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This is the list of sound FX that i am looking for in the right click

panel. It will also form the basis of the city 'in game' sounds, later on.

If you want to use a sound for multiple types e.g. using park.wav for
statue.wav as well then let me know and I will change the code to call
appropriatly.

I have used just one variant for the time being we can go through later and
see whivh would benefit from extra wavs, once we get them onto the map screen.

"wavs\\empty_land.wav"
"wavs\\ampitheatre.wav"
"wavs\\theatre.wav"
"wavs\\hippodrome.wav"
"wavs\\colloseum.wav"
"wavs\\glad_pit.wav"
"wavs\\lion_pit.wav"
"wavs\\art_pit.wav"
"wavs\\char_pit.wav"
"wavs\\park.wav"
"wavs\\statue.wav"
"wavs\\clinic.wav"
"wavs\\hospital.wav"
"wavs\\baths.wav"
"wavs\\barber.wav"
"wavs\\school.wav"
"wavs\\academy.wav"
"wavs\\library.wav"
"wavs\\prefecture.wav"
"wavs\\fort.wav"
"wavs\\gatehouse.wav"
"wavs\\tower.wav"
"wavs\\temple_farm.wav"
"wavs\\temple_ship.wav"
"wavs\\temple_comm.wav"
"wavs\\temple_war.wav"
"wavs\\temple_love.wav"
"wavs\\market.wav"
"wavs\\granary.wav"
"wavs\\warehouse.wav"
"wavs\\shipyard.wav"
"wavs\\dock.wav"
"wavs\\wharf.wav"
"wavs\\gov_palace.wav"
"wavs\\eng_post.wav"
"wavs\\senate.wav"
"wavs\\forum.wav"
"wavs\\resevoir.wav"
"wavs\\fountain.wav"
"wavs\\well.wav"
"wavs\\oracle.wav"
"wavs\\ruin.wav"
"wavs\\wheat_farm.wav"
"wavs\\veg_farm.wav"
"wavs\\figs_farm.wav"
"wavs\\olives_farm.wav"
"wavs\\vines_farm.wav"
"wavs\\meat_farm.wav"
"wavs\\quarry.wav"
"wavs\\mine.wav"
"wavs\\timber.wav"
"wavs\\clay.wav"
"wavs\\wine_workshop.wav"
"wavs\\oil_workshop.wav"
"wavs\\weapons_workshop.wav"
"wavs\\furniture_workshop.wav"
"wavs\\pottery_workshop.wav"
"wavs\\housing.wav"

------>Simon.

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