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What is the problem you are trying to solve?

[Who] need(s) [what] because


[why]?
My brothers are often preoccupied playing annoying music that distracts
my work, so I need to design a quiet board game to keep them
preoccupied and work in peace.

Possible questions about the user: Who is the intended user? How old are
they? Do they have any disabilities? How will they be using it?
Possible questions about how it works or how it’s made: Is there anything
specific that my product needs to do? What materials do I have available?
Are there any products out there that already do something similar?
My brothers (ages 11 - 9, no known disabilities) are the intended users for
my board game. They will move their pieces across the board and draw a
chance card (when I'm extra annoyed at them, I would alter the card deck
if I desired) for every time they do, in order to ensure a long play time. I
have a printer, great editing assets known as Kleki and Google Slides
respectively, and an extensive amount of knowledge of both of them. I
would simply create the boardgame on my computer, then print it out for
them to play. I have already other board games they could play, but I want
this one in particular to be as long as possible since they don’t really know
much about monopoly and always yell when one of them lands on a owned
property

Jot down all possible solutions. Share any and all ideas even if they seem
wild and crazy! You can write them or draw them out.

- Create a deck mostly consisting of “Move Back 5 Spaces” cards


and “Lose A Turn” cards.
- Make the board as long as humanly as possible
- Add a rule that requires absolute ZERO noise whatsoever during the
game
Look at whether each possible solution met your design requirements.
Consider solutions that did a much better job than others, and reject those
that did not meet the requirements. Choose the best solution and write it
below!

I’m planning to create a simple but incredibly long board game with fair
enough cards so that they might not catch on with the facade (ex: move
one space, move back one space, lose a turn, etc. just fair enough). The
game would be rolled with a 4 sided die (from 1-4). I would let them talk a
little, but not too much.

Design your solution. Draw and label or insert a picture of your solution
below (click insert, then image then take a snapshot).

Build your prototype. Draw a sketch of your prototype or insert a picture of


your prototype below (click insert then, image then take a snapshot).

Use google drawings or


materials you have at
home to create your
proto-type.
Now it’s time to test, evaluate and possibly redesign and rebuild. What did
your results show? What changes did you make to your design? Jot down
your answers below.

Show a family member your proto-type and explain how the game is
played so you can get their feedback and write it down here.
Brother A (11): Pretty good, it needs to be underwater.

Brother B (9): Needs more fish.

Once you have tested, evaluated and redesigned your final solution it is time to
share it! Answer the questions below to help you prepare for your presentation.

How did you decide on your solution? What materials did you use? How did you
build your prototype? What changes did you make after testing your prototype?

Try to incorporate at least one suggestion from your previous step to


help make your game better and describe what you did here.

The solution to my problem was a good success. All I had to really do was to
print out the board game and cut out and fold the markers in order for my brothers
to play it. The only change I had to add to my prototype was change the theme
and add a few things to match it.

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