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The Watcher Raid: Steps of Victory

Required Classes:

 1 guardian
 1 lore-master
 1 champion
 2 captains
 2 minstrels
 2 hunters (probably rune-keepers if no hunter available)
 2 burglars
 12th position can either be another minstrel or we lose one burglar and add a champ or
lose 3rd minstrel and have champ (this basically means we have another minstrel, for
12th spot

Preparing Your Character: Items and Vital stuff:

 Brilliant, Glorious or Sparkling Edhelharn Tokens for hope boosts


 Scrolls of improved Battle and Warding Lore to give better attack and defence benefits
 Morale and Power potions to heal
 Food for morale and power regeneration
 Note: assign the leader or someone to bring extra food, potions scrolls and tokens in the
fight, someone might forget so better be prepared

Computer Option Changes:

 Set to show dispellable effects only so you can see de-buffs on you and Watcher
 Fellowship targets should be on and target target's target helps
 Set up raid assist window to see who to help, like fellowship assist
 Post Processing Effects turned off to see through water better and to help part 3 of fight
 Add show vitals to see all your member health lines

Traits:

 have traits that add morale and armour rating with you like Innocence, Loyalty, Justice,
Empathy
 Hunters can have Compassion for 5th trait, others can have Honesty
 Sidenote: weapon damage for this should be ancient evil to deal most damage
Step 1: Preparing the Field: Melee Inside Group:

 Initial step: watch for A.O.E. vile scream, can one hit k.o. if alone and not in group (or
run back to be safe (left for the raid and right for the tank if using second strategy) to
avoid the kill)
 Kill the 12 tentacles first and the move melee group near the watcher
 Melee group consists of champ, 2 burgs, minstrel and captain
 Group will be inside tentacle team
 Group will not move until a clear path is open
 HUNTERS BE READY TO HAVE SUPPORT FIRE TO READY THE INSIDE TEAM INTO
POSITION WHICH MEANS KILL ANY TENTACLES HINDERING THE GROUPS MOVEMENT
AND IF THEY ARE ROOTED OR FLIPPED UPSIDE DOWN
 Once melee group is in position, take deep breath as second step is in order
 (Alternate strategy: everyone run up to trigger watcher, 11 members run to the left
while the tank runs to the right and basically same as above)

Step 2: Weakening the Opponent:

 Once melee group in position, hunters and melee group will take out tentacles
 Focus on one tentacle until it has 10k morale and melee group focus on other tentacle
 Hunter then reduce first tentacle to 5-6k morale
 Second tentacle repeat steps again but kill second tentacle on each side

Step 3: Defeating the Watcher:

Overview of current opponent:

 1 500k watcher
 1 5-6k tentacle
 1 dead tentacle (40k tentacle if respawn)

Final fight:

 Establish ranged aggro with the tentacles and the watcher (a bit until everyone is ready
then maybe full aggro)
 All dps power now rely on 2 hunters which both switch to strength stance
 Will be doing all the 500k damage and likely be tanking the watcher (don’t worry you
will have protection)
 Note for hunters: if one of you get flipped, YOU MUST FULFILL THE OTHER HUNTER’S
DUTIES ALSO
 Other hunter: kill 5-6k tentacle ONLY WHEN A 40K TENTACLE RESPAWNS to have only
one tentacle alive in the fight, clear your team and inside team of small tentacles that
flip the upside down, help dps down 40k tentacle to about 10k and return to other
priorities
 If you are flipped hunters, alert team so other hunter fulfills your duties
 Melee group: burning down new 40k tentacle when it respawns to 10k, let champ
burning it to 5k so it is in an easy killing range and continue this process, free flipped
members and clobber or addle healing tentacles
 Other classes: Captains: inside captain help on the dps if the burn is slow, outside
captain just HEAL a lot with the minstrel, put shield brother on the hunter not burning
watcher, use call to arms on the hunter when hunter is burning down adds or the
tentacle, use your judgement when to use it
 Minstrels: outside and inside minstrels focus on healing and de-aggro yourself
 Lore-master and Guardian have vital role in outside group
 Lore-master: you are the power battery, just keep drawing and giving power to people
deprived of power
 Guardian: you are morale pool, keep aggro all on you, protect your group and shield-
wall anyone particularly low on morale to share damage
 Overall group: take out corruptions if you can as you will get +110% melee and ranged
damage de-buff and that is 1 hit k.o. (Lore-masters with Ancient Master and Burglars
with Mischief-maker and have a corruption removal person do this to keep the
corruption away, you will know when corruption is on when message "The Watcher is
Enraged" and keep the red buff off of him)
 Fire Lore, Wind Lore, Gust of Wind Sop:, Command Sop:, See all ends, Ancient craft, Tar,
Traited Disable

Overview:

 Watch for Vile Scream one-hit k.o. , stay in group to control position you knock back
 Slow and controlled dps for this fight, once everyone is in position, should be easy and
can kill the watcher
 Never have more than one 40k tentacle alive in the fight and always burn him down to
5-6k
 Watch for the area of effect attacks so as to survive, messages will be said to inform you
of an impending attack
 React to sudden changes quickly (that means you hunters) so as to keep momentum
going, but decisively, target priority
 Don’t worry about little tentacles, clear and resume the fight, rumour is that tentacles
disappear in the burning of the fight
 Slot for power if you can, idealism and wisdom, captains should bring power banner so
not to burden lore-master with the whole power job
 Keep removing corruptions to keep the fight going, any member deaths can spell raid
death
 As approaching the final stage, keep the assault up, don't let your guard down as
tentacles and his corruptions might get the better end
 Get as much panic button options or fail-safe things to improve survivability

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