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My latest creation.....
The Monktopus!!!
Alternately, Monkthulu as suggested by BadBird
Half elf, human, half orc, whatever... just something with a str bonus. Level 12
(20 pt)
Druid 4, Monk (Master of many styles) 3, Barbarian 5
(seems weird, but follow me here. Take Monk first.)
Str:
Dex:
Con:
Int:
Wis:
Cha:

22
14
16
10
19
8

(+2 race, +2 levels, +2 belt)


(+2 belt)
(+2 belt)
(+1 levels, +4 headband)

Feats:
Monk:
1: Dragon Style, Imp. Unarmed Strike
2: Dragon Ferocity
3: Weapon Focus (Tentacle)
Druid
5: Feral Combat Training
7: Shaping Focus
Barbarian:
9: Monastic Legacy
11: Power Attack or extra rage
Gear:
+1 impact amulet of mighty fists
+2 ring of protection
+1 Brawling leather armor
+2 belt of physical perfection
+3 cloak of resistance
+4 headband of wisdom
+3 bracers of armor
Monk's Robes
everything else is butter.
Features:
Fast Movement +20 (barb and monk stack)

Rage
Rage Powers: Superstition +3, Reckless Abandon +2 to hit, -2 AC
Uncanny Dodge
Trap Sense +1
Improved Uncanny Dodge
AC Bonus +3/+4 wisdom
Unarmed Strike
Stunning Fist
Evasion
Maneuver Training
Still Mind
Spontaneous Casting
Nature Bond
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Wild Shape, as level 8 druid, 3/day
So here is the schtick... your form of choice is a Giant Lake Octopus... it stil
l has a 20ft. land speed, so you can move around just fine.
With monastic legacy you count as a level 7 monk for unarmed strike damage, and
with monks robes, you count as +5 more for total of level 12. So your unarmed st
rike damage is 2d6. When you shape, you are huge, so it becomes 4d6. With your i
mpact amulet, it becomes 6d6.
You are also getting +3 ac from monk levels and +4 from wisdom, so that is bonus
. The extra weirdness here is that brawling armor property still functions while
you are shaped, but you are technically not wearing armor because it merges, so
you get the best of both worlds.
So, the idea is this... the Octopus gets 8 tentacle attacks, but their damage is
generally pretty low...since you are able to sub in monk damage, you can make i
t fairly high, and these are all at full bab.
DEFENSES:
HP: 104 (7d8+5d12+36 con, +5 FCB(barb))
Rage HP: 128
AC: 22 (10, +3 monk levels, +4 wisdom, +3 bracers, +6 natural armor, -2 size, -2
reckless, -2 rage, +2 ring)
Rage/Shape Saves: Fort: +20 Ref: +11 Will: +18
OFFENSES:
So wild shape bonuses: +6 str, -4 dex, +6 nat armor
Rage bonuses: +4 str, +4 con, -2 AC
Attack bonus is then: +21 (+9 BAB, +11 str, +1 amulet, +1 focus, +2 armor, +2 re
ckless abandon, -3 power attack, -2 size)
Damage for each tentacle is: 6d6+20 (+11 str, +2 armor, +1 amulet, +6 power atta
ck)
Your bite is still only +19 since it doesn't benefit from FCT, and hits for 3d6+
16
Your full attack looks like this:
Tentacles: +21/+21/+21/+21/+21/+21/+21/+21, 6d6+19
Bite: +19, 3d6+15
If everything hits, you can slap a target for a total of 51d6+176, That is 354.5

average damage if they all hit, with a maximum of 482. you can rage for 15 roun
ds, which should get you through a lot. Take extra rage at 13th and you will be
up to 23 per day which should be more than enough.
Tentacles have 20 ft reach... so just sit back and Kung-fu octopus your way to v
ictory

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