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Sista 1500 (Warhammer 40,000 10th Edition) [1,495pts]

Army Roster (Imperium - Adepta Sororitas) [1,495pts]

Configuration

Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: CONFIGURATION

Detachment Choice
Selections: Hallowed Martyrs Detachment
Categories: CONFIGURATION
Rules: The Blood of Martyrs

Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are
visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: CONFIGURATION

Epic Hero [225pts]


Junith Eruita [90pts]
Selections: Mace of Castigation, Twin Ministorum Heavy Flamer
Categories: EPIC HERO, INFANTRY, CHARACTER, FLY, IMPERIUM, JUNITH ERUITA, FACTION: ACTS OF FAITH,
FACTION: ADEPTA SORORITAS
Rules: Acts of Faith, Deadly Demise, Ignores Cover, Leader, Torrent, Twin-linked
Abilities: Deadly Demise, Fiery Conviction, Invulnerable Save, Leader, The Pulpit of Saint
Holline’s Basilica, Melee Weapons: Mace of Castigation, Ranged Weapons: Twin Ministorum
Heavy Flamer, Unit: Junith Eruita

Abilities Description Ref


Deadly Demise 1
If this model is on the battlefield at the start
Fiery Conviction
of your Command phase, you gain 1CP.
Invulnerable Save This model has an invulnerable save of 4+
This model can be attached to the following units:
Leader ■ Battle Sisters Squad
■ Celestian Sacresants
The Pulpit of Saint While this model is leading a unit, each time an attack targets
Holline’s Basilica that unit, subtract 1 from the Hit roll.

Melee Weapons Range A WS S AP D Keywords Ref


Mace of Castigation Melee 4 2+ 6 -2 2

Ranged Weapons Range A BS S AP D Keywords Ref


Twin Ministorum Heavy Ignores Cover, Torrent,
12" D6 N/A 6 -1 1
Flamer Twin-Linked

Unit M T SV W LD OC Ref
Junith Eruita 6" 4 2+ 6 6+ 2

Saint Celestine [135pts]


Selections: Warlord
Categories: FACTION: ADEPTA SORORITAS, FACTION: ACTS OF FAITH, EPIC HERO, WARLORD
Rules: Acts of Faith, Deep Strike, Leader
Abilities: Healing Tears, Invulnerable Save, Leader, Lifewards, Miraculous Intervention
Geminae Superia
Selections: Bolt Pistol, Power Weapon
Categories: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM
Rules: Pistol
Melee Weapons: Power Weapon, Ranged Weapons: Bolt Pistol, Unit: Geminae Superia
Geminae Superia
Selections: Bolt Pistol, Power Weapon
Categories: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM
Rules: Pistol
Melee Weapons: Power Weapon, Ranged Weapons: Bolt Pistol, Unit: Geminae Superia
Saint Celestine
Selections: The Ardent Blade
Categories: EPIC HERO, INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM, CHARACTER, SAINT
CELESTINE
Rules: Devastating Wounds, Ignores Cover, Torrent
Melee Weapons: The Ardent Blade, Ranged Weapons: The Ardent Blade, Unit: Saint
Celestine

Abilities Description Ref


While this unit contains a Celestine model, in your Command phase, if
Healing
this unit is below its Starting Strength, 1 destroyed model is returned to
Tears
this unit.
Invulnerable
Models in this units have a 4+ invulnerable save.
Save
This unit can be attached to the following units:
Leader ■ Seraphim Squad
■ Zephyrim Squad
While this unit contains one or more Geminae Superia models, Celestine
Lifewards
has the Feel No Pain 4+ ability.
The first time this unit’s Celestine model is destroyed, roll one D6 at the
Miraculous end of the phase. On a 2+, set that Celestine model back up on the
Intervention battlefield, as close as possible to where it was destroyed and not within
Engagement Range of any enemy units, with its full wounds remaining.

Melee Weapons Range A WS S AP D Keywords Ref


Power Weapon Melee 3 3+ 4 -2 1 -
The Ardent Blade Melee 5 2+ 6 -3 2 Devastating Wounds

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
The Ardent Blade 12" D6 N/A 6 -2 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref
Geminae Superia 12" 3 2 2 7+ 1
Saint Celestine 12" 3 2+ 5 6+ 1

Character [105pts]
Dialogus [30pts]
Selections: Bolt Pistol, Dialogus Staff
Categories: INFANTRY, CHARACTER, IMPERIUM, DIALOGUS, FACTION: ADEPTA SORORITAS, FACTION: ACTS
OF FAITH

Rules: Acts of Faith, Leader, Pistol


Abilities: Invulnerable Save, Laud Hailer, Leader, Stirring Rhetoric, Melee Weapons: Dialogus
staff, Ranged Weapons: Bolt Pistol, Unit: Dialogus

Abilities Description Ref


Invulnerable
This model has an invulnerable save of 6+
Save
While this model is leading a unit, that unit can be selected as the target
Laud Hailer
of Stratagems even when it is Battle-shocked.
This model can be attached to the following units:
■ Battle Sisters Squad
■ Celestian Sacresants
■ Dominion Squad
■ Retributor Squad
Leader
■ Sisters Novitiate Squad
This model can be attached to a Battle Sisters Squad, even if one
Canoness, Palatine or Junith Eruita model has already been attached to
it. If you do, and that Bodyguard unit is destroyed, the Leader units
attached to it become separate units, with their original Starting Strengths.
While this model is leading a unit, each time this model’s unit performs an
Stirring
Act of Faith, the result of one of the Miracle dice used in that Act of Faith
Rhetoric
is first changed to a 6.

Melee Weapons Range A WS S AP D Keywords Ref


Dialogus staff Melee 3 4+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Unit M T SV W LD OC Ref
Dialogus 6" 3 3+ 3 6+ 1
Palatine [75pts]
Selections: Bolt Pistol, Litanies of Faith [25pts], Palatine Blade
Categories: INFANTRY, CHARACTER, GRENADES, IMPERIUM, PALATINE, FACTION: ADEPTA SORORITAS,
FACTION: ACTS OF FAITH
Rules: Acts of Faith, Leader, Scouts
Abilities: Fury of the Righteous, Invulnerable Save, Leader, Litanies of Faith, Rapturous Blows,
Scouts, Melee Weapons: Palatine Blade, Ranged Weapons: Bolt Pistol, Unit: Palatine

Abilities Description Ref


Fury of the While this model is leading a unit, weapons equipped by models in that
Righteous unit have the [LETHAL HITS] ability.
Invulnerable
This model has an invulnerable save of 4+
Save
This model can be attached to the following units:
■ Battle Sisters Squad
Leader ■ Celestian Sacresants
■ Dominion Squad
■ Sisters Novitiate Squad
ADEPTA SORORITAS model only. At the end of your Command phase, if
the bearer is on the battlefield, you can re-roll one Miracle dice from your
Litanies of Miracle dice pool and return it to your Miracle dice pool with the new result
Faith you rolled. When doing so, if the bearer has lost one or more wounds or is
leading a unit that is Below Half-strength, you can re-roll up to three
Miracle dice in this way instead.
Each time this model’s unit is selected to fight, you can discard one
Rapturous Miracle dice. If you do, then until the end of the phase, each time a melee
Blows attack made by this model scores a wound, the target of that attack
suffers 1 mortal wound in addition to any normal damage.
Scouts 6"

Melee Weapons Range A WS S AP D Keywords Ref


Palatine Blade Melee 4 2+ 4 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 2+ 4 0 1 Pistol

Unit M T SV W LD OC Ref
Palatine 6" 3 3+ 3 7+ 1

Battleline [200pts]

Battle Sisters Squad [100pts]


Categories: INFANTRY, BATTLELINE, GRENADES, BATTLE SISTERS SQUAD, FACTION: ADEPTA SORORITAS,
IMPERIUM, FACTION: ACTS OF FAITH
Abilities: Cherub, Defenders of the Faith, Invulnerable Save
6x Battle Sister
Selections: 6x Bolt Pistol, 6x Boltgun, 6x Close combat weapon
Rules: Assault, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Boltgun, Unit:
Battle Sister
Battle Sister w/ Simulacrum Imperialus
Selections: Bolt Pistol, Boltgun, Close combat weapon, Simulacrum Imperialis
Rules: Assault, Pistol, Rapid Fire
Abilities: Simulacrum Imperialis, Melee Weapons: Close combat weapon, Ranged
Weapons: Bolt Pistol, Boltgun, Unit: Battle Sister
Battle Sister w/ Special or Heavy Weapon
Selections: Bolt Pistol, Boltgun, Close combat weapon, Multi-melta
Rules: Assault, Heavy, Melta, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Boltgun, Multi-
melta, Unit: Battle Sister
Battle Sister w/ Special Weapon
Selections: Bolt Pistol, Close combat weapon, Meltagun
Rules: Melta, Pistol
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Meltagun, Unit:
Battle Sister
Sister Superior
Selections: Bolt Pistol, Chainsword, Combi-weapon
Rules: Anti-, Devastating Wounds, Pistol, Rapid Fire
Melee Weapons: Chainsword, Close combat weapon, Ranged Weapons: Bolt Pistol,
Combi-weapon, Unit: Battle Sister

Abilities Description Ref


Once per battle, after this unit has performed an Act of Faith, you gain 1
Cherub
Miracle dice.
At the end of your Command phase, for each objective marker you control
Defenders
that has one or more units from your army with this ability within range of
of the Faith
it, you gain 1 Miracle dice.
Invulnerable
This model has an invulnerable save of 6+
Save
Simulacrum
Each time a unit is destroyed by the bearer’s unit, you gain 1 Miracle dice.
Imperialis

Melee Weapons Range A WS S AP D Keywords Ref


Chainsword Melee 3 4+ 3 0 1 -
Close combat weapon Melee 1 4+ 3 0 1

Ranged
Range A BS S AP D Keywords Ref
Weapons
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Boltgun 24" 1 3+ 4 0 1 Rapid Fire 1
Anti-Infantry 4+, Devastating Wounds,
Combi-weapon 24" 1 4+ 4 0 1
Rapid Fire 1
Meltagun 12" 1 3+ 9 -4 D6 Melta 2
Multi-melta 18" 2 4+ 9 -4 D6 Heavy, Melta 2

Unit M T SV W LD OC Ref
Battle Sister 6" 3 3+ 1 7+ 2

Battle Sisters Squad [100pts]


Categories: INFANTRY, BATTLELINE, GRENADES, BATTLE SISTERS SQUAD, FACTION: ADEPTA SORORITAS,
IMPERIUM, FACTION: ACTS OF FAITH
Abilities: Cherub, Defenders of the Faith, Invulnerable Save
6x Battle Sister
Selections: 6x Bolt Pistol, 6x Boltgun, 6x Close combat weapon
Rules: Assault, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Boltgun, Unit:
Battle Sister
Battle Sister w/ Simulacrum Imperialus
Selections: Bolt Pistol, Boltgun, Close combat weapon, Simulacrum Imperialis
Rules: Assault, Pistol, Rapid Fire
Abilities: Simulacrum Imperialis, Melee Weapons: Close combat weapon, Ranged
Weapons: Bolt Pistol, Boltgun, Unit: Battle Sister
Battle Sister w/ Special or Heavy Weapon
Selections: Bolt Pistol, Boltgun, Close combat weapon, Multi-melta
Rules: Assault, Heavy, Melta, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Boltgun, Multi-
melta, Unit: Battle Sister
Battle Sister w/ Special Weapon
Selections: Bolt Pistol, Close combat weapon, Meltagun
Rules: Melta, Pistol
Melee Weapons: Close combat weapon, Ranged Weapons: Bolt Pistol, Meltagun, Unit:
Battle Sister
Sister Superior
Selections: Bolt Pistol, Combi-weapon, Power weapon
Rules: Anti-, Devastating Wounds, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Power weapon, Ranged Weapons: Bolt Pistol,
Combi-weapon, Unit: Battle Sister

Abilities Description Ref


Once per battle, after this unit has performed an Act of Faith, you gain 1
Cherub
Miracle dice.
At the end of your Command phase, for each objective marker you control
Defenders
that has one or more units from your army with this ability within range of
of the Faith
it, you gain 1 Miracle dice.
Invulnerable
This model has an invulnerable save of 6+
Save
Simulacrum
Each time a unit is destroyed by the bearer’s unit, you gain 1 Miracle dice.
Imperialis

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 1 4+ 3 0 1
Power weapon Melee 2 4+ 4 -2 1
Ranged
Range A BS S AP D Keywords Ref
Weapons
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Boltgun 24" 1 3+ 4 0 1 Rapid Fire 1
Anti-Infantry 4+, Devastating Wounds,
Combi-weapon 24" 1 4+ 4 0 1
Rapid Fire 1
Meltagun 12" 1 3+ 9 -4 D6 Melta 2
Multi-melta 18" 2 4+ 9 -4 D6 Heavy, Melta 2

Unit M T SV W LD OC Ref
Battle Sister 6" 3 3+ 1 7+ 2

Infantry [210pts]

Crusaders [25pts]
Categories: INFANTRY, IMPERIUM, CRUSADERS, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF FAITH
Rules: Acts of Faith
Abilities: Invulnerable Save, Spiritual Fortitude
Crusaders
2x Crusader
Selections: 2x Power Weapon
Melee Weapons: Power Weapon, Unit: Crusader

Abilities Description Ref


Invulnerable
Models in this unit have an Invulnerable save of 4+.
Save
Spiritual While a MISSIONARY or PREACHER model is leading this unit, models
Fortitude in this unit have the Feel No Pain 4+ ability against mortal wounds.

Melee Weapons Range A WS S AP D Keywords Ref


Power Weapon Melee 2 3+ 4 -2 1

Unit M T SV W LD OC Ref
Crusader 6" 3 3+ 1 7+ 1

Retributor Squad [115pts]


Categories: INFANTRY, GRENADES, IMPERIUM, RETRIBUTOR SQUAD, FACTION: ADEPTA SORORITAS,
FACTION: ACTS OF FAITH
Rules: Acts of Faith
Abilities: Cherubs, Invulnerable Save, Storm of Retribution
Retributor
Selections: Multi-melta
Rules: Heavy, Melta
Ranged Weapons: Multi-melta, Unit: Retributor
Retributor
Selections: Multi-melta
Rules: Heavy, Melta
Ranged Weapons: Multi-melta, Unit: Retributor
Retributor
Selections: Multi-melta
Rules: Heavy, Melta
Ranged Weapons: Multi-melta, Unit: Retributor
Retributor
Selections: Multi-melta
Rules: Heavy, Melta
Ranged Weapons: Multi-melta, Unit: Retributor
Retributor Superior
Selections: Bolt Pistol, Close Combat Weapon, Combi-weapon, Power weapon
Rules: Anti-, Devastating Wounds, Pistol, Rapid Fire
Melee Weapons: Close combat weapon, Power weapon, Ranged Weapons: Bolt Pistol,
Combi-weapon, Unit: Retributor Superior

Abilities Description Ref


Twice per battle, after this unit has performed an Act of Faith, you
Cherubs
gain 1 Miracle dice.
Invulnerable
Models in this units have an invulnerable save of 6+
Save
Storm of Each time a model in this unit makes a ranged attack, re-roll a
Retribution Wound roll of 1.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 1 4+ 3 0 1
Power weapon Melee 2 4+ 4 -2 1

Ranged
Range A BS S AP D Keywords Ref
Weapons
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Anti-Infantry 4+, Devastating Wounds,
Combi-weapon 24" 1 4+ 4 0 1
Rapid Fire 1
Multi-melta 18" 2 4+ 9 -4 D6 Heavy, Melta 2

Unit M T SV W LD OC Ref
Retributor 6" 3 3+ 1 7+ 2
Retributor Superior 6" 3 3+ 1 7+ 2

Seraphim Squad [70pts]


Categories: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM, SERAPHIM SQUAD, FACTION: ADEPTA
SORORITAS, FACTION: ACTS OF FAITH
Rules: Acts of Faith, Deep Strike
Abilities: Angelic Ascent, Invulnerable Save
2x Seraphim
Selections: 2x Close combat weapon
Melee Weapons: Close combat weapon, Unit: Seraphim
2x 2 Bolt Pistols
Selections: 4x Bolt Pistol
Rules: Pistol
Ranged Weapons: Bolt Pistol
Seraphim Superior
Selections: Close combat weapon
Melee Weapons: Close combat weapon, Unit: Seraphim
2 Bolt Pistols
Selections: 2x Bolt Pistol
Rules: Pistol
Ranged Weapons: Bolt Pistol
Seraphim with Special Weapons
Selections: Close combat weapon
Melee Weapons: Close combat weapon, Unit: Seraphim
2x Ministorum Hand Flamers
Selections: 2x Ministorum hand flamer
Rules: Ignores Cover, Pistol, Torrent
Ranged Weapons: Ministorum hand flamer
Seraphim with Special Weapons
Selections: Close combat weapon
Melee Weapons: Close combat weapon, Unit: Seraphim
2x Ministorum Hand Flamers
Selections: 2x Ministorum hand flamer
Rules: Ignores Cover, Pistol, Torrent
Ranged Weapons: Ministorum hand flamer

Abilities Description Ref


In your Shooting phase, after this unit has shot, if it is not within
Angelic Engagement Range of any enemy units, it can make a Normal move of up
Ascent to 6". If it does, until the end of the turn, this unit is not eligible to declare a
charge.
Invulnerable
Models in this units have an Invulnerable save of 5+.
Save

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 1 4+ 3 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Ministorum hand flamer 12" D6 N/A 4 0 1 Ignores Cover, Pistol, Torrent

Unit M T SV W LD OC Ref
Seraphim 12" 3 3+ 1 7+ 1

Vehicle [560pts]
Castigator [140pts]
Selections: Armoured tracks, Castigator autocannons, 3x Heavy Bolters, Hunter-Killer Missile,
Storm bolter
Categories: VEHICLE, SMOKE, IMPERIUM, CASTIGATOR, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Deadly Demise, One Shot, Rapid Fire, Sustained Hits, Twin-linked
Abilities: Damaged: 1-4 Wounds Remaining, Invulnerable Save, Rites of Castigation, Melee
Weapons: Armoured tracks, Ranged Weapons: Castigator autocannons, Heavy bolter,
Hunter-killer missile, Storm bolter, Unit: Castigator

Abilities Description Ref


Damaged:
While this model has 1-4 wounds remaining, each time this model makes
1-4 Wounds
an attack, subtract 1 from the Hit roll.
Remaining
Invulnerable
This model has an invulnerable save of 6+
Save
Each time this model makes an attack with its Castigator autocannons
that targets an enemy INFANTRY unit, you can re-roll the Hit roll. Each
time this model makes an attack with its Castigator battle cannon that
Rites of
targets an enemy MONSTER or VEHICLE unit, you can re-roll the Hit roll.
Castigation
After this model has shot, select one enemy unit that was hit by its
Castigator autocannons or Castigator battle cannon this phase. That unit
must take a Battle-shock test.

Melee Weapons Range A WS S AP D Keywords Ref


Armoured tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Castigator autocannons 48" 4 3+ 9 -1 3 Twin-Linked, Rapid Fire 4
Heavy bolter 36" 3 3+ 5 -1 2 Sustained Hits 1
Hunter-killer missile 48" 1 2+ 14 -3 D6 One Shot
Storm bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref
Castigator 10" 10 3+ 11 7+ 3
Castigator [140pts]
Selections: Armoured tracks, Castigator battle cannon, 3x Heavy Bolters, Hunter-Killer Missile,
Storm bolter
Categories: VEHICLE, SMOKE, IMPERIUM, CASTIGATOR, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Blast, Deadly Demise, Ignores Cover, One Shot, Rapid Fire, Sustained
Hits
Abilities: Damaged: 1-4 Wounds Remaining, Invulnerable Save, Rites of Castigation, Melee
Weapons: Armoured tracks, Ranged Weapons: Castigator battle cannon, Heavy bolter,
Hunter-killer missile, Storm bolter, Unit: Castigator

Abilities Description Ref


Damaged:
While this model has 1-4 wounds remaining, each time this model makes
1-4 Wounds
an attack, subtract 1 from the Hit roll.
Remaining
Invulnerable
This model has an invulnerable save of 6+
Save
Each time this model makes an attack with its Castigator autocannons
that targets an enemy INFANTRY unit, you can re-roll the Hit roll. Each
time this model makes an attack with its Castigator battle cannon that
Rites of
targets an enemy MONSTER or VEHICLE unit, you can re-roll the Hit roll.
Castigation
After this model has shot, select one enemy unit that was hit by its
Castigator autocannons or Castigator battle cannon this phase. That unit
must take a Battle-shock test.

Melee Weapons Range A WS S AP D Keywords Ref


Armoured tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Castigator battle cannon 48" D6+3 3+ 10 -1 3 Blast, Ignores Cover
Heavy bolter 36" 3 3+ 5 -1 2 Sustained Hits 1
Hunter-killer missile 48" 1 2+ 14 -3 D6 One Shot
Storm bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref
Castigator 10" 10 3+ 11 7+ 3
Exorcist [160pts]
Selections: Armoured tracks, Exorcist Missile Launcher, Heavy Bolter, Hunter-Killer Missile
Categories: VEHICLE, SMOKE, IMPERIUM, EXORCIST, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Deadly Demise, Heavy, Indirect Fire, One Shot, Sustained Hits
Abilities: Damaged: 1-4 Wounds Remaining, Deadly Demise, Invulnerable Save, Mobile
Shrine, Melee Weapons: Armoured tracks, Ranged Weapons: Exorcist Missile Launcher,
Heavy Bolter, Hunter-killer missile, Unit: Exorcist

Abilities Description Ref


Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model
Wounds
makes an attack, subtract 1 from the Hit roll.
Remaining
Deadly Demise D3
Invulnerable
This model has an invulnerable save of 6+
Save
While a friendly ADEPTA SORORITAS INFANTRY unit is within 6" of
Mobile Shrine this model, improve the Leadership characteristic of models in that
unit by 1.

Melee Weapons Range A WS S AP D Keywords Ref


Armoured tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Exorcist Missile Launcher 36" D6+2 3+ 10 -2 D6 Heavy, Indirect Fire
Heavy Bolter 36" 3 3+ 5 -1 2 Sustained Hits 1
Hunter-killer missile 48" 1 2+ 14 -3 D6 One Shot

Unit M T SV W LD OC Ref
Exorcist 10" 10 3+ 11 7+ 3
Mortifiers [60pts]
Selections: Anchorite Sarcophagus
Categories: VEHICLE, WALKER, IMPERIUM, MORTIFIERS, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Deadly Demise 1, Feel No Pain 5+
Abilities: Anchorite Sarcophagus, Anguish of the Unredeemed, Invulnerable Save
Mortifier
Selections: Twin Penitent Buzz-Blades
Rules: Twin-linked
Melee Weapons: Twin Penitent Buzz-Blades, Unit: Mortifier
2 Heavy Bolters
Selections: 2x Heavy Bolter
Ranged Weapons: Heavy Bolter

Abilities Description Ref


Anchorite
One Mortifier in this unit has a Save characteristic of 3+.
Sarcophagus
Each time this unit makes a Charge move, until the end of the turn,
Anguish of the
melee weapons equipped by models in this unit have the
Unredeemed
[SUSTAINED HITS 1] ability.
Invulnerable
This model has an invulnerable save of 6+
Save

Melee Weapons Range A WS S AP D Keywords Ref


Twin Penitent Buzz-Blades Melee 4 3+ 10 -3 2 Twin-Linked

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolter 36" 3 3+ 5 -1 2 Sustained Hits 1

Unit M T SV W LD OC Ref
Mortifier 8" 6 4+ 5 7+ 2
Mortifiers [60pts]
Selections: Anchorite Sarcophagus
Categories: VEHICLE, WALKER, IMPERIUM, MORTIFIERS, FACTION: ADEPTA SORORITAS, FACTION: ACTS OF
FAITH
Rules: Acts of Faith, Deadly Demise 1, Feel No Pain 5+
Abilities: Anchorite Sarcophagus, Anguish of the Unredeemed, Invulnerable Save
Mortifier
Selections: Twin Penitent Buzz-Blades
Rules: Twin-linked
Melee Weapons: Twin Penitent Buzz-Blades, Unit: Mortifier
2 Heavy Bolters
Selections: 2x Heavy Bolter
Ranged Weapons: Heavy Bolter

Abilities Description Ref


Anchorite
One Mortifier in this unit has a Save characteristic of 3+.
Sarcophagus
Each time this unit makes a Charge move, until the end of the turn,
Anguish of the
melee weapons equipped by models in this unit have the
Unredeemed
[SUSTAINED HITS 1] ability.
Invulnerable
This model has an invulnerable save of 6+
Save

Melee Weapons Range A WS S AP D Keywords Ref


Twin Penitent Buzz-Blades Melee 4 3+ 10 -3 2 Twin-Linked

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolter 36" 3 3+ 5 -1 2 Sustained Hits 1

Unit M T SV W LD OC Ref
Mortifier 8" 6 4+ 5 7+ 2

Dedicated Transport [115pts]


Immolator [115pts]
Selections: Armoured tracks, Heavy Bolter, Hunter-Killer Missile, Immolation Flamers
Categories: DEDICATED TRANSPORT, VEHICLE, SMOKE, TRANSPORT, IMPERIUM, IMMOLATOR, FACTION:
ADEPTA SORORITAS, FACTION: ACTS OF FAITH
Rules: Acts of Faith, Deadly Demise, One Shot
Abilities: Deadly Demise, Fire Support, Invulnerable Save, Transport, Melee Weapons:
Armoured tracks, Ranged Weapons: Heavy Bolter, Hunter-killer missile, Immolation Flamers,
Unit: Immolator

Abilities Description Ref


Deadly
D3
Demise
In your Shooting phase, after this model has shot, select one enemy unit
Fire hit by one or more of those attacks. Until the end of the phase, each time
Support a friendly model that disembarked from this TRANSPORT this turn makes
an attack that targets that enemy unit, you can re-roll the Wound roll.
Invulnerable
This model has an invulnerable save of 6+
Save
This model has a transport capacity of 6 ADEPTA SORORITAS
INFANTRY models. It cannot transport JUMP PACK models or the
Triumph of Saint Katherine.

At the start of the Declare Battle Formations step, you can select one
BATTLE SISTERS SQUAD, DOMINION SQUAD or SISTERS
Transport
NOVIATIATE SQUAD from your army. If you do, that unit is split into two
units, each containing as equal a number of models as possible (when
splitting a unit in this way, make a note of which models form each of the
two new units). One of these units must start the battle embarked within
this Transport; the other can start the battle embarked within another
Transport, or it can be deployed as a separate unit.

Melee Weapons Range A WS S AP D Keywords Ref


Armoured tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolter 36" 3 3+ 5 -1 2 Sustained Hits 1
Hunter-killer missile 48" 1 2+ 14 -3 D6 One Shot
Immolation Flamers 18" 2D6 N/A 6 -1 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref
Immolator 12" 10 3+ 11 7+ 2

Allied Units [80pts]


Vindicare Assassin [80pts]
Selections: Exitus pistol, Exitus rifle, Vindicare combat knife
Categories: FACTION: AGENTS OF THE IMPERIUM, INFANTRY, CHARACTER, EPIC HERO, SMOKE, IMPERIUM,
VINDICARE ASSASSIN, ALLIED UNITS, ASSIGNED AGENTS - CHARACTER
Rules: Assigned Agents, Devastating Wounds, Ignores Cover, Infiltrators, Lone Operative,
Pistol, Precision, Stealth
Abilities: Deadshot, Invulnerable Save, Shieldbreaker, Melee Weapons: Vindicare combat
knife, Ranged Weapons: Exitus pistol, Exitus rifle, Unit: Vindicare Assassin

Abilities Description Ref


Each time this model makes a ranged attack, if a Critical Hit is scored,
add 3 to the Damage characteristic of that attack. After this model has
Deadshot
resolved its ranged attacks, select one enemy unit that was hit by one or
more of those attacks. That unit must take a Battle-shock test.
Invulnerable
This model has a 4+ invulnerable save.
Save
Once per battle, when selecting targets for this model’s exitus rifle, it can
fire a shieldbreaker round. If it does, until the end of the phase, each
Shieldbreaker
time this model makes an attack with that weapon, no saving throws of
any kind can be made against that attack.

Melee Weapons Range A WS S AP D Keywords Ref


Vindicare combat knife Melee 4 2+ 4 -1 1 -

Ranged
Range A BS S AP D Keywords Ref
Weapons
Devastating Wounds, Ignores Cover,
Exitus pistol 12" 3 2+ 5 -2 3
Pistol, Precision
Devastating Wounds, Ignores Cover,
Exitus rifle 48" 1 2+ 7 -3 D3+3
Precision

Unit M T SV W LD OC Ref
Vindicare Assassin 7" 4 6+ 4 6+ 1

Selection Rules
Acts of Faith: If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can
perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE


If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
■ At the start of each turn.
■ Each time an ADEPTA SORORITAS unit from your army is destroyed.
Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice.
This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle
dice to one side – this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH


Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or
more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice
from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll
or Battle-shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice
is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes).
Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been
made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice
that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the
following types of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll ()
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack
is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound
roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced
this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s
Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons
its models are equipped with. (10th Edition Core Rules p25)
Assigned Agents: If every model in your army has the IMPERIUM keyword, you can include AGENTS OF
THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select
Army Faction step. The maximum number of AGENTS OF THE IMPERIUM units you can include in your
army depends on the battle size

In addition, you cannot select a VINDICARE ASSASSIN, CULEXUS ASSASSIN, EVERSOR ASSASSIN or
CALLIDUS ASSASSIN to be your WARLORD. ()
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number
of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for
every five models that were in the target unit when you selected it as the target (rounding down). Blast
weapons can never be used to make attacks against a unit that is within Engagement Range of one or more
units from the attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any
embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds
denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deadly Demise 1: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any
embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds
denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set
it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of
your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally
away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating
Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound,
no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such
attacks are only allocated to models after all other attacks made by the attacking unit have been allocated
and resolved (10th Edition Core Rules p28)
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this
ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one
D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If
a model has more than one Feel No Pain ability, you can only use one of those abilities each time that
model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made
with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit
roll. (10th Edition Core Rules p26)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons.
Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that
attack. (10th Edition Core Rules p25)
Indirect Fire: Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and
attacks can be made with them even if the target is not visible to the attacking model. These attacks can
destroy enemy models in a target unit even though none may have been visible to the attacking unit when
you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a
model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1
from that attack’s Hit roll and the target has the Benefit of Cover against that attack. (10th Edition Core
Rules p26)
Infiltrators: During deployment, if every model in a unit has this ability, then when you set it up, it can be set
up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and
all enemy models. (10th Edition Core Rules p39)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception
of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules
purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks,
you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit
has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that
attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in
an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can
then be allocated to Character models in that unit. (10th Edition Core Rules p39)
Lone Operative: Unless part of an Attached unit, this unit can only be selected as the target of a ranged
attack if the attacking model is within 12". (10th Edition Core Rules p19)
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made
with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is
increased by the amount denoted by ‘x’. (10th Edition Core Rules p26)
One Shot: The bearer can only shoot with this weapon once per battle. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped
with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within
Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve
attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In
such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement
Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either
shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its
Pistols or its other ranged weapons before selecting targets. (10th Edition Core Rules p25)
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an
attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is
visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that
Character model instead of following the normal attack sequence. (10th Edition Core Rules p26)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time
such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is
increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Scouts: Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the
start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were
your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle
embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT
model). A unit that moves using this ability must end that move more than 9\" horizontally away from all
enemy models. If both players have units that can do this, the player who is taking the first turn moves their
units first. (10th Edition Core Rules p39)
Stealth: If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1
from that attack’s Hit roll. (10th Edition Core Rules p20)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons.
Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of
additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
The Blood of Martyrs: Each time an ADEPTA SORORITAS model from your army makes an attack, add 1
to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll, as well, if that
model’s unit is Below Half-strength. For the purposes of this ability, if a unit has a Starting Strength of 1, it is
considered to be below its Starting Strength while it has lost one or more wounds. ()
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is
made with such a weapon, that attack automatically hits the target. (10th Edition Core Rules p25)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time
an attack is made with such a weapon, you can re-roll that attack’s Wound roll. (10th Edition Core Rules
p25)

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