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// **************************************************************

// HL2 ambient generic sounds for general use by level designers:


// ambients, explosions, water, fire, weather, sirens etc.

"explode_1"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_1.wav"
}

"explode_2"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_2.wav"
}

"explode_3"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_3.wav"
}

"explode_4"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_4.wav"
}

"explode_5"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_5.wav"
}
"explode_6"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_6.wav"
}

"explode_7"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_7.wav"
}

"explode_8"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_8.wav"
}

"explode_9"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"

"soundlevel" "SNDLVL_GUNFIRE"

"wave" "ambient/explosions/explode_9.wav"
}

"DoSpark"
{
"channel" "CHAN_VOICE"
"volume" "0.4,0.6"
"pitch" "100,120"
"soundlevel" "SNDLVL_70dB"

"rndwave"
{
"wave" "ambient/energy/zap1.wav"
"wave" "ambient/energy/zap2.wav"
"wave" "ambient/energy/zap3.wav"
"wave" "ambient/energy/zap7.wav"
"wave" "ambient/energy/zap8.wav"
}
}

"LoudSpark"
{
"channel" "CHAN_VOICE"
"volume" "0.8,1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "100,120"
"rndwave"
{
"wave" "ambient/energy/zap1.wav"
"wave" "ambient/energy/zap2.wav"
"wave" "ambient/energy/zap3.wav"
"wave" "ambient/energy/zap7.wav"
"wave" "ambient/energy/zap8.wav"
}
}

"ReallyLoudSpark"
{
"channel" "CHAN_VOICE"
"volume" "0.8,1.0"
"soundlevel" "SNDLVL_130dB"
"pitch" "100,120"
"rndwave"
{
"wave" "ambient/energy/zap1.wav"
"wave" "ambient/energy/zap2.wav"
"wave" "ambient/energy/zap3.wav"
"wave" "ambient/energy/zap7.wav"
"wave" "ambient/energy/zap8.wav"
}
}

"ExtinguisherJet.TurnOn"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_75dB"

"wave" "weapons/extinguisher/fire1.wav"
}

"ExtinguisherJet.TurnOff"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_75dB"

"wave" "weapons/extinguisher/release1.wav"
}

"ambient.steam01"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"pitch" "100"
"soundlevel" "SNDLVL_70dB"
"wave" "ambient/gas/steam_loop1.wav"
}

"PhysicsCannister.ThrusterLoop"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/gas/cannister_loop.wav"
}

// Electrical zap hits


"ambient.electrical_zap_1"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap1.wav"
}

"ambient.electrical_zap_2"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap2.wav"
}

"ambient.electrical_zap_3"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap3.wav"
}

"ambient.electrical_zap_4"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap4.wav"
}
"ambient.electrical_zap_5"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap5.wav"
}

"ambient.electrical_zap_6"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap6.wav"
}

"ambient.electrical_zap_7"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap7.wav"
}

"ambient.electrical_zap_8"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap8.wav"
}
"ambient.electrical_zap_9"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/energy/zap9.wav"
}

"ambient.electrical_random_zap_1"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"rndwave"
{
"wave" "ambient/energy/zap1.wav"
"wave" "ambient/energy/zap2.wav"
"wave" "ambient/energy/zap3.wav"
}
}

"ambient.electrical_random_zap_2"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"rndwave"
{
"wave" "ambient/energy/zap5.wav"
"wave" "ambient/energy/zap6.wav"
"wave" "ambient/energy/zap7.wav"
"wave" "ambient/energy/zap8.wav"
"wave" "ambient/energy/zap9.wav"
}
}

"ambient.whoosh_huge_incoming1"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_huge1.wav"
}

"ambient.whoosh_huge_incoming2"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_huge2.wav"
}

"ambient.whoosh_huge_incoming3"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_huge3.wav"
}

"ambient.whoosh_huge_incoming4"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_huge4.wav"
}

"ambient.whoosh_huge_incoming5"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_huge5.wav"
}

"ambient.whoosh_large_incoming1"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large1.wav"
}

"ambient.whoosh_large_incoming2"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large2.wav"
}
"ambient.whoosh_large_incoming3"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large3.wav"
}
"ambient.whoosh_large_incoming4"
{

"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large4.wav"
}

"ambient.whoosh_medium_incoming1"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium1.wav"
}

"ambient.whoosh_medium_incoming2"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium2.wav"
}
"ambient.whoosh_medium_incoming3"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium3.wav"
}
"ambient.whoosh_medium_incoming4"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium4.wav"
}
"ambient.whoosh_medium_incoming5"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium5.wav"
}
"ambient.whoosh_medium_incoming6"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium6.wav"
}
"ambient.rock_slide1"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock1.wav"
}
"ambient.rock_slide2"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock2.wav"
}
"ambient.rock_slide3"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock3.wav"
}
"ambient.rock_slide4"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock4.wav"
}
"ambient.rock_slide5"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"

"soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock5.wav"
}

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