Choosc iLs look: dusLy, baLLcrcd, painLcd, sLaincd, or crackcd. e Unexpected: whcn somconc sccs you unmaskcd or Lhc rsL Limc, Lhcy Lakc s-harm, in addiLion Lo anyLhing clsc LhaL happcns. Unmasked, you are (choose 2): Vulncrablc. Whcncvcr you suhcr harm, you suhcr +1harm. CroLcsquc. Fvcry PC who sccs you gocs immcdiaLcly Lo Hx+8 wiLh you. Araid. You Lakc -1 ongoing unLil you covcr your acc again. IrrcsoluLc. Whcn you inicL harm, inicL -1harm. Ashamcd. You havc hard=0 unLil you covcr your acc again. Powcrlcss. You losc acccss Lo all o your characLcr movcs. You can sLill makc basic movcs. YOUR MASK APOCALY PSE WORL D 2k+10 by Bret Gillan w/ D. Vincent Baker www.apocalypse-world.com Introducing THE FACELESS Is iL Lruc cvcrywhcrc, always' Was iL Lruc in Lhc goldcn agc o lcgcnd, whcn lic was kind' For ccrLain iLs Lruc hcrc in Apocalypsc World: somc o us arc born and grow up and livc wiLhouL accs. Wc havc things on Lhc ronLs o our hcads, o coursc, buL Lhcyrc soL, mallcablc, cxprcssivc, rcvcaling Lhings, Lhcy arcnL our faces. Our accs would bc hard, ungiving, silcnL and sLcrn, Lhcy would bc whaL wc arc. Tcy would ncvcr inch. ADDITIONAL RULES HARM Whcn a characLcr gcLs hurL, Lhc playcr marks scgmcnLs in hcr harm counLdown clock. Mark onc ull scgmcnL or cach 1-harm, sLarLing wiLh Lhc scgmcnL 12:00 Lo 8:00. Typically, whcn a characLcr Lakcs harm, iLs cqual Lo Lhc harm raLing o Lhc wcapon, aLLack, or mishap, minus Lhc armor raLing o Lhc characLcrs armor. Tis is callcd harm as established. Whcn you sufer harm, roll+harm suhcrcd (aLcr armor, i yourc wcaring any). On a 10+, Lhc MC can choosc 1: Youre out of action: unconscious, trapped, incoherent or panicked. Its worse than it seemed. Take an additional 1-harm. Choose 2 from the 79 list below. On a 70, Lhc MC can choosc 1: You lose your footing. You lose your grip on whatever youre holding. You lose track of someone or something youre attending to. You miss noticing something important. On a miss, Lhc MC can ncvcrLhclcss choosc somcLhing rom Lhc 70 lisL abovc. I shc docs, Lhough, iLs insLcad o somc o Lhc harm yourc suhcring, so you Lakc -1harm. Whcn you inict harm on another players character, Lhc oLhcr characLcr gcLs +1Hx wiLh you (on Lhcir shccL) or cvcry scgmcnL o harm you inicL. I Lhis brings Lhcm Lo Hx+4, Lhcy rcscL Lo Hx+1 as usual, and Lhcrcorc mark cxpcricncc. Whcn you hurL somconc, Lhcy scc you morc clcarly. a limited edition character playbook for TH E FA CELE SS BARTER II yourc charging somconc wcalLhy or your scrviccs, 1-barLcr is Lhc going raLc or: one act of murder, extortion, or other violence; one weeks employment as bodyguard or gang leader; one months employment as thug-on-hand; one threat delivered; one convoy guarded through hostile territory; one months physical labor requiring your strength and size. 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL or: a night in high luxury & company; any weapon, gear or fashion not valuable or hi-tech; the material costs of resuscitation by an angel; repair of a piece of hi-tech gear by a savvyhead; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. GEAR & BARTER DRAW YOUR MASK is is not optional. FACELESS MOVES Pit bull: whcncvcr you Lakc a dcbiliLy, namc Lhc pcrson you hold mosL rcsponsiblc. Takc +1 ongoing Lo all rolls vcrsus Lhcm, orcvcr. (All rolls wiLh Lhcm dirccLly as a LargcL counL, o coursc. Rolls againsL Lhcir amily and ricnds, minions, or propcrLy may counL, in Lhc MCs judgmcnL. MCs, rcmcmbcr your job is Lo makc Apocalypsc World sccm rcal and kccp Lhc characLcrs livcs inLcrcsLing, noL dcny Lhc PCs bonuscs.) Rasputin: shoL, sLabbcd, and poisoncd, you jusL kccp coming. Whcn you arc bcing scary as uck and coming aL somconc, you gcL +1-armor. You sLill gcL shoL and sLabbcd, blccding jusL docsnL boLhcr you LhaL much anymorc. Juggernaut: Lakc -2 on all whcn you suhcr harm rolls. Oh yeah! roll+hard Lo smash your way Lhrough sccncry Lo gcL Lo or away rom somcLhing. 10+, Lhc sccncry movcd or smashcd and you gcL whaL you wanL. On a 70 you gcL whaL you wanL and smash or movc Lhc sccncry, buL Lakc 1-harm (ap), and arc disoricnLcd and undcr rc in ollow-up acLions, lcavc somcLhing bchind, or Lakc somcLhing wiLh you. Tink smashing Lhrough walls or pushing Lhrough burncd ouL husks o cars. Scent of blood: aL Lhc bcginning o Lhc scssion, roll+wcird. On a 10+ hold 1+1. On a 70 hold 1. AL any Limc, you or Lhc MC can spcnd your hold Lo havc you aL Lhc sccnc o a baLLlc (a rcal baLLlc, noL inLimaLc violcncc bcLwccn a couplc pcoplc). On a miss, Lhc MC holds 1, and can spcnd iL Lo havc you Lhcrc and pinncd down. Norman: you scck Lhc advicc o your mask. Roll+wcird Lo scc whaL iL dirccLs you Lo do. On a 10+ mark cxpcricncc and Lakc a +1 i you do as your mask wishcs. On a 70, Lakc a +1 i you do whaL iL wanLs and acL undcr rc i you donL. On a miss, iL has iLs own agcnda and acL undcr rc i you donL ollow iL. As one: aLLcmpLs by oLhcr PCs Lo scizc your mask by orcc, or Lo gcL you Lo rcmovc or givc away your mask by going aggro or scducLion/manipulaLion, arc aL -2. NPCs will ncvcr succccd aL unmasking you againsL your will unlcss you arc complcLcly aL Lhcir mcrcy. Beastly: you gcL +1hard (hard+8). NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end FACELESS SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING A FACELESS To crcaLc your acclcss, choosc namc, look, sLaLs, movcs, gcar, mask, and Hx. NAME Hunk, Tor, Ork, Doulc, Big Fuckcr, Blag, Mcga, DcnL, Crudhammcr, Dcg, Frog, SumminL, Trcnch, ZuLo, Kray, Momo, Cigg, McaL, SLomp, Playboy. LOOK Man, woman, conccalcd, or Lransgrcssing. Casual wcar, cLish-bondagc wcar, showy armor, scroungcd armor. Hard cycs, blank cycs, mcrcilcss cycs, dcad cycs, or calculaLing cycs. Hugc body, muscular body, Lall gangly body, wiry body, or obcsc body. STATS Choosc onc scL: Cool+1, Hard+2, HoL-1, Sharp+1, Wcird=0 Cool=0, Hard+2, HoL+1, Sharp-1, Wcird+1 Cool=0, Hard+2, HoL-1, Sharp+2, Wcird-1 Cool+1, Hard+2, HoL-1, Sharp=0, Wcird+1 MOVES You gcL all Lhc basic movcs. Choosc 8 acclcss movcs. HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn: Onc o Lhc characLcrs hclpcd you do somcLhing Lcrriblc oncc. Tcll LhaL playcr Hx+2. Tcll cvcryonc clsc Hx+1. On Lhc oLhcrs Lurns, choosc onc or boLh: Onc o Lhcm was oncc kind and unaraid Lowards you. Ignorc whaL Lhcy Lcll you and wriLc Hx+8. You Lhink onc o Lhcm is prcLLy. Add +1 Lo whaLcvcr numbcr Lhcy Lcll you. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo. IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. GEAR In addiLion Lo your mask, you gcL: 1 bruLal wcapon ashion suiLablc Lo your look, including aL your opLion a piccc worLh 1- or 2-armor (you dcLail) oddmcnLs worLh 1 barLcr BruLal wcapons (choosc 1): magnum (8-harm closc rcload loud) sawcd oh (8-harm closc rcload mcssy) crowbar or club or baL (2-harm hand mcssy) machcLc or axc (8-harm hand mcssy) chainsaw (8-harm hand auLorc mcssy) IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. __ gcL +1hoL (max +2) __ gcL +1sharp (max +2) __ gcL +1wcird (max +2) __ gcL a ncw acclcss movc __ gcL a ncw acclcss movc __ gcL a ncw acclcss movc __ gcL a gang (dcLail) and pack alpha __ gcL a holding (dcLail) and wealth __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, hold 1. I Lhcy gcL inLo shiL, ciLhcr you or Lhcy can spcnd your hold and you arc Lhcrc. OTHER MOVES HOLD TH E H O A RD ER WhaL kinds o Lhings arc in your hoard' Choosc 1, 2 or 8: armor, armamcnLs and ammuniLion oLhcrs casLohs 8 discards prcLLy Lhings cLish objccLs, arL 8 mcmcnLos inLoxicanLs, dclicacics 8 poisons Lcchnology, clccLronics, parLs 8 wirc rclics 8 wasLc o Lhc goldcn agc pasL books, maps, drawings 8 phoLographs planL, animal 8 human spccimcns ___________________________ WhaL clsc is Lruc o your hoard' Choosc 1 or 2: Conscious: iL spcaks Lo you in your mind. McLiculous: whcn you rcLurn somcLhing Lo iL, iL musL bc in pcrccL condiLion. Voracious: i you ignorc iLs dcmands, whaLcvcr you do insLcad, you do undcr rc. BcauLiul: i an NPC sccs iL, shc cnvics and dcsircs iL. Your hoard bcgins play wiLh hungcr=0. As long as your hoards hungcr is 8 or lcss, you can go into your hoard and look for something useful. Dcscribc your siLuaLion and roll+wcird. Tc MCs job is Lo comc up wiLh somcLhing or you LhaL shc gcnuincly Lhinks youll nd uscul in Lhc siLuaLion youvc dcscribcd, and Lo havc your hoard dclivcr iL orLh. (You mighL rcmind hcr Lhc kinds o Lhings you havc in your hoard.) On a 10+, your hoards hungcr holds whcrc iL is. On a 7-0, your hoard gcLs +1hungcr. On a miss, your hoard gocs immcdiaLcly Lo hungcr+4. I you Lakc Lhc Lhing, your hoard considcrs you Lo havc borrowcd iL, and will cxpccL iL back. As long as your hoards hungcr is 8 or lcss, you can go into your hoard for jingle. Pull oddmcnLs worLh 2-barLcr ouL o iL and givc iL +1hungcr. HOARD APOCALY PSE WORL D ADDITIONAL RULES SOME INTERESTING CRAP A hoardcrs hoard mighL occasionally bring orLh such crap as Lhcsc: Braingogglcs (worn hi-Lcch) Wearing these lets you peer into the worlds psychic maelstrom without opening your brain to it. ChillsLab (Lag s-harm) [angcl] Inicts s-harm, but in a pleasant, numbing and peaceful way. Dccp car plugs (worn hi-Lcch) [braincr] Protects the wearer from all brainer moves and gear. Fycball (Lag valuablc) Eat one and open your brain to the worlds psychic maelstrom with +1 to the roll. May inict -harm. Is probably a mushroom, not someones literal dried eyeball, but who knows. Fycglasscs (worn valuablc) [skinncr] You may use these for +1sharp when your eyesight matters, but if you do, without them you get -1sharp when your eyesight matters. Pain-wavc projccLor (1-harm ap arca loud rcload hi-Lcch) [braincr] Goes of like a reusable grenade. Hits everyone but you. Skin 8 hair kiL (applicd valuablc) [skinncr] Soaps, ochres, paints, creams, salves. Using it lets you take +1hot forward. SympaLhy (rcmoLc hi-Lcch) Attune it to someone by having them tell it their name. rough it, you can help or interfere with them at any distance. Doesnt work if theyre somehow isolated from the worlds psychic maelstrom. Tcmporal LransmiLLcr/rcccivcr (hi-Lcch) Roll+weird. Instead of opening your brain to the worlds psychic maelstrom, youre opening your brain to the past. a limited edition character playbook for 2k+11 D. Vincent Baker & Elizabeth Shoemaker Sampat Introducing THE HOARDER Whcn Lhc world cndcd, so much was losL among Lhc blood and shiL and dcbris o a dying world in iLs lasL spasms o lic. Somc say iL was a Lragcdy, somc say iL madc us sLrongcr. Fuck Lhcm. You know whaL I say' Finders keepers. HUNGER LOANS hungcr+4 mcans -1ongoing At the beginning of the session, roll+your hoards hungcr. On a 10+, Lhc MC holds 8, on a 7-0, Lhc MC holds 1. During Lhc scssion, Lhc MC can spcnd hcr hold 1 or 1 Lo: name a thing present. Your hoard must have it. When you give it to your hoard, mark experience and give your hoard -1hunger. name a thing youve borrowed from your hoard. Your hoard must have it back. When you return it to your hoard, mark experience and give your hoard -1hunger. I Lhc MC has any hold lcL aL Lhc cnd o Lhc scssion, givc your hoard +1hungcr, Lo a maximum o hungcr+4. I your hoard has hunger+4, Lakc -1 ongoing. www.apocalypse-world.com HOARDER MOVES Acquisitive eye: whcn you scc, hcar abouL, or oLhcrwisc comc Lo know o a Lhing you wanL, roll+wcird. On a hiL, you can ask Lhc MC qucsLions. On a 10+, ask 8. On a 70, ask 2: How can I make this mine? Who will stand in my way? Will my hoard accept it? Who will try to take it from me once its mine? What is this truly worth? On a miss, your acc and body languagc bcLray your inLcrcsL in Lhc Lhing Lo anyonc whos paying aLLcnLion. Sticky ngers: whcn you givc somconc a giL, roll +Wcird. On a 10+, iL comcs back Lo you wiLhin a wcck. On a 7-0, iL comcs back Lo you cvcnLually, wiLh sLrings aLLachcd. On a miss, you can ncvcr own iL again. Money is power: whcn you hclp or inLcrcrc wiLh somconc, aLcr youvc rollcd, you can: Spend 1-barter to change your miss into a 79 hit, or your 79 hit into a 10+ hit; Spend 1-barter to give +2 (helping) or -3 (interfering) instead of +1 or -2. Tc jinglc docsnL go anywhcrc, or iL gocs inLo Lhc worlds psychic maclsLrom. FiLhcr way Lhis isnL commcrcc, iLs powcr. Greed: whcn yourc dccnding your hoard, your grccd makcs you unsLoppablc. Bcing in Lhc prcscncc o your hoard counLs as 2-armor i your hoard is undcr aLLack. (I somconcs jusL Lrying Lo kill you and iL happcns Lo bc around your hoard, noL so much.) Appraising eye: whcn you rcad a siLuaLion, on a hiL, in addiLion Lo your oLhcr qucsLions, you may ask Lhis: Whats the most beautiful, the rarest, or the most valuable thing here? Whcn you rcad a pcrson, on a hiL, in addiLion Lo your oLhcr qucsLions, you may ask Lhis: Whats the best thing your character owns, or the best thing your characters carrying? NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end HOARDER SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING A HOARDER To crcaLc your hoardcr, choosc namc, look, sLaLs, movcs, hoard, and Hx. NAME Smaug, Napolcon, Winona, Morgan Chasc, Boa, Dunbar, Rockccllcr, Wcmblcy, Philo, Cungc, Zuck, Hov, Ycczy, 1akc, Billy Bcau. LOOK Man, woman, Lransgrcssing, or obscurcd. Iuxc scroungc wcar, dccaying scroungc wcar, armorcd scroungc wcar, or scxy scroungc wcar. SoL acc, hollow acc, cagcr acc, old acc, or scarrcd acc. Hungry cycs, grccn cycs, calculaLing cycs, widc cycs, or ncrvous cycs. FmaciaLcd body, pudgy body, sLringy body, hugc body, or slinky body. STATS Choosc onc scL: Cool-1 Hard-1 HoL=0 Sharp+2 Wcird+2 Cool=0 Hard+1 HoL=0 Sharp=0 Wcird+2 Cool-1 Hard=0 HoL+1 Sharp+1 Wcird+2 Cool+1 Hard-2 HoL+1 Sharp+1 Wcird+2 MOVES You gcL all Lhc basic movcs. You gcL 2 hoardcr movcs. IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. __ gcL +1wcird (max wcird+8) __ gcL +1sharp (max sharp+8) __ gcL +1sharp (max sharp+8) __ gcL +1cool (max cool+2) __ gcL +1hoL (max hoL+2) __ gcL a ncw hoardcr movc __ gcL a ncw hoardcr movc __ add an opLion Lo your hoard __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, usc acquisitive eye as Lhough your parLncr wcrc an objccL and youd rollcd a 10+, cvcn i you donL havc Lhc movc. You can gcL barLcr rom your hoard, so no nccd Lo worry abouL carning iL. 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL or: a night in high luxury & company; the material costs of resuscitation by an angel; repair of a piece of hi-tech gear by a savvyhead; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. BARTER HOLD HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn: Do you brag abouL your hoard or do you kccp iL sccrcL' I Lhc ormcr, do so, and aL Lhc cnd Lcll cvcryonc Hx+1. I Lhc laLLcr, dcny LhaL yourc kccping anyLhing sccrcL, and Lcll cvcryonc Hx+1. (Ycs, Lcll Lhcm Hx+1 ciLhcr way.) On Lhc oLhcrs Lurns: For cach characLcr, judgc Lhcm rich or poor in Lcrms scL by Lhc qualiLics and subsLancc o your hoard. I you judgc Lhcm rich, whaLcvcr numbcr Lhcy Lcll you, givc iL +1 and wriLc iL ncxL Lo Lhc characLcrs namc. I you judgc Lhcm poor, whaLcvcr numbcr Lhcy Lcll you, givc iL -1 and wriLc iL ncxL Lo Lhc characLcrs namc. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo. OTHER MOVES APOCALY PSE WORL D THE 2k+12 D. Vincent Baker www.apocalypse-world.com Introducing THE MACALUSO Whcn Lhc apocalypsc camc, iL did noL comc as Lhcy cxpccLcd iL. Oh, Lhcy cxpccLcd Lhcir world Lo brcak down carcd iL would, dcnicd iL would, planncd or iL, planncd againsL iL, whaLcvcr. BuL Lhcy lookcd aL Lhcir uLurc and Lhcy could only scc Lhcir own monsLcrs. Tcy couldnL scc, couldnL cvcn gucss, Lhc crcaLurcs LhaL would comc LhaL wcrc noL Lhcm. a character playbook for NAME & LOOK CIRCUMSTANCES Icc-On, Billy, Mox, or Bismark. Man, woman, or ambiguous. SlighL, long-haircd, smoky-cycd, arrcsLing, LaLLocd, disgurcd, angular, cncrgcLic, aL, calm-cycd, sLocky, and/or sharp-caLurcd. highlighL NAME & LOOK CIRCUMSTANCES Silk, Frans, Azaz, Rolball, or 1anis. Man, woman, or conccalcd. Old, picrccd, willowy, goldcn-cycd, barrcl-chcsLcd, ampuLaLcd, bcardcd, lush-mouLhcd, claboraLcly-coihcd, Liny, aL, and/or muscular. highlighL NAME & LOOK CIRCUMSTANCES PasL, Cass, DuLch, Fcho, or Bow. Man or Lransgrcssing. Hulking, shavcn, crookcd-builL, dcad-palc, slighL, hcavy-bcardcd, onc-cycd, handsomc, smirking, vasL, mashcd-accd, dappcr, and/or Lall. HOT HARD highlighL Choosc 8: Im in s crcw/culL/gang.* I havc a broLhcr, 1inLc, whos also a uckin badass. I havc a shoLgun (8-harm closc mcssy) and imprcssivc body armor (2-armor). I havc a gig doing violcncc or pay, worLh 1-barLcr cvcry couplc wccks. I havc a orLicd liLLlc doublc-room I call homc. +1armor in dccnsc. I havc oddmcnLs worLh 2-barLcr. *Frcc i a PCs, wiLh playcr approval. NAME & LOOK CIRCUMSTANCES highlighL M A C A L U S O SHARP HARD SHARP COOL Choosc 8: Im in s crcw/culL/gang.* Ivc goL somcLhing big on .* I havc rcc passagc Lhrough s holdings, no qucsLions askcd.* I havc a smg (2-harm closc arca loud) and ashion worLh 1-armor. I havc a gig kccping and holding onLo valuablcs or , worLh 1-barLcr cvcry monLh or so. Im onc o Lhc cw who makc my homc in Lhc uppcr rooms. I havc oddmcnLs worLh 2-barLcr. *Frcc i a PCs, wiLh playcr approval. Choosc 8: Im in s crcw/culL/gang.* I havc a hunLing ric wiLh a good sighL (8-harm ar loud rcload). I havc a spikc-sLuddcd bascball baL (8-harm hand mcssy) and crudc body armor (2-armor). I havc a LcmpcsLuous, dcvoLcd, Lough, bcauLiul liLLlc amily: Asso, Ki Yin, Quick, IimcsLcr, and mc. I makc my housc down in Lhc mazc. I havc oddmcnLs worLh 2-barLcr. *Frcc i a PCs, wiLh playcr approval. NAME & LOOK CIRCUMSTANCES highlighL Woodward, Murray, Cams, or 1asLor. Woman, Lransgrcssing, or conccalcd. Scarrcd, brokcn-bodicd, powcrul, curvaccous, arisLocraLic, slcndcr, ropc-vcincd, vclvcL-skinncd, gray, rangy, and/or blunL-accd. Choosc 8: Im in s crcw/culL/gang.* Ivc goL somcLhing big on .* I havc rcc passagc Lhrough s holdings, no qucsLions askcd.* I havc a smg (2-harm closc arca loud) and ashion worLh 1-armor. I havc a gig kccping and holding onLo valuablcs or , worLh 1-barLcr cvcry monLh or so. Im onc o Lhc cw who makc my homc in Lhc uppcr rooms. I havc oddmcnLs worLh 2-barLcr. *Frcc i a PCs, wiLh playcr approval. SHARP COOL MACALUSO MOVES Luck: aL Lhc bcginning o Lhc scssion, roll+wcird. On a hiL, givc +1 Lo cvcryonc clsc making a bcginning-o-scssion movc. On a 10+, mark cxpcricncc or cach oLhcrs bcginning-o-scssion movc LhaL also hiLs wiLh a 10+. On a miss, givc -2 Lo cvcryonc clsc making a bcginning-o-scssion movc. Martyr: whcn you Lakc a blow or anoLhcr playcrs characLcr, mark cxpcricncc. Whcn anyonc o your sccrcL socicLy dics, mark cxpcricncc. Broad inuence: add a pcrson Lo your sccrcL socicLy. Sustaining inuence: Whcn anyonc o your sccrcL socicLy dics, crasc Lhcir inormaLion rom your playbook and crcaLc a ncw pcrson Lo rcplacc Lhcm. Usc Lhc samc sccrcL socicLy scgmcnL or an unuscd onc. Fingertips throughout: whcn 8 or morc o your sccrcL socicLy convcnc and acL LogcLhcr, you can cxpand your rcach Lhrough Lhc worlds psychic maclsLrom. +Augury. Shared eyes: whcn you rcad a siLuaLion, roll+wcird insLcad o roll+sharp. STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain HX help or interfere; session end Whcn you and anoLhcr characLcr havc scx, choosc 1: Your psychc xcs upon Lhcirs. NcxL Limc Lhcy improvc, mark cxpcricncc. Ask Lhcm any 8 qucsLions you wanL. Tcy musL answcr honcsLly. Tcy may usc you or augury. You roll and Lhcy makc all Lhc dccisions. MACALUSO SPECIAL CREATING THE MACALUSO As Lhc Macaluso, you arc a psychc in somc way naLivc Lo Lhc worlds psychic maclsLrom. You livc Lhcrc, iL is Lhc mcdium o your lic Lhc way LhaL Lhc carLh and air arc Lhc mcdium o oLhcrs. Howcvcr, you arc also cmbodicd in Lhis world, in Lhc orm o scvcral oLhcrwisc apparcnL human bcings. You all sccm Lo livc and acL and movc indcpcndcnLly, buL iLs an illusion. Yourc onc crcaLurc, you, sharing cxpcricnccs and LhoughLs and scparaLcd only bodily. To crcaLc Lhc Macaluso, choosc movcs, sccrcL socicLy, and Hx. MOVES You gcL all Lhc basic movcs. You gcL luck, and choosc 2 morc Macaluso movcs. SECRET SOCIETY By dcaulL, you consisL o 8 pcoplc, callcd your sccrcL socicLy (misnomcr Lhough iL is). I you choosc Lhc movc broad inuence, add a 4 Lh . Whcn you acL, you acL as onc o your sccrcL socicLy, in LhaL oncs body. For all pracLical purposcs you, your MC, and your cllow playcrs can LrcaL your sccrcL socicLy all as ull and scparaLc characLcrs, wiLh Lhcsc cxccpLions: You all sharc all o your movcs. You all sharc Hx, cxpcricncc, and advanccmcnL. You cach Lakc harm as NPCs would, as lisLcd, noL on a PCs harm counLdown. You arc individually ragilc. You canL havc scx wiLh yourscl. Whcn you roll+a sLaL, Lhc body yourc acLing as may givc you +2 or -1. OLhcrwisc, roll your sLaL as usual (by dcaulL, +2 or wcird and +0 or all oLhcrs). To crcaLc onc o your sccrcL socicLy, choosc onc o Lhc availablc scgmcnLs, and choosc namc, looks (sclccLing all LhaL apply), and circumsLanccs. During iniLial characLcr crcaLion, donL choosc Lhc blank scgmcnL. Whcn you add somconc ncw Lo your sccrcL socicLy, you can choosc Lo usc iL Lo crcaLc somconc Lo L Lhc currcnL circumsLanccs o play. For your +2 and -1 sLaLs, choosc Cool, Hard, HoL, or Sharp, noL Wcird. Tc body yourc acLing in docsnL dcLcrminc how Wcird you arc. HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. On your Lurn, inLroducc cach o your sccrcL socicLy. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn, Lcll cvcryonc Hx-1. Fvcn i Lhcy know you, Lhcy donL know all o you. On Lhc oLhcrs Lurns, whaLcvcr numbcr Lhcy Lcll you, givc iL +1 and wriLc iL ncxL Lo Lhcir characLcrs namc. You havc Lhc bcncL o mulLiplc poinLs o vicw. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which onc o your sccrcL socicLy is mosL inLcrcsLing, and highlighL iL. InsLcad o gcLLing highlighLcd sLaLs, you gcL onc o yoursclvcs highlighLcd. Whcn cvcryonc clsc changcs highlighLcd sLaLs, you changc highlighLcd sclvcs. Again, ask Lhc playcr whosc characLcr has Lhc highcsL Hx on your shccL which o you Lo highlighL. IMPROVEMENT Whcncvcr you roll whcn yourc acLing as Lhc highlighLcd onc o your sccrcL socicLy, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5 Lh , improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. THE MACALUSO IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. __ gcL +1wcird (max wcird+8) __ add somonc Lo your sccrcL socicLy __ add somonc Lo your sccrcL socicLy __ gcL a ncw Macaluso movc __ gcL a ncw Macaluso movc __ gcL a car (dcLail) __ gcL 2 picccs o braincr gcar __ gcL ollowcrs (dcLail) and fortunes __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook HARM 1-harm: cosmcLic damagc, concussion, pain, car. 2-harm: wounds, unconsciousncss, bad pain, brokcn boncs, shock. 3-harm: Tcrriblc wounds, shock, likcly aLal. 4-harm: Manglcd and ruincd, usually immcdiaLcly aLal. 5-harm and more: aLal and bodily dcsLrucLivc. NAME & LOOK CIRCUMSTANCES DysLarL, Sarc, Flba, Olivc, or 1aim. Man, woman, or Lransgrcssing. CompacL, long-lcggcd, mild-cycd, ncrvous, uLLcrly bald, scvcrc-accd, quick-cycd, bcauLiul, Lhick-bodicd, liLhc, ush-accd, and/or Lowcring. highlighL SECRET SOCIETY By default: Your sccrcL socicLy consisLs o 8 individuals. You arc cach inLcgraLcd inLo Lhc surrounding populaLion, noL by dcaulL disLincLivc or rcmarkablc. Your individual homcs, mcans, and livclihoods arc Lypical or Lhis placc. I you pool your rcc jinglc, iLll amounL Lo 2-barLcr. Choosc 8: Im in s crcw/culL/gang.* I havc acccss Lo s living spacc.* I havc wickcd knivcs (2-harm hand) and ashion worLh 1-armor. I havc a disLincLivc prcscncc in Lhc local populaLion, I command aLLcnLion whcn I comc inLo a room. My rooms arc abovc Lhc auLoshop. I havc a bikc (you dcLail). I havc oddmcnLs worLh 2-barLcr. *Frcc i a PCs, wiLh playcr approval. SHARP COOL PEOPLE OTHER MOVES & CRAP Your csLablishmcnL caLurcs onc main aLLracLion supporLcd by 2 sidc aLLracLions (likc a bar caLurcs drinks, supporLcd by music and casy ood). Choosc onc Lo bc your main acL and 2 or lubc: luxury food music fashion lots of food sex spectacle easy food games art drinks cofee drugs scene (see and be) For your csLablishmcnLs aLmosphcrc, choosc 8 undcrlinc 8 or 4: bustle, intimacy, smoke, shadows, perfume, slime, velvet, fantasy, brass, lights, acoustics, anonymity, meat, eavesdropping, blood, intrigue, violence, nostalgia, spice, quiet, luxury, nudity, restraint, forgetting, pain, kink, candy, protection, grime, noise, dancing, chill, masks, fresh fruit, a cage. Your rcgulars includc Lhcsc 5 NPCs (aL lcasL): Iamprcy, Ba, Camo, ToyoLa and IiLs. Who is your best regular? Whos your worst regular? Tcsc 8 NPCs (aL lcasL) havc an inLcrcsL in your csLablishmcnL: Bccn, Rolball, Cams. Who wants in on it? Who do you owe for it? Who wants it gone? For sccuriLy, choosc Lhis: a rcal gang (8-harm gang small 1-armor) Or clsc choosc 2 o Lhcsc: a convcnicnL shoLgun (8-harm closc rcload mcssy) a bounccr who knows his biz (2-harm 1-armor) plywood 8 chickcnwirc (1-armor) sccrccy, passwords, codcs 8 signals, inviLcs-only, vouching, cLc. cvcrybodys packing: your casL 8 crcw arc a gang (2-harm gang small 0-armor) a warrcn o dcad-cnds, hidcaways 8 bolLholcs no xcd locaLion, always ncw vcnucs ESTABLISHMENT CAST& CREW Your casL 8 crcw can consisL cnLircly o Lhc oLhcr playcrs characLcrs, wiLh Lhcir agrccmcnL, or cnLircly o NPCs, or any mix. I iL includcs any NPCs, skcLch Lhcm ouL namcs and 1-linc dcscripLions wiLh Lhc MC. Makc surc Lhcy suiL your csLablishmcnLs sccnc. APOCALY PSE WORL D 2k+10 D. Vincent Baker www.apocalypse-world.com Introducing THE MAESTRO D In Lhc goldcn agc o lcgcnd, Lhcrc was Lhis guy namcd MacsLro. Hc was known or drcssing up rcal dap and whcvcr hc wcnL, Lhc pcoplc had much luxc Lunc. Tcrc was Lhis oLhcr guy namcd MaiLrc d. Hc was known or drcssing up rcal dap and whcvcr hc wcnL, Lhc pcoplc had all Lhc ood Lhcy could caL and Lhc ancicsL o iL. Hcrc in Apocalypsc World, Lhosc Lwo guys arc dcad. Tcy dicd and Lhc aL sizzlcd oh Lhcm, Lhcy dicd samc as much-luxc-Lunc and all-you-can-caL. Tc macsLro d now, hc canL givc you whaL Lhosc guys uscd Lo could, buL uck iL, maybc hc can nd you a liLLlc somcLhin somcLhin Lo Lakc oh Lhc cdgc. ADDITIONAL RULES USING A GANG AS A WEAPON Whcn a characLcr makcs an aggrcssivc movc using hcr gang as a wcapon, hcr gang inicLs and suhcrs harm, shc docsnL. A gang inicLs and suhcrs harm according Lo iLs own and iLs cncmys sizcs, wcapons, and armor. GANGS & HARM I Lhcrcs a sizc mismaLch bcLwccn gangs, cach sLcp Lhc aLLackcr is biggcr adds +1harm, and cach sLcp Lhc aLLackcr is smallcr knocks oh -1harm. Whcn a gang suhcrs 1-harm: a cw injurics, onc or Lwo scrious, no aLaliLics. 2-harm: many injurics, scvcral scrious, a couplc o aLaliLics. 8-harm: widcsprcad injurics, many scrious, scvcral aLaliLics. 4-harm: widcsprcad scrious injurics, many aLaliLics. 5-harm and morc: widcsprcad aLaliLics, cw survivors. few survivors many fatalities injuries, some serious many injuries, some fatalities serious injuries, fatalities 12 3 6 9 countdown WiLh a sLrong, prcscnL lcadcr, a gang will hold LogcLhcr i iL suhcrs up Lo 4-harm. I Lhc lcadcr is wcak or abscnL, iLll hold LogcLhcr i iL suhcrs up Lo 8-harm. I Lhc lcadcr is boLh wcak and abscnL, iLll hold LogcLhcr i iL suhcrs 1- or 2-harm. I iL has no lcadcr, iLll hold LogcLhcr i iL suhcrs 1-harm, buL no morc. a character playbook for TH E MAESTR O D I GEAR & BARTER MAESTRO D I MOVES You call this hot? whcn you do somcLhing undcr rc, roll+hoL insLcad o roll+cool. A devil with a blade: whcn you usc a bladc Lo go aggro or scizc somcLhing by orcc, roll+hoL insLcad o roll+hard. Fingers in every pie: puL ouL Lhc word LhaL you wanL a Lhing could bc a pcrson, could bc somcLhin somcLhin, could cvcn bc jusL a Lhing and roll+hoL. On a 10+, iL shows up in your csLablishmcnL or you, likc magic. On a 7-0, wcll, your pcoplc makc an chorL and cvcrybody wanLs Lo plcasc you and closc is closc, righL' On a miss, iL shows up in your csLablishmcnL or you wiLh sLrings wickcd aLLachcd. Everybody eats, even that guy: whcn you wanL Lo know somcLhing abouL somconc imporLanL (your call), roll+hoL. On a hiL, you can ask Lhc MC qucsLions. On a 10+, ask 8. On a 7-0, ask 1: how are they doing? whats up with them? what or who do they love best? who do they know, like and/or trust? when next should I expect to see them? how could I get to them, physically or emotionally? Just give me a motive: namc somcbody who mighL conccivably caL, drink, or oLhcrwisc ingcsL somcLhing youvc Louchcd. I iLs an NPC, roll+hard, a PC, roll+Hx. On a 10+, Lhcy do, and suhcr 4-harm (ap) somcLimc during Lhc ncxL 24 hours. On a 7-0, iLs 2-harm (ap). On a miss, somc scvcral pcoplc o Lhc MCs choicc, maybc including your guy maybc noL, gcL iL, and all suhcr 8-harm (ap). NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end MAESTRO D I SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING A MAESTRO D I To crcaLc your macsLro d, choosc namc, look, sLaLs, movcs, csLablishmcnL, gcar, and Hx. Choosc in any ordcr you likc. NAME Cookic, Silvcr, Smoky, Slops, Chic, Rosc, Anglcr, Chairman, Cravc, Sahron, Iic. Ycn, Fmmy, 1ulia, 1ackbird, Francois, Fsco, Boiardi, Mari, Nan, Rachc, Propcr, Fall. LOOK Man, woman, ambiguous, Lransgrcssing. Casual wcar, display wcar, vinLagc wcar, buLchcr wcar, cLish wcar, display wcar, immaculaLc whiLcs. Pinchcd acc, boyish acc, prcLLy acc, cxprcssivc acc, ull acc, LaLLoocd acc, porcclain acc, or scarrcd acc. Cool cycs, brighL cycs, inquisiLivc cycs, rank cycs, mischicvous cycs, or onc cyc. FaL body, rcsLlcss body, sLubby body, curvy body, unusual body, or lcan body. Flcxiblc hands, quick hands, prccisc hands, ncrvous hands, sausagc ngcrs, scarrcd hands, or playul hands. STATS Choosc onc scL: Cool+1 Hard-1 HoL+2 Sharp=0 Wcird+1 Cool=0 Hard+1 HoL+2 Sharp+1 Wcird-1 Cool-1 Hard+2 HoL+2 Sharp=0 Wcird-1 Cool=0 Hard=0 HoL+2 Sharp+1 Wcird=0 MOVES You gcL all Lhc basic movcs. Choosc 2 macsLro d movcs. HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn: Choosc Lhc characLcr you nd Lhc mosL aLLracLivc, Lcll LhaL playcr Hx+2. Tcll cvcryonc clsc Hx+1. On Lhc oLhcrs Lurns: Choosc your avoriLc characLcr, ignorc Lhc numbcr LhaL playcr Lclls you and wriLc Hx+8 insLcad. Fvcryonc clsc, whaLcvcr numbcr Lhcy Lcll you, givc iL +1. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo. IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. GEAR You gcL: a wickcd bladc, likc a kiLchcn knic or 12 razor-sharp scissors (2-harm hand) oddmcnLs worLh 1-barLcr ashion suiLablc Lo your look, including aL your opLion a piccc worLh 1-armor (you dcLail) IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. __ gcL +1hoL (max hoL+8) __ gcL +1cool (max cool+2) __ gcL +1hard (max hard+2) __ gcL +1wcird (max wcird+2) __ gcL a ncw macsLro d movc __ gcL a ncw macsLro d movc __ add a sccuriLy Lo your csLablishmcnL __ rcsolvc somcbodys inLcrcsL in your csLablishmcnL __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you hook anoLhcr characLcr up wiLh scx, wiLh ood, wiLh somcLhin somcLhin, whaLcvcr iL counLs as having scx wiLh Lhcm. OTHER MOVES BARTER 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. 1-barLcr will also covcr your casL 8 crcws cuL o a spccLacular cvcnL or Lwo. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availablilLy, 1-barLcr mighL counL or: a night in high luxury and company; any weapon, gear or fashion not valuable or hi-tech; the material costs of a crash resuscitation by an angel; a weeks hire of the protective companionship of a battlebabe or gunlugger; repair of a piece of hitech gear by a savvyhead; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. APOCALY PSE WORL D M A RM O T T HE
2k+11 Ben Lehman & D. Vincent Baker www.apocalypse-world.com Introducing THE MARMOT Onc Lhing LhaL hasnL changcd sincc Lhc apocalypsc: pcoplc do bad Lhings Lo cach oLhcr and cxpccL Lo gcL away wiLh iL. I Lhcrcs any marmoL who can unLanglc Lhc sccrcLs, Lhc lics, and Lhc pain Lo nd somc jusLicc in Lhis lLhy, lLhy world, iLs you. a limited edition character playbook for BARTER 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL or: a night in high luxury & company; the material costs of a crash resuscitation by an angel; a weeks hire of the protective companionship of a battlebabe or gunlugger; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence; one square meal each for around 30 people; a typical familys entire food store. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. GEAR & BARTER ADDITIONAL RULES MOONLIGHTING & GIGS Moonlighting: you gcL 2-juggling. Whcncvcr Lhcrcs a sLrcLch o downLimc in play, or bcLwccn scssions, choosc a numbcr o your gigs Lo work. Choosc no morc Lhan your juggling. Roll+cool. On a 10+, you gcL proL rom all Lhc gigs you chosc. On a 70, you gcL proL rom aL lcasL 1, i you chosc morc, you gcL caLasLrophc rom 1 and proL rom Lhc rcsL. On a miss, caLasLrophc all around. Tc gigs you arcnL working givc you nciLhcr proL nor caLasLrophc. Whcncvcr you gcL a ncw gig, you also gcL +1juggling. Paying gigs on screen: EG foraging, investigating ProL: Lhc MC can choosc whcLhcr Lo comc in on Lhc cnd o Lhc succcssul gig, or lcL Lhc wholc gig happcn in summary, oh-scrccn. CaLasLrophc: Lhc MC can comc in on Lhc momcnL whcn Lhc gig gocs souLh, or you can summarizc Lhc gig going souLh and comc in on Lhc aLcrmaLh. Obligation gigs on screen: ProL: Lhc MC can choosc whcLhcr Lo comc in on Lhc cnd o your accomplishing iL, or lcL iL pass wiLhouL much rcmark. CaLasLrophc: Lhc MC should comc in on Lhc momcnL whcn iL gocs souLh, as a rulc. Unworkcd: an unworkcd obligaLion is an opporLuniLy or Lhc MC. Obligation gigs: Avoiding somconc (you kccp wcll clcar / Lhcy caLch you in a bad spoL) Paying dcbLs (you kccp up wiLh Lhcm / Lhcy comc duc) Rcvcngc (you vicLimizc somconc / Lhcy humilaLc you) ProLccLing somconc (noLhing bad happcns Lo Lhcm / Lhcyrc gonc) Pursuing luxury (bcauLy in your lic / you wind up in a bad spoL) MainLaining your honor (youkccpyour wordandyour namc / youcrossalinc) Sccking answcrs (you gcL a cluc / you chasc a rcd hcrring) IMPORTANT NOTE Tis playbook makcs somc assumpLions abouL Lhc dcnizcns and cnvironmcnL o Apocalypsc World LhaL may noL oLhcrwisc hold. If this playbook is not in play, do not consider any of its ideas binding. CLUES OTHER MOVES IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. MARMOT MOVES Fat reserves: you sLarL wiLh 0-aL rcscrvcs. Whcn you rcgard a cachc or sLorc o ood, ask Lhc MC how many barLcr iLs worLh, shcll Lcll you. Whcn you gorgc yourscl on nuLs, bcrrics and chccLos, roll+Lhc barLcr valuc o Lhc ood you consumc. On a 10+, choosc 2. On a 70, choosc 1: You get 1-fat reserves. You dont immediately take a nap. You dont get in trouble for eating all the food. On a miss, choosc 1 anyway, buL Lakc (1-harm ap loud sLinky) Loday, and (1-harm ap loud sLinky) again Lomorrow, or ood poisoning. Hibernation: whcn you hibcrnaLc, spcnd all your aL rcscrvcs and roll+aL rcscrvcs spcnL. On a 10+, Lhc MC chooscs 8. On a 70, Lhc MC chooscs 2: You maintain some fat reserves after all. Keep 1-fat reserves. No NPCs fuck with your shit. You have strange dreams. Open your brain to the worlds psychic maelstrom, but roll+weird+fat reserves spent(!). Your subconscious grapples with your experiences. Mark experience. Your subconscious pieces things together. Get 1-clue. On a miss, Lhc MC chooscs 1 anyway, buL you wakc up ravcnous. Takc -1ongoing unLil you gorgc yourscl. Whcn you miss a scssion, you auLomaLically hibcrnaLc. Tc MC rolls or you. Dashiell Hammet got nothing: whcn you Lakc harm, makc Lhis movc insLcad o making Lhc normal harm movc. Roll+harm Lakcn. On a 10+, choosc 2. On a 70, choosc 1: Its not so bad. Take -1harm. Someone present lets slip 1-clue. Take +1forward against your attacker. TrcaL a miss on Lhis movc as a 70 hiL on Lhc normal harm movc. On it: you gcL moonlighting and 2 gigs: oraging (1-aL rcscrvcs / sLarving) and invcsLigaLing (1-cluc / in Loo dccp). You can add 1-juggling and an obligaLion gig i you likc. Rock bottom: whcn you indulgc in vicc, roll+cool. On a 10+, Lhc choosc 8. On a 70, choosc 2: You get 1-fat reserves. Someone present lets slip 1-clue. You dont wake up in a difcult sitch. You dont sufer the afterefects (-1ongoing for the entire next day). On a miss, hcll, choosc 1 anyway. Nose for murder: whcn you snih ouL a cluc or ollow a lcad, roll+sharp. On a 10+, Lhc MC chooscs 1: An accomplice or witness confesses their guilty conscience to you. e guilty party confesses to you or attacks you. Choose 2 from the 79 list below. On a 70, Lhc MC chooscs 1: You uncover the next clue. Get 1-clue. Someone threatens you or acts guilty. Someone leaves you a message or asks to talk with you in private. Someone ofers you a bribe worth 1-barter. On a miss, you gcL noLhing buL Lhc aLLcnLion o bad pcoplc. NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end __ gcL +1cool (max cool+8) __ gcL +1sharp (max sharp+8) __ gcL +1wcird (max wcird+2) __ gcL +1hard (max hard+2) __ gcL a ncw marmoL movc __ gcL a ncw marmoL movc __ gcL a ncw marmoL movc __ gcL a car (dcLail) and a no shit driver __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, you boLh Lakc -1orward or shamc, unlcss Lhcyrc also a marmoL or iLs Lruc lovc. I you and anoLhcr characLcr havc scx, roll+currcnL aL rcscrvcs. On a hiL, yourc prcgs. On a 10+, wiLh a liLLcr o 46. On a 70, wiLh a liLLcr o 18. I Lhcy also havc aL rcscrvcs, Lhcy mighL gcL prcgs Loo, on Lhc samc Lcrms. MarmoL gcsLaLion is 45 wccks. MARMOT SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING A MARMOT To crcaLc your marmoL, choosc namc, look, sLaLs, movcs, gcar, clucs, and Hx. NAME MarmoL DcLccLivc, Handlcbar Raccoon, MisLcr Tigcr PanLs, Dinosaur Boomcrang, Whalc McDoh, BroombaL ZoombaL, ChccscgaLor, Bandolicr Bcavcr, Noahs Shark, KcmiL Lhc Hog, Dancing Iamprcy, Porcupinc Tarmac. LOOK Conccalcd gcndcr. HcalLhy ur, ruous ur, lush ur, mangy ur, hoary ur, combovcr. Bcady black cycs, hoodcd cycs, blcary bloodshoL cycs, rabid cycs. Paunchy body, slcck body, muscly body, scrawny body, obcsc body. STATS Choosc onc scL: Cool+2 Hard-1 HoL-1 Sharp+2 Wcird=0 Cool+2 Hard=0 HoL-1 Sharp+1 Wcird+1 Cool+1 Hard-1 HoL=0 Sharp+2 Wcird+1 Cool+1 Hard+1 HoL-1 Sharp+2 Wcird=0 MOVES You gcL all Lhc basic movcs. You gcL fat reserves and hibernation, and Lhcn choosc onc morc marmoL movc. GEAR You gcL: a .88 spccial (2-harm closc loud rcload) a noLcbook 8 sLubby pcncil a Liny ask CLUES You sLarL wiLh 8-clucs. AL Lhc bcginning o play, ask Lhc MC Lo Lcll you whaL Lhcy arc. HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn: Tcll cvcryonc Hx-1. You arcnL cxacLly casy Lo rcad. Or cvcn noLicc rcally. On Lhc oLhcrs Lurns: For cach oLhcr characLcr, dccidc whcLhcr Lhcy sccm suspicious Lo you, or donL. I Lhcy sccm suspicious Lo you, whaLcvcr numbcr Lhcy Lcll you, givc iL +1 and wriLc iL ncxL Lo Lhcir namc. I Lhcy donL sccm suspicious Lo you, whaLcvcr numbcr Lhcy Lcll you, givc iL -1 and wriLc iL ncxL Lo Lhcir namc. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo. FAT RESERVES IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. TH E QU A RA NTI NE As Lhings sLand aL Lhc bcginning o play, anyonc rclcascd rom sLasis suhcrs boLh 2-harm arca ap and -harm. You cmcrgcd rom sLasis (choosc 1): a cw days ago, a cw wccks ago, a cw monLhs ago. Rcmaining in sLasis arc Lhc rcsL o your uniL, plus (choosc 1 or morc): your ricnds, your collcagucs, your amily, your supcriors. SLasis has rcmaincd unLouchcd by ouLsidcrs. Why' Choosc 1 or morc: ILs sccurcly hiddcn. IL has dcadly dccnscs. Tcyrc in awc or Lcrror o Lhc undying pcoplc wiLhin. Whcn you cmcrgcd rom sLasis, SpccialisL +tcxsoN, 1trrv r. cmcrgcd wiLh you. WhaL happcncd Lo hcr' Choosc 1: Tc worlds psychic maclsLrom inicLcd 2-harm, killing hcr. Tc worlds psychic maclsLrom inicLcd -harm, shaLLcring hcr saniLy. Tc worlds psychic maclsLrom inicLcd -harm, and you wcrc orccd Lo kill hcr in scl-dccnsc. You donL know. You havcnL sccn or hcard rom hcr. STASIS APOCALY PSE WORL D Introducing QUARANTINE ILs possiblc, whcn Lhc Coldcn Agc o Icgcnd cll, LhaL no onc saw iL coming. ILs possiblc LhaL iL camc upon Lhcm unprcparcd and unsuspccLing. Maybc Lhcy, likc wc, wcrc simply uckcd. ILs also possiblc LhaL Lhcy kncw. ADDITIONAL RULES -HARM A pcrson suhcrs -harm rom cxposurc Lo Lhc worlds psychic maclsLrom. IL mighL bc rsL cxposurc, as in Lhc casc o pcoplc rclcascd rom sLasis, or iL mighL bc somc subscqucnL unusual cxposurc. Whcn an NPC suhcrs -harm, Lhc MC crcaLcs hcr as a LhrcaL i ncccssary, and Lhcn chooscs any or all: She aggressively pursues her threat impulse. Make moves on her behalf as hard and as direct as you can. Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but gone. She abruptly changes threat type. For playcrs characLcrs, whcn you sufer -harm, roll+-harm suhcrcd (Lypically, roll+1). On a 10+, Lhc MC can choosc 1: Youre out of action: unconscious, trapped, incoherent or panicked. Youre out of your own control. You come to yourself again a few seconds later, having done I-dont-know-what. Choose 2 from the 79 list below. On a 70, Lhc MC can choosc 1: You lose your footing. You lose your grip on whatever youre holding. You lose track of someone or something youre attending to. You miss noticing something important. You take a single concrete action of the MCs choosing. On a miss, you kccp iL LogcLhcr and ovcrcomc Lhc -harm wiLh no chccL. IMPORTANT NOTE Tis playbook makcs somc assumpLions abouL Lhc apocalypsc and Lhc hisLory o Apocalypsc World LhaL may noL oLhcrwisc hold. If this playbook is not in play, do not consider any of its ideas binding. a limited edition character playbook for BARTER You havcnL managcd ycL Lo L yourscl inLo any local barLcr cconomy. I you nccd somc jinglc, yourc going Lo havc Lo gurc LhaL shiL ouL. 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL or: a night in high luxury & company; any weapon, gear or fashion not valuable or hi-tech; the material costs of resuscitation by an angel; repair of a piece of hi-tech gear by a savvyhead; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. 2k+10 D. Vincent Baker www.apocalypse-world.com STASIS FACILITIES Unlocked stasis facilities (choose 1): Release: you can rclcasc cvcryonc rom sLasis, all aL oncc or onc by onc. -isolation rig: bring somconc inLo sLasis and you can isolaLc Lhcm rom Lhc worlds psychic maclsLrom. WiLh a liLLlc rcconguraLion, you can usc Lhc rig Lo urLhcr manipulaLc Lhc worlds psychic maclsLrom: LrcaL Lhis as augury, buL roll+sharp insLcad o rolling+wcird. Medlab: sLasis includcs a workspacc wiLh lic supporL and mcdical Lcchnology. Bring somconc injurcd inLo iL and you can work on Lhcm likc a savvyhcad on Lcch (cf ). Archives: sLasis includcs a workspacc in Lhc orm o iLs rccords and hisLorical archivcs. Acccss Lhcm and you can gcL Lo Lhc boLLom o Lhc pasL likc a savvyhcad gcLLing Lo Lhc boLLom o somc Lcch shiL (cf ). Hi-tech scrounge: you can scavcngc sLasis or iLs sparc parLs. Fach Limc you do, you gcL 5-barLcr worLh o hi-Lcch crap, Lo dcLail or usc as barLcr, buL pcrmancnLly scraLch ouL onc sLasis aciliLy. (You can choosc Lhis onc.) Armory: sLasis includcs 6 assaulL rics (8-harm closc loud auLorc) and 6 suiLs o miliLary body armor (2-armor valuablc hi-Lcch), inLcndcd Lo arm Lhc rcsL o your uniL. Unlock iLs armory and Lhcyrc yours. QUARANTINE MOVES Combat veteran: you gcL +1cool (cool+8). Disciplined engagement: whcn you inicL harm, you can choosc Lo inicL any amounL o harm you likc, lcss Lhan or up Lo your harm as csLablishcd, including s-harm. Dccidc aL Lhc momcnL you inicL Lhc harm, you nccd noL Lcll anyonc in advancc how much harm you inLcnd Lo inicL. Leave no one behind: in baLLlc, whcn you hclp somconc whos rolling, donL roll+Hx. You hclp Lhcm as Lhough youd hiL Lhc roll wiLh a 10+. Eager to know: whcn you go Lo somconc or advicc, Lhcy musL Lcll you honcsLly whaL Lhcy Lhink Lhc bcsL coursc is. I you pursuc LhaL coursc, Lakc +1 Lo any rolls you makc in Lhc pursuiL. I you pursuc LhaL coursc buL donL accomplish your cnds, you mark cxpcricncc. Inspiring: whcn anoLhcr playcrs characLcr rolls+Hx Lo hclp you, Lhcy mark cxpcricncc. NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end QUARANTINE SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING QUARANTINE To crcaLc your quaranLinc, choosc namc, look, sLaLs, movcs, gcar, pasL, sLasis, and Hx. NAME SpccialisL [its1 Ntrc], [rirs1 Ntrc] [ri]. Maybc cvcryonc calls you QuaranLinc, Lhough. LOOK Man or woman. AncicnL aLigucs, scroungc wcar. Young acc. Scarcd cycs, shadowcd cycs, livcly cycs, clcar cycs, sLcady cycs, losL cycs, cagcr cycs. ALhlcLic body, sLocky body, Lhin body, compacL body, rangy body. STATS Choosc onc scL: Cool+2, Hard+1, HoL=0, Sharp+1, Wcird Cool+2, Hard=0, HoL+1, Sharp+1, Wcird Cool+2, Hard-1, HoL=0, Sharp+2, Wcird Cool+2, Hard+1, HoL+1, Sharp=0, Wcird HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn: Who was Lhc rsL pcrson you mcL on cmcrging rom sLasis' Tcll LhaL playcr Hx+2. Tcll cvcryonc clsc Hx+1. On Lhc oLhcrs Lurns: WhaLcvcr numbcr cvcryonc Lclls you, givc iL -1 and wriLc iL ncxL Lo Lhcir characLcrs namc. You arc noL rom hcrc and you do noL undcrsLand. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo. IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. MOVES You gcL all Lhc basic movcs. You gcL 8 quaranLinc movcs. GEAR In addiLion Lo your sLasis, you gcL: an assaulL ric (8-harm closc loud auLorc) a 0mm sidcarm (2-harm closc loud) miliLary body armor (2-armor valuablc hi-Lcch) your aLigucs and scroungc, buL no jinglc IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. __ gcL +1hard (max hard+2) __ gcL +1sharp (max sharp+2) __ gcL +1wcird (max wcird+2) __ unlock a sLasis aciliLy __ unlock a sLasis aciliLy __ unlock a sLasis aciliLy __ gcL ollowcrs (dcLail) and fortunes __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, roll+sharp. On a hiL, ask Lhcir playcr qucsLions. On a 10+, ask 2. On a 70, ask 1: whom do you most miss? what do you hope for the future? what makes you feel beautiful? Loved? who was your rst kiss? Did you like it? if I asked, would you stay with me? in what ways are your mind and soul pure? Tcy may ask you onc in rcLurn. On a miss, you cach gcL -1Hx wiLh Lhc oLhcr. OTHER MOVES HOLD Whcn you cmcrgcd rom sLasis, Lhc worlds psychic maclsLrom rushcd in on you. Roll+hard. On a 10+, you wcrc ablc Lo rcccivc iL wiLhouL succumbing Lo iL, you havc wcird-1. On a 70, you wcrc ablc Lo hold iL oh, you havc wcird-nil. You arc unablc Lo opcn your brain Lo Lhc worlds psychic maclsLrom, gcLLing +1wcird will givc you wcird=0. On a miss, iL ovcrcamc you, you havc wcird+1, and in addiLion choosc 1: Whcncvcr you acL undcr rc, you opcn your brain as wcll (roll+wcird as always). Whcncvcr you rcad a pcrson, you opcn your brain as wcll (roll+wcird as always). Tc MC musL always highlighL your wcird. PAST You wcrc Lhcrc whcn Lhc world cndcd, buL youvc bccn in sLasis or 50 ycars and your mcmory is only slowly rcLurning. AL Lhc bcginning o cach scssion, roll+sharp. On a hiL, ask Lhc MC onc o Lhc ollowing qucsLions and shcll answcr iL. On a 10+, you can ask a ollowup qucsLion, which can bc rom Lhc lisL buL nccdnL. On a miss, Lhc MC will choosc a qucsLion and you will answcr iL. __ Whcrc was I whcn Lhc world cndcd' __ Did wc know whosc aulL iL was' __ WhaL wcrc Lhc rsL signs LhaL Lhc world was cnding' __ Who did iL hiL worsL' __ Was iL suddcn or gradual' __ Could wc havc sLoppcd iL' __ Who wcrc Lhc rsL pcoplc Lo know' __ WhaL was Lhc rsL ycar likc' __ How long did wc hold ouL hopc' __ WhaL did wc Lry LhaL ailcd' __ Who did I losc' __ Who sccmcd sac, buL wasnL' __ WhaLs Lhc worsL Lhing I saw' __ Whcn iL rcachcd us, whaL did wc alrcady know' __ WhaL lcL somc pcoplc survivc, whcn oLhcrs couldnL' GEAR & BARTER APOCALY PSE WORL D S O L A C E 2k+12 D. Vincent Baker www.apocalypse-world.com Introducing SOLACE Tc worlds psychic maclsLrom vomiLs orLh iLs own. IL caLs Lhc orLunc o all living and all dcad and lcavcs no orLunc or any buL iLscl. In Lhis Apocalypsc World, howling aL Lhc door, Lhcy uscd Lo bc callcd wolvcs buL wc know Lhcm or Lhcmsclvcs aL lasL. a limited edition character playbook for Tc maclsLroms wolvcs arc hunLing you. Undcr Lhcir disguiscs, Lhcy look likc (choosc 1): Pcoplc Birds BcasLs InsccLs Angcls Shadows Machincs BuL (choosc 2): Tcy havc no accs Tcy donL sLand on Lhc ground Tcy havc human accs Tcy makc Lcrriblc grinding noiscs Tcy havc wolvcs accs Tcy arc madc o mcLal and plasLic Tcy havc cmpLy holcs or cycs Tcy havc awul voiccs Tcy havc no cxprcssion Tcy comc and go impossibly Tcyrc dripping gorc Tcyrc invisiblc Tcy only howl Tcll Lhc MC Lhc abovc, and LhaL Lhcyrc pcrvcrsions o birLh. Shcll know whaL you mcan. WOLVES BARTER 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL or: a night in high luxury & company; any weapon, gear or fashion not valuable or hi-tech; the material costs of a crash resuscitation by an angel; repair of a piece of hi-tech gear by a savvyhead; a weeks hire of the protective companionship of a battlebabe or gunlugger; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. ADDITIONAL RULES ADVANCED SEDUCE OR MANIPULATE Whcn you try to seduce or manipulate someone, Lcll Lhcm whaL you wanL and roll+hoL. For NPCs: on a hiL, Lhcy ask you Lo promisc somcLhing rsL, and do iL i you promisc. On a 10+, whcLhcr you kccp your promisc is up Lo you, laLcr. On a 70, Lhcy nccd somc concrcLc assurancc righL now. For PCs: on a 10+, boLh. On a 70, choosc 1: if they do it, they mark improvement if they refuse, its acting under re WhaL Lhcy do Lhcn is up Lo Lhcm. On a 12+, only i Lhcyrc an NPC, Lhcy do iL, and urLhcrmorc you changc Lhcir naLurc. Choosc onc o Lhc ollowing, Lcll Lhc MC Lo crasc Lhcir LhrcaL Lypc alLogcLhcr and wriLc iL in insLcad: ally: friend (impulse: to back you up) ally: lover (impulse: to give you shelter & comfort) ally: right hand (impulse: to follow through on your intentions) ally: representative (impulse: to pursue your interests in your absence) ally: guardian (impulse: to intercept danger) ally: condante (impulse: to give you advice, perspective, or absolution.) PERVERSIONS OF BIRTH CroLcsquc: Pcrvcrsion o BirLh (impulsc: cravcs ovcrLhrow, chaos, Lhc ruinaLion o all). MC movcs or groLcsqucs: Display Lhc naLurc o Lhc world iL inhabiLs. Display Lhc conLcnLs o iLs hcarL. ALLack somconc rom bchind or oLhcrwisc by sLcalLh. ALLack somconc acc-on, buL wiLhouL LhrcaL or warning. Ruin somcLhing. Bcoul, roL, dcsccraLc, corrupL, adulLcr iL. etc. THRESHOLD You hold spacc sac, your spacc has a Lhrcshold, a pcrimcLcr. By dcaulL, your Lhrcshold providcs 1-sacLy Lo your pcrsonal living spacc only. AL Lhc bcginning o Lhc scssion, roll+hoL. On a 10+, choosc 8. On a 70, choosc 2: Your threshold provides 2-safety. Choose this again for 3-safety. Your threshold protects not just your own space, but the space of anyone to whom you extend your protection. No one with weird+2 or higher can enter across your threshold, and if theyre already within it, they must act under re to do anything but depart. Your threshold is a barrier to the worlds psychic maelstrom, isolating all within from it. Your threshold doesnt protect just your living space, but any space youre in, moving with you wherever you go. On a miss, Lhc dcaulL sLands. Whcncvcr any playcrs characLcr wiLhin your Lhrcshold rolls+hard or rolls+wcird, Lhcy subLracL your Lhrcsholds sacLy rom Lhc roll. Whcncvcr any NPC wiLhin your Lhrcshold bcgins Lo Lakc violcnL acLion, Lhc MC musL Lcll you and havc you roll+sacLy. On a 10+, Lhc NPC rcconsidcrs, and nds a nonviolcnL way Lo cxprcss hcr impulsc. On a 70, Lhc NPC Lclcgraphs hcr inLcnLion, and all prcscnL havc Limc Lo acL bcorc shc carrics Lhrough (buL bcaring in mind LhaL shc rcmains, ncvcrLhclcss, undcr your Lhrcsholds proLccLion hcrscl). On a miss, Lhc NPC is rcc Lo acL as Lhc MC chooscs. IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. SOLACE MOVES Radiant: advancc seduce or manipulate or all Lhc playcrs characLcrs. Disarming presense: whcn you wanL Lo disarm a chargcd siLuaLion, sLarL spcaking or singing and roll+hoL. On a hiL, no onc prcscnL can commiL violcncc whilc Lhcy can scc you or hcar your voicc. On a 10+, urLhcrmorc, i any o your cllow playcrs characLcrs lcavc Lhc siLuaLion pcaccully, Lhcy mark cxpcricncc as wcll. On a miss, no onc prcscnL can commiL violcncc againsL anyonc buL you. Alive in the world: whcn you Lakc your bcarings in a landscapc or a scLLlcmcnL, ask 1: Where could I hide here? If I had to make a stand here, where would be best? What does this place or these people have to ofer me? How could I gain access to this places or these peoples secrets? How could I gain the undivided attention of all present? How could I best become accepted as a part of this place or these people? What or who is the source of the most pain here? Whcncvcr acLing on Lhc answcr rcquircs a roll, Lakc +1. I youd likc Lo ask urLhcr qucsLions, roll+sharp. On a 10+, ask 2 morc. On a 70, ask 1 morc. On a miss, ask 1 morc, buL you sLand musing, and i Limcs urgcnL you sLand musing Loo long. An understanding: aL Lhc bcginning o Lhc scssion, namc anoLhcr playcrs characLcr. I nciLhcr you nor Lhcy inicL any harm on anyonc during Lhc scssion, Lhcn aL Lhc cnd o Lhc scssion, you boLh mark cxpcricncc. A higher standard: aL Lhc cnd o Lhc scssion, whcn you would normally choosc a characLcr who knows you bcLLcr, insLcad, considcr cach o Lhc oLhcr playcrs characLcrs and dccidc whcLhcr or noL Lhcy wcrc good pcoplc. All LhaL wcrc, Lcll Lhcm Lo add +1 Lo Lhcir Hx wiLh you on Lhcir shccL. You can Lcll nonc o Lhcm, any o Lhcm, or all o Lhcm, as you scc L. I Lhis brings Lhcm Lo Hx+4, Lhcy mark cxpcricncc and rcscL Lo Hx+1, as always. Cooperative: whcn you hclp somconc whos making a roll, add +2 Lo Lhcir roll insLcad o +1. Whcn somconc hclps you whcn yourc making a roll, Lhcy add +2 Lo your roll insLcad o +1. Self-possessed: whcn you highlighL sLaLs, Lhc MC docsnL gcL Lo highlighL onc. InsLcad, you choosc onc Lo highlighL or yourscl. NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end __ gcL +1hoL (max hoL+8) __ gcL +1sharp (max sharp+8) __ gcL +1sharp (max sharp+8) __ gcL a ncw solacc movc __ gcL a ncw solacc movc __ givc a solacc movc Lo anoLhcr characLcr __ givc a solacc movc Lo anoLhcr characLcr __ givc a solacc movc Lo anoLhcr characLcr __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, you dccidc whcLhcr Lhc oLhcr characLcrs scx movc happcns as usual, or docsnL happcn aL all. SOLACE SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING SOLACE To crcaLc Solacc, choosc namc, look, sLaLs, movcs, gcar, Lhrcshold, wolvcs, and Hx. NAME ArL, ChariLy, Dovc, FaiLh, Cracc, 1usLicc, IaughLcr, Mcrcy, Noblc, Olivc, PaLicncc, QucsLion, RaLionaliLy, Solacc, Tcachcr, Unwavcring, VirLuc, Wish, Ycarning. LOOK Man, woman, ambiguous, Lransgrcssing, or conccalcd. Casual wcar, uLiliLy wcar, simplc robcs, or cnvironmcnLal wcar appropriaLc Lo Lhc local cnvironmcnL. Calm acc, lovcly acc, brokcn acc, ugly acc, opcn acc, bcauLiul acc. Warm cycs, laughing cycs, widc cycs, clcar cycs, picrcing cycs, calm cycs, quick cycs. Sparc body, slim body, aL body, soL body, skinny body, small body, hulking body. STATS Choosc onc scL: Cool=0 Hard-1 HoL+2 Sharp+1 Wcird+1 Cool+1 Hard=0 HoL+2 Sharp+1 Wcird-1 Cool+1 Hard+1 HoL+2 Sharp=0 Wcird-1 Cool-1 Hard+1 HoL+2 Sharp+1 Wcird=0 GEAR You gcL: 2 impracLical bclongings oddmcnLs worLh 1-barLcr ashion suiLablc Lo your look (you dcLail) ImpracLical bclongings (choosc 2): small collccLion o books (cumbcrsomc valuablc) you detail. musical insLrumcnL (cumbcrsomc valuablc) you detail. ycasL culLurc (consumcd alivc) feed it regularly with water & starch, use it to make bread or beer. handmadc childrcns Loys (you detail). comorLablc olding chair (cumbcrsomc). MOVES You gcL all Lhc basic movcs. You gcL 2 Solacc movcs. HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn, ask cach o Lhc oLhcr playcrs i Lhcir characLcr is a wol o Lhc maclsLrom. I Lhcy say ycs, Lcll Lhcm Hx+2, and Lcll Lhcm whaL Lhcy look likc undcr Lhcir disguisc. I Lhcy say no, Lcll Lhcm Hx+1. I Lhcy say anyLhing clsc LhaL Lhcy donL know, LhaL Lhcyd raLhcr noL say, anyLhing Lcll Lhcm Hx=0. On Lhc oLhcrs Lurns, whaLcvcr numbcr Lhcy Lcll you, wriLc iL ncxL Lo Lhcir characLcrs namc. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo (unlcss youvc choscn self-possessed). IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. OTHER MOVES APOCALY PSE WORL D 2k+13 D. Vincent Baker www.apocalypse-world.com Introducing THE SPACE MARINE MAMMAL 50 ycars ago, Lhc cncmics o FarLh unlcashcd a psychic wcapon LhaL dcsLroycd all hopc or Lhc uLurc o dolphiniLy. AnLicipaLing Lhc aLLack and iLs ouLcomc, lcaving many bchind Lo suhcr and dic, your grandparcnLs rushcd Lo cvacuaLc FarLh. Tcy builL sccrcL orbiLal sLaLions and cxpandcd Lhc hiddcn Mars basc inLo a uncLional colony. Tcir grandchildrcn you arc all LhaL rcmains o Lruc dolphiniLy aLcr Lhis appalling apocalypLic assaulL. Today, Lhc mission Lo rcclaim FarLh bcgins. a limited edition character playbook for A walkingsuiL is a vchiclc. By dcaulL, your walkingsuiL has powcr+2 agiliLy+1 2-armor. Choosc a conguraLion and Lhcn sysLcms. Assault conguration: Panspccial comsuiLc, 1 armor sysLcm, 1 LargcLing sysLcm, 1 wcapon sysLcm, 1 sysLcm o your choicc. Incursion conguration: Panspccial comsuiLc, 1 ighL sysLcm, 1 sLcalLh sysLcm, 1 wcapon sysLcm, 1 sysLcm o your choicc. WALKINGSUIT S PA C E M AR IN E T H E ADDITIONAL RULES -HARM A pcrson suhcrs -harm rom cxposurc Lo Lhc worlds psychic maclsLrom. IL mighL bc rsL cxposurc, as in Lhc casc o a dolphin making iniLial landall on Lhc FarLhs suracc, or iL mighL bc somc subscqucnL unusual cxposurc. Whcn an NPC suhcrs -harm, Lhc MC crcaLcs hcr as a LhrcaL i ncccssary, and Lhcn chooscs any or all: She aggressively pursues her threat impulse. Make moves on her behalf as hard and as direct as you can. Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but gone. She abruptly changes threat type. For playcrs characLcrs, whcn you sufer -harm, roll+-harm suhcrcd (Lypically, roll+1). On a 10+, Lhc MC can choosc 1: Youre out of action: unconscious, trapped, incoherent or panicked. Youre out of your own control. You come to yourself again a few seconds later, having done I-dont-know-what. Choose 2 from the 79 list below. On a 70, Lhc MC can choosc 1: You lose your footing. You lose your grip on whatever youre holding. You lose track of someone or something youre attending to. You miss noticing something important. You take a single concrete action of the MCs choosing. On a miss, you kccp iL LogcLhcr and ovcrcomc Lhc -harm wiLh no chccL. IMPORTANT NOTE Tis playbook makcs somc assumpLions abouL Lhc apocalypsc and Lhc hisLory and dcnizcns o Apocalypsc World LhaL may noL oLhcrwisc hold. If this playbook is not in play, do not consider any of its ideas binding. M AM M A L CHARGE 3 6 9 12 Armor systems Hcavy armor (+1armor) PoinL-hardcncd laminaLc armor Counters ap ammo. UlLra-lighL armor (+1agiliLy) Communication systems Panspccial comsuiLc (loud-opLional) Allows communication with humans. Survcillancc array (closc/ar) Allows surveillance through walls & darkness, eavesdrops on electronic comms. Flight systems 1umpjcLs (loud) Add +2 to any movement move (after the roll, if you like), but mark a charge countdown segment. Microrcsponsivc parawings Allows high, silent, slow-speed ight. Reactor system Improvcd RcacLor (+1powcr) Stealth systems Add +1 to all rolls to avoid notice. AdapLivc camo suracing When an enemy reads a situation by looking or asking other people, remove what is my enemys true position? ConLacL-dcccLivc suracing When an enemy reads a situation by listening or using electronics, remove what is my enemys true position? Targeting systems TargcL rccogniLion-rccx sysLcm Add +1 to all attack and combat moves. PinpoinL LargcLing sysLcm Add +1harm to all weapon systems. Weapon systems Mark 1 ammo countdown segment for each ring. BiodisrupLion Impulsc projccLor (5-harm closc/ar arca loud) High-cncrgy rcsonaLor (Luna in a can) (8-harm closc/ar loud) Target a vehicle. Vehicle takes no harm. Full harm blows through to passengers. Magncusion projccLor (6-harm ar) AP against vehicle armor. POWER AGILITY MOVES In baseline Charge up At charge 12:00 Hard shutdown Cover ground Force an entrance At ammo 12:00 ARMOR DAMAGE 3 6 9 12 AMMO 3 6 9 12 IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ you wakc up human __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. SPACE MARINE MAMMAL MOVES Agent/combatant: you gcL all Lhc Spacc Marinc Mammal missions. You havc conLacL wiLh a dolphin orbiLal ccho/drop plaLorm. Fach Limc you complcLc a mission, you can call or rcsupply. During play, Lhc MC may havc your supcriors conLacL you wiLh inormaLion rclcvanL Lo your missions. Walkingsuit calibration: whcn you chargc up a walkingsuiL, roll+powcr insLcad o roll+wcird. NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end __ gcL +1hoL (max hoL+8) __ gcL +1wcird (max wcird+8) __ gcL +1wcird (max wcird+8) __ you can Lalk dirccLly wiLh humans __ yourc no longcr vulncrablc Lo -harm __ you can livc on local human ood and arc no longcr vulncrablc Lo hungcr __ yourc growing arms and lcgs __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, you boLh mark cxpcricncc. In addition, yourc vulncrablc Lo -harm. Fach Limc you cxiL your walkingsuiL on Lhc carLhs suracc, suhcr -harm. In addition, yourc vulncrablc Lo hungcr. AL Lhc bcginning o cach scssion, mark oh onc Food counLdown scgmcnL. I your ood counLdown is aL 12:00, mark hungcr. Hungcr is -1ongoing, cumulaLivc. SMM SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING A SPACE MARINE MAMMAL To crcaLc a spacc marinc mammal, choosc inLcrspccial dcsignaLion, look, sLaLs, movcs, walkingsuiL, missions, and Hx. INTERSPECIAL DESIGNATION Iuis, Cabi, Maria, Cordon, Bob, Cina, Susan, Alan, Olivia, Iinda. Dolphins acLual namcs arc, o coursc, incomprchcnsiblc Lo oLhcr crcaLurcs. LOOK Common dolphin, boLLlcnosc dolphin, bcakcd dolphin, spoLLcd dolphin, sLripcd dolphin, ccphalorhynchus dolphin, humpback dolphin, righL whalc dolphin, dusky dolphin, rivcr dolphin, snubn dolphin. InLimidaLing walkingsuiL. STATS Choosc onc scL: Cool+2, Hard+2, HoL-2, Sharp+1, Wcird-2 Cool+2, Hard+1, HoL-2, Sharp+2, Wcird-2 Cool+1, Hard+2, HoL-2, Sharp+2, Wcird-2 MOVES You gcL all Lhc basic movcs. You gcL boLh Spacc Marinc Mammal movcs. WALKINGSUIT You gcL a walkingsuiL. Choosc assaulL conguraLion or incursion conguraLion. MISSIONS & RESUPPLY AL Lhc bcginning o cach scssion, mark oh onc Food counLdown scgmcnL. I your ood counLdown is aL 12:00, mark hungcr. Hungcr is -1ongoing, cumulaLivc. Bccausc yourc an agent/combatant, you gcL all Lhc Spacc Marinc Mammal missions. During play, you can volunLarily abandon your missions, onc by onc. Whcn you choosc Lo abandon a mission: ScraLch Lhc mission ouL. You no longcr havc iL. Your supcriors know, whcLhcr you Lcll Lhcm or noL, LhaL you havc abandoncd iL. Disciplinary acLion is up Lo Lhcm. You no longcr rcccivc rcsupply or complcLing iL, cvcn i you go on Lo do so. Mark cxpcricncc. Note: these rules for abandoning missions apply only to the Space Marine Mammal. ey are not part of the agent/combatant move and do not apply to other characters who take agent/combatant as a move from this playbook. HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Do noL parLicipaLc in Lhc normal Hx go-round. InsLcad, Lcll cvcryonc Lo Lakc Hx-2 wiLh you, and givc yourscl Hx-2 wiLh cvcryonc, no modicrs allowcd. No onc clscs Hx dccisions or opLions can apply Lo you. AL Lhc cnd, highlighL your sharp and your choicc o hoL or wcird. Iook ahcad aL your improvcmcnL opLions bcorc you choosc. Do noL changc your highlighLcd sLaLs unLil somcbodys Hx on your shccL improvcs Lo Hx=0 or bcLLcr. IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, whcncvcr you rcscL your Hx wiLh somconc, and whcncvcr you abandon and scraLch ouL onc o your missions, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. OTHER MOVES SPACE MARINE MAMMAL MISSIONS Inltration: whcn you dcsLabilizc and disarm an armcd populaLion wiLhouL dirccL combaL, scizing iLs posiLion and rcsourccs, rcccivc rcsupply. Information &control: whcn you parlay wiLh Lhc lcadcr o an armcd populaLion, rcprcscnLing dolphin inLcrcsLs, and win conccssions or collaboraLion, rcccivc rcsupply. Reconaissance: whcn you idcnLiy and accuraLcly rcporL an armcd populaLions posiLion, sLrcngLh, numbcrs, and rcsourccs, rcccivc rcsupply. Reoceanication: whcn you idcnLiy and rcporL an arca o Lhc landscapc suiLablc or cxcavaLory bombardmcnL and rcoccanicaLion, rcccivc rcsupply. Scout/survey: whcn you idcnLiy and accuraLcly rcporL a caLurc o Lhc landscapc wiLh sLraLcgic signicancc, rcccivc rcsupply. Relief &recovery: whcn you comc Lo Lhc aid o a dolphin in durcss, or rccovcr dolphin maLcricl, rcccivc rcsupply. Spearhead: whcn you dccaL an armcd populaLion in dirccL combaL, scizing iLs posiLion and rcsourccs, rcccivc rcsupply. RESUPPLY When you receive resupply, choosc 1 o Lhc ollowing: Ammo: crasc all o your walkingsuiLs ammo counLdown scgmcnLs. Bombardment. or Lhc rcsL o Lhis scssion, you may usc bombardmcnL as a wcapon. 8-harm ar arca mcssy. Food: crasc all o your markcd hungcr and ood counLdown scgmcnLs. Reinforcement: Lhc MC brings an NPC Spacc Marinc Mammal inLo play. Tcll hcr Lo crcaLc iL as a LhrcaL as normal, pcrhaps as a hunLing pack. Shcll know whaL you mcan. Tcll hcr Lo givc iL a walkingsuiL Loo. Repair: crasc all o your walkingsuiLs damagc counLdown scgmcnLs. Retroconguration: cxchangc onc o your walkingsuiLs sysLcms or anoLhcr o your choicc. FOOD 3 6 9 12 hungcr hungcr hungcr -1ongoing, cumulative APOCALY PSE WORL D TOUCHS TONE THE 2k+11 D. Vincent Baker www.apocalypse-world.com Introducing THE TOUCHSTONE AL Lhc carlicsL rcachcs o living mcmory, Lhc world collapscd. CiLics ragcd, burncd, or jusL dicd in agony, sLarvcd, cll silcnL. Tc sky howlcd. NoL cvcryonc who rcmcmbcrs iL rcmcmbcrs iL Lhc samc way. Pcoplc orgoL who Lhcy wcrc, whcrc Lhcy had comc rom, whaL Lhcy could makc. Now, in Lhis world o lLh and blindncss, Lhcrc arc a cw wiLh ncw vision. Tcy go among us aL war, indomiLablc and doomcd, hoping and ghLing or somcLhing bcLLcr. a limited edition character playbook for You carry onc: a symbol o Lhc radianL, loving sun a symbol o swccL purc waLcr a symbol o human purposc and achicvcmcnL a symbol o abundanL, hcalLhy, growing Lhings a symbol o Lhc pasL LhaL could ycL bc rcborn a symbol o Lhc uLurc LhaL is only now bccoming possiblc a symbol o hcaling WhaL is iL' ILs jusL a symbol, rcplaccablc. ILs prccious or whaL iL mcans, noL whaL iL is. Whcn you go among people, ofering hope, Lhcy rcspond by giving you ood, shclLcr, companionship, LrusL, and any small Lhing you nccd, worLh 1-barLcr or lcss, gcncrously or grudgingly according Lo Lhcir naLurc. Whcn you go among people, exploiting their hope, Lhcy rcspond by giving you ood, shclLcr, companionship, LrusL, any small Lhing you nccd, or cvcn sLraighL-up jinglc, worLh 1- or 2-barLcr. Tcy wonL suhcr you orcvcr. Whcn you go among people, acting with hope, Lhcy rcspond by sprcading your namc cvcrywhcrc Lhcy go, Lo cvcryonc Lhcy mccL, wiLh admiraLion, rcvulsion, car, or conLcmpL, according Lo Lhcir naLurc. TOKEN OF HOPE BARTER 1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand. As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL or: a night in high luxury & company; any weapon, gear or fashion not valuable or hi-tech; the material costs of a crash resuscitation by an angel; repair of a piece of hi-tech gear by a savvyhead; a weeks hire of the protective companionship of a battlebabe or gunlugger; a years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to get you into almost anyones presence. For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal. GEAR & BARTER ADDITIONAL RULES MOVES FROM OTHER PLAYBOOKS During character creation, you might choose a move from another playbook. ese arent your only choices, just a selection of the ones you might nd most compatible with your existing strengths: Battle-hardened [gunluggcr]: acL undcr rc wiLh hard insLcad o cool. Battleeld grace [angcl], daredevil [drivcr], divine protection [hocus], or impossible reexes [baLLlcbabc]: spccial armor. Bloodcrazed [gunluggcr] or merciless [baLLlcbabc]: inicL addiLional harm. Disciplined engagement [quaranLinc*]: conLrol Lhc harm you inicL. Fuck this shit [gunluggcr]: plan an cscapc rouLc. Insano like Drano [gunluggcr]: +1hard. Inspiring [quaranLinc*]: oLhcrs mark cxpcricncc whcn Lhcy hclp you. Juggernaut [acclcss*]: advanLagc whcn you suhcr harm. Leave no one behind [quaranLinc*]: advanLagc whcn you hclp oLhcrs in baLLlc. My other car is a tank [drivcr]: armcd 8 armorcd vchiclc. NOT TOBE FUCKEDWITH[gunluggcr]: you counL as a gang in baLLlc. Oftener right [savvyhcad]: bonus or giving advicc. Perfect instincts [baLLlcbabc]: bonus or rcading a siLuaLion. Reputation [opcraLor]: roll+cool Lo conLrol your rcpuLaLion. * e faceless and the quarantine are limited edition playbooks previously available. For more information, go to apocalypsc-world.com/lc-playbooks.hLml IMPROVEMENT > >>improve experience __ gcL +1 Lo any sLaL (max sLaL+8) __ rcLirc your characLcr (Lo sacLy) __ crcaLc a sccond characLcr Lo play __ changc your characLcr Lo a ncw Lypc __ choosc 8 basic movcs and advancc Lhcm. __ advancc Lhc oLhcr 4 basic movcs. TOUCHSTONE MOVES Visionary: whcn you sharc your vision o Lhc uLurc wiLh anoLhcr playcrs characLcr, roll+hard. On a 10+, hold 8 ovcr Lhcm. On a 70, hold 2 ovcr Lhcm. Whcncvcr you likc, you can spcnd your hold, 1 or 1, Lo havc Lhcm mark cxpcricncc. On a miss, Lhcy hold 1 ovcr you, on Lhc samc Lcrms. Know your enemy: whcn you opcn your brain Lo Lhc worlds psychic maclsLrom, roll+hard insLcad o roll+wcird. Clear-eyed: whcn you rcad a pcrson, roll+hard insLcad o roll+sharp. Towering presence: whcn you givc somconc an ordcr or a warning, roll+hard. On a hiL, Lhcy choosc: ey do it, following your order or heeding your warning. ey freeze. ey back away, hands where you can see them. ey attack you. On a 10+, Lakc +1orward againsL Lhcm as wcll. On a miss, Lhcy do whaL Lhcy likc and you Lakc -1orward againsL Lhcm. Long history: choosc a movc rom anoLhcr playbook. (During iniLial characLcr crcaLion, choosc iL rom a playbook LhaL isnL oLhcrwisc in play.) Indomitable: whcn you go inLo baLLlc, roll+hard. On a 10+, hold 8. On a 70, hold 2. On a miss, hold 1, buL Lakc -1orward. During Lhc baLLlc you can spcnd your hold 1 or 1 Lo: Name an npc within your reach. You kill, disable or disarm them (MCs choice). Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere into the ground or a wall or the sky. Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react. Name a character within your reach. While you keep ghting, you intercept any attack directed at them and they sufer no harm. Ignore all harm to yourself from an incoming attack. NAME LOOK STATS MOVES COOL HARD HOT SHARP WEIRD do something under re go aggro; seize by force seduce or manipulate read a sitch; read a person open your brain highlighL highlighL highlighL highlighL highlighL HX help or interfere; session end __ gcL +1hard (max hard+8) __ gcL +1cool (max cool+2) __ gcL +1hoL (max hoL+2) __ gcL +1sharp (max sharp+2) __ gcL a ncw LouchsLonc movc __ gcL a ncw LouchsLonc movc __ gcL a ollowcrs (dcLail) and fortunes __ gcL a gang (dcLail) and leadership __ gcL a movc rom anoLhcr playbook __ gcL a movc rom anoLhcr playbook I you and anoLhcr characLcr havc scx, i you lovc Lhcm, alls wcll and my blcssings. I you donL lovc Lhcm, pcrmancnLly scribblc ouL an improvcmcnL opLion you havcnL Lakcn. DonL scribblc ouL changc your characLcr Lo a ncw Lypc. TOUCHSTONE SPECIAL HARM counLdown 3 6 9 12
sLabilizcd
shaLLcrcd (-1cool)
cripplcd (-1hard)
disgurcd (-1hoL)
brokcn (-1sharp) CREATING A TOUCHSTONE To crcaLc your LouchsLonc, choosc namc, look, sLaLs, movcs, gcar, and Hx. NAME Frazc, Carbcr, MB, Alonzo, Qucuc, Hurricanc, Rhymc, HumpLy DumpLy. Road, Sun, Fliza, Pandora, Shar, Mom, Curu, SisLcr, ClariLy, Cassa, Morgana, Burn. LOOK Man, woman, ambiguous, Lransgrcssing, or conccalcd. ULiliLy wcar, survival wcar, comorL wcar. WcaLhcrbcaLcn acc, scarrcd acc, grim acc, sobcr acc, lincd acc, mournul acc, sLriking acc, swccL acc. Calm cycs, araway cycs, sLcady cycs, caring cycs, laughing cycs, clcar cycs, narrow cycs, scorchcd cycs, sad cycs. Tin body, rcsLlcss body, sLill body, solid body, curvy body. STATS Choosc onc scL: Cool+1 Hard+2 HoL=0 Sharp+1 Wcird-1 Cool=0 Hard+2 HoL-1 Sharp+2 Wcird-1 Cool+1 Hard+2 HoL+1 Sharp=0 Wcird-1 Cool+2 Hard+2 HoL=0 Sharp-1 Wcird-1 MOVES You gcL all Lhc basic movcs. You gcL visionary, and Lhcn choosc 2 morc LouchsLonc movcs. GEAR You gcL: a Lokcn o hopc 2 handy wcapons oddmcnLs worLh 1-barLcr ashion suiLablc Lo your look, including aL your opLion a piccc worLh 1-armor (you dcLail) Handy wcapons (choosc 2): 0mm (2-harm closc loud) big knic (2-harm hand) hunLing ric (2-harm ar loud) machcLc (8-harm hand mcssy) magnum (8-harm closc rcload loud) sawcd-oh (8-harm closc rcload mcssy) sLun gun (s-harm hand rcload) HX Fvcryonc inLroduccs Lhcir characLcrs by namc, look and ouLlook. Takc your Lurn. IisL Lhc oLhcr characLcrs namcs. Co around again or Hx. On your Lurn, Lcll cvcryonc Hx+1. Yourc an opcn book. On Lhc oLhcrs Lurns, or cach, ask yourscl: is Lhcrc a placc or Lhcm, as Lhcy arc, in Lhc uLurc you hopc or' I Lhcrc is: whaLcvcr numbcr LhaL playcr Lclls you, wriLc iL ncxL Lo Lhc characLcrs namc. I Lhcrc is noL: whaLcvcr numbcr LhaL playcr Lclls you, givc iL +1 and wriLc iL ncxL Lo Lhc characLcrs namc. Tcy havc your aLLcnLion. AL Lhc cnd, nd Lhc characLcr wiLh Lhc highcsL Hx on your shccL. Ask LhaL playcr which o your sLaLs is mosL inLcrcsLing, and highlighL iL. Tc MC will havc you highlighL a sccond sLaL Loo. IMPROVEMENT Whcncvcr you roll a highlighLcd sLaL, and whcncvcr you rcscL your Hx wiLh somconc, mark an cxpcricncc circlc. Whcn you mark Lhc 5Lh, improvc and crasc. Fach Limc you improvc, choosc onc o Lhc opLions. Chcck iL oh, you canL choosc iL again. OTHER MOVES HOLD