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// VOL_NORM 1.

0f

// Channels
// CHAN_AUTO = 0,
// CHAN_WEAPON = 1,
// CHAN_VOICE = 2,
// CHAN_ITEM = 3,
// CHAN_BODY = 4,
// CHAN_STREAM = 5, // allocate stream channel from the static or
dynamic area
// CHAN_STATIC = 6, // allocate channel from the static area
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!


// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f

// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2

"Game.GermanWin"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"

"wave" "#ambient/german_win.mp3"
}

"Game.USWin"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"

"wave" "#ambient/us_win.mp3"
}

"HudChat.Message"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/null.wav"
}

"DoorSound.Null"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_NORM"
"wave" "common/null.wav"
}

"RotDoorSound.DefaultLocked"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/default_locked.wav"
}

"RotDoorSound.DefaultMove"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/default_move.wav"
}

"RotDoorSound.DefaultArrive"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"Ambient.Flag"
{
"channel" "CHAN_STATIC"
"volume" ".65"
"soundlevel" "SNDLVL_65dB"
"pitch" "PITCH_NORM"

"wave" "ambient/flag.wav"
}

"Ambient.Fire"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/fire.wav"
}

"Ambient.FlyOver1"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_150dB"
"pitch" "PITCH_NORM"

"wave" "ambient/flyover1.wav"
}

"Ambient.FlyOver2"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_150dB"
"pitch" "PITCH_NORM"

"wave" "ambient/flyover2.wav"
}

"Ambient.Bell"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/bell.wav"
}

"Fire.Plasma"
{
"channel" "CHAN_STATIC"
"volume" ".75"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/fire.wav"
}
"Ambient.BurnedOut"
{
"channel" "CHAN_STATIC"
"volume" ".75"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/burnedout.wav"
}

"Ambient.HeavyWind"
{
"channel" "CHAN_STATIC"
"volume" ".5"
"soundlevel" "SNDLVL_58dB"
"pitch" "PITCH_NORM"

"wave" "ambient/heavywind.wav"
}

"Ambient.HeavyWind2"
{
"channel" "CHAN_STATIC"
"volume" ".75"
"soundlevel" "SNDLVL_65dB"
"pitch" "PITCH_NORM"

"wave" "ambient/heavywind2.wav"
}

"Ambient.LandingCraft"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_70dB"
"pitch" "PITCH_NORM"

"wave" "ambient/landingcraft.wav"
}

"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" ".5"
"soundlevel" "SNDLVL_58dB"
"pitch" "PITCH_NORM"

"wave" "ambient/lighthum.wav"
}

"Ambient.WaterWheel"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/waterwheel.wav"
}

"Ambient.LightWaves"
{
"channel" "CHAN_STATIC"
"volume" ".4"
"soundlevel" "SNDLVL_80dB"
"pitch" "PITCH_NORM"

"wave" "ambient/lightwaves.wav"
}

"Ambient.PoleCreak"
{

"channel" "CHAN_STATIC"
"volume" ".75"
"pitch" "100"
"soundlevel" "SNDLVL_65dB"

"wave" "ambient/polecreak1.wav"
}

"Ambient.TreeCreak"
{

"channel" "CHAN_STATIC"
"volume" ".2"
"pitch" "100"
"soundlevel" "SNDLVL_75dB"

"wave" "ambient/treecreak1.wav"
}

"Ambient.GermanRadio"
{

"channel" "CHAN_STATIC"
"volume" ".5"
"pitch" "100"
"soundlevel" "SNDLVL_75dB"

"wave" "ambient/germanradio.wav"
}

"General.BurningFlesh"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_NORM"

"wave" "npc/headcrab/headcrab_burning_loop2.wav"
}

"General.BurningObject"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_NORM"

"wave" "ambient/fire/fire_small_loop2.wav"
}

"General.StopBurning"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_NORM"

"wave" "common/null.wav"
}

"PropaneTank.Burst"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "95,105"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/fire/gascan_ignite1.wav"
}

"Splash.SplashSound"
{
"channel" "CHAN_AUTO"
"volume" "0.75"
"soundlevel" "SNDLVL_75dB"
"pitch" "90, 100"

"rndwave"
{
"wave" "ambient/water/water_spray1.wav"
"wave" "ambient/water/water_spray2.wav"
"wave" "ambient/water/water_spray3.wav"
}
}

"Geiger.BeepLow"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "player/geiger1.wav"
"wave" "player/geiger2.wav"
}
}
Ambient.KaltWheelCreak
{

"channel" "CHAN_STATIC"
"volume" ".75"
"pitch" "100"
"soundlevel" "SNDLVL_65dB"

"wave" "ambient/polecreak1.wav"
}

"Ambient.DistantExplosion"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_85dB"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "ambient/distantexplosion1.wav"
"wave" "ambient/distantexplosion2.wav"
"wave" "ambient/distantexplosion3.wav"
}
}

"Ambient.WindGust"
{
"channel" "CHAN_STATIC"
"time" "15,20"
"volume" ".5"
"pitch" "100"
"rndwave"
{
"wave" "ambient/windgust1.wav"
"wave" "ambient/windgust2.wav"
"wave" "ambient/windgust3.wav"
}
}

"Ambient.Generator"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_70dB"
"pitch" "PITCH_NORM"

"wave" "ambient/lighthum.wav"
}

"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" ".75"
"soundlevel" "SNDLVL_70dB"
"pitch" "PITCH_NORM"

"wave" "ambient/generator.wav"
}

"Ambient.GeneratorLight"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_70dB"
"pitch" "PITCH_NORM"

"wave" "ambient/generatorlight.wav"
}

"Ambient.Kubelwagon"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/idlekubelwagon.wav"
}

"Ambient.Halftrack"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/idlehalftrack.wav"
}

"Ambient.Tank"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"

"wave" "ambient/tank.wav"
}

"Christmas.GiftDrop"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_95dB"
"pitch" "PITCH_NORM"

"wave" "UI/gift_drop.wav"
}

"Christmas.GiftPickup"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "UI/gift_pickup.wav"
}

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