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TheImprovertsGuide

GeneralInfo
Someimprovlingo
Blocking:Sayingnotosuggestionsduring,ordisruptingthemomentumof,ascene.This
canbedonebyverballydisagreeingwiththedirectionanotherplayeristakingthescenein,
bymakingcontradictingsuggestionstotheirs,bycreatingimpossiblepimpsforthem(e.g.
tellingthemtheymustfly)orbysimplynotlisteningandtalkingoverpeople.
Bulldozing:Refusingtoallowthescenetobecreatedorganicallybybothplayers.
Prioritisingonesownideasbytalkingoverpeople,blocking,andmakingsuggestions
centredonlyaroundonesowncharacterdevelopment.
Callbacks:Referencingcontentfromearlierinascene;wetendnottoreferencejokesfrom
othergames.
Driving:Pushingthenarrativeofthesceneforwardbydevelopingitscontentorintroducing
newaims.Thereshouldnotbetoogreatanimbalancebetweentheamountthatplayers
aredrivingwithinascene.
Endowment:Astyleofgamebasedaroundoneormoreplayershavingtoleavetheroom,
andthenguessthesuggestionstheaudiencegivesfromthehintsoftheotherplayers.
Funzone:Thefirstmetreorsoatthefrontofthestage,whereyoucanbestinteractand
engagewiththeaudience.
Hosting:Explainingtherulesofascene,andtakingsuggestionstobaseitaround.Hosting
canalsorefertoopeningtheshowbygivingtheintro,andlatertheoutro.Finally,itcan
alsomeanplayingtheroleofhostininterviewstylegames,orgameslikePartyQuirksetc.
Introducing:Statingwhatthenextgamewillbeandwhowillplayit.
Pimping:Referringto,orintroducing,acharacterinawaythatforcesthemtoadopta
certaincharacteristic.Thiscanbeverydirect,e.g.bytellingacharacteryouresorrythat
theycartwheeleverytwentyseconds,butitcanalsobemorebroad,e.g.byintroducing
someoneasapriestandleavingthefinerdetailsofthecharacteruptothem.
Reveals:Bringinghithertounknowndetailsintoascenethatalterstheperceptionofits
directionorcharacters.Usually,thesedetailsarefairlyunbelievable.
Slapping:Hittingthestagetoendthesceneandcueablackout.

Stakes:Asinraisingthestakes.Usedinreferencetohowimportantsomethingseems,or
howmuchgravitasisattachedtoit.Ifthepointofascenebecomesthatyouhavetodo
somethingoryouDIE,thenthescenesstakesarehigh.Ifyouhavetofetchaponyfora
farmerwithlittlereasonandarelacklustreaboutdoingso,thestakesarelow,unlessyou
appeartoREALLYCAREABOUTITforwhateverreason,inwhichcasethestakesareagain
high.Stakesareassociatedbothwiththebasiccontentandtheemotioncontainedina
scene.
Status:Acharacterslevelofperceivedimportanceandcontrolduringascene.
Straightcharacter:Thismeansanormalcharacter(yes,outdated).Straightcharactersare
usuallyusedtodescribepeoplethatarehosting,sothattheothercharactershavemoreof
achancetodevelop.
Yielding:Sayingyestosuggestionsmadebyanothercharacter.Thereshouldbedifferent
statusesinascene,butallcharactersshouldyieldatdifferentpoints.Sometimes,yielding
referstoasituationwhereoneplayerhastobequieterduringascenetopreventbulldozing
frombeingobviouslyjarringfortheaudience.Thisisnotidealandshouldbeavoided.
Somegeneralrulesforworkshopsandtheshow

ChoosingamainHost:Themainhostoftheshow,thatdoestheshowintroandoutro,is
chosendirectlybeforetheshow.Aplayermightaskinadvancetohostashowiftheyhave
family,friendsoragentscomingonaspecificnight.

Hosting:Itsimportantthatweappearprofessionalandslickwhenwedotheopening
hostingandhostgames,sothattheaudiencecanrelaxenoughtoenjoythescenes.Ifwere
messyinthehosting,theshowwillbejarringandlessfunforeveryone.Allhostingshould
begrounded,clearandconcise,sothattheaudienceunderstandsexactlywhateverygame
isabout,andtrustsusenoughtoenjoyit.Howevermanytimeswevehostedtheshowand
games,manypeopleareseeingitforthefirsttime.Learnthescriptedversionofthe
hosting,andsticktoit.Thisisparticularlyimportantintheshowsintro.

Takingsuggestions:Banterwiththeaudienceisfun,buttrynottogettoosidetracked
whentakingsuggestions.Theshowreliesonmomentum,whichiswhyhostingand
introducinggamesneedstobeswiftandslick.Iftheenergyislostbyramblingwiththe
audience,itshardtoregaininthenextscene,whichcanthenflop.Equally,ifyougetan
offensivesuggestion,shutitdownquicklywithasmuchhumourasisappropriateandmove
ontotakinganotherhoveringonitcana)beamassivedownerforthefollowingsceneto
dealwithandb)oftenisntaseffectiveasaswiftcomebackandleavingthemtostew.
Dontbeafraidtorejectasuggestionyoudontunderstand,ortoaskforanexplanation
theworstthingtodoistakeasuggestionandthenflounderbecauseyoudontknow
enoughaboutittobuildascenearoundit.

Slapping(andintroducing):Thisishittingthestage,inordertoendthescene.Iftheresa
biglaugh,andthescenehasrunitscourse,youshouldslapdontdelayslappingjust
becauseyouwantmorestagetimeorwanttorevelabitmoreinthelaughter.Justslapso

thatthemomentumcanbecarriedintothenextscene.Thepersonthatslapsthestage
introducesthenextgame,andchooseswhowillplayit.Theydonotplayinthenextgame
youcantputyourselfinagameunlessyouhavesomehowhadverylittlestagetime.
Rememberwhohasplayedgamesrecentlyandbefairaboutwhoyouputin.Wellneverall
playthesameamountofgames,andassomegamesaremuchlongerthanothersstage
timecantbecalculatedonhowmanygamesaplayerhasparticipatedinalone.Ifyoufeel
someonehashadlessstagetime,puttheminthegameyoureintroducing.
GameOrder:Wechosetengamestoplayduringtheshowbeforegoingonstage.Wemight
randomlychoseanadditionalfewgamestoplayifweareundertimeduringtheshow,and
wemightrunoutoftimetoplayallthegames.Theshowalwaysstartswithagameof
Spacejump,followedbyagameofAlphabet.ThepenultimategameisalwaysShouldve
Said,followedbythefinalgame,whichisalwaysFreeze.Atricktoremembergamesisto
useyourfingers.Holdthemoutinfrontofyouandcountfromlefttoright:thethumbof
yourlefthandisSpacejump,theindexfingerisalphabet,thenalargeskillbasedgame
(usuallydieordodoronron),thenthelasttwofingersofyourlefthandaretwoseated
games.Onyourrighthand,pinkyfingerisanendowment,thentwowildcards,then
shouldhavesaid,thenfreeze.Theshowoutrocomesjustbeforefreeze.Thisisjustatrick
forrememberingthegames,ratherthantheordertheyareplayedin.Apartfromthetwo
firstandtwofinalgames,theothergamesareplayedinarandomorder.Thetwoseated
gamesshouldnotbeplayednexttoeachotherduringtheshow.
GameExemption:Ifyouhaveagenuinereason(e.g.medicalgrounds)fornotbeingableto
playagame,otherthanjustnotlikingit,youdonthavetoplaythatgame.Ifyougetputin
agamebyaccidentthatyoureexemptfrom,someoneelseshouldjuststepin.
Professionalism:TheImprovertsisashowwithacommittedaudiencethatpaytoseeit,and
itsaprivilegetogettobeapartofit.Everyshowandrehearsaldeservesourfulleffort.
Generallyspeaking,dontturnupdrunkorhigh,makesureyouarriveontime,andattend
commitmentsasmuchasyoucan.Letotherpeopleknowwellinadvanceofanyexpected
absences,andmanageyourothercommitmentssothattheydontinterferewith
rehearsals.Effectivepracticeiskeytousbeingabletohavesuchahighqualityshowjust
performingintheshows,andnotprioritisingrehearsals,isunfaironeveryone.Remember
alsothatforFridayshowsyouneedtowearawatchandblackclothes.Wherepossible,try
toleaveyourshitatthedoorbeforeashoworrehearsal,sothatyoucancarryhighenergy
intothem.
Respect:Respectingthecomfortofotherplayers,theaudienceandanyonethatcomesto
ourpublicworkshopsisveryimportant.Notdoingsolimitsusinanumberofways.Itputs
peopleoffcomingtotheworkshops,limitingourintakeofpotentialImproverts.Itmakesit
difficultforustoperformwellcollectivelyifoneofusfeelsuncomfortable.Ultimately,it
canunderminethequalityoftheshowitselfiftheaudiencegettheirgoodtimelaughter
vibesdisrupted,andtheyrelikelytonotlaughasmuchiftheyrefeelingawkward.Dont
resorttooffensivegagsweresimplyfarbetterthanthatandnoneofuswanttobe
affiliatedwithhumourthatpunchesdown,e.g.laughingatsexuality,sexworkers,race,
genderidentity,mentalhealthorextreme/sexualviolence.Instead,punchupandlaughat
empoweredgroups.Shortformimprovcomedyistoounpredictableanartformtomake

evolvedornuancedmaterialaboutanyoftheaboveortoreliablysubvertstereotypeslater
inascenethegamemightwanderinanotherdirectionorendbeforeyoucansubverta
seeminglydarkhumouredcomment,leavingyoulookinglikeatotaldickandthescene
awkwardforeveryoneintheroom.Avoidappearingtobeastereotypeanddontrelyon
themwhencomingupwithcharacters.Havingacharacterthatisclearlydefinedasa
subvertedstereotypefromthestartofasceneisfarmorefunnytheaudienceloveitwhen
thecharacterwithanEssexaccentperformscomplexbrainsurgery,forexample.
Sometimes,astatusswitchintosubvertingastereotypecanbereallyfunny,butifdoingthis
thenmanageyouroriginalcharactercarefully.Equally,whenpimpinganotherplayer,dont
makethemplayacharacterthatwouldmakethemuncomfortableonapersonallevel.For
example,asweallknoweachotherverywell,trytobearinmindthatsomepeoplemight
belesscomfortablewithbeingmadetoplayanovertlysexualisedcharacter(i.e.female
playersareatriskoftheaudienceceasingtopaythemmuchattention,orpaythem
attentionforunwantedreasons,ifyoupimpthemwiththis).Letpeoplemaketheirown
decisionsaboutwhethertheywanttoadoptcertaincharactersratherthanpimpingthem
withthem.Assoonaseithertheaudienceoraplayerfeelsawkwardwithwhereasceneis
going,itcantflownaturally,theimprovwillstutter,andthescenewillceasetobeasfunny
asitcouldhavebeen.
Listening:Theshowisonlyanhourlong,solistenfortheentiretime;payattentionwhile
playinggames,waitingonthesideofstage,andevenwhilesomeoneelseishosting.We
canhelpeachotheroutifneedbewhendetailsareforgotten,butthisisntalwaysan
option,sodontrelyonotherpeopleallthetime.Forexample,ingameslikefirstline,
middleline,lastlineitsfarmoreimpressivetoseetheplayersinthegamerememberthe
linesalone,butifneededotherplayersshouldbeabletointerveneandhelp,whereasindo
doronronitjustlooksfarmoreprofessionalandgetsalotmorelaughsifeveryone
remembersthesubjectsoftheverses.Duringscenes,trytobuildasmuchmaterialas
possiblethatyoucanuseincallbacks;rememberthenamesofcharacters,theirgenders,
thingstheyvesaid,locationsetc.
Spacework:Followingonfromlistening,trytoalsoremembertheshapeandlocationof
anyobjectsyouinteractwith.Thisisincrediblyenjoyabletowatchandbringssomuch
moreintoascene.Focusonandinteractwiththeenvironmentsyoumakearoundyou.Its
sosatisfyingtoseetwopeoplebothmovingaroundasceneinthesamewayandbeing
awareofthesamestructure,whereaswalkingthroughatableorawalljustlookslazy.
Energy:Highenergyisincrediblyimportantduringscenestwoormorelowenergy
charactersquietlymovingtowardsaresolutioncanbeveryfunnyifthecharactersare
strong,butitisveryusefultohaveatleastonehighenergycharacterhelpingtodrivethe
scene.Itispossibletobeaquietcharacterwithhighenergy.Thegreatertheratiooflow
energycharacterstohighenergyones,thegreatertheriskthatthescenewontgo
anywhereandwontbeengagingfortheaudience.Enthusiasmforagamehelpsgetan
audienceexcitedandinvolvedinascene,soitsimportanttohavehighenergyhoweverthe
showisgoing.Evenifagamegoesbadly,reactwithhighenergyandstaypositive,sothat
thenextscenecanpickuptheshowratherthanslumping.

Eyecontact:Youneedtolookatotherplayersintheeyeasmuchaspossibleduringa
scene.Itstopsyoufromtalkingoverpeople,andisessentialfornonverbalcommunication
forwherethesceneisgoing.Italsocreatesabelievablerelationshipbetweenthe
characters.
Questions:Askingeachotherwhyyouaredoingsomethingorwhereyouaregoingwillgive
theimpressionthatyoucantthinkonyourfeet,andwontprogressthesceneasquickly.
Youcanthavebelievabledialoguewithouthavingsomequestions,butultimatelypoor
improviseasilyidentifiedbypeoplejustaskingeachotherquestionsthroughout(orby
concludingeveryscenebykillingeachother).
Sayingyes:Theaudienceareimpressedbyandfindhumourinusacceptinganythingduring
ascene.Theyloveitwhenourscenesdevelopquicklyandstrangelythisiswhatmakesus
seemscriptedandimpressive.Bysayingyestoanythingweimmediatelyacceptstory
advancementanddeveloprelationships,andcanadvancethingstomoreridiculousand
funnycircumstancesmorequickly.Confrontationalsceneswhereneitherplayerwillbudge
tendtobelessentertaining.Rememberthatyoushouldntberelyingonsomeoneelseto
constantlyyield;thisisunprofessionalandpreventstheirhumourfrombeingableto
flourishduringascene.Trytohaveabalancebetweenhighandlowstatuscharacters
yieldingduringascene,anddontequatebeinghighstatuswithbeingabletojusttalkover
people.
Statusswitches:Theseareveryusefulifsceneneedsaconclusionorlacksanyrealaction.
Mostcharactersareonaspectrumbetweenhighstatusandlowstatusinrelationtoone
another.Thinkaboutyourcharactersandwhatthismeansfortheirrelationshipitsvery
rewardingtoseealessercharacterriseandgettheirownback,becomethehero,or
generallytakecontrol.Theaudiencelovetohavetheirperceptionchallenged.
Highstakes:Givingscenesasenseofdramaisincrediblyhelpful;itputspressureonthe
characters,helpsjustifyactions,andgenerallymakesitmorefastpacedandexciting.Its
veryfunnyifthestakesarehighforsomethingthatseemsunimportant.
Narrative:Eachsceneshouldtellastory.Thebasicstructureisplatform,problem,solution
weestablishascene,createadilemmaandresolveit.Lotsofourgameshaverules(e.g.
alphabet),anditismuchmoreimpressivetoseethegimmickusedaspartofasceneas
opposedtobeingtheonlyelementofit.Tostartyourscene,youneedastrongplatform
basedonatleastoneof(andpreferablyallof)thethreeshuns:Location,Relationshipand
Emotion.Ifthecharactershaveaclearlydefinedexistingrelationshipthesceneisalready
underway,andtheaudiencecanimmediatelyunderstandwhythingsaretakingplace.
Communicatingaclearemotiontowardsacharacteroraboutanotherdetailengagesthe
audienceinthescenebyraisingthestakes.Clearlyrecognisingwherethecharactersareis
alsoextremelyhelpfultosetascene,becausedetailscanbecreatedmoreeasilyduringit.
Charactersandaccents:Scenesareimmediatelymoreinterestingiftheplayershavea
distinctidentity,evenifitsjustanaccentorphysicality,andthesethingsareessentialto
certaingamese.g.clapswitcharoooradvicepanel.Takingcharacterswevealreadyseen

inworkshopsisfine,aslongasthecontentisdifferent.TrynottorelyonusingaNorthern
accenteverytimeyouplayastupidcharacter.
Gameswithhosts:Somegamesarebasedaroundaninterview,orcommentary,suchas
SlideshoworAdvicePanel,andthesegamesthereforehaveahostduringthem.Mostof
thesegamesareseated.Thereisaspecificlayouttothechairsduringthegame,andrules
forwherethehostsits,sothatthereisnoconfusionwhenthegamestartsastowhoshould
befulfillingthisrole.Whennotinuse,chairsareatthebackofthestage.Whenyouare
introducedintoagame,thepersonatthesideofthestagethatisclosesttothechairthat,
whenbroughtforward,isthehostschair,mustplaythehost.Otherplayerscanrunand
takethehostschairiftheyfeelthepersoninthecorrectpositionhasalreadyhostedalot
duringtheshow.
Additionalplayersingames:Ingeneral,donotexceedthreeplayersonthestageifyouare
playingascenebasedgame,unlessgoingonasaminor,passingcharacter.Basethison
yourownjudgement,butbearinmindthatwithfourplayersinascenebasedgame,you
arelikelytosplitintotwosmallerscenes,whichlooksmessyandleavessomeplayers
noticeablydoingnothing.

ShowContent
IntroandOutro
Intro
"HelloandwelcometoTheImproverts[waitforcheer]!Wehaveonehourofshortform
improvisedcomedybasedentirelyonyoursuggestions!Now,asthefirstpersonouthere,
itsmyjobtogetyouguyswarmedup,andgetyourcreativejuicesflowing.So,inorderto
dothis,Imgoingtoaskyouthreequestionsinascendingorderofdifficulty,andIneedyou
toshoutouttheanswersasloudlyasyoucanonthecountofthree.Now,thefirstquestion
isverysimpleandhardlyanyoneevergetsitwrong:itssimply,whatisyourfistname?Ok,
one,two,three[waitforanswers]!Ok,thesecondquestionisabitharder[insert
question]?One,twothree!Andfinally,themostdifficultquestionofall.[insertquestion,
usuallybasedaroundaskingtheaudiencetoturntothepersoneithertotheleftorrightof
themandansweringbasedaroundthatperson]?One,twothree!Ok,great,youreall
warmedup.Now,weonlyhaveonerulehereatTheImproverts,andthatisthatwheneverI
oranyoftheotherplayersslapthestagelikethis[slap],thatsignifiestheendofascene,
andit'syourcuetoclapyourhands,stampyourfeet,callyomomma[feelfreetoadlibabit
here].So,we'llhaveapractice,onthecountofthree...1,2,3[slap].Andfinally,hereatThe
Improvertsweliketobeascreativeaspossible,sopleasetrytokeepyoursuggestionsas
creativeaspossible,and,basically,justdontbeadick.Now,thatleavesmewithonlyone
joblefttodo,andthatistointroducemyfriends,andsoontobeyours,theplayers!"

Entirepointoftheintroductionistoclearlyandconciselymakesuretheaudienceis
warmedup,readytogivesuggestions,awareofthesortofthingwedo,and
impressedenoughbytheprofessionalismofitthattheycantrusttheshowandrelax

intolaughingatit.Staygroundedandplantyourfeet,makesureyoureinthe
spotlightclosetothefrontofthestage,havehighenergy,andremainincontrol.It's
nicetohavesomeinteraction,butremainprettyspeedyaboutthewhole
introductionit'sjustaquickwayofgettingtheshowstarted.

Becheekywhenyoutellthemtonotbedicksweretryingtowarnthemoffgiving
offensivesuggestionsinalightheartedway,ratherthanbringingdowntheenergy
byscoldingthemforsomethingtheyhaventevendoneyet.

Slowdownasyouhitnow,thatleavesmewithonlyonejoblefttodo,asattheend
ofthislinetheaudiocuefortherestoftheplayerenteringshouldbegintoplay,and
youneedtotimesayingtheplayerswithitsdropsothateveryonecomesontothe
stageasthemusicampsup.

TermtimeOutro
Nowunfortunatelyitstimeforourfinalgameofthenight[waitforaudiencetoawww].
But,beforeweplayit,wehaveafewannouncements:weareTheImproverts,andwe
performhereeveryFridayduringtermtimerighthereinBedlam,at10:30pm.Ifyou
enjoyedit,comeback,itsimprovanditsalwaysdifferentdifferentplayers,different
games.Ifyoudidntenjoyit,comeback,itllbedifferentdifferentplayers,different
games.Butnomatterwhat,youcanfollowusonfacebook,impstagram,snapchatandon
twitter@theimproverts.Wealsorunacoupleofdifferentworkshopsyoucancometo.We
hostimprovworkshopseverySaturdayatMiddayto2pm.Justdropbytheredsidedoor,
ringthedoorbell,andyoucancomeandplaysomegamesfromtheshow.Wealllearn
aboutimprovtogetheranditsagreatlaugh,butifyoureallywanttogetinvolvedin
performingintheshow,thenthatsyourfirststep!Wealsohavetechworkshopsevery
Fridayat9pmyoucomealongtoBedlam,learnabouttechingtheshow,andthengetto
techtheshowthatverysamenight!Speakingofwhich,thatbringsmeontoamassive
thankswehavetosaytoagroupofImprovertsthathavebeenimprovisingalongwithusall
eveningplease,giveitupforthetechies[gesturetothetechbox]!So,thatbringsusto
ourfinalgame,whichisFreeze

Thisissaidbythesamepersonthatdoestheshowintro,afterthepenultimate
game.

Slowdownasyousayplease,giveitupforthetechies!Thetechieswillplaya
songafteryousaythisandalltheotherplayerswillruntothefrontofthestageto
applaudthemwhileitplays.

FringeOutro
Nowunfortunatelyitstimeforourfinalgameofthenight[waitforaudiencetoawww].
But,beforeweplayit,wehaveafewannouncements:weareTheImproverts,andwere
performingrighthereinBedlameverysinglenightofFringe,athalfmidnight.Ifyou
enjoyedit,comeback,itsimprovanditsalwaysdifferentdifferentplayers,different

games.Ifyoudidntenjoyit,comeback,itllbedifferentdifferentplayers,different
games.Butnomatterwhat,youcanfollowusonfacebook,impstagram,snapchatandon
twitter@theimproverts.Andnow,wehavetosayamassivethankstoagroupof
Improvertsthathavebeenimprovisingalongwithusalleveningplease,giveitupforthe
techies[gesturetothetechbox]!So,thatbringsustoourfinalgame,whichisFreeze

Itsoktopushothershowsthatplayersmightbeinvolvedinduringfringe,aslong
asyoudontoverdoit/detractfrompluggingtheImpsitself.

StapleGames
Spacejump(allplayers)
"Ourfirstgameisagameofspacejump,socantheplayersdispersearoundthe
auditorium...InthisgameIwillbeginaonepersonscene,thenanotherplayerwillshout
spacejump,joinmeonstageandstartacompletelydifferenttwopersonscene.Thiswill
continueuntilallplayersareonstage,creatinga3person,4personandfivepersonscene,
andthenwellleaveonebyone,movingbackthroughthescenesuntilImleftonmyown
again.Ifyourehavingtroubleimaginingit,thinkofaRussiandoll,fulloflols.So,tostartthe
firstscene,canwegetaonepersonactivity,whichisn't...thatone?"

Relaxwhenenteringscenes,anddon'tworryabouthavingjokessetupready.

Trytohavehighenergy.Lowenergyisntgoodatthebeginningoftheshowor,at
least,donthavemorethanoneortwoscenesatmostthatarelowenergy,
stationaryortalky.

Trytobringinaplatformthatrequirestheotherplayerstomovepositionasthe
spaceworkwillcreatevaluableenergyandlookveryimpressivewhensaidyesto.

Usingstatusswitchesisusefultogivescenessomedirectionandtogiveareason
forthemtoend.

Keepthesescenesbriefdontletthemtailoffwithunnecessarytalking.

Alphabet(twoplayers)
"We'renowgoingtoactoutanormalscene,however,wheneveroneofusspeaks,wemust
startoursentenceusingthenextconsecutiveletterofthealphabet,forexample...canI
helpyou?Don'tthinkso.Exampleisovernow.C,andthenD,andthenE.So,tostart
thisscene,canwegeta(nongeographicallocation/profession/relationshipbetweentwo
people)?Andalettertostarton?

Focusonsayingthefirstthingtoenteryourhead,andjustifyitlater.Sayrandom
wordsandthenjustifythemifyouarestuck.

Drophintsfortheotherplayerandcontinuetotalkuntiltheyseemreadyifyoucan
telltheyarestuck,butingeneralkeepyoursentencesfairlyshortasthesceneis
moreimpressiveifrapidresponsesarebuiltup.

Dontbetoometa,ascommittingtothesceneisfunnieringeneral.

Retainaplatform,problem,solutionstructure,raisethestakes,andusespace
work.

Shouldvesaid(twoplayers)
Itsnowtimeforourpenultimategameoftheevening.Wellbeactingoutanormalscene,
butifatanypointyoudontlikesomethingwesaid,youwanttochangethestoryoryou
justwanttomesswithus,youcanshoutshouldvesaid,andwewillchangethelastthing
wesaid.So,whatdoyoushout?[Together]Whatdyoushout?Great,andrememberto
throwlotsofthemin.Sotostartthisscene,canweget[relationshipetc].

Thepointofthisgameistoshowthatwehaveenoughskillatthinkingonourfeetto
beabletohaveaplatform,problem,solutionstructureworkevenwhenwere
havingtochangewhatweresayingallthetime.

Acceptallshouldvesaidsthatgetthrownatyou.Leaveopportunityforthe
audiencetosayitasecondlongerofpausingwillbeunnoticeableintermsofthe
dialoguebeingbelievableandslick,butwillstopthescenelookingmessy.Thinkin
groupsofthreeiftheaudiencehavesaidshouldvesaidtwiceormoretimes
already,thendramaticallychangethecontentofwhatyousaid.Thiswillgetabig
laugh,andstopthemfromsayingitagainsothatyoucanmovethesceneon.Abig
buildupbeforeusingthistrickcanbereallyfunny.

Ifthesceneisreallystrugglingotherplayerscancomein,butdontenterthescene
unlessyouhaveaclearwayofchangingitsdirectioninmind.DoNOTenterthe
sceneiftherearealreadythreepeopleonstageunlessyoucanbeswiftabout
leavingagainorverycarefulaboutnotsplittingthescene.Thisshouldonlybedone
ifmorecharactershavebeencalledforifthesceneisdying,anotherplayerisnt
goingtohelp.

Dontbeselfishinthisgameofferopportunitiesfortheotherplayertospeak,as
gettingonarollcanmeanthatoneplayerbecausebulldozey.

Changingwhatyouhavesaiddoesnotmeanitsoktoblock.Dontjustflipflop
betweensayingyoushoulddosomethingtosayingyoushouldntbecreative.If
yourereallystuck,saysomethingrandom(e.g.ohlook,aturkey)thenjustifyitand
comebacktothedialogue.

Freeze(allplayers)

Thatbringsustoourfinalgame,whichisFreeze!InthisgameIandanotherplayerwill
begintoactoutascene,butatanypointanotherplayercanshout[someoneelseshouts
freeze],andwewillfreezeinplacesothattheycantapoutaplayer,assumetheirposition,
andstartatotallydifferentscene.However,thisisourfavouritegamebecauseyouguyscan
playaswellyoucanshoutfreeze,comeonstageandplayafewsceneswithus.
However,thisisnotlikeshouldvesaidwhereyoucanjustyellandhideintheaudience,
becausewehavelights[gestureattechandwait]andwewillfindyou.Butdocomeup,
becauseitsalotoffun.Sotostartthisscene,canweget[anobjectthisbigetc.].

Highenergythroughout.Runtotakepositionandsnapintothecorrectplacedont
justgoandstandinthesameplaceonthestage.Remembertoactuallytagpeople
outsotheyknowwhethertoleaveornot,toavoidconfusiononstage.

Waituntilanaturalpunchlinehashappenedbeforesayingfreeze,butequallykeep
scenesfairlyshortsothatthemomentumiskeptup.

Usethespaceandpimpscenesintochanginglocationorhavingtomovearound.
Spaceworkkeepsfreezefrombecomingtooconversationalandrepetitive.

Ifanaudiencememberfreezesin,clapandcheerthemuntiltheyareonstagethey
saidit,theyrecomingonstage.Letthemdotwoscenes,thenfreezethemoutand
applaudthemastheysitdown.

Often,audiencemembersaredrunkanddecidetobecunts.Iftheystartbeing
aggressive,offensive,orinappropriatelysexualtowardsanotherplayer
(unfortunatelythistotallyhappens),freezethemoutandmakethemsitdown,then
continuethegame.

Iftheresabiglaugh,thenslapthelengthoffreezeusuallydependsonhowlong
thereisleftintheshow,butitshouldalsoendonahigh.

Bowtogether(withaudiencememberiftheyarestillonstagefromfreezingin)and
leave.

Scenebasedgames
Bookworm(twoplayers)
Werenowgoingtoactoutanormalscene,exceptXwillonlybeabletospeakusinglines
fromabook.So,doesanyoneintheaudiencehavebooks?[Ifyes,say:OK,passthem
forward!Ifnot,useyourownpileofbooksfromtheBedlamLibrary.]Couldyoupicka
bookoutofthispile[presentpileofbookstothefrontrow]?Great,soXwillbereading
from[insertbooktitle].Whatpagenumbershouldtheystartfrom?Andtostart,canweget
a[relationship/profession/nongeographiclocationetc.].

Thepersonreadingfromthebookalwaysstartsthescene.Theycanflickthrough
thebookandreadatrandomonceaninitiallinehasbeenreadfromthestarting
pagenumber.Theyneedtogivemeaningtowhattheyresayingbyusingtoneof
voiceandemotionthatmakessenseintheconversation,evenifwhattheyare
sayingdoesnt.Trynottoloseallexpressiononyourfaceasyouskimthebook
stayincharacterandtrytophysicallyinteractwiththescene.Deliverlineswith
feelingdontbemeta.

Dontbemetawhennotreadingtheresnoskillinacknowledgingtimeaftertime
thattheotherpersonissayingnonsense.Thiscanbereallyfunny,buthopefully
theywillmoreoftensaythingsthatdomakesenseinthesceneyouconstruct,as
thiswilllookfarmoreimpressive.

DoNOTaskthereaderquestionswhereyoucanhelpit.Theywillnothavetimeto
findananswerandthescenewillstagnatethissceneisaboutyourespondingwith
believabledialogue,whichthereadercanthenrespondtooraskquestionsof.
Askingquestionsisalazywaytogetoutofcreatingasceneindifficult
circumstances.

Personwithoutbookneedstocontinuallydrivescene,speakduringthereaders
gaps,andjustifywhattheysay.Trytocreateaproblem,andthensolveit,
incorporatingwhatevertheotherpersonisreadingregardlessofhowunhelpfulit
maybe.Movementisveryimportant,otherwisethescenewillbeabasicbackand
forthandveryboringtowatch.

Readercanusespaceworktoreplyorbeapartofthesceneifthetextisproving
blocky,asthishelpsthesceneprogress.

Establishinganexistingrelationshipbetweenthecharactershelpsmakesthe
readerswordseasiertojustify.

Bringbookswithyouifyouplantoplaythisgame,ortakethemfromtheBedlam
library.Playsarebetterastheycontainmoredialogue,butacceptanybookfrom
thecrowdastheyenjoyfuckingusoverwithboringsoundingtextbooksetc.

OscarWinningSpeech(twoplayers,oneextratoclap)
Youmaynotknowthis,butXandIareactuallyincrediblyfamousactors,sofamousthat
wehavewonOscars.Luckilyforyou,wearegoingtorecreatethefilmscenethatmadeus
famous,andwheneverXclapstheirhands,wewilllaunchintothespeechesthatwonusour
awards.Ourfaithfultravellingtechteamknowthatdeliveryisnothingwithoutsurprize
atmosphere,sotheyllbeprovidingsome.So,tostartthisscene,canwegetamundane
activity?

Letthecharactersestablishaplatformandrelationshipbeforeclappingandsaying
oneoftheirnames.Afterthefirstspeech,allowashorttimeofdialogueagain(a

fewsentencesorso),beforeclappingandsayingtheotherpersonsname.Players
shouldleavenaturalbreaksintheconversationforthistohappenin,sothatyou
donttalkovereachotherwhenanameisshouted.

Begingivingyourspeechonceyourmusichasstartedplaying.Ifnotgivingaspeech,
watchandreacttothecontentofthespeech.

Ifgivingthespeech,deliveritbothtotheotherplayer,andouttotheaudienceinan
exaggeratedmanner.Havehighenergythroughoutandincorporatemovement.Its
usefultotimerevealswithchangesinthetoneofthemusicduringasudden
upbeatsection,forexample.Reacttothemusicthroughoutwithbothyourtoneof
voice,emotionandbodylanguage.Thehumourcomesfrombeingoverlyemotive
aboutsomethingthatisperceivedasmundane,socommittothescenefully.

ComeththeHour(twoplayers)
XandIarenowgoingtosavetheworldfromanearthshatteringcrisis,despitethefact
thatwehaveunhelpfullynormalprofessions,andcanonlythetoolsofourtradetodoso.
So,whatsmyjob?AndwhatsXsjob?Andcanwegetafictionalworldendingcrisis?

Establisharelationshipimmediatelybetweenthetwocharacters(makeitclearwhy
havetheirprofessionscrossedpath),sothatthescenecanhavebelievabledialogue
tofallbackon.Theproblemtakestimetodealwith,andsoasolidplatformis
necessary.

Discovertheissueswiftly,e.g.bywatchingthenews,andkeephighenergyand
momentumthroughout.Spaceworkandmimingareessentialasyoutrytosolvethe
issue.

Thestructureofthesceneisthatonepersonusesthetoolsoftheirtradeontheir
own,anditfailstosolvetheproblem.Thenthesame,butviceversa.Finally,a
solutionisfoundthatusesbothprofessions.Thesolutioncanbeabsolutely
ridiculous,andindeeditshouldbe,butyoushouldalwaysdeliveritwith
commitmentandjustifyhowitworksfully.Dontbemeta.

TwoGenres(twoplayers)
Wearenowgoingtoactoutascene,andthenreperformittwiceincompletelydifferent
genres.Sotostartthisscene,canwegetsomegenresoffilm,theatreortelevision?Ok,so
wellperformanormalscene,thendoitagaininthestyleofX,andthenagainasX.To
start,canwegeta[relationshipetc.].

Firstsceneshouldbebrief,withclearactionsthatcanberepeatedinadifferent
contextwhenperforminginanewgenre.Keepeachscenebrief,andkeeptothe
samemovementsasinthefirstscene.Haveplatform,problem,solutionineach

scene.Keepcharactersheightenedandhavehighenergysothatenoughmovement
canhappen.

Takeanysuggestionsunlessyouhavenoideawhattheyare,andusealltheir
conventionsandconnotationsfully.Dontbemeta.

EmotionalRollercoaster(threeplayers)
Werenowgoingtoactoutanormalscene,however,youwillbegivingussuggestionsof
emotions,andwheneverXshoutsthemout,wewillseamlesslyinfusethemintothescene.
So,shoutoutsomeemotions,andXwillwritethemdown![Takesuggestions]Ok,soto
startthescene,canwepleaseget[anongeographicallocation/relationshipbetweentwo
peopleetc].

Emotioncallerwaitsatthesideofthestage.Theywillneedapenandpaper.Usea
microphonetoshoutoutsuggestionsregularly.Allowthescenetoflowforashort
periodofdialoguebeforeintroducingemotions.

Playersinthesceneshouldtaketurnstoadopttheemotion,unlessitseems
appropriatetobothtakeiton,whichshouldbemuchrarerandusuallytoconclude
thescene.Slapasearlyaspossibletoavoidrunningoutofsuggestions.

Sticktoaplatform,problem,solutionstructure,sothatthesceneactuallygoes
somewhere.Takingonemotionsonlylooksimpressiveifithappenswithinanactual
narrative.Tryandthinkabouthowyoucanutiliseanemotiontomoveasceneon,
ratherthanjustsayingsomethingthatmakessenseforthatemotioncreating
movementtoagivendestinationoftenhelpswiththis.

ThreeWayDubbing(threeplayers)
X,XandIarenowgoingtoplayagameofThreeWayDubbing,inwhichweactouta
normalscene,except[cuphandundernoseasifmakinganannouncement,without
coveringyourmouth]IwillbeprovidingthevoiceofX,[anotherplayerspeaks,cupping
handundernose]IwillbeprovidingthevoiceofX[finalplayerspeaks,cuppinghand]and
IwillbeprovidingthevoiceofX.So,canweget[relationshipetc].

Whendoingtheopeninghosting,standinalineatthefrontofthestage.Each
personisprovidingthevoiceoftheplayertotheirleft,andtheyshouldmimetalking
whentheirvoiceisbeingprovided.

Playeronstageleftgoesoffstageforthebeginningofthescene,providingavoice
fromthesideofthestage,untiltheyarebroughtin.

Thisgameissupposedtobeasexaggeratedaspossible.Pimpeachotherwith
actions,asconversationalscenesbecomeboringveryquickly.

Contrastingcharacters,accentsandphysicalitiesareessentialfortellingeachother
apartandpreventingthescenefrombeingconfusingfortheaudience.

Whenmimingspeaking,followthecontentofyourspeechandvisiblyreacttoand
performpimpsyouaregiven.Trytocommunicatethewordswithyourown
expressions.Itsfinetogetconfused,butdontjustavoidmovingyourmouth.

Rememberwhoyouredubbingandbeingdubbedbythroughout,anddoNOT
changepositionsunderanycircumstances,orthingswillbecomeveryconfused.

ClapSwitchaRoo(threeplayers)
X,XandIarenowgoingtoactoutanormalscene,exceptwheneverX[chooseapersonat
thesideofthestage]clapstheirhandslikethis[clapandplayersswappositions]wewill
moveonepositiontotheleft,adoptingthecharacter,personalityandphysicalityofthat
person.Sotostartthisscene[clap]canwegeta.[relationshipetc.].

Contrastingcharacters,accentsandphysicalitiesareessentialfortellingeachother
apartandpreventingthescenefrombeingconfusingfortheaudience.

DoNOTchangepositionsunderanycircumstances,orthingswillbecomevery
confused.

Highenergycharactersareessential.Thisgameisaboutbuildinguptotheclimaxof
aproblem,withclapshappeningfasterandfasterastheplayersattempttoachieve
it.Youcantdothiswithalowenergycharacterthereareothergameswhereyou
canusesuchcharacters,andthisisntoneofthem.

Pimpeachother,asyouwillbeabletoswitchoutandmakesomeoneelsedo
something,whichtheaudiencewillfindfunny.Dontforceonepersontostrip(let
ustakeamomenttothankPedroforeverytimehecarriedtheburdenofthispimp).

MakesuretoRUNfromplacetoplacesothattheenergydoesntdrop,andalways
adoptapositionfullyandwithhighenergy.Eventryingtodoanaccentisbetterthan
notdoingitatallandtheattemptisoftenveryfunnyfortheaudience.

FirstLine,MiddleLine,LastLine(twoplayers)
"Inthisgamewe'regoingtoactoutanormalscene,exceptwhatweneedfromyouisthe
firstlineofthescene,alinetocomesomewhereinthemiddle,andalinetoendtoscene.
Sowhatisourfirstline[takesuggestion]?Andalinetocomeinthemiddle?Andoneforthe
end?

Makesuretolisten,andrunthroughthelinesbeforestartingthesceneatleast
twice.

Evenifnotinvolvedlistenandrememberlinesincasetheplayersneedhelp.

Bearthelastandmiddlelinesinmindfromthebeginningtheaudiencewillenjoy
referencestoandbuildingtowardsthem,butbesubtleaboutthis.Theywillfeel
cleverforgettingreferences,butyoudontwanttogettheretooquickly.

DayintheLife(twoplayers)
"Nowweregoingtoactoutanormalscene,basedentirelyaroundthelifeofoneofyou.
So,whatweneedfromyouaretheexcitingthingsyoudidtoday

Askfortheirname,andmakethatpersonacentralcharacternicetomakethis
characterasheightenedandridiculousaspossible,withoutpickingoncharacteristics
thatseemmeane.g.facialfeatures.Centrethesceneonmomentsfromtheirday,
developingdetailsaroundthemthatareasabsurdaspossible.

Basicplatform,problemandsolutionstructure;statusswitchesareusefultogive
scenestructure.

Canhavemoreplayersifthedetailscallforit,sootherplayerscanenter.

MusicalGames
AmericanMusical(threeplayers+musician)
"Tonight,youareabouttoseethefirst,andsadlythelast,nightofabrandnewBroadway
musical.So,allweneedfromyouisthenameofthisfictionalmusical"

Thisisathreepersongame,withanadditionalplayerprovidinglivemusical
accompanimenttothesongs.

Thepersonthathostsatthebeginningstaysonstageforthebeginningofthescene,
andtheothertwogotowaitonoppositesidesofthestage.Theplayeronstagehas
oneortwolinestointroducetheplatform,andthenmusicshouldstart.Thisgame
hasabasicplatform,problem,solutionstructure.Thefirstsongshouldprovide
platform,thesecondsongtheproblem,andthefinalsongthesolution.Players
enteronebyonetoperformsongs.

Trytomovearoundthestage/switchbetweendirectingsingingatothercharacters
andtheaudience,justasinanactualmusical.

Thefinalnumberismorefunifeveryonegetsinvolved,doingsynchroniseddancing,
joininginforafewsharedchoruslinesorcallandresponse,oreachtakingturnsto
singforawhiletowrapupthestory.Dontbulldozewiththislettheleadleadthe

song,andinvolveyourselfwhereappropriate.Joininginlooksimpressive,butif
everyoneistryingtotakecharge,itgetsmessy.
DoDoRonRon(fourplayers)
"We'renowgoingtosingyouasongbasedonthatclassichitthatyouknowandlove,and
shouldbehearingroundaboutnow.So,whatwillxsingabout?Andatopicforx?Andx?
Andfinallyatopicforx."

Standveryclosetothefrontofthestage,inastraightline.Thesecondposition
fromstagerightisthehost,andshouldslapattheendofthesong.Stayplanted,
lookstraightahead,andclicktogether.Thehostbeginstheclickingandsetsthe
pace.Firstonstagerightisthefirsttosing,andsetsthetone.Trytohavesomeone
thatsingsinamiddlingpitchinthisposition,sothatpitchisnottooloworhighfor
otherplayers.

Themainskillinthisgameisrhyming.Playerstaketurnssingingalineeach,and
therearefivelinesabouteachtopic.TherhymingstructureisA,A,B,B,A,where
linesofthesameletterendwithawordrhymingwitheachother.

ThestructurecanalsobeA,A,B,B,B,orA,A,B,C,A.Thelattercanbeveryfunny
anddroll,butnotrhymingshouldnotbedonesparingly,i.e.preferablyonceagame.

Ifyoucantthinkofarhymethatmakessense,orforgetthetopic,makeanyrhyme.
Ifyoucantthinkofarhyme,sayanythingtotherhythmthemostimportantthing
istostayintimeandnotfalterorappearfazedifsomethinggoeswrong.

Mostimportantthingistokeepthepaceandselleverylinewithtotalconviction;
peoplecanjustifylaterandconvictionismoreenjoyablethatbeinghalfarsedtothe
audience.

Acceptdifficultorcomplexsuggestionsunlessyouhaveabsolutelynoideawhatitis.

BohemianRapstory(threeplayers+microphoneholder)
X,XandIarenowgoingtoactoutatale,exceptwheneverthebeatdrops,wewillhaveto
continuethesceneinseamlessrap.So,whatisourstorycalled?

Thepersonthathostsatthebeginningstaysonstageforthebeginningofthescene,
andtheothertwogotowaitonoppositesidesofthestage.Theplayeronstagehas
oneortwolinestointroducetheplatform,andthenmusicshouldstart.Theythen
settheplatformviaourfavouritemedium:rap.

Themusicistooloudtonotuseamicrophone.Haveonewithalongextensionlead
placedatthecentreofthefunzoneduringthehosting,andhavethefirstplayer

discoveritasthemusiccomesoninasortofnoveltyreveal.Theythenholditand
haveittakenfromthembythenextplayertorap.

Thisgamehasabasicplatform,problem,solutionstructure.Thefirstrapshould
provideplatform,thesecondtheproblem,andthefinalrapthesolution.Players
enteronebyone,haveashortdialogue,thenlaunchintorap.Dontdelaytoolong
fortheintroofthemusic,oritlooksasthoughyouvehadloadsoftimetoprepare,
whichputspressureonyourperformanceandmakesitseemlessimpressiveevenif
yourapwell.

Keepyourcharacterwhilerappingdontsuddenlylaunchintoacaricatureofarap
artist.Thiscanbefunny,butgetsrepetitiveifeveryonedoesit.Thecharactersare
whatmakethegamefunny.

Trytomovearoundthestageandswitchbetweendirectingrapatothercharacters
andtheaudience.

Donthavepointlessdialogueafterthefinalrapiftherapisgoodandwraps
everythinguplol,slapimmediatelyafterit.

Techshouldusemusicthathasasteady,uncomplexbeatandisnttoofast.

TranslationGames
GuestofHonour(twoplayers)
"Tonightyougettoenjoyalecturebyaspecialguest,whoisanesteemedexpertontheir
subject.However,youdonotspeaktheirlanguage.Fortunately,Ido,andwillbe
translating.So,canwegetthesubjectthatxwillbespeakingabout?Great,pleasewelcome
tothestage[insertname,oftenbasedonthetopictheyarespeakingon]."

Hostbecomesthetranslator,otherplayergoesbackstagewhiletheyarespeaking
andwaitstobeintroduced.

Translatorshouldstayplanted,watchingthespeakerwhentheyaretalking,and
thenturningtotheaudiencewhentranslating.Remaininaneutralpositionwhen
watching,asactualtranslatorsdo,andstandinthefunzoneonstageright.

Pimpeachotherwithactionsandwords,makesuretolistencarefullyifyouarethe
speaker,andwatchcarefullyifyouarethetranslator.

Usingknownwordsrandomlyamongstgibberishcanbereallyfunny,butdon't
overusethem.

Useactualgibberishtrynottosoundasthoughyouaremockingapreexisting
languageordialect.

Speakershouldusealotofspacework,interactingwithmanydifferentobjectsas
theyspeak.Itsfunnywhenthetranslatoreitheraccuratelyreferenceswhatthey
aredoing,orobviouslydeliberatelymisinterpretsit.Interactingwiththeaudience,
orhavingconversationsingibberishwiththetranslator,arealsogoodtricks.

TranslationOpera(threeorfourplayers)
"Ladiesandgentlemen,youareabouttoseetheopeningnightofabrandnewopera.
However,youdontspeakthelanguageofthisopera.Fortunately,Ido,andwillbe
translating.So,canwegetthenameofthisopera."

Playedwithtwosingerseitherwithonetranslator,orwithtwotranslators.Take
singinginturnsandwaittoallowfortranslation.

Singersneedtobeasoperaticaspossible,andpimpthespeakerswiththeiractions.
Doingactionswhicharenotveryoperaticisfunny.

Nicetodosomevery,verylongandsomeveryshortsections.

Singsimultaneouslyforabigbuildupattheend.Translatorshouldslap.

HostedGames
AdvicePanel(fourplayers)
"Whatyoudontknowaboutme,isthatwhenI'mnotanImprovert,Ihostapanelshow,in
whichateamofexpertstrytohelpourlovelystudioaudiencebysolvingtheirproblems.So,
getyourproblemsready,andwe'llbewithyouinonesecond[duckheadsasmusicalintro
plays]."

Fourchairsneedtobebroughtforwardinalineintothefunzone.Fromstage
lefttostageright,thepositionsareHost,Goodadvice,Badadvice,Wildcard.

Thechairsarebroughtdirectlyforwarddontswitchthepositionsofthechairs
totryandgettobethewildcard.Youshouldbetakingthechairyouareclosest
tounlessyouhaventhostedorhaveplayedmoregames,inwhichcaseyou
shouldgotothehostschair.Tryandbematureaboutthis.

Hostshouldtaketwoproblemsfromthecrowd.Leteachguestansweronthe
first,thentakeanotherandcyclethroughagain.Takeathirdproblemonlyifthe
answershavebeenshort,orelsethegamedrags.Cutplayersoffiftheywont
shutup,unlesstheaudienceislovingit.Hostshouldslapattheend.

GoodandBadadviceshouldn'tbetoowildinordertomakeWildcardstandout.
Improvisateamsport,sodontgoonandonifyouregoodorbadadvicethis
meansthewildcardseatispointlessastheaudiencearelessreceptivetoit.

Clearlydefinedcharactersareamust.Eveniftheyarelowstatus,theyshouldbe
reallyexaggeratedcaricatures.Butstilltrynottospeakfortwolongasthegame
cangetverylongandtheaudiencewillswitchoffforothercharacters.

Callbackstopreviousanswerbyapplyingsamereasoningtosolvinganother
problemcanbeveryfunny.Hostneedstobefairlystraightandencourage
peopletogiveproblems.Andaudiencetoraisetheirhandiftheyhaveaproblem
andthencalluponthemasiseasiertomanagethancallingout.Acceptall
suggestionsandproblems,unlessoffensive,inwhichcasehostcanquicklyshutit
downwithasmuchsubversivehumouraspossibleandmoveon.Discussing
offensivesuggestionsatlengthisdoablebutasthereoftenisntmorethanone
waytosubvert,itcanbequitestressfulandawkwardasyoumovethrough
guests.Besttoavoid,butuseyourowndiscretion.

AlienInterview(threeplayers)
"Whatyoudontknowaboutme,isthatwhenI'mnotanImprovert,Ihostanintergalactic
talkshow,inwhichIinterviewatwoheadedalienonafictionalissue.However,thealien
canonlytalkoneheadatatime,onewordatatime.Socanwegetafictionalissueon
whichthey'llbespeaking?We'llbewithyouinonesecond[duckheadsasmusicalintro
plays]."

PositionofchairsfromstagelefttostagerightisAlien,Alien,Host.Alienheads
shouldsitclosetogetherwitharmsovereachothersshoulders.

Aliensshouldlookateachotherastheyraisetheirheadssoastosilentlyadopt
thesamebodylanguageandcharacter.

Aliensneedtohelpeachother.Goodtobefastpacedandastalkativeas
possible,withoccasionalbriefanswers.Answermorebrieflyinitiallytogiveafull
ideaofthegameandhowtheexchangeswillworkfromearlyon.

Thehostneedstodrivethescenewithquestions,andjustifytheoftenstrange
answersthattheyreceive.Initially,theyshouldintroducethealienscharacter
andgivetheshowsomecontext.Tokeepthescenemoving,pimpthealienby
askingthemtoreadfromtheirnewbook,poem,recipe,manifestoetc,orto
replytotweetsormessages.Hostshouldslapattheend.

SpinDoctor(threeplayers)
"WhenI'mnotanImprovert,Ihostapoliticaltalkshow,inwhichIgrillalocalpolitician
aboutafictionalhottopic.Unfortunately,ourpoliticianhasbroughttheirspindoctor,who

willtellthemwhethertoanswerintheaffirmative[spindoctorgivesthumbsup],negative
[spindoctorgivesthumbsdown],ortoavoidthequestion[spindoctorwigglesthumb
betweenupanddownposition].So,canwegetafictionalpoliticalissueonwhichthey'llbe
interviewed?We'llbewithyouinonesecond[duckheadsasmusicalintroplays]."

Positioning,fromstagelefttostageright,shouldbePolitician,Spindoctor,Host.

Makesuretoavoidactualpoliticalissues,unlesstheyareintheformofasurreal
metaphor.

Hostshouldformarelationshipwiththepoliticianandhaveafunbackandforth
asitsmorerewardingfortheaudience,ratherthanjustplayingacompletely
straightcharacterandaskingthemquestionafterquestion.

Spindoctorshouldgiveeasyyesandnoresponsestobeginwith,sothatthe
politiciancanintroducethemselfandgetasolidcharacterinplace.Then,they
canmakethingsdifficultforthem,butbecarefultonotmakethingssodifficult
thattheresponsesbecomenonsensical.Thepoliticianshouldfindbelievable
waystojustifytheirchangingstory.Youcanchangefromnegativetopositive
whiletheyaretalking,butyoucantdothisallthetime.

Slideshow(allplayers,5playerminimum)
"WhenI'mnotanImprovert,Ihostatravelshow,wheremyguesthasbeentoanother
countryandhastakensomephotographstoshowus.So,whatcountryhasxbeento?We'll
bewithyouinonesecond[duckheadsasmusicalintroplays]."

PositioningisGuestonstageleft,Hostonstageright,andtherestoftheplayers
facingthebackwall.

Sceneisbasedaroundlookingatthreephotosfromtheholiday,shownbya
freezeframeoftheotherplayers.

Interviewerneedstosetuppictureswithquestionsaskthingslikewhat
happenedwhenyouarrived/wheredidyougo/whatpeopledidyoumeet
thenpullupsnapsbypretendingtoclickaflashbuttonintheairwiththeir
thumb.

Asktheguesttoexplainthephotobeforeeitherofyoulookatit.Afterabrief
description,moveyourchairsoutandturnaroundtolookatit.Theguestthen
hastoexpandaponandjustifywhattheysaidbeforelooking.Tryandbeas
absurdaspossiblewithwhatthephotosareaboutbeforelooking,asithelpsthe
imagesinthebacktoappearmoreridiculousandismoreimpressivewhenyou
justifyitlater.

Hostneedstokeepthingsmoving.Thisgameeasilybecomestoolongbecause
welovethesoundofourownvoices.Putthepicturesawaybeforeafterthe
justificationandkeepthelinksbetweenpicturesshort.Youmightasktheguest
tosummarisetheirownholidayattheend(e.g.canyousummariseyour
experienceintwowords/inashortpoem/limerick)toconcludethings.Host
slapsattheend.

SportsCommentator(threeplayers)
"WhenI'mnotanImprovert,Ihostasportsprogramme,inwhichanexpertandI
commentateasourathlete,X,performsamundaneactivitytoanOlympicstandard.So,can
wegetthatmundaneactivity?We'llbewithyouinonesecond[duckheadsasmusicalintro
plays].

PositioningfromstagelefttostagerightisExpert(seatedjustleftofcentrestage),
Host(seatednexttothem),Athlete(standingtowardsstageright).

Hostintroducestheeventandtheirexpert,andthetwochatbrieflyaboutthe
athlete,whoiswarmingup.Theysaythatthegameisstartingandcountdown
fromthree,atwhichpointtheathletegetsontheirmark,getsset,andthenbegins
toactouttheirmundaneactivity.Expertshouldbethebiggestcharacterofthetwo
speakers,asthehostneedstodrive.

Crucialtopimpthesportspersonwithhighstakesactivitiesbydescribingbizzare,
assaultcoursetypescenarioswhichtheythenneedtomimetackling.Balancethis
withwatchingtoseewhattheathletedoesbythemself,asitisequallyfunnyto
watchthehostandexpertaccuratelydescribingthis.Itsgoodtoswitchbetweenthe
trulymundaneandtheextremelystrange/dangerous.

Athleteneedstotakethewholegamevery,veryseriously,andtheirspacework
needstobeveryclear,exaggerated,engagingandstrange.Hostandexpertneedto
givepacetothescenebysayingthatobstaclesarepenultimate/final,andoncethe
sportiscomplete,theathletewaitstoreceivemarksfromanotherpanel,which
hostandexpertdescribe.Hostthenwrapsupandslaps.

Die!(fiveplayers)
"NowweregoingtoplayagameofDie.Inthisgame,theplayersaregoingtotellyoua
story.However,theycanonlyspeakwhenmyhandisontheirhead,andasImovemyhand
fromplayertoplayer,theymustcontinuethestoryseamlessly.Ifanyoftheplayersstarts
theirsectionofdialoguewiththewordsANDorBUT,ortheyjuststarttalkingtotal
completenonsenseshite[movealongheadstodemonstrate,andeachplayerwillmouth
and,butandtalkingnonsense],youshoutDIE,andtheywillleavethestageinshame.So,
whatdoyoushout[waitforresponse]?Youvegotit.So,tostartthisscene,canwegeta
(nongeographicallocation/objectlargerthanx/objectsmallerthanx)?

AsEachpersondies,declareXisnowdead!Now,tocontinuethescene,canweplease
get(Zlistcelebrity/dangerousprofession/modeoftransport/anysuggestionyouwant).
Great,sonow[insertsuggestion]willseamlesslyenter/bewovenintoourstory.
Whenthereisonepersonleft,raisetheirhandupanddeclareXisourwinner!Thewinner
willthenslapthestage.

Thisisagamefor5players,sothepersonthatintroducesthegameisalsothe
personthathostsandcontrolsduringit.

Youwillneedanewsuggestionaseachpersondies.Thefirstsuggestionshouldbe
basicanobject,orlocation.Theothersshouldbeasstrangeaspossiblesothatthe
storydoesntstagnateandbecauseitsfunnytoseeushavetoweavesomething
bizarreintothetale.

Whenyoudie,actoutadramaticbutbriefdeathasyouleavethestage.

Focusonsayingthefirstthingthatcomesintoyourhead,drivingwhenpossibleor
appropriate.Dontsaythingsthatdontmakesensewiththestory,asitsmore
funnywhenwecreateacrediblestorythatcanbefollowed.Raisethestakesas
muchaspossibletomakeitdramatic,especiallyifnothingishappeninginthestory.
Callbacktopreviouscharacters.

Personcontrollingspeakersshouldmixitup,movingacrossheadsquicklyand
slowly.

Deliberatelyfuckupifthestoryhasgonealongtimewithoutsomeoneleavingifthe
audienceseemtobegrowingbored.

Endowments
PartyQuirks(fourplayers)
Xhasleftthestagebecausetheyrehostingaparty,andwehaveallbeeninvited.
Unfortunately,weeachhaveafunquirk,whichtheywillhavetoidentify.So,whatisxs
quirk?Andmine?Andxs?Great,sox[insertsuggestedquirk],I[insertsuggestedquirk],
andx[insertsuggestedquirk].Letsgetthemin,andremembertogivethemanoooif
theyreontherighttrack,andamassiveroundofapplauseandacheerwhentheygetit
right.

Fullytakeonthesuggestionsunlessyouliterallydontknowwhatitistheaudience
likesustostruggle.Donttakeongenuinedisabilitiesasquirks(often,theseare
suggested).Shutthesesuggestionsdownandmoveon.

Playerclosesttotheauditoriumdooronstagerightistheonetoguess.Theyleave
towaitinthecorridorwhilesuggestionsaretaken.Theonlypersonnotinthegame

willgoandgetthemwhenitistimetocomeback,usuallyhavinganexchangewith
themasaparentthatsleavingthemathomeastheguessercomesin.Theparent
canthenwaitattheside.Theyshouldlistencarefullytothesuggestions,sothatthey
canhelpbycomingintothesceneanddroppingpunsashintsiftheguesseristruly
stuck.

Guestsenteronebyonefrombehindthestagecupboardcurtain,pretendingtoring
adoorbellastheycomeinandleavingshortpausesbetweeneachentrancesothat
playerscansettheircharacter.Theyshouldtrytomakeaclearallusiontotheirquirk
astheiropeninglinewhenentering,thattheaudiencecanget,withoutmakingittoo
easyfortheguesser.

Tryandintegrateguessesintoanormalsoundingdialogue,ratherthanitbeinga
stagnantguessinggame.Tryalsotobesincereratherthanmeta.Hostshouldgo
fromguesttoguestratherthanfocussingononepersonforages.

Spaceworkisverynicetowatchinthisgame,asitsaneasywaytodrophintsandto
createapartyenvironment.Pourandholdglassesofdrink,eatsnacksetc.

Neversayanyofthewordsthattheyneedtoguessusesynonymsanddescriptive
similesiftheyarereallystuck.Moveontopunsasalastditchattempt.Otherplayers
canentergameandhelpwithcluestheyareallowedtousepuns.

Customs(twoplayers)
Xhasleftthestage;theyhavebeenawayonholidayandaregoingtotryandreenterthe
countrywithasmuggledobject.However,theydontknowwhattheyresmuggling,or
wheretheyvebeen,andtheyregoingtohavetofigurethatout.So,wherehasxbeen?
Andwhataretheysmuggling?Andwhataretheysmugglingthatinside?Great,soxhas
beento[insertlocation],theyresmuggling[insertitem]backintothecountry,andtheyre
smugglingthatinside[insertobject].Ok,letsgetthemin,andremembertogivetheman
oooiftheyreontherighttrack,andamassiveroundofapplauseandacheerwhenthey
getitright.

Announcethethingsthatneedtobeguessedonebyone,findingasuggestion
beforeaskingforthenextthing.Thisencouragescreativityandavoidsthe
audiencetryingtogiveasetofsuggestionsthataretoorelatedtoeachother
youneedthemtobeaseclecticanddifferentaspossible.

Avoidturningitintoaguessinggamebyhavingbelievabledialogue.Dontbe
meta,andcommittothescene.

Thetravellerneedstoguesswheretheyrebeen,whattheyresmugglingthings
inside,andthenthesmuggleditem,inthatorder,ratherthantheorderthe
suggestionsareaskedforin(seemsobviousbutcanoftengetconfusingifyoure
notpayingattention).

Thecustomsofficialneedstousemimewhenhandlingtheobjectsandjustifythe
wrongguessestheguesserwillgive.Customsofficialslapsattheend.

Neversayanyofthewordsthattheyneedtoguessusesynonymsand
descriptivesimilesiftheyarereallystuck.Moveontopunsasalastditch
attempt.Otherplayerscanentergameandhelpwithcluestheyareallowedto
usepuns.

CrimeScene(twoplayers)
Xhasleftthestage,andisasuspectedcriminalwhohasbeencalledinforquestioning.So,
whatwastheirfictionalcrime?Andwhowasthetruevictimofthecrime?Andwhatwill
theirquirkypunishmentbe?Ok,letsgetthemin,andremembertogivethemanoooif
theyreontherighttrack,andamassiveroundofapplauseandacheerwhentheygetit
right.

Announcethethingsthatneedtobeguessedonebyone,findingasuggestion
beforeaskingforthenextthing.Thisencouragescreativityandavoidstheaudience
tryingtogiveasetofsuggestionsthataretoorelatedtoeachotheryouneedthem
tobeaseclecticanddifferentaspossible.

DONOTforgettoaskforafictionalcrime.Thescenewillgetverybleakvery
quicklyifyouforgettodothis,anditsalsoeasiertoguess,lesscreative,and
ultimatelymakesforadullsceneifyourcriminalhastoguessthattheyvestabbed
someoneetc.

Playerclosesttotheauditoriumdooronstagerightistheonetoguess.Theyleave
towaitinthecorridorwhilesuggestionsaretaken.Theyarefetchedbackbya
playerthatisnotinthescene.

Onechairisplacedinthemiddleofthestage,andwhenthecriminalisbroughtin,
theysitdowninit.Policepersonthengivesthemhints.

Keepyourdialoguenatural.Dontrelyonpolicebeingaggressiveandcriminals
beingstubbornthisendsupwithaboringandblockyscene.Dontbemeta,and
committothescene.

Neversayanyofthewordsthattheyneedtoguessusesynonymsanddescriptive
similesiftheyarereallystuck.Moveontopunsasalastditchattempt.Otherplayers
canentergameandhelpwithcluestheyareallowedtousepuns.Policeperson
slapsattheend.

MarriageCounsellor(threeplayers)
Whatyoudontknowaboutme,isthatwhenImnotanImprovert,Iamaspecialist
marriagecounsellor,helpingpeopletoresolveparticularlybizarreirritationswithintheir

relationships.XandXhavelefttheroom,andtheyaregoingtohavetoguesswhattheir
issueswitheachotherare.So,whatisXsproblemwithX?AndXsproblemwithX?Ok,
letsgetthemin,andremembertogivethemanoooiftheyreontherighttrack,anda
massiveroundofapplauseandacheerwhentheygetitright.

Playersareseated.Positioningfromstagelefttostagerightiscounsellor,couple.

Eachmemberofthecoupleneedstoguesswhattheirproblemwiththeother
personis.Takesurrealsuggestionsavoidtakingthatpeoplearefat,orimpotent,
forexample.

Ifplayingamemberofthecouple,dontrelyonmaritalstereotypes,i.e.donthavea
goateachotherthroughoutthescene,dontinterruptorundermineeachothertoo
muchetc.Avoidoverrelianceongenderedstereotypingingeneral,suchasreliance
onbeinganexaggeratedlycampcoupleeverytimetherearetwoguysguessing,or
tryingtofindhumourinpatronisingafemininecharacter.Weareallmorecreative
thanthis.

Shutupwhenyourenotguessing,unlessyoucaninteractinawaythatisntyou
beingconstantlydisruptive.Thisisblocking,andblockingappliesjustasmuchin
thisgameasinothers.

Thecounsellorshouldkeepeachmemberofthecoupleontrackwiththeirguessing,
keepingthedialoguenaturalistic.Thepatternofguessingandsayingeitheryesor
noismoreeasilyavoidedinthisgame,asthecounsellorcanuseturnsofphraselike
letsexplorehowyoufeelaboutthattokeepthescenemoving.

Rememberdetailsaboutyourpartneryoullneedcallbackstojustifyanywrong
guessesyoumake.Arealcouplewouldntforgetthename,genderetc.oftheir
partner.

DirectPimpingGames
MyPersonalDirector(fourplayers)
Youmaynotknowthis,butXandIareactuallyincrediblyfamousactors,andwereabout
toworkshopasceneforournewfilm.Xismydirector,XisXs,andtheybothhavethe
powertostopourscenebyclappinginordertogiveusnotesonhowtoimprove.So,to
startthescene,canwegetafictionalmovietitle?

Twoplayersaretheactors,andperforminthefunzone.Thedirectorsareseated
upstage,oneonstageleft,andoneonstageright.

Directorsallowthescenetosetaplatform.Afteraminutemaximum,oneclaps,the
directorsstandup,andtheactorssitintheirchairs.Theactorsbreakcharacterwhen
interactingwithdirectors.

Thisgameisaboutpimping.Directorsaregivingtheiractoraninstructionforthe
scenethatwillbedifficult,butnotimpossible.Donottellthemtoflyorwalk
throughthingsasiftheyareaghost.Donottellthem,either,toattempttoengage
insexualactivitieswiththeotheractor.Thisisblocky,boringandshite.

Directorthatclappedisthefirsttospeaktotheiractor,thentheotherdirector
speakstotheirs.Actorsthenreturntotheirscene,andplayoutthepimpsforthe
problemsectionofthescene.Thentheotherdirectorwillclap,thistimespeaking
first.Repeattheabove.Dontleavetoolongbetweenclapsthisisalongergame
andthemomentumneedstobekeptup.

Actorsneedtodevelopanarrativeoutofthepimps,takingthemonlikeplottwists
andtryingnottobemeta.Developascenethatincludesthetwists,ratherthanjust
focussingonthepimpsthemselvestryandfindasolutionforthetwoproblems
youhavebeengiven,thataddressesbothofthematthesametime,andwork
towardsit.Oneoftheactorsslaps.

InnerMonologues(fourperson)
Inthisgame,XandIwillactoutanormalscene,butyouwillbeprovidedwithour
innermostthoughtsthankstoXandX.Xwillbeprovidingyouwithmyinnermonologue,
andXwillbeprovidingXs.So,tostartthisscene,canweget[arelationshipbetweentwo
people,anongeographiclocationetc).

Twoplayersactoutasceneinthefunzone.Othertwoareseatedupstage,oneon
stageleft,andoneonstageright.

Whenoneseatedplayerclaps,theywilllaunchintotheinnermostthoughtsofthe
playerthatbeganthesceneontheirsideofthestage.Thentheotherseatedplayer
willdothesame.Theyshouldpimptheplayersatthefrontwithtasksand
characteristics,andusereveals.Thoughtsshouldnotmerelydescribewherethe
sceneisgoing.Giveextraneousinformation,butgiveoneclearpimpduringit.Do
notgivemultiple,orimpossible,pimps.Donottellthemtoflyorwalkthrough
thingsasiftheyareaghost.Donottellthem,either,toattempttoengageinsexual
activitieswiththeotheractor.Thisisblocky,boringandshite.

Playersatfrontofstageneedtofreezeinplacewhentheinnermonologuestarts,
andmimeoutreactingtotheirthoughts.Theeffectshouldbethatyouredoingan
overthetopcaricatureofsomeonelisteningtoavoiceoveroftheirownthoughts.
Fullycommittothepimpsthatyouaregiven.Asalways,dontbemeta.

Afterthescenehasplayedoutforawhile,thevoiceoverthatspokesecondshould
clap,andthetwoinnermonologuesaredeliveredagainwiththemgoingfirst.Dont
waittoolongbeforedoingthisthegameisquitelongandmomentumshouldntbe
lost.Dontforgetyourfirstpimpwhenaddressingthesecond.

Sceneshouldfollowplatform[thenvoiceover],problem[thenvoiceover],solution
structure;takethepimpsandrevealsintothescenewithoutthembeingtheonly
featureinthenarrative.Dontleavetoolongbetweendoingvoiceoversandonly
allowaminuteorsoforaplatformtobeset.Oneofthoseinthefunzoneshould
slap.

StuntDoubles(fourpeople)
Youmaynotknow,butXandIareactuallyincrediblyfamousactors,sofamousthatwe
haveourownstuntdoubles;Xismystuntdouble,andXisXs.Wheneverwedontfeellike
doingstunts,theywillhavetoenterthesceneandperformthem,howevermundanethey
maybe.So,tostartthescene,canwegetafictionaltitleofamovie?

Twoactorsperformsceneinthefunzone.Stuntdoublesareseatedupstage,
oneonstageleft,andoneonstageright.

Actorsneedtopimpthestuntdoubleswitheitherverysimple,orverycomplex
stunts.Itsbestnottoendupdescribingalongseriesofstunts.Makingabigdealof
acontainedstuntisbetterasitseasyforthesectionsofaseriesofstuntstoget
confused,andtherewontbetimetodotheminanexaggeratedway.Remember,
thepointofthegameismakingthemundaneridiculous.Actorsshouldintegrate
describingwhatneedstohappennextinthesceneintotheirnormaldialogue,make
eyecontactthroughoutthis,andthensimultaneouslyshoutstuntdoublesandclap.

StuntDoublesjumpupandruntothefunzone,takingtheactorspositions,who
thensitdowninthevacatedchairs.Musicwillstartplaying,andtheStuntDoubles
shouldveryclearlytaketheflavourofthemusicintothestunt,reactingtothemusic
throughoutperforming.Stuntsrequirethedoublestouseadvancedspaceworkand
toconstantlypayattentiontoeachother.Mimetasks,beexaggerated,reachaclear
climax,andtryandleaveaprobleminplacefortheactorstohavetodealwithwhen
theyreturn(e.g.spottingsomethinginthedistance).Itsbettertokeepthestunt
snappy,ortomovequicklybetweensectionsofit,asotherwisethemimingcan
becomeconfused.Claptogethertoendthestunt.Stuntscanhappeneithertwice
orthreetimesduringthegame,dependingonhowlongithaslasted.

Actorswillusuallyslaptoendthesceneinordertorounditoff,butdoNOTengage
inlengthydialogueasthegamewillalreadyhavetakenalongtime.

ArchivedGames
GameShow
Xhasleftthestageandisacontestantonagameshow,wheretheywillbeattemptingto
winanunbelievableprize.Sowhatweneedfromyou,iswheretheyarefrom,whattheir
professionis,andwhattheystandtowin.

Thisgameisintheimpsarchive,buthasntbeenplayedinyears.Keepan
eyeonitwereplanningondevelopingitintoagamebasedonthe
programmeDragonsDen,whereaplayerissellingaproduct,andhasto
guesswhatthatproductisbasedonthehintsofthedragons.

TheShowMustGoOn
Youareabouttoseethefirstnightofabrandnewwestendplay,featuringsome
outstandingacting.However,whatthecastdontknowisthat,tragically,oneofthemis
goingtodieunexpectedlyduringtheperformance.Yettheshowmustgoon,andtheother
actorswillensuretheplaykeepsongoing,whateverthecost.Sotostartwithcanweget
thefictionaltitleofthisplay?

Thisisanarchivedgamethatwenolongerplay.

Oldadviceis:Waitforthethirdpersontoenterthescene,andmakesureto
establishsomesortofactionbeforeanydeathtakesplace.Reactstronglytodeath,
showingitwasunintended,beforemakingsurethatthepimpedcharacter
completestheaction.Trytoavoidviolence,butactivitycanbeanythingdancing,
running,gettingintoacar;anythingwherethetwoothercharactershavetoclearly
changethescripttohelpthemcompletetheactivity.

HalfLife(twoplayers)
XandIarenowgoingtoactoutanormalsceneinaminute.Thenwelldoitinthirty
seconds.Wewillthendothatsamesceneagaininfifteenseconds,thensevenseconds,
theninthreeseconds,andfinallyinjustonesecond.Tostartthisscene,canwegeta
[relationshipetc.].

Thisisanarchivedgamethatwenolongerplay.

Oldadviceis:Taketimeonthefirstscene,givinglotsofactionandnotbeingtoo
conversational.Remembermovementsandspacework.Persontimingneedsto
giveupdatese.g.10secondsleft.Whencondensingdontjustdroppartsofscene
justtryandworkwiththem.Towardsfinalscenestrytomaintainstructureand
dontshoutovereachother,oritbecomesimpossibletounderstand.

Mime(twoplayers)
XandIarenowgoingtoactoutasceneforyou,exceptwewilldoitentirelyinmime.
Then,wellredothatscene,butaddingdialogueandplacingitinatotallydifferentlocation,
withallthesamemovements.Sotostartthisscene,canwegetanongeographiclocation.

Thisisanarchivedgamethatwenolongerplay.

Oldadviceis:Spaceworkiscrucialhere;rememberallactions(takingturnstodo
actionscanmakeitmuchclearer).Obviouslymakinglotsofactionsgivesyoufar
moretoworkwith,butfirstsceneneedstobeonlyaminuteorso.Fullyjustifyall
actionshoweverridiculous,andaddingfullercharacterstothesecondsceneis
helpful.Introductionneedstobeveryclearorfirstscenecanbeveryconfusing.

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