Professional Documents
Culture Documents
21 - freeware alpha
by Rodain "Nandrew" Joubert et al
------------LINKS 'N CONTACTS:
Desktop Dungeons site: http://www.desktopdungeons.net
(The full version will be here!)
QCF Design (I work here): http://www.qcfdesign.com
Desktop Dungeons wiki: http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?t
itle=Main_Page
Personal blog (I write here): http://nandrew-chronicles.blogspot.com
Twitter (I talk crap here): http://twitter.com/RodainJoubert
E-mail (I receive compliments/suggestions here): rodain@qcfdesign.com
Aaaand Game.Dev (I make games here!): http://forums.tidemedia.co.za/nag/forumdis
play.php?f=9
---------KEYBOARDLY STUFF:
(F2) Toggle double-size. (Disabled on Mac)
(F4) Toggle fullscreen. (Not recommended on Mac, use function key + scrollwheel)
---------QUESTION: What is this game about?
Desktop Dungeons is an investigation into something that may (or may well not!)
be a completely new idea: condensing the difficulty, depth and decision-making o
f a Roguelike into a more casual, quick-fire dungeon exploit. Complete play sess
ions ideally take as little as ten minutes, with score bonuses for quick boss ki
lls.
---------QUESTION: What are these "tilesets" all about?
Desktop Dungeons supports custom dungeon tilesets for those who are artistically
inclined. If you want to give the game a unique makeover (or use somebody else'
s custom set), shove a subfolder into the game's "tilesets" directory with some
appropriately-named, transparency-enabled PNG files! You can use the default til
eset's naming scheme as a reference. I'll try to streamline this whole process i
n later versions.
---------QUESTION: Why is (insert feature here) only half-done?
Desktop Dungeons is still in early-ish development and although a lot of core fe
atures are in place (including a global high score list!) it's still very much a
fledgling game experience. It's quite playable, but feedback and suggestions ar
e still pretty much sought after. See above contact details.
... for getting the tileset process going and contributing his own tileset to th
e game.
== HERMAN TULLEKEN ==
... for creating the sounds and background jingles -- without those, I'd probabl
y have to have created them myself. And that sort of thing can get REALLY ugly.
== JORDAN FEHR ==
... for cleaning up the sounds and helping us kill an annoying sound bug.
== MIKTAR DRACON ==
... for a really rad piece of fan art that can be seen during the Desktop Dungeo
ns loading screen. Check the expression on that goat's face! Ahh, good times.
== ROBBIE FRASER ==
... for colouring in the aforementioned fan art.
== MARC LUCK ==
... for beardy gameplay inspiration.
== DANNY DAY ==
... for being a ninja when needed.
== QCF DESIGN (http://www.qcfdesign.com) ==
... for loads of gameplay concepts and providing me with a way to earn some brea
d and butter while I busy myself with this mad contraption.
Button clicks and sword strikes were lifted from Freesound.org:
http://www.freesound.org/samplesViewSingle.php?id=28826
http://www.freesound.org/samplesViewSingle.php?id=37596
Online leaderboard service provided by http://www.gmhighscores.com
REAAAAALLY handy and convenient service. :D