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Combat and Spell Enhancements Guide

This document lists various combat options that can be gained from using an ability: rolling an additional d6 on a d20 roll, gaining an extra use of a class ability, doubling the effectiveness of fighting defensively, gaining the benefit of a feat for a turn if prerequisites are met, making an extra attack during a full attack, increasing the caster level of a spell by 2, being able to recast a prepared spell without using a slot, stabilizing at current hit points when dying, tripling the threat range of critical hits instead of doubling, adding +4 to initiative instead of +2, adding a metamagic feat to a spell without increasing level, and gaining +1 to spell focus or spell penetration.

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Alan Rideout
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0% found this document useful (0 votes)
30 views1 page

Combat and Spell Enhancements Guide

This document lists various combat options that can be gained from using an ability: rolling an additional d6 on a d20 roll, gaining an extra use of a class ability, doubling the effectiveness of fighting defensively, gaining the benefit of a feat for a turn if prerequisites are met, making an extra attack during a full attack, increasing the caster level of a spell by 2, being able to recast a prepared spell without using a slot, stabilizing at current hit points when dying, tripling the threat range of critical hits instead of doubling, adding +4 to initiative instead of +2, adding a metamagic feat to a spell without increasing level, and gaining +1 to spell focus or spell penetration.

Uploaded by

Alan Rideout
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Add 1d6 to your d20 roll

Activate Class Ability: Gain an additional use of a class ability


Boost Defense: Double the effectiveness of Fighting Defensively
Emulate Feat: Gain the benefit of a Feat that I dont possess for a turn (must meet the feat prerequisites)
Extra Attack: During a full attack option, Make an extra attack at highest bonus (ranged or melee)
Spell Boost: increase the effective caster level of a spell by 2.
Spell Recall: can recast a prepared spell for free, without using up a spell slot
Stable: when dying, can stabilize at current hitpoints
o Improved Critical: Triple threat range instead of double
o Improved initiative: add an additional +4 to initiative
o Metamagic Feats: add one metamagic feat that I possess, without level increase, to spell I am casting
o Spell Focus: +1
o Spell Penetration: +1

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