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//

//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, = 3.9
// SNDLVL_55dB = 55, = 3.0
// SNDLVL_IDLE = 60, = 2.0
// SNDLVL_TALKING = 60, = 2.0
// SNDLVL_60dB = 60, = 2.0
// SNDLVL_65dB = 65, = 1.5
// SNDLVL_STATIC = 66, = 1.25
// SNDLVL_70dB = 70, = 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, = 0.8
// SNDLVL_80dB = 80, = 0.7
// SNDLVL_85dB = 85, = 0.6
// SNDLVL_90dB = 90, = 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, = 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, = 0.27
// SNDLVL_140dB = 140, = 0.2
// SNDLVL_150dB = 150, = 0.2
//

"NPC_Barney.FootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "1.000000"
"pitch" "95, 105"

"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/tile1.wav"
"wave" "player/footsteps/tile2.wav"
}
}

"NPC_Barney.FootstepRight"
{
"channel" "CHAN_BODY"
"volume" "1.000000"
"pitch" "95, 105"

"soundlevel" "SNDLVL_NORM"

"rndwave"
{
"wave" "player/footsteps/tile3.wav"
"wave" "player/footsteps/tile4.wav"
}
}

"NPC_Barney.RunFootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "0.750000"
"pitch" "95, 105"

"soundlevel" "SNDLVL_NORM"

"rndwave"
{
"wave" "npc/combine_soldier/gear1.wav"
"wave" "npc/combine_soldier/gear3.wav"
"wave" "npc/combine_soldier/gear5.wav"
}
}

"NPC_Barney.RunFootstepRight"
{
"channel" "CHAN_BODY"
"volume" "0.750000"
"pitch" "95, 105"

"soundlevel" "SNDLVL_NORM"

"rndwave"
{
"wave" "npc/combine_soldier/gear2.wav"
"wave" "npc/combine_soldier/gear4.wav"
"wave" "npc/combine_soldier/gear6.wav"
}
}

"npc_barney.ba_allclear"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_allclear.wav"
}

"npc_barney.ba_bringiton"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_bringiton.wav"
}

"npc_barney.ba_catchmybreath"
{
"channel" "CHAN_VOICE"
"volume" "0.550000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_catchmybreath.wav"
}

"npc_barney.ba_clearfornow"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_clearfornow.wav"
}

"npc_barney.ba_comehere01"
{
"channel" "CHAN_VOICE"
"volume" "0.630000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_comehere01.wav"
}

"npc_barney.ba_comehere02"
{
"channel" "CHAN_VOICE"
"volume" "0.660000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"
"wave" "*vo/npc/Barney/ba_comehere02.wav"
}

"npc_barney.ba_covermegord"
{
"channel" "CHAN_VOICE"
"volume" "0.660000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_covermegord.wav"
}

"npc_barney.ba_damnit"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_damnit.wav"
}

"npc_barney.ba_danger01"
{
"channel" "CHAN_VOICE"
"volume" "0.580000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_danger01.wav"
}

"npc_barney.ba_danger02"
{
"channel" "CHAN_VOICE"
"volume" "0.400000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_danger02.wav"
}

"npc_barney.ba_danger03"
{
"channel" "CHAN_VOICE"
"volume" "0.450000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_danger03.wav"
}

"npc_barney.ba_danger04"
{
"channel" "CHAN_VOICE"
"volume" "0.450000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_danger04.wav"
}

"npc_barney.ba_danger05"
{
"channel" "CHAN_VOICE"
"volume" "0.570000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_danger05.wav"
}

"npc_barney.ba_downyougo"
{
"channel" "CHAN_VOICE"
"volume" "0.850000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_downyougo.wav"
}

"npc_barney.ba_duck"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_duck.wav"
}

"npc_barney.ba_followme01"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_followme01.wav"
}

"npc_barney.ba_followme02"
{
"channel" "CHAN_VOICE"
"volume" "0.700000"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_followme02.wav"
}

"npc_barney.ba_followme03"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_followme03.wav"
}

"npc_barney.ba_followme04"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_followme04.wav"
}

"npc_barney.ba_followme05"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_followme05.wav"
}

"npc_barney.ba_getaway"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_getaway.wav"
}

"npc_barney.ba_getdown"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_getdown.wav"
}

"npc_barney.ba_getoutofway"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_getoutofway.wav"
}

"npc_barney.ba_goingdown"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_goingdown.wav"
}

"npc_barney.ba_gordonhelp"
{
"channel" "CHAN_VOICE"
"volume" "1"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_gordonhelp.wav"
}

"npc_barney.ba_gotone"
{
"channel" "CHAN_VOICE"
"volume" "0.750000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_gotone.wav"
}

"npc_barney.ba_grenade01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_grenade01.wav"
}

"npc_barney.ba_grenade02"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_grenade02.wav"
}

"npc_barney.ba_gurgle01"
{
"channel" "CHAN_VOICE"
"volume" "0.350000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_gurgle01.wav"
}

"npc_barney.ba_gurgle02"
{
"channel" "CHAN_VOICE"
"volume" "0.350000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_gurgle02.wav"
}

"npc_barney.ba_gurgle03"
{
"channel" "CHAN_VOICE"
"volume" "0.400000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_gurgle03.wav"
}

"npc_barney.ba_haletsdoit"
{
"channel" "CHAN_VOICE"
"volume" "0.700000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_haletsdoit.wav"
}

"npc_barney.ba_headcrabs01"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_headcrabs01.wav"
}

"npc_barney.ba_headcrabs02"
{
"channel" "CHAN_VOICE"
"volume" "0.800000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_headcrabs02.wav"
}

"npc_barney.ba_headhumpers"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_headhumpers.wav"
}

"npc_barney.ba_healed01"
{
"channel" "CHAN_VOICE"
"volume" "0.550000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healed01.wav"
}

"npc_barney.ba_healed02"
{
"channel" "CHAN_VOICE"
"volume" "0.550000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healed02.wav"
}

"npc_barney.ba_healed03"
{
"channel" "CHAN_VOICE"
"volume" "0.550000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healed03.wav"
}
"npc_barney.ba_healed04"
{
"channel" "CHAN_VOICE"
"volume" "0.550000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healed04.wav"
}

"npc_barney.ba_healme01"
{
"channel" "CHAN_VOICE"
"volume" "0.500000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healme01.wav"
}

"npc_barney.ba_healme02"
{
"channel" "CHAN_VOICE"
"volume" "0.500000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healme02.wav"
}

"npc_barney.ba_healme03"
{
"channel" "CHAN_VOICE"
"volume" "0.650000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_healme03.wav"
}

"npc_barney.ba_hereitcomes"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_hereitcomes.wav"
}

"npc_barney.ba_heretheycome01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_heretheycome01.wav"
}

"npc_barney.ba_heretheycome02"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_heretheycome02.wav"
}

"npc_barney.ba_hurry01"
{
"channel" "CHAN_VOICE"
"volume" "0.650000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_hurry01.wav"
}

"npc_barney.ba_hurry02"
{
"channel" "CHAN_VOICE"
"volume" "0.650000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_hurry02.wav"
}

"npc_barney.ba_hurry03"
{
"channel" "CHAN_VOICE"
"volume" "0.700000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_hurry03.wav"
}

"npc_barney.ba_hurryup"
{
"channel" "CHAN_VOICE"
"volume" "0.650000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"
"wave" "*vo/npc/Barney/ba_hurryup.wav"
}

"npc_barney.ba_imwithyou"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_imwithyou.wav"
}

"npc_barney.ba_incoming01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_incoming01.wav"
}

"npc_barney.ba_incoming02"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_incoming02.wav"
}

"npc_barney.ba_laugh01"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_laugh01.wav"
}

"npc_barney.ba_laugh02"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_laugh02.wav"
}
"npc_barney.ba_laugh03"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_laugh03.wav"
}

"npc_barney.ba_laugh04"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_laugh04.wav"
}

"npc_barney.ba_letsdoit"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_letsdoit.wav"
}

"npc_barney.ba_letsgo"
{
"channel" "CHAN_VOICE"
"volume" "0.600000"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_letsgo.wav"
}

"npc_barney.ba_littlehelphere"
{
"channel" "CHAN_VOICE"
"volume" "1"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_littlehelphere.wav"
}

"npc_barney.ba_lookout"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_lookout.wav"
}

"npc_barney.ba_losttouch"
{
"channel" "CHAN_VOICE"
"volume" "0.600"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_losttouch.wav"
}

"npc_barney.ba_no01"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_no01.wav"
}

"npc_barney.ba_no02"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_no02.wav"
}

"npc_barney.ba_ohshit01"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_ohshit01.wav"
}

"npc_barney.ba_ohshit02"
{
"channel" "CHAN_VOICE"
"volume" "0.550"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"
"wave" "*vo/npc/Barney/ba_ohshit02.wav"
}

"npc_barney.ba_ohshit03"
{
"channel" "CHAN_VOICE"
"volume" ".55"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_ohshit03.wav"
}

"npc_barney.ba_ohyeah"
{
"channel" "CHAN_VOICE"
"volume" ".6"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_ohyeah.wav"
}

"npc_barney.ba_oldtimes"
{
"channel" "CHAN_VOICE"
"volume" ".6"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_oldtimes.wav"
}

"npc_barney.ba_openfiregord"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_openfiregord.wav"
}

"npc_barney.ba_overhere01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_overhere01.wav"
}

"npc_barney.ba_overhere02"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_overhere02.wav"
}

"npc_barney.ba_pain01"
{
"channel" "CHAN_VOICE"
"volume" ".6"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain01.wav"
}

"npc_barney.ba_pain02"
{
"channel" "CHAN_VOICE"
"volume" ".6"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain02.wav"
}

"npc_barney.ba_pain03"
{
"channel" "CHAN_VOICE"
"volume" ".3"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain03.wav"
}

"npc_barney.ba_pain04"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain04.wav"
}

"npc_barney.ba_pain05"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain05.wav"
}

"npc_barney.ba_pain06"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain06.wav"
}

"npc_barney.ba_pain07"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain07.wav"
}

"npc_barney.ba_pain08"
{
"channel" "CHAN_VOICE"
"volume" ".4"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain08.wav"
}

"npc_barney.ba_pain09"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain09.wav"
}

"npc_barney.ba_pain10"
{
"channel" "CHAN_VOICE"
"volume" ".4"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_pain10.wav"
}

"npc_barney.ba_regroup"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_regroup.wav"
}

"npc_barney.ba_run01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_run01.wav"
}

"npc_barney.ba_run02"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_run02.wav"
}

"npc_barney.ba_soldiers"
{
"channel" "CHAN_VOICE"
"volume" ".7"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_soldiers.wav"
}

"npc_barney.ba_thatwasclose01"
{
"channel" "CHAN_VOICE"
"volume" ".43"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_thatwasclose01.wav"
}

"npc_barney.ba_thatwasclose02"
{
"channel" "CHAN_VOICE"
"volume" ".45"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_thatwasclose02.wav"
}

"npc_barney.ba_thisisbad01"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_thisisbad01.wav"
}

"npc_barney.ba_thisisbad02"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_thisisbad02.wav"
}

"npc_barney.ba_turret"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_turret.wav"
}

"npc_barney.ba_uhohheretheycome"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_uhohheretheycome.wav"
}

"npc_barney.ba_wounded01"
{
"channel" "CHAN_VOICE"
"volume" ".43"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_wounded01.wav"
}

"npc_barney.ba_wounded02"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_wounded02.wav"
}

"npc_barney.ba_wounded03"
{
"channel" "CHAN_VOICE"
"volume" ".5"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_wounded03.wav"
}

"npc_barney.ba_yell"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_TALKING"

"wave" "*vo/npc/Barney/ba_yell.wav"
}

"npc_barney.die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_NORM"

"rndwave"
{
"wave" "*vo/npc/Barney/ba_ohshit03.wav"
"wave" "*vo/npc/Barney/ba_pain03.wav"
"wave" "*vo/npc/Barney/ba_pain10.wav"
}
}

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