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Multimedia 17.

3
https://sway.office.com/f0hbEEiD5itFoybS?ref=Link
Asset list for the game
Asset Link / location use

Game Maker folder When the player walks up

Game Maker folder When the player walks right

Game Maker folder When the player walks left

Game Maker folder When the player walks down

Game Maker folder Collectable item

Game Maker folder Enemy

Game Maker folder Win sound - 0.01 seconds

Game Maker folder Background music


Asset list for the Sway
Asset Link / location use

Game Maker folder On graphics page about the player

Game Maker folder On the graphics page about the


collectable items

Game Maker folder On graphics page about the enemies

Game Maker folder Win sound - 0.01 seconds

Video of gameplay 1 n/a Showing the gameplay footage on the


gameplay page

Video of game play 2 n/a Showing the gameplay footage on the


gameplay page
Game test plan
test Expected outcome of test Actual outcome notes

Collisions The player should not travel through the maze The collisions worked correctly.
walls when they collide with them. When the
player collides with an enemy they die and
restart the level.

Shooting The player should not be able to shoot through I didn’t add guns in.
the maze walls. When the player shoots an
enemy, the enemy should die.

Lives The player should have a set amount of lives, I didn’t add lives in.
every time the player dies they lose a life, when
all lives are lost the game is lost.

Score The player’s score should go up when they kill The score was added in as intended.
an enemy, or collect a collectable.

Player movement The player should use the arrow keys to move Player movement was added in as intended.
around.

NPC movement NPCS should patrol the maze, and aim for the NPCS do patrol the maze, but do not aim for the
player if in sight. player if in sight.
Menu buttons Play. Controls. Settings Play, & quit, were added in instead.

Collectables Potions. Books. Artifacts. Gold bars & Gems were added in instead.

Music and sound effects Background music plays when game starts. Background music plays when game starts, as
planned.
animations Player & Enemies will have different moving
Sway test plan

test Expected outcome of test Actual outcome notes

Does the link work The link to the game works Yes, the link to the game
and the user can download works.
the game from One Drive
and play it.
Transitions/Animations There should be visually The sway as working
interesting animations transitions/animations.
between slides.
Do the graphics and audio Yes, both the audio and Yes, as expected.
load graphics should properly
be displayed as intended.
Do the videos play Both videos should be Yes, the videos play.
imbedded in the website.
Spelling and grammar All spelling, and grammar, Spelling and grammar are
should be correct. correct.
Is the info correct Yes, all information should Yes, as expected.
be correct, and up to date.
Game test user 1
Areas Likes dislikes Improvements
Control responsiveness and The game runs smoothly Add more gold to collect
functionality throughout the level

Graphics (sprites) The spider sprites are a Add more spikes and Add a weapon to kill the
good enemy enemys enemy's
Does it meet the intended Yes Add a information button
audience 8-12 year olds telling what buttons to use
Does it meet the adventure Yes
maze theme?

Sound effects Add sounds


music Add game music to play
throughout the game
Sway test user 1
Areas Likes dislikes Improvements 

Transitions 

Graphics  The graphics of the sprites and


background of the sway are good quality
audio Add audio to the sway as we cant see it
put it on a text box

videos All the gameplay of the videos where


good
information The information on how to play the game
and what the aim is is useful and good

I changed the link for the audio


from an image, to text, so it was
viewable on my sway.
• 1. Explaining how the final multimedia products are suitable for the intended audience,
purpose and user requirements. My maze game is suitable for the intended audience
(which is children), by containing no blood, gore, or adult themes. My maze game fits
the purpose, and user requirements, by providing an entertaining and challenging
experience. The sway is fit for purpose, by being easy to use, clearly informing the user
about the game, and by containing working links to the game. The user requires the
game files, and a windows pc to play the game. For the sway, the user can use any
device.
• 2. Discuss the feedback received from others and identify the pros and cons of the
game and Sway. The feedback I received helped me to improve the game by adding
music.
• 3. Discuss any problems faced and how these were overcome to meet the purpose and
audience. I fixed one of the links, which I accidentally had set as an image.

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