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Izak Steelwind

CHARACTER NAME

Fighter L1

Outlander

CLASS & LEVEL

BACKGROUND

Human (Variant)

Chaotic Good

RACE

ALIGNMENT

Freddy
PLAYER NAME

EXPERIENCE POINTS

INSPIRATION

STRENGTH

17
+2

ARMOR
CLASS

PROFICIENCY BONUS

+3

30ft

INITIATIVE

SPEED

I feel tremendous empathy for all who suffer.


Im driven by a wanderlust that led me away
from home.
PERSONALITY TRAITS

-1

DEXTERITY

16

+3

+1

Strength

+3

Dexterity

+5

Constitution

+0

Intelligence

+1

Wisdom

+0

Charisma

CONSTITUTION

Hit Point Maximum 13

INTELLIGENCE

10
+0

WISDOM

13

+1
CHARISMA

10
+0

+5

Acrobatics (Dex)

+1

Animal Handling (Wis)

+0

Arcana (Int)

-1

Athletics (Str)

+0

Deception (Cha)

+0

History (Int)

+3

Insight (Wis)

+0

Intimidation (Cha)

+0

Investigation (Int)

+3

Medicine (Wis)

+0

Nature (Int)

+3

Perception (Wis)

+0

Performance (Cha)

+0

Persuasion (Cha)

+0

Religion (Int)

+3

Sleight of Hand (Dex)

+3

Stealth (Dex)

+3

Survival (Wis)

Total

SUCCESSES
FAILURES

HIT DICE

NAME

CP

Tool Proficiency: Herbalism Kit

SP

EP

Languages: Common, Elvish,


and Draconic

GP

PP

BONDS

I am slow to trust members of other races,


tribes, and societies.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Rapier

+5

1d8+5/Prc

Whip

+5

1d4+5/Sla

Darts

+5

1d4+3/Prc

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

IDEALS

1d10

SKILLS

13

CURRENT HIT POINTS

TEMPORARY HIT POINTS

16

Change.
Life is like the seasons, in constant change,
and we must change with it.

Ill never forget the crushing defeat my squad


suffered or the enemies who dealt it.

SAVING THROWS

+3

13

Rapier
Shield (Buckler)
Studded Leather
Healer's Kit ( ___uses )
Explorer's Pack
( _____ Torches)
( _____ Rations)
( _____ft. of rope)
Oil ( _____ flasks)
Vials ( _____ empty)
Manacles ( _____ set(s))
Darts ( _____ remaining)

Healer (Feat) When you use a healers kit to stabilize


a dying creature, that creature also
regains 1 hit point.
As an action, you can spend one use of
a healers kit to tend to a creature and
restore 1d6 + 4 hit points to it, plus
additional hit points equal to the
creatures maximum number of Hit Dice.
The creature cant regain hit points from
this feat again until it finishes a short or
long rest.
Fighting Style (Duelist): When you are
wielding a melee weapon in one hand
and no other weapons, you gain a +2
bonus to damage rolls with that weapon.
Second Wind: On your turn, you can use
a bonus action to regain hit points equal
to 1d10 + your fighter level. Once you
use this feature, you must finish a short
or long rest before you can use it again.
Wanderer: You have an excellent
memory for maps and geography, and
you can always recall the general layout
of terrain, settlements, and other features
around you. In addition, you can find food
and fresh water for yourself and up to
five other people each day, provided that
the land offers berries, small game,
water, and so forth.

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

30

Izak Steelwind
CHARACTER NAME

AGE

5' 10"

160

HEIGHT

WEIGHT

Hazel

Tan/Light Brown

Black, long

EYES

SKIN

HAIR

NAME

Red Hawk Mercenary Group

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Izak Steelwind had always been a bit


of a problem child, giving his parents
headaches on a regular basis with his
boundless energy. It came as no
surprise to everybody in the small
town he grew up in when he decided
to set out on his own at the age of 16.
It was shortly after that time that he got
picked up by the Red Hawk mercenary
group, working first as a guide through
the grasslands while the more veteran
members in the group trained him in
the use of a multitude of weapons and
armor. When he reached the age of 18
he was ready to regularly go on bounty
hunts and protection contracts as a
combat medic. Shortly after turning 21,
the squad Izak was in was ambushed
by a bounty the group was trying to
track. Half of the squad's members
were killed outright, forcing them to
abandon the bounty. As Izak buried
his fallen comrades he started to
reflect upon the choices he had made
in life leading up to that point. After the
failed hunt, Izak left the band and took
to a life of personal solitude,
wandering through the land, stopping
at the occasional city for information
and provisions if needed.
It has been almost 10 years since
then.
CHARACTER BACKSTORY

ADDITIONAL FEATURES & TRAITS

1. Belt Pouch
2. Hooded Lantern
3. Whip
4. Curved Dagger
5. Map w/ case
6. Traveler's Clothes
7. Band of the Red Hawk (Ring, nonmagical)
8.
9.
10.
TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Ranger
SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

11

+3

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

SLOTS EXPENDED

1
EPAR

Wis

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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