You are on page 1of 30

//////// All Panorama UI sounds need to start with UIPanorama

///////////////////////
// GENERIC/SHARED UI SOUNDS
/////////////////////

"UIPanorama.generic_button_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.1"
"soundlevel" "SNDLVL_110dB"
"pitch" "140"

"wave" "~+UI/panorama/generic_scroll_01.wav"
}

"UIPanorama.generic_button_press"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/generic_press_01.wav"
}

// generic popup appear sound


"UIPanorama.ui_custom_lobby_dialog_slide"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI\panorama\popup_reveal_01.wav"
}

// generic popup appear sound


"UIPanorama.popup_newweapon"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI\panorama\popup_newweapon_01.wav"
}

///////////////////////
// BACKGROUND AMBIENCE - hooked up to .mainmenu-movie in mainmenu.css
/////////////////////

"UIPanorama.BG_Cache"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "+UI/panorama/bg_cache_01.wav"
}

"UIPanorama.BG_Dust2"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/bg_dust2_01.wav"
}

"UIPanorama.BG_Inferno"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/bg_inferno_01.wav"
}

"UIPanorama.BG_Mirage"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/bg_mirage_01.wav"
}

"UIPanorama.BG_Nuke"
{
"channel" "CHAN_STATIC"
"volume" "0.35"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/bg_nuke_01.wav"
}

"UIPanorama.BG_Overpass"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/bg_overpass_01.wav"
}

///////////////////////
// MAIN MENU (TOP MENU)
/////////////////////

// hooked up in mainmenu-navbar RadioButton:selected, hover, Button:hover, chat-


panel:selected
"UIPanorama.mainmenu_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/mainmenu_rollover_01.wav"
}

// hooked up in panorama/scripts/mainmenu_play.js
"UIPanorama.mainmenu_press_GO"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/mainmenu_press_play_03.wav"
}

// hooked up in pano\layout\mainmenu.xml lines 36


"UIPanorama.mainmenu_press_home"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/mainmenu_press_home_01.wav"
}

// hooked up in pano\layout\mainmenu.xml lines 97


"UIPanorama.mainmenu_press_quit"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/mainmenu_press_quit_02.wav"
}

// Sounds events beginning with tab_ refer to main menu tabs being activated.
// Generally they correspond to the layout filename being loaded. E.g. When
// layout/mainmenu_play.xml is loaded, "UIPanorama.tab_mainmenu_play" will
// be fired.
"UIPanorama.tab_mainmenu_play"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/mainmenu_press_play.wav"
}

"UIPanorama.tab_mainmenu_inventory"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/mainmenu_press_inventory_02.wav"
}

"UIPanorama.tab_mainmenu_watch"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/mainmenu_press_watch_02.wav"
}

"UIPanorama.tab_mainmenu_overwatch"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/mainmenu_press_watch_02.wav"
}

//Corresponds to file layout/settings/settings.xml.


//('/' gets replaced with '_')
"UIPanorama.tab_settings_settings"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/mainmenu_press_settings_02.wav"
}

///////////////
// SIDE MENUS
///////////////////

// when the slide menu slides into view, hooked up in pano\scripts\friendslist.js


line 537
"UIPanorama.sidemenu_slidein"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/sidemenu_slidein_01.wav"
}

// when a side menu slides out of view hooked up in pano\scripts\friendslist.js


line 533
"UIPanorama.sidemenu_slideout"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/sidemenu_slidein_01.wav"
}

// when the user scrolls over an item in a side menu


// hooked up in .friendtile:Hover in friendtile.css
//friendlist.css
"UIPanorama.sidemenu_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/sidemenu_rollover_02.wav"
}

// when the user clicks on an item in a side menu


// hooked up in .friendtile-content.Activeate in friendtile.css
// friendlist.css
"UIPanorama.sidemenu_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/sidemenu_click_01.wav"
}

////////////////////
// SUBMENUS AND LEVEL SELECT SCREENS
///////////////////

// when the submenu slides into view


"UIPanorama.submenu_slidein"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_slidein_01.wav"
}

// rollover sounds across submenu options (competitive vs casual vs arms race etc).
"UIPanorama.submenu_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"wave" "~+UI/panorama/submenu_scroll_01.wav"
}

// general submenu content rollover


"UIPanorama.submenu_contents_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.1"
"soundlevel" "SNDLVL_110dB"
"pitch" "140"

"wave" "~+UI/panorama/itemtile_rollover_07.wav"
}

//when the user clicks on a major submenu option (competitive vs casual vs arms
race etc)
"UIPanorama.submenu_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_select_01.wav"
}

//when a dropdown list unfolds, e.g like "Official matchmaking" in the play submenu
"UIPanorama.submenu_dropdown_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_dropdown_select_01.wav"
}

//when the user rolls over an item within the dropdown list
"UIPanorama.submenu_dropdown_option_rollover"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_dropdown_rollover_01.wav"
}

//when the user clicks an item within the dropdown list


"UIPanorama.submenu_dropdown_option_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"wave" "~+UI/panorama/submenu_dropdown_option_select_01.wav"
}

// the sound of rolling over all the submenu level options (Dust2 vs Nuke etc)
"UIPanorama.submenu_leveloptions_rollover"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_leveloptions_rollover_01.wav"
}

// the sound of selecting the level item cards (Dust2 vs Nuke etc)
"UIPanorama.submenu_leveloptions_select"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_leveloptions_select_01.wav"
}

// the sound of selecting the level item cards (Dust2 vs Nuke etc)
"UIPanorama.submenu_leveloptions_slidein"
{
"channel" "CHAN_STATIC"
"volume" "0.2"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/submenu_leveloptions_slidein_01.wav"
}

////////////////////
// Accept Button Panel
///////////////////

"UIPanorama.popup_accept_match_person"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"alert" "1"

"wave" "UI/menu_accept.wav"
}

"UIPanorama.popup_accept_match_waitquiet"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"alert" "1"
"wave" "UI/panorama/submenu_scroll_01.wav"
}

"UIPanorama.popup_accept_match_beep"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_50dB"
"pitch" "PITCH_NORM"
"alert" "1"

"wave" "UI/competitive_accept_beep.wav"
}

// Ready dialog pops up, need to click accept


"UIPanorama.popup_accept_match_found"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_55dB"
"pitch" "PITCH_NORM"
"alert" "1"

"wave" "UI\panorama\game_ready_02.wav"
}

// All players accepted, match starting


"UIPanorama.popup_accept_match_confirmed"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_50dB"
"pitch" "PITCH_NORM"
"alert" "1"

"wave" "UI/mm_success_lets_roll.wav"
}

/////////////////////////
///// INVENTORY
////////////////////////

"UIPanorama.inventory_item_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/itemtile_plastic_rollover_15.wav"
}

"UIPanorama.inventory_item_select"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"wave" "~+UI/panorama/inventory_item_select_01.wav"
}

// equip weapon
"UIPanorama.inventory_item_popupSelect"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/itemtile_click_02.wav"
}

"UIPanorama.inventory_new_item"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/inventory_new_item_01.wav"
}

"UIPanorama.inventory_new_item_scroll"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI\panorama\inventory_new_item_scroll_01.wav"
}

"UIPanorama.inventory_new_item_accept"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "+UI\panorama\inventory_new_item_accept_01.wav"
}

"UIPanorama.inventory_inspect_gloves"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/item_showcase_sticker_01.wav"
}

"UIPanorama.inventory_inspect_sticker"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/item_showcase_sticker_01.wav"
}

"UIPanorama.inventory_inspect_container"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/item_showcase_sticker_01.wav"
}

"UIPanorama.inventory_inspect_weapon"
{
"channel" "CHAN_STATIC"
"volume" "0.25"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI\panorama\inspect_weapon_01.wav"
}

"UIPanorama.inventory_inspect_knife"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/item_showcase_knife_01.wav"
}

"UIPanorama.inventory_inspect_graffiti"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/item_showcase_coin_02.wav"
}

"UIPanorama.inventory_inspect_coin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/item_showcase_coin_02.wav"
}
"UIPanorama.inventory_inspect_musicKit"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/item_showcase_sticker_01.wav"
}

"UIPanorama.inventory_inspect_close"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "+UI/panorama/inventory_item_close_01.wav"
}

"UIPanorama.inventory_inspect_sellOnMarket"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/coin_pickup_01.wav"
}

"UIPanorama.coin_startRotate"
{
"channel" "CHAN_STATIC"
"volume" "0.1, 0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "98, 101"

"rndwave"
{
"wave" "UI\panorama\rotate_weapon_01.wav"
"wave" "UI\panorama\rotate_weapon_02.wav"
"wave" "UI\panorama\rotate_weapon_03.wav"
"wave" "UI\panorama\rotate_weapon_06.wav"
"wave" "UI\panorama\rotate_weapon_07.wav"
"wave" "UI\panorama\rotate_weapon_08.wav"
"wave" "UI\panorama\rotate_weapon_09.wav"
}
}

"UIPanorama.knife_startRotate"
{
"channel" "CHAN_STATIC"
"volume" "0.1, 0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "98, 101"

"rndwave"
{
"wave" "UI\panorama\rotate_weapon_01.wav"
"wave" "UI\panorama\rotate_weapon_02.wav"
"wave" "UI\panorama\rotate_weapon_03.wav"
"wave" "UI\panorama\rotate_weapon_06.wav"
"wave" "UI\panorama\rotate_weapon_07.wav"
"wave" "UI\panorama\rotate_weapon_08.wav"
"wave" "UI\panorama\rotate_weapon_09.wav"
}
}

"UIPanorama.equip_musicKit"
{
"channel" "CHAN_STATIC"
"volume" "0.1, 0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "98, 101"

"rndwave"
{
"wave" "UI\panorama\rotate_weapon_01.wav"
"wave" "UI\panorama\rotate_weapon_02.wav"
"wave" "UI\panorama\rotate_weapon_03.wav"
"wave" "UI\panorama\rotate_weapon_06.wav"
"wave" "UI\panorama\rotate_weapon_07.wav"
"wave" "UI\panorama\rotate_weapon_08.wav"
"wave" "UI\panorama\rotate_weapon_09.wav"
}
}

/////////////////////////////////
///// STICKERS
////////////////////////////////

"UIPanorama.sticker_applySticker"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/item_sticker_select.wav"
}

"UIPanorama.sticker_nextPosition"
{
"channel" "CHAN_STATIC"
"volume" "0.1, 0.25"
"soundlevel" "SNDLVL_55dB"
"pitch" "107, 110"

"wave" "UI/sticker_apply.wav"
}

"UIPanorama.sticker_applyConfirm"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"wave" "UI/item_sticker_apply_confirm.wav"
}

//////////////////////////////////
//////// WEAPONS
////////////////////////////////

"UIPanorama.weapon_startRotate"
{
"channel" "CHAN_STATIC"
"volume" "0.1, 0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "98, 101"

"rndwave"
{
"wave" "UI\panorama\rotate_weapon_01.wav"
"wave" "UI\panorama\rotate_weapon_02.wav"
"wave" "UI\panorama\rotate_weapon_03.wav"
"wave" "UI\panorama\rotate_weapon_06.wav"
"wave" "UI\panorama\rotate_weapon_07.wav"
"wave" "UI\panorama\rotate_weapon_08.wav"
"wave" "UI\panorama\rotate_weapon_09.wav"
}
}

"UIPanorama.weapon_showSolo"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/submenu_select_01.wav"
}

"UIPanorama.weapon_showOnChar"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/submenu_select_01.wav"
}

"UIPanorama.weapon_select_char_ctm_sas"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "player/vo/sas/Affirmative01.wav"
"wave" "player/vo/sas/Affirmative02.wav"
"wave" "player/vo/sas/Affirmative03.wav"
"wave" "player/vo/sas/Affirmative04.wav"
}
}

"UIPanorama.weapon_select_char_tm_leet_variantc"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "player/vo/leet/Affirmative01.wav"
"wave" "player/vo/leet/Affirmative02.wav"
"wave" "player/vo/leet/Affirmative03.wav"
}
}

"UIPanorama.weapon_select_char_tm_leet_variantb"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "player/vo/leet/Affirmative01.wav"
"wave" "player/vo/leet/Affirmative02.wav"
"wave" "player/vo/leet/Affirmative03.wav"
}
}

"UIPanorama.weapon_select_char_tm_leet_variantd"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "player/vo/leet/Affirmative01.wav"
"wave" "player/vo/leet/Affirmative02.wav"
"wave" "player/vo/leet/Affirmative03.wav"
}
}

"UIPanorama.weapon_select_char_tm_phoenix"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/vo/phoenix/Affirmative01.wav"
"wave" "player/vo/phoenix/Affirmative02.wav"
"wave" "player/vo/phoenix/Affirmative03.wav"
}
}

"UIPanorama.weapon_selectDashboard"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/submenu_select_01.wav"
}

"UIPanorama.weapon_selectReplace"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/submenu_select_01.wav"
}

///////////////////////////////
///// CONTAINERS
/////////////////////////////

"UIPanorama.container_weapon_open"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "PITCH_NORM"

//"wave" "~+UI/panorama/submenu_select_01.wav"
"wave" "UI/panorama/case_unlock_01.wav"
}

"UIPanorama.container_graffiti_open"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "PITCH_NORM"

//"wave" "~+UI/panorama/submenu_select_01.wav"
"wave" "UI/panorama/case_unlock_immediate_01.wav"
}

"UIPanorama.container_sticker_open"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "PITCH_NORM"

//"wave" "~+UI/panorama/submenu_select_01.wav"
"wave" "UI/panorama/case_unlock_immediate_01.wav"
}

"UIPanorama.container_music_open"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "PITCH_NORM"

//"wave" "~+UI/panorama/submenu_select_01.wav"
"wave" "UI/panorama/case_unlock_immediate_01.wav"
}

"UIPanorama.container_sticker_ticker"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"

"wave" "+UI/item_scroll_sticker_01.wav"
}

"UIPanorama.container_sticker_reveal"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/item_showcase_sticker_01.wav"
}

"UIPanorama.container_weapon_ticker"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"

"wave" "+UI/csgo_ui_crate_item_scroll.wav"

"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{

"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "2.0"
"input_duration" "2.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect_close"
"match_channel" "false"
"match_entity" "false"
}
"block_entries2"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "2.0"
"input_duration" "2.0"
"match_substring" "true"
"match_entry" "UIPanorama.ui_custom_lobby_dialog_slide"
"match_channel" "false"
"match_entity" "false"
}

}
}
}

"UIPanorama.container_weapon_fall"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"
"delay_msec" "250"

"wave" "UI\panorama\case_drop_01.wav"
}

"UIPanorama.container_weapon_purchaseKey"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI\panorama\case_purchase_key_01.wav"

"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "CS_limit_start"

"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "false"
"match_entry" "UIPanorama.container_weapon_purchaseKey"
"match_channel" "false"
"match_entity" "false"
}
}

"update_stack"
{
"import_stack" "CS_update_foley"
"mixer"
{
"mixgroup" "All"
}
}
}
}

"UIPanorama.container_weapon_unlock"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI\panorama\case_unlock_01.wav"
}

"UIPanorama.container_graffiti_ticker"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"

"wave" "+UI/item_scroll_sticker_01.wav"
}

"UIPanorama.container_graffiti_reveal"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_select_01.wav"
}

"UIPanorama.container_countdown"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/panorama/capsule_countdown_01.wav"
}

/////////////////////////
///// STORE PANEL
////////////////////////

"UIPanorama.store_item_rollover"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_110dB"
"pitch" "140"

"wave" "~UI\panorama\itemtile_rollover_09.wav"
}

"UIPanorama.store_item_rolloff"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_110dB"
"pitch" "140"

"wave" "~UI\panorama\itemtile_rollover_09.wav"
}

/////////////////////////////
///// RADIAL MENU LOADOUT
////////////////////////////

"UIPanorama.loadout_sector_scroll"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_110dB"
"pitch" "140"

"wave" "~UI\panorama\itemtile_rollover_09.wav"
}

"UIPanorama.loadout_sector_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI\panorama\itemtile_click_02.wav"

/////////////////////////
//// TAG RENAMING
//////////////////////////

"UIPanorama.rename_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_select_01.wav"
}

"UIPanorama.rename_teletype"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_110dB"
"pitch" "150"

"wave" "~+UI\panorama\itemtile_rollover_03.wav"

//"rndwave"
//{
//"wave" "UI\csgo_ui_contract_type1.wav"
//"wave" "UI\csgo_ui_contract_type2.wav"
//"wave" "UI\csgo_ui_contract_type3.wav"
//"wave" "UI\csgo_ui_contract_type4.wav"
//"wave" "UI\csgo_ui_contract_type5.wav"
//"wave" "UI\csgo_ui_contract_type6.wav"
//"wave" "UI\csgo_ui_contract_type7.wav"
//"wave" "UI\csgo_ui_contract_type8.wav"
//"wave" "UI\csgo_ui_contract_type9.wav"
//}
}

"UIPanorama.rename_purchaseSuccess"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI\store_item_activated.wav"
}

///////////////////////////////
////// SETTINGS SCREEN
//////////////////////////////

"UIPanorama.findingGame_scroll"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI\panorama\generic_scroll_01.wav"
}

"UIPanorama.findingGame_settings_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_select_01.wav"
}

"UIPanorama.findingGame_cancel_select"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_select_01.wav"
}

//////////////////////
//// Exit Popup
//////////////////////////

"UIPanorama.exitPopup_scroll"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI\panorama\rollover_popup_scroll_01.wav"
}

"UIPanorama.exitPopup_confirm"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "~+UI/panorama/submenu_select_01.wav"
}

/////////////////////////
// GAME OVER SCREENS
////////////////////////

"UIPanorama.gameover_show"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "PITCH_NORM"

"wave" "UI\panorama\gameover_showpanel_01.wav"
}

// xp ticker
"UIPanorama.XP.Ticker"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.3"

"wave" "UI/xp_remaining.wav"

}
// base xp
"UIPanorama.XP.Milestone_01"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.25"

"wave" "UI/xp_milestone_01.wav"

// bonus xp
"UIPanorama.XP.Milestone_02"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.25"

"wave" "UI/xp_milestone_02.wav"

// bonus xp 2
"UIPanorama.XP.Milestone_03"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.25"

"wave" "UI/xp_milestone_04.wav"

// bonus xp 3
"UIPanorama.XP.Milestone_04"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.25"

"wave" "UI/xp_milestone_05.wav"

// bonus xp 3
"UIPanorama.XP.BarFull"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.5"
"delay_msec" "700"

"wave" "UI/coin_pickup_01.wav"

// new rank
"UIPanorama.XP.NewRank"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "0.8"
"delay_msec" "1000"
"wave" "UI/xp_levelup.wav"

"UIPanorama.XP.NewSkillGroup"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "PITCH_NORM"

"wave" "UI\panorama\gameover_newskillgroup_01.wav"
}

// rank down
"UIPanorama.XP.RankDown"
{
"channel" "CHAN_STATIC"
"pitch" "PITCH_NORM"
"volume" "1"
"wave" "UI/xp_rankdown_02.wav"

//////////////////////
//// ITEM DROPS
///////////////////////

"UIPanorama.ItemDropCommon"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_110dB"
"volume" "0.6"
"pitch" "PITCH_NORM"

"wave" "+~ui/panorama/case_awarded_0_common_01.wav"
}

"UIPanorama.ItemDropUncommon"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_110dB"
"volume" "1.0"
"pitch" "PITCH_NORM"

"wave" "+~ui/panorama/case_awarded_1_uncommon_01.wav"
}
"UIPanorama.ItemDropRare"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_110dB"
"volume" "1.0"
"pitch" "PITCH_NORM"
"wave" "+~ui/panorama/panorama/case_awarded_2_rare_01.wav"
}
"UIPanorama.ItemDropMythical"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_110dB"
"volume" "1.0"
"pitch" "PITCH_NORM"

"wave" "+~ui/panorama/case_awarded_3_mythical_01.wav"
}
"UIPanorama.ItemDropLegendary"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_110dB"
"volume" "1.0"
"pitch" "PITCH_NORM"

"wave" "+~ui/panorama/case_awarded_4_legendary_01.wav"
}
"UIPanorama.ItemDropAncient"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_110dB"
"volume" "1.0"
"pitch" "PITCH_NORM"

"wave" "+~ui/panorama/case_awarded_5_ancient_01.wav"
}

"UIPanorama.ItemRevealSingle"
{
"channel" "CHAN_ITEM"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_awarded_0_common_01.wav"
}

"UIPanorama.ItemRevealSingleLocalPlayer"
{
"channel" "CHAN_ITEM"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_awarded_0_common_01.wav"
}

"UIPanorama.ItemRevealRarityCommon"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_reveal_rare_01.wav"
"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{
"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect"
"match_channel" "false"
"match_entity" "false"
}
}
}
}

"UIPanorama.ItemRevealRarityUncommon"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_reveal_mythical_01.wav"

"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{
"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect"
"match_channel" "false"
"match_entity" "false"
}
}
}
}

"UIPanorama.ItemRevealRarityRare"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_reveal_legendary_01.wav"

"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{
"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect"
"match_channel" "false"
"match_entity" "false"
}
}
}
}

"UIPanorama.ItemRevealRarityMythical"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_reveal_ancient_01.wav"

"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{
"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect"
"match_channel" "false"
"match_entity" "false"
}
}
}
}

"UIPanorama.ItemRevealRarityLegendary"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_reveal_ancient_01.wav"

"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{
"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect"
"match_channel" "false"
"match_entity" "false"
}
}
}
}

"UIPanorama.ItemRevealRarityAncient"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "ui/panorama/case_reveal_ancient_01.wav"

"soundentry_version" "2"

//Don't allow an inspect sound when we're revealing the item.


"operator_stacks"
{
"start_stack"
{
"block_entries"
{
"operator" "sys_block_entries"
"execute_once" "true"
"input_active" "1.0"
"input_duration" "1.0"
"match_substring" "true"
"match_entry" "UIPanorama.inventory_inspect"
"match_channel" "false"
"match_entity" "false"
}
}
}
}

/////////////////////////////////
// PLAY MENU
/////////////////////////////////

// Mouse over a buymenu item


"UIPanorama.buymenu_mouseover"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

//"wave" "UI/buttonrollover.wav"

"wave" "~UI\panorama\itemtile_rollover_09.wav"
}

// Delving into a submenu


"UIPanorama.buymenu_select"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

//"wave" "UI/buttonrollover.wav"

"wave" "~+UI\panorama\inventory_item_select_01.wav"
}

// Buy a buymenu item


"UIPanorama.buymenu_purchase"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

//"wave" "~+UI\panorama\itemtile_click_02.wav"
"wave" "+UI\panorama\radial_menu_buy_03.wav"
}

// fail to buy an item


"UIPanorama.buymenu_failure"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_110dB"
"pitch" "PITCH_NORM"

"wave" "UI\weapon_cant_buy.wav"
}

/// END: Garret added these


//////////////
// LOBBY SOUNDS
///////////////////

"PanoramaUI.Lobby.Joined"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"alert" "1"

"wave" "UI/lobby_notification_joined.wav"
}

"PanoramaUI.Lobby.GotInvited"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"alert" "1"

"wave" "UI/panorama/lobby_error.wav"
}

"PanoramaUI.Lobby.Left"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"alert" "1"

"wave" "UI/lobby_notification_left.wav"
}

"PanoramaUI.Lobby.Chat"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"alert" "1"

"wave" "UI/lobby_notification_chat.wav"
}

"PanoramaUI.Lobby.Error"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"alert" "1"

"wave" "UI/panorama/lobby_error_01.wav"
}

////////////////////
//OLD - DO NOT USE
///////////////////

"UIPanorama.null" // stub
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/null.wav"
}

You might also like