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Army rosters You can only create one army roster for the Tournament and it must be used

for all of the games you play. The army roster must: Include your name, be clear and readable and it must present each unit separately including a full list of its items and relative point costs. Army rosters should be submitted before the 14th of July to [wargaming@ulbrocon.com] All tournament army rosters will be thoroughly checked. If you have any concerns about an opponents roster please contact a judge who will attempt to resolve the issue. If any errors are found, even if the mistake you made was an honest one, the appropriate penalties for an illegal army list will be applied. Should you have any questions or queries regarding any aspect of the tournament, please do not hesitate to contact me at the email address listed above. Pre-submission Players who submit their army rosters before the 14th of July will receive a bonus 10 points 1 Tournament rules & Restrictions No more than 1,850 points may be spent on the army using one standard Force Organization chart. Armies must follow the restrictions on army selection in their own Codex. Allies are unavailable to any army. Armies may be built from codices released before the 23nd June 2012 Armies should be painted to a 3 colour minimum standard. All models in the army should be based. Each squad should also be readily identifiable from one another. Armies with the 3 colours and basing gain 10pts. Armies partly with 3 colours and basing, or with only the colours or the basing, will gain 5pts. Any army failing to meet any of the above criteria will gain 0pts. Weapons, wargear options and upgrades chosen from the army list should be shown on the majority of the models in a unit. Conversions must be identifiable. If you are in any doubt about the validity of your conversion please contact the Tournament organizers. When multiple versions of a rule or Codex exist use the most recent version, as long as it was published before the 23nd June 2012. The Question & Answer articles that have been published to update the rulebook and existing codices to Fifth edition are used. Judges set up the scenery for the battle and it must not be moved or changed by players. If the scenery needs changing, call one of the Judges to assist. Rules from Imperial Armour and Apocalypse are not allowed, however you may use appropriate models to represent models with rules in allowed codices. (E.g you may not use a chaplain dreadnaught in your army but you may use the model to represent say a Venerable/Normal/Ironclad/Librarian dreadnaught with appropriate weapons as above)

2 Playing the Tournament Opponents are allocated randomly in the first round and from then using the Swiss system All games end as described in the ending the game section of the Warhammer 40,000 rulebook (page 90) 2.1 Scenario details: Game one: Pitched Battle deployment Primary Objective: Seize Ground (3 objectives placed along the center line of the table, 18 inches apart and 18 inches from the short table edge) Secondary Objective: Capture and Control Game two: Spearhead deployment Primary Objective: : Capture and Control Secondary Objective: Annihilation as per p91 modified as follows. Both players starts with 3 BP. For each killpoint in advance, the leading player adds one BP, and the other one subtract one BP, up to a maximum of 3 added / 3 subtracted BPs.

Game three: Dawn of War deployment Primary Objective: Annihilation as per p91 modified as follows. Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one subtract one BP, up to a maximum of 4 added / 4 subtracted BPs. Secondary Objective: Capture and Control Game four: Spearhead deployment Primary Objective: Seize Ground (5 objectives to be captured. One objective is placed in the center of each table quarter and one in the center of the table.)

Secondary Objective: Annihilation as per p91 modified as follows. Both players starts with 3 BP. For each killpoint in advance, the leading player adds one BP, and the other one subtract one BP, up to a maximum of 3 added / 3 subtracted BPs.

Game Five: Pitched Battle deployment Primary Objective: Annihilation as per p91 modified as follows. Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one subtract one BP, up to a maximum of 4 added / 4 subtracted BPs. Secondary Objective: Seize Ground (Roll for objectives, see rulebook) Annihilation Victories: In Annihilation objectives, there must be a difference of 1 kill point to win that objective. Capturing objectives: To capture an objective you must measure from the edge of the base of the objective.

Working out your result: Winning the Primary objective is worth 8 points A draw is worth 4 points to each player Winning the Secondary objective is worth 6 points A draw is worth 3 points to each player Then compute Victory Points (VP) difference. The player having the VP difference in his favor gets higher value battle points; the other player gets lower value battle points; Difference in VPs / Battle points. 1461-1850 / 6/0 981-1460 / 5/1 491-980 / 4/2 0-490 / 3/3 100 points available from your games, 10 points from painting, and 10 points for pre-submission giving 120 tournament points as the potential total. 3 Day 1 Round 1: 10.00 12.30 Lunch: 12.30 13.30 Round 2: 13.30 16.00 Break: 16.00 16.15 Round 3: 16.15 18.45 Timetable Day 2 Round 4: 11.00 13.30 Lunch: 13.30 14.30 Round 5: 14.30 17.00 Awards: 17.30

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