Professional Documents
Culture Documents
Score
STR
11
18
+4
13
+1
22/26
+6/+8
12
+1
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
Modifier
WIS
WISDOM
CHA
12
CHARISMA
Saving Throw
Total
FORTITUDE
+9 =
(CONSTITUTION)
Temporary
+1
Base
Ability
Resist
Misc
+3
+1
+2
+3
Temp
Notes
REFLEX
+12 =
(DEXTERITY)
+6
+4
+2
WILL
+10 =
(WISDOM)
+7
+1
Total
AC
14
Touch AC
+2
=
10
Flat-Footed AC
10
CM Bonus
CM Defense
+7
21
Strength
+7
= 10
Size
+0
Misc
Strength
Dexterity
Size
+7
+0
+4
See the AC section (above) for situational modifiers that may also apply to
CMD
+7
Initiative
+8
Speed
30 ft
HP
79
Damage / Current HP
longbow
Crit: 3
Rng: 100'
2-hand, P
longsword
Ranks
12
6
1
12
12
1
1
12
6
12
1
1
6
1
INT (8)
CHA (1)
STR (0)
CHA (1)
DEX (4)
CHA (1)
DEX (4)
DEX (4)
WIS (1)
CHA (1)
INT (8)
INT (8)
INT (8)
INT (8)
INT (8)
INT (8)
INT (8)
WIS (1)
12
+4
+10
+8
+23
Ride
Sense Motive
Sleight of Hand
Spellcraft
DEX (4)
6
1
12
WIS (1)
DEX (4)
INT (8)
BAB
Base Attack
Ability
DEX (4)
+4
14
+18
Perception
Total
+19
+17
+1
+4
+16
+23
+5
+8
+4
+1
+1
+23
Knowledge (dungeoneering) +17
Knowledge (history) +23
Knowledge (local)
+12
Knowledge (planes) +12
Knowledge (religion) +17
Linguistics
+12
Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (arcana)
Temp
Elven Immunities
Skill Name
Crit: 19-20/2
1-hand, S
+19
+7
+4
Stealth
Survival
Swim
DEX (4)
WIS (1)
STR (0)
Feats
Armor Proficiency (Light)
Augment Summoning
Dark Adept
Elven Weapon Proficiencies
Extend Spell
Great Fortitude
Improved Initiative
Rogue Weapon Proficiencies
Scribe Scroll
Simple Weapon Proficiency - All
Spell Focus (Conjuration)
Toughness
Wizard Weapon Proficiencies
Traits
Forlorn
Magical Knack (Conjurer)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
12
6
1
Gear
Total Weight Carried: 24/115 lbs, Encumberance
Ignored
(Light: 38 lbs, Medium: 76 lbs, Heavy: 115 lbs)
Artisan's outfit (Free)
Bedroll <In: Handy haversack (49 @ 69 lbs)>
5 lbs
Candle x2 <In: Handy haversack (49 @ 69 lbs)>
Chalk x2 <In: Handy haversack (49 @ 69 lbs)>
Cloak of resistance +2
1 lb
Custom Gear
Flint and steel <In: Handy haversack (49 @ 69 lbs)>
Hammer <In: Handy haversack (49 @ 69 lbs)>
2 lbs
Handy haversack (49 @ 69 lbs)
5 lbs
Headband of vast intelligence +4 (Diplomacy,
1 lb
Knowledge
Helm
of comprehend
[history]) languages and read magic
3 lbs
Ladder <In: Handy haversack (49 @ 69 lbs)>
20 lbs
longbow
3 lbs
longsword
4 lbs
Mirror <In: Handy haversack (49 @ 69 lbs)>
0.5 lbs
Oil x3 <In: Handy haversack (49 @ 69 lbs)>
1 lb
Piton x10 <In: Handy haversack (49 @ 69 lbs)>
0.5 lbs
Potion of cure light wounds x6 <In: Handy haversack (49 @ 69 lbs)>
Potion
of cure moderate wounds x2 <In: Handy haversack (49 @ 69
lbs)>serious wounds x2 <In: Handy haversack Potion
of cure
(49 @ 69metamagic
Quicken
lbs)>
rod (lesser, 3/day)
5 lbs
Ring
Ring of wizardry I
Rope <In: Handy haversack (49 @ 69 lbs)>
10 lbs
Sack (empty) <In: Handy haversack (49 @ 69 lbs)> 0.5 lbs
Sack (empty) <In: Handy haversack (49 @ 69 lbs)> 0.5 lbs
Scroll of arcane eye, arcane eye, arcane lock, dimension door, dispel x5
Smokestick
magic,
<In: dispel
Handymagic,
haversack
gaseous
(49 @
f 69
<In:lbs)>
Handy
0.5 lbs
haversack
(49 @ pouch
69 lbs)>
Spell
component
2 lbs
Spellbook <In: Handy haversack (49 @ 69 lbs)>
3 lbs
Tanglefoot bag x2 <In: Handy haversack (49 @ 69
4 lbs
lbs)>
Terra-cotta
talisman, warrior (1/day) <In: Handy
1 lb
haversack
Thieves'
tools,
(49 @
masterwork
69 lbs)> <In: Handy haversack (49 2 lbs
@ 69 lbs)>
Thunderstone
x2 <In: Handy haversack (49 @ 69 lbs)> 1 lb
Waterskin <In: Handy haversack (49 @ 69 lbs)>
4 lbs
Special Abilities
Arcane Bond (Ring) (1/day) (Sp)
Conjuration
Divination
Elven Magic
Evasion (Ex)
Fast Stealth (Ex)
Low-Light Vision
Necromancy
Sneak Attack +2d6
Summoner's Charm (+4 rds) (Su)
Trap Sense +1 (Ex)
Trap Spotter (Ex)
Trapfinding +2
Uncanny Dodge (Ex)
Spell-Like Abilities
Spell-Like Abilities
Dimensional Steps (48 5-ft inc/day) (Sp)
Tracked Resources
Arcane Bond (Ring) (1/day) (Sp)
Potion of cure light wounds
Potion of cure moderate wounds
Potion of cure serious wounds
Quicken metamagic rod (lesser, 3/day)
Smokestick
Tanglefoot bag
Terra-cotta talisman, warrior (1/day)
Thunderstone
Languages
Abyssal
Celestial
Common
Draconic
Dwarven
Elven
Gnoll
Goblin
Orc
Sylvan
Undercommon
Background
Kroloth is the product of the streets. He began his career
as a common criminal. Eventually he was caught while
robbing a house. Normally this spells the end of any
would be thief either by death or imprisonment. He was
lucky, in that his captor saw a spark in him. He took the
young elf into his care and taught him to harness his
natural magical ability. Eventually his master passed on.
Kroloth finding himself without a home or benefactor,
started up his life of crime again. Once he had stolen
enough, he enrolled himself into the mage academy.
There he amassed wealth in the form of arcane power
and knowlege, aquired from his peers and in side jobs.
So far he has not been discovered by the academy, and
the local thieves have had trouble pinning him down. He
is always seeking hidden or lost lore and hunts for every
scrap of power he can find in order to stay on top of the
competition.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.