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Table of Contents

RED GHOST:
PAGE 4
Adventure Su
mmary.............
Act 1: On-site ......
Investigation.... ......................................4
Act II: Crash C ...........................
ou ...
Act III: Digging rse........................................... ............6
Deeper.............. ..............11
Act IV: Close E ...
ncounters. ...... .....................................14
...........................
...............20

TRANSMUTATIONS: PAGE 23
..........................25
Act I: Solve et Coagula..........................
..............................31
Act II: Refinement..............................
..............................35
Act III: Rubedo....................................

HELL HOUND ON MY TRAIL: PAGE 40


Adventure Summary........................................................40
Act I: Me and the Devil Blues........................................41
Act II: Theyre Red Hot...................................................46
Act III: I Believe Ill Dust My Broom.................................52
New Assets.........................................................................56
Ordinary People.................................................................57

HIS LESSER HALF: PAGE 58


Adventure Summary..........................
..............................58
Act I: A Man I Know . . ...........................
...........................60
Act II: Home of the Strange................
...........................65
Act III: Siege, Anyone?............................
..........................72

SYNCHRONICITY: PAGE 77
Adventure Summary........................................................77
Act I: The Human Abstract............................................80
Act II: Auguries of Innocence..........................................86
Act III: The Divine Image................................................91

Character Index p95


2 Table of Contents
down in conversation or obsessive planning,
Introduction: Raise throw a surprise at them to keep them on their
a Little Hell toes, but dont punish them for not acting
on your timeline. Give em a reason to move

L
ets get this straight up front. The Supernatural forward thats going to make things more fun
RPGs not a difficult game to run. Grab a for them.
monster, grab a location, throw in some weird,
and drop the hunters right in the middle of the mess.
If youve got a little while before you start the game,
Dont be stingy with Plot Points! In addition
to the suggestions provided in each scenes
and a favorite urban legend or ghost story in mind, Rewards, keep an eye on the Complications
have at it, buster. You dont need much more than for each hunter and be sure to throw one or
that. more their way when that Trait comes into
But, things being what they are, you probably the story. Hand em out for doing well on
dont always have the stuff together to do that. Its story-important actions, creative solutions to
been a long week, your kids or your dog are keeping problems, or anything that causes everyone to
you up at night, midterms are a bitch. Its okay. Weve smile, laugh, or high-five each other.
got you covered.
Supernatural Adventures is a collection of five
scenarios to challenge any group of hunters. Any one A Quick Guide to Format
of these can keep your players busy for one or two Each of the adventures in this book is structured
nights of demon-killing, ghost-hunting, monster- in more or less the same way. There are three or
slaying thrills and chills. All you have to do is read four Acts, divided up into individual Scenes. For the
them in advance and insert them into your ongoing most part, youre going to find that the Acts follow a
Supernatural campaign. Heck, you might even use linear sequence, with one or two Scenes that can be
these to kick a campaign off. Works for us. dropped in anywhere or played in any order. We give
you a heads up in each adventures introduction, so
you can know what to expect.
A Few Words of Advice Each Scenes got sections in common, as follows:
Before you dive in, heres a few helpful hints. It The Setup This lays out the scene and where
would also pay to read over Chapters 6 and 7 of the the hunters are when it starts. Theres often some
Supernatural RPG, too. exposition here.
The Problems This is where the action
This isnt a script and you shouldnt slavishly
follow every word and detail written in these
happens. The Problems are opportunities for the
hunters to make choices and act appropriately. Or,
scenarios. Its your game. You can and should you know, to screw up. That leads to . . .
mix things up a little bit by adding your own The Results This is where things stand at the
ideas and improvising when inspiration strikes. end of the Scene, more than likely.
If youre having fun, odds are the players will The Rewards This covers suggested Plot Point
be, too. rewards for the hunters. Dont feel limited to these,
though. Plot Points should be going back and forth
The players should make the choices. You
set up the obstacles and problems and watch
between you and the players at a pretty good clip.
Its also worth noting that throughout the text,
them figure out how to knock em down. We Difficulties are all provided in upper case: HARD,
have no doubt your group is gonna react in FORMIDABLE, and so on. Often, we dont specify
unexpected ways, sometimes in ways that we the Attribute + Skill pairing, so that you or the
havent anticipated. Dont panic. Just figure player can suggest an appropriate combo. Keep the
out where the storys going and, if you have Difficulty in mind and roll with it!
to, guide em back without letting them know
they surprised you. Or fess up, let em know So crank up the classic rock soundtrack, grab
theyre clever, and then soldier on. those dice, and call your buddies over. Youve got
work to do!
Keep the pace flowing. You dont have to
describe every friggin tree to let the players
know its a forest. If you dont know an exact
rule, wing it using the basics and deal with it
later. If the players get distracted or bogged

Introduction 3
Red Ghost
By Jess Hartle
y

A HORSE OF ANOTHER
COLOR
S
omething bad is going on out in the desert,
andof courseits up to the hunters to
specifically
While the Red Ghost is aes legend and determine whats up and how to deal with it.
at
Southwestern United Stuthwest US history, This is a predominantly investigative adventure,
plays historical ly int o So and as such can be used for any number of players
is adventure works
with a little tweaking th . Another species of and for hunters of any experience. While the
for anywhere in the worldrepresent the Red simple draw of bad stuff needs dealt with may be
pack/riding animal couldmel. Horses, donkeys plenty of motivation for many hunters, the added
Ghost, rather than a ca almost anywhere, temptation of a hefty reward from John Burlington
or mules are appropriate lated to the Gold is likely enough to tip the scales and attract the
especially for locations ren. Or, if you want to
Rush or mining exploratio t more exotic option, characters attention, even if the hunters are
bring in a less historic buat will really throw the nowhere near the Southwest.
make it an elephant. Th ation tie-ins include:
players off. Appropriate loccus disaster; a
the site of a travelling cir ation; or the home of a
Adventure Summary
carnival-train wreck loct park/petting zoo. The
now-defunct amusemen nture remains the

G
premise behind this adve ngs changeAn animal roundbreaking on a new casino just
same, even if the trappie bound together in outside of Camp Verde, Arizona was halted
and its rider/keeper ar and spiritually. The today, after two workers were killed in
some way, both physicallyane by the ghost of a mysterious attack on the construction site.
animal spirit is driven ins are set to rest, havoc Both victims were employees of Desert Oasis
the rider, and until both
will ensue. Construction, although their identities are
being withheld pending notification of their

4
next of kin. Police suspect that the vandals, the players. Theyre presented in whats probably
who apparently tipped over the portable the most common investigation path for hunters
building the workers were using as an on-site butas all Game Masters knowplayers have
office space, may have been a part of a recent a way of choosing the path thats least expected.
influx of gang activity from the Los Angeles Some improv may be required if players leap
area, but say they have no direct leads at this forward on the investigation trail before gathering
time. the information for each Act, but dont penalize
Extensive damage was done to the sites them if they have some brainstorm that takes them
construction equipment, including broken forward faster than anticipated. The informations
glass and hundreds of strange semi-circular still there waiting for them if they have to come
dents made with an unknown instrument. John back for a second look at earlier sites or arrange a
Burlington, owner of Desert Oasis has offered second meeting with various individuals. Notes
a ten thousand dollar reward for information have been made where a second visit changes the
leading to the arrest of the culprits. setting or reaction.

Like many hunting jobs, this one begins with


a normal-sounding news report. The excerpt Breakdown of the Acts
above was taken from one of the many websites or Heres how the four Acts shake out.
newspapers that the hunters are likely to monitor, Act I: On-Site Investigation The hunters
or perhaps its fed to them by a contact somewhere poke around at the dig site in response to the news
in the Southwest who has circled the phrases report.
mysterious attack, strange semi-circular dents, Act II: Crash Course Theres a car crash, and
and unknown instrument in red. an incident at a local store, either of which reveals
Either way, the hunters make their way to more.
the small town of Camp Verde, Arizona, which Act III: Digging Deeper Hitting the books
is located on Highway 17 between Flagstaff and and snooping about.
Phoenix. Its a small town, with just over ten Act IV: Close Encounters Conflict scenes to
thousand residents, the majority of which are drop into the above Acts.
involved in the service industry in some fashion.
Many work at gas stations, restaurants, hotels, or
the local casino. Heres the Story
While the towns in the Sonoran Desert, In the mid-eigheen hundreds, three dozen
the Verde River makes a large curve nearby, camels were transported from Northern Africa and
surrounding the town itself on two sides and the Middle East to Camp Verde, Arizona as part of
adding diversity to the arid climate. Just on the a US Army experiment. The animals were to be
north side of town, on the other side of the used instead of horses or mules for military efforts,
Verde, construction has begun on a new casino. and were stationed at various military outposts
The town, which made a lot of money from the between Camp Verde and Los Angeles.
tourism the original casino brought in, is anxiously Initial results of the project were positive
awaiting groundbreaking on the second gambling the camels were strong, well-suited for the
establishment. However, construction has been Southwestern climate, and could eat much of the
halted due to the mysterious attack on the building local scrub fauna, which other pack animals turned
site and the deaths of two workers. their noses up at. However, in time, the animals
Because this is an investigation-based proved difficult to train, surly by nature, and
adventure, the hunters can explore the Scenes disagreeable both to their military handlers and to
within any given Act in any order, and they dont the forts other pack animals. After the advent of
even need to go through the Acts in the given the Civil War, the project was officially abandoned,
order, either. For example, they could start with and the US Camel Corps disbanded over the next
off-site research (Act III) rather than physical few years. Some of the animals were sold to miners
investigation (Act I). Some of the conflict scenes and farmers who were unaware of the animals
from Act IV could work into the middle of poor track record in service. Others were simply
ongoing scenes from other acts. Because of this, its lostturned out into the desert either by the
important for you to read through the adventure military or their new owners when they became
in its entirety before beginning play. Youll learn aware of the difficulty in dealing with them.
which Act to queue up based on the choices of

Red Ghost 5
During the final leg of this experiment, Jacob scattered around the property, and a group of a
Tanner, a soldier at Fort Verde, deserted. He might dozen or more are gathered around a temporary
have escaped, had he simply left the area, but he office trailer. The trailers severely damaged, its
was arrested by a local sheriff in the nearby mining thin metal siding showing dozens, if not hundreds
town, after getting rough with one of the saloon of circular indentations about the size of a large
girls. The woman cursed him before dying of the dinner plate. Each indentation has a wedge out of
injuries he inflicted. the top edge. Many of the nearby vehicles have
Discipline at the Fort (which would be similar damage.
abandoned entirely a few years later) was wild.
Tanner, whod been a constant troublemaker since
arriving at the Fort, was whipped, and then tied The Problems
with rawhide laces to the back of one of the few The hunters can choose to investigate the
remaining camels (which itself had a horrible site either during daylight hours or during
reputation for mean-spiritedness). The pair was the nighttime. Either option presents its own
sent out into the desert to die, ridding the fort of challenges.
both the criminal and the cantankerous camel.
Unable to free himself, Tanner died a few
days later, still fastened to the camels back. Daylight
His corpse, and the curse that had been forced During daylight hours, the site is being
upon him, drove the camel mad. Reports of the occasionally watched via drive-by from the Yavapai
beastmatched in ferocity only by its massive County Sheriff s Office. The allegations that it
staturebegan surfacing throughout the area. may be gang activity are enough to warrant a slow
It was accused of attacking and killing settlers, roll-through a couple of times a day, although
farmers, miners and soldiers in the surrounding hunters should find it pretty EASY to avoid them.
area for years. Eventually the tales dropped off, If they do have a run-in with the local
although occasionally stories of campers, travelers authorities at this point, the hunters may be able
or homesteaders being killed by severe injuries as if to convince Deputy Frank Robbins (Use the
theyd been trampled have arisen. Sheriff s DeputySupernatural RPG, page 161)
The recent excavation of the casino that they have some right to be there as employees
construction site has disturbed the bones of the of Desert Oasis, or the like. This is only an
camel, which had earned itself the name of the AVERAGE task, unless theyre doing something
Red Ghost. Now the hunters have to lay this mad blatantly suspicious, such as carrying obvious
animal spiritand the ghost thats plaguing itto weapons or attempting to hotwire construction
rest. equipment. If they fail, he just politely encourages
them to move along the first time he encounters
them near the site, unless they give him reason
Act 1: On-site to react more strongly. However, after their first
Investigations warning (or if theyre causing problems rather than
moving along) he attempts to bring them in for
questioning on suspicion of being involved in the
vandalismor even the murders.
Scene 1: Investigating
the Construction Site Nighttime
Should the hunters visit during the evening
The Setup hours, they are unlikely to encounter the Sheriff s
The construction site is located just north of Office. Instead, the construction site owner has
Camp Verde, off of a minor highway that runs hired an amateur security guard to patrol the site.
between town and Highway 17. The Verde River Mike Lazlo is more accustomed to serving as
lies between the site, which was formerly farmland, a bouncer at one of Camp Verdes bars or strip
and the town itself. No actual building has begun clubs than he is doing outdoor security, but its
on location, but rough dirt roads ring the hundred a FORMIDABLE task to avoid him unless the
plus acre site, and several excavations have begun hunters somehow learn of his presence. Even then,
in various locations. Large construction vehicles staying out of his way is HARD to accomplish.
bulldozers, excavators and other earthmoversare

6 Red Ghost
While Lazlo is pretty tough in a brawl, hes Scene 2: Digging
also got a soft spotcash. Hes not a long-term
employee of the construction company, just some
Around
schmuck that Burlington hired to watch the place Run this scene when the hunters have scored
at night. And, technically, he was told to make sure an opportunity to search the construction site.
that gangs didnt cause any more trouble. So, as
long as the hunters dont appear to be a gang, and
they can convince him that they just want to look The Setup
around (an AVERAGE task, made EASY if they With over a hundred acres of land involved,
offer him a bribe) he probably wont give them the hunters need to pick a place to start poking
any trouble. If, however, they play it tough or start around. Theres a handful of good choices on-
a physical brawl, he does his best to put some site. Near the road is the central operations center
serious hurt on them. The one thing he wont do, where the formerly overturned office trailer and a
however, is call the cops. Hes used to being the collection of construction equipment can be found.
authority figure, and considers it wimping out Several hundred yards away, a group of portable
to call in the Sheriff. If he gets beat-up (that is, his shipping containers acts as a storage facility for
total damage is 8 or more points) he attempts to smaller equipment and tools. And finally, an
make a strategic withdrawal: retreat to a local bar, excavation site as large as a city block lies just
tend his wounds, and have a drink. beyond the storage sheds, intended to serve as the
casinos underground levels. The big excavation is
Mike Lazlo - Construction Security surrounded by a number of smaller ones, all meant
Description Hired to keep gangs out of the to hold the foundations for executive buildings.
construction site, hes muscle-bound but not
overly loyal.
Agi d6 Str d10 Vit d10 Ale d6 Int d6 Wil d6 The Problems
Init d6 + d6; LP 16 The action in this scene pretty much revolves
Traits Brawler d2, Greedy d4, Tough d4 around what happens when the hunters go to
Skills Athletics d4, Perception d4, Unarmed specific parts of the site. Dont forget that the
Combat d6/Brawling d8 Sheriff s Department (during the day) and Mike
Gear Flashlight, Baseball Bat (d6 B) Lazlo (at night) act as security, so unless theyve
taken care of this element then some of their
actions onsite will be discovered.
The Results
If the hunters get enough time at the
construction site to poke around, move on to Central Operations Center
Scene 2: Digging Around. If not, they may The primary point of interest in this area is
decide to come back later (and risk encountering the ravaged temporary office trailer. Its clear to
the Deputy or Mike Lazlo) or to investigate in see where the trailer was overturnedthe side
town by speaking with John Burlington, the owner opposite of the main entrance has been crumpled,
of Desert Oasis Construction, which will take and holds bits of scrub and stone from where it
them to Scene 3: John Burlington. was pushed over onto that side. Its been righted,
though it still lists a bit off of level. Disturbingly,
its pitted all over the front side with dinner-
The Rewards plate sized dents. Its EASY to notice that these
Award one Plot Point for successfully avoiding markings are circular, except for a strange wedge
the Deputy or Mike Lazlo (who ever is on duty shape in eachIts a bit HARDER to come to
at the time.) Award one Plot Point to the hunters the conclusion that theyre huge round two-toed
if they encounter the Deputy and manage to footprints.
convince him they should be allowed to search Yellow plastic police warning tape crisscrosses
the construction site. Award one Plot Point for the front door, which lolls partway off of its hinges.
beating Mike Lazlo in combat, or bribing him into The front door no longer closes all the way on
allowing them to search the site. account of the big dents matching the ones along
the side. Some boards have been placed across the
door, on the inside of the trailer, to keep it shut, but
it only requires AVERAGE effort to push them out

Red Ghost 7
of the way and enter. Alternately, theres a side door
on the left end of the trailer thats locked with an Repairing the laptop is a HEROIC task, but
AVERAGE complexity key-knob. Just outside the if the hunters manage this it allows them to read
side door, theres a spill of sand and extinguished through Charlies emailwhich includes a letter
cigarettes, most marked with lipstick stains. An to John Burlington detailing a horse skeleton
AVERAGE search uncovers not only dust-covered uncovered during the excavation. The date on
bloodstains on the ground in this area, but also a the email is the same as the date the construction
gallon-sized coffee can with numerous burn marks company employees were killed. Theres been no
(as if it had been used to snub cigarettes). The reply.
cans been trampled nearly flat, but contains a bit
of the same sand and butts that are spilled outside
the door. As well, theres a smear of blood on the The Storage Facilities
side door and handle. Even an AVERAGE intellect Two large metal shipping containers, each
might put together that someone was outside approximately 8 feet tall, 10 feet wide and 20 feet
smoking when they were attacked and rushed back long, stand several hundred yards from the Central
into the trailer. Operations Center. The far end of one is about
Inside the trailer, things are a mess. It appears fifty feet from the lip of the largest pit. Made of
that the space was formerly used as two cubicles heavy corrugated metal, it would be IMPOSSIBLE
worth of office space, with a small lobby just inside to break through the walls or door without the
the front door. Papers and office supplies are piled use of some sort of heavy equipment. However,
on every surface, as if picked up in a hurry after the each is locked with a sturdy padlock, and picking
trailer was righted. Its fairly EASY to discover a or breaking the lock, while still HARD is certainly
bit about the desks former owners. One contains a more feasible option. If the office trailer was
business cards and a brass nameplate that reads searched first (and the keys discovered), its EASY
Lee Martinez and the other Charlie Monroe. to open the locks.
A bit more EASY digging reveals that Lee Inside the shipping containers, the hunters
Martinez was a monster truck fan (an envelope discover a plethora of useful equipment. While
with two tickets for a show in Phoenix the next the actual contents are left up to the your
weekend), dabbled in fishing (a photo of him in discretion, potential contents might include a wide
fishing gear with a large salmon), and had digestion
problems (over-the-counter antacids and heartburn
medication). Another EASY round of searching BIG BANG THEORIES
reveals some basic information about Charlie. She
was married (framed wedding photo), smoked Should it suit the individual storylin
(opened cigarette package) and collected frogs (a its possible that the shipping container e,
plethora of frog-related nick-knacks).
include a small demolition kit (such as s also
be used for removing stumps or breaki would
An AVERAGE search of the rest of the trailer boulders). While its not unreasonable ng up
turns up a lot of complicated blueprints and an item would be found (under INCRED that such
construction paperwork, along with the following: levels of security) youre cautioned IBLE
carefully before including such obje to thin k
sets of keys for all the construction
equipment (including the truck in the
the game. Once explosives have bee cts
to the characters, theres no controln given
in

or when they are used, so be prepared ling how


storage facility) labeled with a shorthand
code that requires a HARD effort to decipher the consequences. Also, remember tha for
enforcement authorities are unlikely t law
afacilities
ring of keys to the padlocks on the storage
shipping containers
the other way if they stop a vehicle to look
around a case of dynamite or blastincarting
The ramifications may well make for g caps.
plot line, but you should be prepared another
a nice set of walkie-talkies with them, should they come up. to deal

a digital camera in a padded case


a well-equipped first aid kit
a broken laptop computer
8 Red Ghost
variety of hand tools (shovels, pick axes, pry-bars), antique US Army uniform, down to the pointy
rope, flares, small generators, a well-stocked tool toed, raised-heel boots. Its HARD to determine
cabinet, (with a wide variety of small power tools, the era, but historically minded individuals might
hammers, screwdrivers, wrenches and the like) date it at right around the beginning of the Civil
extension cords, and portable light stands. War. The animal and human skeletons are closely
A pickup truck with the Desert Oasis entangled, and the rawhide straps make it a
Construction logo on each side is parked between FORMIDABLE task to separate the two. However,
the two shipping containers. The doors are locked, its EASY to note that something is missing with
but an AVERAGE effort remedies that, should the the human skeletontheres no skull attached to
hunters decide to open them up. Hotwiring them the body.
might be HARD, but they can be opened or started Because of the size, it will take a lot of material
automatically with the keys from the office trailer. (salt and flammable material) and time to burn the
animal skeleton (with or without the human one).
Doing so will also raise the attention of either the
The Pits Deputy (during the daytime) or Mike Lazlo (at
There are four small pits, each about the size night). Its going to take INCREDIBLE effort to
of a one-room home, scattered around the major convince either party that the hunters should be
pit at the center of the excavation site. Theres allowed to stick around after that, even if theyve
nothing of real interest in them. However, theres a been paid off earlier.
very real chance that, if they enter the smaller pits, Theres a ramp-road to get equipment into and
the steep walls may give explorers a HARD time out of the big pit, so theres no action required to
getting back out. get out of it.
If the hunters choose to search the big pit The hunters may have a run-in with the Red
during the daytime, its only an AVERAGE Ghost while investigating the large pit. A detailed
complex task to find the Red Ghosts skeleton at write up of this encounter can be found in Act IV,
the bottom of one of the recently dug excavations. Scene 1.
It resembles a very large horse skeleton. The
back half has been uncovered, but the rest can
be unearthed with a HARD complex action The Results
(AVERAGE if they have suitable digging Information is the main reward the hunters
equipment with them, or think to raid the nearby are likely to have uncovered in searching this site.
storage facilities for the same). Each roll represents They are likely to have uncovered the identity of
a minute of digging, so if they spend more than ten the victims, and have an avenue to follow up with
minutes doing this theyre going to get noticed by either John Burlington or Peter Monroe (Charlies
the Deputy. husband) if they so choose. They may have been
If, however, they search the site in the dark, able to put together an idea about what happened
the task becomes much more HEROIC in nature in the attack, andif they encountered and bribed
(only FORMIDABLE if theyve got lights with Mike Lazlomay have made a contact to provide
them.) Unearthing the beasts front half is likewise information about the local area in the future. On
a FORMIDABLE complex action, made only the other hand, depending on how their encounter
HARD with the addition of lights and equipment. went with the Deputy, they may be on the local
If they cant get the action done in fifteen minutes authoritys short list of people to watch, or actually
(15 rolls), Lazlo shows up and asks them what the brought in for questioning about the murders.
hell theyre doing. See Scene 1: Investigating the Depending on their scavenging ability, the
Construction Site if they havent already dealt hunters could have walked away with some
with this guy. useful (or pawnable) equipment. They may also
Once unearthed, its a FORMIDABLE task have borrowed the company truck, which is
to determine that the skeleton is that of a camel, very likely to gain them the polices attention,
not a horse. (For those who do detect it, the considering its clearly marked with the companys
differences are predominantly in the larger rib cage logo.
and the two prominent toes in the foot.) Its EASY, If the camel and human skeletons are separated
however, to notice that somethings amiss with it (rather than being salted and burned together)
strapped to the creatures back with surprisingly the two spirits separate as well. At that point, the
un-rotted rawhide ties is most of a human hunters can deal with each ghost separately. The
skeleton. The human bones are still encased in an

Red Ghost 9
Red Ghost is destroyed when its skeleton is salted workers deaths. Considering how penny-pinching
and burned, but Tanners spirit remains free and Burlington is, this is a strong statement of his fear
cant be laid to rest until his skull is found. of legal retribution for the deaths.
If the two skeletons are not separated, however, If the hunters pose as the media, or anyone
both spirits will remain active until Jacob Tanners who Burlington thinks will help defend his
skull is recovered and destroyed, even if the interests in the situation, hes EASY to get
camels skeleton is salted and burned at the pit. information out of. If, on the other hand, they
The bond between the two spirits allows the camel give him any indication that they believe he
spirit to remain, so long as Tanner has not yet been may be ultimately responsible, theyll find him
destroyed. a FORMIDABLE opponentclose lipped and
The hunters are likely to believe that they have difficult to get information out of.
already dealt with the attacker and put it to rest,
but unfortunately, nothing could be further from John Burlington - Construction Owner
the truth. They appear again, just a short distance Description He didnt get to be the head of a
from the construction site. (See Act II, Scene 1: construction company by being a pushover.
Crash Course.) Agi d6 Str d10 Vit d10 Ale d6 Int d8 Wil d8
Init d6 + d6; LP 18
Traits Natural Leader d2, Stingy d4
The Rewards Skills Crafts d6/Construction d10, Influence d6/
Award one Plot Point for discovering the Haggling d8, Knowledge d4, Perception d6/
victims identities. Award one point for uncovering Intuition d8
the Red Ghosts skeleton, and another if its salted Gear Cell phone
and burned.

The Results
Scene 3: John If the hunters convince Burlington to talk, he
Burlington offers some background on his late employees.
Both were with the company for years, neither had
The hunters may decide to approach John any enemies that he knew of. When the Sheriff s
Burlington, owner of Desert Oasis Construction, Department called him to identify the bodies
either before or after investigating the construction (Monroes husband was out of town on business),
site. Heres how that plays out. it was the most horrible thing hed ever seen. Lee
was apparently killed when the trailer overturned;
his desk fell on him and he suffocated. It looked
The Setup like someone had beaten Charlie to death with
Its EASY to locate Burlingtons phone number a baseball bat. She died of her injuries, probably
or office address, as both are not only in the local delivered before the trailer was tipped. Burlington
phone book, but also printed on signage and believes that a gang from California came in and
upon the sides of the temporary office trailer and beat up Charlie, and then when she escaped into
construction equipment at the office site. the trailer, tipped it over out of spite before fleeing
the scene. If asked about the dents, he hypothesizes
that the same blunt object that Charlie was beaten
The Problems with made them.
Burlingtons a savvy professional, and a natural Ultimately, Burlington knows nothing about
leader. Hes HARD to bully or lie to. Hes also very what truly happened, and is only interested in
concerned that the deaths of his employees will shifting the blame and limelight away from
stop the multi-billion dollar construction contract himself, so that he can get back to work on the
hes negotiated for the casino, or that he may be casino.
held responsible because there was no security on
duty at the construction site. Hes anxious to make
a statement to the press about the tragedy and The Rewards
has offered a reward for any information leading to Award one Plot Point for successfully getting
the arrest of those individuals responsible for his background information out of Burlington.

10 Red Ghost
attracting undue attention. If, however, hes pegged
Act II: Crash them earlier as troublemakers, he stops his traffic
Course direction efforts and forces them to leave (or
attempts to arrest them if they dont). On the off
This Act covers a number of scenes that may or chance that theyve made a good impression upon
may not happen, depending on what the hunters him, he probably stops to chat with them once the
did in the first Act. If you havent already thrown ambulance has left, and they may be able to gain
some Plot Points their way from their investigative additional information from him, or even do a very
success in the past Act, consider tossing a handful light-level search of the wrecked vehicle (see Act
at them now before the action ramps up. II, Scene 2).
Assuming the hunters last contact with the
Deputy was positive and he talks with them after
Scene 1: Crash Scene the ambulance leaves, they might get some useful
This scene can be inserted into the game at any info out of him now. With a little prodding (an
point before the destruction of the Red Ghost. If EASY task) he explains that he was driving past
the skeletons in the pit were found but not separated, when he saw the victims car in the ditch. He
or if the skeletons were not dealt with at all before sounds doubtful when he explains that the woman
this scene occurs, then both the Red Ghost and claimed to have struck a large animal, possibly a
Tanner are still present, although Tanner doesnt cow, and then to have been attacked by the same.
manifest. If, however, the skeletons were separated She was probably just trying to up the pay-out
and the camel skeleton was salted and burned, then on her insurance policy, he explains. Happens
this scene cant take place, and Act II, Scene 3 all the time. Cruddy car, minor accident, they
should be used in its place to let the hunters know ramp up the damages to cover things that were
that their task is not yet completed. already wrong with the vehicle and get a bigger
reimbursement check. Its pretty EASY at this
point to convince him to allow the hunters to take
The Setup a look at the vehicle, as he explains theres no crime
This Scene takes place along the minor involved in the situation. The woman didnt appear
highway outside of Camp Verde, between the to be under the influence of anything, and no one
town and the casino construction site. The hunters other than she was involved.
encounter what is obviously a severe auto accident. If the hunters had a negative run-in with the
A small four-door vehicle has left the road and Deputy earlier, he pauses in his traffic direction
crashed, nose down, into a culvert along the side and warns them off. It would be a RIDICULOUS
of the road. A Sheriff s vehicle (the one belonging task to convince him to allow them to stick around.
to Deputy Robbins from Act I) is parked across If they dont succeed in convincing him, and they
the road with its lights and emergency flashers persist on staying at the accident site, he attempts
activated. Its angle forces traffic to move around to arrest them, calling for back-up if necessary.
it one lane at a time, and the Deputy is pulling Use up to four additional examples of the Sheriff s
traffic direction duty. An ambulance, lights blazing, Deputy NPC on page 161 of the Supernatural
is parked alongside the crashed car. A woman, RPG to represent the back-up officers, who arrive
wrapped in a blanket, is being helped into the within 5 minutes of Deputy Robbins initial call for
back of the ambulance by an EMT, while the aid.) If theyve had previous negative interactions
other (Kenny Cole) stands near the front of the with the Deputy, and they do manage to convince
ambulance, making notes on a clipboard. him of their good intentions or right to be there,
they may use the opportunity to speak to the
ambulance driver or examine the wrecked vehicle.
The Problems
Most of the action here is dealing with the
Deputy and/or the ambulance driver. Talking with the Ambulance Driver
While the accident victim and one EMT are
already sequestered in the back of the ambulance,
Talking with the Deputy the hunters have a brief window of opportunity
Depending on their previous interaction with to engage the driver, Kenny Cole, and ask him a
the Deputy, the hunters may be able to stop into few questions about the accident. Cole takes his
the scene and do a bit of poking around without job seriously, and doesnt give out identifying

Red Ghost 11
information about the victim in the crash (such Scene 2: A Closer Look
as her name or personal information) but its only If the hunters decide to return to the scene
AVERAGE difficulty to get non patient-specific after the Deputy and ambulance have left, they
information from him. The hunters have, at most, will have a few hours before the tow truck makes
a minute or two while Cole finishes filling out its way out to clear the wrecked vehicle. This
his paperwork, before he insists on getting into same information can be discovered during Act
the ambulance and taking the patient to the local II, Scene 1, if the hunters have made a good
hospital. impression on the Deputy earlier so as to garner his
trust. Otherwise they will have to come back after
Kenny Cole - Ambulance Driver he leaves to search the vehicle.
Description Calm and analytical, this ambulance
driver has seen it allor so he thinks.
Agi d6 Str d6 Vit d6 Ale d6 Int d6 Wil d6 The Setup
Init d6 + d6; LP 12 The area around the wrecked vehicle is
Traits Cool Under Fire d2, Sensitive d4 dusty rock and sand. The vegetation is harsh and
Skills Discipline d4, Drive d4, Medicine d6/Triage scrubby, and much of it contains thorns or prickles.
d8, Science d4, Unarmed Combat d2 This makes searching the surrounding area a
Gear Cell phone FORMIDABLE taskfootprints dont show up
well on the stony surface, and in-depth exploration
If the hunters are successful in gaining is likely to result in an encounter with sharp fauna.
Coles confidence, they can learn the following
information from him. The accident victim claims
to have struck an animal. She said she didnt see The Problems
anything, she just felt it. She claims that the airbag A basic search of the vehicle is pretty EASY. Its
inflated, blocking her view, and she slammed on not going anywhere, nose-down in the ditch as it
the brakes, but that the animal (likely a cow) then is. The airbag has been triggered, and the front seat
began to attack the car, ramming it over and over is now filled with a half-inflated white pillow of air.
with its hooves. She never caught sight of it, but The first thing any successful search of the
it made a horrible braying noise and smelled foul. vehicle will turn up is very EASY to noticetheres
The animal struck her car repeatedly, breaking the no blood of any sort on the outside of the car.
windshield and she ran off the road, landing in the There is, however, an extremely large indentation
ditch. The animal continued to strike her car until in the grill area, as if the vehicle struck something
the Deputy, who was patrolling nearby, drove up. massive which caved the bumper and hood in
Cole mentions that Deputy Robbins said he hadnt towards the center of the car. An AVERAGE
seen any animals in the area when he drove up. examination of the grill uncovers clumps of long
red woolly fur stuck to the metal. The camel fur is
coated with ectoplasm, which is EASY to discern
The Results once the fur is foundits a disgusting, black, and
If the hunters get the opportunity to examine viscous slime. Another EASY thing to notice is the
the vehicle, proceed to Act II, Scene 2 for more large circular dents that pepper the front of the car.
information. If not, its research time, so move on For hunters who have examined the office trailer at
to Act III. the construction site, its EASY to tell that these are
identical in size and shape.
Successful attempts at tracking the Red Ghost
The Rewards show its trail leading away from the construction
Award one Plot Point if the hunters learn site. Within ten yards or so, however, the trail fades
about the reported animal attack from Cole. Award out completely. Its EASY for the investigators to
one Plot Point if they had a previous negative assume that the spirit simply dematerialized at that
interaction with the Deputy and were able to turn point.
it into a more positive connection with him. Award
one Plot Point if the hunters realize that all of the
severely injured victims have been women. The Rewards
Award one Plot Point if a hunter makes the
connection between the attack at the construction
site and the car wreck. Award one Plot Point if they

12 Red Ghost
successfully locate physical evidence (fur and/or The Crowd
ectoplasm) and another if they are able to track the As long as the Deputy is inside, the hunters
beast until its trail disappears. have no problem asking questions of those
gathered in the parking lot. Its EASY to get them
to give up what little information they know, which
Scene 3: Alone At Last is . . . very little.
This scene is for use only if the hunters have No one present claims to have been in the
successfully separated the skeletons of the Red Ghost store during the assault. A young man with a
and Jacob Tanner and destroyed the Red Ghosts macho swagger and a skateboard (B.K.) claims
spectral form (by burning and salting the separated that he not only saw the fight through the front
camel bones.) In other circumstances, use Act II, windows, he got a picture of the assailant on his
Scene 1. cell phone. Its EASY to convince him to show this
off, and if asked, he sends the hunters a copy of it
to their cell numbers (although this then means
The Setup that B.K. has their number, which you can make
For over a century, Jacob Tanners ghost has lots of use of in the future . . .)
been bound to that of the camel he died upon. The picture is blurry, so its HARD to tell that
Released from his bond to the Red Ghost, Jacob the assailant is wearing clothing that would be
Tanners spirit has gone on a rampage. His always- more appropriate during the Civil War than today,
present abusiveness to women has raged forth, and and matches the clothes worn by the skeleton
a local woman has paid the price for his fury. attached to the camel bones, in the large pit at the
A Sheriff s vehicle with its lights flashing is construction site. If the hunters have seen a picture
parked outside of a local convenience store, which of Jacob Tanner, or if they see a photo of him after
happens to be very near to the county archive seeing B.K.s camera picture, its fairly EASY to tell
building. A small crowd has gathered, as two EMTs that its the same man. The camera picture also has
hurry to wheel a woman on a gurney into the back a strange glow which B.K. attributes to reflection
of the ambulance. It would be IMPOSSIBLE for from the store window, but the hunters find it
hunters to persuade them to stop and chatits EASY to recognize it as the kind of aura that often
obvious that they are extremely concerned for the surrounds a ghost or spirit caught on film.
womans health. Her face is a mess of bruises and B.K. claims that he lost sight of the assailant,
blood, and she appears to be unconscious. One who ducked behind a display when Mr. Preske, the
EMT climbs into the back and the other (Kenny store manager came rushing out of the back room.
Cole from Act II, Scene 1) hurries to the front He called 911, and watched from outside until the
and climbs into the cab, activating the lights and Deputy arrived, but didnt see the assailant again.
siren. Within a moment, theyre rushing the victim He guesses that the attacker slipped out the back
to the hospital. past Mr. Preske, who B.K. refers to as the old
Deputy Robbins is inside the store, talking fart.
with the manager, a stocky man in his mid-50s.
The counters a mess; its littered with overturned
displays, broken glass, spilled merchandise, and B.K. - First On The Scene
a large quantity of blood, presumably that of the Description A typical teen stuck in a one-horse
woman on the gurney. After a few moments of town.
conversation, the Deputy turns and begins to walk Agi d6 Str d4 Vit d4 Ale d4 Int d4 Wil d4
back to his vehicle and the store manager starts Init d6 + d4; LP 8
trying to set the store back to rights. Traits Cool Under Fire d4, Rebellious d4,
Signature Possession (Skateboard) d2
Skills Athletics d6/d8 Skateboarding, Covert d4,
The Problems Perception d4, Survival d4, Tech d6
Here, the hunters can prod the crowd for Gear Skateboard, Cell phone with Camera
information or they can go inside and get it from
the store manager.
The Deputy
Depending on their previous interaction with
the Deputy, the hunters may be able to stop him
and ask for some information. If, on the other

Red Ghost 13
hand, the hunters have had a negative interaction If they spend time searching or cleaning in the
with the Deputy in the past, he gives them a store, the hunters may make an EASY find. Under
gruff brush off and refuses to answer any of their a toppled pile of snack food, a broken jar of grape
questions on his way to his vehicle. jellys left a sticky puddle on the floor. In the center
Deputy Robbins is in a hurry to get back of the puddle is a boot print, with a pointed toe and
to the station and file his report. Assuming the raised heel. While it technically could match any
hunters arent on the outs with him, he lets them sort of cowboy boot, extremely observant characters
know that he doesnt have a suspect yet, but that might make a FORMIDABLE connectionsome
hes hoping that the victim will be able to give markings in the footprint that correspond exactly
more information, since the manager claims not to the boot found with the camel skeleton in the
to have seen anyone. If things arent all that hot big pit at the construction site. The print is pointed
between Deputy Robbins and the hunters, its towards the wall away from the cashiers counter,
RIDICULOUSLY difficult to convince him to and if the hunters search HARD they can find a
talk with them further. If they connect the Deputy faint residue that indicates the boots wearer walked
with B.K. so that he can get the assailants photo not only towards but through that wall (the final
from the boy, the task of befriending the Deputy footprint being half in and half out of the wall
becomes less FORMIDABLE, although what the itself.) If they move their search outside, the County
Sheriff s Office is going to do with an APB on a Archive building is just a short distance across a
150 year old Army deserter is anyones guess. If concrete parking lot in the same direction as the
they succeed, he gives them what little information boot prints.
he has, and hes easier to deal with in any future
encounters.
Mr. Preske - Store Manager
Description Long-time storeowner, he is very
The Store Manager rooted in the real.
If (either instead of or after they encounter Agi d4 Str d6 Vit d6 Ale d6 Int d6 Wil d6
the Deputy) the hunters attempt to engage the Init d4 + d6; LP 12
store manager, they find him to be in a very shaken Traits Lazy d4, Unbreakable Will d2
condition. He tries to tell them that the store is Skills Discipline d4, Influence d6, Knowledge d4,
closed, and its HARD to convince him to speak Perception d6/ Intuition d8
with them. This is reduced to an AVERAGE task Gear Broom, Cash Register
if they begin cleaning up or offer him aid in doing
so. Grateful for their help (as well as their company,
despite his gruff exterior), they find him easier to The Rewards
speak to once the cleanup has begun. Award one Plot Point if the hunters realize
Once theyre on good terms with Preske, they that this encounter is tied to the construction site
discover that he was in the back room working killings, either through the picture or the footprint.
on some paperwork when he heard a loud crash. Award one Plot Point if they had a previous negative
Assuming that the cashier had knocked something interaction with the Deputy and were able to turn
over, he didnt investigate until a few moments later it into a more positive connection with him. Award
when several more loud noises were punctuated one Plot Point if the hunters realize that all of the
with a scream. He ran out into the front of the store severely injured victims have been women.
to find his cashier beat to a bloody pulp, but no
assailant present. He didnt see or hear the assailant
leave through the front door, and the back doors Act III: Digging
still bolted shut from the inside, so the attacker
could not have escaped through that exit and Deeper
bolted it behind him. Preske assumes the assailant At this stage in the game, the investigation
managed to slip out the front door without being should have turned up whatever it can on first
noticed while he was checking on his employee. blush, and now its time to either hit the books or
Unfortunately, the store cant afford real video follow up. Dont forget that you can use the Act IV
equipmentthe camera mounted in the front is a encounters at any point if you want to make life real
fake. interesting for the hunters. Once the hunters get to

14 Red Ghost
the County Archives, things come rushing to a head research, theyve learned everything. This allows
(so to speak) so plan on pulling out the stops at that you to feed bits and pieces of information to the
stage. The credits are going to roll soon after. hunters a little at a time, and prevents the all or
nothing aspect of the previous method. Sure, it
could take a day, but that just gives you a nice stretch
Scene 1: Research of time to interrupt with a rampaging camel ghost
At some point the hunters are likely to do some or Civil War specter.
research on this phenomenon. Bring this scene up
when that happens. The following information can be discovered
during the hunters research.

The Setup
One potential avenue might be the local library Camels
(which keeps archives of the local paper back
through the 1950s, and local history books that

C
cover the area through its earliest history as Fort amels average a 40-50 year lifespan,
Verde). The county offices also have an official although some have been known to live
Archive that are open to the public, which contain upwards of 70 years in captivity. Camels are
photographs and news articles dating back to the not hoofed, but instead have a large flat padded
towns inception, as well as a local expert, in the foot with two clearly visible toes. This pad is
form of Carlos Estrada (see Act III, Scene 2). And, thick and heavy to protect them from the heat
of course, theres always the Internet. and rough terrain of the desert floor. Camels
can sprint up to 65 miles per hour, and can
maintain speeds in excess of 40 miles per hour
The Problems over extended periods. Adult males normally
The information the hunters have already helps stand between 6 and 7 feet tall at the shoulder,
to determine the difficulty of the task before them. and can weigh in excess of 1500 pounds.
If theyre starting cold, with nothing more than
the newspaper article or tip that led them to Camp
Verde, this task is HARD. If theyve successfully Camels in the Army
discovered the camel skeleton, and realize they are
dealing with a malevolent animal spirit, it becomes

I
a more AVERAGE endeavor. If (through examining n 1836, a Quartermaster by the name of George
the skeleton or foot-prints, or recovering the fur) H. Crosman wrote to the Quartermaster
they have come to the conclusion that what they General, on the topic of using camels as an
are dealing with is a camel spirit specifically, the alternate means of transportation and cargo-
task becomes EASY, as its a local legend in the area movement for the military. As the native tribes
stretching back for more than 150 years. that the Army was engaging in conflict with were
You can handle research challenges in a variety uniformly using horses by this point, Crosman
of ways. If time is an issue (or if you prefer a more felt that the camels, who were fierce of nature
expedient research process) you can have the and strong of odor, would offer Army troops
hunters perform a single research roll and give an immediate advantage. In 1854, Jefferson Davis
them information (or not) based on the results. A (future President of the Confederate States)
higher success results in more information, or more reintroduced the idea, suggesting that camels
in-depth information. The hazard of this, however, might be an ideal choice for the US Army to use
is that if the hunter fails, they run into the brick as both transportation and beasts of burden in
wall that keeps them from moving forward. Let the the harsh Southwestern climate.
hunters make another research attempt (at a later In 1856, three dozen Dromedary (one-
time, or using a different avenue of approach) if this humped) camels and their handlers arrived in
becomes a problem. Camp Verde, Arizona, after a long sea and land
Another method of handling research rolls is journey from the Middle East and northern
to treat them as a complex action. Each time the Africa. The animals were stationed at various
players make a roll and add successes to their efforts, military outposts between Camp Verde and Los
they learn a bit of information, and when theyve Angeles.
reached the complex action threshold for their

Red Ghost 15
FALSE INFORMATION free in the US. To this day, however, occasional
tion
When handling research and informart camel sightings take place in Southeastern
gathering as a complex action, one sma ely for
California, or remote areas of Arizona and New
option is to make the rolls clandestin alternate Mexico.
the player. This allows you to use an interest
failure/botch mechanic that addshering
and intrigue to the information gat -and-dry Tramplings
session, preventing it from being a cut
fact download. the
If, at any point in the research rolls, s,

I
ces n 1883, a farmers wife near Fort Verde went
roll fails to produce even a single suclear or out to the well to get water one evening. Her
the hunter has stumbled on an unc t muddles husband heard her scream and rushed out to
contradictory bit of information tha . If, on
some previous fact theyve uncovered botch,
help her. By the time he reached the well, his
the other hand, the roll results in a is wife was dead. Her skull was crushed in, and
an utterly false piece of information ters to her body trampled. Large cloven hoof prints
uncovered, and is believed by the hun were found in the area, and tufts of red fur
be factual. found on nearby cactus, but the assailant
Considering the second-hand and (described as a horse-demon) escaped.
rmation
transitory nature of much of the info rules- Also in 1883, two miners reported being
being researched by the hunters, this d a bit attacked by a large animal that raced through
variation allows Game Masters to adir players their encampment and knocked over the tent
of uncertainty and intrigue into thes guessing the men were both sleeping in. The beast was
research, and keeps the character described as twice as big as a horse, and with
about what is true and what is not. dle
By the way, some players can han n need a bray like a jack-ass but left behind strange
knowing the truth, so you might not eve come up
hoof prints like a giant goat.
to make the rolls secretly. Let them if they In 1967, a group of young girls were
with their own wild research resultsir own camping with their scout leader in some
blow it! Empowering players with the they have cabins located between Camp Verde and
screwups at least makes them feel Cottonwood. Two girls, both nine years old,
some input into the story. disappeared in the middle of the night. Their
bodies were found, several days later, in a
nearby creek. Although most papers refer
Initially, the project was earmarked as a to the matter as an accidental drowning, one
success, however in time, the camels proved article mentions the girls having also sustained
problematic. As Crosman had noted, they were severe injuries to the point that identification
offensive to horsesincluding the existing was difficult. The article claims the wounds
Army animals. They were also surly beasts, and were most likely from the river throwing them
earned a great deal of hatred from those who against the shore.
were used to working with milder-mannered Several other unexplained beating deaths
mules, oxen and horses. have been scattered around the area in the past
100 years. Most involved female victims who were
out in the desert area on their own for some
Camels in the Southwest reason: hiking, car break-downs, homesteaders
or the like.

A
crew surveying the border between Arizona
and Mexico in 1901 reported having seen The Red Ghost
a wild camel while on their travels. In
1913, near Wickenburg, Arizona, a railroad crew

I
claimed to have seen one as well. 16 years later, n 1893, a farmer in the area reportedly shot
near Banning California, a camel was reported to and mortally wounded a camel that he found
have attacked and stampeded horses at a small grazing from his vegetable garden. The beast
ranch. Various sources claim that each of these ran off, trailing copious amounts of blood, but
is the last real sighting of camels roaming the farmer reported that there was something

16 Red Ghost
tied on its back, like a saddle. A later search A GENTLE NUDGE
of the area revealed a weathered human skull
left behind. The farmer donated the skull to the Several clues in the adventure are
county historical archives. designed to eventually lead the hunters to
At several points between 1893 and present
the County Archives where Tanners skull is
sequestered. In Act III, Scene 1, the Red
day, travelers have reported seeing a huge red Ghost factoid mentions the farmer who shot
camel, horse or generic four-legged demon. the Red Ghost donating the skull he found in
Reports often include a human skeleton his vegetable garden to the archives. This may
attached to the beasts back with rawhide straps. be enough to send the hunters seeking in that
direction. This is the mostly likely plot path the
hunters will take to the archives if the Red
Jacob Tanner Ghosts not yet been destroyed.
As well, Tanners footprints after the
convenience store assault lead towards the

I
n the late 1880s, a soldier named Jacob archive, which is directly next door to the store.
Tanner was stationed at Fort Verde. Tanners This is the most likely path to lead the hunters
name appears in numerous legal records
to the archives if they have separated the
two skeletons and Tanner is running free.
of that period, always on the delivering end If neither of these methods brings the
of trouble. He was reprimanded and punished hunters to the archives in a timely manner,
for thievery, drunken disruptiveness, assault additional hints may be implemented to help
(usually on women) and finally for deserting. guide their path to this end game scenario.
When he was found, having beaten a local These might involve contacts that have
saloon girl to death, his commander ordered an uncovered information that the hunters
unusual punishment. He was given 30 lashes, missed, including the Red Ghost shooting
then tied over the back of a camel and the pair story that mentions the skull being taken to
were driven out into the desert to die.

the archives. If one of the hunters has the


The Results Photographic Memory trait, they might find it
The real gem in all of this stuff is recognizing EASY to recall an article that mentioned some
that there are two spirits involved, the camel and
controversy between the county and local
Native American tribes about the archive
Jacob Tanner, and that theres a skull being kept in containing unidentified human remains, but
the County Historical Archives. Even if the hunters that the lawsuit was dropped when DNA testing
blow all of their rolls, itd be nice to give them that. proved that the bones (including a human skull
Move on to Scene 2 in the event that they want to donated by a local farmer in the late 1800s)
pursue the skull lead. were not related to the tribes. The same
information might be HARD for other hunters to
recall.
The Rewards Supernatural Traits may also be used to
Award one Plot Point if the hunters recognize move the hunters in the right direction. If one
the assailant as the Red Ghost or Jacob Tanner. of the hunters is a Medium, they may be able
Award another if they make the connection between to sense the malevolent spirit(s) presence at
the two spirits. Award one point if they discover the
the archives, if they get near enough (such
as standing outside the convenience store). A
location of Jacobs skull. Spirit Guide might be able to sense that the
Red Ghost and Tanner have retreated to
the archives, and pass the information along
Scene 2: Getting A Head to the hunters. Or, if any of the hunters are
This scene revolves around the County Clairvoyant or has Premonitions, its simple for
Archives, where a missing clueJacob Tanners a Game Master to nudge the group towards
skullturns up. See the sidebar A Gentle Nudge the archives by means of vague visions and
for more information about getting the story here. hunches.
You shouldnt have to force the events if the hunters
have been sticking to their proper routine, but you
never know.

Red Ghost 17
The Setup in the citys parades and festivities.) Because of the
The County Archives have been housed in this jumbled nature of the keys, its HARD to tell what
building since the mid-1960s when a fire damaged key goes to which cabinet.
the former site. The building consists of two main
rooms, roughly equal in size. All of the walls are
concrete brick, covered with stucco to give it an Warehouse
authentic Southwestern feel. The doors are hollow Beyond the work area is the warehouse area, a
metal, typical of office buildings during the era it concrete-block walled room about forty feet wide
was built in, except for the loading bay door in the and one hundred feet long. The ceiling is fifteen feet
back thats made of flexible metal to allow it to roll tall and theres exposed ductwork, pipes and wiring
up and out of the way. The front half of the building running along it, all of which has been painted a
has a few small windows (three feet tall by six foot prison-gray color. Other than the door to the office
wide) but theyre located fairly high on the wall (the area, there are two other exitsa side door located
bottom ledge is five feet up) making them HARD to about mid-way along the right hand wall (the side
climb through without something to stand on. The away from the convenience store) and a loading bay
warehouse area has no windows. door (about twelce feet square) at the back of the
The entire building is surrounded by a parking building.
lot. The front half is blacktop, but the back half is The warehouse is lined with industrial metal
only gravel, and contains many deep potholes. If shelving, and several rows of similar shelving run
standing on the street out front and looking towards through the building. Most of the material on the
the buildings, the archives are immediately to the shelves is in a container of some sort, although they
right of the convenience store mentioned in Act II, vary from modern plastic storage bins and cardboard
Scene 3. boxes to antique steamer trunks and obviously hand-
made rough wooden boxes. The contents are just as
varied. Explorers might find high school wrestling
Front Area trophies from the 50s, an antique scale set of the
The front room of the archives is a mini- kind used by shop keepers to weigh gold dust in the
museum, containing artifacts in floor-to-ceiling mid-1800s, a collection of more than one hundred
lit glass-enclosed display cabinets, life-sized pair of vintage ladies gloves, a box of old snake-oil
mannequins wearing historic clothing, antique salesman medicine bottles, and some prehistoric
photos blown up to poster-size wall displays fossils including one that looks a great deal like
and several bookshelves lined with old, but not a camel skull. Open on the shelves, but not in
particularly valuable, publications about the area. containers, are items including a turn-of-the century
To the left of the front door, theres a small desk cash register, several antique saddles, a wooden
and chair, with an old microfiche reader for use by butter churn and an early Native American grinding
the public. Most of the old documents have been stone for turning mesquite pods into flour.
archived on microfiche, but not yet transferred into a In the back, towards the loading bay door,
digital medium. theres a large open area where an antique fire truck
Straight ahead, through the front room, a long (formerly in service to the Yavapai County Fire
counter bisects the room. A swinging gate allows Department) is stored under a large canvas tarp. A
employees to pass through to the work area on small buckboard wagon sits beside it. On the other
the other side of the counter. Two 1950s era metal side of the open area is a collection of life-sized
desks, both painted a nondescript gray-green, fill the mannequins dressed in vintage clothing, which were
majority of the open area in the workspace. The rest formerly on display out in the front room.
is taken up with row upon row of filing cabinets, Along the left wall (opposite the fire door) are a
most painted the same color as the desks. series of three chain-link bays for containing bulky
The desks contain normal office materials, or awkwardly shaped items that dont store well on
although one has a jumbled pile of keys on key the shelf units. These include some well-weathered
rings in one of the drawers. The keys open not only pieces of farm equipment, a wooden cattle yoke, an
the locks to the doors to the archives, but also the antique banjo, several stacks of paintings leaning
cabinets and bays in the warehouse area. One set against a wall, as well as some large antique signage
even fits the ignition and door locks to the fire truck for early Camp Verde businesses. Theres also a
(which is kept in good working condition for use rather mangy stuffed pronghorn antelope, with a
battered felt hat hanging from one of its horns. The
bays are fastened with an AVERAGE pad lock.

18 Red Ghost
A locked metal cabinet, which is HARD to the local Sheriff s Deputy (the same one the hunters
break into, is mounted to the wall just to the left may have interacted with throughout this adventure)
of the office door. This contains antique firearms, to deal with the trespassers. Its EASY to bully him
including several Civil War era rifles. There is, into sitting down and shutting up, however, as long
however, no ammunition for them. as the hunters are paying attention to his actions. If
To the right of the office door is a small walk- convinced or coerced, he will continue to protest
in closet-type enclosure, a mini-room within the against their intrusion into the Personal Artifacts
room. Its labeled as Personal Artifacts and its room, the cabinets and the like.
lock is FORMIDABLE, as the room contains As soon as the hunters breach the locks on
the countys small collection of archived human the Personal Artifacts room, Tanner will manifest
remains. These are unidentified bones that have (see Act IV, Scene 2 for Tanners statistics and
been tested and proven not to belong to any of the strategies). If the Red Ghost is still out there
native tribes in the area. They are organized in cases (because the hunters didnt yet discover the camel/
with pull-out drawers, each labeled with the date human skeletons, or didnt separate the two before
and source of donation, the location the bones were burning and salting them), it manifests as well (See
found in, and any identifying information (sex, Act IV and use the information from both the Red
approximate age, notable markings or features, etc.) Ghost and Tanner). Having both spirits active and
This room remains locked and is rarely entered by coming at the hunters should be some clue to them
county employees, sometimes going years without that they need to get the hell out of there.
being disturbed. There are not a lot of bones here, At the first signs of undeniable supernatural
because the county prefers to hand them over activity, Estrada screams, runs, and knocks himself
to more appropriate agencies (museums, etc.) if unconscious on one of the shelving units, effectively
possible. However, its here that Jacob Tanners taking him out of the scenario until the situation has
skull is located, in one of the cases containing other resolved itself.
artifacts from the late 1800s.

After Hours
The Problems Getting into the archives after hours is an
So what happens here? Once again, it depends AVERAGE task. Theres no electronic security
on whether the hunters are here in the daylight system, just the locked doors and windows between
hours or at night. the hunters and the inside. It would be EASY for
passersby to spot the break-in if the hunters try
to use the front door, but either the side door or
Daytime loading bay entrance are likely to be unobserved.
If the hunters come to the archives during If the hunters attempt to use the countys
normal business hours, theyre greeted by Carlos antiquated microfiche reader without assistance, they
Estrada, who seems genuinely pleased to have will find it an AVERAGE complex action to locate
visitors to the normally ignored archives. He loves pertinent information (if successful, however, they
talking about local history, and it requires no effort to may find any of the information offered in Act III,
direct him towards any conversation that deals with Scene 1). Its HARD for them to dig up the same
Camp Verde, local legends or the like, or to teach information by attempting to navigate the countys
them how to use the countys microfiche document document archives in the multitudinous filing
archives. cabinets behind the counter without Estradas aid.
If the hunters show any interest in what hes The door between the front office and the
saying, its EASY to convince him to allow them warehouse is normally left unlocked after hours
access to the documentation archives behind the (it has a lock, but Estrada rarely bothers). Because
counter, or to offer to give them a tour of the back the warehouse has no windows, its dark inside,
area. On the other hand, its HARD to verbally regardless of whether its daylight outside or not.
convince him to unlock or allow them access to the As noted above, as soon as the hunters unlock
Personal Artifacts room where Tanners skull is kept. or break into the Personal Artifacts room, Tanner
He is, however, a coward, and if the hunters attempt (and possibly the Red Ghost) will manifest and
to use intimidation or other strong-arm tactics, its attempt to stop (destroy) the hunters. Use the above
EASY for them to bully the archivist into handing recommendations to proceed to Act IV for the
over the keys. He will, at that point, attempt to make confrontational scenes.
a strategic withdrawal from the situation, and call

Red Ghost 19
Carlos Estrada - County Archivist The Rewards
Description Hes a bookworm, but a very talented Award one Plot Point for gaining the confidence
and perceptive bookworm. of Carlos Estrada. Award one Plot Point for using the
Agi d4 Str d4 Vit d6 Ale d8 Int d12 Wil d4 archives (microfiche or filing cabinets) to research
Init d4 + d8; LP 10 information on the situation, either with Estradas
Traits Coward d4, Photographic Memory d4 aid or illicitly.
Skills Influence d4, Knowledge d6/Local History
d12, Lore d6/Local Legends d8, Perception d6/
Deduction d8, Science d6, Tech d6/Electronic Act IV: Close
Research d10
Gear Key ring to all archive locks Encounters
Because of the investigatory nature of this
adventure, theres no single path through its
The Results research, which makes it impossible to insert a
Positive interaction with Estrada can be one confrontational situation with the ghost(s) in a
means for them to access any of the information chronological manner. Instead, both the Red Ghost
offered in Act II, Scene 1. In an ongoing storyline, and Tanner are offered in their own scene below.
Estrada may well be turned into a long-term ally While certain situations (noted in the Scene write-
for the hunters, as hes an expert researcher, and ups) are guaranteed to bring about a confrontation,
has a soft spot for folklore and legend. It may well you can throw in a scuffle with either of these ghosts
be an IMPOSSIBLE task, however, to convince at any point in the story that it seems thematically
him to speak with them again if they use bullying appropriate.
techniques or physical violence against him. If he
is exposed to any undeniable proof of supernatural
phenomenon, he will be intrigued, but if that Scene 1: Unholy Duo
manifestation appeared violent or dangerous in Until such a time as the camel and human
any way (such as seeing Tanners ghost attack the skeletons found in the big pit at the construction site
hunters) it will be almost IMPOSSIBLE to convince are separated, any ghostly manifestations of the Red
him to have anything to do with anything spooky Ghost will include Tanner as well, and vice versa.
thereafter. Harmless legends and lore are one The two have been psychically linked in such a way
thingviolent ghosts are quite another. that they cant leave one anothers presence, and
If Estrada is given the opportunity to reach a their attitudes bleed over each other.
phone after the situation goes badly, he contacts the
Sheriff, which could bring Deputy Robbins into
the situationeven in the middle of the ghostly The Setup
confrontation scene. The Deputy is a strident During any joint appearance, Tanner wont
disbeliever in anything paranormal, however, actually physically manifest, at least until the end
and will find a way to blame the hunters for scene at the archives. Mediums and other hunters
any wrongdoing, regardless of any inexplicable with the ability to sense ghosts and spirits may be
occurrences he may witness. able to sense that there are two in the area; its only
If the hunters have the time and opportunity to AVERAGE difficulty to do so.
do so, many of the artifacts in the archives may be As a duo, some choice locations for them to
of use to them, or of value if they have contacts that interact with the hunters include the construction
can fence such materials. A plethora of items are site (Act I, Scene 2) or at the crash site in Act II,
listed in The Setup above, but you should feel free to where you could drop in a confrontational scene
add in any other items you feel suit the setting. This at the end of the trail, rather than having the Red
may well be an opportunity to include an item that Ghost disappear. As well, if the skeletons were not
leads the hunters into their next adventure, if thats separated before being destroyed, both the Red
appropriate to the Game Masters plans. Ghost and Tanner manifest in the warehouse of the
archives (see Act III, Scene 2) when the Personal
Artifacts room is opened, although Tanner physically
manifest then. Use the Scene 2 version of him for
that encounter.

20 Red Ghost
The Problems Motivation After more than one hundred years of
The Red Ghost and Tanner are a dysfunctional suffering from his last victims curse, Tanners
pair of tormented spirits, bound together and serving innate abusiveness towards women has grown
to goad each other for all eternity. The camel spirits exponentially stronger. He is, in general, a hateful
little more than a tortured animal in a supernatural and destructive spirit, but this malevolence is
form, striking out at those targets which it cant especially heightened when the target is female.
avoid. Tanner, on the other hand, is more cognizant, Limitations Tanners spirit is bound to the Red
and uses his superior self-awareness to direct the Ghost so long as his skeleton remains attached
Red Ghost through their mutual bond. to it. His ghost cant be laid to rest until both his
The Red Ghosts normal MO is to trample its skeleton and his missing skull are recovered and
targets, striking out with its huge cloven feet to strike destroyed, either with or separate from that of the
its foe. This method works equally as well on human Red Ghost. Because of his Cowardly nature, he
targets and non-living ones, as witnessed by the wont manifest, save to protect his own existence
damage done to the construction site office trailer (ie: the skull). He also prefers to pick on the
and construction equipment. Because of its bond weakest target in any group, which his prejudices
with Tanner, the Red Ghost has come to see women identify as first females, then children or the
as a primary target, and (unless separated from him) elderly, then weak looking males.
will always attack females first, before going on to Agi Str Vit Ale d8 Int d6 Wil d10
male targets. Init d8 + d10, LP
Traits Coward d4, Spirit d10
The Red Ghost - Camel Spirit Skills Guns d6/Rifles d8, Melee Weapons d6/Knife
Manifestation The Red Ghost appears as a huge d8, Ranged Weapons d6/Improvised Thrown
red-pelted camel, standing easily 8+ feet (2.5 Object d8, Unarmed Combat d6
meters) at the shoulder and weighing over a ton Attacks While Tanners not manifested, he only
when manifested. Its massive cloven footprints uses a brutal telekinetic attack to launch items at
are easily 12 inches (.3 meters) across. his opponents (Willpower + Improvised Thrown
Motivation The Red Ghost is tormented by the Object + Spirit Trait). He can affect two objects
presence of Jacob Tanners ghost. Tanner spurs at a time in this manner.
the beast to attack, especially female targets, and
the camel-ghost strikes out with deadly fury. It
wants nothing more than to be left alone, but the Results
recent construction work has disturbed its resting If the hunters are confronting the duo in the pit,
place. the pair dematerializes (and flees) if and when their
Limitations The Red Ghost cant be laid to rest skeletons are caught on fire. This is an instinctive
until Tanners skeleton has been removed from fear/defense reaction, which the hunters are likely
its body, or Tanners skeleton (including the to take as proof that theyve destroyed the ghost(s).
missing skull) has been dealt with and his ghost Mediums, or others with the ability to sense spirits
laid to rest. may be able to determine that there was more than
Agi Str Vit Ale d6 Int d2 Wil d8 one ghost present and/or that the ghosts fled rather
Init d6 + d8, LP than being destroyed but either task would be a
Traits Spirit d8, Sure Footed d6 FORMIDABLE challenge.
Skills Unarmed Combat d6/Trample d10 In other situations, the ghosts flee if shot with
Gear Rawhide straps which bind Tanners skeleton rock salt or targeted with other spirit-specific
to its back tactics. The exception to this is the end-scene at
the Personal Artifacts room in the county archives
Jacob Tanner - Unmanifested building, in which the ghosts (forced by Tanner) will
Manifestation Jacob Tanner remains unmanifested go all out to attempt to protect the skull and destroy
until separated from The Red Ghost. The the hunters.
exception to this, however, is if his skull is
directly threatened. See Act IV, Scene 2 for
this variation on Tanner, and use it, rather than
this one, in the end scene. While intangible he
uses his telekinesis to throw heavy objects at his
victims or even shove his targets directly.

Red Ghost 21
The Rewards Attacks While intangible, he will use a brutal
Award one Plot Point for driving off the ghosts telepathic attack to launch items at his opponents
in anything but the end-scene. Award one point for (Willpower + Improvised Thrown Object +
taking possession of Tanners skull in the end-scene. Spirit Trait). He can affect two objects at a time
Award two points for actually destroying both the in this manner. Once manifested, however, he
Red Ghost and Tanner. will use his hand-to-hand combat skills against
his foes, or attempt to disarm opponents and use
their own weapons (knives, guns, etc) against
Scene 2: Dead Man them.
Walking
The Problems
The Setup Tanner is a complete bastard, especially to
Unless the hunters have successfully separated women. He always chooses a woman as his target,
the camels bones from Tanners skeleton, its if ones available, and attempts to make disfiguring
unlikely that he manifests in a physical form until or painful attacks, such as blunt attacks to the face,
the hunters actually open the Personal Artifacts hands or abdomen. As a strong spirit, not only can
room containing his skull. At that point, however, Tanner use telekinesis on two items at a time, he also
all bets are off, and Tanner physically appears and can teleport or blink to another location within
does everything in his power to prevent the hunters twenty feet of himself as a Defensive action (see page
from destroying the skull that allows him to remain 139, Supernatural RPG for details). He will not give
in the physical realm. This is an instinctive all-out quarter or mercy, and (especially when defending his
response, and Tanner will not hesitate to kill those skull) will use any means at his avail to attempt to
who he senses are a threat to his continued existence. stop the hunters.
If, however, the hunters do separate the two If the hunters are able to get their hands
skeletons, Tanner is more likely to take physical on Tanners skull, its EASY to salt and burn it.
form. The absence of his spirit-partner both frees However, if they are under attack at the time, the
and unsettles him, encouraging him to take risks Game Master should feel free to increase this
he previously avoided. An example of one possible difficulty to AVERAGE or even higher. As well, the
scenario for this is offered in Act II, Scene 3. hunter who is specifically attempting to salt and burn
it is even more vulnerable to Tanners attacks, as he
Jacob Tanner - Manifest cant defend against them at that time.
Manifestation While manifested, Tanner takes a
form similar to that which he wore before his
deatha dusky skinned, unkempt man wearing The Results
an antique military uniform and pointy toed Should the skull be salted and burned, Tanners
boots. spirit is taken to Hell. An ephemeral fiery pit seems
Motivation After more than one hundred years of to open under the spirits feet, and a multitude of
suffering from his last victims curse, Tanners female forms, most suffering from hideous wounds
innate abusiveness towards women has grown and injuries, hungrily grasp at the soldier-ghosts
exponentially stronger. He is, in general, a hateful legs and drag him downward. Tanner screams and
and destructive spirit, but this malevolence is clutches at the edges of the pit, but is dragged down
especially heightened when the target is female. and the pit closes up after him. This is not literally
Limitations Tanners ghost cant be laid to rest a pit to Hell, but a visual manifestation of his own
until both his skeleton and his missing skull are evil claiming him. Hunters cant use this hellish
recovered and destroyed, either with or separate manifestation as a means to enter Hell itselfunless,
from that of the Red Ghost. If either the skeleton of course, you want them to. But were not going to
or the skull are not salted and burned, Tanner will go into that in this adventure.
remain.
Agi Str Vit Ale d8 Int d6 Wil d10
Init d8 + d10, LP The Rewards
Traits Coward d4, Spirit d10 Award one Plot Point for driving Tanner off in
Skills Guns d6/Rifles d8, Melee Weapons d6/Knife any scene before the end-scene. Award one Point for
d8, Ranged Weapons d6/Improvised Thrown taking possession of Tanners skull during the end-
Object d8, Unarmed Combat d6 scene, and another for actually destroying it.

22 Red Ghost
Tr a n s m u t a t i o n s
st
By George Holochwo

W
hether its as a system of belief or
a substitute for what we now call
modern science, alchemys been
a part of nearly all of the worlds more
esoteric traditions. During the Middle
Ages and on into the Early Modern era,
the transmutation of lead into gold was as
much about refining the spirit as it was about
getting rich. Its anybodys guess whether
this produced enlightened saints, sages, or
men who defy death and aging. In the world
of Supernatural, alchemy certainly isnt limited
to such high-minded purpose.
See, alchemy has a much darker side.
Although it makes good on promises of
immortality, an alchemist motivated by a fear
of death or a desire for power opens himself
up to terrible transformative forces the likes
of which few survive and none endure. Like
witches who make pacts with demons for
power, alchemists walk a path that leads straight
to Hell. While one alchemists ritual is going to
be different from anothers, all of them are based
around the idea that the human soul (and the This adventure needs a patient sort of hunter.
life-force binding it to the human body) serves Acting rashly and coming to conclusions too
as fuel for the flame that refinesstrike that, quicklys just going to dump the hunters in a
corruptsthe alchemists humanity into demonic hellstorm of bad news that could tangle them up
essence. Fortunately, these rituals are finicky. for months if not years. On the other hand, if they
They require extremely specific circumstances look under the surface and do their research, they
that have to take place at precise times over several can keep the ritual from coming to fruition and
centuries. Screwing up any part of the ritual or keep things from going south. A little brute force
leaving something out almost always ends up with and muscle will help at points, sure, but going in
the alchemist dead or worse. Unfortunately, every guns blazing wont fly. As only one of the fight
once in a while a really clued-in alchemist will poke scenes cant be avoided with some smart planning,
his head out of the crowd of amateurs, leaving a trail it should work for Rookies as well as Veterans and
of carefully disposed corpses and angling for a place Seasoned hunters. Itd be a good idea for at least
in Hells line-up. one of the hunters to know a little about cults or
This story concerns one of those guys. history. Being good at sneaking about (Covert) or

23
The Key of Aeons
Rec ord of AD OL PH US SES TUS; or the faithful revelation of ye
The r.
bstantiation of the flesh vulga
great descent and the transu
RY INVOCATION
I. PART THE FIRST - PRELIMINA the lower throne, willfully
the foot of
As my own wit ness declared at l know
cla im tha t Th ose of the wor thy grade of Per fect Adept wil
deny cies of
effected in the different spe
that no transmutation can be change
nce s, tho ugh they can pro duce the appearance of such
substa dogmas, in
oded and the ceremonies and
as it is by the pacts I have blo t I light
I abi de, wit h faithful and unswerving perseverance, tha
which White Lodge
y upon that skillful path the
the lamp and cast its luminosit my craft
Black Stone that I have worked
fears to walk. It is upon that not affixed
ins of this for m and spirit are
and come to know that the cha
ns and mien enduring.
to those of adequate convictio

browbeating (Discipline or Influence) would also Upon arriving in America, Von Steffan spent the
be extremely useful at points, just as a way of getting remainder of his money on an old farmhouse,
around some violence. where its believed he died in the midst of an
It goes without saying that the presentation English translation of The Key of Aeons. Theres
of alchemy in this adventures purely for dramatic no record of his death.
effect. Were shooting for the cinematic approach Flash forward to the present. In the middle
rather than anything resembling an academic paper. of the epidemic crime and bustle of modern day
With that in mind, if youre a practitioner of an Baltimore, Maryland, a darkness lurks unnoticed,
alchemic tradition yourself or you study it in real and a supernatural threat that dates back to the late
life, our apologies in advance for amping up the 1700s lays its net for its final victims. Although the
creepy. Please dont sic a golem on us. alchemists taken lives to sustain him over time,
none of them have created the kind of pattern
that law enforcement would notice. And, frankly,
Heres the Story trying to sell a theory that connects any of these
During the late eighteenth century, a Swiss kidnappings to one another would be grounds for
aristocrat named Hans-Ruedi Von Steffan institutionalization.
(writing under the occult alias of Adolphus Sestus)
attracted his fair share of fame and notoriety by
making claims of Luciferean enlightenment and Adventure Summary
power over life and death. After making some This story hooks the hunters with their desire to
powerful enemies throughout several salons and be with a dead friends daughter on her birthday, but
universities in Europe, Hans-Ruedi soon found its ultimately driven by Cassandra Prices desire to
himself alienated by his peers, students, and few find the cause of her friend Franks freakish death.
friends. Paranoid and megalomaniacal, Hans- As theyre present for the discovery of Franks
Ruedi began to write strange treatises, printing unnaturally aged corpse, convincing the hunters
and distributing them with what was left of his to get to work finding the cause of the bizarre
familys wealth. His final paper, titled The Key of death isnt going to be hard. Although theyre
Aeons, drew the attention of the local church with minor, Cassies friendsespecially the hyper-social
its proclamations of transcendence of mortality and self-destructive Beckymay provide some
through the spiritual ingestion of life itself as entertaining distractions. Its possible, though
taught to him by the demons of Hell. Obviously, unlikely, that the hunters are just going to turn
the Bishop of Lauren had to condemn the man on their noses up at this job. However, once they make
the grounds of high heresy and the unholy practice contact with the Pigtown Kings, Von Steffan notices
of witchcraft. When the bishops men broke down them and theyll have made a new enemy. Either
the door of Sestoss mansion, the alchemist was way, if the alchemists plans go forward without
nowhere to be found. Hed fled to the New World hunters messing it up, he emerges a powerful
in order to escape his critics, persecutors, and past. demonic being. Of course, even if the hunters do

24 Transmutations
their best to stop his ritual, they may still fail. If that immediately enter a fairly dilapidated working
happens, youve got a major new bad guy for your class neighborhood; consisting of nothing but
ongoing campaign. formed-stone row homes and shady looking corner
Youre welcome. liquor stores. The street they end up on looks like
all the others, with people lazing on their stoops
being generally neighborly to each other, casually
Breakdown of the Acts walking from stoop to stoop, and sampling bits of
Heres the skinny on the three Acts in this each others conversations. After confirming the
adventure. address, the hunters get out of their vehicle and ring
Act I: Solve et Coagula The hunters show up the doorbell. After a minute or so of listening to
in town to check on a dead friends daughter and the muffled conversations of excited teenage girls
stumble upon a new threat. through the door, the door swings open and Cassie
Act II: Refinement The hunters investigate appears with half of her hair up in clips and pins and
the local gang, the weirdness of a nightclub, and the the other side matted with magenta hair dye. When
simmering plot is revealed. she recognizes the hunters, she looks genuinely
Act III: Rubedo The action heats up to a boil happy but with a touch of thoughtful sadness. When
and a confrontation with the alchemist is inevitable. her friend Becky Wells comes running up behind
her with rubber gloves waving a tube of hair dye
asking whos at the door, Cassie snaps out of her
Act I: Solve et sentimental stare and invites the hunters in with
Coagula more enthusiasm.
The house is a three-story row home in
Here the hunters arrive in Baltimore and spend relatively good repair. Its got three exits and a sort
some time catching up with the daughter of a friend, of makeshift fire escape-ish contraption attached
Martin Price, who was killed on the job when to the upstairs back windowprobably almost as
they were first starting out. The girl, a sad teenager dangerous as a house firethat hangs over a lot
named Cassie Price, lives in South Baltimore, in covered in untamed weeds and uncut brown grass.
Section 8 low income subsidized housingher Theres a total of three bedrooms upstairs as well
rundown rowhome serves as housing for Cassie and as a bathroom, with the roommate Becky Wells
three of her friends. After spending some time with making her room in the basement. The first floors
Cassie, catching up, and being introduced to her got a kitchen, an oddly shaped living room that
annoying roommates, theyre invited to join them looks like its undergone several failed renovation
for Cassies birthday celebration at a new local night efforts, and a large bathroom with a claw-foot
spot. After bumming around the nightspot for a bit, bathtub.
the body of another of Cassies friends is found, All of the roommates are bustling about in
aged beyond his years by an unknown evil. various stages of hair and make-up. When the
hunters inquire as to why everyone is so jazzed,
Becky pulls a brightly colored flyer off the fridge
Scene 1: Old Friends and holds it up as if the hunters should know what
During this scene the hunters arrive in South it is. Annoyed, Cassie pulls the flyer from Beckys
Baltimore, catch up with Cassie, and find out hands, hands it to one of the hunters, and then
about the nightclub. They become acquainted with explains that once everyone is done with hair, make-
Cassies friends whove gathered for pre-clubbing up, and getting dressed, they (hunters apparently
beers and cake in celebration of Cassies birthday. included) are going to have some beers and a
Younger hunters might relate to Cassie and her birthday cake and then party the rest of the night
friends directly, while older hunters may decide that away at one of Baltimores newest dance clubs,
its a good plan to get into the spirit of the occasion Ascend.
to give their old friends daughter some much-
needed distraction.
Cassie and Her Friends
The primary purpose of this scene is for the
The Setup characters to become acquainted with Cassies
Its a really hot day and the hunters enter the friends but also to take Cassie aside and have an
city on I95, framing a perfect skyline view of
Charm City. As they pull off the highway, they

Transmutations 25
honest discussion about the last time they saw each Although shes taken no pains to improve on the
other at Cassies fathers funeral. Here are their little bit of self-defense stuff her dad taught her
vital statistics and a little about their backgrounds. in the fleeting last days of his life, Cassie does
own a pistol and is competent insofar as its use
Cassie Price and will make use of it in the case of a serious
Description Cassie is eighteen as of today. Shes a threat to herself or her friend regardless of
healthy teenage girl with a small, athletic build whether the danger is supernatural or mundane.
but wears the deep cut wrinkles and dark circles Under less intense circumstances, Cassie will use
of little rest and personal trauma around her eyes. the techniques she learned taking Aikido at the
Although she is a young, attractive girl, her brow nearby womens crisis center shortly after her
is generally knit with concern and her general dad passed.
bearing is far too heavy for a girl her age. Agi d4 Str d4 Vit d6 Ale d6 Int d6 Wil d6
Despite her desire to have a tighter hold on her life, Init d4 + d6; LP 12
Cassie spends most of her time flopping on the Traits Good-Natured d4, Lazy d4, Sensitive d4
couch in her overalls when shes not working Skills Alertness d4, Athletics d4, Covert d2, Guns
her stockroom job at the Bullseye superstore. d2, Knowledge d2, Lore d4, Unarmed Combat
Among her friends, Cassie tends to laugh and d4
joke but usually has a slightly distant reaction Gear Cigarettes, cigarette lighter, dads old pistol
as if she was somewhere else entirely when the (d4 W)
punchline dropped. When alone, Cassie tends
to sit in front of the television chain-smoking Becky Wells
cigarettes that have stained her fingers and keep Description Almost immediately upon meeting
her sanity from flying apart. Its during this her, the hunters sense that Becky Wells has about
alone time that Cassie reflects on the terrifying, as many serious personal issues as one could
fragmented, final moments she had with her possibly fit into the life of a nineteen year old
much missed dad. girl. At least a little intoxicated or hung-over at all
The problem is that nothing is really helping. times, Becky does not think about what comes
Having had the wool ripped off her eyes at out of her mouth before she speaks nor does she
the age of thirteen, Cassie has a perspective consider the repercussions of her actions before
on life that only a hunter should have to bear. she commits to them.
Confused and paralyzed by hopelessness, Cassie Agi d4 Str d4 Vit d6 Ale d4 Int d4 Wil d4
Price spends her days living without purpose, Init d6 + d4; LP 10
constantly aware of the world underneath that Traits Addicted (cross-addicted) d4, Allure d2,
could rip away anything and everything that Amorous d4, Anger Issues d2, Contacts (Pigtown
she has come to love and take security in. As a Kings) d2, Hooked (partying) d4, Rebellious d4,
result, shes become susceptible to the influence Smartass d4, Unstable (severe, untreated manic
of Becky Wells, a proud representative of the depressive disorder) d4
wrong crowd. Skills Covert d6, Influence d2, Performance d4,
The only thing that seems to cheer Cassie up (at Unarmed Combat d2
least superficially) is her budding love interest Gear Trashy wardrobe, gum, someone elses 40 oz.,
Frankie Burns, a good-looking, funny, but someone elses cigarette
delinquent ex-boyfriend of Beckys. Although
not as much of a wild child as Becky, Frankie After an intensely abusive childhoodneglected
has some seriously uncool friends and is slightly and hated by Mom for being too pretty and quite
entangled with some neighborhood gang politics the opposite from Dad Becky feels shes entitled
that could spell trouble for him and anyone close to pretty much whatever her whims point her at.
to him. Having seen what shes seen, Cassie This self-destructive behavior further feeds her
basically dismisses Frankies gang ties, assuming insecurities and generally angry feelings toward the
theyre much less dangerous than they actually world, creating a perfect storm thats amped up by
are. her need to be trashed during most of her waking
life.
But Becky gets by. Despite the crap hand that
lifes dealt her she manages to be pretty loyal and
honest about most things. She cant keep a secret
or her wiseass remarks to herself, but she knows

26 Transmutations
what pain feels like and is always there for a friend
in need. Unfortunately, due to gross emotional
CASSIES LOSS
immaturity, shes generally there with a pill or This is where the importance of bei
booze, but thats just because thats what Becky to Cassies story is emphasized. Its imp ng tied
wants when shes got the blues. With her job as an that at least one hunter was presen ortant
exotic dancer at Chez Mikes Gentlemens Room directly involved in the events that t, or even
Martin Prices death. Although the spe lead to
and no future prospects, Becky gets the blues a lot.
With her reputation as a party girl, Beckys the tragedy can be tailored to fit cifics of
campaign in which Transmutations iswhatever
become mixed up with the Pigtown Kings; shes
Martins death needs to have happeninserted,
dated several of them and introduced a few of them ed:
in an obviously supernatural way.
to her friends. Although shes certainly not a gang in front of Cassie and at least one of
member by any stretch of the imagination, shes hunters. the
considered a friend and can call on them if she has in a way that feels like someone
need. have stopped it despite that not reacould
the case. lly being
Tiffany Patrick & Dawn Frazier
Description Tiffany Patrick and Dawn Frazier have Whatever is decided, the story of
been best friends for so long the two seventeen dads death should be worked out her
year olds even look alike. High school friends time in your notes so that it can be ahead of
in a consistent way during play as welpresented
of Becky, Tiffany and Dawn are a giggly pair of
allowing the hunters who were involvedl as
teenage girls who just want to have fun and enjoy the
opportunity to invest some emotional
their independence from their parents. About a wei
into playing out their connection to Cas ght
year younger than Cassie and two years younger Price. sie
than Becky, Tiffany and Dawn are comfortable
following the lead of the older girls most of the
time.
Agi d6 Str d6 Vit d6 Ale d6 Int d6 Wil d6 If These Walls Had Ears
Init d6 + d6; LP 12 Well, they do, kind of. As soon as the hunters
Traits Shy d4 have a bit to settle down amidst the chaos of the
Skills Drive d2, Influence d2, Knowledge d2, roommates, they notice the wind has left Cassies
Unarmed Combat d2 sails. The hunters arrival reminds Cassie that she
Gear Trendy wardrobe, cell phone hasnt really had anyone with whom she could
discuss the truth of her dads demise since the tragic
Not much on talking seriously to anyone other event occurred. With her roommates around, the
than each other, these friends are pleasant if rather hunters really need to be discreet without ignoring
vapid. Unlike Becky, however, Tiffany and Dawn Cassies emotional needs. This needs to be dealt
dont do emotional support except for one another, with before the club if theres any hope of the
generally departing the scene as soon as things get birthday girl having a sufficiently great time at her
too serious. When Becky has one of her heated party. If they fail to do so, Cassie has a lousy time,
screaming fights with one of her soon-to-be ex- completely defeating the purpose of the hunters
boyfriends or Cassie doesnt get enough sleep and visit.
breaks out sobbing over her deceased father, Tiffany
and Dawn become a pair of deer in headlights and
will break just as fast for their rooms the moment It Takes One Bad Apple
they have any kind of opening. Becky Wells is a hot mess. A consummate party
girl, Beckys been the single worst influence on
Cassie since her dads passing. Despite her attempts
The Problems to be just like a sister to Cassie, shes attracted
The action at this early point in the adventure is many negative elements to herself, and as her
more social than anything else. After all, there isnt roommate, to Cassie as well. Becky enjoys her drugs
really a job as such, so let the hunters do what and her bad boys and refuses to listen to any advice
they feel is helpful to their friends daughter. Heres that would suggest getting her crap together. Any
some complications to work into the scene. hunter with a concern for Cassies well being (or
Beckys, for that matter) should consider addressing
this with her at some point. Unfortunately, talking

Transmutations 27
directly to Becky right before a big partyor letting even notice all the occult markings hidden in the
her overhear such a conversationis a terrible clubs dcor, both of which play a vital role in the
idea. Prone to hyper-melodramatic freak-outs and final confrontation with Von Steffan.
flamboyant displays of negative-narcissism, Becky
ruins the evening for everyone if they make her feel
condescended to or judged. The Setup
Cassie isnt the easiest person to get alone today, After finishing up the last of Cassies birthday
so its going to take some HARD maneuvering cake and a few beers, the girls decide its time to
to separate her from Becky. If the hunters are get dressed and head to Ascend. Becky acts like
somehow able to get Becky to leave, getting away its urgent that she get there on time as shes told
from Tiffany and Dawn is extremely EASY. Once friends to meet her outside the club (because she
alone, the hunter (or hunters) who had a connection thinks they can get her in for free and is afraid shell
to Cassie at the time of her dads death will be able miss them if theyre too late). When they finally do
to take her aside and speak frankly about all of the arrive, they park on the street a block or two from
actual events surrounding the supernatural tragedy. the club. As they approach, they realize that Ascend
seems a bit more dubious than it was originally
described to them.
The Results Ascend is set up inside of a large warehouse in
Once Cassie has a nice, deep moment of an industrial park in South Baltimore, surrounded
comfort and the feeling of being totally understood, by dormant factories, smaller warehouses, and acres
shell have a big, brief sob and then hug and thank of concrete. From the outside, the long rowdy line
the hunters who took the time to sort things out of brightly dressed patrons extending two blocks is
with her. If the hunters also take this time to the only clue to it being a club. With the exception
discuss Becky with Cassie, theyll find out that of the front door, the entire building has a chain link
Cassie is well aware of how Becky lives her life and barbwire fence surrounding it. The only other exit
will assure the hunters that shes beyond her best is an emergency exit around backthe kind with
friends childish manipulations and social pressuring a really loud alarm. Theres also a FORMIDABLY
and that things are just particularly bad for Becky well-hidden trap door behind the DJ booth thats
right now. Shell then explain that Becky is caught roped off from use and guarded by a huge bouncer
up with the local neighborhood gang and also (who is really just guarding the DJ booth).
discuss Beckys substance abuse. If the hunters offer
to help her talk to her friend, shell dismiss such
offers with Ill take care of Becky. Lets just have The Problems
fun tonight. The hunters get wind of strange stuff going
on inside the club, most of which centers on three
things. They might not make much of them all at
The Rewards this stage in the adventure, but its early.
Give the players one Plot Point each for getting
some time alone with Cassie to talk to her about her
Dad. There could be more Plot Points involved, too, Meeting the Pigtown Kings
depending on what the hunters Complications are Outside of the club, the hunters get to meet
and how well they pull off the issue of Becky being Beckys lovely friendsthe Pigtown Kings.
glued to Cassies side. Among them are Ty-Ty Cross, Kenny Smalls,
and Joey Wilks. Theyre all dressed in long white
t-shirts, black Pittsburgh Pirates baseball hats, and
Scene 2: Ascend huge jeans worn around the hips with oversized,
This scene begins once the whole crew is pristine white sneakers and posture like theyre
dressed, made-up, and ready to go to the nightclub doing a comedy skit about hip hop. They all talk in
for the evening. Cassie, Becky, Tiffany, and Dawn exaggerated street slang stretched over extremely
are all in tow and they meet several members of the thick Baltimore accents, a combination that makes
Pigtown Kings. They inform Cassie that Frankie them almost indecipherable. They might look
came to the club earlier and said he would meet ridiculous but theyre deadly serious about what
them inside. This scenes designed to give the and who they are: a gang that deals drugs and steals
hunters a sense of the clubs layout, and possibly cars in and around this part of town. Becky tries to
get the boys to get her through the door without

28 Transmutations
charge. Preoccupied with something, the Pigtown NEW TRAIT: ALCHEMIC
Kings wont even give Becky a place in line. Beckys LINK (D4/D8)
furious but surprisingly does not make a scene.
These kids are bad news. Once inside, its Youve eaten or otherwise ingested
Prima, the
blatantly obvious that the Pigtown Kings are directly alchemical substance prepared by an
alchemist
with Von Steffans Black Stone. Thi
involved in Ascends drug dealing. Cassies got s crea
a mystic link between you and the alch tes
nothing to gain from having anything to do with emist,
giving him unnatural influence ove
these guys, and things could get even worse for r you and
the ability to siphon life from a dist
Becky. If the hunters approach Cassie and Becky ance. When
the alchemist acts against you, he gain
about the Pigtown Kings, doing it in lines the s the
Complications die rating as a bonus
best time to do it. Considering Beckys feelings of to his
actions. It doesnt apply to his defense
against
rejection, its EASY to give her the advice she needs your actions, however.
to hear. Cassie takes little convincing but insists that d4: At this level, the alchemist is cap
able of
Frankie Burns is very different from the others. She using his life-draining powers at a dist
ance of up
has no idea how true this is at that very moment to 50 miles, albeit with a 2 Skill step
. Somebody
with this level of the Complications
taken Prima
Ty-Ty (Timothy) Cross only once or twice.
Description Ty-Ty is an overweight bully with a d8: If the link is this strong, the alch
emists
life-draining powers are unaffected
shaved head and a pinched, pig-like face that was by distance.
This represents somebody whos take
a lot scarier in high school than he is now. n Prima
multiple times.
Almost twenty-one years old, Ty-Ty is a pathetic
underachiever and small time pusher who
maintains control over the Pigtown Kings by
feeding them lies and promises of being real Agi d6 Str d6 Vit d6 Ale d6 Int d4 Wil d6
players one day. As a result of his wide-eyed Init d6 + d6; LP 12
ambition and delusional sense of his own Traits In Plain Sight d4, Alchemic Link d4, Wrong
capabilities, Ty-Tys landed his whole crew Side of the Law d4
in a crap-ton of trouble that he can barely Skills Athletics d6, Covert d4, Influence d4
comprehend. Ty-Tys old best friend, Frankie Gear Oversized clothes, pristine white sneakers,
Burns, knew that something was rotten about the cell phone, drug paraphernalia
sudden increase in cash and status, even going so
far as to threaten reporting the whole situation Kenny and Joey hate the idea of employment,
to the police. In response, Ty-Ty freaked out and and figure they can afford new console games and
contacted his new supplier with the concerns. bags of weed just fine without one. Despite the
It was for this reason that Frankie was asked to fact that they dont really believe any of Ty-Tys
shop up early that evening promises, they figure its better than a real job and
Ty-Ty lives in his mothers basement and keeps that itd be pretty cool if any of what Cross says
his operations from her entirely. He keeps his actually does come true. Pretty excited about their
gun and stash in a sentry lock safe that he keeps new prosperity, the two boys have absolutely no idea
behind a piece of loose paneling behind his bed. how badly Ty-Tys horrible, unrealistic judgment
Agi d6 Str d6 Vit d4 Ale d4 Int d4 Wil d4 has actually screwed them.
Init d6 + d4; LP 8
Traits Alchemic Link d8, In Plain Sight d4, Wrong
Side of the Law d4 Ascend Interior
Skills Covert d4, Discipline d4, Drive d2, Guns d2, Once inside the club, things begin to get
Influence d2, Tech d4 strange. Cassie goes in search of Frankie Burns
Gear Oversized clothes, pristine white sneakers, Ill be right back!and Becky beelines for the
cell phone, pistol (d4 W) dance floor. The club doesnt have the atmosphere
one would expect of a popular nightspot. Ascend is
certainly packed to capacity, but the energy of the
Kenny Smalls & Joey Wilks place is entirely wrong. Instead of the normal upbeat
Description Kenny and Joey are kids from around jump of a club filled with tons of dancing kids, its
the neighborhood who just have nothing better as if the entire place is on tranquilizers and floating
to do. They look like skinnier clones of Ty-Ty, at in syrup.
least dresswise.

Transmutations 29
Its nearly IMPOSSIBLE to tell that theres The Results
a supernatural disturbance. Nonetheless, upon Once the hunters have had a little time to
close inspection, a hunter with adequate Lore interact with or worry about the Pigtown Kings,
(such as a Specialty in Symbols) and a little HARD notice weird symbols, or get a sense that theres
work discerns variations of traditional alchemical more than just a little drug use going around, they
symbols for salt, sulfur, and mercury blended into can head to the chill-out room. Actually, the next
the patterns of psychedelic art covering the walls. scene can take place at any point in between, but the
Seeing the massive etching of the focusing tablet reveal in Scene 3 might end up being the focus of
on the dance floor requires a HEROIC effort while their attention.
everybodys dancing on it. Even taking the strange
atmosphere into account, theres something up
with those alchemical symbols. Although there does The Rewards
seem to be a sort of transcendence theme to the The players each get one Plot Point for figuring
whole club, the symbols are drawn with far more out theres something weird going on here with the
care and too much attention to detail than anyone symbols, and another for pegging it as alchemy or
but a practicing occultist or hunter would care to occult-related.
invest. Theyre the work of either a detail-obsessed
artist or a genuine practitioner of the black arts.
Unfortunately, the distinction is IMPOSSIBLE to Scene 3: Withered
make at this point, but reinforces the right theories This scene kicks off the hunt and begins when
once the hunters have more information and are the characters decide to relax in the chill-out
further along on the hunt. Right now, the symbols room of Ascend. Its here that the body of Frankie
are just very out of place. Burns is found dead, reduced to a desiccated husk
by the alchemists life-draining rituals. This scene
ought to feel time sensitive; the hunters need to
Substance Abuse react to the situation before the normal folks get a
Despite the fact that this is a rave club in the working grasp of how truly unnatural the cause of
midst of a fairly bad neighborhood in Baltimore, the death mustve been.
uniformity of intoxications still strange. Although
its EASY to tell people at the club are indulging
themselves, its HARD to notice the pattern of The Setup
intoxication in the place. Alert hunters notice people So the hunters are worn out from dancing or
bumping into things, failing to pick up on passing sick of the booming electronic beats. Right about
comments, or paying no attention to change in this point, they notice the chill-out room. Its the
music or lights. They just sort of stare off into space only place to actually sit in the entire club. The
and bob their heads to a beat thats not audible. rooms full of kids well on the way toward stone-
Although not supernatural per se, the uniformity of cold drunk, propping up the walls and lounging
everyones state is pretty freaky. on the overstuffed furniture with expressions of
The Pigtown Kings spread out to the corners oblivious bliss. Some are completely passed out.
of the club to hold court for their bleary eyed Could be a good place to retire to.
customers. The hunters may well wonder what It really cant be that simple, of course.
everybodys on, and its probably in the best interest
of everyones safety if the hunters found out. If
the hunters ask around, theyll have to put forth The Problems
an AVERAGE effort to get answers. Although This stuff happens more or less in order. The
the Pigtown Kings only call it good stuff or first bit leads to the others, and happens shortly after
something equally dismissive when the hunters ask, the hunters pull away from the main room and get
the kids who are actually on it tell the hunters its a some quiet space.
new, amazing drug called Prima. If pressed for more
information, they just continue on with vague but
dripping praise of the drugs effect. Wheres Frankie?
Cassie comes bouncing into the room with a
big smile on her face. She tells the hunters that shes
having a good time but cant find Frankie Burns
who, according to all sources, arrived at Ascend

30 Transmutations
early tonight. Once shes had a chance to look wits, consumed by the bleak realization that this
around, she sees a familiar hooded sweatshirt and could be any one of them if they should go against
Pigtown Kings ensemble passed out in the corner, the will of their new master. Once the police arrive,
head down with his face obscured by the hoodie. the Pigtown Kings are nowhere to be found.
Excited, Cassie runs over and jumps onto Frankies
lap, saying, Wish me a happy birthday! As soon
as the words escape her mouth, Frankies head Frankie, Is That You?
lolls back and Cassie lets out a piercing, sustained Its probably best if the hunters make sure that
scream. When the hunters get a good look, they this is actually Frankie, as Cassie could be jumping
realize that if this is indeed Frankie, hes somehow to conclusions. If the hunters search the body for
aged about fifty years and given up the ghost. indentifying marks, theyll quickly find that this
dead, seventy-year old man is in fact the remains of
a twenty-year old drug dealer named Frankie Burns.
Damage Control Frankie has a wallet with a monthly bus pass and his
The moment Cassie screams, the hunters need MVA issued identification card. He also has a gold
an excuse to stay near the body. Cassies screaming necklace with a cubic zirconia F hanging from it
attracts a lot of attention, with bouncers responding thats EASY to notice.
quickly and a circle of club-goers surrounding the If the hunters have the sense to remove these
scene. The hunters should probably consider an items from the body, they make it IMPOSSIBLE
appropriate lie in order to conceal the unnatural for the police to figure out the identity of the corpse
facts of Frankies demise. Claiming relation to in any sort of reasonable time. However, doing so
Frankie or impersonating off-duty emergency in front of a room full of bouncers and transfixed
workers or doctors should do well enough to onlookers requires a covert action of AVERAGE
appease the bouncers, but will be a HARD trick to difficulty. If the hunters dont think quickly, and
pull off on the actual police. they dont get what they need before the police
When the police arrive, the players will need arrive, recovering the items becomes substantially
to either get out of the way and leave the grounds, HARDER.
or be prepared to give a statement to the police. Its
probably best if the hunters counsel Cassie a bit
before she gives hers, making sure that she doesnt The Results
blurt out anything without thinking. This will be a If the hunters come out of this scene with
HARD task considering how hectic and panicked only one thing, it should be that they have caught
the room has become. If the hunters removed the the trail of a supernatural threat of an unusual and
identifiers from Frankies body, the police will go obviously powerful sort. Despite the rushed nature
about the incident as if Frankie were simply a sad of their initial encounter, theyve been given a fair
old man that decided to give it one last hoorah amount of info to go on. However, first things first
before dropping dead from heart failure in the back and that means getting everyones emotions under
room. If the players failed to recover Frankies ID control and on the same page. Once thats taken care
card before his body is handled by the police, the of, tactics and research are the next major concern.
cops will be utterly confused, quickly taping off
the scene as to preserve the evidence until a more
qualified investigator arrives. The only passing The Rewards
benefit of sticking around is to constructively make Each hunter gets a Plot Point for handling
contact with the police. If any of the hunters are the situation, two if there were police involved.
on the Wrong Side of the Law, they cant ask the You might add more to the total if things go off the
police and paramedics any questions they think rails but the hunters steer it back with some clever
might help. Needless to say, the police have no way double-talk, outright lies, or other classic hunter
whatsoever to know anything about the true cause moves.
of death.
On the off chance that the hunters take
inventory of reactions of the various supporting Act II: Refinement
characters, its EASY to tell that Cassie is in a state of
shock, Becky looks completely freaked out, Tiffany Its during this Act that the characters will
and Dawn look disturbed and concerned, and the perform the bulk of their investigation. Events will
Pigtown Kings are absolutely terrified out of their determine the nature of their dialogue with the

Transmutations 31
Pigtown Kings, uncover the truth of Ascend, and to get her on board as quickly as possible, for both
reveal a vague outline of the alchemists plot as well her sake and for the benefit of saving as much time
as the nature of Hans-Ruedi Von Steffan himself. as possible.
Hunters with strong Lore and Knowledge skills will Any attempt to control Cassie or what Cassie
be of particular importance during Scene 3. says from here until the end of the scene creates an
IMPOSSIBLE situation and results in her telling the
offending hunter to get the hell out of her house.
Scene 1: Revelation Shell rescind and apologize once she calms down,
The hunters return to Cassies house, where but not a minute sooner. However, if the hunters
the girls emotionally decompress with a vengeance. sympathize with Cassie, and take a good look at
Cassie puts the hunters on the spot and Becky her situation, they realize that the only thing thats
comes clean. After discussing the details, the going to make this better is doing something about
hunters have some good leads and opportunities to whatever killed Frankie Burns. If the hunters go the
shed light on Frankies death. Becky also reveals a route of aggression and payback, Cassie straightens
new problem that could have dire results for nearly up and makes her dad proud, taking resolve and
everyone if doesnt get resolved. You should know focus in her desire for revenge. Mind you, taking
that this is a scene about getting the hunters to ask this crusader mentality makes it pretty clear to
the right questions, not about giving them final Becky that theres something going on that hasnt
answers. been shared with her. Despite her intoxication, she
insists that she be included.

The Setup
After leaving the club, the hunters and the girls What was everyone on at Ascend?
return home and the dam breaks. Cassie, in her Once Cassie and the hunters are on the same
hysteria, cuts loose with shouts of What did that to page, the hunters might ask questions about what
Frankie? and Youve got to find whatever did that everyones on (assuming they didnt ask while at
and stop it! which puts the hunters on the spot in a the club). Even if they did ask, Becky gives the
big way in front of the other girls. Luckily, Tiffany hunters more information than anyone at the club
and Dawn dont want to deal and immediately would have. Although Becky doesnt know exactly
beeline up the stairs to hide in their bedrooms as what Prima is, she knows some of the factors
soon as the waterworks start back up and dont surrounding its distribution and history. If nobody
really catch what Cassie means by it. Becky, who asks Becky about Prima, she still suggests that Ty-Ty
looks thoughtful for once, sinks into the sofa and and his boys had to have had something to do with
takes on a distant, vacant expression, not taking Frankies death.
notice of anything the hunters or Cassie are saying If the Prima conversation goes down with
for the first several minutes. Becky, she spills all the beans she has. She makes
it clear that Ty-Ty and his boys are the only people
she knows who sell Prima and that they never sell
The Problems it outside of Ascend. She mentions that once, in the
Once again, theres nothing here that can past, when she inquired about their supplier, they
immediately be solved with a shotgun of rock salt totally overreacted like they were very scared of
or the Roman Rite, so its up to the hunters to get something, and then became threatening, warning
social. Keep in mind that the girls have knocked her to never ask that question again. Becky also
back a few at the club, coloring their perceptions. adds that the Pigtown Kings pretty much sold
pot and whatever they stole out of Ty-Tys moms
medicine cabinet until Ascends grand opening two
Making things right with Cassie weeks ago. Now, in just the stretch of two weeks,
Cassie is inconsolable, thinking, first Dad gets with only four nights of sales, the Prima pill is the
taken from me and now this? If the hunters try to only drug anyone is interested in these days.
calm her down with quiet voices, hugs, or any other
form of soft sympathy, she shakes them off and then
really cuts loose. Although she eventually comes The Results
around after venting off most of her rage, its better Depending on how the discussion with the girls
progresses, the characters have a few good leads on
how to begin the hunt for Von Steffan. First and

32 Transmutations
foremost is the option of talking to the Pigtown The Problems
Kings, which takes some sorting out on Beckys part The way this goes depends on the hunters
but happens if the hunters want it to. Other options approach. The following sections cover most of it,
include getting a Prima sample for testing, and but feel free to mix and match.
of course, digging up some Lore on life-draining
supernatural threats.
Meeting With the Boss
There are several ways of going about setting
The Rewards up a talk with Ty-Ty and his boys. However,
Give the hunters a Plot Point for staying cool considering his fear, bad judgment, and fragile ego,
with Cassie and not trying to coddle her. If Becky getting him to cooperate will require rather flawless
spills the beans and the hunters learn about Prima diplomacy.
as a result of their actions, give them another Plot If the hunters go the threatening route, theyll
Point. receive a +2 Skill step bonus to all intimidation
attempts against the gang leader due to Ty-Tys
precarious and panicked mental state. This is the
Scene 2: Agents of the quickest path to getting info, but it makes Ty-Ty and
Black Stone his gang view the hunters as enemies and threats
unless the hunters take HEROIC pains to restore
Whether its finding out more about Ty-Tys trust. Obviously, going about the meeting in a less
operation, getting a sample of Prima for testing aggressive fashion might be better.
purposes, or finding out what Frankie was doing
before he ended up dead, the hunters next step
is talking to the Pigtown Kings. The outcome of Giving Up the Goods
this scenebased on how Ty-Ty and his boys are Ty-Ty is ultimately a coward and hes very,
treatedhas a direct effect on the gangs actions in very scared. If he had his (few) wits about him,
Act III. hed never consider passing a Prima sample to
anyone outside of Ascend (as those were Von
Steffans precise orders, back when he made the
The Setup deal), but in his current messed up state, he could
Becky cant get hold of Ty-Ty until the next day very well panic and give up a sample or, if pressed,
as he and the other Kings tend to sleep until late in the stuff hes been told to cut it with. All it would
the afternoon. When hes eventually reached on the take is intimidation (opposed by his Willpower
phone, hes really shaken up and extremely reluctant + Discipline) or a promise to get him out of his
to make any plans to speak to anyone. Nonetheless, rapidly deteriorating predicament (opposed by his
hes currently terrified of Frankies fate becoming Alertness + Discipline).
his own and is trying to pass his anxiety off as If Ty-Ty is sufficiently scared of the hunters (or
having business on his mind. convinced that they can keep him safe) he explains
When a meeting is finally arranged, one way what he knows about Prima and shows them his
or another, it will take place at Ty-Tys house in his stash, as well as a jar that used to be filled with the
basement; the only place that young Timothy Cross powder that Von Steffan provided them. He tells
feels truly safe. As mentioned previously, Ty-Ty lives the hunters that Prima is a combination of mundane
here alone with his mom, since his dads currently MDMA powder and a special cut thats given to
in prison for repeated possession of narcotics. The them along with the drug. Theyve been ordered
two-story row home is neat but filthy, the house to sell the two substances mixed fifty-fifty (what
going mostly unused as Ty-Tys mother rarely Ty-Ty refers to as face-to-face). Ty-Ty believes
gets out of bed, locked in her room out of fear of that the cutting compound is low-grade heroin or
her sons friends. Ty-Ty holes up in the basement something. Any hunter with an understanding
sanctuary, a clothing strewn pigsty where he of medicine has an EASY time determining that
crouches pig-like in front of an extremely expensive this isnt true and that the nature of the substance
plasma widescreen to which is attached his prized requires more research.
GameStation 4 with all the newest games, some not
even out of their shrink-wrap.

Transmutations 33
The Trouble With Frankie to test the make-up of the mysterious drug-cutting
Ty-Ty doesnt respond well to questions about substance. This scene obviously makes use of
his dead friend, and composes himself a bit more Knowledge and Lore skills but may also require
stoically if pressed for details about his death. That some quickly fabricated false identities in order to
said, the pudgy Ty-Ty offers no significant resistance gain or speed up access to important information.
to the persuasions of intimidating adults, and You should make sure that you dont stymie your
squeals if the right words and actions are chosen . . . players with clue-based bottlenecks as well as
at least until he erupts into a fit of paranoid hysteria. minding the pacing of this scene; letting it drag
Discussing Frankies death is much more could diminish the storys momentum.
difficult than getting information about Prima.
As soon as the image of his old friends shriveled
corpse comes into his minds eye, the hunters see The Setup
Ty-Ty relive it, his eyes angled down and away as if The set up for this scene is simple and quick.
Frankies body was still at his feet. If pressed hard, Ask the hunters which avenues theyre prepared
he exclaims that if he tells the hunters any more to pursue, and then run a series of brief vignettes
information about the old German cat that he for each course of action. A quick description
works for, the same thing will happen to him and of slipping past security at the Hall of Records,
theres nothing theyll be able to do about it. If asked fast-talking a difficult receptionist at the Greater
to further describe Von Steffan, the description is no Baltimore Historical Society, or convincing a
more articulate than old, white, and German, or lab tech at Johns Hopkins University to test the
rich-looking, serious, and real smart. composition of the elusive Prima powder. Its
important not to restrict the players too much, but
be careful not to let them stray too far from the
The Results plot or create red herrings for themselves out of
When this scene comes to a close, the misapprehended conclusions.
relationship between the hunters and the Pigtown
Kings is clearly defined. Theyve either scared the
hell out of Ty-Ty, made Ty-Ty despise them, or The Problems
convinced Ty-Ty that theyre jealous and trying to With the vignettes out of the way, its time
steal his thunder like all adults have been doing his to shift the focus onto the major action in the
whole life. Either way, Hans-Reudi knows whats investigation, as follows.
up and makes Ty-Ty repent for his inevitable lack of
discretion.
Prima Unveiled
Determining the actual ingredients of Ty-Tys
The Rewards powder is going to require some resources that are
The hunters get a Plot Point for getting generally not within the average hunters arsenal.
information out of Ty-Ty, and another if they Arrangements have to be made. Testing the powder
role play their own Complications and/or Skills reveals that it is, in fact, human hair, blood, and
appropriately to do it. In other words, if the groups fingernail clippings. If the hunters arent doing
bruiser flexes some muscle, hes at least playing to the research themselves, its likely theyre going to
type. end up with a very disturbed lab technician unless
theyre quick with an AVERAGE cover story. If the
hunters decided to test the powder themselves using
Scene 3: Illumination someone elses facilities (which likely requires a
The culmination of the all their hard work cover story or an incident of breaking and entering)
during the first two scenes in Act II, this scene is the research is quite HARD but ultimately produces
not so much based in a specific location as it is a the same findings.
freeform investigation period. The hunters can use Once the powders ingredients are revealed,
their own resources to narrow down, and ultimately the uses for such a grotesque concoction remain
determine, the nature of their adversary. You should unknown. Although the mundane materials are
be prepared for the hunters to try a wide variety unusual, their mystical function is all the more
of solutions for confirming their clues, including terrifying. If the hunters search their tomes and
going online, searching public records, historical journals for this kind of powders uses, they
society records, and seeking out facilities or services stumble upon the occult concept of sympathetic and

34 Transmutations
material links, as well as the terrible power of such a
connection to ones victims. Once this informations Act III: Rubedo
found, you should mention that examples of this
sort of sympathetic linking to create magical results Beginning with the discovery of Von Steffans
occurs in both the earliest methods of pre-shamanic former home and the clues found inside, this
magical belief as well as the most advanced and Act ends with a return to the Ascend warehouse.
esoteric grimoires of the medieval alchemists. This A direct confrontation with the alchemist as he
second association should immediately remind works to complete the last stages of his ritual
the hunters of the symbols they saw at Ascend, transformation comes immediately after. If the
assuming they paid attention. hunters dont take special precautions to protect
Cassie or her friends, theyre taken as hostages
to deter interference with the final ceremony.
Paper Trail From the Past Although the first scene relies on investigation and
Investigating the Ascend warehouse uncovers perception skills, the final scene marks the end of
a chain of clues that eventually leads to the the hunta deadly showdown with the Master
alchemists past and to the location of a precious Alchemist Hans-Ruedi Von Steffan himself.
and unlikely clue. An EASY investigation into the
ownership of the Ascend warehouse reveals that
a small, private investment firm allegedly based Scene 1: Origins
in Switzerland owns it. Digging deeper, the firm During Act II, Scene 3, the hunters discovered
apparently doesnt actually have any assets other that Von Steffans name is connected to an old home
than the Ascend warehouse, and otherwise doesnt located in the nearby suburb of Ellicott City. During
exist. The companys on record as being owned by this scene they investigate that very site, commit
an H. Von Steffan. Searches on Von Steffan in the a felony, and recover a clue that gives them what
Greater Baltimore area turn up a land conveyance they need for the final battle against Von Steffan.
record from the turn of the eighteenth century that Unfortunately for the hunters, its while theyre
connects a historic site in nearby Ellicott City to Von investigating the old house that the alchemist has,
Steffan. with the help of the kings, captured one or more
of Cassie, Becky, Tiffany, and Dawn (depending on
which was left unguarded). The successful recovery
The Results of the clue is an EASY Covert check under ideal
The hunters now have some of the hardest circumstances, but social skills are mandatory if they
clues they are going to get during their investigation. manage to get caught in the act.
With incontrovertible evidence that black magic
is involved, they should now be ready find a way
to end Von Steffans reign of occult terror. Having The Setup
discovered the paper trail, their next stop should The characters leave the city on RT 40, which
be the historic site in Ellicott City as rushing off to takes them through some of the most impoverished
fight the alchemist at this point in their knowledge areas of Baltimore. Theres a gradual gentrification
could be disastrous for all humans involved. leading into more suburban surroundings.
Eventually, modern architecture gives way to
colonial and the hunters arrive in the historic
The Rewards district of Ellicott City. After a few turns, theres a
One Plot Point goes to the hunters if they dirt road that leads them to a cluster of old wooden
get somebody to analyze Prima, two if they do it buildings comprising Von Steffans former estate.
themselves. They also get a Plot Point for looking Theres one car in the gravel parking area and the
into the warehouses ownership. And if the hunters front door appears to be open.
uncover the link to Ellicott City, thats another Plot The houses are red-stained wood with black
Point, especially if you didnt have to drop it in their shutters, colonial homes built in the late 1700s.
lap. Ones a carriage house, two are servants quarters,
and the main house is now a museum full of
antiques and plaques inscribed with historical trivia.

Transmutations 35
The car belongs to Debbie Lee Jacobs, a lovely and is on the floor at the club. Its an EASY leap to
woman in her early eighties whos cared for the realize that this means the actual ritual chamber is
site for over forty years. Shes hard of hearing and underneath the Ascend warehouse itself.
half blind but knows an enormous amount about Unfortunately for the hunters, the last of these
colonial farmhouses. ritual events occurs in five hours at midnight.
Above all else, the book emphasizes the
protection and safety of the stone itself: if anything
The Problems causes the fragile object to break before the
The big score here is found in the museum, completion of the ritual, the alchemists soul is
though the hunters wont be able to do anything instantly ripped from his body and dragged down
with it unless they take care of the caretaker. into Hell, where its devoured by monstrous dogs.
Much to the dismay of the hunters, this sounds a lot
easier a task than it actually is.
The Key of Aeons
At the center of the main exhibit gallery is a
glass case filled with old books left by the houses Welcome! Im Debbie Lee Jacobs
earliest occupants. A clue of immeasurable Debbie Lee isnt much of an obstacle if any
importance hides among them. Stuck between attempt is made to run interference. However, if
two antique farmers journals rests a thick book she ends up on the first floor, shes a much bigger
with handwritten pages and the strange title The issue. As Debbie has spent four decades as one
Key of Aeons. It takes an AVERAGE amount of two custodians of the site, she has a deeply
of observation to see it, and a little AVERAGE imbedded sense of every object in the house. Taking
Lore to recognize the occult reference. Although anything from under her sharp eye (Alertness d8 +
incomplete, the book contains a full introduction Perception d6) wont be a piece of cake.
and several detailed illustrations that together Assuming kind old Debbie isnt given cause to
describe a clear overview of what Hans-Ruedi get involved or is otherwise distracted, picking the
Von Steffan has been up to and intends to bring to rusted lock on the glass bookcase will prove EASY
fruition. work.
In summary, the book describes a long
ritual operation similar to those practiced by
medieval occultists during the fourteenth and The Results
early fifteenth century, such as that described in The hunters are now fully equipped with the
the Book of Abramelin and those performed by knowledge necessary to hunt down Von Steffan,
Queen Elizabeths astrologer John Dee and his stop his ritual, and send his corrupt spirit directly
scryer Edward Kelly during the sixteenth century. to the pit. Although their approach is a key factor
However, while those rites called upon the celestial in their success or failure, the Key of Aeons has
forces, Von Steffans complex alchemical formula is all the information they need to prevent the final
based around a devotional practice to the powers of demonic transformation.
Hell.
The ritual involves a long series of sacrifices to a
corrupted mockery of the traditional philosophers The Rewards
stone, (called The Black Stone) which, if Getting their hands on the Key of Aeons is
performed in accordance with a specific series of worth three Plot Points. Its worth one less than
astrological and historical events, preserves the that if they treated Debbie Lee Jacobs in any sort of
alchemists life for the duration of the ritual. It also harsh manner.
turns him into a demon at the completion of the
final ceremony, using the last sacrifice as its brand
new host body. The accompanying plates show a Scene 2: Fixity
step by step preparation of the ritual, describing a Taking place in two locations, this scene deals
ritual chamber marked with symbols identical to with a new crisis that further emphasizes the need
those seen at Ascend. The only difference is that for speed and quick decisions. While visiting the
the central floor sigil required for the rite is on historical site, any of the girls in the house who
the ceiling (above the Black Stone) in the book, didnt come along for the ride have been kidnapped
by the newly motivated and dread-filled Pigtown
Kings who, incidentally, have also become captives

36 Transmutations
of Steffan and his hired muscle. The events most Breaking in to Ascend
likely begin at Cassies house and the realization that The double locks on the front and back door are
the girls have been kidnapped (or in the case that the really very well made as are the doors themselves.
girls had been left guarded, a cease-and-desist style Whether breaking in or breaking down the door,
note penned by Von Steffan) Although its possible this isnt going to be easy. You can handle most of
to avoid an actual physical conflict during this scene, this as a complex action, with the bouncers as the
its highly likely that theres going to be a fight when nasty surprise in the event that the hunters botch or
the hunters break into Ascend. dont get their act together fast enough.
Ascend is a concrete warehouse with heavy
metal warehouse doors. The locks on the doors are
The Setup brand new industrial-quality locks. With a good
Immediately after talking to the hunters in Act set of lock picks and some skill, these locks present
II, Scene 2, Ty-Ty was contacted by Von Steffan. an AVERAGE complex actiontake care of things
Ty-Ty was told that his treachery was not a secret in six rolls (representing about a minute each) or
and that if he wanted to make things right, hed the bouncers notice. However, if the hunters lack
need to bring Von Steffan one person for each of the the tools (or patience) they can just smash down
Pigtown Kings if they expected to keep their lives. the door. This is EASY but extremely loud, and
So, while the hunters were at the house in Ellicott definitely brings the bouncers running. See Hired
City, the Pigtown Kings made their move. Help.
Not being the most hardened of criminals, If the characters manage to pick the lock on
Ty-Ty, Kenny and Joey went to Cassies house and the back door in a discrete fashion, its a HARD
lured Becky, Tiffany, and Dawn outside to come complex action to sneak in and locate the trap door
for a ride with them, asking if they wanted to come leading to the warehouses basement. Give them
to a private party at Ascend that evening. Although ten rolls to do it, then bring in the bouncers. If they
Becky may resist the allure of the invitation, Dawn botch, they alert Von Steffan himself, wholl be
and Tiffany find the hunters and all of Cassies expecting them.
drama to be completely boring, and find a way to The basement is a dark and damp dirt-floored
sneak out with the Pigtown Kings even if they have hole serving as Von Steffans ritual chamber. Once
been well-warned about the danger the Kings pose. the trap doors open, crackling green light and
Once the girls get into Ty-Tys moms cigarette- chanting can be heard. If the bouncers see or hear
stinking station wagon, theyre taken to Ascend and that, theyll certainly go home for the night and the
handed over to Von Steffans bouncers. events of the final scene begin.
Once the hunters get back, they find either a
panicked Becky (if Becky knew better to go with
the Kings) or a note from Becky bragging that Hired help
shes gone to a VIP party at Ascend. Upon arriving Von Steffans security staff is there to hold the
at Ascend, the club is closed and Ty-Tys moms line, and these guys are huge. Although they can be
station wagon is parked outside (Cassie or Becky bypassed, a confrontation is likely. If the hunters go
will recognize the car). Inside, the lights are on and to the front door or smash either door, the bouncers
Ascends three largest bouncers wait for the hunters are ready to brawl. They wont respond to talking
to intervene. Theyve been paid to work overtime or pleas for assistance and immediately attack the
and are willing to break some kneecaps for their group. However, these guys are being paid two
generous boss. However, theyve been here for a hundred dollars a head and are far from ready to die
few hours and, after Ty-Ty arrived, became a lot less for Von Steffans cause. If the hunters draw guns
vigilant. The three bored bouncers are sitting in the or any weapon bigger than switchblade, its pretty
ticket booth by the front door when the hunters EASY to get them to back down (and even leave if
arrive. scared enough).

Bouncers (3)
The Problems Description Mullets, attitude, and unflattering
Things have got a little complicated. Once clothing, this hired muscle isnt quite as scary as
the hunters show up at Ascend, they have some it thinks it is.
decisions to make.

Transmutations 37
Prepared only to contend with drunks and rowdy The Setup
kids, these jerks are not prepared for a posse of Once the characters open up the trap door
hunters equipped with firearms and machetes leading down into the ritual chamber, a crackling
(or whatever baroque death-dealing gear they greenish light swells from the basement. At the
happen to have on them at the time). Preferring bottom of the stairs, a black-robed Von Steffan
to hit on under-aged girls and posture at the is seen putting the final touches of an alchemical
door of the club, these guys can lay down quite a symbol on the far wall. In the center of the chamber,
beating if they feel like they have the upper hand. upon a pedestal, is the Black Stone, throbbing with
Agi d6 Str d8 Vit d8 Ale d4 Int d4 Wil d6 an eerie green glow, casting a sickly pallor onto the
Init d6 + d4; LP 14 faces of the bound captives lined up against the far
Traits Crude d4, Formidable Presence d2, Hardy wall. Crumpled at the foot of the Black Stones
Constitution d4, Lazy d4, Overconfident d2 pedestal is the body of Ty-Ty Cross, sucked dry by
Skills Alertness d6/Sight d8, Discipline d6, Von Steffan for his disobedience and lack of loyalty.
Influence d6/Intimidation d8 Joey, Kenny, and whichever of the girls
Gear Black tank top and weight lifting pants with remained at the house during the last scene are all
gymnasium logo. here and tied to chairs. They are petrified with fear
and completely helpless.

The Results
Once the hunters find the trap door, the die The Problems
is cast. They emerge from the basement either as Theres one Extra Value sized problem down
heroes, cosmic failures, or corpses. If the bouncers here, and its the alchemist. Of course, the hunters
have been dealt with, theyve left the premises have other things to consider, like the captives, and
as quickly as humanly possible and are entirely the Black Stone that Von Steffans been using this
unwilling to assist in the final fight, no matter what whole time to power his Dark Works.
is offered for their services.

Behold, Frater Adolphus Sestus!


The Rewards At long last, the hunters now stand before a
Award one Plot Point for getting into Ascend three hundred year old creature thats now more
and opening the trap door. Two Plot Points go to demon than man. He must be stopped or he will
taking care of the bouncers, if it comes to that, and a leave this encounter as rippling gout of evil, black
Plot Point for managing all of this without having to smoke.
take care of the bouncers at all.
Hans-Ruedi Von Steffan, The Alchemist
Description Over three centuries old, Hans-Ruedi
Scene 3: Sanctum Von Steffan, on the eve of his apotheosis, barely
Sanctorum resembles the human he once was. His flesh,
now losing its hold on the soul to which it was
This adventure comes to its conclusion with the once anchored, hangs about his body in sagging
mano-a-mojo confrontation with Hans-Ruedi Von folds, rubbery and loose. With cataract eyes
Steffan himself, on his home turf, in the midst of his rimmed with rheumy discharge, Von Steffans
ritual chamber, surrounded by hostages, and infused long boney hands perform the gestures and signs
with demonic power. No pressure. of the final ceremony and tug at the essence of
This scene most certainly results in combat, his victims in order to replenish and repair his
with characters skilled in those abilities playing body (until the ritual is completed).
a vital role. Although someone needs to do the Agi d6 Str d6 Vit d8 Ale d6 Int d12 Wil d10
fighting, the most lethal blow that can be dealt to Init d6 + d6; LP 18
Von Steffan merely requires the hunter to recognize Traits Duty (become a demon or perish) d12,
the situation and perform the simple action thats Formidable Presence (d4), Life-Draining (see
required for the job. Failing to successfully defeat Attacks) d6, Natural Linguist (German, Greek,
Von Steffan during this scene not only has dire Latin, English), Obsessed (immortality) d6,
consequences for the story, but potentially the entire Paranoid d4, Slave to Tradition d4, Telekinesis
campaign as well. d8, Unbreakable Will d6

38 Transmutations
Skills Covert d6, Craft d6/Alchemy d12, Discipline of the soon-to-be-sacrifices in exchange for letting
d12, Influence d10, Knowledge d6/History d12/ him complete the ritual, he weighs his chances and
Occult d12/Religion d10, Lore d6/Demons d10, almost immediately agrees. Although this endangers
Perception d6, Science d6, Unarmed Combat d4 the hunter in question, it gets the hostages out of
Gear Black velvet ceremonial robe, The Black harms way and grants the hunters a less precarious
Stone battleground.
Attacks As a result of his diligent performance of
the rituals up until now, Hans-Ruedi already
demonstrates formidable demonic power even The Black Stone
though he is still partly human. Once secured The keystone to Von Steffans plan, the
by his Telekinesis, a target is subject to having its destruction of this object will save the day.
life drained. The alchemist must overwhelm the Unfortunately, the alchemist will do anything to
prone target with his Willpower + Life Draining protect it.
Trait opposed by their Resistance (Vitality + As soon as it becomes apparent that the hunters
Vitality). If the target has the Alchemic Link are hell-bent on stopping the ritual at any cost, Von
Complication (such as the deceased Ty-Ty, Joey, Steffan cuts lose with his Telekinesis on the two
and Kenny) Von Steffan hits with his powers strongest looking combatants. Once he does this,
with much greater ease. Each successful Life- he proceeds to bolster his health while chanting the
Draining hit against a secured target allows final verses of the last ritual. If Von Steffan manages
Ruedi to transfer life from the target and give it to stay on his feet or remain alive for three turns
to himself. This reduces the victims Life Points of combat, he ejects his black demon essence from
score by two and increases Von Steffans by 2, his mouth and pursues a body elsewhere. If for
effectively making it harder to knock him our any reason Von Steffan stops doing the ritual or the
or incapacitate him. This draining lasts until the Black Stone is shattered, the ceremony fails and he
end of this scene or until the ritual is brought to undergoes the rapid decomposition described above.
an end, such as with the destruction of the Black
Stone.
Epilogue
Although Von Steffan is a deadly and durable If the hunters succeed, they will have stopped
opponent, his Achilles heel is glowing bright green an unimaginably terrible event and should be proud
and is plainly displayed in the center of the room. of themselves. Theyve exterminated a really old
The Black Stones about as sturdy as a wine glass and difficult enemy who has plagued the local area
and can be easily shattered if an opponent is in range for the last three centuries. Although the kids are
of it. Because of the indentation it sits in, thrown saddened by the death of their friends Frankie and
objects or projectiles cant hit it, so its attacker must Ty-Ty, theyve gotten some perspective together and
be within a few feet to destroy it. Once the Black will move on from here with better perspective on
Stone is destroyed, Von Steffan undergoes a vile whats important.
and accelerated decomposition; his skin coming If the hunters have failed, they have allowed the
completely loose and hitting the floor as his internal birth of a powerful demon (calling itself Sestus)
organs and liquefied bones are propelled upwards that takes a special interest in them. This demon
in a sickening schlop with the entire wet mess may return and take brutal revenge on the kids in
collapsing onto the floor just as it evaporates into a order to pull the hunters back in for a final round,
sulphurous smoke that dissipates into the air. or it may just seek them out directly, working
behind the scenes of their already desperate lives,
driving in nails of torment and misery until they
Sacrificial Lambs expose their soft bellies for it to devour. Either way,
Despite their respective flaws and integrity, Sestus makes a good reoccurring villain for the
Cassies friends need help. Although only one is series.
required for the completion of the ritual, the rest As the hunters pack up their tools and tell
serve as offerings to the alchemists masters once the Cassie goodbye, she half-jokingly tells them
ritual ends. that she had a really good time during their visit
Rescuing the hostages is going to be pretty and impresses on them how much their help is
HARD once the fight starts. Nonetheless, Von appreciated. With bleary eyes and a fond farewell,
Steffan has one priority and one priority alone. If the hunters hit the road again.
one of the hunters offers to switch places with one

Transmutations 39
Hell H o u n d O n
My Trail By Graeme D
avis

This storys set somewhere


around the middle of Season 2, before
Azazel opens the Devils Gate. Things
are still low-key by the standards of the
business, and its just us against them.
You can run this adventure with the
Winchester Boysmaybe with Bobby
Singer and/or a couple of others as backup
or you can use player-created hunters.
Rookies can handle it if theyre smart and well
equipped, but its better suited to Veteran or
Seasoned hunters.

Adventure Summary
Demons lie. Every hunter knows that just like
he knows his own name. The hunters meet a demon
who is really, really good at it. So good, in fact, that
he lied his way out of Hell and now a hellspawn
bounty hunters after him. Of course, its tough
to tell a demonically possessed human from an
ordinary Joe or Jane. At first he tries to convince the
hunters that hes just a poor schmuck who made
a deal at a crossroads, and now a big bad demon

T
his is an adventure that you can drop into has come to collect. He begs for help, and hes very
your campaign anytime, anywhere. Theres convincing.
nothing in it that requires a particular If the hunters figure out hes a demon, he
location, and when a location is mentioned you can changes his tune. Hes an honest, hardworking
pick a suitable spot wherever your fearless hunters bounty hunter for Hell, sent to bring this rogue
happen to be, and inject a little local color: palm demon back, and the jobs a little too tough for him.
trees in Florida, Saguaro cactus in the Southwest, He just wants to do his job and go home, and Earth
corn fields in the Midwest, and so on. You can also will be rid of two demons for the price of one. The
use this story as a one-off, or if youre feeling really hunters help out, and everybody goes home happy.
mean, use it as a side-plot to complicate everyones But the fact is, hes just a lying sonofabitch who
lives even more. escaped from Hell and wants to have some fun.
Once the hunters have taken out the hellspawn on
his trail, hes free to have all the fun he wantsand

40
the hunters will have pissed off a very tough spirit Street, politicsthe skys the limit. There are so
with a very unforgiving nature and a long, long many places in this world where a really good liar
memory. can make a comfortable life.

Breakdown of the Acts Act I: Me and the


This scenarios divided into three acts, the meat
of which is explained here: Devil Blues
Act I: Me and the Devil Blues: On a lonely The hunters meet Alan Mills and save him
road, the hunters run into a guy with serious from a demon biker. The poor sap explains that
demon trouble and help him out. In the process, he made a crossroads deal to keep his software
they realize theyre up against a pretty tough company afloat, and the demon has come to
demonor what they think is a demon. Just as collect his soul. Refusing to help him would be
they guy is explaining his problem, the demon like kicking a puppyand besides, isnt demon-
attacks again. busting what Our Heroes do? Theyd better act
Act II: Theyre Red Hot: It turns out the fast, thoughthe Big Bad is still on the trail. And it
guy with the problem is the real demon. Hes a isnt exactly a demon
bounty hunter for Hell, and he needs their help
to bring down his quarry. After some research and
planning, they all go to the demons hideout for Scene 1: When You Got a
the showdown.
Act III: I Believe Ill Dust My Broom: The
Good Friend
hunters have been playedtheir new friend is the This scene drops the hunters right into the
one on the run, they just helped get rid of the real action and introduces them to the adventures
bounty hunter, and Demon Number One is about central character. It takes place on a remote dirt
to pull a Houdini. If they dont stop him right road at nightjust the thing to liven up a boring
away, the hunters have to track him down and stop road trip.
a ritual hes planning which makes him as good as
untraceable.
The Setup
The hunters are driving down a dirt road
Heres the Story somewhere remote when out of nowhere a guy
The demon on the run is using the body of hits their windshield. He looks pretty beat up, and
Alan Mills, a software entrepreneur with some his eyes are wide with fear. He bounces off the
serious computer skills but as Frank N. Furter said, hood of their car, gets up, and looks behind him.
no real muscle. The demon itself is an Olympic- Thats when the hunters see whats got him so
class liar, and once the hunters have thrown off the scared.
pursuer, it plays up the Mills persona and tries to At first glance, its a heavyset guy in biker
persuade them to help. leathers who is seriously pissed off at Guy Number
Sooner or later the hunters will figure out the One. Then he fires off lightning from his fingers,
truth, and when that happens the demon simply and in the flash the hunters see his eyes. Solid
adopts another persona and claims to be a bounty black. Its an EASY task for anyone with Lore
hunter needing some help on a tough case. After skill to see theyre facing a real badass biker from
the hunters have dealt with the hellspawn after Hellcomplete with demon rider. It takes a
him, their new friend laughs at them and takes FORMIDABLE effort (and a little lateral thinking)
offleaving them with the sinking feeling that the to guess that this is in fact a tsayid, not a demon.
demon they just took out was the real bounty
hunter.
Meanwhile, the fugitive demon moves to The Problems
another city, takes over the body of an art importer, The hunters basically have two options:
and finishes collecting the ingredients for a ritual hightail it out of there or stop and render
that will make its demonic essence unreadable so assistance. Dont be afraid to let the hunters think
that no other bounty hunters can come after it. the bikers an actual honest-to-Lucifer demon,
Once the ritual is complete, hes going to look like either. Theyll get the message sooner or later.
just another human. Then the real fun begins. Wall

Hell Hound On My Trail 41


Taking Off from Hell, and respond to such things as holy
Getting away is easy. The driver throws the car water or exorcism rituals. However, they are
into reverse and floors the gas pedal. As he does nowhere near as smart, and were never human.
so, the fugitive dives through a window (breaking They are more like hellhoundsdriven,
it on the way, if its not already open) and wiggles vicious, and single-minded.
into the car screaming for the hunters to get him Their name comes from the Hebrew for
out of there. The possessed biker throws some hunter, and is definitely appropriate. On the
more lightning at them as they leave, causing rare occasion that mortals encounter a tsayid,
an impressive light show but doing no serious the experience is often over quickly so long
damage. as the mortal doesnt interfere in the tsayids
own relentless pursuit of its target.
Tsayid take the form of violent lightning or
Taking it to Him sparks when they are driven out of their host.
If the hunters get out and fight, they realize This can harm the host if the ritual of exorcism
just how tough this demon is. After a couple is performed poorly or the tsayid leaves on its
of rounds, its EASY to figure out that they wont own accord.
be able to take it down without some serious Agi d8 Str d12 + d4 Vit d12 + d2 Ale d8 Int d8
preparation. Meanwhile, the fugitive is doing his Wil d12
very best to take their car and get out of Dodge. Init d8 + d8; LP 30
Once this happens, the demon biker gets out of Traits Tough d4, Electrokinesis d12, Telekinesis
combat with the hunters and follows the car. He d4, Anger Issues d6, Duty (hunt escaped
ignores them unless they attack him or get in his demons) d8
way, and pauses only to get them out of his way so Skills Alertness d6/Sight d8, Drive d6/Motorcycle
he can get back on the trail of the fugitive. d12+d4, Guns d4, Influence d6/Intimidation
d10, Lore d6/Demons d12, Mechanic d6/
Motorcycles d12, Melee Weapons d6/Knives d8/
TsayidPossessed Biker Chains d12, Perception d6/Sight d8, Ranged
Description Tsayid are Hells bounty hunters, Weapons d6/Stungun d12, Unarmed Combat
hellspawn spirits related to djinn, hellhounds, d6/Brawling d12
and other demon-like horrors. They are hired Gear Stungun, 6-foot length of chain (d4 B)
by true demons to enforce payment on soul
deals and to recover souls that have escaped.
They are not subtle by nature, and usually Alan MillsPossessed Nerd
possess the toughest body they can find. Their Description He wears a torn sport coat over a
normal strategy is hunt down their mark and T-shirt, jeans, and sneakers, and has the kind
beat the living crap out of them until the soul of face you could never pick out of a crowd.
or demon lets go. Then they drag the demon or Around his neck he wears a leather pouch,
soul back to Hell, just like a hellhound collects and hes reluctant to let the hunters look at it.
payment for a crossroads demon. If anyone gets If they take it from him by force, they find it
in their way, they pound on them until they contains some red sand, a yellow dust that can
get out of the way. Although theyre dedicated be identified as corn pollen (FORMIDABLE
to their job, theyre not above coming back for Intelligence + Science task), and a small feather
a little revenge against anyone who has caused from a golden eagle (HARD Intelligence +
them serious trouble. They drag their souls Science task to identify). He says he got it
down to Hell too, and though nobody really from a Navajo shaman in New Mexico a few
knows what they do with them, its probably weeks ago, and it seems to be a protective
painful. amulet (a HARD Intelligence + Lore task to
Lore The following lore is FORMIDABLE to identify). It gives him another d4 to roll when
uncover unless the hunters learn that the tsayid defending against any attack by a tsayid, djinn,
is a demonic bounty hunter and displays such or hellhound, but its personalized. To anyone
things as discharging tremendous shocks of else, its a bag of junk.
electricity or breaking through Devils Traps. Demons Lie The demon possessing Alan Mills
With that information, it becomes HARD. is very good at lying. Whenever one of the
In many ways, tsayid are like true black-eyed hunters tries to find out whether hes telling
demons: they can possess mortal vessels, come the truth, the player should make an opposed

42 Hell Hound On My Trail


roll with Intelligence plus any applicable Skills even facing the thing, and hand out one or two
and Traits against the demons Intelligence + more depending on how they played up the rescue
Performance/Acting + Plausible. The Plausible attempt of Alan. Chances are theyve burned
Traits covered at the end of the adventure. through some already.
Agi d8 Str d12 Vit d8 Ale d12 + d4 Int d10 Wil
d12
Init d12 + d4 + d8; LP 20 Scene 2: Last Fair Deal
Traits Compulsive Liar d4, Coward d6, Fast On
Your Feet d4, Lucky d4, Plausible d6
Gone Down
Skills Craft d6/Electronics d8, Discipline d6/ Having gotten away from the hellspawn biker,
Concentration d8, Drive d6, Guns d4, Influence the hunters can find out about their new friend and
d6/Persuasion d12, Knowledge d6/Video Games his problem. They should have plenty of time to
d8/Role Playing Games d8, Lore d6/Demons get what they need before the chase is on again.
d10, Perception d6/Video Games d8/Intuition
d12, Science d6/Physical Sciences d10, Tech
d6/Computer Programming d12+d2/Create The Setup
Technical Devices d8/Electronics d8/Hacking It doesnt matter exactly where the hunters are;
d10, Performance d6 /Acting d12, Unarmed it should probably be somewhere fairly close by,
Combat d4 and a place they have been to before. A roadhouse
Gear Amulet would be great if theres one around, but any place
will do so long as it can be made somewhat secure.
If the hunters bail out of the car and start The hunters new friend is more than willing to
running, they find theyre slower than the fugitive spill the beans, and in fact they can hardly get
and he keeps them between himself and the biker. a word in edgewise as he tells them about his
Then he doubles back, jumps in the car and burns situation.
rubber, leaving them on foot with a very upset Heres a few questions the hunters might ask,
hellspawn biker who goes to town on them for a and the answers the fugitive gives. You can read it
couple of turns out of frustration, and then leaves aloud to the players or put it into your own words,
them in the dust as he sets out after his quarry. however you like.
Tracking the car is an AVERAGE task because
of the dirt road, and because its the only road
around. When the hunters find the car, its a little Hey! You okay?
dented but not seriously damaged, but a tire has Oh, my God! Thank you so, so much! I never
blown out and the guy who took its trying to expected I never even dreamed
change the wheel. He looks up when the hunters
arrive on the scene, and amidst frantic apologies he
begs them to help him and promises to tell them Why dont you just calm down and tell us
everything if they can just get him somewhere safe. whats going on here?
Ohyes, right. Well, that thing is after me
The Results
Either way, the hunters find themselves in a
safe place (at least till the tsayid shows up) with a Yeah, we kind of got that impression. Why is
guy whom they believe has a demon on his tail. it after you?
Theyll probably want to ask him a few questions.
If they were crazy and kept fighting the hellspawn Well, this is going to sound crazy, but.
biker despite all warnings to the contrary, they
could also be really messed up. Laying low for the
time beings probably a good idea. Crazier than a demon biker throwing
lightning around? I doubt that.
The Rewards You seeI made a deal.
Taking on a hellspawn-possessed biker in the
first scenes always a winner when it comes to
Plot Points. Give the players 2 points a head for

Hell Hound On My Trail 43


Let me guess. You sold your soul and The Problems
Badass back there has come to collect. This is a good time for the hunters to pool
information and figure out ways to take the
Uhyeah. Thats pretty much it. My names demon out, or at least slow it down. They can
Alan, by the wayAlan Mills. also take a look at their new friend.
Using Lore, its a HARD task (given the
right books and/or an internet connection) to
Well, nice to meet you, Alan Mills. Tell us find out about lightning-hurling spirits known
the rest of your storylike what you sold as tsayid. Unless they specifically ask about the
your soul for. shocking nature of the biker, their investigation
will otherwise lead them to standard demon lore.
Money. Im in the software business, and If they do check out the lightning-throwing, then
funding dried up just a few months before my fill them in on the lore provided in the bikers
company was ready to launch our product. Its stat block. If they come to the realization that the
going to revolutionize everythingIll be richer tsayid isnt like other demons from Hell, they may
than Bill Gates if I can just get it to market. wonder if Alan is just plain wrong.
Alan Mills checks out completely. His drivers
license and credit cards have his name on them,
So you sold your soul to be the next Bill and he can talk knowledgeably about software.
Gates. If the hunters have a laptop and an Internet
connection, its EASY to find out that he founded a
I thought I could beat the system. As soon as small R&D shop in Silicon Valley five years ago and
Id made the deal, I started researching everything I started having trouble attracting investors around
could about demons so I could beat the collectors. two years ago. Hes been missing for the last three
I was able to trap a few of them and exorcise some months.
others, but they keep getting tougher. This one The body belongs to Alan Mills all right,
caught me by surprise, but Im pretty sure I can get and so does the knowledge of software. But hes
rid of it. All I need is a little help, and maybe a few possessed by a demon who is a very good liar
ingredients. even for a demonand the story about the deal is
bull.
The trap he talked about is a fairly simple
A little help? one, consisting of a silver cross and a bottle half-
Yes. If we can destroy its physical form, I filled with whiskey, grave dirt, and a few drops of
know a ritual that can stop it possessing anyone Mills own blood. He explains that the whiskey
elsemaybe even trap it permanently. Theyll send and blood are the bait, and the grave dirt binds
another one, of course, but in the meantime I can the demon once it goes into the bottle after them.
cover my tracks, keep finding stuff out, and maybe Then the bottle is stoppered and the silver cross
figure out a way to break the deal. is folded down over the stopper to seal the bottle.
The demon has to be in black smoke form to get
into the bottle, which is why its physical form
And how do you plan to do that? has to be destroyed. The only problem is, it will
Im still working on that part, but Im getting never work. This isnt how demons get trapped,
closer. Im almost three years past due, and Im although given the sketchy nature of demon lore at
getting better at this all the time. the best of times, knowing this for a fact requires
a FORMIDABLE effort. Anything less leaves it
within the realms of possibility.
So you know a lot about demons? Maybe we The demon riding Alan Mills is using the quest
could share information. Were in that line for ingredients as a diversion to buy time while he
of work too. plans his next move. He wants the hunters to focus
on something so they dont look at him too closely
Id be happy to, but right now we need to get and figure out the truth. In the unlikely event that
rid of that demon. Afterward, Ill tell you anything all the ingredients for the trap can be assembled
you want to know. right there and then, Mills will be happy to have
the hunters build it. He will even modestly brush
off their thanks for showing them how to make it.

44 Hell Hound On My Trail


There are, of course, various ways the hunters This tsayids going to assume the hunters have
can figure out that Alan Mills is possessed, if set up such defenses, so it may just try to break
they think to do so. Salt, holy water, the Devils through the wall with a FORMDIABLE Strength
Trapthey will all work, but the demons greatest + Duty Trait roll. It also expects that the hunters
defense is plausibility. His goal is to make sure have lookouts posted, and does its best to approach
that they never even start to wonder about him. without being seen.
If the hunters do uncover his true nature, skip to Once its forced its way in, the tsayid largely
the next scene right away. Otherwise, wait for the ignores the hunters. It disables them with lightning
conversation to flag a little. or Telekinesis (which pretty much looks like
lightning as well) if they get in the way, but its
really after Alan Mills. Its looking for a chance
The Results to zap him with its stungun and take the disabled
At the end of this scene, the hunters know a lot body somewhere quiet to finish the job, but it
more about Alan Mills, and some of its even true. happily beats the crap out of Mills right there until
They may even know hes possessed by a demon it drives the demon out.
and if not, they will by the end of the next scene.
But now its time to cut the chatter.
The Problems
This is not supposed to be the final fight. Its
The Rewards more of a chance for the demon and the hunters
Its an exposition scene, but give the players to get to know each other. The demon will hit
two Plot Points each for success at talking Alan for keeps and take Mills down if it can, but it
Mills up. Dont be afraid to chop that in half if you will leave if its host body takes more than 10
feel youve had to lead them around by the nose for points of Wound damage. If the hunters are in a
the Q&A. roadhouse, there are no other hunters around, so
the only backup they can count on is a couple more
shotguns. There is no time for rituals or any other
Scene 3: Up Jumped the fancy stuff.
Devil As mentioned above, the so-called demon
bottle Alan prepared does nothing. The possessed
The Q&A comes to an end when the biker biker goes after the demonic essence it can sense
demon attacks. If the hunters have been smart, in Mills body rather than the smell of the vessels
they have already done a few things to protect their blood, ignoring it just like a car thief ignores a
location, but it will get in eventually. patch of oil in an adjacent parking space.
This scene can end in one of four ways:

The Setup
The hunters are in some kind of safe place, 1. The Hunters Cut And Run
along with demon-possessed software mogul-to-be This is the smart option. This demon is too
Alan Mills. They think hes just trying to break a powerful to take on without some planning and
deal and save his soul. However much they have preparation. The demon tries to follow, but so long
found out, a titanic crash from outside lets them as they still have their car they can outdistance it.
know that the possessed biker has found them. Its
time to fight or run.
There is a little time to react as the possessed 2. Mills Runs And The Demon Goes After Him
biker tries to break in. Exactly how long depends This is an option you can use if the players
on the kind of defenses they have set up. dont realize that this fight is a good way to get
All the usual defenses wont work nearly as killed. In fact, the demon possessing Alan Mills
well with the tsayid as they would a true demon. hopes to use the hunters as a diversion and escape
For one, laying out salt will only slow the tsayid during the fight. If hes caught trying to leave he
downif its quarry is on the other side and it will pretend to be hysterical with fear, and thanks
makes an AVERAGE Willpower + Duty Trait roll, to his Acting skill he will be very convincing.
it can break through the line of salt. Same goes for Otherwise, he will simply not be there when the
Devils Traps and other magic circles, although dust settles. He may even steal the hunters car
its HARD for it to bypass those sorts of things. again.

Hell Hound On My Trail 45


3. The Demon Is Driven Off Or Killed The Results
If the hunters are well prepared and fight When the dust settles, the hunters have
intelligently, they just might be able to destroy gained two things in addition to various cuts and
the possessed bikers physical form. The tsayid contusions: They know the poor sap they were
leaves the body in the form of scary black lightning trying to help is actually possessed by a demon,
and gets away as quickly as it can (which should and they know that the creature hunting him is
clue them in that it wasnt a true demon, if they a tough sonofabitch who likes to get in close but
still werent on top of that). A few days later it can use lightning and telekinesis to get things and
returns in another body, also chosen for size and people out of his way. If theyre smart, they want
strength. If the hunters somehow manage to deal to get out of wherever they are and regroup, and
with the demon in a more permanent way, another they probably have a lot of questions for their new
one is sent after Mills. The new ones stronger friend.
and smarter than the first (kick its Attributes up
by a +1 step), and it arrives in a couple of days.
In addition to its mission to recover the demon The Rewards
possessing Mills, it has a grudge against the Toss another two Plot Points per hunter at the
hunters. players for this conflict. How the players react to
the fight, and the understanding that the tsayid is a
little too powerful, might determine whether you
4. The Tsayid Gets Mills hand out another one or two Plot Points. If the
Once the tsayid has zapped or beaten Mills into players are playing up the Complications of their
unconsciousness it grabs him and tries to leave, hunters, so much the better.
planning to find a nice, quiet spot to torture Mills
until the demon flees the body. The hunters can
either follow it or let it go. If they follow it, Mills Act IITheyre Red
wakes up at a suitable time and starts struggling
and yelling before breaking free and running Hot
towards them. The tsayid gives this attack up as It turns out that Alan Mills is possessed by a
a bad job and leaves, planning to wait for a better demon that needs a little help on this job. It knows
opportunity. If they just let the hellspawn take where the hellspawns hideout is, and together the
Mills the story could be overthe runaway soul group can do some research and plan their attack.
gets returned to Hellor Mills may come around Then, its off to the showdown.
and manage to escape, heading back to the hunters
and coincidentally leading the demon back to
them. Scene 1: Im A Steady
Rollin Man
Oh, And The Most Important Thing So Alan Mills is more than just Alan Mills,
If the hunters dont already know it by the software executive. Hes got a demon rider who is
beginning of this fight, they need to know that a bounty hunter for Hell, aiming to capture the
Mills is a demon before the scene ends. There are tsayid that just attacked them. He possessed Mills
a few ways to handle this. His eyes could go solid for his computer skills, but the tsayid got the jump
black if he and the possessed biker get into a tussle. on him before he could switch to a tougher body. If
He could escape by ripping a door off its hinges the hunters help out, they can rid the world of two
or battering a hole in a wall, again with the black creatures from Hell for the price of one.
eyes. He could even get backed up against a line of
salt that was put down to keep the possessed biker
out, or stumble into a Devils Trap they laid earlier. The Setup
If the players are a little slow on the uptake, a few There are two things the hunters might
EASY or AVERAGE Lore rolls should help the want to do right away: get somewhere safe, and
hunters remember that theyve read about demons have a long talk with Alan Mills, or whatever has
being able to do exactly what Mills just did. It possessed him.
doesnt matter how the hunters figure out hes a
demon, as long as they do.

46 Hell Hound On My Trail


The Problems nowhere. Now theres only so much I can do with
Where they go is up to you and the players a body like this. Not a whole lot to work with. So
because this adventures designed to be dropped what youve been seeing is a tactical withdrawal.
into the middle of whatever the hunters are doing
at the time, its short on specific locations, but most
likely they know of some place nearby. A motel, And dragging us into it was whattactical
a roadhouse, an abandoned amusement park, and support?
old mineany of these will do, and so will most
of the other spots described in Chapter 9 of the Give that man a cigar! I just needed to put
Supernatural RPG core book. They can also have some distance between him and me, buy some
the conversation on the road, assuming their car time to regroup. When it turned out you meddling
is still intact. The tsayid is taking some time to kids actually had some idea of what you were
figure out its next move, so it wont bother them doing, that was an added bonus.
although they dont know that.
The possessed Alan Mills is like a whole
different person. Gone is the whimpering You still havent explained why hes coming
geek, replaced by a matter-of-fact and strangely after you. Shouldnt he be scared of you if
reasonable persona something like a friendly youre a big, bad bounty hunter from Hell?
Marineor a bounty hunter, which is exactly
what the lying weasel is pretending to be now. Ever read Sun Tzu? He has. Always attack
Try channeling Tommy Lee Jones and youll have where your enemy is weak, and avoid the places where
about the right tone for him. he is strong. Something like that, anyway. He
The course of the conversation is determined caught me with my pants down and seized the
by the kind of questions the hunters ask. Here are opportunity, just like anyone would. Im not proud
some examples: to admit it, but things could have got sticky back
there.

So, Alan Mills, is there anything youd like


to tell us? And you suckered us in with the soul-
selling story because . . ?
Okay, kids, you caught me. (holds up his
hands in mock surrender) Ive got a job to do and Isnt it obvious? Me demon, you hunter.
Im just borrowing Alan here for a while. Some serious trust issues there. Lets just say Im
not absolutely sure you would have volunteered to
help if Id told you the truth.
What job?
Well, you know I said that thing was hunting
me? Other way round. He skipped from Hell a And why should we help you now?
few weeks ago, and Ive been tracking him. Nasty Cmon, kid, think about it. Right now you
sonofabitch, toosome Chinese general from way have two demons on the loose, one of them
back. Massacres, rapes, torture, the whole nine psychotic. You help me get him, we both go away,
yards. And you should hear what he did to his and you have no demons on the loose. See?
enemies.

And youll just go back to Hell, all by


Youre hunting him. Is that why he was yourself?
kicking your butt all over the road when
we first ran into you? And why youve been Thats where I collect my bounty, kid. Cash
on deliveryexcept its not exactly cash.
running away ever since?
Bastard got the jump on me. Id borrowed
Alan to do some researchhes quite the computer
whiz, you knowand General Kimchi, or
whatever his name used to be, showed up out of

Hell Hound On My Trail 47


I dont want to think about that. But hey, The Results
what was the deal with that useless demon At the end of this scene, the hunters have a
trap you concocted? new perspective on the situation, and hopefully
a new place to hide out and prepare their next
I needed to give you something to do. You move. One thing they and the Alan Mills demon
know, so you wouldnt be thinking about me too are likely to agree on is that the sooner the other
much? demon is taken down, the better for everyone.
The rest of this story assumes that the hunters
decide to help out with the demon hunt. If they
Thanks a lot! dont, there are a few ways to get things back on
What can I say, kid? Im a demon and demons track:
lie. Dont they put that on the first page of your
little handbook? They ought to.
None Of Our Beeswax
No hunter worth his salt is just going to walk
So how do we know youre not lying now? away from a situation like this, and at the very least
You dont. But thats not really the question its going to cost the players a few of the Plot Points
you should be asking yourselves. The question is, they were hoping to earn. If they insist on washing
do you want to help put an end to this before the their hands of it all, you can just let it go (and let
General and I get to a heavily populated area? He the players know about missing out on the Plot
had no regard for innocent lives to begin with, and Points), or the demon can take a hand. Remember,
a few thousand years in Hell havent exactly put hes a manipulative little weasel, and he actually
him in touch with his warm and fuzzy side. wants the hunters along because he cant take out
the tsayid all by himself. Hes also shopping for a
new body (see Daddy Needs A New Body in
Is that a threat? the next scene) and its a safe bet that at least one
Just stating the obvious, kid. If you think of the hunters has a better body than Mills. So he
about it, you have three choices. You can help me tries to possess the hunter. If he succeeds, Mills
out, in which case this will go quicker and cleaner. collapses and the possessed hunter runs off into the
You can stand back and leave me to it, which could night, leaving the others with a strong motivation
involve some collateral damage. Or you can get in to rescue their friend. Once they catch up with
my way, forcing me to squish you like bugs and him, the demon can be persuaded to leave the
costing me some time off the trail. Your call. hunters body and take Mills back in exchange for
the hunters help.
The demon has said two true things in this
whole conversation. First, he was borrowing Alans
body to make use of his computer skills and do One Demon At A Time
some research on the tsayid in the hope of getting Once they know Mills is possessed by a
the jump on his pursuer. Instead the tsayid got the demon, the hunters will probably start thinking
jump on him. Second, the hunters have to make a about how they can get rid of iteither right
choice. Will they help him, try to stop him, or get now, or by pulling a double-cross once the tsayid
out of the way? is taken care of. Attacking Mills right now leads
If the hunters have learned that the biker is him to try and escape, preferably riding one of
possessed by a tsayid, they could try to call Alan on the hunters bodies, and he tries to lead them
it and ask him why hes trying to spin this whole into a confrontation with the hellspawn on his
Chinese general bull. The demon recovers trail. Planning a double-cross for later has a lot to
quickly by saying that the tsayid once possessed a recommend it, since they have his help taking out
Chinese general, and that really tsayid are just the tsayid and hes probably weakened from the
another kind of demon, so its all just semantics. fight.
This isnt actually true, but Alan Mills is a
convincing guy.

48 Hell Hound On My Trail


The Rewards Researching Anti-Demon Measures
More exposition, but generally one of the Pages 130-132 of the Supernatural RPG Core
scenes where the players role playing earns them Rule Book covers the nature of demons in general
Plot Points, rather than if they score information. and lists a few things that should help the hunters
At the very least, they should leave the scene with to fight them. As with weapons and mundane
another point or two. equipment, you can cover the task of researching
and assembling the necessary materials in detail or
gloss over it, as preferred.
Scene 2: 32-20 Blues If they know its a tsayid, then they might try
Now they know the truth, the hunters can coming up with ways to weaken or harm such a
do some research and tool up to go and take out thing. Clever hunters might think of weird things
this demon, or they can pursue whatever other like grounding the biker with a length of chain and
plan theyve come up with. Depending on how a lot of water (holy water even better). If they do
its played, this scene can be no more than a few have this idea, or something else related to dump
minutes of talking, or it can involve some serious the biker in water you can decide if you think it
breaking and entering as the hunters go shopping will work or not. Or you could ask them to spend
for gear. Plot Points, and then you tell it would work,
because thats the sort of thing Plot Points are for.

The Setup
While the location where this scene takes place Researching the Chinese general
is not important to the story, it can make a great The Mills demon insists that this is a waste
difference to what the hunters can do. Information of time, as the historical character bears as much
gathering is easier in a university library with resemblance to the loose demon as an infant does
Internet access than in a one-room shack in the to an adult. A HARD use of Knowledge nets
middle of nowhere, and recovering from wounds information on several ancient Chinese generals
is easier in a small-town clinic than in a graveyard. who were renowned for their brutality, but no
real leads. Mills claims that he was not briefed on
the targets original name, and that the demon
The Problems currently goes by a number of different names,
As the players decide what their characters none of them pronounceable with human vocal
are doing, you should adjust the difficulty of the equipment.
various tasks according to the resources they have
at their disposal.
Daddy needs a new body
Now hes established in his bounty hunter
Getting Patched Up persona, the demon possessing Alan Mills
One or more hunters are probably wounded, decides that he needs a new body with more
and depending on their Skills and situation they combat effectiveness. The hunters will probably
may find it EASY or DIFFICULT to recover from be horrified at this idea, and lively discussions
Wound damage. Alan Mills body is not in the best will ensue. If it seems that this will lose him the
of shape either, but the demon possessing it seems hunters help the demon will back down with an
unconcerned. ironic Doesnt hurt to ask, but the hunters (and
the players) should be spooked for the rest of the
adventure. They may catch him casting appraising
Re-Equipping glances at their own bodies, and worry whenever
Having seen how tough the tsayid is in its biker hes out of their sight. This is not a vital part of
body, the hunters probably want to get their hands the story, but playing it well can add some spice to
on some extra firepower. Solutions might include things.
a visit to a local gun store (legal or otherwise),
drafting some extra help (which can be a good way
to introduce new characters to the group), and Tactical Planning
mystical research and equipment gathering. You Mills claims that when the biker jumped him
can cover this activity with a few dice rolls or spin he had just found out that it was holed up in an
it out into a whole Act by itself, as preferred. abandoned house on the outskirts of a small town

Hell Hound On My Trail 49


not far away. This is another lie; he knows that If any of the hunters becomes suspicious
wherever he goes, the other demon is bound to at finding the house apparently untouched, the
show up sooner or later. He can draw a rough map Mills demon insists that he can see and sense
of the outside of the house, but has not seen the clear indications of the possessed bikers recent
inside. presence, and he has no time to explain it all to a
bunch of dumb mortals because the tsayid could
be back at any moment. They need to be preparing,
The Results not wondering why they cant see things that
By the end of this scene the hunters should mortals cant see.
have a plan and enough equipment to carry it out. Outside: The house looks abandoned, all
They may be helping Mills willingly or unwillingly, right. The paint is peeling, the front door is off
but they certainly shouldnt trust him. They may its hinges, and most of the windows are broken.
even plan to double-cross him once the tsayid is There is no useful cover anywhere near the house.
out of the way. Inside: Everything is covered with dust. The
floorboards are bare, and shreds of wallpaper hang
from the walls. Windows are either bare or half-
The Rewards covered by decaying curtains.
Its often a good idea, in montage scenes like Front Hall and Stairs: Doors lead to the
this one, to hand out a Plot Point for every clever drawing room, dining room, and kitchen, and
or resourceful element the hunters stack up in their the stairs lead up to the second floor. There are
planning and preparation. Think of it as loading a few footprints in the dust by the front door.
their plans with dramatic potential. Theyre going Its HARD to see that some of them are recent;
to need Plot Points for the next few confrontations, an extraordinary success shows that none of the
after all. visible prints were made by the same size and type
of boots that the possessed biker wore, but Mills
brushes off any doubts by suggesting that the
Scene 3: Stop Breakin demon has simply picked up a new body. Halfway
Down up the stairs is a dangerously rotten board, which
is HARD to spot. Anyone who doesnt see it falls
The hunters are ready to kick some hellspawn through, trapping their leg until they make an
butt, and the possessed Alan Mills leads them to EASY Agility action that inflicts a Wound for each
the abandoned house. Nobodys home, so they botch.
have some time to prepare the battleground. When Drawing Room: The room contains a broken
the biker arrives, its clobberin time. rocking chair and a moldering couch that counts
as light cover. The couch is heavy and requires
two people to move it. Above the fireplace hangs a
The Setup rusty antique musket, which cannot be made to fire
The house is empty, but Mills assures them without a FORMIDABLE repair task; even then,
that this is the right place and the tsayid must be there is no gunpowder or ammunition for it in the
out looking for him. The tsayid is tracking them to house. However, its equivalent to a baseball bat
the house at this moment, and shows up in a little (d6 B) when used as a club. In the hearth is an iron
while. poker that counts as a nightstick (d4 B).
Just how long it takes the tsayid-possessed Dining Room: The chairs in here are rotten
biker to arrive is up to you and depends in part on and mostly broken, and theyre no use as furniture
the strength of the hunting party. If theyre mostly or weapons. The table is heavier, and if tipped over
Rookies, give them at least a half hour to prepare it can be used as cover. Doors lead to the kitchen
the ground for the battle that they know is coming. and front hall.
Veteran hunters will only need fifteen minutes or Kitchen: This room contains a number of
so, while a Seasoned group should have what it cabinets (now useful only as firewood) and an iron
takes to deal with him showing up in five minutes stove. Searching the wreckage of the cabinets (an
or less. As well as preparing the field of battle, the EASY task) turns up a rusty carving knife (d2 W). A
hunters probably want to set up everything they pantry contains four empty bottles and a few dead
need for an exorcism. roaches. Doors lead to the dining room, the front
hall, and the scullery.

50 Hell Hound On My Trail


Scullery: Behind the kitchen is the scullery requires an EASY Resistance check, successful
with a stoneware sink. The faucets turn, but treatment requires an AVERAGE Alertness +
there is no water. A couple of broken dishes and a Medicine roll, and recovery time is two days.
wooden pail stand under the sink. Doors lead to On each successive day without treatment,
the kitchen and outside. the difficulty of Resistance and treatment rolls
Outhouse: This is built lean-to fashion against increases by a +1 step and the recovery time
the house. It was originally a two-seater with a thin after treatment increases by one day.
dividing wall, but the wall and the seats have fallen
in. There is nothing here but a rich crop of nettles. Bedroom 2: This room is above the dining
Landing: A cupboard contains some forgotten room, and contains nothing but a faded spot on the
scraps of bedding that are now a thriving moth wall where a picture must have hung once. The
colony. Everything is covered in squirming grubs, window has a good view of the outside doors to the
and a cloud of moths flies out in a panic as soon as kitchen and the scullery, and the rear of the house.
the door is opened. The distraction kicks up the Bathroom: The bathroom is above the
Difficulty of any task attempted on the landing by a scullery. The cast iron tub is a good size. Like the
+2 step for d2 rounds. If necessary, treat the moths sink in the scullery, the faucets here turn but there
as an insect swarm (see p. 156 of the core rulebook) is no water. If the hunters can disconnect the pipes
with no attacks. Doors lead to the bathroom and and move it (a HARD Strength taskup to three
the three bedrooms. characters can throw their Strength together), the
Bedroom 1: The master bedroom is above tub could provide heavy cover.
the drawing room. There is a dull and speckled Bedroom 3: This room is above the kitchen.
brass bed whose mattress has fallen through and It looks like it was used for storage. There are a
become a rats nest. There are six rats hanging out couple of crates in here that could be piled up to
in the mattress, and if they spot the hunters first no make light cover for one person. There is also a
one will hear anything but rustling and scrabbling dressmakers form on a stand, which could look
as they escape into the space between the walls. If something like a headless body at first glance, if the
anyone happens to surprise or corner one of them, light is bad (AVERAGE Alertness check at night).
it will try to bite once and run for its life. Opposite A second glance clears up any confusion, but by
the bed is a tall, empty wardrobe with one door then a startled hunter might have shot at the thing
hanging off. The other door is on the floor and has and given their position away. The window at the
a broken and spotted mirror fastened to the inside. back is a good lookout point, but doesnt cover the
kitchen and scullery doors unless the lookout sticks
Rat his or her head all the way out.
Description Your basic rat: beady eyes, dirty fur,
scaly tail, and pointy little teeth. Rats just want
to hang out in their nest, look for food, and The Problems
make lots of baby rats. They will only fight if This is a straightforward fight. The hunters
theyre surprised or cornered, and they will take have a little time to prepare and a few things to play
any chance they can to get away from something with, but in the end its all down to preparing the
as big as a human. Their bite (1W) can be ground and dealing with the combat.
painful but the biggest danger is disease because The hunters can wait in the house and jump
theyre none too picky about oral hygiene. the tsayid as he comes in, or they can wait outside
Agi d8 Str d2 Vit d2 Ale d10 Int d2 Wil d8 and surround the place once hes in there. The
Init d8+d10; LP 4 outside approach allows them to do something like
Traits Sharp Sense (hearing, smell) d6 setting fire to the house with the tsayid inside and
Skills Perception d4, Survival d4, Unarmed jumping on him when he comes out all ablaze,
combat d4 but theres very little cover within fifty yards of
Rat Bites Blood poisonings nasty, and after a day the house. Alsoand the Mills demon knows this
without medical attention a rat-bitten hunter even though the hunters dontthe possessed
must make a successful HARD Resistance check biker wont go into the house if Mills isnt already
or be out of commission with fever, shakes, in there, and hes not charmed by the thought of
and delirium. The next day, theres no chance using himself as bait.
of dying and an EASY Alertness + Medicine Mills argues for getting into the house and
roll sees the patient good as new in 24 hours. setting up traps and ambushes. He uses the lack of
On day two, staying alive without treatment outside cover as an argument against staking out

Hell Hound On My Trail 51


the house, and he also points out that if the house possessed an art dealer and is shopping for the last
is on fire, there is no way to tell the black smoke ingredient in a ritual that makes it undetectable.
of an escaping demon from the black smoke of the Then its gonna have free run of the whole world.
fire itself. He wont tell them this if theyve already
figured out that tsayid leave bodies as lightning and
not smoke, thoughhe keeps up with the hunters Scene 1: Ramblin On My
current theories.
The possessed biker still has the wounds
Mind
from previous combats, but they dont slow him Demons lie, but this ones a prizewinner.
down noticeably. As before, his priority is to grab Having fooled the hunters into getting rid of the
Mills, knock him out with the stungun or with real bounty hunter, the demon pauses for a gloat
an old-fashioned blow to the head, and get away before heading off to pastures new.
somewhere so he can recover the escaped soul. He
fights the hunters if they attack him or get in his
way, but its clear that hes after Mills. The Setup
The hunters are standing in the ruins of the
abandoned house, looking down at a dead or
The Results seriously injured biker. They may find it hard to
If this fight looks like its going bad, Mills gets believe that this is finally over. Well, its not.
out of there and this time he wont look back. The Mills joins them, wearing a big grin and
hunters can try to find him, but hes out of the clapping in ironic recognition of their efforts.
state in a few hours and out of the country in a few Thanks, kiddies, he says. That ought to slow
days, and so is the hellspawn thats hunting him. the sucker down for a while. Now, I need a change
The tsayid doesnt quit this time, even if its of clothes and then Ive got a plane to catch. If
in imminent danger of being destroyed. If its not no one does anything his eyes go solid black, he
able to capture Mills it turns to lightning, leaves the exhales a cloud of black smoke, and the body of
bikers dying body, and goes in search of another Alan Mills collapses to the floor while the smoke
one. Its too corny to have its last words be Ill be goes out through the nearest window or chimney.
back in a strong Austrian accent, but the idea is
the same.
If the hunters were planning to pull a double- The Problems
cross on the Mills demon as soon as the possessed The hunters only have a few seconds to react:
biker hits the floor, they had better be quick about ten turns at most. If they were planning to double-
it because hes not going to stick around. Go to the cross the Mills demon, nows the time. Heres
next scene. what theyre faced with.

The Rewards He Aint Left Yet


A confrontation with the tsayid is worth The demon is focused on getting away, and its
another two Plot Points. If they actually defeat it hard to distract him and lead him into a Devils
here, double that award, and remember to give Trap or any other kind of ambush the hunters may
them Plot Points for handling the other tricky have prepared. A splash of holy water surprises him
variables on their plateMills, rats, creepy old enough to lose his action for the first turn, but after
building, and so on. that hes even more determined to get out of there.
The best kind of plan involves jumping Mills
while hes still talking and preventing the demon
Act IIII Believe from leaving his body so that they can conduct
Ill Dust My Broom an exorcism. The hunters need something that
will stop the demon from coming out his mouth,
Oh, boy. Our brave hunters have been played eyes, or earsand not to be indelicate, but there
big time. They just took out the hunter and now are other bodily openings it might try to use. If
the hunted is making like Elvis and leaving the the hunters want to keep Mills alive they will
building. They have to stop it fast or theyre need to make sure that whatever they use to
looking at a long search. Its not a hopeless search, block the nose and mouth will not stop him from
but by the time they track the demon down it has breathing. Possibilities include holy water, blessed

52 Hell Hound On My Trail


communion wafer, pages from a Bible, and good If the scene goes badly, one or both of their
old-fashioned salt. A little duct tape should keep antagonists have vacated, leaving the hunters with
things in place, but remember the suffocation a choice: to try and track one or both of them,
issue. or to shrug their shoulders and walk away. The
Remember, too, that keeping the demon in remaining scenes assume that they decide to
the body is not the same as rendering the demon continue the chase. If they walk away, both the
helpless. Even if Mills is hog-tied, the demon is demon and the tsayid are out there and you can
pretty strong, and can probably muscle its way out have the hunters stumble across their path during
of a gag or bond if the hunters are not paying close some future adventure.
enough attention. You should decide how easy It may take a minute or two for the hunters to
or difficult to make this scene, depending on the figure out how theyve been played. If hints need
hunters level of experience and how good their to be dropped to the players, you should point out
plan is. that the possessed biker chose to attack Mills here,
knowing that there were probably armed hunters
backing Mills up. A fugitive, on the other hand,
Hes Left The Body would most likely abandon a hideout that had
Once the demon is out of Mills body, things been found by his pursuers and get a head start
become a good deal more complicated. The black before they realized he wasnt going to show up.
smoke moves fastreal fastand is invulnerable In factno, it couldnt bedid they actually take
to physical damage. The demon-trapping bottle out the hunter and let the fugitive get away? These
Mills came up with in Act I, Scene 2 is bull, but and similar thoughts should come into the hunters
the hunters may have prepared a Devils Trap in minds as their heads clear after the fight, even if it
advance and have an outside chance at diverting the takes a few Intelligence rolls and other actions to
demon into the trap. This not only takes a handful get the information across to the players.
of Plot Points to pull off, but a HEROIC result on As all this is sinking in, the hunters have
Agility + Lore/Demons. Kids, dont try this one at other problems to attend to. First, the combat
home. was probably a violent one, and parts of the house
may be on fire and/or about to collapse. Second,
if either Mills or the biker survived the pounding
Hes Left the Building their bodies took in the fight, the hunters have to
The worst-case scenario is that the hunters decide what to do with them. Do they leave them
were caught completely by surprise, and just stood to die, or drag them out, patch them up, and get
and stared as the black smoke from Mills body them some medical attention? Do they even tell
went out of the house. The hunters may try to them why they suddenly wake up in the ICU with
chase down the black smoke from Mills and the some very weird memories?
lightning from the biker to do whatever they can to Theyd both make useful contacts, and this
prevent them from possessing new bodies, but they could even be a way to introduce a new character
have almost no chance of succeeding. In the first into the group. Mills has some serious tech chops
place, the two escaping spirits take off in opposite and could make a huge difference to the groups
directions, and by the time the hunters get out of research capabilities. He could also help them
the house they will have no way of finding them. with the design and manufacture of electronic
Second, both the Mills demon and the tsayid stay gear. He has the imagination to understand
close to the ground and disappear into the first what has happened to him (as his Role Playing
cover they can find. Its a lose/lose. Games Specialty clearly proves) and far from
being a startup failure who sold his soul instead
of stock options, he might actually be a successful
The Results technology entrepreneur with some cash to throw
If this scene goes well, the hunters have around. The biker (whose name is Moose, by the
exorcised the demon from Mills and forced the way) can handle himself in a fight and has a lot
tsayid out of the bikers body. In that case, the of biker buddies as well as contacts at biker bars
adventures over and the remaining scenes are across the country. Game stats for a typical biker
unnecessary. With the Mills demon returned to and computer geek can be found at the end of this
Hell, the tsayid may go back too, or if you want it adventure.
may come back and attack the hunters for getting
in its way.

Hell Hound On My Trail 53


The Rewards are both useful specialties) or Tech/Hacking. The
Yeah, the players may be pretty mad during Contacts Asset may also be useful in finding this
this scene. Good and mad. Plot Points can take the kind of information.
edge off, so distribute as many as three Plot Points Dont forget to remind the players that even
per player for their efforts, including any more brain-dead bodies are perfectly fine for demons to
demonic confrontations. Dont reward passive possess, so theyll be casting their net pretty wide.
behavior, though. If a hunters on the sidelines, he In the interests of drama, of course, stumbling
doesnt get the benefits. across a good lead is a perfectly reasonable option.

Scene 2: Stones In My The Supernatural Option


Passway Supernatural means include Clairvoyance,
Premonitions, or a helpful word from a Spirit
How do you track down a demon that can Guide. Spending a Plot Point or two can turn up a
switch bodies at will? This is the problem facing ritual that effectively sticks a pin in a map to show
Our Heroes in this scene, and they find out that where either the demon, the tsayid, or both are at
its not as impossible as it sounds. that time.

The Setup The Results


One or both of the demons escaped and the If theyre successful, the hunters track the
hunters have to figure out a way to track them. demon to a small warehouse in a big city. You can
This isnt easy, since both the Mills demon and the decide which city, depending on the needs of the
tsayid possess new bodies at the first opportunity. campaign; if the hunters need to be somewhere in
The Mills demon heads for a big city such as particular for the start of a new adventure, the hunt
New York or Los Angeles and possesses an art for the demon can lead them right there.
dealer to put together the things it needs for a
ritual to disguise its demonic essence so the tsayid
cannot find it. The tsayid keeps following until its The Rewards
destroyed or until it captures its quarry. Lets face it: the hunters are going to track
down the demon. So with that as a given, hand out
a Plot Point per player and consider adding more
The Problems if they were particularly clever or cunning in the
The first problem is tracking the escaped decision-making. If not, move on.
hellspawn. There are various ways to handle this,
both mundane and supernatural.
Scene 3: If I Had
With Mundane Means
Possession Over
If the hunters deserve a break, then Mills Judgment Day
has a printout of an e-ticket in his pocket which The demons possessed one Frederick
indicates where the demon intends to go, or a Westburg, an importer of exotic art and home
scrap of paper with a contact name and phone accents. After exhausting the possibilities of
number in the destination city. If not, then they demon interior decorator jokes, the hunters stake
have to check local missing persons reports to try out Westburgs warehouse and figure a way to
to get names and photos of possible new bodies get in. Some snooping will turn up evidence of
for either the demon or its tsayid hunter. Demons his planned Tibetan ritual, and then its up to the
dont generally like to stay in black smoke form for hunters to stop it.
too long, and the tsayid is similarly loath to hang
out as lightning, so any reported disappearances
within twenty-four hours of the big fight are likely The Setup
leads. Its HARD to check the bodies movements The warehouse is situated in a small business
through credit card receipts either with Intelligence park on the outskirts of the city, with a parking lot
+ Influence (Administration and Bureaucracy at the front and a loading dock at the back.

54 Hell Hound On My Trail


Outside: The building has no company logo descriptions of those in the safe (see below). A
or other markings on the outside, and the areas recent email from a contact in China refers to
completely unremarkable. Security cameras are the scroll in which you expressed interest being
set up at all four corners, covering all sides of the shipped by air and due to arrive in two days from
building. the date when the hunters first see the building.
Reception Area: The front door opens onto Checking online bank records (which is HARD
this carpeted room, which has a reception desk to do) shows a payment made to the sender of the
and doors leading to a restroom, an office, and the email two days ago, for $125,000.00.
warehouse itself. The desk is staffed 24/7 by one of Warehouse: The warehouse is part-filled with
three security guards (use the description on p. 160 crates containing the companys merchandise.
of the Supernatural RPG), each on an eight-hour They are upscale home dcor items rather than
shift. All are armed with a light pistol (d4 W), a genuine antiquities, and while some of them may
nightstick (d4 B), and a radio linking them to their look exotic none of them has any mystical power.
base. Whoever is on duty passes the time reading A crate in one corner of the warehouse conceals a
magazines and watching the monitors linked to the safe (HARD to open) containing a Tibetan prayer
security cameras. None of them is about to die for rug, a short trumpet made from a human femur
their employer (actually, for their agencys client) bound in silver, a dish made from a human skull
but they call in before going to investigate anything with scorch marks inside, and a bag filled with an
suspicious. If the agency does not get the all-clear aromatic brownish powder. An AVERAGE use of
within five minutes of the initial call they send a Lore reveals that these are ritual items used in a
car with two more guards; it arrives after fifteen variety of Tibetan ceremonies.
minutes.
Restroom: A typical restroom with a toilet
and sink. Its clean, and the only noticeable thing is The Problems
a stack of a half-dozen sports magazines on top of Here are some likely options for action in the
the cistern. warehouse.
Office: The office contains a large desk with
a couple of chairs in front of it, and a lateral file
cabinet against one wall. The files relate to a Casing the Joint
normal import business specializing in imported By watching the building the hunters will
home furnishings like stone Buddha heads, faux- be able to establish that office hours are 8:00
antique statues, and Indian bronzes. The average am to 6:00 pm. During that time there is one
price of an object is around $50.00, and nothing other man in the building beside the security
in inventory cost Westburg more than $500.00 guardWestburg himselfand he comes and
to acquire. The desk drawers are locked with an goes between the office and the warehouse area. A
AVERAGE lock when Westburg is not present. The cleaning crew of two people comes in at 7:00 pm
top right-hand drawer contains a few papers and a and leaves at 8:00 pm. Deliveries are on Tuesdays
loaded .38 Special (light pistol, d4 wounds), plus and Thursdays, consisting of one or two eighteen-
a box with 14 more rounds. The other drawers wheelers that pull up to the loading dock and
contain more papers relating to the business. offload crates. The delivery trucks normally arrive
Theres a computer on the desk containing more mid-morning. Smaller delivery vans, usually in the
business files, including one encrypted file (HARD livery of local furnishing stores, come and go at
to decrypt), which is a list of objects (see sidebar). irregular times during business hours.
Anyone who speaks or reads Chinese realizes on
an AVERAGE check that the phrase tsang-chi-lai
refers to concealment. A HARD use of Lore reveals
that the names of the cup and trumpet on the list
match the

- Prayer rug, ren hau-shy


- Kangling trumpet ang style (Tibet?)
- Kapala cup (for incense
- Incense: althea, black )
wormwood hellebore, mandrake roo
t, rosemary,
- Tsang-chi-lai ritual (Jong
shi MS?)
Hell Hound On My Trail 55
Research by aura. Neither a hunter nor a pursuing tsayid can
Although the building itself is unmarked, a identify him as possessed unless he openly uses a
map of the business park reveals that a company demonic ability. The demon then skips through
called Foreign Accents occupies it. EASY research a succession of new bodies to throw off possible
in local business directories reveals that the pursuit, and disappears into the mortal population.
company was set up about ten years ago and
supplies exotic home furnishings to a number
of local stores. The owner is given as Frederick The Rewards
Westburg. Another mix of planning and investigation
deserves two Plot Points each, or half that if the
players dont twig to the plot going on without
Getting Inside some major flashing signs. Once they settle the
Given the cameras and round-the-clock score with Westburg/Mills, they get another two
security guards, the hunters dont find it easy to Plot Points each.
get inside the warehouse for an undisturbed look
around. Posing as buyers for a furniture store gets
them a guided tour around the warehouse and a Continuing the
peek inside a few crates, but they will need to be
more creative if they want to search the place. If
Adventure
they cannot search the place, they will miss the If the hunters fail to take the demon out of
clues in the office and the objects in the hidden Westburg, this adventure could turn into a chase
safe in the warehouse. Hunters posing as engineers which has the potential to last for a very long
find it HARD to rig the security monitors so they time. If he completed the ritual, the demon is a
show a one-hour loop, effectively cutting them off lot harder to find, both for the hunters themselves
from the cameras. How the hunters get around the and for any more tsayid bounty hunters sent from
guards is up to them. Hell to bring it back. From now on, every time
the hunters run across a story about a securities
fraud or a pyramid scheme gone awry and hear the
Figuring out the Plan guy behind it claim it wasnt him, that something
Various clues can be found in the office and was forcing him to do whatever he did, they will
warehouse (see above) that hint that Westburg probably wonder if this is their demon. It might
is planning to conduct a Tibetan ritual that has very well be, but of course it will have skipped to a
something to do with concealment. The final new body as soon as the net started to close.
ingredient, a rare scroll, is on its way. The rolls for But thats not the worst of it. By helping Mills
understanding the significance of the various clues the hunters have made a serious enemy out of a
are given above. If the players are unable to put the tsayid, and theyre not the forgiving type. It could
clues together and realize that the demon is trying show up and attack them at any time.
to make itself undetectable, you should allow each
hunter a HARD Intelligence + Lore + Intuitive
Leaps (for characters who have that trait) action to New Assets
put the pieces together.

Plausible (d6d12)
The Results Maybe you have an honest face, maybe you
Hopefully, the hunters can figure out what is know just what to say, but in some way you are
going on and prevent it from happening, and then very good at making people believe you. This not
capture Westburg and exorcise the demon back to only makes you a good liar, it also helps when
Hell. you are trying to convince someone of something
If the hunters do nothing to prevent it, a that is true but hard to believelike, for example,
courier delivers the scroll at around 5:15 pm two demons being real. Whenever you are trying to
days from now. The demon spends four hours make someone believe something, your Trait die is
studying the scroll, and then locks himself in the added to any actions to convince them.
warehouse rather than leaving at his usual time.
The ritual takes around two hours to complete,
after which Westburg is undetectable as a demon

56 Hell Hound On My Trail


Computer Geek
Ordinary People Description They laughed in high school, but
now he holds the power. With a few keystrokes
These two stock characters are handy once he can empty your bank account, erase your
Alan Mills or Moose are freed of possession, but credit, put you on a hundred watch lists from
they can be used in any adventure you like when terrorist to pedophile, and do any of a dozen
the need arises. other things that you really dont want to
happen. But he has not succumbed to the
Biker power of the Dark Side, and uses his gift for
Description He lives to ride, and likes drinking good. Proudly wearing a tie with a short-
and fighting almost as much. A modern-day sleeved shirt, the computer geek is the guy who
cowboy on a steel horse, no one tells him what keeps everything running. He knows more
to doat least not twice, being unconscious than anyone could possibly imagineand if
and/or bleeding shortly after the first occasion. information exists, he can find it.
The only way to win his respect is to be just Motivation The world can be a better place.
as badass as he is. Fight him to a standstill and Information is the answer and technology is
hell be your friend for life, as long as youre not the key. Any problem from world hunger to
ridin Japanese. Its likely hes seen some real corporate corruption to demonic possession
freaky stuff on his endless travels, and he may can be solved with the right information
even know what a hunter is. and the right technology. Hes used to being
Motivation Live free or die tryin. He wants the unappreciated, but data has no favorites and
freedom of the open road, good grub and cheap tomorrow is there to be shaped.
booze (and cheap women dont hurt either), Agi d4 Str d4 Vit d6 Ale d6 Int d12 Wil d10
and a satisfying fight now and again. As long as Init d4 + d6; LP 10
theres no asshat telling him he cant have a little Traits Higher Education d6, Low Profile d2, Tech
fun, hes real easy to get along with. Expert d8, Coward d4, Fragile d4, Socially
Agi d6 Str d8 Vit d10 Ale d6 Int d6 Wil d12 Awkward d4
Init d6 + d6; LP 20 Skills Craft d6/Electronics d8, Discipline d6/
Traits Born Behind the Wheel/Motorcycles d4, Concentration d8, Drive d4, Knowledge d6/
Brawler d2, Cool Under Fire d2, Gear Head d2, Video Games d8/Role playing Games d8,
Tough d4, Addiction/Alcohol d4, Anger Issues Perception d6/Video Games d8, Science d6/
d2, Crude d4 Physical Sciences d10, Tech d6/Computer
Skills Drive d6/Motorcycle d12, Guns d4, Programming d12+d2/Create Technical
Influence d6/Intimidation d10, Mechanic d6/ Devices d8/Electronics d8/Hacking d10
Motorcycles d12, Melee Weapons d6/Knives d8, Gear Laptop, computer repair kit
Perception d6/Sight d8, Unarmed Combat d6/
Brawling d10
Gear Motorcycle, knife (d2 W), chain (d4 W)

Hell Hound On My Trail 57


s e r H a l f
His Les By Ralph Du
l a

Adventure Summary
T
he biggest fear for many hunters is that one
of their own might go over to the other side.
Not just simply selling out, but actually Unlike the other scenarios in this collection,
becoming one of the inhuman beasts they dedicate His Lesser Half is a lot more direct and follows a
their lives to killing. Having to face a monster thats fairly straight line toward the climax. Its good for a
not only stronger and tougher than you, but knows straightforward evening or two of action. Hunters
everything you do because its fought side-by-side with a healthy amount of combat experience
with you in the past, is one of the worst situations will find it easier to negotiate the conflict scenes,
a hunter can be in. When a hunter reunites with though some investigative know-how will be
a colleague after a long absence, in the back of useful.
their mind theyre often wondering if somethings The hunters are asked to meet a relatively
gotten to them since they last time they met, and well-known fixer, Zach Schram, at a normal-
if theyll end up killing someone they once called looking bed and breakfast in New Jersey. As soon
friend. Or maybe get killed by them. as theyre brought up to speed on the job, a small
So what if the situation is reversed? What crowd of thugs shows up to beat some threat into
happens when it turns out a fellow hunter was them. They learn more about the thugs boss,
never human, and his current target is a human Larry Boher, and the strange behavior hes been
being, albeit one who dabbles in the black arts? displaying for the past few months regarding
And what if the hunter in question has no idea of Schram. The more they find out about this guy, the
his inhuman origins? more mysterious his actions seem to be.
You and your players are about to find out.

58
When the hunters investigate Bohers house, That kind of mojo takes a long time and a lot
the story gets thick with disaster and supernatural of human sacrifice to work. Unfortunately for the
hoodoo. Bohers responsible for something major, world, Larry had that kind of patience, and his
and uncovering the secret hes been keeping (and frail physical form meant it was easy for him to get
his connection to Schram) drops the hunters people to let their guard down around him, never
smack-dab into the middle of one singularly expecting him for a threat. Larry studied up on
messed-up situation. And thats not counting the narcotics and became a master of luring victims
mob hit. away from others. So it was that dozens of people
were brought to a run-down house on the edge
of town that Larry rented exclusively for occult
Breakdown of the Acts activity.
Heres the way the adventure comes together. Twenty years ago Boher completed the
Act I: I Know A Man Who Knows A Man necessary number of sacrifices. While he may
Who Knows You: The hunters meet Zach not have grown in stature or gained muscle tone,
Schram, get jumped by some hired muscle, and he could now hit like a prizefighter and had the
pick Schrams brain about the mysterious Larry stamina of a marathon runner. He was never sick
Boher. after the ritual was over, and all five of his senses
Act II: Home of the Strange: The hunters improved. The fact that he didnt need to exercise
break into Bohers house, but run into trouble of or watch his diet, let alone make further human
the canine variety. sacrifices, was just icing on the cake.
Act III: We Were Just Passing By And As stereotypical as it sounds, being a Jersey boy
Noticed You Were Preparing For A Siege: The meant Boher had friends who were in the mob.
hunters jump on the trail of Boher, and find out It took some time, but after he convinced them
just how dangerous the mans life isand how just how tough hed become they decided they
messed up Schrams life is, too. could use him. Soon the tales of the frail looking
hitman who could snap your neck with one punch,
even if he had to stand on a box to do it, became a
Heres the Story statewide urban legend. Larry loved it; it allowed
Larry Boher grew up in New Jersey, a boy him to vent his frustration with the world one
born with a good head on his shoulders, but murder at a time, earning a tidy paycheck in the
with nothing in the way of morality or pleasant process.
personality to fill it with. The fact that he got Thanks to an unexpected side effect of the
the short strawliterallywhen it came to his ritual he enacted, Larrys many victims may find
physical development did nothing to help any of justice. The books had instructed Boher to make
those things. He stopped growing when he was in a fetish as part of the ritual. Boher believed that
the sixth grade, and being 52 and only 120 pounds with each killing the newly freed soul was bound
soaking wet, with all the bullying and teasing that to the fetish, which stored them like a battery until
drew to him, Boher came out with the distinct he had murdered enough people for the ritual to
feeling that the world owed him and hed collect change him. The books led him to believe that the
that debt any way he could. souls would be completely consumed once the
Unfortunately for the world at large, the taint spell was over, the essences of those hed killed
of the supernatural in Jersey goes far beyond the being completely eradicated.
Jersey Devil and the occasional Mothman sighting. Such was not the case. While the individual
Its got its fair share of dabblers in the black arts, personalities were destroyed by the spells
and Boher was related to one of them. Grandma completion, a fair amount of life energy remained,
Boher died long before Larry was born, and her with the negative traits Larry wanted to get rid of
collection of arcane tomes sat in the family attic being bound into it. This invisible energy escaped
for years, until Larry went pawing through them from the fetish when the ritual ended, seeking out
one night while looking for something to sell for a host for itself to dwell in.
quick cash. For some reason he decided that the As fate would have it, that host turned out
spells and rituals detailed would actually work, and to be one Zach Schram. Born dead just as Boher
he set out to enact one that promised to magnify finished his ritual, both the doctors and his grieving
his physical form and protect it from infirmities, parents were shocked when the newborn suddenly
present and future. started breathing again. His parents hailed it as a

His Lesser Half 59


miracle, the doctor in charge of the delivery made

THE HUNTER JOB


a tidy sum writing a medical journal article about
it, and life went on.
Only it wasnt the spirit that was originally NETWORK
intended for Zachs body that was in the drivers even
seat. That spirit had departed the moment the Most hunters know other hunters, anddo know
y
body had died, replaced by the amalgam of if they dont know many, the ones the rma l, loose
might know a lot of oth ers . Thi s info
spirits left over from Bohers ritual. Their energy st, similarly
association of like-minded (or at lea d-in for
obsessed) people is frequently the leastarts, its
reanimated the body, and it was their fusion of
souls that gave the body life. a job like this one. Before the game of this
The amalgamated spirits that live in Zach important to determine the identity dy from
have no idea of what they are, or any inkling that walk-on character. It could be somebo a family
they are anything more than a normal human an earlier story, or a mentor, or even the hunters
being who has had the worst luck when it comes member. Whoever it is, its somebody
to health. Hes never been able to develop decent know, somebody they trust.
muscle tone, and growing up he spent more If theyve got Assets like Contacts orh those
wit
time out of school than in, his immune system Reputation, its someone associated rk side of
Traits who gets in tou ch. On the da
nearly non-existent. Combined with his lack of Complication
coordination and massive number of allergies, his the coin, someone with the Idealist contact
life has been one of near-constant suffering and might have been too open with their ters,
information amongst their fellow huncontact
agony.
because how could sharing ways to
The fact that such a feeble specimen of them be a bad thing?
humanity might become a hunter is surprising to
those who know him. Always having an interest
in the supernatural, perhaps because of some
unconscious knowledge of what he is, Zachs Scene 1: If You Accept
studies quickly led him to understand just how real
monsters were, and he couldnt turn a blind eye to
This Mission . . .
their existence. Well aware that his fragile health As this scene begins, someone the hunters
made him a poor choice for direct confrontation know and trust delivers a letter to them, a request
with the supernatural, he decided to be a behind- for help from Zach Schram (see the sidebar, The
the-scenes supporter, providing hunters with the Hunter Job Network.) The bearer of the message
gear and artifacts that they need to do their job. doesnt know much about Schram, saying that a
Making enough to support himself is just a fringe friend of a friend of a friend asked for the letter
benefit. to be delivered to the hunters. He does know that
Schram has a reputation as a fixer, being a person
to go when you have money and need something
special for a hunt. While the Bela Talbots of the
Act I: A man I world make the growth of their bank account the
know. . . most important thing, Schrams known to supply
things for an IOU, with those IOUs being politely
Part of being a hunter, or at least one that forgotten more often than not. With the letter
survives more than a few hunts, is not being afraid delivered the friend departs, leaving the hunters
of asking for help. Whether its standing shoulder- alone with the missive.
to-shoulder against a vampire or just getting a
place to stay or money for bus fare, hunters know
they have to look out for one another. So when The Setup
the hunters get a request for a meeting with one The letters in a white envelope, and the
of their fellows, asking for their aid, its not that hunters might be surprised that its run off a
suspicious. When the hunter goes through a computer printer rather than the usual handwritten
number of cut outs to ask for a personal meeting, note. They may also be surprised that somebody
and refuses to give details as to why they should went to all this trouble and didnt leave much
meet, then it gets suspicious. information in the letter. It reads:

60 His Lesser Half


Table 4.1: Investigation
Result Information

AVERAGE Schrams involved in the world of


toward supplying gear to others hunting, though his involvement leans more
than actually going out and hunting
himself.
Schram stays out of the hunt due
HARD of debilitating illness. Despite that to physical problems. Hes got some sor t
deals just as shrewdly as a Wall , hes got a sharp mind, and he wheels and
Street broker.
Schrams taken financial hits whe
FORMIDABLE collecting on payments owed to n it comes to helping other hunters, never
lot of respect over the years, tho him for gear hes provided. Its earned him a
non-hunters from time to time. ugh he also makes a quick buck selling stuf f to

Schrams so screwed up physica


HEROIC flesh-eating blob, he accidentallylly that he once, while on a hunt for some
shot bears no grudge against Schshot his hunting buddy. The hunter who got
bad shot a flesh wound was the ram; it was an accident, and hes such a
worst he could do to me.

H
ello, Tech could let a hunter snoop around online
Word of your hunting prowess has and find references to Schram, or a player may
reached me. I feel that because of that, decide to use Willpower + Covert amongst other
and because of the people you know and dont hunters to be more sneaky in finding out about the
know, I can call upon you for assistance. I am man than someone using Influence.
concerned that I am a target and I need you to To determine what it is the hunters find out
help me stay among the living. Please come to about Schram, compare their result to table 4.1.
the address below so we can talk in person.
I am sorry I cant provide funds for your
journey, but at this point I cant be certain my Researching The Address
bank account isnt being monitored. The hunters might also try looking up the
New Jersey address. Its EASY to find out that its a
Below the typed section is an address in New bed & breakfast owned by the Rendinelli family in
Jersey, as well as what could be a signature of a rural part of the state. It couldnt be more normal
someone with very poor handwriting or a place and mundane.
where the printer spit out a blob of ink.

The Results
The Problems The hunters have a little more information,
At this point alarm bells should be going off in but not the whole picture. Its good enough to get
the hunters heads. A hunter theyve never heard them headed to New Jersey, though. If theyre
of before asking for their assistance, with a letter unsure about the whole deal, tell the players that it
anybody could have typed up with an illegible seems Schram is like a young Bobby Singer, or like
signature, not to mention leaving out most of the Bela Talbotonly male, more reliable, and not as
specifics regarding the job. Is this a trap? hot.

Researching Zach The Rewards


Your players may want to research Zach This is a short scene, not much more than a
Schram and try and figure out just who the hell he reference check and exposition, but you can hand
is and why he might want their help. Theres a few out one Plot Point for every level of information
good ways to do this. the hunters turned up on Schram, based on the
Willpower + Influence lets a hunter call up table. In other words, if they go HEROIC, they get
his peers and try and find out more about Schram, four Plot Points. Good enough . . .
while Intelligence + Knowledge lets them recall
having heard of him before. Use of Intelligence +

His Lesser Half 61


Scene 2: I Know a Place Once the food arrives and everyone is settled
Out in the Woods . . . in Schram explains why hes called the hunters
to him for help. Hes been working as a fixer for
hunters, as well as making money on the side
The Setup selling to touristspeople with an interest in
After hours of driving with only the occasional mystical artifacts. Hes passed off fakes beforehe
house or farm to break the monotony, the hunters launches into a tale about the fortune hes made
drive down a private forest road and approach a selling copies of the paperback Necronomicon over
luxurious three-story building surrounded by a the years, but a coughing fit stops him short.
dozen expensive luxury cars. Theres a woman Recently he put out notice that he had a
behind the desk, all smiles and curls, who politely German work from the Seventies, the handwritten
welcomes them to the Rendinelli Bed & Breakfast tome of a bunch of lunatics in Berlin who were
and asks if theyre meeting with someone. At the certain theyd discovered a way to transfer
mention of Schrams name the woman nods and emotions from one person to another. In fact
directs them to the dining area. their supposed emotional transfers came from an
overabundance of drug use, but the book still has
a reputation for being a true mystical work. So
The Problems when it came into Schrams possession he put it
The action starts out with some exposition, but up for sale. He was quite surprised when a hunter
it quickly progresses from there. was the one who came asking to buy the book,
offering quite more than it was worth for it. The
hunter was one Jonas McCluskey. Its HARD to
Meeting Zach Schram remember that hes a hunter known for his greed
The hunters can pick Schram out instantly as well as his skill. After he kills a zombie, the
from the room full of B&B guests. The guy is rumor goes, he checks to see if it has any gold
painfully thin, wears a suit that doesnt fit, and as fillings he can sell. That may be why hes only got
he rises to greet the hunters he knocks over his four fingers on one hand.
drink and has a coughing fit. None of the other So Jonas bought the book and Schram figured
diners pay the slightest attention to him. that was the end of that, until Jonas came back to
him a few weeks later. Jonas admitted an occult
Zach Schram collector by the name of Larry Boher had contacted
Description The guy who tries to do good all the him. He paid Jonas a hefty sum to acquire the book
time, no matter how bad his life is. Sadly, his life from Schram and not to let Schram learn the real
is bad all the time. buyers identity. McCluskey agreed to the deal,
Agi d4 Str d4 Vit d6 Ale d12 Int d8 Wil d12 but hed come to Schram with the truth. He was
Init d12 + d4; LP 14 worried he was betraying a brother hunter to one
Traits Fragile d8, Klutz d8, Rotten Luck d4 of his enemies. So he told him everything.
Skills Covert d6/Streetwise d10, Discipline d6, Only problem is that Schram has no idea who
Drive d4, Influence d6/Barter d10 /Haggling Boher is.
d10 /Persuasion d10, Knowledge d6/Appraisal
d10, Lore d6, Melee Weapons d6, Perception d6
Gear Car, home, assortment of occult items at General Thuggery
home Just as Schram admits his ignorance of Boher
theres a scream from the entranceway. The woman
Schram introduces himself in a tired and from the front desk is thrown into the dining room
ragged voice. He says hes spent all of his waking and crashes into a wooden table. The four big
hours at the table since he sent the letter. Its EASY burly men responsible walk in; their rugged clothes
to see a perpetual shake in Schrams hands, the and filthy bodies make it look as though theyve
reason his letter was typed, not handwritten. A been camping out in the woods for days, which in
waitress arrives with menus boasting prices that fact is exactly the case. Their eyes quickly settle on
make any hunter without the Wealthy Asset clench Schram and his dining companions, and the men
up; Schram notes hes paying for everything if make their way over, making a mess out of anyone
anyone complains. who happens to be in their way.

62 His Lesser Half


The good news is these men are just normal
humans. The bad news is that theyre both too RUNNING SCHRAM
stupid and too confident to back down from a With his low Attributes and his many
an
fight. Flashing a gun or a badge isnt going to Complications, Schram comes off as distant
dissuade these men from messing the hunters accident-prone foo l who mig ht be a
is
up. relation of Inspector Clouseau. This ds to the
intentional. Pla y it up, bec aus e it ad
Quartet of Thugs adventure on two levels. or
Description Willing to die for Boher, as if they The first is humor. Its rare that humernatural,
Sup
fail hell kill them anyway. shoves horror into the back seat on life and limb
but it happens. Whi le the thr eat to
Agi d6 Str d8 Vit d8 Ale d6 Int d6 Wil d6 r-
is still present, it shares the stage with overoll it
Init d6 + d6; LP 18 ls a
the-top slapstick. So when Schram faint Botch.
Traits Brawler d2, Cool Under Fire d6, Duty should be spectacular, even if he did e stairs
d12, Tough d8 A failed Covert roll to sneak down som cursing
Skills Athletics d6, Survival d6, Unarmed ends with him tumbling down them, A failed
Combat d6 at the top of his lungs all the while. t climb
Gear Camping Gear (in woods), cell phones, Athletics doesnt just mean he couldn self so much
beefy fists (d8b+d2b) the fence, but he overexerted him all to
that his lunch is now visible again fortheir eyes
see. In short, the hunters should roll theyre
Their tactics are simple: rush the hunters at Schrams failure and wonder why
and beat them to death. Theyre counting on bothering to help him. d horror.
surprise and their natural talent for inflicting On another level, Schrams flubs ad
the
death to give them the edge in battle. They dont
Once the hunters learn of his origins lier take on
comedic failing s the y wit nes sed ear
care about innocent bystanders. In fact, theyre a whole new level. on the
quite happy with the thought of people soaking up Not only is Schrams existence basedvictims,
rs
bullets meant for them (heres where you review ravaged remains of the souls of Bohnesia of
the Firing into Crowds rules on page 87 of the but their life is one of com plet e am
stant
Supernatural RPG). The thugs threaten to shoot their previous existences, in which connes their
an innocent if they think the hunters might do physical suffering is a norm that deficross
something stupid like dropping their weapons or life. Suddenly the fellow who was athe ass is
surrendering. And they follow up on their threat if between comic relief and a pain in beast to be
called on it. now a tragic figure . . . or an unholy r hunters.
slain, depending on the views of you

The Results
While they might be a bit bloodied, the hunters
shouldnt have that much difficulty defeating the until after they left the building, and they had no
goons. Whether they kill them or just leave them clue the thugs-for-hire were camping in the forest
unconscious, they have just had a major showing of waiting for the call to action.
violence in a public place, with plenty of witnesses, As for the goons themselves, theres not much
all of who are shocked by what they have seen. for them to say. Theyre muscle-for-hire, though
Nobodys more shocked than the members of the if the hunters manage to successfully interrogate
bed & breakfast staff, whove been bribed to call the them (against Willpower + Discipline) they let slip
goons as soon as anyone showed up to meet with that Boher hired them. They say that anybody who
Schram. Their obvious shock at the defeat of the met with Schram was to be killed, though they
hired goons (and the fact theyre the only staffers were told to leave Schram unmolested.
who stick around to watch the battle) should clue For his part, Schram is confused and shocked
the hunters into their involvement. Its an EASY by the violence. Even if the thugs dont talk he
task to get them to talk, and they explain they had knows it was Boher who sent them. He gathers
been paid to keep an eye on Schram, and to make up the few things he has in his room upstairs,
a call if anyone came to meet him. They knew then asks the hunters to follow him home. As he
something bad would happen to whoever met gets into his car he brushes off any questions or
with him, but they thought it wouldnt happen concerns about the violence they just committed

His Lesser Half 63


or any evidence they might have left. Its not Who is this Boher guy?
something you have to worry about, he says. Its When I got a name, I did a little digging, and
why I chose that place. this Boher scares the hell out of me. For the last
And with that hes gone, and as his taillights twenty years hes been linked to organized crime,
fade off into the distance hopefully your hunters the prime suspect in more mob hits than you can
are right behind them. count, all of em where the victim went toe-to-
toe with an elephant and lost. But nobodys ever
actually got close to putting him away for any of it.
The Rewards Its because of the way he looks.
This scenes all about the thug throw-down,
so hand out two Plot Points each for taking care of
that, and an additional two Plot Points for handling Whats he look like?
the staff and customers smartly during the scene. Schram pulls out a picture, pointing to a man
in the middle of a crowd. The man is two heads
shorter than the other people, and looks like a
Scene 3: Q&A sneeze would blow him over. Despite that, he
This scene exists to quiz Schram about what walks proudly, the look on his face one of smug
the hell is going on. A lot of it is exposition, and superiority.
the hunters dont really need to make rolls to get This is Boher. Found the image in a web
the information out of Schram. Your job is to make article on one of the last times someone tried to
the conversation feel organic, so paraphrase when bring him to trial. One of the main reasons no one
you need to in order to avoid the appearance of just can connect him to the crimes is that they cant
reading off a bunch of text. believe such a little guy could do enough damage
to a man for him to need a closed-casket funeral,
let alone commit thirty two murders where the
The Setup bodies were left like that. And thats the murders
It takes an hour to reach Schrams home, where someone tried to connect them to Boher.
a one-story house in a nice part of town. Once No idea how many others he may have done they
everyone is settled in and taken advantage of his never found the bodies for.
bathroom to clean off bloodstains or treat wounds
he tells his tale. Hes shaking as he talks, though
whether with rage, fear, or a natural palsy its hard What did you turn up about Boher?
to tell. After McCluskey talked to me I started
sending out messages, trying to find out if
Boher had been dealing with anyone else to buy
The Problems things. Turns out the man is quite the buyer of
The action here is all conversation, so try occult artifacts. Books, leftover bits of creatures,
and hit all the main points and then move on eyewitness accounts of supernatural events; if you
once the hunters have what they think they need. can name it hes purchased it. Even more freakish
Its presented in a kind of question and answer is that it turns out its easier to name everyone
format, but even if the hunters dont ask the exact I knew that hadnt dealt with Boher than those
questions it should work as a guide to the debrief. who had. Its like the guys been interacting with
everyone I know in the business, keeping it all on
the down low, so he never has to run into me or let
What the Hell happened back there? me know he exists. And I think McCluskey letting
I cant believe it. The Rendenelli has been me know got him killed.
around for nearly a century. Its a place the elite go
and do things they dont want to be made public,
kind of a neutral ground for criminals, politicians, So why ask us?
and the wealthy to meet up and make deals and do About a week after I started asking about
things that the general public wouldnt approve Boher, McCluskey bought the big one. Not
of. Hell, I stay there semi-regularly to meet with pleasant. They found his body on a road; they
customers. Weve got this gentlemens agreement, think it was a hit and run by an SUV. Then other
those of us who use the place. For Boher to breach hunters Id contacted about Boher started asking
that . . . me why I was interested in him. I freaked at that

64 His Lesser Half


point. I figured out which folks I know that havent The Results
had contact with Boher, hoping they might be able Once the Q&A session is over Schram reveals
to help me do something about him. But most of that he knows where Boher lives. Probably the
them are almost as bad at fighting as I am, or dont most disturbing thing Schram discovered about
work well with others. I need people I can trust Boher was that the guy lives only a few miles from
not to be in Bohers pocket, and whore skilled at where Schram grew up, and only a few miles
working as a team. from the house the hunters are now in. Once the
I asked around, you folks got recommended hunters are ready Schram leads them to Bohers
to me, and so I wrote you. And here we are. house to get some answers.

So you have no idea why Boher would take The Rewards


an interest in you? Its another reference and expo scene, and they
probably didnt even have to roll dice for it. One
Nope. I never had any contact with him, and Plot Point each, plus additional points for good
as far I can tell he had no connection to anything I play (when talking to Schram or anybody else.)
ever hunted down. Then again, I would never have
known about him wanting the book if McCluskey
hadnt told me, so who knows. Act II: Home of the
Strange
Have you checked out McCluskeys place? This Act is all about Bohers charming New
Maybe he had some leads on why Boher was Jersey home and the consequences of poking
interested in you? around in it for information. Out of necessity, the
scenes in this Act should play out in order. If the
McCluskey was a traveling man, living from a hunters hit the books or the Internet earlier, you
suitcase as he went on the hunt. He was staying at might need to crib elements from Scene 3 before
a hotel when he died, and the cops confiscated all you move to Scene 1.
his stuff when he died. Ive got no idea where it is
now.
Scene 1: Vanity House
This scene takes place at the Boher home, and
So what does this Boher guy do now? You assumes the hunters are going to try and get inside.
said he was possibly linked to all these They might not; in which case, youre going to
killings. Is murder all that he does with have to get creative.
his time?
Its been a few years since he was a suspect in The Setup
any murders. Doesnt mean he hasnt done more Bohers home is part of an affluent
in the meantime. Seems to like the good life, from development built along a hillside that overlooks
what I can tell. Likes to travel and be the center a small valley. It would be a beautiful view, if not
of attention when he does. Maybe he does work for the sewage treatment plant that sprawls across
outside of New Jersey as well. Some poking on the the valley floor. Schram explains that while the
Internet shows hes been an investor in some start- air is pleasant at the moment, normally a foul
up businesses that took off. He seems pretty savvy, stench is wafting up from the valley, reminding
so we cant underestimate him. the homeowners why their property was relatively
cheap. Because of the smell, few people stay
outside their homes for long, lessening the chance
What the hell is wrong with you? of anyone seeing them break into Bohers home,
Bad health. Been like this since I was born. which is located at the bottom of the hill, near the
Wish I could say I smoked ten packs a day or drank lip of the valley.
like a fish to get this way, but Id be lying to you.

His Lesser Half 65


The Problems Boher has a locked study on the second floor,
The action here centers on the act of getting which is HARD to get into. Unfortunately, Boher
into Bohers house and looking around. See keeps nothing that could implicate him in any
Alternate Actions for other approaches to this supernatural or criminal act. Its just as HARD
scene, especially since not every hunter goes to hack into his desktop computer, and it would
straight for breaking and entering when the take an IMPOSSIBLE effort to crack his banking
opportunity presents itself. or business passwords. However, reading through
his e-mails does show hes a man with some clout
in a number of areas, with owners of various
Home Invasion companies frequently communicating with him for
Theres no sign of a car in the driveway, so the advice or instructions. It quickly becomes apparent
hunters can hope Boher isnt at home. Whether that Boher likes to make insane demands and goes
the hunters decide to go through the backyard and back and forth on decisions regarding properties he
its well-manicured garden or directly through the owns. He likes power, and he likes lording it over
front door, they dont need to worry about anyone people.
noticing them; people mind their own business in
this neighborhood. However, while approaching
the house is EASY, getting into it is HARD. The Results
Deadbolt locks and reinforced glass have been So far this is just your average affluent bastards
used to insure security, and any hunter who decides house. The hunters might have found some
to climb up to the second floor finds the windows incriminating evidence, but nothing weird or
and balcony doors are just as secure. Hunters with supernaturally connected. For that, theyre going to
an AVERAGE degree of observation might note have to go to the place where all horrible things are
the lack of any kind of electrical security, with no stored in . . . the basement. Jump ahead to Scene
keypads or motion sensors or other things they 2: Where Else Would You Keep Your Evil But
might expect in a high-class home. Theres a The Basement.
reason for that, but well get to that later.

Alternate Actions
The Inside Scoop Players being the creative and suspicious types
Each room of the first floor, from the kitchen that they are, their hunters may decide that heading
to the bathroom, is a testament to Bohers directly to Bohers house isnt the best course
narcissism. Every wall has at least three photos of of action. They may wish to try to gather more
Boher, ranging from shots on vacation at foreign information from any number of sources before
beaches to meeting C-list celebrities or minor going into the lair of the Boher, as it were. Among
political figures. In each case hes the center of their possible sources of information:
attention, with everyone else in the picture fawning
over him or otherwise deferring to him.
Aside from the photos, each of the rooms The Law
is nicely furnished, filled with expensive knick- An especially likely avenue of information for
knacks that some hunters might want to pocket for those hunters with the Carries a Badge Asset, an
later sale. Theres only one thing that might strike AVERAGE call to those with law enforcement
the hunters as odd, and thats the contents of the powers confirms that Boher has indeed been a
kitchen. Bohers choice in foods seems modeled suspect in all the cases Schram mentioned, and
on the sugar cube method of eating, rather than a few more besides. Hes also turned up several
the food pyramid. When the hunters move to times in the surveillance footage of known mob
the upstairs they find that rather than photos the members, hobnobbing with both legbreakers
walls are covered with awards and commendations and management with apparent ease. Despite
to Boher for both charity donations and from this documentation of his association with the
companies hes invested in. While Boher has no criminally inclined no evidences been recorded of
love for his fellow man, he does love being the him actually being involved in illegal activity. And
center of attention, and philanthropy is a good way when those who knew Boher were arrested and
of getting the limelight. Its also a great way to have offered reduced sentences for turning evidence
influential character witnesses available when you
become a suspect in a murder trial.

66 His Lesser Half


on him, nobody spoke against him; the hunters The Supernatural
contact informs him that fear of Boher seemed to Perhaps the hunters have a psychics number
be the prime motivator for the silent treatment. programmed into their cell phone and want to call
The hunters contacts also let on that Boher em up to do a long distance-read on Boher. Or
isnt registered as owning firearms, a fact rather maybe a hunter with a high Lore rating burns Plot
odd for a suspected mobster. They also reveal Points to have the right stuff to work a divination
that, at one time, Bohers neighbors made claims ritual from the privacy of his hotel room.
of animal cruelty. No evidence was found to back Heres the thing: the hunters are the stars of
up the claims, and the matter was dropped. No the story, but you dont want them to eliminate
more information is given at this point, as the cops all the mystery of the adventure in the first act.
chalked it up to nutty neighbors and didnt seem If the players go this route, let em confirm the
to treat the claims too seriously. basics: Boher is a killer gifted by unnatural means
If the hunters think to inquire about what with an enhanced physique, and knows a fair bit
went down at the Rendinelli Bed & Breakfast they about the supernatural world. You might have
find their contact has no idea what theyre talking the source of their information hint as to its exact
about. A lot of powerful people are fond of the source, with nonsense like Bohers splitting of his
place, and they clamp down on whats happened weakness into others grants him strength, or some
before word gets out. such. Technically, such a statement is true, since a
plurality of people died to empower himeven if
together their remaining essences animated only
Fellow Hunters one person. Give them enough to clue them into
Your players might think contacting those parts to the plot they missed, but dont spoon feed
hunters that did business with Boher is a good it to them.
idea. If they take this road, it wont be that hard You can put the kibosh on the players learning
for them to find a friend who can put them too much from this avenue of investigation. The
in touch. Otherwise, they can simply get the simplest way is for the connection to the spirit
information from Schram and his detailed notes world (or whatever method they chose to employ)
on who did business with Boher. Let your hunters coming undone due to the stress put on whoever is
make whatever rolls they want, but despite their doing the divining. Other options: disrupting the
efforts the general response is one of hostility and ritual or effort by a foe whos escaped the hunters
paranoia. A bunch of complete strangers calling in the past; or the appearance of a foe linked to a
up to ask about random business dealings they hunters Hunted Complication. Maybe a demon
shouldnt have knowledge of is not going to make the hunters faced in the past possesses the medium
those called happy or pleasant. Some of them may and taunts them before disrupting the attempt to
know of Schrams investigations, and the thought learn about Boher; or later on, one of the hunters
more people might be probing their activities is gets a text on their phone saying someone laid
also going to be anger-inducing. a curse on them to fail at something important.
In short, contacting those Boher does business Whatever the case, your players should feel like the
with should leave the hunters frustrated and lack of information is a natural part of the game
worried that Boher might catch wind of the world, rather than an arbitrary stopping of them
hunters interest in him. It wontthe seed of getting information they want.
doubt planted in the minds of Bohers business
partners after the calls prevents them from doing
sobut your hunters dont know that. Let them Meet the Neighbors
sweat it out they may have shot themselves in the The hunters may decide immediately breaking
foot by trying this avenue of investigation. into Bohers home is not the way to go, wanting to
Another option is for your hunters to put wait until daylight so they can talk to his neighbors
feelers out to see if any other hunters have and get information on Boher. Whether posing
encountered Boher, in the doing something he as police or potential new neighbors interested
deserves death for category of activity. None have, in the vacant house at the end of the block, the
but whether that means hes kept a low profile or hunters find that everyones willing to talk about
managed to kill anyone who stumbled onto him is Boher. The man has made no effort to befriend
something for your players to fret over. anyone in the neighborhood, and every attempt to
approach him has been rebuffed. Several neighbors
comment that theyve seen him working for hours

His Lesser Half 67


in his yard without rest. They seem both surprised The other half is a combination display room/
and jealous that such a small man has such a game room. Well-lit and clean, a massive home
reservoir of energy. They also say theyve never theater system fills one end, with a flatscreen TV
seen anyone go into the house with Boher. It seems that covers a wall and dozens of DVDs sitting in
he values his privacy. expensive wooden cabinets. Equally expensive
If the hunters use law enforcement bookcases cover the walls of the remainder of the
connections and bring up the animal cruelty room, filled with arcane curios and tomes. No
charges with the neighbors, or front up a attempt to hide his supernatural interest down
FORMIDABLE Willpower + Influence roll, the here, Boher has everything out for display, with
neighbors discuss the topic. Several people in the both leather chairs to lounge in while the hunters
neighborhood saw Boher taking large dogs into go through it, as well as a well-stocked liquor
the house over the course of a year. Different dogs cabinet in case they dont mind drinking on the
each time, judging by the varying descriptions of job.
them from people, but no one ever saw Boher
leave the house with a dog. Being nosy neighbors,
those who live around him say theres never any The Problems
empty dog food bags or other signs in the trash. Heres what activity in the basement produces,
Someone thought he was a Creepy Dog Man whether the hunters want it to or not.
the male equivalent of a Cat Lady, yknow, and
called the police about it. But the cops went to his
house and found no signs of any animals, and the The Boher Collection
matter was dropped. Even just an AVERAGE investigation into
Bohers library lets hunters know that the
collection theyre going through is composed
The Rewards entirely of worthless works. Theres a lot of people
Getting into the house nets the hunters two who talk out of their rear when it comes to the
Plot Points each for achieving that story goal. If supernatural, and it seems like Boher has a book
they try out any of the Alternative Actions, give em from everyone over the last one hundred fifty years
between one and three points for those based on who falls into that category.
how they took care of it. Its HARDER to recognize that all of the
works Boher has are from people who genuinely
believed they had knowledge of the supernatural,
Scene 2: Where Else rather than charlatans looking to make some cash
Would You Keep Your from the gullible. At the same time, the hunters
notice another common theme: regardless of
Evil But In The the culture or era the book is from, each volume
Basement? concerns magic involving transference of some
sort. Whether its sympathetic magic like a voodoo
This scene takes place as soon as the hunters doll, imprinting of emotional feelings on others
go downstairs in Bohers house. Its set apart from (a love spell, to the uninitiated), or the stealing
the previous scene because its also when Bohers of life force from another to give the practitioner
security systemhis dogssurprise the hunters. his strength, every work involves something being
taken from someone or being forced on someone
else. No demon summoning, turning invisible, or
The Setup anything else.
Bohers basement may not be what the hunters Theres no sign of Boher anywhere in the
are expecting. Its split in half, and one portion of home, nor any clue to his current whereabouts. Let
it is the poorly-lit, dusty mess filled with cobwebs the hunters and Schram talk about their next move
that they might normally associate with fighting the for a while. If they decide to wait around for Boher
supernatural. However, in this case all that theyll to show up nothings going to happen, and once
find is a washer, dryer, and furnace, along with a they decide its time to go things get interesting.
few gardening supplies from before Boher realized
he was making enough money to pay someone to
take care of his groundskeeping.

68 His Lesser Half


Release the Hounds Dog Guardians
As the hunters may now know, Boher has a Description Big dogs made out of trash and
fixation on transference lore. What theyre about household items. The bite of these creatures
to learn is that hes used that knowledge to give inflicts d4 W, rather than the d4 B a mundane
his home a supernatural defense against intruders. dog inflicts.
Years ago he bought and subsequently sacrificed Agi d6 Str d6 Vit d6 Ale d8 Int d4 Wil d6
a number of guard dogs, using a ritual created by Init d6 + d8; LP 12
an Irish sorcerer from the eighteenth century. The Traits Devoted (master) d4, Sharp Sense (hearing,
spirits of the dogs were bound into the home, and smell) d6
according to Bohers interpretation of the ritual the Skills Athletics d6/Running d8, Influence d4,
spirits would manifest as ghostly hounds, tearing Perception d4, Unarmed Combat d6/Biting d8
intruders to shreds the moment they enter the Unliving Form Being soul-powered collections of
building. debris, the dog guardians are immune to Stun
This is the first time the spells ever been damage, and like zombies theyre immune to
triggered, and Boher would be surprised by how poison, lack of air, disease and so on. This also
wrong he was. While it did bind the spirits to the gives them an armor value of 2 W. When a dog
house, and does forces them to attack intruders, accumulates Wound damage equal to its Life
theyre not ghostly specters with ethereal jaws. Points its body is destroyed, falling into pieces
Instead, the hounds form bodies from the material as the spirit goes to wherever dogs go when they
of the dwelling they were bound into. Given the die. Heaven, from what Don Bluth tells us.
differences between the building materials used Awareness Trained to be guard dogs, the spirits
one hundred fifty years ago in Ireland and the New senses are bound to Bohers property. They
Jersey of today, its also taken a bit for the hounds have full awareness of where everyone and
to manifest. This just so happens to take place once everything is, both in the house and on the
the hunters are leaving. grounds of Bohers home. This negates
As the hunters make their way upstairs or any possible penalties from lighting, smoke
towards the front door, the house begins to shake grenades, and so on. It also means that Covert
and loud creaking noises come up through the actions to hide from them are a waste of time so
floor. Wall paneling and floorboards tear out of long as the hunters stay on Bohers land, as the
place and gather rapidly together in piles, joined dogs unerringly home in on the intruders.
by pieces of furniture, books, and other things
found in the house. This detritus forms into the During the course of the battle none of the
rough size and shape of German Shepherds, their dogs attack Schram, no matter what he does or
makeshift bodies composed of photos and pages of how great a target he makes. Depending on the
books rather than skin. With the same cries of pain hunters actions (like perhaps leaving him alone
they made when Boher sacrificed them for his spell with the dogs while they run off) this lack of attack
they attack the hunters. may be pretty obvious, or something overlooked
Witnessing all this could result in the hunters in the heat of battle. Whatever the case, Schram
Getting Scared (page 97 of the Supernatural RPG). is as surprised as the hunters are by his apparent
There are six dogs, forming at different spots all immunity.
over the house, and they converge on the hunters
as fast as possible. You should decide based on the
combat readiness of the hunters how many of the The Results
dogs form in the same room as them, and how Once the hunters have defeated the dogs,
many form in other rooms and take time to join have them make Alertness + Perception rolls.
the battle. Whoever gets the highest result notices that the
removal of part of the wall by the formation of one
of the creatures has revealed a hollow space. An
AVERAGE examination by somebody with Craft
or Perception shows there was no hidden opening
or other method of getting at the concealed
material; it appears someone just walled up a
bunch of stuff and forgot about it. This becomes

His Lesser Half 69


A WIZARD DID IT? even crazier when a check reveals that among
the papers, portable hard drive, and books are
Those whove read page 121 of the notes dated as recently as a week ago.
rulebook know that the low-magic ton Supernatural After this scene, move straight to Scene 3:
Supernatural, at least when it comes etoof A Look at the Past and Present.
casting spells, is an integral part of the people
Reading through this adventure, you setting.
concerns both about Bohers magica may have The Rewards
the possibility of your players saying l abilities and Theres two Plot Points each for defeating
should now be able to produce magica their hunters
the dogs, two each for the clever researching
and other things through the use of l guardians earlier, and a single point for the hunter who
lore Boher has collected. the arcane
noticed the hidey-hole in the wall.
In the case of Bohers magical knowle
easiest way to solve the problem is to dge , the
exception that proves the rule. Yes, say hes the
transfer his negative aspects into ahe managed to Scene 3: A Look at the
ma ss of sou ls
that animated a body, as well as bind Past and Present
of dogs into his dwelling, not to mention the spirits
hiding things. So long as this is the only his trick for Once the hunters have decided if they wish
ever use a villain like this in your gam time you to peruse their findings in Bohers home or
from people showing up who chuck fire e and keep go somewhere else, its time for the snooping
drop of a hat and fly like a bird his balls at the research portion of the adventure.
wont stretch the overall tone for youappearance
You can even have fun as the hunterr campaign.
convince their peers of the foe they s try and The Setup
who mastered the dark arts so he fought. A guy
buy a security system and could eat did nt hav e to This scene might work well as a montage
all the fast picture the hunters sitting on a hotel bed reading
through papers, or holed up in a local library
flipping though pages in a computer file from
food he wanted without gaining weight? might Bohers hard drive. Have the players make
be the way other hunters sum up tales of Boher, rolls, but dont be too concerned about the
as they look at your players hunters for signs of results. If they fail, give them some leads and
concussion or drug use.
As for concerns about players wanting their have them put two and two together. If they
characters to use Bohers magic, note that all of get extraordinary successes, you can simply
his rituals require blood sacrifices of some sort, and embellish the results with helpful hints. It
whether youre making animal or human sacrifices shouldnt be a long scene, so dont let it drag.
that kind of action doesnt make you many friends
in the world of hunters or mundane society. That
alone should convince your players to not have The Problems
their characters follow in Bohers footsteps. Failing The books, notes, and hard drive found in
that, allow them to create their own guardians the wall of Bohers house provide a number
or doom the souls of some innocent people to make of useful clues to whats going on. The
themselves stronger or faster. Then give them the hunters are probably going to need access to
Dark Secret Complication at d8 and a few others a safer place to review all of it, so you might
related to mental derangements as they dabble
in things man was not meant to know. Or you could parcel out some of the following info-chunks
just have them fail at the magic, earning them no immediately while leaving the others til later.
bennies, and maybe a few Complications weakening
their physical form.
Remember: Supernatural is supposed to be a game Books of Magic
about heroes fighting against monsters far tougher Its EASY to tell that the books are the
than them. Fighting fire with fire when dealing with real deal when it comes to magic, unlike the
them usually ends up poorly for those concerned, as books Boher had out for public display. They
recent seasons of the show can attest. come from a variety of times and places, and
like others in his basement they all deal with
some sort of transference-related magic. With
an AVERAGE skim through the books a

70 His Lesser Half


hunter stumbles over the ritual that allowed Boher go. Bohers ego shines through again on the hard
to create the dog guardians; another such result drive, with a text file for every item the hunters
(or an EXTRAORDINARY success) describes found in the basement on display. Each file is
how he created the hidey-hole. Its a vicious ritual, dozens of pages long; each can be summed up as
involving a human sacrifice being restrained as a listing of how Boher came to acquire the item,
the caster forces wood shavings, nails, and other how much it cost, and a several-thousand word
building supplies down the throat of the victim listing of how whoever made the item had no idea
until they die. Doing so allows the sorcerer to take of how magic worked, and how his own skills are
the empty space those items take up in his body far superior to theirs. In other words, Boher has
and transfer it into the walls of their home, also collected a vast collection of fraudulent arcane lore
allowing him to call the items forth at any time. just so he can look at it and stroke his ego with the
The book of most interest to hunters is the fact he knows more about real magic than they ever
one that has sticky notes, looseleaf sheets of paper, did.
and section headers strewn through it. This book Also on the hard drive is a listing of who
contains the rite that Boher used to enhance Bohers been in contact with to acquire his
himself, and the additions hes made to it include a collection. Its up to you to decide how many of
detailed charting of the boost to his physical form the names his hunters recognize on the list, but
following the ritual, from gaining strength without there should be enough recognition for them to
an increase in muscle tone to being able to eat realize hes both got connections and money. It
poorly and rarely sleep with little problem. There seems Schrams paranoia was somewhat justified.
are also ideas for improving the ritual so it can Finally, with regards to the magical interests
be used later to make him even stronger; judging of Boher, theres an entire file devoted to Schram.
by the hostility of the notes in the book, Boher Filled with pictures of the man and detailed
has failed in his attempts to do so, as the notes accountings of his activities, its quite clear
mark one section or another of the book as having that Boher has been paying a team of private
provided too little information for him to improve investigators and less-savory types to keep track
the spell, along with failing to mention the side of Schram for the last nine years. That this has
effect of the spell. What that side effect is, he failed been going on for so long is a shock to Schram,
to put into the notations. especially since that means Boher had been
watching him even before he became a hunter.
Schram had assumed he had somehow crossed
Scrapbook of a Serial Killer paths with Boher in his dealings or rare hunt, but
The papers are clippings and copies of articles to find out he has been watched by the man since
related to a number of murders, both ones that he was a boy is almost too much to take.
Schram can confirm Boher was suspected in, as
well as ones hes never heard of. Boher has made
notes and scribblings on these, mocking both the Bohers Insurance File
police for failing to connect him successfully to the The rest of the information on the hard
crimes and with individual notes on the victims, drive relates to Bohers criminal activities. While
explaining in great detail how he found them the hardcopies found with the hard drive feed
physically inferior to him and easy to kill. Theres the killers ego regarding his past activities, the
more than enough detail on each murder to prove information on the hard drive is insurance in case
to anyone that Boher committed the murders, as any of his employers ever decide hes a liability
well as having serious issues. that needs to be taken care of. Not that Boher
thinks anyone could possible kill him, given his
strength and toughness, but if someone were to
D:\\OCCULTSTUFF\ cross him hed like to destroy them emotionally
The hard drives what Boher works off on and socially before he gets around to killing them.
when conducting work online regarding either his Every single person who ever hired him for a hit
criminal or mystical activities, literally pulling it has a file on the drive, along with enough evidence
out of its mystical hidey-hole every time he wished to connect them to the crime, while leaving Boher
to go online for things related to his two pursuits. unmentioned. Theres fifty six people who could
Boher was savvy enough to know that keeping go to jail for the information in these files, as well
files on a desktop computer was a security risk, so as ninety six unsolved murders that could be put to
he decided an external hard drive was the way to rest.

His Lesser Half 71


Work in Progress understand that hes physically stronger and
Boher has a file open on a hit thats dated to tougher, but to what extent is unanswered. They
occur the next day, a few hours drive away from may be worried that he has other abilities, given
his home. Hes been hired to kill a witness to a what they encountered in his home, and since he
murder, and unless the hunters stop him kill #97 had men attack them at the B&B he may not be
is taken care of before the end of the next day. alone when they encounter him. It may not occur
to them that the man Bohers been hired to kill is
just as deadly in his own way.
The Results
Given that the hunters are now aware of
Bohers magical activities and how many people Scene 1: Approaching
are dead because of it, they should have more than
a passing interest in saving his latest victim and
the Situation
stopping him for good. Theres more than enough Once again, the hunters have to case a location.
information for them to head to the site of his next This scene starts with stakeout duty and quickly
hit, and since they have no idea when hell return turns into a confrontation.
to his home its their best chance for confronting
him.
The Setup
The address of Bohers next victim is in a
The Rewards luxury development, one in a series of identical
This scene requires a lot of freethinking, houses. The folks behind the housing ran with the
decision-making, and not a lot of action. That said, idea that luxury homes from which you could look
every helpful fact that the hunters acquire is worth out your window and see raw nature would negate
two Plot Points, and theres a lot more for good the fact that the location they chose would require
role playing. a several-hour commute to work for whoever
lived there. So far only one person has purchased a
home. The lights are on and a car out front are the
Act III: Siege, only sign anyones around.
Anyone?
So your hunters have to put the pedal to The Problems
the metal to get to the site of Bohers next hit, Given the vacant homes and the isolated
Theyre still unclear on exactly how improved setting, the hunters can set up observation posts
his dabbling with the dark arts have made him, in a variety of places and see what develops. An
and theyre probably low on ammo and injured AVERAGE effort reveals that the occupant of the
from their dance with the dogs . . . and possibly the house is aware that somethings up. The hunters
police, if you decided dealing with the guardians see no sign of him, either at the windows (which
led to the neighbors calling 911. Its one hundred have their curtains and shades drawn), or outside
six miles to the site of Bohers hit, its dark, and if the building. Also, the decorative hedges that
theyre lucky they have a half a pack of cigarettes surround each house have been chopped down
and a full tank of gas between them. Sunglasses around his home, their savaged remains spread
optional. across the ground rather than in piles, so as not to
The hunters dont have much time to prep, provide cover. Clearly, Bohers target is aware that
since they have no idea when Boher plans to kill someone is coming for him.
his target. The notes Boher has on his computer With that in mind the hunters may decide to
suggest he was given the targets address and approach the mystery man, believing the enemy
nothing more, so either he plans to kill the man at of my enemy is my friend. Or they might wait for
home or follow him from home until he can get Boher to show himself, then ambush him; whether
him into a secluded place to kill him. the ambush occurs before or after Boher deals with
At this point a lot of questions might run the target depends on your hunters views on using
through the players minds. Certainly, Bohers a complete stranger as cannon fodder.
interest in Schram is one, but a more pressing
concern is what exactly Boher can do, and how
theyre going to stop him. By now they should

72 His Lesser Half


Wait and See Antony Scapanelli
If the hunters adopt a wait and see approach, Description A made man for whom a few more
its Bohers Agility + Covert against the hunters kills wont make a difference.
Alertness + Perception. Depending on how the Agi d6 Str d8 Vit d10 Ale d6 Int d6 Wil d6
hunters have positioned themselves they might Init d6 + d6 + d2; LP 20
not be able to see Boher as he comes in from the Traits Focused Hunter (Humans) d4, Split-
woods behind the house, so you might not even Second Timing d2, Tough d8
allow the rolls. Skills Athletics d6, Covert d6, Guns d6, Influence
In the event Boher does make it inside the d4
house, the hunters first clue is the sound of Gear Pump-action shotgun (d10 W)
gunfire and screaming. If they choose to intervene,
refer to the next section and adjust things Scapanelli tells them hes willing to work
appropriately. Waiting for Boher to come out lets with any plan they might come up with to get
him kill his target and come out unscathedlet Boher that doesnt involve using himself as bait.
that be a lesson in using strangers as redshirts. Setting up traps, pooling information, hes all
for it. He explains that its an open secret that
Bohers gunning for him, as the people hes
The Direct Approach crossed want him to be afraid before he dies. He
Those hunters brave enough to openly also freely admits that they want him dead for
approach the house and knock find themselves witnessing a murder, along with the fact that he
waiting for a while. If some of the hunters hung saw it happen while he was committing one of
back, they see the curtains in each room move, as his own. He casually discusses how he managed
if someones running from each one to get a view to pick the same isolated lake to kill someone that
of his visitors. Finally the door opens, revealing a some other individuals had chosen for the same
fellow big enough that the shotgun in his hands purpose. Those individuals were mighty influential
looks like a pool cue. He looks the hunters up in certain circles, he explains with a wink, and
and down, before commenting none of them are he came across them doing away with another
short enough to be Boher. Any mention of being individual in the same business, and who was
there to stop Boher gets them in the door instantly; only getting killed so someone could move up
otherwise its going to take some FORMIDABLE the ladder, if you know what I mean. Scapanelli
convincing. reported what he saw to his boss, and the two he
squealed on met a final fate, but they left behind
friends who both wanted revenge and had Bohers
Safehouse number.
Once inside the house hunters can see that With the knowledge Scapanelli isnt an
just like the yard the inside of the house has also innocent, hunters may be less willing to risk their
undergone changes. Doors have been barricaded lives to protect him. Voicing that fact, or expressing
with furniture, holes chopped in the walls (For a desire to leave, causes Scapanelli to turn on the
ease of movement, the man explains. Good thing huntershe doesnt judge them for any talk of
they went with cheap materials to build these Boher using magic or having devil dogs at his
houses, huh?), and broken glass lining the floor house, and he feels the same courtesy should
beneath random windows. In short, the fellow be extended to him about what he says and his
seems to be doing everything he can to prepare for occupation. He expresses such dissatisfaction with
Bohers arrival. violence, if need be; he already plans to kill Boher,
The man, Scapanelli by name, really doesnt so what are a few more people?
care who the hunters are, and dismisses their
attempts at explaining why theyre in his home.
Bohers killed a lot of people over the years, The Results
he says. Im sure someone sent you to get some If the hunters end up taking on Scapanelli, skip
payback on him, and hearing he was coming for forward to Scene 3: Youre Much Shorter, And
me must give you a chance to nail him. Deadlier, In Person. You can use information
from the next scene to help deciding on tactics.
If the hunters dont incite Scapanelli to violence,

His Lesser Half 73


KILLING SCHRAM The Setup
Its Scapanellis speakerphone. He hates
At some point after th being tied to a corded phone, and cell phones are
Schrams origins some pla e revelation of things that seem far too tiny in his massive hands
best thing to do is to kill yer may decide the that he keeps managing to lose. Hell walk over to
hes not a normal human,Schram. After all, answer, at which point read the following to your
essentially a cadaver re and killing whats players:
remnants of the torture juvenated by the
probably a lot less of a mo d souls of the dead is
killing a regular person. Plural quandary than
between him and Boher, s, given the link Hey, a nasally voice says in a obviously
that if he dies Boher mi its entirely possible fake tone of friendship. Looks like youve
physical state, making him ght lose his enhanced been getting ready for me. I like a challenge.
They may believe his go easier to put down. Not that youll give me one, but A for effort
a bluff, hoping theyll fig ading of Scapanelli is and all that.
and make it easier for ht amongst themselves As for your visitors . . . well, I hear
him
Its a nice idea, but if yo to kill them. someone broke into my house, and only a bunch
implement it they find it ur hunters try to of hunters would be dumb enough to live
solution theyre hoping fo s not the short-term through that and still poke their noses into my
indeed send the spirituar. Killing Schram does
whatever afterlife awail remnants in him to
business. I dont know what they told you about
the benefits Boher enjoy ts them, and disrupts me, Scapanelli, but its probably all true.
However, it isnt an insta s from the ritual.
being a gradual reductntaneous thing, instead It may seem as if Boher has eyes inside the
course of several weeks.ion in power over the room, which is generally the impression hes trying
In other words: if one to give. Bohers more aware than most people,
that killing Schram in thof the hunters decide supernaturally aware . . . so hes playing it up.
with Boher makes the la e middle of battle
theyre sadly mistaken. tter easier to defeat,
And you brought Schram with you. I have to
admit he was quite a shock to me. Im sure you
read through my booksthe good ones
allow them to work out whatever and know what I did to improve myself. I had no
plans they wish to prepare for Bohers arrival. idea what was going to happen to my negative
Hours pass, and then the phone rings. aspects. I figured the souls of the people I
killed would be consumed to offset all my
physical weakness, present and future.
The Rewards The books didnt tell me part of the people
This scene is packed with ways for the hunters I sacrificed might survive. That it might seek out
to show off their Complications, so encourage a still born infant and animate it, giving itself a
them to do that more often by handing out Plot second chance at life even as it lived unaware
Points regularly. of its true nature. And thats not even bringing
up that it would be stuck with all the physical
problems Id have had to deal with, and that I
Scene 2: You Rang? had before.
This scene more or less requires the hunters Thats you, Schram, in case stupidity was
to have brought Schram with them, and to have something else I was able to foist off on you
made it inside Scapanellis house. If Schram wasnt and you cant keep up. I had no idea you existed,
with them, you might have him show up just as until somebody I was hired to hit turned out to
the scene starts. He followed the hunters, he says, be the seventh son of a seventh son or some
and needed to be with them when they took Boher such. He used his mojo on me, found out about
down. Either way, its about to be all out war with a you, and told me all about you in return for
phone call in Scapanellis house. sparing him.
You fascinated me, Schram. All my
weaknesses in a tidy, sickly package. I hired so
many people to watch you, because I wanted to

74 His Lesser Half


know all the things I had spared myself. Every
illness, every weakness, every bit of suffering
that makes up your life has made me sure I did
the right thing in enhancing myself. Scene 3: Youre Much
Thats why I had McCluskey deal with you. I
hated the thought of actually having to deal
Shorter, and Deadlier,
with you face-to-face. But Im afraid I didnt in Person
play it cool enough with him, and he figured This is it: the confrontation with Boher.
something was going on. So he blabbed to you This can happen anytime you want to move the
and I had to do him in, and thats led to all of adventure to its climax, but generally it works best
us being here. when the hunters have learned that Boher used
magic to transfer his weaknesses into Schram. Its
And heres the kicker. Bohers not calling from not necessary, of course; you can paraphrase the
across town; hes just outside the house. He makes phone call in Scene 2: You Rang? and use it as
his pitch to Scapanelli: banter during the fight.


Yes, I said here. Im right here, ready to The Setup
kill you. A rumbling begins to fill the house, and
But Ill make a deal with you, before the hunters can react one of the outer walls
Scapanelli. You kill Schram and I wont kill collapses inward. Any thought of a leather-clad
you. You maim up his corpse, I present it as you, Austrian with a metal skeleton being the intruder
and you go off somewhere to start over again. disappears as the dust settles. Its Boher, even
I dont need him around anymore, and it really shorter in person and with a neatly groomed beard
would have made my life simpler if Id just and suit that make you think of leprechauns.
killed him when I found out he existed. Or when He dusts himself off. Really cheap material
I had my friends ambush him earlier. Oh, well. they used for this house, he says. I wouldnt have
been able to make such an entry otherwise. He
Scapanellis only response is to level his looks down at Scapanellis body. Huh, I counted
shotgun. to twenty and decided to come in. I didnt realize
youd finished the fight already. He shrugs.
Guess Ill have to end things.
The Problems
Scapanelli has to be dealt with. He believes
Schram will let him walk away, and he feels hes The Problems
got a better chance against the hunters than Boher, And with that he attacks. Hopefully the
no matter how much they outnumber him. Check hunters can handle him. If not, after he kills them
back to Scene 1: Approaching the Situation for and Schram he returns to his usual ways, and once
Scapanellis vitals. he finds out his vigor is fading (see the Killing
Schram sidebar) he begins a new campaign of
kidnapping people for sacrifice. Maybe your
The Results players next batch of hunters could look into that.
Once Scapanelli is down, allow the hunters
to reorient themselves. Depending on how the
fight went, Schram could be dead, and if not the Larry The Boher
question of what to do with him might be a hot Description Self-Improvement Master of the
button topic. Let them debate Schrams existence Dark Arts.
for a while, and once it starts to get boring move on Agi d6 Str d10 Vit d12 Ale d6 Int d8 Wil d8
to final scene. Init d6 + d6; LP 24
Traits Brawler d4, Contacts d6, Cool Under Fire
d6, Dark Secret d8, Hardy Constitution d6,
The Rewards Natural Athlete d6, Overconfidence d6, Sharp
Scapanelli is tough. Hes worth three Plot
Points each to the players, which theyre going to
need.

His Lesser Half 75


Sense (all) d2, Talented (Stealth and Dodge) d6, As for Boher and Scapanellis death, assuming
Tough d8, Wealthy d4 the hunters leave the evidence in Bohers house
Skills Athletics d6/Climbing d8 /Dodge d8 /Jumping regarding his crimes, theyre more than willing to
d8, Covert d6/Stealth d8, Discipline d6, Influence just sweep everything under the rug. Bringing it all
d6, Knowledge d6, Lore d6/Cults d10, Perception public would reveal that Boher got off with a vast
d4, Science d6/Toxicology d8, Unarmed Combat number of crimes, and far too many people in power
d6/Brawling d12 would have egg on their face after such a revelation.
Gear Cocky attitude, deceptively deadly punch Then again, you may wish for it to come out. A
lot of people would be enraged that Boher got away
with the murders of their loved ones, and that kind
The Rewards of anger can lead to dabbling in things man wasnt
Major plot dealt with? Five point team goal. meant to play with. Perhaps someone makes a pact
Personally took care of business? Three Plot Points with a demon to get the power they need to hunt
to hunters who mixed it up with Complications, down the jury that acquitted Boher in their mothers
clever role play, and leprechaun jokes. murder. Or maybe someone lays a curse on a judge
or two that ruled Boher innocent. Its entirely
possible that Bohers dabbling in magic has started
Conclusion a cycle of violence and magic that lasts for years to
With Boher dead, the aforementioned problem come.
of Schram and his origins rears its head again, Finally, your hunters may be a bit worried about
assuming hes survived this long. If theyre willing the hunters who were dealing with Boher. While
to let him live he goes right back to his wheeling- they dont know where Boher got the books with
and-dealing ways, the knowledge of how he came to the real mojo in them, the fact that there are hunters
be doing nothing to slow him in his work as a fixer. out there who dealt with him may be worrisome to
Sadly, the maladies hes suffered over the years have some. Were they totally innocent of knowledge when
done permanent damage to him, so even with Boher it came to Boher and his interest, or did they have
gone he never recovers to a normal level of health. some inkling and just not care, so long as they got
Magic never comes with a happy ending. paid? Maybe its time for someone to police the ranks
of hunters.

76 His Lesser Half


Synch r o n i c i t y
By C.A. Suleiman

Adventure Summary
T
his scenario tests not only the hunters
skills, but their compassion and wisdom,
as well. Just like jobs that feature demons This scenario revolves around what is intended
as the opponent, the villain of this story acts to be a pleasant visit with a fellow huntera feisty
through the hands of an innocentin this case, firebrand of a woman named Lilah Walker.
the husband of a fellow hunter. Hes just as much Lilahs husband Staff Sergeant Blake Walker
the victim here as any of the men he is responsible is recently returned from Iraq, where he served
for killing, perhaps even more so, since hes nearly three full tours of duty in the U.S. Army,
victimized twice over: first, by his experiences as and Lilah has invited the hunters to join her at her
a soldier in Iraq; and then again by an evil force mountain home for a weekend of beers, barbecue
thats using his broken spirit as a means to escape and bragging. When local hunters begin to go
its ancient bonds. Given the power level of the missing, however, the hunters are soon drawn into
entity in question, this job doesnt revolve around a mission of the distinctly supernatural variety.
combathunters who think theyre gonna solve Even if the hunters are not otherwise inclined to
the problem with violence alone are likely in for get involved, Lilah, an expert on local lore (both
quite a rude awakening. Rather, this scenario tests natural and supernatural), knows a suspicious
their ability to think not only creatively, but also disappearance when she sees one, and all but dares
compassionately. As such, the jobs suitable for her hunter friends to step up to the challenge,
hunters of any age or level of experience. thinking that a chance to hunt with them will be

77
y Hamdan
From: Lieutenant Colonel Anthon
To: Master Sergeant Brent Hoppe r
CC: Captain Matthew Hutcheson
2174463)
Subject: Transfer Order (Walker_TO 4463
HDForm_DD214/5; TOForm_217
Attachments: HDForm_DD256;

Master Sergeant,
Form 256), DD Form 214/5,
e-co pies of the Honorable Discharge Certificate (DD
Atta che d, plea se find odward. As expected, the
ord er for Staf f Ser geant Blake A. Walker, Company Wo
and accomp any ing tran sfer who is being released
a diag nos is of pos t-traumatic stress for Sergeant Walker,
army physici an retu rne d wit h ker is to be placed on the
edia tely . As the transfer order indicates, Sergeant Wal
from his serv ice effe ctiv e imm n he lands in-country (at
of Iraq ; hel l finalize the rest of his de-com whe
next availabl e tran spo rt craf t out y from theater and resting
the unf ore seen ), but mak e no mis takethe top brass want Walker awa
Bragg, barring
e by weeks end.
comfortably at his West Virginia hom
for some timefor most
leve l, I kno w that youve served with Sergeant Walker
On a mo re per son al one to implement and
Im mis take nso its only fitting that you be the
of his two and -a-h alf tou rs, unl ess l surrounding the incident at
atev er you may have heard around the motor poo
expedite his mil itar y rele ase. Wh : First, the simple fact that he
you und erst and two things about Sergeant Walker
Abu Sayyad , it is imp erat ive that that dark day; and second,
an unt ena ble situation, deep in hostile territory, on
and the rest of his squ ad wer e in of a war event. As a career
gm ent whi le safely removed from the harsh realities
that its alw ays easy to sit in jud d. But as Walker s friend, you
to you r oath s of confidence; that much is expecte
soldier, I kno w that you ll kee p blood-spattered gears of the
ise hav e bee n tem pted to beli eve the worst, to fall head first into the
might otherw
rumor mill. Well, rest easy, soldier.
ker is a decorated war hero. All
far as the Un ited Stat es Arm y is concerned, Staff Sergeant Blake Wal each other.
As e to his wife. Im sure we understand
is for us to help get the man hom
that remains

Regards,
Tony
_______________
Lieutenant Colonel Anthony Hamdan
United States Army

exciting Walkers condition. The theme revolves around the


and rewarding; even fun. Little does she know question of what it means to be both hunter and
that the thing she is so eager to hunt is, in fact, hunted, and regardless of how the specific events
squatting like a toxic toad inside her own husbands play out, the hunters should come out of the
mind. episode shaken, as though put through a grueling
You should, as with any adventure, read testif they come out alive at all.
through the entire thing before you sit down to
run it. Pay special attention to both the overall
pacing of the narrative and the slow reveal. Breakdown of the Acts
Although the episode introduces a powerful new The following short bullet points let you know
type of villain into the Supernatural cosmology, the how the scenarios three Acts line up.
primary focus of the story itself is not on who
dunnit, but rather on the tragedy that is Blake

78 Synchronicity
Act I: The Human Abstract The hunters are assumed was an ancient and remote mosque
the guests of a hunter and her husband, a returned though the place bore none of the usual hallmarks
Iraq War vet. As a party is held in their honor, word of Islamic architecture. The buildings remoteness
of strange disappearances reaches them. and unfamiliarity demanded that it be called in,
Act II: Auguries of Innocence The hunters and when Walker did so, he was ordered to gain
investigate the disappearances, and find out that entrance to the structure and ascertain its purpose
theyre still going on. The evidence starts to lead to and overall threat level. When he tried to execute
their hunter friends husband. the order peacefully, a robed doorman informed
Act III: The Divine Image The hunters track him that he was trespassing on holy ground.
down the Iraqi vet, armed with an ancient ritual Operational regs forbid soldiers from forcefully
and hopefully a lot of luck. Nothing could go that intruding on places of worship, but when Walker
smoothly, however . . . sent pictures of the place back to command, he
was told that it was no temple of any kind and
so it didnt benefit from the protection afforded
Heres the Story by those regulations. He was told to order an
War is hell. Everyone knows the expression, immediate evac of the buildingby force, if
knows that it tells a deep and abiding truth. But necessaryand that once all those inside had been
few truly know it, in the way that those who moved outside, to move on with his mission.
experience the horror of war first-handthe The hours that followed were the darkest. In
soldiers and casualties of warknow it. And none his statement, Walker describes the inhabitants
have gazed into the hell of war in quite the same as a group of men composed of what he calls
way as Staff Sergeant Blake Walker. equal parts Iraqis and non-Iraqis. He tells of
Born and raised in a sleepy West Virginia town, how these men, despite being peacefully inclined
Blake Walker never had any plans to enter military and insanely outgunned, gave a fierce, almost
service; indeed, he had just entered his sophomore desperate resistance to the intrusion of Walker and
year at Mountain State College when, on one his squad that day. When the dust settled, Walker
fateful morning in September of 2001, a handful of had indeed gained entry, as ordered but at a truly
religious extremists turned his world upside down. terrible cost.
Walker dropped out of school the next day, signed Staff Sergeant Blake Walker was never the
his Army enlistment papers the following morning, same after the incident at what came to be known
and was on his way to boot camp by the end of the as Abu Sayyad (the name Walker found written on
week. He was 19 years old. the walls inside the desert temple). Many lost their
Over the next seven years, the Army deployed lives that day, including most of Walkers own men,
Walker to every major hotspot in the Bush who were overwhelmed by the violent zealotry
administrations ill-fated war on terror; first to of the temple priests. And Blake Walker, one of
Afghanistan, where his squad specialized in hostile only two survivors, felt each loss more deeply than
terrain operations, and finally to Iraq, where Walker the last. Although his physical recuperation went
believed he and his men could do the most good. surprisingly fast, his mental health was a concern
Even after Saddam Hussein was apprehended from the day of his admittance to the U.S. Army
(and later hanged to death on-camera), Walker felt hospital. He was crushed by survivors guilt, and
duty-bound to stay in Iraq, despite the service hed hospital records recount how he was forced to
already given his country. The war was taking its relive the incident over and over in nightmares that
toll on him by then, of courseall that talk about robbed him of sleep and threatened to stretch his
the reason for the war being a lie being thrown sanity beyond the breaking point.
around back homebut he was a soldier now, The army tried to assist Walkers recovery
and if he didnt stick around to do the job, the by lionizing him in ceremony, awarding him a
Army would just call up some poor reservist to Distinguished Service Medal for his uncommon
fill his spot, some kid even more likely to die than valor at Abu Sayyad, but this only seemed to make
himself. So that was that. things worse. When his body had healed fully,
Several months into his third tour, Walker Walker was transferred first to a mental ward and
found himself and his squad assigned to an later to a private barracks inside the Green Zone
unmapped location in the middle of the desert, in Baghdadbut to no avail. As a weapon of war,
about twenty five miles south-east of the mining Blake Walker was now all but useless. Soon after,
village of Akashat. There, Walker and his men word came down that after his years of faithful
came upon a strange, dusty structure that they

Synchronicity 79
service, Sergeant Blake Walker was to be honorably The Setup
discharged from the U.S. Army and returned to his The scenario can take place most any time
wife and home in West Virginia. of year, but late summer/early autumn works the
What none of the doctors, officers, best. The hunters arrive by car along State Route
psychologistsor indeed, even the patient 219, passing through miles of classic West Virginia
himselfknows is that Blake Walker was afflicted woodlands on their way in. Milton is a sleepy little
with something far worse than post-traumatic mountain town, long on charm and short on frills
stress disorder on that fateful day in the desert. (or even amenities). Once a thriving mining town,
He saw the face of evil in that ancient place, and the community slowed to a crawl after the coal
the face of evil gazed also into him. (See The mine went through a bitter labor/union dispute,
Adversary sidebar on page 88 for more.) And now only to dry up entirely not long thereafter, anyway.
that poor Blake Walker has finally come home, his Today, the town gets by, but just barely. West
nightmare is just beginning. Virginia has the second weakest economy in the
union to begin with (after Mississippi), and the
global financial crisis certainly didnt help matters
Act I: The Human any. Modern Milton survives mostly on the efforts
Abstract of its sawmill and other wood-based factories,
along with the niche tourism offered by the
The first Act sees the hunters arriving in surrounding scenery and the areas lone, flat body
Milton, West Virginia, as the houseguests of of water, Pinnacle Lake. At the height of its mining
a fellow hunter named Lilah Walker. Shes a days, Milton boasted a population of almost 15,000
stationary sort, having staked out the Milton people; today, just a couple thousand souls remain
area (and its surrounding woodlands) as her turf, to call the town their home.
so shes always excited to host other hunters, The Walkers live in a modest but beautifully
whether theyre just passing through or, as in this situated house at the apex of a rugged escarpment.
case, arriving by way of specific invitation. After Two stories of wood and stone look out over a
spending a little time catching up, Lilah informs wooded basin that sits shrouded in a low, white
the hunters of the party shes hosting that evening mist nearly year-round. The main floor is the top
in their honor (i.e., the party excuse du jour) floor, and it houses the carport, foyer, living room
and then drags them off into town to get supplies, (with fireplace), kitchen (with breakfast nook and
where they hear tell of a famed local hunter having pantry), half bath, master bedroom, and a wooden
gone missing. Things round out with the party deck that runs the length of the house, providing a
itself. breathtaking view of the valley below. The bottom
floor is always dimly lit, and it contains a den, a
small storage area, two guest bedrooms and a full
Scene 1: Milton bath.
The story opens with the hunters arriving To the hunters surprise, the road leading to
in Milton, a small town amid the green hills their hosts home is fully paved and clearly well
of Pocahontas County, about thirty miles from maintained. Only when the hunters pull off the
Richwood, where their fellow hunter and friend main road and onto the Walkers driveway do
Lilah lives. Here, they reconnect with their friend things get rough, but even then, Lilah makes
and meet her husband Blake (and her bloodhound sure to re-gravel the dirt road with every change
Pandora) for the first time. Hunters whore of season (and has just tended to it recently, in
originally from more rural areas should appreciate preparation for the return of her husband). When
Miltons rustic surrounds, especially once they get the hunters arrive, Lilah appears at the front door
to the Walker house, and the scene serves to put with a cigarette in one hand and a phone in the
the hunters at ease, as though their hosts house is a other; she pops the cigarette into her mouth, makes
safe havenseparate and secure from the troubles the universal sign for someone yapping away on
surely yet to come. the other end of the line, and motions for her
The primary function of this scene is to friends to come on in. Its a beautiful Saturday in
introduce the Walkers and their dog, Pandora, but the neighborhood, and Lilah has a screen door to
also to both establish the dynamics of the couples the deck, which causes a refreshing breeze to move
relationship and to lure the hunters into a false through the house.
sense of security with regards to Blake Walker.

80 Synchronicity
The Problems throughout the scene, realizing that she reacts
Theres no conflict here, but theres strangely to Blakes presence is HARD. If, for some
opportunity for the hunters to connect with Lilah reason, a hunter pretty much just sits and watches
and, more importantly, to meet Blake and Pandora. the dogs behavior, whether relative to Blake
or otherwise, the task is of merely AVERAGE
difficulty. (Game stats for Blake Walker show up
Catching Up with Lilah on page 93, at the end of Act III: The Divine
Getting Lilah to open up is easier than easy, as Image.)
shes been looking forward to her friends arrival
for some time now. She offers the hunters a beer Lilah Walker
(or some coffee, if the hunters arrived before early Description Lilah is an attractive dirty-blonde in
afternoon) and launch into an animated discussion her late twenties, who looks like she probably
of the big party shes throwing that night. She tells would have fit in just fine as a background
of how shes been on the phone with her friends actor on The Dukes of Hazzard. She has bright
several of whom are attractive and willing, she says eyes, a healthy color, and an athletic build
with a winkall morning/afternoon, and that shes that often draws more than looks from the
more than ready to cut loose. When the hunters less gentlemanly residents of Milton and its
first arrive, Blake is in the bedroom lying down (if surrounds. Although she works a day-job as a
asked, she says he complained of a headache) but liason to the West Virginia Park Service, she is
emerges not long thereafter, roused by the sounds 100% pure troublemaker at heart, though her
of guests in his home. For observant hunters, its capacity for kindnessespecially with regard
EASY to note that hes wearing mismatched socks to animalsis nearly limitless. She knows the
on his feet. area in and around Milton better than most, and
has on more than one occasion led search and
rescue parties deep into those wooded hills.
A Spy In The House Of Love Agi d6 Str d6 Vit d8 Ale d6 Int d6 Wil d8
Although the hunters dont know it yet, the Init d6 + d6; LP 14
subject of their soon-to-be hunt is sitting in the Traits Allure d2, Contacts d2, Good-Natured d4,
same house with them when they arrive. And Rebellious d4, Tough d4
while Blake Walker doesnt fully grasp the nature Skills Alertness d4, Animals d6, Covert d4, Drive
of what hes become (or, more accurately, whats d2, Guns d6, Influence d2, Lore d6/West
riding around inside him, and pulling his strings Virginia d8, Mechanic d2, Melee Weapons
once the sun goes down), that doesnt mean that d6, Perception d4, Survival d6/First Aid d8,
hes not taking in every bit of useful information Unarmed Combat d2
his supernatural guest might want. During this Gear Cell phone (w/ GPS), cigarette lighter, dog
scene, Blake takes subconscious stock of each of leash, first aid kit, hunting knife (d4 W), pick-up
the hunters in turn, paying special attention to any truck, pistol (d6 W)
particular strengths or weaknesses. He isnt bold
(or even capable) enough to dig for any specific Lilah was drawn violently into the world of
piece or even type of information, but his sharp the supernatural at the tender age of 11, while on
eyes, ears and nose are more than sufficient for a game-tracking trip into the mountains with her
the task. Noticing that Blake is scrutinizing the father, Gerald McCandless. Late one night, her
hunters in this way is an IMPOSSIBLE task, since father heard what he thought was the approach
even Blake himself isnt consciously aware that hes of a bear, and he made Lilah hide in the tent with
doing it. the screen zipped up. Through the thin wall of
the tent, she saw her fathers silhouette snatched
bodily into the air and pulled screaming into the
The Nose Knows forest. Her father got off a single shot with his rifle,
Only one soul in Milton is onto Blake but other than a few spatters of blood she found
Walker, and that soul belongs to Pandora no trace of either him or his assailant. Eight years
Lilahs pet bloodhound. While noticing that later, a full-fledged hunter in her own right, Lilah
something supernatural is going on with Blake is was tracking those same woods with her then-
IMPOSSIBLE at this point in the story, noticing boyfriend, Maynard, a budding hunter with whom
that something is amiss with Pandora is not. she had taken up some months before. The two
Unless somebodys actively scrutinizing the dog hunters came upon tracks that led them to the den

Synchronicity 81
of a terrible creature, one that feasted on the flesh first encountered Pandora, an intractably curious
of men by night and slumbered during the day. bloodhound pup who was being groomed to track
The inexperience of the duo led to the death of her fugitives and missing persons for the state. Her
boyfriend at the monsters hands, but Maynards skill training was coming along fine, but due to her
sacrifice gave Lilah the time she needed to put the fiercely independent spirit, Pandora had so much
thing down. Amongst the detritus in the back of its trouble with the obedience training that she was
nest she found a set of U.S. Army dog tags, bearing eventually dropped from the program on account
the legend McCandless, Gerald J. and stained red of it. Having already seen the dogs enthusiastic
with her fathers blood. talent, and never being one to let a little attitude
When Lilah met Blake, she knew shed found get in the way, Lilah happily took Pandora in as her
the man with whom she could spend the rest of own.
her life. Cast in her fathers honorable image, Blake That was almost four years ago. The two
was a warrior through and through, even before havent looked back since, and are nearly
he joined the military. Being away from him for as inseparable today. From the day Blake Walker
much as a year at a stretch was difficult, but Lilah returned to Milton, however, Pandora has been in
believed, as her husband did, that there was no a state of constant unease. Lilah just assumes this is
greater service one could provide for ones country the dogs natural reaction to a strange man moving
than to serve as a veteran of a foreign war. When in and essentially taking over her role as Lilahs
the stories about the Iraq wars legitimacy came favorite, and even Pandora herselfin that way
out, she was even more devastated than Blake and of dog comprehensiondoesnt fully understand
immediately began to campaign for his return. why shes reacting to Lilahs mate the way she is.
And now that hes back, she believes shell have All that Pandora knows is that every wrinkle on her
the ever after to which she feels that she is entitled. face tells her that somethings wrong with Blake.
And while she certainly has earned it, her hopes are
once more in danger of being dashed against the
rocks of the supernatural. The Results
The hunters should leave this scene feeling
Pandora, the Bloodhound comfortable around the Walkers and their adorable
Description Pandoras a bloodhound. Shes big, dog, Pandora. Lilah is eager to catch up with her
red, and weighs about one hundred pounds. friends, but is even more eager to get to the store
Being a bloodhound, Pandora is much more to pick up supplies for both the evenings festivities
lover (of scents and trouble in particular) than and the remainder of the weekend, thus setting up
she is fighter, and as such, probably wont be Scene 2.
directly involved in any combat that occurs. The
exception to this is in the event that anyone or
anything attacks Lilah, in which case Pandora The Rewards
will launch herself at the assailant and defend This is a good scene to hand out Plot Points
Lilah with her last breath. If Pandora does enter for engaging in interaction fueled by Assets and,
combat, she attacks with her bite (d4 B), and if especially, Complications. Its a little light on the
it results in an extraordinary success, it indicates reveal, but there will be a lot of opportunity soon
that she has grappled the target. for more.
Agi d6 Str d6 Vit d6 Ale d8 Int d4 Wil d6
Init d6 + d6; LP 12
Traits Devoted (master) d6, Lucky d4, Sharp Scene 2: On Anothers
Sense (hearing) d4, Sharp Sense (smell) d6
Skills Athletics d6/Running d8, Influence d4,
Sorrow
Perception d6/Smell d12, Unarmed Combat d6/ This scene revolves around a supply run to the
Biting d8 local superstore in town. Lilah hasnt left the house
Gear Literal dog tags, subcutaneous tracking chip, all day up to this point, so shes eager and rarin to
morose but adorable countenance go. Headachey Blake stays behind, of course, but
Lilah insists that everyone else posse up, including
In her day-job as liaison to the West Virginia Pandora, who loves to tag along with Lilah on her
Park Service, Lilah Walker has occasion to various trips around town (and who will essentially
encounter a great many different types of refuse to be left alone with Blake, regardless).
animals. And it was in this capacity that Lilah While at the superstore, the hunters are introduced

82 Synchronicity
to the episodes three primary supporting stun guns. They can also find and purchase most
charactersa trio of noisome local hunters anything listed in the General Gear section
who, in their noisome way, clue the real hunters of the Supernatural RPG (with the exception of
in on the possibility of a supernatural threat being computers and EMF meters and the like), as well
present in Milton. as any firearm in the bookprovided it doesnt
have Antique as part of its name and is not a
submachine gun. Judging by the selection offered
The Setup here, the people of Milton take their hunting,
Lilah allows her guests to finish up whatever fishing and football very seriously.
beverage she offered them, but is quick to hustle
everyone back out to the carport, where her truck
awaits. She gives a little hup! and Pandora jumps Meeting the Other Hunters
up into the back of the truck, and once everyone Standing by a long glass case filled with fishing
else is safely inside (or distributed between two lures and pocketknives are Brent McCutcheon,
cars, if the hunters number more than five), Lilah Caleb Parker, and Stu Tygart, three of Miltons
takes off. Lilahs musical tastes cover pretty much most active big game hunters. They are presently
the entire music library of your average classic embroiled in a discussion (of the classically
rock station. Both driver and dog are in almost midwestern, faux heated variety) with Big T.R.,
stubbornly good spirits, and it cant help but rub a large friend of theirs who works as a clerk in the
off on the hunters. sporting goods store. They arent trying to keep
The errands destination is Miltons one and the conversation private, by any means, and its an
only Bullseye, part of a chain of superstores that EASY prospect to eavesdrop on every word. Those
took off across America as the global economic who listen in learn that the trios fellow friend and
crisis worsened. Taking up almost 200,000 square sportsman, to whom they refer as Jasper, went
feet of retail space and situated on a lot that missing recently, and that the three are not only
exceeds sixteen full acres, the superstore is a tall worried about the man but also concerned over the
and boxy affair with off-white exteriors and a red, nature of his disappearance.
slatted roof. The parking, like many of the outlets Getting the game hunters to open up about
patrons, is plentiful. Inside, the building is divided their friend is potentially EASY, but it depends on
into four broad sections: the department store, the the circumstances. The following sections expand
grocery, the coffee shop and the sporting goods on this.
store. After the department store, the sporting
goods store occupies the largest portion of the retail
space, and it is here that the hunters encounter the Youre Not From Around Here
supporting characters. While the sportsmen are hardly looking for
privacy, only Brent is actually interested in getting
the opinion of strangers on the matter. Of the
The Problems other two, Stu is mostly just quiet, but Caleb
The following points of action (or revelation) seems to have a hefty distrust of the hunters from
take place in the sporting goods section. the get-go. Unless some attempt is made to cater to
his ego specificallybefore trying to get any further
information from the groupCalebs resistance
Good for Sportsmen will complicate any subsequent interaction, raising
One or more of the hunters might be inclined the difficulty of any relevant social rolls by one
to check out the sporting goods storelocated step. Caleb gives the hunters such an opportunity,
at the back of the massive spaceon their own. but it sure wont sound like one; only a socially
If none do, Lilah goes there herself at the end mature hunter with an understanding of Calebs
of her visit. (Its part of her routine to swing primate politics sees the situation for what it is.
through the sporting goods section whenever she
comes in, regardless of what brought her to the
store.) Hunters accustomed to more populated Theys with Lilah!
areas are undoubtedly surprised by just how Theres no love lost between Lilah and the
much the section has to offer: Here, they can three sportsmen, especially Caleb Parker. In her job
find and purchase all manner of axes, baseball as liaison with the West Virginia Park Service, shes
bats, chainsaws, hatchets, knives and contact kept abreast of all the most egregious violations of

Synchronicity 83
local hunting ordinances, and it is in this capacity and successful (and commensurately immodest)
that she has the occasional run-in with the four. packs of hunters.
Most recently, an incredibly rare mountain lion Agi d6 Str d6 Vit d6 Ale d6 Int d4 Wil d4
was spotted in the woods around Milton, but Init d6 + d6; LP 10
disappeared just as suddenly; suspecting foul Traits Crude d6, Focused Hunter (deer) d4, Lazy
play, Lilah went to the area reported as the lions d4
territory and there discovered evidence of a fresh Skills Animals d4, Athletics d4, Craft d4,
kill. Mountain lions are endangered, and therefore Discipline d2, Drive d2, Guns d4, Knowledge
always on the closed season rolls in West d2, Melee Weapons d2, Perception d4, Ranged
Virginia, but Lilah suspects Caleb Parker (with or Weapons d4
without his pack) of shooting the animal anyway, Gear Camouflage outfit w/ matching Jones cap,
for trophy. can of chaw, cell phone, hunting rifle (d8 W),
If Lilah is with the hunters when they begin pocket knife (d2 W)
dialogue with the three, the difficulty of getting the
pack to open up rises to AVERAGE. This penalty The recent disappearance of Jasper has
stacks with the one above, thus making the initial thrown the pack into genuine disarray. Not only
roll of getting the men to open up a HARD task, is he the pack alpha, hes also the oldest, best,
should the hunters fail to assuage Calebs ego, as and brightest of the bunch, and their chances
noted above. of meeting (or exceeding) their bag limits this
hunting season drop accordingly in his absence.
Jasper is also Brents cousin, and where family ties
The Good Seed are involved Milton men tend to get a little hot
The closest thing to a voice of reason that the under the collar. While Calebs interest in locating
trio has is Brent McCutcheon. The missing hunter Jasper lies mostly in keeping his hunting numbers
is his kin, and Brent is more interested in seeing (and local status) up, Brent and Stu both have
him found than in stroking Calebs ego, though genuine concern for the man, though Stu is more
hes afraid to challenge Calebs bravado directly. of the old school type who rarely shows emotion,
If the hunters make an attempt to at least seem especially around strangers.
genuinely concerned, then the roll to get Brent
(specifically) to open up is reduced by one step.
If the hunters succeed at the roll for him but not The Results
for his friends, he still opens up to them, but waits Assuming the hunters can get one or more
until the other two hunters leave (and they do, of the trio to talk about the missing friend, they
immediately) before doing so. learn that Jasper Largent is not only one of the
most well known and respected big game hunters
for many miles, but also the mentor figure of the
The Three Hunters (Brent, Caleb & Stu) pack. According to the men, Jasper left on what
Description Even if hunting wasnt as big as it they describe as an impromptu solo hunt in the
is in West Virginia, there really isnt a whole heavily wooded vale north of town. He left the
lot else for a blue-collar good ol boy to do in others a message saying simply that hed caught
and around Milton besides hunt. As such, the a scent, and was gone. He hasnt been seen since
number of hunters in Milton is pretty high and and calls to his cell phone are left unanswered and
wherever there are sufficient numbers of blue- unreturned. This was two days ago. If asked how
collar good ol boys, they find a way to tribalize. normal this sort of thing is for Jasper, all three
Such is the case with Brent McCutcheon, Caleb men reply the same way: Totally out of character.
Parker and Stu Tygart, who have been hunting Theres more that the three men could tell the
together since they were all teenagers. Of the hunters (especially Caleb), but for now, thats all
three, Stu is the oldest (by four years) and Brent theyre willing to say. The hunters are, after all,
is the youngest. Caleb is the most hotheaded of outsiders.
the groupin addition to the stats listed below, Lilah spends the ride back to her house
he also has Anger Issues d4and is known for bitching and moaning about Caleb to anyone who
holding state hunting regulations in extremely listens. Shes convinced that hes not only guilty of
low regard. Together with Jasper Largent, the the infamous mountain lion killing, but that hes
four men comprise one of Miltons most avid simply a bad seed overall. She tells the hunters how
the presence of Jasper Largent in the kids life is

84 Synchronicity
essentially the only thing keeping him on anything any offers to help from the hunters, but once actual
even resembling the straight and narrow. She guests arrive, she grudgingly accepts a few extra
closes by sniping something about looking forward hands, just so shes good and done by the time the
to searching Calebs house for evidence of the second wave arrives, which is about thirty minutes
mountain lion when he finally does get caught for later. This second wave includes a few more
something else, which he almost certainly will, attractive younger people of both sexes, as well as
she quips. one or two attractive individuals of the previous
As of this moment, there really isnt enough generation (and, of course, one or two not-so
data to suggest a supernatural source for the attractive folks).
disappearance of Jasper Largent, and this is The food and alcohol are plentiful and tasty, if
intentional. The scene should feel to the players not too healthy, and the party kicks into high gear
more like an introduction to the sportsmen, and to at around nine pm. All told, about forty people
Calebs villainy in the eyes of Lilah Walker, than the show up over the course of the evening, though
timely but obligatory revelation of the supernatural not all of them stay until the wee hours. The
in the story. For Lilahs part, she files the issue away house probably wouldnt have the room to host so
and gets back to the business at hand, which is of many, but for the deck, which is wide, sturdy and
course getting down fo boogie. extremely pleasant.

The Rewards The Problems


Award the players two Plot Points for getting The vast majority of the action takes place
the game hunters away from Lilah long enough to in the kitchen, living room and out on the deck,
learn about Largent. Again, theres a lot of space which are all three connected.
here to flex some Traits and thus earn points for it.

So, Whats Your Story?


Scene 3: Why Was Cupid a At some point, one of the hunters is going
Boy? to want to talk to Blake face to face, especially if
the hunters have already heard the basics of his
This scene begins later that evening, and story from Lilah. Blake is present, but not very
revolves around the party Lilah Walker is throwing sociable. He looks tired and a little bleary-eyed,
at her house. She says its in honor of the visiting as though hes already half a dozen drinks into
hunters but when it comes down to it, Lilahs got a buzz, even though hes not drinking that fast.
an any port in a storm attitude to partying. The Hes not in a bad mood, however, so getting him
party gives the hunters an opportunity to mingle to open up about his experiences in the military
with the towns younger and sexier demographic, is relatively EASY. If convinced to get chatty, he
which in turn creates opportunities for both story relates the basics of his time in the army (always
and character development. The scene should have careful to begin at the start, which is 9/11), and
a more narrative and free-flowing feel, in terms even mentions the incident at Abu Sayyad, as it is
of pace and tone, and while you shouldnt draw the undeniable culmination of the tale, but under
it out unnecessarily, it should last long enough to no circumstances does he discuss any details about
make the hunters (and their players) feel as though what he saw inside the temple that day, nor will
theyve been part of an event that lasted long into he admit that he was discharged from service on
the West Virginia night. medical order. All hes told Lilah is that, due to
being injured in combat, he was allowed to go.

The Setup
Unlike parties in more urbanized locales, Local Lore
Milton-style get-togethers (or at least those hosted Now that Lilah is relaxed (and socially
by Lilah and her friends) start early and run late, lubricated), one of the hunters might want to pick
as a rule. The first wave of guests, which includes her brain a bit on the local lore, especially with
attractive younger people of both sexes, arrives regards to the woods surrounding Milton. As this
around seven pm, and these first arrivals help Lilah is her specialty, shes more than happy to dish on
finish up the rest of her preparations. Lilahs a do all the local weirdness, but wont do it while any
everything yourself sort at heart, so she refuses ordinary folk are within earshot. If a hunter can

Synchronicity 85
get her alone, or is willing to let the conversation am, and by the time she does, shes drunk as a
be interrupted for periods of time, he can learn skunk and all talked out (for a change). What none
that Milton proper is mostly free of supernatural of the partygoers knows, not even Blake himself,
influence, but that things have been known to is that Blake Walker isnt done partying for the
haunt the woods from time to time (including the night not quite yet. Later on, he rises from his
monster that took her father from her when she bed and sneaks, as if in a trance, out a window in
was a kid). If asked, she says that things have been the dead of night. Unfortunately for Caleb Parker,
mercifully quiet up there of late. the hunts on.

Tell Me About Jasper The Rewards


Even though Lilah has disregarded all thoughts In addition to social success, which should
of Jasper Largent for the time being, its likely garner some Plot Points, you should definitely add
that his disappearance has piqued one or more two or three to the pile for getting the scoop on
hunters interest. Asking around after him sends Largents place or learning more about Blake.
the questioner to Shirley, a playful blonde who falls
squarely in the older-but-still-hot category of
partygoer. In contrast to Blake, Shirley got an early Act II: Auguries of
start to her drinking this particular evening and is
two sheets blowing by the time shes approached. If Innocence
the hunters even remotely attractive, Shirley flirts As is typical for Supernatural stories, the second
a little; if the hunter also has the Allure, Amorous Act involves much research and investigation.
or Formidable Presence Assets (at any level), It kicks off with the hunters hearing of the
Shirley flirts like its her job. A patient hunter disappearance of Caleb Parker, one of the game
eventually learns that Jasper is a widower, having hunters they met the day before. Not long
lost his wife to an unknown illness some years thereafter, they discover the remains of Jasper
back, and who now lives alone in a red cabin on Largent, the first local hunter to go missing, with
the shores of Pinnacle Lake. Shirley describes him evidence at the scene pointing to something
fondly, and its EASY to tell that she knew the man supernatural as the culprit. By the end of the act,
intimately at one point.

The Results
CANT WE JUST TRACK
The party is an opportunity for the hunters
to chat with the locals, and depending on the
hunters personalities, to get even more intimate
with one or more of them. Should things go down
CALEB?
st absence too
like that, the hunters do, of course, have their Players who find the late tempted to get
t be
own bedrooms to which they can retire, though suspicious to ignore migh on Calebs cell phone,
Lilah to ac tiv at e a tra ce
the lucky ones might have roommate wrinkles track him. Even if
to smooth over in the morning, depending on thereby allowing them toch a thing (and she
how many hunters there are. The partys also an Lilah was eager to do su are two problems with
opportunity for players to develop their hunters sure as hell is not), there during this act: First,
personal stories in other ways, such as by trying to such an event occurring legally be declared
a resident of Milton cant ve passed; and second,
renew the bonds forged between their hunters and
missing until 24 hours ha court order from a
Lilah. If pressed to discuss hunting matters, Lilah, a cell trace requires a nday, theres just no
who should be good and drunk by then, revisits judge, and as its now Su nespecially not for a
the story of her fathers death. Doing so once every way thats going to happearacters determined
few years, provided she does it with fellow hunters jerk like Caleb Parker. Chpolice assistance will
around, is in fact incredibly therapeutic for her. (or foolish) enough to use xt morning, at the
For his part, Blake is definitely the resident have to wait until the ne
wallflower of the evenings festivities. Along about earliest.
ten pm, he complains of having a headache to
whoevers around and regretfully retires to bed for
the night. Lilah wont stumble in until after three

86 Synchronicity
the hunters will have unearthed the true nature of accord, Brent waits until Lilah and the hunter(s)
the Milton monster, as well as the means by which have finished their meal and then approaches the
they can free poor Blake of its evil. table humbly. Hat in hand, he turns to Lilah and
The pace of the act is slightly different from begins, I know you dont like Caleb Parker much,
the others in that the events of the first two scenes and there are times when I sure dont either, but
can take place in almost any order, depending on now hes missing, too.
what the hunters decide to do first. Either way, the If the hunters dont go with Lilah to breakfast,
third scene is certain to close out the act. you can also setup the Problems in this scene
indirectly by having Lilah call them from the diner
and fill them in.
Scene 1: Broken Love
This scene picks up the hunters story on the
morning following the party. As Lilahs guests, the The Problems
hunters are free to do as they like, of course, and The action in this scene comes about as a
at each decision moment throughout the day, you follow-up to Brents revelation at the Waffle Hus.
should make sure to give the players a sense of free
will when determining their next course of action,
and might even have to run a split scene, should What Does Brent Know?
the hunters opt to split up. Either way, Lilah tries Either by talking to him directly or by getting
to get all the hunters to go with her to get brunch the scoop from Lilah, the hunters are going to learn
at her favorite local restaurant, and one way or the following.
another, the hunters learn of the disappearance of Although Brent is no huge fan of Caleb,
Caleb Parker. when it comes down to it, hes just terrified;
not only of losing his pack, which includes his
cousin and mentor, Jasper, but also of being the
The Setup next to disappear. Hes not stupid, and gets help
The hunters rise late on Sunday, the morning where and how he can at this point. Brent relates
after the party. Chances are good that one or more how, following his run-in with the hunters at the
of them is at least marginally hung over, but you superstore, Caleb was eager to get up into the area
shouldnt impose any combat penalties against a of woods where Jasper disappeared. Brent pleaded
hunter on that account alone. Being hung over with Caleb to wait until the morning, when all
just provides that much more of an interesting three men could gear up and go into the woods
context for that hunters day. Despite her own together, and he says that Caleb agreed. Caleb
level of consumption the night before, Lilah wakes hasnt answered or returned a call all morning,
relatively early and just as relatively bright-eyed. however, and when Brent finally went to his home,
She starts by brewing a fresh pot of coffee in the both Caleb and his Jeep were gone.
kitchen, and if that doesnt rouse the others by
the time she finishes reading her newspaper, she
breaks out the stereo and starts playing Jethro Tull What about Jaspers place?
and Zeppelin in the living room, which invariably After the amorous exchange with Shirley the
solves the problem for all but the deepest and/or night before, one or more of the hunters might
most hung over of sleepers. (Only Blake, who is want to break into Jasper Largents place on the
pretending to be dead to the world, is exempt.) lake today, now that they know that he lives alone.
Once everyone but Blake is up and about, Theyre free to do this, either before the brunch
Lilah informs them in her matter-of-fact manner or concurrent with it, in the event that the group
that shes taking them to her favorite place for splits up.
breakfast foods, a quaint and popular restaurant Those who go arrive to find a rustic little log
in town called Neds Waffle Hus. She does this cabin nestled against the shores of Pinnacle Lake.
even if the hunters made plans for the day the Being a sportsman who lives alone in a remote
night before, and pouts something fierce if they location, the security is pretty good, even for a log
ultimately refuse to go to brunch with her. If one cabin; its a task of AVERAGE difficulty finding
or more of the hunters goes with, they arrive to a way inside that doesnt involve doing serious
find Brent McCutcheon sitting alone in a back damage to the property. Once inside, the hunters
booth, looking simultaneously worried and glum. find a lonesome widowers abode, decorated
If none of the hunters approaches him of his own lovingly with all manner of pictures of his lost

Synchronicity 87
beloved. Of special note is the gun rack on the
living room wall, with space for two rifles, now THE ADVERSARY
empty. Lastly, any hunter scouring the cabin
The real monster in Milton isnt Bla
thoroughly comes across what is easily the its the ancient entity that has hija ke Walker;
most valuable piece of information: Nestled body and soul. Only if they have intecked him,
against the far wall in Jaspers bedroom is a with a Trickster (such as the one Samracted
corner desk, so cluttered with papers that its encounter in the Tall Tales episode and Dean
almost unrecognizable as a desk. Among the Two) can the hunters say theyve eveof Season
papers are several newspaper clippingsnot down an enemy as powerful as whats r faced
of Jaspers dead wife, nor even of his own Blake Walker. The lore, while volumin inside
on certainties, but the thing is believe ous, is short
hunting exploits, as one might expectbut of
mysterious occurrences in and around Milton. sort of dark counterpart to the han d to be a
known as Tricksters. As demon is to angdful of beings
Was Jasper Largent a budding hunter? Like, a
real one? Also on the desk are several maps of
entity to the Trickster. (And given the el, so is this
callous nature of the Trickster, the incredibly
the woods around Pinnacle Lake, including even darker version of one should beprospect of an
one hand-drawn by Largent himself. On three any sane hunter.) horrifying to
of the maps, including Largents own, one As with other supernatural bei
particular area is circled in red ink. Twice (see advanced age and power, this entity ngs of
Scene 2: A Poison Tree). to different cultures in different wayis known
the ancient Greeks, who were the firs s. To
write openly about the thing, it was t to
The Results an eidolon, or shadow double, whileknown as
The hunters should come out of this Hindu writings referred to it as the certain
Scholars of Fortian phenomena, in the kamarupa.
scene with at least one, if not two, sources ir essential
of information that lead them into Scene 2.
They might even have had a little face-time
with Brent that can win him over more to
their cause. Its a good thing if the hunters misapprehension of the beings true nature, dubbed
feel as if theyve picked up the scent, in other
it the perispirit. Whatever it might be called,
the entity is more demigod than demon and has
words. been around just as long as the Trickster has. It
is, in a very real way, the supernal shadow made
manifestthe primordial other to a race of
The Rewards godlike others.
As this is another scene centering on Like all eidolons, the one now plaguing Milton
information gathering, the chief rewards you has had a thousand names, and no name at all.
hand out should be connected to information (Some of the cultural lore even implies that if an
earned. Add at least one Plot Point for learning eidolon does have a true name, no human mind
more about Largents place, another for would ever want to know it.) Whats important to
getting on Brents good side, and a Plot Point such a being isnt a name, but a portfolio. The one
for uncovering Largents collection of proto- riding around in the Blake-mobile, for example, is
the eidolon of the hunt, the primordial shadow of a
hunter knick-knacks and clippings.
killer. It can only climb inside the soul of a killerin
this case, a soldierand must ritually hunt down
and sacrifice other killersin this case, big game
Scene 2: A Poison Tree hunters. And once it gets going, it wont stop until
Armed with new information from two someone makes it stop. Someone very, very brave.
different sources, the hunters head into the
woods north of Milton. There, they discover
the gruesome remains of Jasper Largent, the
game hunter who disappeared before they The Setup
arrived in town. Evidence found at the scene Whether following Jasper Largents map or
points to a supernatural culprit, and the hunters Brent McCutcheons advice, the end result is
investigation gets underway in earnest. the same: The hunters next likely destination
is an area of woods just north of Milton proper.
Knowing that something supernatural might be
involved, Lilah instructs Brent (and Stu, if hes

88 Synchronicity
around and involved) to stay behind in town, they seem to be of ancient Mesopotamian origin.
citing official Park Service business or some (Educated hunters might make the connection
such convenient excuse. She promises to keep the that ancient Mesopotamia included modern-day
frightened Brent up to date as things progress. Iraq.) Its possible that one or more of the hunters
As before, Lilah gets the gang to pile into her is not only trained in Lore, but also has a specialty
truck (or, again, into two separate vehicles with relevant to ancient Mesopotamia. If this is the case,
four-wheel drive). Theres only one road leading to you should allow that hunter to make a roll to
the specific area of wilderness into which the group glean more information. If successful, the hunter
is headed, and the going gets pretty rough towards can translate the symbols roughly as father
the end, with the regions ever-present moisture and hunt. Regardless of specialty or roll, you
turning the track nearly to mud. To Lilahs surprise shouldnt provide any information pertaining to
(though perhaps not to the hunters), she arrives at the ritual described in Scene 3, not even on an
the end of the track to find a green Jeep parked off extraordinary success.
to the side, its wheels half buried in mud. A quick If by some chance one of the hunters is
glance at the bumper, with its Keep Honking. Im fluent in Arabic, he might recall that the name
Reloading! sticker, confirms its Calebs. of the location mentioned in Blakes storyAbu
Sayyadtranslates roughly as father of hunters.
(You shouldnt remind a player of this, however;
The Problems the player either makes the connection or doesnt.)
Determining what happened here is EASY,
thanks to the muddy conditions; Caleb parked
in a hurry, got out, and ran into the woods. Once I Aint Going In There
fully into the forest, however, the tracks first grow If for some reason the hunters are as yet
harder to follow, then disappear entirely. But its reticent to head into the woods, Lilah lights a
no dead end, thanks to the smell. Farther along in fire under them by offering in exasperated tones
the same general direction, the hunters come upon to handle it herself. At that point, only a truly
a grisly scene. Dug into the dirt floor of a small cowardly and/or heartless hunter refuses to tag
clearing is what looks, at first glance, to be a fire pit. along, especially considering these are the very
On closer inspection, the hunters see that mixed same woods in which Lilah lost her father.
in among the burned out embers are the remains
of a human being. The body appears to have been
put into the pit naked, though its HARD to tell if The Results
it was done post-mortem. On the far side of the In the unlikely event that the hunters cover
pit, just beyond the lip, sits a fat tree stump with all of the bases in the Problems abovein other
a flattened top. Carved into the top is a pair of words, a hunter specializing in Mesopotamia and
strange sigils. Atop the sigils rests a pair of human a hunter fluent in Arabic are both presentthen
ears. the real culprits just been uncovered, assuming the
players can put two and two together. Otherwise,
Lilah suggests that they copy down the symbols,
The Deceased leaving the scene undisturbed, and return to her
There arent any clothes or items at the scene house, where all her hunters reference materials
by which to identify the victim, but its EASY to await.
use the Medicine Skill to determine the skeletons
height, gender and approximate age: six foot two,
male, around forty years old. One can also tell that The Rewards
whomever the severed ears once belonged to was Finding clues earns the players Plot Points in
likely a Caucasian male, also around forty years old. this scene at a rate of one Plot Point per discovery.
In the unlikely event that the hunters have the
resources in their own group to add things all
The Sigils together, award them two more Plot Points on top
The scene is gruesome, of course, but of of whatever else you hand out.
particular interest to hunters will be the sigils
carved into the tree trunk. Anyone trained in Lore
can attempt a roll to recognize the source of the
symbols, but is HARD. Success confirms only that

Synchronicity 89
Scene 3: Earths Answer Whose Bones?
The headquarters of this scene is Lilahs In the event that a hunter wants confirmation
house, but the action involved, especially any on the identity of the corpse, its a pretty EASY task
independent investigation the hunters perform, to find out that Jasper Largent is on record as being
can take place anywhereor, as is more likely, a forty two year-old white male who stood sic foot
via any electronic medium (laptop, phone, etc.). two inches tall. Once this is confirmed, the hunters
Ultimately, this scene is about two important should be rightly interested in the whereabouts of
things: First, discovering not only the nature of Caleb Parker, since it was his car found near the
the monster, but the fact that it is almost certainly scene.
riding around inside Lilahs husband; and second,
presenting the hunters with a moral quandary
revolving around how best to handle the hunt from Survivors Tale
here on out. After his ordeal in Iraq, Tad Hogan isnt
eager to discuss the matter, but will respond
sympathetically to a genuine plea from his former
The Setup platoon commanders wife. Hogan knows the
The setup for this sequence is fairly priests at Abu Sayyad were the guardians of
straightforward. Lilah and the hunters race back to something secret and terrible, and that Blake
her house to do some follow-up research on the wasnt the same after that day. He also knows that
clues they found at the charnel site in the woods. Abu Sayyad means father of hunters.
You should be sure to allow hunters to go their
own way, if they choose, but there really isnt
anything of esoteric value to be learned in a town Researching
of Miltons size (though things of non-esoteric Successful Lore rolls, either by the hunters or
value, such as land tax records and the like, might by contacts on their behalf, provide basic data on
be available, were it not a Sunday). the rare and powerful entity known to the ancient
A few minutes after arriving at the house, Lilah Greeks as an eidolon (see sidebar, The Adversary).
emerges from the basement holding a book, her Initial rolls should provide just enough
face a washed out mask of confusion and dismay. information for the hunters to know what theyre
She shows the hunters the chapter of the book that dealing with, but not the means to save Blakes life.
holds the information they seek, and points out When it starts to look like the only way to save
how two pages have been very carefully removed. Blake is to kill him, Lilah bursts into a fit of angry
While its true that anyone who came through the sobs, alternately screaming at the hunters and
house the night before could have had time to do pleading with them to find another way. She knows
such a thing, the storage area (where she keeps her time is of the essence, but this is her husband.
books) was locked and her husband has the only A single reference from an obscure source
other key. Blake is, of course, nowhere to be found. turns up after a second scene of HARD
researching. It cites a way to draw an eidolon out
of a soul. According to the source, the eidolon
The Problems lives in shadow, and from its hosts shadow can
At this juncture, with the hunters doing their it be expelled. The only way to do so is through
own research, it should be looking pretty bad for an ancient Mesopotamian ritualthe lore calls it
Blake. As one might expect, Lilah starts to fray the Black Callingthat involves each participant
around the edges, faced with the prospect of having holding an iron nail in his or her mouth, while
to hunt down and kill her own husband. The one recites the rituals words and the others drive
hunters can go through all the usual channels to nails into the host bodys shadow. At the rituals
dig up information on this creatureuncovering completion, the entity has no choice but to vacate
at least basic references to this type of activity is of the body, but immediately attempt to enter another
AVERAGE difficultybut in the event that they nearby body. But by ritually branding this second
are coming up short, theres one more avenue vessel, using the sigils of the entitys identity, it can
open to Lilah: The other survivor of Abu Sayyad, be forced to stay in that body. So, while killing an
another recently discharged soldier, named Tad eidolon is all but impossible, it is possible to trap one
Hogan. inside its own host, by way of this ritual.

90 Synchronicity
The Results The Problems
Once both the identity of the monster and The first question on the hunters minds
the terms of the ritual are uncovered, the hunters should be, How do we find Blake? There are,
have a difficult choice to make: Do they willfully of course, any number of ways for the hunters
condemn another human soul, just so Blake to be set on the right track, and its up to you
Walker can be free to live in peace? Lilah thinks so, to decide how best to navigate those options.
and if it comes down to it, offers to host the newly However it happens, the scene really kicks into
subdued entityeven if it means spending the rest gear as the hunters head once more into the woods
of her life in prison. north of Milton, this time determined to come
out victorious. Lilah insists on accompanying the
hunters, but wont let anyone else do so.
The Rewards
Like Scene 2s rewards, this scene is all about
discovery and information pegging. Points should its the dog, stupid
be handed out when the players add more to the They might not realize it, as the answer is
big picture about Blake. If they come to some literally sitting in front of their faces, but the
difficult conclusions, add a Point to the pool, easiest way to track Blake is through Pandora, the
especially if Lilah agrees. If they get feedback from bloodhound. Just because Blake is possessed by a
Tad Hogan, give them one Plot Point for that, too. primordial god-shadow doesnt mean he doesnt
stink, and the dog knows his scent very well by
now. She loves to work and will be glad to help.
Act III: The Divine If the hunters arrive at the solution of using the
Image bloodhound to track Blake, all Pandora requires
is to be driven to the edge of the forest and then
Now that the hunters have discovered just allowed to do her job, with the hunters tagging
what theyre dealing with, as well as just how to along just behind. If the hunters are following
deal with it, all that remains is for them to finish Calebs cell signal, theres no need for the dog
the job. In this third and final act, the hunt is well to come with (though they could certainly
and truly on. Armed with their weapons and a be doing both). Tracking Blake cold, without
renewed resolve (and, in all likelihood, the Black the aid of either the dog or the cell signal, is a
Calling ritual), the hunters track Blake Walker FORMIDABLE challenge, even for experienced
to his den in the woodsa task easier said than trackers among the group.
doneand at last confront the ancient evil lurking
within him.
Is It Caleb Time, Yet?
Now that Lilah is faced with the prospect of
Scene 1: The Lamb losing her husband, she might be more amenable
During this scene, the hunters have to find to calling in a favor to get a cell phone trace on
a way to track Blake to wherever hes holed up Caleb Parkers phone. Its now Monday (and
in the forest. When they finally hit upon the best twenty four hours after Calebs disappearance), so
solution, they are put through a rather grueling if none of the hunters hits on the dog solution, this
game of cat and mouse in tracking him through would certainly be the next best thing, except
the woods, as Blake (or, rather, the entity within)
knows to expect their arrival.
Phone Trap
On the forest floor, not too far from Blakes
The Setup new sacrificial pit, lies the cell phone of Caleb
This scene picks up the next morning, with Parker. Unfortunately for the hunters, Blake
the hunters at Lilahs house. Shes barely holding has purposely left it there as a trap. Regardless
it together, but the discovery of the Black Calling of how the hunters are tracking him, Blake has
ritual gives her some hope. She knows how the orchestrated it so theyll have to pass through a
supernatural world operates and shes confident certain wooded bottleneck in order to reach
the ritual will work, even if she has to give up her him. Lying in the middle of a rough path between
own body to the accursed thing thats taken a hold two red spruce trees is Calebs cell phone. Anyone
of her man. touching the cell phone, or stepping within a foot

Synchronicity 91
SHADOWBORN
of it, sets off the mine trap Blake has set there.
Treat this mine trap as a fragmentation grenade
entially
(5d6 W) (see Explosions on page 90 of As a being of shadow, the eidolon is ess sam e
Supernatural RPG). You should give the hunters immune to physical attack; but by the
dow of the soul it
an opportunity to spot the trap, but Blake is no origin, it is compelled by the sha the sha dow
fool and itll be very HARD to do, unless one is has claimed. Driving an iron nai l into
ent ity wit hin to
specifically looking for traps, snares, or the like, of the things host causes the oving the nails
in which case its pretty much your AVERAGE panic, focusing all its efforts on rem dispatching
trap. If Pandora is with the hunters when the before it can get back to phy sica lly
in a combat
mine goes off, she survives the explosion with its assailants. This essentially resultsckly to drive
of the mind, as the hunters wor k qui
just a few cuts and bruises. complete the
enough nails into Blakes shadow to
ritual and force the eidolon out .
is difficult,
The Results Driving the first nail into the shadow de him
thin g insi
as Blake is very quick and the do. It
If the hunters survive Blakes mine trap, its
knows what the hunters are trying to att ack against
just a short trek to his forest abode. Getting there, requires a standard Melee Wea pon
doi ng no da mage
however, will require some tracking away from Blake, with a successful hit spot , creating
the site of the trap. If Pandora is with the hunters, but rooting Blakes shadow to tha t
he can mov e. Once
its a simple matter for her to pick up the trail a narrow axis around which l att empt
once more. If not, the hunters will have to do a the first nail is in, each succes sive nai
e thr ee nai ls are
little HARD tracking. Either way, its just a short receives a +1 Skill step. Onc receives a
walk to culmination. driven in, each successive attempt

+2 Skill step. Complicating this process is the fact


The Rewards that the eidolons will is powerful, and can literally
Did they bring Pandora along? Two Plot force the nails out of Blakes shadow. It does this
Points. Did they bring Lilah? Give them a Plot by making a Willpower + Discipline roll, contested by
Point if their Complications made them sweat the hunters Vitality + Willpower. A successful roll
that choice, or they played out the conversation. means that nail flies out of the ground, as though
If they spotted and/or avoided the trap, thats by Telekinesis, and the hunter who drove it in
another three Plot Points. Theyre going to need takes 2 Stun damage. The entity can attempt to
them.
force out two different nails in the same turn by
taking the usual 1 Skill step penalty per attempt,
but it suffers an additional 1 Skill step penalty
per attempt if it has three or more nails to contend
Scene 2: The Little with at the time of the roll. It cant make three
Vagabond or more attempts; two is the limit, and it will only
try that if truly desperate. It can, however, split
The story comes to an end with the final its actions in order to first expel the last nail and
confrontation between the hunters, including then, now that its free, make a physical attack.
Lilah, and the monster within Blake Walker. The spoken part of the ritual takes five turns
Theres an unexpected twist, howeverone that to complete, and cannot be started until at least
might change the hunters plans for the Black one nail has been driven into Blakes shadow. If the
Calling ritual (assuming they were successful in eidolon expels all nails for a full turn, the ritualist
tracking it down). Regardless, its do-or-die time
loses that turn; the ritualist neednt start the
ritual over, but must wait until another nail has
for the hunters. been driven in before the ritual can continue.

The Setup
Once the hunters have won through to the
other side of the woodland bottleneck, they find
a steep rise leading uphill through a dense patch anyway, unless they spotted the trap early.) On the
of thicket. Being Covert while trudging through other side of the thicket, the forest itself seems
the underbrush is HARD, but doable if everyone to open up, depositing the hunters into an open
just remains patient and composed (though the area with a spectacular view of not only the town
mine explosion alerted Blake to their presence,

92 Synchronicity
below, but the lake, as well. (Its actually a beautiful Shadowborn for more information on how to
spot for camping, just not for ritual murder and free Blake from the eidolons possession.
dismemberment.) Agi d12 Str d12 + d4 Vit d12 Ale d12 Int d10
This site has a sacrificial pit dug into its floor Wil d12 (all values drop by 2 steps when not
as well, but unlike the first site, the ritual surface possessed)
isnt a tree trunk but a wide, natural outcropping of Init d12 + d12; LP 24 (doesnt die at 24
rock. The hunters can see that the same sigils have Wound; body destroyed at 48 Wound; recovers 1
been scratched into the rock face. About twenty Stun per turn)
feet from the stone is a dark blue tent. Next to the Traits Brawler d6, Danger Sense d8, Obsessed
stone, sitting gagged and bound to a plastic chair, is (killing killers) d6, Sharp Senses (all five) d6,
Caleb Parker. Unbreakable Will d6
Skills Athletics d6/Running d12, Covert d6/Stealth
d10, Discipline d6/Resistance d10, Guns d6/
The Problems Pistols d12/Rifles d12, Heavy Weapons d6/
Time is obviously of the essence here. A Mines d10, Perception d6/Tracking d12, Ranged
conflict takes place between the hunters and Blake, Weapons d6/Crossbow d10, Survival d6/Desert
but the ritual needs five turns of incantations and a d10/Forest d10, Unarmed Combat d6/Brawling
properly inscribed host. The hunters are going to d10
need to diversify. Gear Assault rifle (d8 W), camouflage fatigues,
crossbow (d6 W), heavy pistol (d8 W), hunting
knife (d4 W)
Man vs. Man
Where Blake is at the start of the scene depends
on whether or not hes been alerted to the hunters Calebs Alive!
approach. If the mine trap went off, hes onto The sudden introduction of another living
them. If not, then hell have to make contested soul into the scene should give the hunters pause,
rolls with the hunters to see who got the drop on especially if theyve come ready to perform the
who. (Odds are high that Blake will win such a Black Calling ritual. Lilah suggests that Caleb act as
contest.) If he knows theyre here, hes waiting the host vessel for the expelled eidolon, but only if
high up in one of the trees that rings the overlook nobody else mentions it first. Once combat starts,
area, ready to rain death down on the group with she runs to Caleb and tries to inscribe the sigils of
either his assault rifle or his bow (depending on identity onto his flesh, even against the wishes of
what the hunters are armed with). If he doesnt, her fellow hunters. Inscribing rituals takes three
hes sitting in his tent when they arrive. turns of combat, and each turn deals d4 Basic
damage to Caleb. Calebs already taken 4 points
Blake Walker, the Monster of Milton of Stun, so she might kill him if shes not careful.
Description Blake Walker was a highly trained Allow the players to spend Plot Points to actually
combat veteran even before his will was reduce the damage (one Plot Point staves off one
overtaken by the eidolon. And now, his body point of Wound or Stun), if they can describe
enhanced to superhuman levels, Blake is an helping Lilah not to hurt Caleb too much.
incredibly dangerous opponent. Even with all
its power, however, the eidolon has one major
limitation, and its one that the hunters will Conclusion
have to exploit if theyre to have any chance of At the end of the fifth turn of ritual recitation
saving Blakes soul. Blake Walker turns his sweat-covered face to the
Motivation The eidolon has one primary urge, and sky, and with a primal scream, ejects the eidolon
thats to kill other killers. For more information, from his soul. The entity seems to be sucked back
see the sidebar on page 89, The Adversary. into Blakes body from within his shadow, flowing
It can possess any mortal whose soul has been like a plume of vacuumed mist, before spilling out
tainted by the taking of another life, which in of his eyes in a flood of black tears. If the hunters
this day and age gives it a lot of options. followed the ritual instructions, the only place the
Limitations As a creature of shadow possessing monster can go is into Caleb Parker (or whoever
a mortal host, the eidolon has a great deal of else is chosen to be the second vessel), and so it
powerbut its still vulnerable. See the sidebar does. If one of the hunters ritually branded Caleb
with the sigils before that moment, the entity will

Synchronicity 93
be trapped, in a weakened state, inside his body know enough to use the nails, then they know
forever (or at least until Caleb dies, but thats enough to perform the ritual. If they still choose
another episode for another day). not to, out of some sense of obligation to Caleb
If one or more of the hunters failed to keep a Parker, they will be safe from possession but not
nail in his mouth through the end of the ritual, the from Lilah Walker, who never forgives them for
expelled entity has an option as to which nearby letting her husband die when a viable alternative
warrior to inhabit, and it will of course choose the was at hand. In this event, the eidolonhaving no
one that isnt presently restrained. If it successfully soul to claim, and unknown to the hunterssinks
possesses one of the hunters, it immediately turns into the ground where its host perished, there to
tail and runs at incredible speed. If the remaining await the arrival of its next host; most likely Caleb
hunters (plus Blake) cant catch up to the fleeing Parker, who becomes a new long-term enemy of
hunter and complete the ritual again, the hunters the hunters.
have earned themselves a new worst enemy. (In If the hunters complete the ritual, Blake Walker
this event, you are free to pursue any story avenue emerges from his stupor as though waking from a
he wishes, though its recommended that he turn nightmare. He looks down and sees himself once
the possessed hunter into a supporting character again in uniform, his face black with paint, his
and have the hunters player generate a new hands once again red with blood. The tears come
character.) fast and hard then, and dont let up until he is
In the event that the hunters cant or wont safely back in Lilahs arms. Even after the events of
complete the ritual, they have no choice but to kill the past week are explained to him in detail, Blake
Blake Walker. If they do, however, theyre opening Walker has a long road to recovery ahead of him.
themselves up to possession, as above, since they His mind is bruised, his soul battered and weak,
wont destroy the eidolon that way. Keeping nails but at least both mind and soul are once more his
in their mouths throughout the process of killing own. And he has the hunters to thank for that.
Blake prevents possession, of course, but if they

94 Synchronicity
Character Index

Alan MillsPossessed Nerd.................................................................................................................42


Antony Scapanelli............................................................................................................................... 73
B.K. - First On The Scene.................................................................................................................... 13
Becky Wells.........................................................................................................................................26
Biker..................................................................................................................................................57
Blake Walker, the Monster of Milton.................................................................................................... 93
Bouncers (3)...................................................................................................................................... 37
Carlos Estrada - County Archivist......................................................................................................20
Cassie Price.......................................................................................................................................26
Computer Geek.................................................................................................................................. 57
Dog Guardians....................................................................................................................................69
Hans-Ruedi Von Steffan, The Alchemist..............................................................................................38
Jacob Tanner - Unmanifested.............................................................................................................. 21
Jacob Tanner - Manifest.....................................................................................................................22
John Burlington - Construction Owner............................................................................................... 10
Kenny Cole - Ambulance Driver............................................................................................................. 12
Kenny Smalls & Joey Wilks...................................................................................................................29
Larry The Boher.............................................................................................................................75
Lilah Walker......................................................................................................................................... 81
Mike Lazlo - Construction Security...................................................................................................... 7
Mr. Preske - Store Manager................................................................................................................. 14
Pandora, the Bloodhound...................................................................................................................82
Quartet of Thugs..............................................................................................................................63
Rat..................................................................................................................................................... 51
The Red Ghost - Camel Spirit............................................................................................................... 21
The Three Hunters (Brent, Caleb & Stu)..........................................................................................84
Tiffany Patrick & Dawn Frazier........................................................................................................... 27
TsayidPossessed Biker....................................................................................................................42
Ty-Ty (Timothy) Cross.........................................................................................................................29
Zach Schram......................................................................................................................................62

95

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