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Choosc your masks Lypc: sporLs mask, gas mask, combaL hclmcL, hood,

balaclava, carvcd mask, scroungcd mask, cLish mask.


Choosc iLs look: dusLy, baLLcrcd, painLcd, sLaincd, or crackcd.
e Unexpected: whcn somconc sccs you unmaskcd or Lhc rsL Limc, Lhcy
Lakc s-harm, in addiLion Lo anyLhing clsc LhaL happcns.
Unmasked, you are (choose 2):
Vulncrablc. Whcncvcr you suhcr harm, you suhcr +1harm.
CroLcsquc. Fvcry PC who sccs you gocs immcdiaLcly Lo Hx+8 wiLh you.
Araid. You Lakc -1 ongoing unLil you covcr your acc again.
IrrcsoluLc. Whcn you inicL harm, inicL -1harm.
Ashamcd. You havc hard=0 unLil you covcr your acc again.
Powcrlcss. You losc acccss Lo all o your characLcr movcs. You can sLill
makc basic movcs.
YOUR MASK
APOCALY
PSE
WORL
D
2k+10 by Bret Gillan
w/ D. Vincent Baker
www.apocalypse-world.com
Introducing
THE FACELESS
Is iL Lruc cvcrywhcrc, always' Was iL Lruc in Lhc goldcn agc o lcgcnd, whcn
lic was kind' For ccrLain iLs Lruc hcrc in Apocalypsc World: somc o us arc
born and grow up and livc wiLhouL accs. Wc havc things on Lhc ronLs o our
hcads, o coursc, buL Lhcyrc soL, mallcablc, cxprcssivc, rcvcaling Lhings,
Lhcy arcnL our faces. Our accs would bc hard, ungiving, silcnL and sLcrn,
Lhcy would bc whaL wc arc. Tcy would ncvcr inch.
ADDITIONAL RULES
HARM
Whcn a characLcr gcLs hurL, Lhc playcr marks scgmcnLs in hcr harm
counLdown clock. Mark onc ull scgmcnL or cach 1-harm, sLarLing wiLh Lhc
scgmcnL 12:00 Lo 8:00.
Typically, whcn a characLcr Lakcs harm, iLs cqual Lo Lhc harm raLing o Lhc
wcapon, aLLack, or mishap, minus Lhc armor raLing o Lhc characLcrs armor.
Tis is callcd harm as established.
Whcn you sufer harm, roll+harm suhcrcd (aLcr armor, i yourc wcaring
any). On a 10+, Lhc MC can choosc 1:
Youre out of action: unconscious, trapped, incoherent or panicked.
Its worse than it seemed. Take an additional 1-harm.
Choose 2 from the 79 list below.
On a 70, Lhc MC can choosc 1:
You lose your footing.
You lose your grip on whatever youre holding.
You lose track of someone or something youre attending to.
You miss noticing something important.
On a miss, Lhc MC can ncvcrLhclcss choosc somcLhing rom Lhc 70 lisL
abovc. I shc docs, Lhough, iLs insLcad o somc o Lhc harm yourc suhcring,
so you Lakc -1harm.
Whcn you inict harm on another players character, Lhc oLhcr characLcr
gcLs +1Hx wiLh you (on Lhcir shccL) or cvcry scgmcnL o harm you inicL. I
Lhis brings Lhcm Lo Hx+4, Lhcy rcscL Lo Hx+1 as usual, and Lhcrcorc mark
cxpcricncc.
Whcn you hurL somconc, Lhcy scc you morc clcarly.
a limited edition character playbook for
TH
E
FA
CELE
SS
BARTER
II yourc charging somconc wcalLhy or your scrviccs, 1-barLcr is Lhc going
raLc or: one act of murder, extortion, or other violence; one weeks employment as
bodyguard or gang leader; one months employment as thug-on-hand; one threat
delivered; one convoy guarded through hostile territory; one months physical labor
requiring your strength and size.
1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand.
As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL
counL or: a night in high luxury & company; any weapon, gear or fashion not
valuable or hi-tech; the material costs of resuscitation by an angel; repair of a
piece of hi-tech gear by a savvyhead; a years tribute to a warlord; a months
maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and
gifts sufcient to get you into almost anyones presence.
For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You
canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs
ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal.
GEAR & BARTER DRAW YOUR MASK
is is not optional.
FACELESS MOVES
Pit bull: whcncvcr you Lakc a dcbiliLy, namc Lhc pcrson you hold mosL
rcsponsiblc. Takc +1 ongoing Lo all rolls vcrsus Lhcm, orcvcr. (All rolls
wiLh Lhcm dirccLly as a LargcL counL, o coursc. Rolls againsL Lhcir amily
and ricnds, minions, or propcrLy may counL, in Lhc MCs judgmcnL. MCs,
rcmcmbcr your job is Lo makc Apocalypsc World sccm rcal and kccp Lhc
characLcrs livcs inLcrcsLing, noL dcny Lhc PCs bonuscs.)
Rasputin: shoL, sLabbcd, and poisoncd, you jusL kccp coming. Whcn you
arc bcing scary as uck and coming aL somconc, you gcL +1-armor. You sLill
gcL shoL and sLabbcd, blccding jusL docsnL boLhcr you LhaL much anymorc.
Juggernaut: Lakc -2 on all whcn you suhcr harm rolls.
Oh yeah! roll+hard Lo smash your way Lhrough sccncry Lo gcL Lo or away
rom somcLhing. 10+, Lhc sccncry movcd or smashcd and you gcL whaL you
wanL. On a 70 you gcL whaL you wanL and smash or movc Lhc sccncry, buL
Lakc 1-harm (ap), and arc disoricnLcd and undcr rc in ollow-up acLions,
lcavc somcLhing bchind, or Lakc somcLhing wiLh you. Tink smashing
Lhrough walls or pushing Lhrough burncd ouL husks o cars.
Scent of blood: aL Lhc bcginning o Lhc scssion, roll+wcird. On a 10+ hold
1+1. On a 70 hold 1. AL any Limc, you or Lhc MC can spcnd your hold Lo havc
you aL Lhc sccnc o a baLLlc (a rcal baLLlc, noL inLimaLc violcncc bcLwccn a
couplc pcoplc). On a miss, Lhc MC holds 1, and can spcnd iL Lo havc you Lhcrc
and pinncd down.
Norman: you scck Lhc advicc o your mask. Roll+wcird Lo scc whaL iL
dirccLs you Lo do. On a 10+ mark cxpcricncc and Lakc a +1 i you do as your
mask wishcs. On a 70, Lakc a +1 i you do whaL iL wanLs and acL undcr rc
i you donL. On a miss, iL has iLs own agcnda and acL undcr rc i you donL
ollow iL.
As one: aLLcmpLs by oLhcr PCs Lo scizc your mask by orcc, or Lo gcL you Lo
rcmovc or givc away your mask by going aggro or scducLion/manipulaLion,
arc aL -2. NPCs will ncvcr succccd aL unmasking you againsL your will unlcss
you arc complcLcly aL Lhcir mcrcy.
Beastly: you gcL +1hard (hard+8).
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
FACELESS SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING A FACELESS
To crcaLc your acclcss, choosc namc, look, sLaLs, movcs, gcar, mask, and Hx.
NAME
Hunk, Tor, Ork, Doulc, Big Fuckcr, Blag,
Mcga, DcnL, Crudhammcr, Dcg, Frog,
SumminL, Trcnch, ZuLo, Kray, Momo, Cigg,
McaL, SLomp, Playboy.
LOOK
Man, woman, conccalcd, or
Lransgrcssing.
Casual wcar, cLish-bondagc
wcar, showy armor, scroungcd
armor.
Hard cycs, blank cycs, mcrcilcss
cycs, dcad cycs, or calculaLing
cycs.
Hugc body, muscular body,
Lall gangly body, wiry body, or
obcsc body.
STATS
Choosc onc scL:
Cool+1, Hard+2, HoL-1, Sharp+1, Wcird=0
Cool=0, Hard+2, HoL+1, Sharp-1, Wcird+1
Cool=0, Hard+2, HoL-1, Sharp+2, Wcird-1
Cool+1, Hard+2, HoL-1, Sharp=0, Wcird+1
MOVES
You gcL all Lhc basic movcs. Choosc 8
acclcss movcs.
HX
Fvcryonc inLroduccs Lhcir characLcrs by
namc, look and ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your Lurn:
Onc o Lhc characLcrs hclpcd you do
somcLhing Lcrriblc oncc. Tcll LhaL playcr
Hx+2.
Tcll cvcryonc clsc Hx+1.
On Lhc oLhcrs Lurns, choosc onc or boLh:
Onc o Lhcm was oncc kind and unaraid
Lowards you. Ignorc whaL Lhcy Lcll you
and wriLc Hx+8.
You Lhink onc o Lhcm is prcLLy. Add +1 Lo
whaLcvcr numbcr Lhcy Lcll you.
AL Lhc cnd, nd Lhc characLcr wiLh Lhc
highcsL Hx on your shccL. Ask LhaL playcr
which o your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will havc you
highlighL a sccond sLaL Loo.
IMPROVEMENT
Whcncvcr you roll a highlighLcd
sLaL, and whcncvcr you rcscL
your Hx wiLh somconc, mark
an cxpcricncc circlc. Whcn
you mark Lhc 5Lh, improvc and
crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
GEAR
In addiLion Lo your mask, you
gcL:
1 bruLal wcapon
ashion suiLablc Lo your look,
including aL your opLion a
piccc worLh 1- or 2-armor
(you dcLail)
oddmcnLs worLh 1 barLcr
BruLal wcapons (choosc 1):
magnum (8-harm closc rcload
loud)
sawcd oh (8-harm closc rcload
mcssy)
crowbar or club or baL (2-harm
hand mcssy)
machcLc or axc (8-harm hand
mcssy)
chainsaw (8-harm hand
auLorc mcssy)
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
__ gcL +1hoL (max +2)
__ gcL +1sharp (max +2)
__ gcL +1wcird (max +2)
__ gcL a ncw acclcss movc
__ gcL a ncw acclcss movc
__ gcL a ncw acclcss movc
__ gcL a gang (dcLail) and pack alpha
__ gcL a holding (dcLail) and wealth
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc scx,
hold 1. I Lhcy gcL inLo shiL, ciLhcr you
or Lhcy can spcnd your hold and you arc
Lhcrc.
OTHER MOVES
HOLD
TH
E
H
O
A
RD
ER
WhaL kinds o Lhings arc in your hoard' Choosc
1, 2 or 8:
armor, armamcnLs and ammuniLion
oLhcrs casLohs 8 discards
prcLLy Lhings
cLish objccLs, arL 8 mcmcnLos
inLoxicanLs, dclicacics 8 poisons
Lcchnology, clccLronics, parLs 8 wirc
rclics 8 wasLc o Lhc goldcn agc pasL
books, maps, drawings 8 phoLographs
planL, animal 8 human spccimcns
___________________________
WhaL clsc is Lruc o your hoard' Choosc 1 or 2:
Conscious: iL spcaks Lo you in your mind.
McLiculous: whcn you rcLurn somcLhing Lo iL,
iL musL bc in pcrccL condiLion.
Voracious: i you ignorc iLs dcmands, whaLcvcr
you do insLcad, you do undcr rc.
BcauLiul: i an NPC sccs iL, shc cnvics and
dcsircs iL.
Your hoard bcgins play wiLh hungcr=0.
As long as your hoards hungcr is 8 or lcss, you
can go into your hoard and look for something
useful. Dcscribc your siLuaLion and roll+wcird.
Tc MCs job is Lo comc up wiLh somcLhing or
you LhaL shc gcnuincly Lhinks youll nd uscul
in Lhc siLuaLion youvc dcscribcd, and Lo havc
your hoard dclivcr iL orLh. (You mighL rcmind
hcr Lhc kinds o Lhings you havc in your hoard.)
On a 10+, your hoards hungcr holds whcrc iL is.
On a 7-0, your hoard gcLs +1hungcr. On a miss,
your hoard gocs immcdiaLcly Lo hungcr+4.
I you Lakc Lhc Lhing, your hoard considcrs you
Lo havc borrowcd iL, and will cxpccL iL back.
As long as your hoards hungcr is 8 or lcss, you
can go into your hoard for jingle. Pull oddmcnLs
worLh 2-barLcr ouL o iL and givc iL +1hungcr.
HOARD
APOCALY
PSE
WORL
D
ADDITIONAL RULES
SOME INTERESTING CRAP
A hoardcrs hoard mighL occasionally bring orLh such crap as Lhcsc:
Braingogglcs (worn hi-Lcch)
Wearing these lets you peer into the worlds psychic maelstrom without opening
your brain to it.
ChillsLab (Lag s-harm) [angcl]
Inicts s-harm, but in a pleasant, numbing and peaceful way.
Dccp car plugs (worn hi-Lcch) [braincr]
Protects the wearer from all brainer moves and gear.
Fycball (Lag valuablc)
Eat one and open your brain to the worlds psychic maelstrom with +1 to the roll.
May inict -harm. Is probably a mushroom, not someones literal dried eyeball,
but who knows.
Fycglasscs (worn valuablc) [skinncr]
You may use these for +1sharp when your eyesight matters, but if you do,
without them you get -1sharp when your eyesight matters.
Pain-wavc projccLor (1-harm ap arca loud rcload hi-Lcch) [braincr]
Goes of like a reusable grenade. Hits everyone but you.
Skin 8 hair kiL (applicd valuablc) [skinncr]
Soaps, ochres, paints, creams, salves. Using it lets you take +1hot forward.
SympaLhy (rcmoLc hi-Lcch)
Attune it to someone by having them tell it their name. rough it, you can help
or interfere with them at any distance. Doesnt work if theyre somehow isolated
from the worlds psychic maelstrom.
Tcmporal LransmiLLcr/rcccivcr (hi-Lcch)
Roll+weird. Instead of opening your brain to the worlds psychic maelstrom,
youre opening your brain to the past.
a limited edition character playbook for
2k+11 D. Vincent Baker &
Elizabeth Shoemaker Sampat
Introducing
THE HOARDER
Whcn Lhc world cndcd, so much was losL among Lhc blood and shiL and
dcbris o a dying world in iLs lasL spasms o lic. Somc say iL was a Lragcdy,
somc say iL madc us sLrongcr.
Fuck Lhcm. You know whaL I say' Finders keepers.
HUNGER
LOANS
hungcr+4 mcans -1ongoing
At the beginning of the session, roll+your hoards hungcr. On a 10+, Lhc
MC holds 8, on a 7-0, Lhc MC holds 1. During Lhc scssion, Lhc MC can spcnd
hcr hold 1 or 1 Lo:
name a thing present. Your hoard must have it. When you give it to your hoard, mark
experience and give your hoard -1hunger.
name a thing youve borrowed from your hoard. Your hoard must have it back. When you
return it to your hoard, mark experience and give your hoard -1hunger.
I Lhc MC has any hold lcL aL Lhc cnd o Lhc scssion, givc your hoard
+1hungcr, Lo a maximum o hungcr+4.
I your hoard has hunger+4, Lakc -1 ongoing.
www.apocalypse-world.com
HOARDER MOVES
Acquisitive eye: whcn you scc, hcar abouL, or oLhcrwisc comc Lo know o
a Lhing you wanL, roll+wcird. On a hiL, you can ask Lhc MC qucsLions. On a
10+, ask 8. On a 70, ask 2:
How can I make this mine?
Who will stand in my way?
Will my hoard accept it?
Who will try to take it from me once its mine?
What is this truly worth?
On a miss, your acc and body languagc bcLray your inLcrcsL in Lhc Lhing Lo
anyonc whos paying aLLcnLion.
Sticky ngers: whcn you givc somconc a giL, roll +Wcird. On a 10+, iL
comcs back Lo you wiLhin a wcck. On a 7-0, iL comcs back Lo you cvcnLually,
wiLh sLrings aLLachcd. On a miss, you can ncvcr own iL again.
Money is power: whcn you hclp or inLcrcrc wiLh somconc, aLcr youvc
rollcd, you can:
Spend 1-barter to change your miss into a 79 hit, or your 79 hit into a 10+ hit;
Spend 1-barter to give +2 (helping) or -3 (interfering) instead of +1 or -2.
Tc jinglc docsnL go anywhcrc, or iL gocs inLo Lhc worlds psychic maclsLrom.
FiLhcr way Lhis isnL commcrcc, iLs powcr.
Greed: whcn yourc dccnding your hoard, your grccd makcs you
unsLoppablc. Bcing in Lhc prcscncc o your hoard counLs as 2-armor i
your hoard is undcr aLLack. (I somconcs jusL Lrying Lo kill you and iL
happcns Lo bc around your hoard, noL so much.)
Appraising eye: whcn you rcad a siLuaLion, on a hiL, in addiLion Lo your
oLhcr qucsLions, you may ask Lhis:
Whats the most beautiful, the rarest, or the most valuable thing here?
Whcn you rcad a pcrson, on a hiL, in addiLion Lo your oLhcr qucsLions, you
may ask Lhis:
Whats the best thing your character owns, or the best thing your characters carrying?
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
HOARDER SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING A HOARDER
To crcaLc your hoardcr, choosc namc, look, sLaLs, movcs, hoard, and Hx.
NAME
Smaug, Napolcon, Winona, Morgan Chasc,
Boa, Dunbar, Rockccllcr, Wcmblcy, Philo,
Cungc, Zuck, Hov, Ycczy, 1akc, Billy Bcau.
LOOK
Man, woman, Lransgrcssing, or
obscurcd.
Iuxc scroungc wcar, dccaying
scroungc wcar, armorcd
scroungc wcar, or scxy scroungc
wcar.
SoL acc, hollow acc, cagcr
acc, old acc, or scarrcd acc.
Hungry cycs, grccn cycs,
calculaLing cycs, widc cycs, or
ncrvous cycs.
FmaciaLcd body, pudgy body,
sLringy body, hugc body, or
slinky body.
STATS
Choosc onc scL:
Cool-1 Hard-1 HoL=0 Sharp+2 Wcird+2
Cool=0 Hard+1 HoL=0 Sharp=0 Wcird+2
Cool-1 Hard=0 HoL+1 Sharp+1 Wcird+2
Cool+1 Hard-2 HoL+1 Sharp+1 Wcird+2
MOVES
You gcL all Lhc basic movcs. You gcL 2
hoardcr movcs.
IMPROVEMENT
Whcncvcr you roll a highlighLcd
sLaL, and whcncvcr you rcscL
your Hx wiLh somconc, mark
an cxpcricncc circlc. Whcn
you mark Lhc 5Lh, improvc and
crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
__ gcL +1wcird (max wcird+8)
__ gcL +1sharp (max sharp+8)
__ gcL +1sharp (max sharp+8)
__ gcL +1cool (max cool+2)
__ gcL +1hoL (max hoL+2)
__ gcL a ncw hoardcr movc
__ gcL a ncw hoardcr movc
__ add an opLion Lo your hoard
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc scx,
usc acquisitive eye as Lhough your
parLncr wcrc an objccL and youd rollcd a
10+, cvcn i you donL havc Lhc movc.
You can gcL barLcr rom your hoard, so
no nccd Lo worry abouL carning iL.
1-barLcr will covcr a monLhs living
cxpcnscs, i your LasLcs arcnL Loo grand.
As a onc-Limc cxpcndiLurc, and vcry
subjccL Lo availabiliLy, 1-barLcr mighL
counL or: a night in high luxury &
company; the material costs of resuscitation
by an angel; repair of a piece of hi-tech
gear by a savvyhead; a years tribute to a
warlord; a months maintenance and repairs
for a hi-performance vehicle well-used;
bribes, fees and gifts sufcient to get you
into almost anyones presence.
For bcLLcr sLuh, you should cxpccL Lo
makc parLicular arrangcmcnLs. You canL
jusL wandcr around Lhc commons o
somc hardhold wiLh oddmcnLs ajanglc
and cxpccL Lo nd hi-Lcch or luxc
cLcrnal.
BARTER
HOLD
HX
Fvcryonc inLroduccs Lhcir characLcrs by
namc, look and ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your Lurn:
Do you brag abouL your hoard or do you
kccp iL sccrcL' I Lhc ormcr, do so, and aL
Lhc cnd Lcll cvcryonc Hx+1. I Lhc laLLcr,
dcny LhaL yourc kccping anyLhing sccrcL,
and Lcll cvcryonc Hx+1. (Ycs, Lcll Lhcm
Hx+1 ciLhcr way.)
On Lhc oLhcrs Lurns:
For cach characLcr, judgc Lhcm rich or
poor in Lcrms scL by Lhc qualiLics and
subsLancc o your hoard. I you judgc
Lhcm rich, whaLcvcr numbcr Lhcy Lcll
you, givc iL +1 and wriLc iL ncxL Lo Lhc
characLcrs namc. I you judgc Lhcm poor,
whaLcvcr numbcr Lhcy Lcll you, givc iL -1
and wriLc iL ncxL Lo Lhc characLcrs namc.
AL Lhc cnd, nd Lhc characLcr wiLh Lhc
highcsL Hx on your shccL. Ask LhaL playcr
which o your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will havc you
highlighL a sccond sLaL Loo.
OTHER MOVES
APOCALY
PSE
WORL
D
THE
2k+12 D. Vincent Baker
www.apocalypse-world.com
Introducing
THE MACALUSO
Whcn Lhc apocalypsc camc, iL did noL comc as Lhcy cxpccLcd iL. Oh, Lhcy
cxpccLcd Lhcir world Lo brcak down carcd iL would, dcnicd iL would,
planncd or iL, planncd againsL iL, whaLcvcr. BuL Lhcy lookcd aL Lhcir uLurc
and Lhcy could only scc Lhcir own monsLcrs. Tcy couldnL scc, couldnL
cvcn gucss, Lhc crcaLurcs LhaL would comc LhaL wcrc noL Lhcm.
a character playbook for
NAME & LOOK CIRCUMSTANCES
Icc-On, Billy, Mox, or Bismark.
Man, woman, or ambiguous.
SlighL, long-haircd, smoky-cycd,
arrcsLing, LaLLocd, disgurcd,
angular, cncrgcLic, aL, calm-cycd,
sLocky, and/or sharp-caLurcd.
highlighL
NAME & LOOK CIRCUMSTANCES
Silk, Frans, Azaz, Rolball, or 1anis.
Man, woman, or conccalcd.
Old, picrccd, willowy, goldcn-cycd,
barrcl-chcsLcd, ampuLaLcd, bcardcd,
lush-mouLhcd, claboraLcly-coihcd,
Liny, aL, and/or muscular.
highlighL
NAME & LOOK CIRCUMSTANCES
PasL, Cass, DuLch, Fcho, or Bow.
Man or Lransgrcssing.
Hulking, shavcn, crookcd-builL,
dcad-palc, slighL, hcavy-bcardcd,
onc-cycd, handsomc, smirking, vasL,
mashcd-accd, dappcr, and/or Lall.
HOT HARD
highlighL
Choosc 8:
Im in s crcw/culL/gang.*
I havc a broLhcr, 1inLc, whos also a
uckin badass.
I havc a shoLgun (8-harm closc
mcssy) and imprcssivc body armor
(2-armor).
I havc a gig doing violcncc or pay,
worLh 1-barLcr cvcry couplc wccks.
I havc a orLicd liLLlc doublc-room I
call homc. +1armor in dccnsc.
I havc oddmcnLs worLh 2-barLcr.
*Frcc i a PCs, wiLh playcr approval.
NAME & LOOK CIRCUMSTANCES
highlighL
M
A
C
A
L
U
S
O
SHARP HARD
SHARP COOL
Choosc 8:
Im in s crcw/culL/gang.*
Ivc goL somcLhing big on .*
I havc rcc passagc Lhrough s
holdings, no qucsLions askcd.*
I havc a smg (2-harm closc arca loud)
and ashion worLh 1-armor.
I havc a gig kccping and holding onLo
valuablcs or , worLh 1-barLcr
cvcry monLh or so.
Im onc o Lhc cw who makc my homc
in Lhc uppcr rooms.
I havc oddmcnLs worLh 2-barLcr.
*Frcc i a PCs, wiLh playcr approval.
Choosc 8:
Im in s crcw/culL/gang.*
I havc a hunLing ric wiLh a good
sighL (8-harm ar loud rcload).
I havc a spikc-sLuddcd bascball baL
(8-harm hand mcssy) and crudc body
armor (2-armor).
I havc a LcmpcsLuous, dcvoLcd,
Lough, bcauLiul liLLlc amily: Asso,
Ki Yin, Quick, IimcsLcr, and mc.
I makc my housc down in Lhc mazc.
I havc oddmcnLs worLh 2-barLcr.
*Frcc i a PCs, wiLh playcr approval.
NAME & LOOK CIRCUMSTANCES
highlighL
Woodward, Murray, Cams, or 1asLor.
Woman, Lransgrcssing, or conccalcd.
Scarrcd, brokcn-bodicd, powcrul,
curvaccous, arisLocraLic, slcndcr,
ropc-vcincd, vclvcL-skinncd, gray,
rangy, and/or blunL-accd.
Choosc 8:
Im in s crcw/culL/gang.*
Ivc goL somcLhing big on .*
I havc rcc passagc Lhrough s
holdings, no qucsLions askcd.*
I havc a smg (2-harm closc arca loud)
and ashion worLh 1-armor.
I havc a gig kccping and holding onLo
valuablcs or , worLh 1-barLcr
cvcry monLh or so.
Im onc o Lhc cw who makc my homc
in Lhc uppcr rooms.
I havc oddmcnLs worLh 2-barLcr.
*Frcc i a PCs, wiLh playcr approval. SHARP COOL
MACALUSO MOVES
Luck: aL Lhc bcginning o Lhc scssion, roll+wcird. On a hiL, givc +1
Lo cvcryonc clsc making a bcginning-o-scssion movc. On a 10+, mark
cxpcricncc or cach oLhcrs bcginning-o-scssion movc LhaL also hiLs wiLh
a 10+. On a miss, givc -2 Lo cvcryonc clsc making a bcginning-o-scssion
movc.
Martyr: whcn you Lakc a blow or anoLhcr playcrs characLcr, mark
cxpcricncc. Whcn anyonc o your sccrcL socicLy dics, mark cxpcricncc.
Broad inuence: add a pcrson Lo your sccrcL socicLy.
Sustaining inuence: Whcn anyonc o your sccrcL socicLy dics, crasc
Lhcir inormaLion rom your playbook and crcaLc a ncw pcrson Lo rcplacc
Lhcm. Usc Lhc samc sccrcL socicLy scgmcnL or an unuscd onc.
Fingertips throughout: whcn 8 or morc o your sccrcL socicLy convcnc
and acL LogcLhcr, you can cxpand your rcach Lhrough Lhc worlds psychic
maclsLrom. +Augury.
Shared eyes: whcn you rcad a siLuaLion, roll+wcird insLcad o roll+sharp.
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
HX
help or interfere; session end
Whcn you and anoLhcr characLcr havc
scx, choosc 1:
Your psychc xcs upon Lhcirs. NcxL
Limc Lhcy improvc, mark cxpcricncc.
Ask Lhcm any 8 qucsLions you wanL.
Tcy musL answcr honcsLly.
Tcy may usc you or augury. You roll
and Lhcy makc all Lhc dccisions.
MACALUSO SPECIAL
CREATING THE MACALUSO
As Lhc Macaluso, you arc a psychc in somc way naLivc Lo Lhc worlds psychic
maclsLrom. You livc Lhcrc, iL is Lhc mcdium o your lic Lhc way LhaL Lhc
carLh and air arc Lhc mcdium o oLhcrs. Howcvcr, you arc also cmbodicd in
Lhis world, in Lhc orm o scvcral oLhcrwisc apparcnL human bcings. You all
sccm Lo livc and acL and movc indcpcndcnLly, buL iLs an illusion. Yourc onc
crcaLurc, you, sharing cxpcricnccs and LhoughLs and scparaLcd only bodily.
To crcaLc Lhc Macaluso, choosc movcs, sccrcL socicLy, and Hx.
MOVES
You gcL all Lhc basic movcs. You gcL luck,
and choosc 2 morc Macaluso movcs.
SECRET SOCIETY
By dcaulL, you consisL o 8 pcoplc, callcd
your sccrcL socicLy (misnomcr Lhough
iL is). I you choosc Lhc movc broad
inuence, add a 4
Lh
.
Whcn you acL, you acL as onc o your
sccrcL socicLy, in LhaL oncs body. For
all pracLical purposcs you, your MC,
and your cllow playcrs can LrcaL your
sccrcL socicLy all as ull and scparaLc
characLcrs, wiLh Lhcsc cxccpLions:
You all sharc all o your movcs.
You all sharc Hx, cxpcricncc, and
advanccmcnL.
You cach Lakc harm as NPCs would, as
lisLcd, noL on a PCs harm counLdown.
You arc individually ragilc.
You canL havc scx wiLh yourscl.
Whcn you roll+a sLaL, Lhc body yourc
acLing as may givc you +2 or -1.
OLhcrwisc, roll your sLaL as usual (by
dcaulL, +2 or wcird and +0 or all
oLhcrs).
To crcaLc onc o your sccrcL socicLy,
choosc onc o Lhc availablc scgmcnLs,
and choosc namc, looks (sclccLing all
LhaL apply), and circumsLanccs.
During iniLial characLcr crcaLion, donL
choosc Lhc blank scgmcnL. Whcn you add
somconc ncw Lo your sccrcL socicLy, you
can choosc Lo usc iL Lo crcaLc somconc Lo
L Lhc currcnL circumsLanccs o play.
For your +2 and -1 sLaLs, choosc Cool,
Hard, HoL, or Sharp, noL Wcird. Tc body
yourc acLing in docsnL dcLcrminc how
Wcird you arc.
HX
Fvcryonc inLroduccs Lhcir
characLcrs by namc, look and
ouLlook. On your Lurn, inLroducc
cach o your sccrcL socicLy.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your
Lurn, Lcll cvcryonc Hx-1. Fvcn i
Lhcy know you, Lhcy donL know
all o you.
On Lhc oLhcrs Lurns, whaLcvcr
numbcr Lhcy Lcll you, givc iL
+1 and wriLc iL ncxL Lo Lhcir
characLcrs namc. You havc Lhc
bcncL o mulLiplc poinLs o vicw.
AL Lhc cnd, nd Lhc characLcr
wiLh Lhc highcsL Hx on your
shccL. Ask LhaL playcr which onc
o your sccrcL socicLy is mosL
inLcrcsLing, and highlighL iL.
InsLcad o gcLLing highlighLcd
sLaLs, you gcL onc o yoursclvcs
highlighLcd.
Whcn cvcryonc clsc changcs
highlighLcd sLaLs, you changc
highlighLcd sclvcs. Again, ask Lhc
playcr whosc characLcr has Lhc
highcsL Hx on your shccL which
o you Lo highlighL.
IMPROVEMENT
Whcncvcr you roll whcn yourc
acLing as Lhc highlighLcd onc o
your sccrcL socicLy, and whcncvcr
you rcscL your Hx wiLh somconc,
mark an cxpcricncc circlc. Whcn
you mark Lhc 5
Lh
, improvc and
crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
THE MACALUSO
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
__ gcL +1wcird (max wcird+8)
__ add somonc Lo your sccrcL socicLy
__ add somonc Lo your sccrcL socicLy
__ gcL a ncw Macaluso movc
__ gcL a ncw Macaluso movc
__ gcL a car (dcLail)
__ gcL 2 picccs o braincr gcar
__ gcL ollowcrs (dcLail) and fortunes
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
HARM
1-harm: cosmcLic damagc,
concussion, pain, car.
2-harm: wounds,
unconsciousncss, bad pain,
brokcn boncs, shock.
3-harm: Tcrriblc wounds,
shock, likcly aLal.
4-harm: Manglcd and ruincd,
usually immcdiaLcly aLal.
5-harm and more: aLal and
bodily dcsLrucLivc.
NAME & LOOK CIRCUMSTANCES
DysLarL, Sarc, Flba, Olivc, or 1aim.
Man, woman, or Lransgrcssing.
CompacL, long-lcggcd, mild-cycd,
ncrvous, uLLcrly bald, scvcrc-accd,
quick-cycd, bcauLiul, Lhick-bodicd,
liLhc, ush-accd, and/or Lowcring.
highlighL
SECRET SOCIETY
By default: Your sccrcL socicLy consisLs o 8 individuals.
You arc cach inLcgraLcd inLo Lhc surrounding populaLion,
noL by dcaulL disLincLivc or rcmarkablc. Your individual
homcs, mcans, and livclihoods arc Lypical or Lhis placc. I
you pool your rcc jinglc, iLll amounL Lo 2-barLcr.
Choosc 8:
Im in s crcw/culL/gang.*
I havc acccss Lo s living
spacc.*
I havc wickcd knivcs (2-harm hand)
and ashion worLh 1-armor.
I havc a disLincLivc prcscncc in
Lhc local populaLion, I command
aLLcnLion whcn I comc inLo a room.
My rooms arc abovc Lhc auLoshop.
I havc a bikc (you dcLail).
I havc oddmcnLs worLh 2-barLcr.
*Frcc i a PCs, wiLh playcr approval.
SHARP COOL
PEOPLE
OTHER MOVES & CRAP
Your csLablishmcnL caLurcs onc main aLLracLion supporLcd by 2 sidc
aLLracLions (likc a bar caLurcs drinks, supporLcd by music and casy ood).
Choosc onc Lo bc your main acL and 2 or lubc:
luxury food music fashion lots of food sex
spectacle easy food games art drinks
cofee drugs scene (see and be)
For your csLablishmcnLs aLmosphcrc, choosc 8 undcrlinc 8 or 4: bustle,
intimacy, smoke, shadows, perfume, slime, velvet, fantasy, brass, lights, acoustics,
anonymity, meat, eavesdropping, blood, intrigue, violence, nostalgia, spice, quiet,
luxury, nudity, restraint, forgetting, pain, kink, candy, protection, grime, noise,
dancing, chill, masks, fresh fruit, a cage.
Your rcgulars includc Lhcsc 5 NPCs (aL lcasL): Iamprcy, Ba, Camo, ToyoLa
and IiLs.
Who is your best regular?
Whos your worst regular?
Tcsc 8 NPCs (aL lcasL) havc an inLcrcsL in your csLablishmcnL: Bccn,
Rolball, Cams.
Who wants in on it?
Who do you owe for it?
Who wants it gone?
For sccuriLy, choosc Lhis:
a rcal gang (8-harm gang small 1-armor)
Or clsc choosc 2 o Lhcsc:
a convcnicnL shoLgun (8-harm closc rcload mcssy)
a bounccr who knows his biz (2-harm 1-armor)
plywood 8 chickcnwirc (1-armor)
sccrccy, passwords, codcs 8 signals, inviLcs-only, vouching, cLc.
cvcrybodys packing: your casL 8 crcw arc a gang (2-harm gang small
0-armor)
a warrcn o dcad-cnds, hidcaways 8 bolLholcs
no xcd locaLion, always ncw vcnucs
ESTABLISHMENT
CAST& CREW
Your casL 8 crcw can consisL cnLircly o Lhc
oLhcr playcrs characLcrs, wiLh Lhcir agrccmcnL,
or cnLircly o NPCs, or any mix. I iL includcs
any NPCs, skcLch Lhcm ouL namcs and 1-linc
dcscripLions wiLh Lhc MC. Makc surc Lhcy
suiL your csLablishmcnLs sccnc.
APOCALY
PSE
WORL
D
2k+10 D. Vincent Baker
www.apocalypse-world.com
Introducing
THE MAESTRO D
In Lhc goldcn agc o lcgcnd, Lhcrc was Lhis guy namcd MacsLro. Hc was
known or drcssing up rcal dap and whcvcr hc wcnL, Lhc pcoplc had much
luxc Lunc. Tcrc was Lhis oLhcr guy namcd MaiLrc d. Hc was known or
drcssing up rcal dap and whcvcr hc wcnL, Lhc pcoplc had all Lhc ood Lhcy
could caL and Lhc ancicsL o iL.
Hcrc in Apocalypsc World, Lhosc Lwo guys arc dcad. Tcy dicd and Lhc aL
sizzlcd oh Lhcm, Lhcy dicd samc as much-luxc-Lunc and all-you-can-caL. Tc
macsLro d now, hc canL givc you whaL Lhosc guys uscd Lo could, buL uck iL,
maybc hc can nd you a liLLlc somcLhin somcLhin Lo Lakc oh Lhc cdgc.
ADDITIONAL RULES
USING A GANG AS A WEAPON
Whcn a characLcr makcs an aggrcssivc movc using hcr gang as a wcapon, hcr
gang inicLs and suhcrs harm, shc docsnL. A gang inicLs and suhcrs harm
according Lo iLs own and iLs cncmys sizcs, wcapons, and armor.
GANGS & HARM
I Lhcrcs a sizc mismaLch bcLwccn gangs, cach sLcp Lhc aLLackcr is biggcr
adds +1harm, and cach sLcp Lhc aLLackcr is smallcr knocks oh -1harm.
Whcn a gang suhcrs
1-harm: a cw injurics, onc or Lwo scrious, no aLaliLics.
2-harm: many injurics, scvcral scrious, a couplc o aLaliLics.
8-harm: widcsprcad injurics, many scrious, scvcral aLaliLics.
4-harm: widcsprcad scrious injurics, many aLaliLics.
5-harm and morc: widcsprcad aLaliLics, cw survivors.
few survivors
many fatalities
injuries, some serious
many injuries, some fatalities
serious injuries, fatalities
12
3
6
9
countdown
WiLh a sLrong, prcscnL lcadcr, a gang will hold LogcLhcr i iL suhcrs up Lo
4-harm. I Lhc lcadcr is wcak or abscnL, iLll hold LogcLhcr i iL suhcrs up Lo
8-harm. I Lhc lcadcr is boLh wcak and abscnL, iLll hold LogcLhcr i iL suhcrs
1- or 2-harm. I iL has no lcadcr, iLll hold LogcLhcr i iL suhcrs 1-harm, buL no
morc.
a character playbook for
TH
E
MAESTR
O D
I
GEAR & BARTER
MAESTRO D
I
MOVES
You call this hot? whcn you do somcLhing undcr rc, roll+hoL insLcad o
roll+cool.
A devil with a blade: whcn you usc a bladc Lo go aggro or scizc somcLhing
by orcc, roll+hoL insLcad o roll+hard.
Fingers in every pie: puL ouL Lhc word LhaL you wanL a Lhing could
bc a pcrson, could bc somcLhin somcLhin, could cvcn bc jusL a Lhing and
roll+hoL. On a 10+, iL shows up in your csLablishmcnL or you, likc magic. On
a 7-0, wcll, your pcoplc makc an chorL and cvcrybody wanLs Lo plcasc you
and closc is closc, righL' On a miss, iL shows up in your csLablishmcnL or
you wiLh sLrings wickcd aLLachcd.
Everybody eats, even that guy: whcn you wanL Lo know somcLhing
abouL somconc imporLanL (your call), roll+hoL. On a hiL, you can ask Lhc MC
qucsLions. On a 10+, ask 8. On a 7-0, ask 1:
how are they doing? whats up with them?
what or who do they love best?
who do they know, like and/or trust?
when next should I expect to see them?
how could I get to them, physically or emotionally?
Just give me a motive: namc somcbody who mighL conccivably caL,
drink, or oLhcrwisc ingcsL somcLhing youvc Louchcd. I iLs an NPC,
roll+hard, a PC, roll+Hx. On a 10+, Lhcy do, and suhcr 4-harm (ap) somcLimc
during Lhc ncxL 24 hours. On a 7-0, iLs 2-harm (ap). On a miss, somc scvcral
pcoplc o Lhc MCs choicc, maybc including your guy maybc noL, gcL iL, and
all suhcr 8-harm (ap).
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
MAESTRO D
I
SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING A MAESTRO D
I
To crcaLc your macsLro d, choosc namc, look, sLaLs, movcs, csLablishmcnL,
gcar, and Hx. Choosc in any ordcr you likc.
NAME
Cookic, Silvcr, Smoky, Slops, Chic, Rosc,
Anglcr, Chairman, Cravc, Sahron, Iic.
Ycn, Fmmy, 1ulia, 1ackbird, Francois, Fsco,
Boiardi, Mari, Nan, Rachc, Propcr, Fall.
LOOK
Man, woman, ambiguous,
Lransgrcssing.
Casual wcar, display wcar,
vinLagc wcar, buLchcr wcar,
cLish wcar, display wcar,
immaculaLc whiLcs.
Pinchcd acc, boyish acc,
prcLLy acc, cxprcssivc acc, ull
acc, LaLLoocd acc, porcclain
acc, or scarrcd acc.
Cool cycs, brighL cycs,
inquisiLivc cycs, rank cycs,
mischicvous cycs, or onc cyc.
FaL body, rcsLlcss body, sLubby
body, curvy body, unusual body,
or lcan body.
Flcxiblc hands, quick hands,
prccisc hands, ncrvous hands,
sausagc ngcrs, scarrcd hands,
or playul hands.
STATS
Choosc onc scL:
Cool+1 Hard-1 HoL+2 Sharp=0 Wcird+1
Cool=0 Hard+1 HoL+2 Sharp+1 Wcird-1
Cool-1 Hard+2 HoL+2 Sharp=0 Wcird-1
Cool=0 Hard=0 HoL+2 Sharp+1 Wcird=0
MOVES
You gcL all Lhc basic movcs. Choosc 2
macsLro d movcs.
HX
Fvcryonc inLroduccs Lhcir characLcrs by
namc, look and ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your Lurn:
Choosc Lhc characLcr you nd Lhc mosL
aLLracLivc, Lcll LhaL playcr Hx+2.
Tcll cvcryonc clsc Hx+1.
On Lhc oLhcrs Lurns:
Choosc your avoriLc characLcr, ignorc
Lhc numbcr LhaL playcr Lclls you and
wriLc Hx+8 insLcad.
Fvcryonc clsc, whaLcvcr numbcr Lhcy Lcll
you, givc iL +1.
AL Lhc cnd, nd Lhc characLcr wiLh Lhc
highcsL Hx on your shccL. Ask LhaL playcr
which o your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will havc you
highlighL a sccond sLaL Loo.
IMPROVEMENT
Whcncvcr you roll a
highlighLcd sLaL, and whcncvcr
you rcscL your Hx wiLh
somconc, mark an cxpcricncc
circlc. Whcn you mark Lhc 5Lh,
improvc and crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
GEAR
You gcL:
a wickcd bladc, likc a kiLchcn
knic or 12 razor-sharp
scissors (2-harm hand)
oddmcnLs worLh 1-barLcr
ashion suiLablc Lo your look,
including aL your opLion a
piccc worLh 1-armor (you
dcLail)
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
__ gcL +1hoL (max hoL+8)
__ gcL +1cool (max cool+2)
__ gcL +1hard (max hard+2)
__ gcL +1wcird (max wcird+2)
__ gcL a ncw macsLro d movc
__ gcL a ncw macsLro d movc
__ add a sccuriLy Lo your csLablishmcnL
__ rcsolvc somcbodys inLcrcsL in your
csLablishmcnL
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you hook anoLhcr characLcr up wiLh
scx, wiLh ood, wiLh somcLhin somcLhin,
whaLcvcr iL counLs as having scx wiLh
Lhcm.
OTHER MOVES
BARTER
1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand.
1-barLcr will also covcr your casL 8 crcws cuL o a spccLacular cvcnL or Lwo.
As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availablilLy, 1-barLcr mighL
counL or: a night in high luxury and company; any weapon, gear or fashion not
valuable or hi-tech; the material costs of a crash resuscitation by an angel; a weeks
hire of the protective companionship of a battlebabe or gunlugger; repair of a piece
of hitech gear by a savvyhead; a years tribute to a warlord; a months maintenance
and repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient
to get you into almost anyones presence.
For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You
canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs
ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal.
APOCALY
PSE
WORL
D
M
A
RM
O
T
T
HE

2k+11 Ben Lehman
& D. Vincent Baker
www.apocalypse-world.com
Introducing
THE MARMOT
Onc Lhing LhaL hasnL changcd sincc Lhc apocalypsc: pcoplc do bad Lhings
Lo cach oLhcr and cxpccL Lo gcL away wiLh iL. I Lhcrcs any marmoL who
can unLanglc Lhc sccrcLs, Lhc lics, and Lhc pain Lo nd somc jusLicc in Lhis
lLhy, lLhy world, iLs you.
a limited edition character playbook for
BARTER
1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand.
As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL
counL or: a night in high luxury & company; the material costs of a crash
resuscitation by an angel; a weeks hire of the protective companionship of a
battlebabe or gunlugger; a years tribute to a warlord; a months maintenance and
repairs for a hi-performance vehicle well-used; bribes, fees and gifts sufcient to
get you into almost anyones presence; one square meal each for around 30 people;
a typical familys entire food store.
For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You
canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs
ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal.
GEAR & BARTER
ADDITIONAL RULES
MOONLIGHTING & GIGS
Moonlighting: you gcL 2-juggling. Whcncvcr Lhcrcs a sLrcLch o downLimc
in play, or bcLwccn scssions, choosc a numbcr o your gigs Lo work. Choosc
no morc Lhan your juggling. Roll+cool. On a 10+, you gcL proL rom all
Lhc gigs you chosc. On a 70, you gcL proL rom aL lcasL 1, i you chosc
morc, you gcL caLasLrophc rom 1 and proL rom Lhc rcsL. On a miss,
caLasLrophc all around. Tc gigs you arcnL working givc you nciLhcr proL
nor caLasLrophc. Whcncvcr you gcL a ncw gig, you also gcL +1juggling.
Paying gigs on screen:
EG foraging, investigating
ProL: Lhc MC can choosc whcLhcr Lo comc in on Lhc cnd o Lhc succcssul
gig, or lcL Lhc wholc gig happcn in summary, oh-scrccn.
CaLasLrophc: Lhc MC can comc in on Lhc momcnL whcn Lhc gig gocs souLh,
or you can summarizc Lhc gig going souLh and comc in on Lhc aLcrmaLh.
Obligation gigs on screen:
ProL: Lhc MC can choosc whcLhcr Lo comc in on Lhc cnd o your
accomplishing iL, or lcL iL pass wiLhouL much rcmark.
CaLasLrophc: Lhc MC should comc in on Lhc momcnL whcn iL gocs souLh, as
a rulc.
Unworkcd: an unworkcd obligaLion is an opporLuniLy or Lhc MC.
Obligation gigs:
Avoiding somconc (you kccp wcll clcar / Lhcy caLch you in a bad spoL)
Paying dcbLs (you kccp up wiLh Lhcm / Lhcy comc duc)
Rcvcngc (you vicLimizc somconc / Lhcy humilaLc you)
ProLccLing somconc (noLhing bad happcns Lo Lhcm / Lhcyrc gonc)
Pursuing luxury (bcauLy in your lic / you wind up in a bad spoL)
MainLaining your honor (youkccpyour wordandyour namc / youcrossalinc)
Sccking answcrs (you gcL a cluc / you chasc a rcd hcrring)
IMPORTANT NOTE
Tis playbook makcs somc assumpLions abouL Lhc dcnizcns and
cnvironmcnL o Apocalypsc World LhaL may noL oLhcrwisc hold.
If this playbook is not in play, do not consider any of its ideas binding.
CLUES
OTHER MOVES
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
MARMOT MOVES
Fat reserves: you sLarL wiLh 0-aL rcscrvcs. Whcn you rcgard a cachc or sLorc
o ood, ask Lhc MC how many barLcr iLs worLh, shcll Lcll you. Whcn you gorgc
yourscl on nuLs, bcrrics and chccLos, roll+Lhc barLcr valuc o Lhc ood you consumc.
On a 10+, choosc 2. On a 70, choosc 1:
You get 1-fat reserves.
You dont immediately take a nap.
You dont get in trouble for eating all the food.
On a miss, choosc 1 anyway, buL Lakc (1-harm ap
loud sLinky) Loday, and (1-harm ap loud sLinky) again
Lomorrow, or ood poisoning.
Hibernation: whcn you hibcrnaLc, spcnd all your aL rcscrvcs and roll+aL
rcscrvcs spcnL. On a 10+, Lhc MC chooscs 8. On a 70, Lhc MC chooscs 2:
You maintain some fat reserves after all. Keep 1-fat reserves.
No NPCs fuck with your shit.
You have strange dreams. Open your brain to the worlds psychic maelstrom, but
roll+weird+fat reserves spent(!).
Your subconscious grapples with your experiences. Mark experience.
Your subconscious pieces things together. Get 1-clue.
On a miss, Lhc MC chooscs 1 anyway, buL you wakc up ravcnous. Takc -1ongoing unLil
you gorgc yourscl.
Whcn you miss a scssion, you auLomaLically hibcrnaLc. Tc MC rolls or you.
Dashiell Hammet got nothing: whcn you Lakc harm, makc Lhis movc
insLcad o making Lhc normal harm movc. Roll+harm Lakcn. On a 10+, choosc 2. On
a 70, choosc 1:
Its not so bad. Take -1harm.
Someone present lets slip 1-clue.
Take +1forward against your attacker.
TrcaL a miss on Lhis movc as a 70 hiL on Lhc normal harm movc.
On it: you gcL moonlighting and 2 gigs: oraging (1-aL rcscrvcs / sLarving) and
invcsLigaLing (1-cluc / in Loo dccp). You can add 1-juggling and an obligaLion gig i
you likc.
Rock bottom: whcn you indulgc in vicc, roll+cool. On a 10+, Lhc choosc 8. On a
70, choosc 2:
You get 1-fat reserves.
Someone present lets slip 1-clue.
You dont wake up in a difcult sitch.
You dont sufer the afterefects (-1ongoing for the entire next day).
On a miss, hcll, choosc 1 anyway.
Nose for murder: whcn you snih ouL a cluc or ollow a lcad, roll+sharp. On a
10+, Lhc MC chooscs 1:
An accomplice or witness confesses their guilty conscience to you.
e guilty party confesses to you or attacks you.
Choose 2 from the 79 list below.
On a 70, Lhc MC chooscs 1:
You uncover the next clue. Get 1-clue.
Someone threatens you or acts guilty.
Someone leaves you a message or asks to talk with you in private.
Someone ofers you a bribe worth 1-barter.
On a miss, you gcL noLhing buL Lhc aLLcnLion o bad pcoplc.
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
__ gcL +1cool (max cool+8)
__ gcL +1sharp (max sharp+8)
__ gcL +1wcird (max wcird+2)
__ gcL +1hard (max hard+2)
__ gcL a ncw marmoL movc
__ gcL a ncw marmoL movc
__ gcL a ncw marmoL movc
__ gcL a car (dcLail) and a no shit driver
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc scx,
you boLh Lakc -1orward or shamc, unlcss
Lhcyrc also a marmoL or iLs Lruc lovc.
I you and anoLhcr characLcr havc scx,
roll+currcnL aL rcscrvcs. On a hiL, yourc
prcgs. On a 10+, wiLh a liLLcr o 46. On a
70, wiLh a liLLcr o 18.
I Lhcy also havc aL rcscrvcs, Lhcy mighL gcL
prcgs Loo, on Lhc samc Lcrms.
MarmoL gcsLaLion is 45 wccks.
MARMOT SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING A MARMOT
To crcaLc your marmoL, choosc namc, look, sLaLs, movcs, gcar, clucs, and Hx.
NAME
MarmoL DcLccLivc, Handlcbar Raccoon,
MisLcr Tigcr PanLs, Dinosaur Boomcrang,
Whalc McDoh, BroombaL ZoombaL,
ChccscgaLor, Bandolicr Bcavcr,
Noahs Shark, KcmiL Lhc Hog,
Dancing Iamprcy, Porcupinc Tarmac.
LOOK
Conccalcd gcndcr.
HcalLhy ur, ruous ur, lush ur,
mangy ur, hoary ur, combovcr.
Bcady black cycs, hoodcd cycs,
blcary bloodshoL cycs, rabid cycs.
Paunchy body, slcck body, muscly
body, scrawny body, obcsc body. STATS
Choosc onc scL:
Cool+2 Hard-1 HoL-1 Sharp+2 Wcird=0
Cool+2 Hard=0 HoL-1 Sharp+1 Wcird+1
Cool+1 Hard-1 HoL=0 Sharp+2 Wcird+1
Cool+1 Hard+1 HoL-1 Sharp+2 Wcird=0
MOVES
You gcL all Lhc basic movcs. You gcL fat
reserves and hibernation, and Lhcn
choosc onc morc marmoL movc.
GEAR
You gcL:
a .88 spccial (2-harm closc loud rcload)
a noLcbook 8 sLubby pcncil
a Liny ask
CLUES
You sLarL wiLh 8-clucs. AL Lhc bcginning
o play, ask Lhc MC Lo Lcll you whaL Lhcy
arc.
HX
Fvcryonc inLroduccs Lhcir
characLcrs by namc, look and
ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your
Lurn:
Tcll cvcryonc Hx-1. You arcnL
cxacLly casy Lo rcad. Or cvcn
noLicc rcally.
On Lhc oLhcrs Lurns:
For cach oLhcr characLcr, dccidc
whcLhcr Lhcy sccm suspicious
Lo you, or donL.
I Lhcy sccm suspicious Lo you,
whaLcvcr numbcr Lhcy Lcll you,
givc iL +1 and wriLc iL ncxL Lo
Lhcir namc.
I Lhcy donL sccm suspicious Lo
you, whaLcvcr numbcr Lhcy Lcll
you, givc iL -1 and wriLc iL ncxL
Lo Lhcir namc.
AL Lhc cnd, nd Lhc characLcr
wiLh Lhc highcsL Hx on your
shccL. Ask LhaL playcr which o
your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will
havc you highlighL a sccond sLaL
Loo.
FAT RESERVES
IMPROVEMENT
Whcncvcr you roll a highlighLcd sLaL,
and whcncvcr you rcscL your Hx wiLh
somconc, mark an cxpcricncc circlc.
Whcn you mark Lhc 5Lh, improvc and
crasc.
Fach Limc you improvc, choosc onc o Lhc
opLions. Chcck iL oh, you canL choosc iL
again.
TH
E
QU
A
RA
NTI
NE
As Lhings sLand aL Lhc bcginning o play, anyonc rclcascd rom sLasis suhcrs
boLh 2-harm arca ap and -harm.
You cmcrgcd rom sLasis (choosc 1): a cw days ago, a cw wccks ago,
a cw monLhs ago.
Rcmaining in sLasis arc Lhc rcsL o your uniL, plus (choosc 1 or morc):
your ricnds, your collcagucs, your amily, your supcriors.
SLasis has rcmaincd unLouchcd by ouLsidcrs. Why' Choosc 1 or morc:
ILs sccurcly hiddcn. IL has dcadly dccnscs.
Tcyrc in awc or Lcrror o Lhc undying pcoplc wiLhin.
Whcn you cmcrgcd rom sLasis, SpccialisL +tcxsoN, 1trrv r. cmcrgcd
wiLh you. WhaL happcncd Lo hcr' Choosc 1:
Tc worlds psychic maclsLrom inicLcd 2-harm, killing hcr.
Tc worlds psychic maclsLrom inicLcd -harm, shaLLcring hcr saniLy.
Tc worlds psychic maclsLrom inicLcd -harm, and you wcrc orccd Lo
kill hcr in scl-dccnsc.
You donL know. You havcnL sccn or hcard rom hcr.
STASIS
APOCALY
PSE
WORL
D
Introducing
QUARANTINE
ILs possiblc, whcn Lhc Coldcn Agc o Icgcnd cll, LhaL no onc saw iL coming.
ILs possiblc LhaL iL camc upon Lhcm unprcparcd and unsuspccLing. Maybc
Lhcy, likc wc, wcrc simply uckcd.
ILs also possiblc LhaL Lhcy kncw.
ADDITIONAL RULES
-HARM
A pcrson suhcrs -harm rom cxposurc Lo Lhc worlds psychic maclsLrom.
IL mighL bc rsL cxposurc, as in Lhc casc o pcoplc rclcascd rom sLasis, or iL
mighL bc somc subscqucnL unusual cxposurc.
Whcn an NPC suhcrs -harm, Lhc MC crcaLcs hcr as a LhrcaL i ncccssary,
and Lhcn chooscs any or all:
She aggressively pursues her threat impulse. Make moves on her behalf as hard
and as direct as you can.
Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but
gone.
She abruptly changes threat type.
For playcrs characLcrs, whcn you sufer -harm, roll+-harm suhcrcd
(Lypically, roll+1). On a 10+, Lhc MC can choosc 1:
Youre out of action: unconscious, trapped, incoherent or panicked.
Youre out of your own control. You come to yourself again a few seconds later,
having done I-dont-know-what.
Choose 2 from the 79 list below.
On a 70, Lhc MC can choosc 1:
You lose your footing.
You lose your grip on whatever youre holding.
You lose track of someone or something youre attending to.
You miss noticing something important.
You take a single concrete action of the MCs choosing.
On a miss, you kccp iL LogcLhcr and ovcrcomc Lhc -harm wiLh no chccL.
IMPORTANT NOTE
Tis playbook makcs somc assumpLions abouL Lhc apocalypsc and Lhc
hisLory o Apocalypsc World LhaL may noL oLhcrwisc hold. If this playbook
is not in play, do not consider any of its ideas binding.
a limited edition character playbook for
BARTER
You havcnL managcd ycL Lo L yourscl inLo any local barLcr cconomy. I you
nccd somc jinglc, yourc going Lo havc Lo gurc LhaL shiL ouL.
1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand.
As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL
counL or: a night in high luxury & company; any weapon, gear or fashion not
valuable or hi-tech; the material costs of resuscitation by an angel; repair of a
piece of hi-tech gear by a savvyhead; a years tribute to a warlord; a months
maintenance and repairs for a hi-performance vehicle well-used; bribes, fees and
gifts sufcient to get you into almost anyones presence.
For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You
canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs
ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal.
2k+10 D. Vincent Baker
www.apocalypse-world.com
STASIS FACILITIES
Unlocked stasis facilities (choose 1):
Release: you can rclcasc cvcryonc rom sLasis, all aL oncc or onc by onc.
-isolation rig: bring somconc inLo sLasis and you can isolaLc Lhcm rom
Lhc worlds psychic maclsLrom. WiLh a liLLlc rcconguraLion, you can usc
Lhc rig Lo urLhcr manipulaLc Lhc worlds psychic maclsLrom: LrcaL Lhis as
augury, buL roll+sharp insLcad o rolling+wcird.
Medlab: sLasis includcs a workspacc wiLh lic supporL and mcdical
Lcchnology. Bring somconc injurcd inLo iL and you can work on Lhcm likc a
savvyhcad on Lcch (cf ).
Archives: sLasis includcs a workspacc in Lhc orm o iLs rccords and
hisLorical archivcs. Acccss Lhcm and you can gcL Lo Lhc boLLom o Lhc pasL
likc a savvyhcad gcLLing Lo Lhc boLLom o somc Lcch shiL (cf ).
Hi-tech scrounge: you can scavcngc sLasis or iLs sparc parLs. Fach Limc
you do, you gcL 5-barLcr worLh o hi-Lcch crap, Lo dcLail or usc as barLcr,
buL pcrmancnLly scraLch ouL onc sLasis aciliLy. (You can choosc Lhis onc.)
Armory: sLasis includcs 6 assaulL rics (8-harm closc loud auLorc) and 6
suiLs o miliLary body armor (2-armor valuablc hi-Lcch), inLcndcd Lo arm
Lhc rcsL o your uniL. Unlock iLs armory and Lhcyrc yours.
QUARANTINE MOVES
Combat veteran: you gcL +1cool (cool+8).
Disciplined engagement: whcn you inicL harm, you can choosc
Lo inicL any amounL o harm you likc, lcss Lhan or up Lo your harm as
csLablishcd, including s-harm. Dccidc aL Lhc momcnL you inicL Lhc harm,
you nccd noL Lcll anyonc in advancc how much harm you inLcnd Lo inicL.
Leave no one behind: in baLLlc, whcn you hclp somconc whos rolling,
donL roll+Hx. You hclp Lhcm as Lhough youd hiL Lhc roll wiLh a 10+.
Eager to know: whcn you go Lo somconc or advicc, Lhcy musL Lcll you
honcsLly whaL Lhcy Lhink Lhc bcsL coursc is. I you pursuc LhaL coursc, Lakc
+1 Lo any rolls you makc in Lhc pursuiL. I you pursuc LhaL coursc buL donL
accomplish your cnds, you mark cxpcricncc.
Inspiring: whcn anoLhcr playcrs characLcr rolls+Hx Lo hclp you, Lhcy
mark cxpcricncc.
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
QUARANTINE SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING QUARANTINE
To crcaLc your quaranLinc, choosc namc, look, sLaLs, movcs, gcar, pasL,
sLasis, and Hx.
NAME
SpccialisL [its1 Ntrc], [rirs1 Ntrc] [ri].
Maybc cvcryonc calls you QuaranLinc,
Lhough.
LOOK
Man or woman.
AncicnL aLigucs, scroungc
wcar.
Young acc.
Scarcd cycs, shadowcd cycs,
livcly cycs, clcar cycs, sLcady
cycs, losL cycs, cagcr cycs.
ALhlcLic body, sLocky body,
Lhin body, compacL body, rangy
body.
STATS
Choosc onc scL:
Cool+2, Hard+1, HoL=0, Sharp+1, Wcird
Cool+2, Hard=0, HoL+1, Sharp+1, Wcird
Cool+2, Hard-1, HoL=0, Sharp+2, Wcird
Cool+2, Hard+1, HoL+1, Sharp=0, Wcird
HX
Fvcryonc inLroduccs Lhcir characLcrs by
namc, look and ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your Lurn:
Who was Lhc rsL pcrson you mcL on
cmcrging rom sLasis' Tcll LhaL playcr
Hx+2.
Tcll cvcryonc clsc Hx+1.
On Lhc oLhcrs Lurns:
WhaLcvcr numbcr cvcryonc Lclls you,
givc iL -1 and wriLc iL ncxL Lo Lhcir
characLcrs namc. You arc noL rom hcrc
and you do noL undcrsLand.
AL Lhc cnd, nd Lhc characLcr wiLh Lhc
highcsL Hx on your shccL. Ask LhaL playcr
which o your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will havc you
highlighL a sccond sLaL Loo.
IMPROVEMENT
Whcncvcr you roll a highlighLcd
sLaL, and whcncvcr you rcscL
your Hx wiLh somconc, mark
an cxpcricncc circlc. Whcn
you mark Lhc 5Lh, improvc and
crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
MOVES
You gcL all Lhc basic movcs. You
gcL 8 quaranLinc movcs.
GEAR
In addiLion Lo your sLasis, you
gcL:
an assaulL ric (8-harm closc
loud auLorc)
a 0mm sidcarm (2-harm closc
loud)
miliLary body armor (2-armor
valuablc hi-Lcch)
your aLigucs and scroungc,
buL no jinglc
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
__ gcL +1hard (max hard+2)
__ gcL +1sharp (max sharp+2)
__ gcL +1wcird (max wcird+2)
__ unlock a sLasis aciliLy
__ unlock a sLasis aciliLy
__ unlock a sLasis aciliLy
__ gcL ollowcrs (dcLail) and fortunes
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc scx,
roll+sharp. On a hiL, ask Lhcir playcr
qucsLions. On a 10+, ask 2. On a 70, ask 1:
whom do you most miss?
what do you hope for the future?
what makes you feel beautiful? Loved?
who was your rst kiss? Did you like it?
if I asked, would you stay with me?
in what ways are your mind and soul pure?
Tcy may ask you onc in rcLurn.
On a miss, you cach gcL -1Hx wiLh Lhc oLhcr.
OTHER MOVES
HOLD
Whcn you cmcrgcd rom sLasis, Lhc
worlds psychic maclsLrom rushcd in on
you. Roll+hard. On a 10+, you wcrc ablc
Lo rcccivc iL wiLhouL succumbing Lo iL,
you havc wcird-1. On a 70, you wcrc ablc
Lo hold iL oh, you havc wcird-nil. You arc
unablc Lo opcn your brain Lo Lhc worlds
psychic maclsLrom, gcLLing +1wcird will
givc you wcird=0. On a miss, iL ovcrcamc
you, you havc wcird+1, and in addiLion
choosc 1:
Whcncvcr you acL undcr rc, you opcn
your brain as wcll (roll+wcird as always).
Whcncvcr you rcad a pcrson, you opcn
your brain as wcll (roll+wcird as always).
Tc MC musL always highlighL your
wcird.
PAST
You wcrc Lhcrc whcn Lhc world cndcd, buL youvc bccn in sLasis or 50 ycars
and your mcmory is only slowly rcLurning. AL Lhc bcginning o cach scssion,
roll+sharp. On a hiL, ask Lhc MC onc o Lhc ollowing qucsLions and shcll
answcr iL. On a 10+, you can ask a ollowup qucsLion, which can bc rom
Lhc lisL buL nccdnL. On a miss, Lhc MC will choosc a qucsLion and you will
answcr iL.
__ Whcrc was I whcn Lhc world cndcd'
__ Did wc know whosc aulL iL was'
__ WhaL wcrc Lhc rsL signs LhaL Lhc
world was cnding'
__ Who did iL hiL worsL'
__ Was iL suddcn or gradual'
__ Could wc havc sLoppcd iL'
__ Who wcrc Lhc rsL pcoplc Lo know'
__ WhaL was Lhc rsL ycar likc'
__ How long did wc hold ouL hopc'
__ WhaL did wc Lry LhaL ailcd'
__ Who did I losc'
__ Who sccmcd sac, buL wasnL'
__ WhaLs Lhc worsL Lhing I saw'
__ Whcn iL rcachcd us, whaL did wc
alrcady know'
__ WhaL lcL somc pcoplc survivc, whcn
oLhcrs couldnL'
GEAR & BARTER
APOCALY
PSE
WORL
D
S
O
L
A
C
E
2k+12 D. Vincent Baker
www.apocalypse-world.com
Introducing
SOLACE
Tc worlds psychic maclsLrom vomiLs orLh iLs own. IL caLs Lhc orLunc
o all living and all dcad and lcavcs no orLunc or any buL iLscl. In Lhis
Apocalypsc World, howling aL Lhc door, Lhcy uscd Lo bc callcd wolvcs buL wc
know Lhcm or Lhcmsclvcs aL lasL.
a limited edition character playbook for
Tc maclsLroms wolvcs arc hunLing you.
Undcr Lhcir disguiscs, Lhcy look likc (choosc 1):
Pcoplc Birds BcasLs InsccLs
Angcls Shadows Machincs
BuL (choosc 2):
Tcy havc no accs Tcy donL sLand on Lhc ground
Tcy havc human accs Tcy makc Lcrriblc grinding noiscs
Tcy havc wolvcs accs Tcy arc madc o mcLal and plasLic
Tcy havc cmpLy holcs or cycs Tcy havc awul voiccs
Tcy havc no cxprcssion Tcy comc and go impossibly
Tcyrc dripping gorc Tcyrc invisiblc
Tcy only howl
Tcll Lhc MC Lhc abovc, and LhaL Lhcyrc pcrvcrsions o birLh. Shcll know whaL you
mcan.
WOLVES
BARTER
1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand.
As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL counL
or: a night in high luxury & company; any weapon, gear or fashion not valuable or hi-tech;
the material costs of a crash resuscitation by an angel; repair of a piece of hi-tech gear by
a savvyhead; a weeks hire of the protective companionship of a battlebabe or gunlugger; a
years tribute to a warlord; a months maintenance and repairs for a hi-performance vehicle
well-used; bribes, fees and gifts sufcient to get you into almost anyones presence.
For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You canL jusL
wandcr around Lhc commons o somc hardhold wiLh oddmcnLs ajanglc and cxpccL Lo
nd hi-Lcch or luxc cLcrnal.
ADDITIONAL RULES
ADVANCED SEDUCE OR MANIPULATE
Whcn you try to seduce or manipulate someone, Lcll Lhcm whaL you wanL and
roll+hoL. For NPCs: on a hiL, Lhcy ask you Lo promisc somcLhing rsL, and do iL i you
promisc. On a 10+, whcLhcr you kccp your promisc is up Lo you, laLcr. On a 70, Lhcy
nccd somc concrcLc assurancc righL now. For PCs: on a 10+, boLh. On a 70, choosc 1:
if they do it, they mark improvement
if they refuse, its acting under re
WhaL Lhcy do Lhcn is up Lo Lhcm.
On a 12+, only i Lhcyrc an NPC, Lhcy do iL, and urLhcrmorc you changc Lhcir naLurc.
Choosc onc o Lhc ollowing, Lcll Lhc MC Lo crasc Lhcir LhrcaL Lypc alLogcLhcr and
wriLc iL in insLcad:
ally: friend (impulse: to back you up)
ally: lover (impulse: to give you shelter & comfort)
ally: right hand (impulse: to follow through on your intentions)
ally: representative (impulse: to pursue your interests in your absence)
ally: guardian (impulse: to intercept danger)
ally: condante (impulse: to give you advice, perspective, or absolution.)
PERVERSIONS OF BIRTH
CroLcsquc: Pcrvcrsion o BirLh (impulsc: cravcs ovcrLhrow, chaos, Lhc ruinaLion o all).
MC movcs or groLcsqucs:
Display Lhc naLurc o Lhc world iL inhabiLs.
Display Lhc conLcnLs o iLs hcarL.
ALLack somconc rom bchind or oLhcrwisc by sLcalLh.
ALLack somconc acc-on, buL wiLhouL LhrcaL or warning.
Ruin somcLhing. Bcoul, roL, dcsccraLc, corrupL, adulLcr iL.
etc.
THRESHOLD
You hold spacc sac, your spacc has a Lhrcshold, a pcrimcLcr. By dcaulL, your
Lhrcshold providcs 1-sacLy Lo your pcrsonal living spacc only. AL Lhc bcginning o Lhc
scssion, roll+hoL. On a 10+, choosc 8. On a 70, choosc 2:
Your threshold provides 2-safety. Choose this again for 3-safety.
Your threshold protects not just your own space, but the space of anyone to whom you
extend your protection.
No one with weird+2 or higher can enter across your threshold, and if theyre already
within it, they must act under re to do anything but depart.
Your threshold is a barrier to the worlds psychic maelstrom, isolating all within from it.
Your threshold doesnt protect just your living space, but any space youre in, moving with
you wherever you go.
On a miss, Lhc dcaulL sLands.
Whcncvcr any playcrs characLcr wiLhin your Lhrcshold rolls+hard or rolls+wcird,
Lhcy subLracL your Lhrcsholds sacLy rom Lhc roll.
Whcncvcr any NPC wiLhin your Lhrcshold bcgins Lo Lakc violcnL acLion, Lhc MC
musL Lcll you and havc you roll+sacLy. On a 10+, Lhc NPC rcconsidcrs, and nds a
nonviolcnL way Lo cxprcss hcr impulsc. On a 70, Lhc NPC Lclcgraphs hcr inLcnLion,
and all prcscnL havc Limc Lo acL bcorc shc carrics Lhrough (buL bcaring in mind LhaL
shc rcmains, ncvcrLhclcss, undcr your Lhrcsholds proLccLion hcrscl). On a miss, Lhc
NPC is rcc Lo acL as Lhc MC chooscs.
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
SOLACE MOVES
Radiant: advancc seduce or manipulate or all Lhc playcrs characLcrs.
Disarming presense: whcn you wanL Lo disarm a chargcd siLuaLion,
sLarL spcaking or singing and roll+hoL. On a hiL, no onc prcscnL can commiL
violcncc whilc Lhcy can scc you or hcar your voicc. On a 10+, urLhcrmorc,
i any o your cllow playcrs characLcrs lcavc Lhc siLuaLion pcaccully, Lhcy
mark cxpcricncc as wcll. On a miss, no onc prcscnL can commiL violcncc
againsL anyonc buL you.
Alive in the world: whcn you Lakc your bcarings in a landscapc or a
scLLlcmcnL, ask 1:
Where could I hide here?
If I had to make a stand here, where would be best?
What does this place or these people have to ofer me?
How could I gain access to this places or these peoples secrets?
How could I gain the undivided attention of all present?
How could I best become accepted as a part of this place or these people?
What or who is the source of the most pain here?
Whcncvcr acLing on Lhc answcr rcquircs a roll, Lakc +1. I youd likc Lo ask
urLhcr qucsLions, roll+sharp. On a 10+, ask 2 morc. On a 70, ask 1 morc.
On a miss, ask 1 morc, buL you sLand musing, and i Limcs urgcnL you sLand
musing Loo long.
An understanding: aL Lhc bcginning o Lhc scssion, namc anoLhcr
playcrs characLcr. I nciLhcr you nor Lhcy inicL any harm on anyonc
during Lhc scssion, Lhcn aL Lhc cnd o Lhc scssion, you boLh mark
cxpcricncc.
A higher standard: aL Lhc cnd o Lhc scssion, whcn you would normally
choosc a characLcr who knows you bcLLcr, insLcad, considcr cach o Lhc
oLhcr playcrs characLcrs and dccidc whcLhcr or noL Lhcy wcrc good pcoplc.
All LhaL wcrc, Lcll Lhcm Lo add +1 Lo Lhcir Hx wiLh you on Lhcir shccL. You
can Lcll nonc o Lhcm, any o Lhcm, or all o Lhcm, as you scc L. I Lhis
brings Lhcm Lo Hx+4, Lhcy mark cxpcricncc and rcscL Lo Hx+1, as always.
Cooperative: whcn you hclp somconc whos making a roll, add +2 Lo
Lhcir roll insLcad o +1. Whcn somconc hclps you whcn yourc making a roll,
Lhcy add +2 Lo your roll insLcad o +1.
Self-possessed: whcn you highlighL sLaLs, Lhc MC docsnL gcL Lo
highlighL onc. InsLcad, you choosc onc Lo highlighL or yourscl.
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
__ gcL +1hoL (max hoL+8)
__ gcL +1sharp (max sharp+8)
__ gcL +1sharp (max sharp+8)
__ gcL a ncw solacc movc
__ gcL a ncw solacc movc
__ givc a solacc movc Lo anoLhcr characLcr
__ givc a solacc movc Lo anoLhcr characLcr
__ givc a solacc movc Lo anoLhcr characLcr
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc scx,
you dccidc whcLhcr Lhc oLhcr characLcrs
scx movc happcns as usual, or docsnL
happcn aL all.
SOLACE SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING SOLACE
To crcaLc Solacc, choosc namc, look, sLaLs, movcs, gcar, Lhrcshold, wolvcs,
and Hx.
NAME
ArL, ChariLy, Dovc, FaiLh, Cracc, 1usLicc,
IaughLcr, Mcrcy, Noblc, Olivc, PaLicncc,
QucsLion, RaLionaliLy, Solacc, Tcachcr,
Unwavcring, VirLuc, Wish, Ycarning.
LOOK
Man, woman, ambiguous,
Lransgrcssing, or conccalcd.
Casual wcar, uLiliLy wcar,
simplc robcs, or cnvironmcnLal
wcar appropriaLc Lo Lhc local
cnvironmcnL.
Calm acc, lovcly acc, brokcn
acc, ugly acc, opcn acc,
bcauLiul acc.
Warm cycs, laughing cycs, widc
cycs, clcar cycs, picrcing cycs,
calm cycs, quick cycs.
Sparc body, slim body, aL body,
soL body, skinny body, small
body, hulking body.
STATS
Choosc onc scL:
Cool=0 Hard-1 HoL+2 Sharp+1 Wcird+1
Cool+1 Hard=0 HoL+2 Sharp+1 Wcird-1
Cool+1 Hard+1 HoL+2 Sharp=0 Wcird-1
Cool-1 Hard+1 HoL+2 Sharp+1 Wcird=0
GEAR
You gcL:
2 impracLical bclongings
oddmcnLs worLh 1-barLcr
ashion suiLablc Lo your look (you
dcLail)
ImpracLical bclongings (choosc 2):
small collccLion o books (cumbcrsomc
valuablc) you detail.
musical insLrumcnL (cumbcrsomc
valuablc) you detail.
ycasL culLurc (consumcd alivc) feed it
regularly with water & starch, use it to
make bread or beer.
handmadc childrcns Loys (you detail).
comorLablc olding chair
(cumbcrsomc).
MOVES
You gcL all Lhc basic movcs. You gcL 2
Solacc movcs.
HX
Fvcryonc inLroduccs Lhcir
characLcrs by namc, look and
ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On
your Lurn, ask cach o Lhc oLhcr
playcrs i Lhcir characLcr is a wol
o Lhc maclsLrom.
I Lhcy say ycs, Lcll Lhcm Hx+2,
and Lcll Lhcm whaL Lhcy look
likc undcr Lhcir disguisc.
I Lhcy say no, Lcll Lhcm Hx+1.
I Lhcy say anyLhing clsc LhaL
Lhcy donL know, LhaL Lhcyd
raLhcr noL say, anyLhing Lcll
Lhcm Hx=0.
On Lhc oLhcrs Lurns, whaLcvcr
numbcr Lhcy Lcll you, wriLc iL
ncxL Lo Lhcir characLcrs namc.
AL Lhc cnd, nd Lhc characLcr
wiLh Lhc highcsL Hx on your
shccL. Ask LhaL playcr which o
your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will
havc you highlighL a sccond
sLaL Loo (unlcss youvc choscn
self-possessed).
IMPROVEMENT
Whcncvcr you roll a highlighLcd sLaL,
and whcncvcr you rcscL your Hx wiLh
somconc, mark an cxpcricncc circlc.
Whcn you mark Lhc 5Lh, improvc and
crasc.
Fach Limc you improvc, choosc onc o Lhc
opLions. Chcck iL oh, you canL choosc iL
again.
OTHER MOVES
APOCALY
PSE
WORL
D
2k+13 D. Vincent Baker
www.apocalypse-world.com
Introducing
THE SPACE MARINE MAMMAL
50 ycars ago, Lhc cncmics o FarLh unlcashcd a psychic wcapon LhaL
dcsLroycd all hopc or Lhc uLurc o dolphiniLy. AnLicipaLing Lhc aLLack
and iLs ouLcomc, lcaving many bchind Lo suhcr and dic, your grandparcnLs
rushcd Lo cvacuaLc FarLh. Tcy builL sccrcL orbiLal sLaLions and cxpandcd
Lhc hiddcn Mars basc inLo a uncLional colony. Tcir grandchildrcn you
arc all LhaL rcmains o Lruc dolphiniLy aLcr Lhis appalling apocalypLic
assaulL.
Today, Lhc mission Lo rcclaim FarLh bcgins.
a limited edition character playbook for
A walkingsuiL is a vchiclc. By dcaulL, your walkingsuiL has powcr+2
agiliLy+1 2-armor. Choosc a conguraLion and Lhcn sysLcms.
Assault conguration: Panspccial comsuiLc, 1 armor sysLcm, 1 LargcLing sysLcm,
1 wcapon sysLcm, 1 sysLcm o your choicc.
Incursion conguration: Panspccial comsuiLc, 1 ighL sysLcm, 1 sLcalLh sysLcm,
1 wcapon sysLcm, 1 sysLcm o your choicc.
WALKINGSUIT
S
PA
C
E
M
AR
IN
E
T
H
E
ADDITIONAL RULES
-HARM
A pcrson suhcrs -harm rom cxposurc Lo Lhc worlds psychic maclsLrom. IL
mighL bc rsL cxposurc, as in Lhc casc o a dolphin making iniLial landall on
Lhc FarLhs suracc, or iL mighL bc somc subscqucnL unusual cxposurc.
Whcn an NPC suhcrs -harm, Lhc MC crcaLcs hcr as a LhrcaL i ncccssary,
and Lhcn chooscs any or all:
She aggressively pursues her threat impulse. Make moves on her behalf as hard
and as direct as you can.
Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but
gone.
She abruptly changes threat type.
For playcrs characLcrs, whcn you sufer -harm, roll+-harm suhcrcd
(Lypically, roll+1). On a 10+, Lhc MC can choosc 1:
Youre out of action: unconscious, trapped, incoherent or panicked.
Youre out of your own control. You come to yourself again a few seconds later,
having done I-dont-know-what.
Choose 2 from the 79 list below.
On a 70, Lhc MC can choosc 1:
You lose your footing.
You lose your grip on whatever youre holding.
You lose track of someone or something youre attending to.
You miss noticing something important.
You take a single concrete action of the MCs choosing.
On a miss, you kccp iL LogcLhcr and ovcrcomc Lhc -harm wiLh no chccL.
IMPORTANT NOTE
Tis playbook makcs somc assumpLions abouL Lhc apocalypsc and Lhc
hisLory and dcnizcns o Apocalypsc World LhaL may noL oLhcrwisc hold.
If this playbook is not in play, do not consider any of its ideas binding.
M
AM
M
A
L
CHARGE
3
6
9
12
Armor systems
Hcavy armor (+1armor)
PoinL-hardcncd laminaLc armor
Counters ap ammo.
UlLra-lighL armor (+1agiliLy)
Communication systems
Panspccial comsuiLc (loud-opLional)
Allows communication with humans.
Survcillancc array (closc/ar)
Allows surveillance through walls &
darkness, eavesdrops on electronic comms.
Flight systems
1umpjcLs (loud)
Add +2 to any movement move (after
the roll, if you like), but mark a charge
countdown segment.
Microrcsponsivc parawings
Allows high, silent, slow-speed ight.
Reactor system
Improvcd RcacLor (+1powcr)
Stealth systems
Add +1 to all rolls to avoid notice.
AdapLivc camo suracing
When an enemy reads a situation by
looking or asking other people, remove
what is my enemys true position?
ConLacL-dcccLivc suracing
When an enemy reads a situation by
listening or using electronics, remove what
is my enemys true position?
Targeting systems
TargcL rccogniLion-rccx sysLcm
Add +1 to all attack and combat moves.
PinpoinL LargcLing sysLcm
Add +1harm to all weapon systems.
Weapon systems
Mark 1 ammo countdown segment for each
ring.
BiodisrupLion Impulsc projccLor
(5-harm closc/ar arca loud)
High-cncrgy rcsonaLor (Luna in a can)
(8-harm closc/ar loud)
Target a vehicle. Vehicle takes no harm.
Full harm blows through to passengers.
Magncusion projccLor (6-harm ar)
AP against vehicle armor.
POWER
AGILITY
MOVES
In baseline
Charge up
At charge 12:00
Hard shutdown
Cover ground
Force an entrance
At ammo 12:00
ARMOR
DAMAGE
3
6
9
12
AMMO
3
6
9
12
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ you wakc up human
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
SPACE MARINE MAMMAL MOVES
Agent/combatant: you gcL all Lhc Spacc Marinc Mammal missions.
You havc conLacL wiLh a dolphin orbiLal ccho/drop plaLorm. Fach Limc you
complcLc a mission, you can call or rcsupply. During play, Lhc MC may havc
your supcriors conLacL you wiLh inormaLion rclcvanL Lo your missions.
Walkingsuit calibration: whcn you chargc up a walkingsuiL, roll+powcr
insLcad o roll+wcird.
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
__ gcL +1hoL (max hoL+8)
__ gcL +1wcird (max wcird+8)
__ gcL +1wcird (max wcird+8)
__ you can Lalk dirccLly wiLh humans
__ yourc no longcr vulncrablc Lo -harm
__ you can livc on local human ood and arc
no longcr vulncrablc Lo hungcr
__ yourc growing arms and lcgs
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc scx,
you boLh mark cxpcricncc.
In addition, yourc vulncrablc Lo -harm.
Fach Limc you cxiL your walkingsuiL on Lhc
carLhs suracc, suhcr -harm.
In addition, yourc vulncrablc Lo hungcr.
AL Lhc bcginning o cach scssion, mark oh
onc Food counLdown scgmcnL. I your ood
counLdown is aL 12:00, mark hungcr. Hungcr
is -1ongoing, cumulaLivc.
SMM SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING A SPACE MARINE MAMMAL
To crcaLc a spacc marinc mammal, choosc inLcrspccial dcsignaLion, look,
sLaLs, movcs, walkingsuiL, missions, and Hx.
INTERSPECIAL DESIGNATION
Iuis, Cabi, Maria, Cordon, Bob, Cina,
Susan, Alan, Olivia, Iinda.
Dolphins acLual namcs arc, o coursc,
incomprchcnsiblc Lo oLhcr crcaLurcs.
LOOK
Common dolphin, boLLlcnosc
dolphin, bcakcd dolphin, spoLLcd
dolphin, sLripcd dolphin,
ccphalorhynchus dolphin,
humpback dolphin, righL whalc
dolphin, dusky dolphin, rivcr
dolphin, snubn dolphin.
InLimidaLing walkingsuiL.
STATS
Choosc onc scL:
Cool+2, Hard+2, HoL-2, Sharp+1, Wcird-2
Cool+2, Hard+1, HoL-2, Sharp+2, Wcird-2
Cool+1, Hard+2, HoL-2, Sharp+2, Wcird-2
MOVES
You gcL all Lhc basic movcs. You gcL boLh
Spacc Marinc Mammal movcs.
WALKINGSUIT
You gcL a walkingsuiL. Choosc assaulL
conguraLion or incursion conguraLion.
MISSIONS & RESUPPLY
AL Lhc bcginning o cach scssion, mark
oh onc Food counLdown scgmcnL. I
your ood counLdown is aL 12:00, mark
hungcr. Hungcr is -1ongoing, cumulaLivc.
Bccausc yourc an agent/combatant,
you gcL all Lhc Spacc Marinc Mammal
missions.
During play, you can volunLarily abandon
your missions, onc by onc. Whcn you
choosc Lo abandon a mission:
ScraLch Lhc mission ouL. You no longcr
havc iL.
Your supcriors know, whcLhcr you Lcll
Lhcm or noL, LhaL you havc abandoncd
iL. Disciplinary acLion is up Lo Lhcm.
You no longcr rcccivc rcsupply or
complcLing iL, cvcn i you go on Lo do so.
Mark cxpcricncc.
Note: these rules for abandoning missions
apply only to the Space Marine Mammal.
ey are not part of the agent/combatant
move and do not apply to other characters
who take agent/combatant as a move
from this playbook.
HX
Fvcryonc inLroduccs Lhcir
characLcrs by namc, look and
ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Do noL parLicipaLc in Lhc normal
Hx go-round. InsLcad, Lcll
cvcryonc Lo Lakc Hx-2 wiLh you,
and givc yourscl Hx-2 wiLh
cvcryonc, no modicrs allowcd.
No onc clscs Hx dccisions or
opLions can apply Lo you.
AL Lhc cnd, highlighL your sharp
and your choicc o hoL or wcird.
Iook ahcad aL your improvcmcnL
opLions bcorc you choosc.
Do noL changc your highlighLcd
sLaLs unLil somcbodys Hx on
your shccL improvcs Lo Hx=0 or
bcLLcr.
IMPROVEMENT
Whcncvcr you roll a highlighLcd
sLaL, whcncvcr you rcscL your
Hx wiLh somconc, and whcncvcr
you abandon and scraLch ouL
onc o your missions, mark an
cxpcricncc circlc. Whcn you
mark Lhc 5Lh, improvc and crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
OTHER MOVES
SPACE MARINE MAMMAL MISSIONS
Inltration: whcn you dcsLabilizc and disarm an armcd populaLion
wiLhouL dirccL combaL, scizing iLs posiLion and rcsourccs, rcccivc rcsupply.
Information &control: whcn you parlay wiLh Lhc lcadcr o an armcd
populaLion, rcprcscnLing dolphin inLcrcsLs, and win conccssions or
collaboraLion, rcccivc rcsupply.
Reconaissance: whcn you idcnLiy and accuraLcly rcporL an armcd
populaLions posiLion, sLrcngLh, numbcrs, and rcsourccs, rcccivc rcsupply.
Reoceanication: whcn you idcnLiy and rcporL an arca o Lhc landscapc
suiLablc or cxcavaLory bombardmcnL and rcoccanicaLion, rcccivc rcsupply.
Scout/survey: whcn you idcnLiy and accuraLcly rcporL a caLurc o Lhc
landscapc wiLh sLraLcgic signicancc, rcccivc rcsupply.
Relief &recovery: whcn you comc Lo Lhc aid o a dolphin in durcss, or
rccovcr dolphin maLcricl, rcccivc rcsupply.
Spearhead: whcn you dccaL an armcd populaLion in dirccL combaL,
scizing iLs posiLion and rcsourccs, rcccivc rcsupply.
RESUPPLY
When you receive resupply, choosc 1 o Lhc ollowing:
Ammo: crasc all o your walkingsuiLs ammo counLdown
scgmcnLs.
Bombardment. or Lhc rcsL o Lhis scssion, you may usc
bombardmcnL as a wcapon. 8-harm ar arca mcssy.
Food: crasc all o your markcd hungcr and ood counLdown
scgmcnLs.
Reinforcement: Lhc MC brings an NPC Spacc Marinc Mammal
inLo play. Tcll hcr Lo crcaLc iL as a LhrcaL as normal, pcrhaps as
a hunLing pack. Shcll know whaL you mcan. Tcll hcr Lo givc iL a
walkingsuiL Loo.
Repair: crasc all o your walkingsuiLs damagc counLdown
scgmcnLs.
Retroconguration: cxchangc onc o your walkingsuiLs
sysLcms or anoLhcr o your choicc.
FOOD
3
6
9
12
hungcr
hungcr
hungcr
-1ongoing,
cumulative
APOCALY
PSE
WORL
D
TOUCHS
TONE
THE
2k+11 D. Vincent Baker
www.apocalypse-world.com
Introducing
THE TOUCHSTONE
AL Lhc carlicsL rcachcs o living mcmory, Lhc world collapscd. CiLics ragcd,
burncd, or jusL dicd in agony, sLarvcd, cll silcnL. Tc sky howlcd. NoL
cvcryonc who rcmcmbcrs iL rcmcmbcrs iL Lhc samc way. Pcoplc orgoL who
Lhcy wcrc, whcrc Lhcy had comc rom, whaL Lhcy could makc.
Now, in Lhis world o lLh and blindncss, Lhcrc arc a cw wiLh ncw vision.
Tcy go among us aL war, indomiLablc and doomcd, hoping and ghLing or
somcLhing bcLLcr.
a limited edition character playbook for
You carry onc:
a symbol o Lhc radianL, loving sun
a symbol o swccL purc waLcr
a symbol o human purposc and achicvcmcnL
a symbol o abundanL, hcalLhy, growing Lhings
a symbol o Lhc pasL LhaL could ycL bc rcborn
a symbol o Lhc uLurc LhaL is only now bccoming possiblc
a symbol o hcaling
WhaL is iL'
ILs jusL a symbol, rcplaccablc. ILs prccious or whaL iL mcans, noL whaL iL is.
Whcn you go among people, ofering hope, Lhcy rcspond by giving you
ood, shclLcr, companionship, LrusL, and any small Lhing you nccd, worLh
1-barLcr or lcss, gcncrously or grudgingly according Lo Lhcir naLurc.
Whcn you go among people, exploiting their hope, Lhcy rcspond by giving
you ood, shclLcr, companionship, LrusL, any small Lhing you nccd, or cvcn
sLraighL-up jinglc, worLh 1- or 2-barLcr. Tcy wonL suhcr you orcvcr.
Whcn you go among people, acting with hope, Lhcy rcspond by sprcading
your namc cvcrywhcrc Lhcy go, Lo cvcryonc Lhcy mccL, wiLh admiraLion,
rcvulsion, car, or conLcmpL, according Lo Lhcir naLurc.
TOKEN OF HOPE
BARTER
1-barLcr will covcr a monLhs living cxpcnscs, i your LasLcs arcnL Loo grand.
As a onc-Limc cxpcndiLurc, and vcry subjccL Lo availabiliLy, 1-barLcr mighL
counL or: a night in high luxury & company; any weapon, gear or fashion not
valuable or hi-tech; the material costs of a crash resuscitation by an angel;
repair of a piece of hi-tech gear by a savvyhead; a weeks hire of the protective
companionship of a battlebabe or gunlugger; a years tribute to a warlord; a
months maintenance and repairs for a hi-performance vehicle well-used; bribes,
fees and gifts sufcient to get you into almost anyones presence.
For bcLLcr sLuh, you should cxpccL Lo makc parLicular arrangcmcnLs. You
canL jusL wandcr around Lhc commons o somc hardhold wiLh oddmcnLs
ajanglc and cxpccL Lo nd hi-Lcch or luxc cLcrnal.
GEAR & BARTER
ADDITIONAL RULES
MOVES FROM OTHER PLAYBOOKS
During character creation, you might choose a move from another playbook. ese
arent your only choices, just a selection of the ones you might nd most compatible
with your existing strengths:
Battle-hardened [gunluggcr]: acL undcr rc wiLh hard insLcad o cool.
Battleeld grace [angcl], daredevil [drivcr], divine protection [hocus], or
impossible reexes [baLLlcbabc]: spccial armor.
Bloodcrazed [gunluggcr] or merciless [baLLlcbabc]: inicL addiLional harm.
Disciplined engagement [quaranLinc*]: conLrol Lhc harm you inicL.
Fuck this shit [gunluggcr]: plan an cscapc rouLc.
Insano like Drano [gunluggcr]: +1hard.
Inspiring [quaranLinc*]: oLhcrs mark cxpcricncc whcn Lhcy hclp you.
Juggernaut [acclcss*]: advanLagc whcn you suhcr harm.
Leave no one behind [quaranLinc*]: advanLagc whcn you hclp oLhcrs in
baLLlc.
My other car is a tank [drivcr]: armcd 8 armorcd vchiclc.
NOT TOBE FUCKEDWITH[gunluggcr]: you counL as a gang in baLLlc.
Oftener right [savvyhcad]: bonus or giving advicc.
Perfect instincts [baLLlcbabc]: bonus or rcading a siLuaLion.
Reputation [opcraLor]: roll+cool Lo conLrol your rcpuLaLion.
* e faceless and the quarantine are limited edition playbooks previously
available. For more information, go to apocalypsc-world.com/lc-playbooks.hLml
IMPROVEMENT
> >>improve experience
__ gcL +1 Lo any sLaL (max sLaL+8)
__ rcLirc your characLcr (Lo sacLy)
__ crcaLc a sccond characLcr Lo play
__ changc your characLcr Lo a ncw Lypc
__ choosc 8 basic movcs and advancc Lhcm.
__ advancc Lhc oLhcr 4 basic movcs.
TOUCHSTONE MOVES
Visionary: whcn you sharc your vision o Lhc uLurc wiLh anoLhcr
playcrs characLcr, roll+hard. On a 10+, hold 8 ovcr Lhcm. On a 70, hold
2 ovcr Lhcm. Whcncvcr you likc, you can spcnd your hold, 1 or 1, Lo havc
Lhcm mark cxpcricncc. On a miss, Lhcy hold 1 ovcr you, on Lhc samc Lcrms.
Know your enemy: whcn you opcn your brain Lo Lhc worlds psychic
maclsLrom, roll+hard insLcad o roll+wcird.
Clear-eyed: whcn you rcad a pcrson, roll+hard insLcad o roll+sharp.
Towering presence: whcn you givc somconc an ordcr or a warning,
roll+hard. On a hiL, Lhcy choosc:
ey do it, following your order or heeding your warning.
ey freeze.
ey back away, hands where you can see them.
ey attack you.
On a 10+, Lakc +1orward againsL Lhcm as wcll. On a miss, Lhcy do whaL Lhcy
likc and you Lakc -1orward againsL Lhcm.
Long history: choosc a movc rom anoLhcr playbook. (During iniLial
characLcr crcaLion, choosc iL rom a playbook LhaL isnL oLhcrwisc in play.)
Indomitable: whcn you go inLo baLLlc, roll+hard. On a 10+, hold 8. On
a 70, hold 2. On a miss, hold 1, buL Lakc -1orward. During Lhc baLLlc you
can spcnd your hold 1 or 1 Lo:
Name an npc within your reach. You kill, disable or disarm them (MCs choice).
Name a character within your reach. You redirect their attack to another
character within your reach, or else to nowhere into the ground or a wall or
the sky.
Name a character on the scene, but outside your reach. You cross the distance
between you before they have time to adjust or react.
Name a character within your reach. While you keep ghting, you intercept any
attack directed at them and they sufer no harm.
Ignore all harm to yourself from an incoming attack.
NAME
LOOK
STATS MOVES
COOL
HARD
HOT
SHARP
WEIRD
do something
under re
go aggro;
seize by force
seduce or
manipulate
read a sitch;
read a person
open your brain
highlighL
highlighL
highlighL
highlighL
highlighL
HX
help or interfere; session end
__ gcL +1hard (max hard+8)
__ gcL +1cool (max cool+2)
__ gcL +1hoL (max hoL+2)
__ gcL +1sharp (max sharp+2)
__ gcL a ncw LouchsLonc movc
__ gcL a ncw LouchsLonc movc
__ gcL a ollowcrs (dcLail) and fortunes
__ gcL a gang (dcLail) and leadership
__ gcL a movc rom anoLhcr playbook
__ gcL a movc rom anoLhcr playbook
I you and anoLhcr characLcr havc
scx, i you lovc Lhcm, alls wcll
and my blcssings. I you donL lovc
Lhcm, pcrmancnLly scribblc ouL an
improvcmcnL opLion you havcnL
Lakcn. DonL scribblc ouL changc your
characLcr Lo a ncw Lypc.
TOUCHSTONE SPECIAL
HARM
counLdown
3
6
9
12

sLabilizcd

shaLLcrcd (-1cool)

cripplcd (-1hard)

disgurcd (-1hoL)

brokcn (-1sharp)
CREATING A TOUCHSTONE
To crcaLc your LouchsLonc, choosc namc, look, sLaLs, movcs, gcar, and Hx.
NAME
Frazc, Carbcr, MB, Alonzo, Qucuc,
Hurricanc, Rhymc, HumpLy DumpLy.
Road, Sun, Fliza, Pandora, Shar, Mom,
Curu, SisLcr, ClariLy, Cassa, Morgana,
Burn.
LOOK
Man, woman, ambiguous,
Lransgrcssing, or conccalcd.
ULiliLy wcar, survival wcar,
comorL wcar.
WcaLhcrbcaLcn acc, scarrcd acc,
grim acc, sobcr acc, lincd acc,
mournul acc, sLriking acc,
swccL acc.
Calm cycs, araway cycs, sLcady
cycs, caring cycs, laughing cycs,
clcar cycs, narrow cycs, scorchcd
cycs, sad cycs.
Tin body, rcsLlcss body, sLill
body, solid body, curvy body.
STATS
Choosc onc scL:
Cool+1 Hard+2 HoL=0 Sharp+1 Wcird-1
Cool=0 Hard+2 HoL-1 Sharp+2 Wcird-1
Cool+1 Hard+2 HoL+1 Sharp=0 Wcird-1
Cool+2 Hard+2 HoL=0 Sharp-1 Wcird-1
MOVES
You gcL all Lhc basic movcs. You gcL
visionary, and Lhcn choosc 2 morc
LouchsLonc movcs.
GEAR
You gcL:
a Lokcn o hopc
2 handy wcapons
oddmcnLs worLh 1-barLcr
ashion suiLablc Lo your look,
including aL your opLion a piccc
worLh 1-armor (you dcLail)
Handy wcapons (choosc 2):
0mm (2-harm closc loud)
big knic (2-harm hand)
hunLing ric (2-harm ar loud)
machcLc (8-harm hand mcssy)
magnum (8-harm closc rcload
loud)
sawcd-oh (8-harm closc rcload
mcssy)
sLun gun (s-harm hand rcload)
HX
Fvcryonc inLroduccs Lhcir characLcrs by
namc, look and ouLlook. Takc your Lurn.
IisL Lhc oLhcr characLcrs namcs.
Co around again or Hx. On your Lurn,
Lcll cvcryonc Hx+1. Yourc an opcn book.
On Lhc oLhcrs Lurns, or cach, ask
yourscl: is Lhcrc a placc or Lhcm, as Lhcy
arc, in Lhc uLurc you hopc or'
I Lhcrc is: whaLcvcr numbcr LhaL playcr
Lclls you, wriLc iL ncxL Lo Lhc characLcrs
namc.
I Lhcrc is noL: whaLcvcr numbcr LhaL
playcr Lclls you, givc iL +1 and wriLc iL
ncxL Lo Lhc characLcrs namc. Tcy havc
your aLLcnLion.
AL Lhc cnd, nd Lhc characLcr wiLh Lhc
highcsL Hx on your shccL. Ask LhaL playcr
which o your sLaLs is mosL inLcrcsLing,
and highlighL iL. Tc MC will havc you
highlighL a sccond sLaL Loo.
IMPROVEMENT
Whcncvcr you roll a highlighLcd
sLaL, and whcncvcr you rcscL
your Hx wiLh somconc, mark
an cxpcricncc circlc. Whcn you
mark Lhc 5Lh, improvc and crasc.
Fach Limc you improvc, choosc
onc o Lhc opLions. Chcck iL oh,
you canL choosc iL again.
OTHER MOVES HOLD

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