Professional Documents
Culture Documents
sources.
1.2 - Communicate on various forum pages (/r/gamedev, Gamasutra) to
those working in the industry and ask for feedback on their reasoning as to
2.1 - Gather research and evidence from various journals and articles
discussing crunch.
2.2 - Communicate on various forum pages (/r/gamedev, Gamasutra
etcetera) to those working in the industry and ask for feedback on their
personal experiences.
2.3 - Evaluate both the pros and cons of crunch on the people involved in
the practice to devise a general industry perception.
3.1 - Collect data from various articles describing the issues with both
crunch culture internally (those already in the industry) and externally
(the perception given to those who want to work in the industry).
crunch?
4.2 - Review the planning process of a video game project to identify if
crunch is acknowledged as a tool that will come to be of use during the
project.
4.3 - Contrast crunch in its purest form to the discipline of the PM
profession and discuss the coherence and/or conflict between the two
elements.
4.4 - Combine data from previous three objectives to discuss whether at
this current time if crunch is avoidable in any manner if PM procedures