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Known Spells

Cantrips Ghost Sound At-Will Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. Light At-Will Arcane Minor Action Ranged Target: One object or unoccupied square Effect: You cause the target to shed bright light. !he light fills the target"s square and all squares within # squares of it. !he light lasts for minutes. $utting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light win%s out. &age 'and At-Will Arcane, Con uration Minor Action Ranged Effect: You conjure a spectral, floating hand in an unoccupied square within range. !he hand pic%s up, moves, or manipulates an adjacent object weighing (0 pounds or less and carries it up to squares. If you are holding the object when you use this power, the hand can move the object into a pac%, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. )s a move action, you can move the hand up to squares. )s a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pic% up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time. $restidigitation At-Will Arcane Standard Action Ranged ( Effect: *se this cantrip to accomplish one of the effects given below. &ove up to 1 pound of material. +reate a harmless sensory effect, such as a shower of spar%s, a puff of wind, faint music, or a strong odor. +olor, clean, or soil items in 1 cubic foot for up to 1 hour. Instantly light ,or snuff out- a candle, a torch, or a small campfire. +hill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. &a%e a small mar% or symbol appear on a surface for up to 1 hour. $roduce out of nothingness a small item or image that e.ists until the end of your ne.t turn.

&a%e a small, handheld item invisible until the end of your ne.t turn. /othing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature"s actions. !his cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation 0evel 1 spells at1will +loud of daggers At-Will Arcane, !orce, I"ple"ent Standard Action Area 1 square within 10 squares Target: 2ach creature in square Attac#: Intelligence vs. 3efle. $it: 1d4 5 Intelligence modifier force damage. Increase damage to (d4 5 Intelligence modifier at (1st level. Effect: !he power"s area is filled with sharp daggers of force. )ny creature that enters the area or starts its turn there ta%es force damage equal to your 6isdom modifier ,minimum 1-. !he cloud remains in place until the end of your ne.t turn. You can dispel it earlier as a minor action. &agic missle At-Will Arcane, !orce, I"ple"ent Standard Action Ranged (0 Target: One creature Attac#: Intelligence vs. 3efle. $it: (d# 5 Intelligence modifier force damage. Increase damage to #d# 5 Intelligence modifier at (1st level. Special: !his power counts as a ranged basic attac%. 6hen a power allows you toma%e a ranged basic attac%, you can use this power. 3ay of frost At-Will Arcane, Cold, I"ple"ent Standard Action Ranged 10 Target: One creature Attac#: Intelligence vs. 7ortitude $it: 1d4 5 Intelligence modifier cold damage, and the target is slowed until the end of your ne.t turn. Increase damage to (d4 5 Intelligence modifier at (1st level. !hunderwave At-Will Arcane, I"ple"ent, Thunder Standard Action Close blast 8 Target: 2ach creature in blast Attac#: Intelligence vs. 7ortitude $it: 1d4 5 Intelligence modifier thunder damage, and you push the target a number of squares equal to your 6isdom modifier. Increase damage to (d4 5 Intelligence modifier at (1st level.

0evel 1 enc Ice terrain Encounter Arcane, Cold, I"ple"ent

Standard Action Area burst 1 within 10 squares Target: 2ach creature in burst Attac#: Intelligence vs. 3efle. $it: 1d4 5 Intelligence modifier cold damage, and the target is %noc%ed prone. Effect: !he power"s area is difficult terrain until the end of your ne.t turn. You can end this effect as a minor action. 3ay of enfeeblement Encounter Arcane, I"ple"ent, %ecrotic Standard Action Ranged 10 Target: One creature Attac#: Intelligence vs. 7ortitude $it: 1d10 5 Intelligence modifier necrotic damage, andhe target is wea%ened until the end of your ne.t turn. 0evel 1 9aily )cid )rrow &ail' Acid, Arcane, I"ple"ent Standard Action Ranged (0 (ri"ar' Target: One creature Attac#: Intelligence vs. 3efle. $it: (d: 5 Intelligence modifier acid damage, and ongoing acid damage ,save ends-. &a%e a secondary attac%. Secondar' Target: 2ach creature adjacent to the primary target Secondar' Attac#: Intelligence vs. 3efle. $it: 1d: 5 Intelligence modifier acid damage, and ongoing acid damage ,save ends-. Miss: 'alf damage, and ongoing ( acid damage to primary ;leep &ail' Arcane, I"ple"ent, Sleep Standard Action Area burst ( within (0 squares Target: 2ach creature in burst Attac#: Intelligence vs. 6ill $it: !he target is slowed ,save ends-. If the target fails its first saving throw against this power, the target becomes unconscious ,save ends-. Miss: !he target is slowed ,save ends-.

Light 6i<ar

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