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While compositions often lack perspective or have wonky perspectives, an image with a clearly defined
perspective is visually convincing. This book introduces perspective techniques suitable for use when
actually creating manga or book illustrations and teaches as methods for learning how to use a sense of
presence and volume to tell a story on the paper's surface.
Compositions that show an awareness of perspective refer to composing with an awareness of depth and
space. Characters are three-dimensional objects. And, the setting or background is nothing more than a
large, three-dimensional object called a "space," which contains the characters.
Use this book to learn the techniques in drawing characters and settings suited to normal perspective
drawing and to creating appealing compositions that have depth.
First Asian edition published in 2011 by Page One Publishing Pte. Ltd.
20 Kaki Bukit View, Kaki BukitTechpark II, Singapore 415956
Tel: [65] 6742-2088, Fax: [65] 6744-2088
enquiries@pageonegroup.com, www.pageonegroup.com
All rights reserved. No part of this book may be reproduced in any form or by any electronic
or mechanical means including information storage and retrieval systems without permission
in writing from the publisher, except by a reviewer, who may quote brief passages in a review.
Every effort has been made to ensure that content and credits accurately comply with
information supplied. We apologize for any inaccuracies that may have occurred and will
resolve inaccurate or missing information in a subsequent reprinting of the book.
ISBN 978-981-245-934-3
Printed and bound in China
2
From Solids to Spaces
Using diagonal lines to capture solid objects and
three-dimensional spaces
Telling the Story of a Space: The Evolution of a Two-Dimensional Space into Three Dimensions
3
From Solids to Spaces
Diagonal lines create the illusion of a difference between two-dimensional
and three-dimensional objects. Below shows how to maintain an awareness
of perspective when making a character appear three-dimensional.
Vertical
(Height)
Adding diagonal lines to
give the figure a sense
of depth transforms the
character.
Horizontal (Length}
Two-dimensional
objects are portrayed
using only height and objects have vertical
length. They lack a lines (height), horizontal
lines (length), and
diagonal lines (depth)!
4
\ __ ---.:_~
- Using Diagonal Lines to Capture Solid Objects and Three-Dimensional Spaces
Drawing a three-dimensional
character engenders a sense of
space.
(Diagonal (Depth})
5
Portraying a Space That Expands Infinitely
into the Distance -
Drawing a figure that gradually decreases in size
creates the illusion of distance (depth).
Moving toward the Horizon
~
Horizon Line
6
- Using Horizontal Lines to Convey the Expanse of a Space
and Vertical Lines to Convey a Sense of Depth
The horizontal and the vertical portray a sense of
space. Consequently, you need to include diagonal
lines to connect them when drawing.
Moving Away from the Horizon
--
'
\
7
How .. Horizon .. lines Divide Space into
Above
~
ost compositions comprise objects
'hich the viewer sees from above or
3IOW.
Above
Below
9
(Adding Diagonal Lines to the Worlds Above and Below to Create a Sense of Depth)
If a drawing of a room had no diagonal lines, it would look like this: Here is the same room with emphasized diagonal lines:
--
\\ -
; -- / /
/ /
""' ""'" I //
/
; -r- r-
I /
) iff ;.-- ~
-- f-
\ I'( I\
,
' 1 1--
\ I I '
I
r1
lJ
/ \
\
I
\ I
u /
.J
L ~/
/
= 1/ .1.._
j
I I '
I
I II
The composition looks flat and has no sense of depth. This alone gives the composition a sense of depth.
~-... \ I / / ....
~--.. \ I / /:...-/
""->- \ I / / .........
... ......... ~~
"<:.
\
-.;_.
":-
\
I
i
I/ /
/
/
/
/
..
//
-:. ............ ---~ ~
I ~/./
.. /
~
.
Eye Level
~I
.-~
l I
I
... /
~~
I
-.. I
... ~
./~ /L_-
L./..L L'
'-
~+ _i_~
\ '\]
~
1./ I \I I
l
I
! II I I I
The bottom
surfaces are
visible.
Eye
eveI
The closer the
The upper
.__......_ _ cylinder's sections
surfaces are 1
are to eye level, the
visible.
more they will
distort into narrow
Bela ellipses.
I
I
I Downward Arcing
Curve
11
Telling the Story of a Space:
CD Here we see a two- This world has no depth. The road the character @ Now a rectangle has appeared. This is a vertical
dimensional, flat world. walks travels in an infinitely straight line. There (height) and horizontal (length) world.
are no bent edges or corners.
@ Lines travel straight up, down, right, and left. A point @ Suddenly, diagonal lines appear and converge at the
has appeared. point.
12
Space into Three Dimensions
Difference
in Height
CD At first, these sisters appear to This flat board positioned to the sisters' side makes their
have different heights. difference in height more obvious.
@ If we extend a horizontal line from the box's two @ The two sisters are actually the same height.
corners, then we discover something new.
13
These diagonal lines create the illusion
Part II:The Birth of Right and Left Diagonal Lines of depth and an expanding space.
CD Our heroine glances to her side. She sees a stone wall appearing to shrink gradually as it
travels into the distance.
(3) Suddenly, a bent edge appears. Diagonal lines emerging from different directions create
the feeling of depth and an expanding space.
Height
Point 2
Unlike the horizon line, which is depicted using a perfectly horizontal
line, the depth and width lines are portrayed using diagonals. The Diagonal lines converging at two points
height is a straight, non-diagonal, vertical line.
generate the illusion of depth and an
expanding space. This is known as
"two-point perspective."
14
Two-Point Perspective at a Glance
( Using Two-Point Perspective to Vary Objects Heights)
Tall
Taller
.->
(:) --
! Viewer A
~~----
: ---
--:~-----
15
These create the illusion of depth in an upward
Part Ill: The Birth of Diagonal Lines Converging Above direction, emphasizing a sense of height.
Square stones appear stacked on top of each other all (3) As she approaches, vertical lines that should
the way into the distance. run straight up instead appear diagonal. The
stones also seem to gradually shrink in size.
Furthermore, diagonal lines running off to the
right and left appear to take on more acute
angles as our heroine's eye travels up the
wall.
Eye Level
\ Seen from
Above
Subject: The Vanishin~} Point Does Not Vanish Vanishing points are referred to as such,
because they appear to disappear. However,
they do not really vanish.
r--..--=-~........--~--" A hole originating from a
single point appears to
be an endless tunnel.
Below shows an enlargement
of area intersecting at eye
level (i.e. the vanishing point).
18
Chapter 1
19
The Most Basic of the Techniques for Portraying Depth and Distance This is a drawing technique used to make
objects appear three-dimensional. It employs
The Basics of One-Point Perspective diagonal lines to generate an illusion of deptt1
and evoke a sense of space.
Length/Width
Horizontal (Length)
/
Vertical
(Height) Height
/, ..- - - - - - - - v
:
0
Transparent Perspective Projection
)--
/
/"'
ft-~ ~{ ~
~./!
P.l.
~
" " .-,
t:IJ'
~ This point is referred to as
'W 7 the "vanishing point. "
' - ~
_j&1 ~
~ Draw a point somewhere along the horizon rAJ Draw diagonal lines originating from
line. (This establishes the vanis~1ing point.) the square's corners and converging
at the vanishing point.
',,, - - -....
' '
-;--- ------ --- ',
t\:+:
' '
'
'v
/
/
'
-,_ --- -- -- --- ~- -.7 /
-- -----. v t ffi) Add a single,
vertical line.
/ \
\ /
..
<D Draw the horizon line above <'2 Draw a point. (Establish the The result is a solid object @ Bringing the horizon line below the object
the box. vanishing point.) drawn at a high angle. makes us think we are seeing a solid
object viewed from a low angle.
21
Establish where to position the horizon line (the viewer's eye level)
(Where to Position the Horizon Line ) according to what angle you intend the viewer to view the subject
matter. When you intend for the subject matter to be viewed from
above, then position the horizon line (eye level) high on the
composition. When you want the subject matter to be viewed from
below, then position the horizon line (eye level) low on the composition.
-- - - - - - - - - I
Eye level may be divided into
three angles: low (worm 's eye
view), high (bird's eye view},
Feel free to draw the
and neutral (straight on).
horizon line (eye level) at
any position on the sheet
of paper.
Composing from a High Angle/Bird's Eye View
Front
Platform
The front, one side, and the This is considered a "high
top are visible. angle" or "bird's eye view."
The viewer
looks up.
~ Bottom
22
To establish where to position the vanishing point, consider from
(where to Position the Vanishing Point) what angle the viewer is looking at the composition (i.e. how much
of the subject's surfaces should be visible).
-- -- _,_____
[ ]: <. > ~
(
Vanishing Vanishing
Vanishing Point Vanishing Point Point Vanishing Point Point
Position for Viewer A Position for Viewer B
.... .. .... . )o-
. . .. ... .... )o-
--........... _
'
''
' ,"
I
'
~' "
' th'e,r-ight.
------ -- "'
I
-
I
' : !
l ~:
I
I
)..< ::::. _ _ _ - --
/.-----
-
-
"
, - ------ -- -~-
'' '
8
v ---
A Viewer A is looking at
the solid from straight
Viewer B is looking at the
solid from a neutral angle, c Viewer C has shifted even further
to the side than Viewer B in order
on. but slightly to the side. to see the solid object's side.
The Vanishing Point Shifts to the Right or Left, Position human figures in a box
Subject: and maintain awareness of how
According to the Viewer's Position
u
the figure appears as a solid when
drawing.
'
'
R
I
I
.
U
I .--------- - -
ThiscP.a~
Now that she
has been
. __ ,..... .. placed in a box,
we can see that
Solid's Appearance Solid's Appearance Solid's Appearance sphere, but she does she really is a
from Viewer A's from Viewer B's from Viewer C's not look like one. sphere.
Perspective Perspective Perspective
23
A character's appearance changes
Using Angles of Perspective Appropriately according to the angle of
composition. Draw figures in a box
to capture the desired form.
High Angle
~
Neutral Angle
Low Angle
Close-ups
High Angles Are Also Bird's Eye Views Very Low Angles Are Also Neutral Position/Composed
Worm's Eye Views Upward from the Chest
Rear 3/4 View Front 3/4 View Front 3/4 View Profile
Draw the top of the box. Visualize the bottom of the box when Figures depicted in profile may be
drawing. composed from a moderately low or
high angle.
24
Neutral Position/Eye Level
Eye Level
Profile Rear 3/4 View Front 3/4 View Front 3/4 View
25
Corridors have clearly defined
Learning How to Portray Depth in a Corridor depths, which make them an ideal
point of departure for learning all
of the basic skills needed to draw
anything from room interiors to
(Drawing a Corridor Using One-Point Perspective) roads, shop-lined streets,
landscapes, and spaces that house
Maintain consciousness of the scale of characters and other objects
characters.
when drawing.
Establishing the Horizon Line and Vanishing Point at the Rough Draft Stage
'i
I
J~~
~ ,_ Il
~ II
I_ I,
~,
I
I
{
Connect the
rectangle's four
Draw a door-like
corners to the
rectangle.
vanishing point.
r.
26
Use the established vanishing point
as the point of departure for
sketching the subject. When
starting a new drawing, begin by
establishing the size of a human
being and the positions of the
ceiling, wa lls, and floor.
27
(Figures Are the Basis of Measurement for All Objects in a Composition )
Ceiling
Wall Wall
CZ> Draw lines connecting the vanishing point to <3l Draw a vertical line extending to the foot line @This method of connecting the vanishing point
the mock-up figure's head and feet. in the position where you intend to place the to the character's height line constitutes the most
character. This establishes the height of the basic trick for making skillful use of perspective
character when she stands closer to the picture when positioning a character in a space.
The line connecting the I ne.
top of the character's
head and the vanishing The "foot line" connecting the character's
point can be considered feet to the vanishing point is typically
the "height line." called the "ground line."
28
Correct Incorrect
\ I
1
I \
!
I
If the mock-up figure is hovering
over the ground line, this will
affect the character's positioning.
Incorrect
29
( Drawing Doors and Windows on the Sides of a Corridor)
Corridor Width
Horizon Line I
Ground Line
Determine the corridor's width and draw
Draw a straight -on view of a door next to a lines from each corner to establish the
mock-up figure. ceiling, the two walls, and the floor.
Transferring a Mock-up Figure around the Corridor to Establish the Door Line
Transfer a mock-up The mock-up figure will look something
figure along the like this. However, don't worry. Remember
wall and sketch in a she serves only as a guide while you are
door approximately sketching.
where you intend
to position one. . .~
Door Line
I /
-
,I
I '
~
Extend a line from the top of the door all the way to the wall's end
and draw a diagonal line to connect where the door line meets the
juncture of the two walls to the vanishing point <2). This becomes the Draw vertical lines according to how wide you envision
"door line," which represents the height of any door. the doors to be. Now you have finished the door.
30
Transferring a Mock-up Figure to Draw a Door on the Opposite Wall
./
Transferring the Position of a Mock-up Figure
Draw vertical
lines where you
intend to have
characters
stand.
Corner B
Draw horizontal lines from Corners A Draw a vertical line from the point
and B. where Line CD intersects with the
ground line.
I ,
Diagonal line connects
the intersection of Lines (2)
and (3) to the vanishing
point. It is the door line of
the door on the opposite
wal l.
Corner C
31
Sketching the Components of a Corridor Typically, artists will transfer an object that matches the
All That Needs to Be Done Is to Establish the Heights of the character's height. All that needs to be drawn here is a
mock-up figure and lateral lines from one location to
Characters, the Doors, the Ceiling, and the Windows another.
Ceiling
'
-----.r-J~.l ---- ------- --- ----------------- Top of Window ---- -
1>- ~ ........- - - - . . , - ----------------------------- --
Top of Door
~ r-- --------~ -,rr --c;;~;~~t~~:~ -------
Height -
Window
Eye Level
/
Sketch the doors, windows, and ceiling using
Jot down a mark indicating Connect the vanishing point
simplified, abstract forms. Use the character's
the position of each corridor to the marks indicating the
height as a yardstick to determine the scale of the
component. heights of the various
other components.
corridor components.
Using the Character to Establish the Scale of the Doors and Windows
Easy Technique for
Setting the Doors' and The ceiling is an
Ceiling's Heights additional two head-
lengths above the door.
Sketch a mock-up figure and --0
then draw the top of the door
one head-length above the
~~~~h1
\~ ~~
mock-up figure's head. This \ ~ <:-;'
r
32
This line serves as a
guide when
transferring the
projecting masonry
support to the
opposite wall.
This is a mock-up
figure drawn next
to a door.
Vanishing Point
Horizon Line
This is a second
mock-up figure
used here to
determine how
high to draw the
window.
33
(Drawing Corridor Components Successful I~
This section discusses three drawing methods used to
create the illusion of depth effectively. Tr1is is a simple
~ drawing technique where diagonal lines are used to
(Learning the X Method through Drawing Win~
11 11
connect corners; however, it is a basic technique that may
be applied to a wide range of practical uses involving
rectangles.
Correct Incorrect
--
'
- ~
I
"' The Window panes
overlap.
~
\
<D After dividing the window in two, <2) The front half is now divided into two. <3) You have now drawn a window
draw an X through the front half. Likewise, draw an X through the far half. with four panes in perspective.
35
(Learning the 11Transverse Line Method 11 through! Drawing Floor Tiles )
~~ ~~ ~\
(j) Draw diagonal lines toward the vanishing
point.
The "Transverse Line Method"
This diagonal
line intersects r--
'-....
.:......'YF '==\ ---+
with a depth line
at this point.
36
Draw horizontal lines
so that they are
parallel. The
horizontal lines will
indicate depth.
This is a handy method to
use when drawing in
perspective simple objects
that gradually become
smaller at intervals.
Shown here are basic lines of perspective, the distance between the
first two trees, and the diagonal lines forming the "N".
37
Typically, you would draw the characters
(Drawing Characters in a Corridor ) before the setting. However, artists
occasionally find themselves adding
(Transferring Mock-up Figures and Transferring Objects Laterally ) characters to a previously drawn setting.
This section discusses various methods
Basic Method: Drawing Full Figures for adding characters to a setting.
39
( Drawing Close-ups)
Finding a Vanishing Point for Drawing the Characters Line Connecting
the Tops of the
Character's
Heads
Line
Connecting the
Characters'
L_ j( Jaws
______ .__.-<{f~
.---------l~------\-1---
=~~~-~.
-:.'.--.--+r:--7'.- :J/ 't,;. I ~r
-~':..:.'---+-----'>.~--#---,-----":~~~--)!+-~- Eye Level
I
I
1-/~
This method assumes t hat
both characters have the
same height. Manga artists
typica lly use this met hod.
40
Matching up the Characters~ Eyes at Eye Level
The Same Techniques for Matching up Characters~ Eyes at Eye Level Applies to Full Figures
E'= _......_.......___
,. Eye Level
41
( Differentiating Characters' Heights)
Designing Characters to Appear Young or Old, Male or Female Differences in height become apparent looking at
only half the character's head-to-body ratio.
Considering the Head-to-Body Think about figure proportioning (i.e. the overall proportioning, whether
the torso or legs should be longer, etc.) when drawing your characters.
Ratio When Sketching
-=F-:-
I
Groin
Typically, the groin is drawn The groin falls along one of the
halfway along the figure 's full head-lengths composing the
Character with a 1:3 Head-to-Body Ratio height (in the case of a stick figure 's full height, thereby
Character with a 1:7 Head-to- figure, halfway along the stick). establishing the figure's
Body Ratio proportioning.
42
Setting: Establish the characters' eye level.
,7
I
Produce a rough sketch of the characters
Final Composition: This section explains how to draw the characters so that they appear to have
distributed throughout the setting.
different heights, while maintaining a sense of depth.
Positioning Characters
1. Establish One Charact,er as the Main Mock-up Figure and the Desired Positions of the Other Characters' Feet
43
2. Transferring the Main Mock-up Figure to the Other Characters' Positions
Va ishing Point
I
":!~:!<-
{\
~
character as you draw.
The above shows a mock-up figure positioned where each This shows basically what you have drawn up to this
of the characters will stand. point, with the main character in each of the other
characters' positions in lieu of the mock-up figures that
represent her.
44
3. Using Head-Lengths to Adjust the Height of Each Character
I I
E
1:6 Head-to-
Body Ratio Body Ratio
'
I
t
~'
I
I I
' J
!r
i'
1
'
Draw the characters according to the appropriate height guides. This process remains the same, regardless if you add the
Take care not to alter the positions of each character's feet. characters as you draw the setting or if you draw the setting
first and then add the characters.
45
Height Differences amongst Couples
This represents
the boy, who is
also the taller of
the two.
This represents
the height of the
main character,
who is used as
the basis for
drawing the
other characters.
Rough Sketch
Add one more head-length to the
Main Mock-up Figure (B) height of Main Mock-up Figure (B).
46
'I
Rough Sketch
4-
Boy Girl
-----( n- -------- ----------- ---
4 I
v--- cv --- f- ~ i
i
)
Establish gender differences
(i.e. height differences) for
_)
each character when
determining the components
of corridor and room interiors.
47
Distinct differences appear in how figures' shoulders and hips slope
(Drawing According to the Angle of PerspectiveJ in drawings composed from a high or low angle.
The World
Above (Low
Angle)
The World
Below (High
Angle)
\
\
\
........?-. \
\
Characters are composed eithef from a high or low angle when the horizon
line is centered in the composition (i.e. composed from a neutral position).
When the horizon line is positioned low in the composition, the When the horizon line is positioned high in the composition, then
characters are likewise drawn from a low angle. the characters are drawn from a high angle.
48
Correct Incorrect
Incorrect Example: Here,
the artist became caught
up in head-to-body ratios
and positioning the
characters in the setting
so as to suggest depth. As
a result, they are
' composed from a neutral
angle, and they look like
they are about to careen
forward.
The above shows characters drawn from a low angle. The hips and
collars slope in upward curves. The heads are drawn proportionally
smaller.
Incorrect
Incorrect Example:
Here, the artist
composed the figures
from a neutral angle.
They look awkward, as
if they are about to
topple backwards.
I
I
These characters are drawn from a high angle. The hips and collars slope in
downward curves. The closer the characters are to the picture plane (or camera
lens), the more the tops of their heads become visible.
49
Now, let's smash down the corridor's ceiling
From Corridors to the Outside World and walls and step into the outside world.
~
---~'"".,.,. ,....~_........,.:;- -~
- ...:::---
)
(Corridors Are Tunnels)
Now we are left with only the floor. We will look at this
Corridors are spaces surrounded by Let's take away the ceiling and walls. remaining floor as a "road," and use that as our
ceilings, floors, and walls. departure point for learning about the outside world.
51
Follow the same steps to draw a road as when drawing a corridor.
(Narrow Streets and Broad Avenues)
(Narrow Streets )
I
+-I
i
.I
L=
I
I-
I-
1-
\ /
I
When drawing a narrow corridor like that shown above
first you would establish the corridor's width and draw the
floor, and then you would draw the walls and ceiling.
Vanishing
Point Used in
~\
Positioning
the Figure
@
I I
Mock-up Figure Used as the D Draw a line from the feet of the main mock-
J
Follow the same steps for positioning characters
Basis for Scaling up figure to the position desired for the second in a corridor to draw lines (3) and @ above.
character. <2) Draw a line to connect the second
position to the original mock-up figure.
I
I
:I r j
53
(Wide Streets)
~f-_JJ I j;-=-
-!
r~ r/- J
.,.1
..
I; '
-- --
------::..-..
As when drawing the doors and windows of a corridor, use vertical lines to
create boxes for buildings.
Reference Photo: The artist used this The artist used this one as
This shows the narrow corridor redrawn to make photo as reference for the buildings. reference for how to portray the
it wide. street.
54
Positioning Characters: Drawing Heads at Eye Level
(3) Now the figures walking along the wide avenue are finished .
55
Correctly capture the scaling of objects along the avenue (guardrails,
(Broad Avenues ) etc.) with respect to the mock-up figure.
~
b
'"~-
;l l ~~
. --~- -i:-
(3) Use the mock-up figure close to the- @ Use the guardrail as a basis for
guardrail to determine how tall to make scaling the mock-up figure and
another mock--up figure that you will use the trees lining the street.
as a basis for scaling the buildings.
57
Positioning Characters: Drawing Characters' Faces
along the Horizon Line In actuality, the character's
eyes are only slightly below
that of the horizon line, which
means that strictly speaking,
this character should be
composed from a high angle.
l
- !
58
Using the ~~ x Method to Draw Trees
II The "x method" consists of
drawing transverse diagonal lines
across a rectangle and then using
the point where the two lines
intersect to divide that rectangle
into half.
Horizon Line
(j) Draw the horizon line and the trees closest and farthest
from the picture plane. If the vanishing point's position is
predetermined, as when drawing an avenue, use this point
as a basis for drawing depth lines.
<2J Conceive of the tree as one of the rectangle's sides and sketch a (3) Use the "x method" to locate a point midway between the two trees.
geometrical diagram like that seen above.
/ ....
......./ \
\
/ ) I
.. / (
........
... .
-';
. . I\_
I~
,) -t:
-.:-
l .. ____ _
I
I
._}
------- ... __ ____ ___ ____ _
@ Now we are able to draw a third tree at the midway point between the G) Draw each tree as if planting one after the other, closer and closer to
original two trees. The next step is to create another geometric diagram the picture plane.
using this new, third tree and the tree close to the picture plane to locate
the midway point for a fourth tree between these two.
59
This is a modification of a one-street composition. Since it depicts
(Street Intersection in a Residential Area J streets intersecting at goo angles, it may also be applied to
drawing corridors with goo bends and the like.
LllJQ
To create the
remaining rails,
simply repeat
these steps.
LJ[JQ
Removing Head-Lengths to Draw Shorter Figures Adding Head-Lengths to Draw Taller Figures
Draw Character b about two head-lengths (approximately 40 em or 15 3/4") Make Character c one head-length taller than
shorter than Character A to make Character b look convincingly like a child. Character D to make him appear taller.
61
~~ing District) Use eaves, overhanging roofs, awnings, etc. to make the store fronts
look convincing. Also, incorporate fancy street lights ancl other
accessories to evoke the authentic feel of a shopping district.
( T-shaped Intersection )
Mock-u
Figure
Reference Photo
~A
Use diagonal lines moving toward the vanishing point to establish the positions of jutting
out eaves, awnings, and roofs and to establish the heights of buildings' second stories.
63
Use multiple
Using One-Point Perspective to Draw Bends and Slopes in Roads vanishing points.
Envision buildings
along the street.
Picture building
along the street. I
/ I
__ /
~-:..' ~
~~./
...-; The second street and
: second set of buildings
all move toward a
second vanishing point.
'~ho
(3) Modify the directions
faced by the buildings
lining the street.
U ~~~ections, mad bonds in thmo
then use three
vanishing points.
64
(Vertically Positioned Vanishing Points: Sloping Roads and Steps)
Vanishing Point
of the Tunnel's
Uphill Sloping
Section
/
Horizon Portraying Tunnels or Roads with Vanishing Point
/--:?' Line
/ Uphill and Downhill Sloping Sections of the Uphill
~~/ Sloping Section
BJ
/
/
/
/
/
/
,/
Vanishing Point
of the Downhill
Sloping Section
65
Use one-point perspective with multiple vanishing points distributed
(Bending RoadsJ horizontally.
H,ouse B
[
-, I
(
House B's
Vanishing
Point
67
Conceiving of Curves in Roads as Many Intersecting Roads in One-Point Perspective
Roughly sketch three roads traveling toward <2> Use arcing lines to connect the points where the roads
three different vanishing points. intersect with each other.
~--
~ - I
--....
~-
' '\ \
When drawing curves in
roads, make sure that you
have correctly established
the horizon line.
Connecting the vanishing points The road 's end does not move
reveals that the composition has toward a vanishing point in a
a crooked horizon line. straight line.
68
(Drawing Rivers )
-~-
<D Establish the horizon line and draw a curve. <2) Give depth to the curve's sides.
~ ~~verbank's
'\:ge
~
he Difference in Height
Cross Section of a River between the Riverbank
and the Water's Surface
Winding Rivers
(Uphill slopes) ~
_I L
Slope
Moving up
the Slope
Flat
Ground
Site Sketch
',
Flat Ground
Draw a single street. Draw a line to distinguish where The above shows roughly the form
the slope begins to incline. of a sloped street moving from a
single, flat road toward an inclined
vanishing point.
70
I I
. I
.~\:
-.....
/'.
//
/- Draw all of the buildings' depth lines moving
Draw the horizon line and two vanishing toward a vanishing point along the horizon line.
points. Sketch the composition in general
terms.
The telephone and electrical poles disappear
towards the incli e vanishing point.
\ ! Position a mock-up .
figure at the gate.
Positioning Characters: Mock-up Figures and Lateral Transferring Slope's Vanishing Point
----"1(<---~- Imaginary
Horizon Line
Inclined Section
,_
Flat Ground
Flat Ground - - - -- - i Section
Horizon Line
Reference Photo
Key Points in Sketching: Draw One Vanishing Point for the Road and Another for the Houses
Uphill slope Downhill Slope
Correct Incorrect Correct Incorrect
Two different vanishing points Using the same vanishing point for The above shows the slope and Using the same vanishing point
were used for the slope and for the houses as for the slope makes the houses drawn with different for the houses as for the slope
the houses. the scene appear merely drawn vanishing points. makes the scene appear merely
from a high angle rather than an drawn from a neutral position.
uphill slope. The road appears level.
72
The electric and telephone poles move
toward the vanishing point.
Draw the houses' depth lines moving toward the vanishing point
positioned along the horizon line.
Have most of the objects close to If the objects farthest in the background Adding hatching and darkening the
the picture plane finished before are made too light, then the overall background objects a little reinforces
proceeding to objects in the composition will appear hazy. the composition's sense of depth and
background. pulls it together.
Imaginary
Horizon Line
To tr.ansfer a mock-up figure laterally, first position a vanishing point along the
imaginary horizon line.
73
~~ Apply the same process for drawing an uphiill slope. Draw the scene in one-
point perspective, using two vanishing points located one above the other.
(Upward Steps)
/ ,.___ _ _ _ _ _ Steps' Vanishing
Point
If there were no
steps, then this
would be a plain,
uphill slope.
o( ...
Height! Depth
In real life, each step's <D Draw a horizontal line from the edge.
74
0 base slants downward.
But, go ahead and use
flat, horizontal bases
when you draw them.
~ This horizontal line should intersect with the line connecting
the two steps' bases.
<3) Draw a vertical line from this point. This creates a third step.
Establishing the Appearance of a Given Step Using the Steps' Depth to Establish the
Horizon Line and the Vanishing Point
Visible Surface
I
Height of
a Single Decide how deep to mte
Step the steps and establish
where to position the h rizon
line and the vanishing oint.
I
Sketch a step showing the height, depth, -+-=~""'"""'=-------- - -
and the visible surface.
/;'/
1/ This is the p rtion
// drawn first.
1
Depth lines should all move toward
the vanishing point.
Height lines should all be vertical.
Horizontal lines should all be
_ _..__ _ _ _ _-----t@r - - -..-)1 absolutely horizontal.
(Downward Steps)
1. Using a Rough Sketch to Establish the Character's Pose
Let's use what we have learned
so far about drawing sloped
roads and steps to try drawing
a staircase from a high angle.
Incorrect
-r
I
II
Now let's produce a rough sketch, while keeping
in mind where the horizon line and the vanishing
point are located.
Oraw a three-
dimensional sketch
of the character
from a high angle.
Oepth
Height
In the sketch above, each step's depth, the stair's slope, the character's pose, and
This will solidify how high and deep each step should be. other major factors have been solidified for the most part.
76
3. Sketching Process Pitfalls
'~
/
~\
/
'
II - \~
~~~ -~ ~j..\
/% ~/
/j. /, ,'
We sketch the banister. But, now that we have almost finished, we The artist who drew the panel above decided to play
notice that something does not look right. The top step looks around and redrew the steps. The artist made a serious
disproportionately narrow. effort to establish the steps' vanishing point correctly, but
something still went wrong. It looks like the steps'
vanishing point is too high.
The artist should have drawn
Not only did the artist the steps like this.
goof up when drawing the
steps' depth lines, but
the artist also mistook
depth lines f or height
lines.
77
Challenge from Artist H
4. Attempt No. 2
- - - - - , - - - - - - - - - - - - - -- - - Horizon Line
\)-
-:;:.- .....-:.. ..
~-
-- ___ ,___.
I
/
I
I
-
~~----
~ ------ .....
--
1
./
...
I
Add the banister and the background to finish.
78
Chapter 2
~--W-id_th_ _~ Depth
Vanishing
Vanishing
""' Point Point
Height
---+-- Horizon Line
There is only one vanishing point. There are two vanishing points.
One surface is rendered using diagonal Two surfaces are rendered using diagonal
lines to evoke a sense of depth. lines, which heightens the sense of depth.
It is difficult to distinguish between the width
and depth lines.
-c:JJ
~~~ Hoc;>ao Uoe
Vanishing Point
X: --__ ___
-
ffi ; .....................
_____ : ~ Horizon Line
:
I
Vanishing Vamsh1ng
vanishing point. Th1e viewer Point 1 Point 2
easily discerns the object's
original shape.
D
Horizontal
Point 1 ~- :~ Point 2 Vanishing Vanishing
Point 2
~o /
Point 1
Vert;ca; -)(-'--
Vanishing
~ Vanishing
Point 1 Point 2
80
(The World Above and the World Below )
-- --
--------
e The uy Effect 11 : A Handy Technique in Manga Using two-point perspective to differentiate the world above from the world
below allows you to create a space easily.
The above panel shows
only the character and
has a blank, boring
background.
Using an "upside-down Y
The "Y effect" entails adding effect" produces walls
two diagonal lines and one and a floor.
straight line. This creates the
illusion of a ceiling and walls.
81
When using two-point perspective, Artists often fall
(Tips for Drawing Buildings in Two-Point Perspective ) into the trap of using overly sharp angles to draw
solid objects, which makes these objects appear
Positioning the horizon line low in the composition unnatural. So, take extra care in establishing how
and spacing the vanishing points far apart yield a far apart to make the vanishing points and in
subdued image. where to locate the horizon line.
.--- -r
I
---=:-
I
I
I . .
- I
4
-_:~=-- ~--
--------- ----
'
L._.____j
These buildings have well-balanced silhouettes. The horizontal! line is centered on the The vanishing points are too close.
composition.
{jB
accessible positions, owing to the sketch paper's size, then
you may experience difficulty achieving the effects you
Vanishing Point Vanishing Point desire. You should consider adding extra sheets of paper to
expand your drawing space and keeping a long
Horizon Line _.
- - - L__ _:__:___ _ _l_ _ _,... straightedge on hand.
82
Two-Point Perspective Used in an Outdoor Scene
\"-----,~
"~ _-
-
- . 1\
While the top of the house does not appear in the final composition, the The above shows the prototypical two-point perspective building
artist drew it in the preliminary sketch. Failure to include hidden areas in silhouette.
the preliminary sketch could result in that object appearing awkward in
the final composition.
83
This section covers how to draw using two-point
Drawing Architectural Structures perspective buildings, streets surrounding buildings,
and building interiors that ave depth and expanse.
( Buildings)
( l
Ill J[ Cli i
1-- 1--
I=
I
II
'
I
./
1- f.-
1---
I
-
I l_i
DD
~ 1--
II Ill
-
-- f I
ID Jl
1--- 1---- ~ r---
lit f=
II
I 1
Glass Curtain Fa~ade Glass and Concrete Fa~ade
Each window pane is
[j approximately enough
to see the upper body
of a human figure.
85
(Drawing Houses 1: One-Story Houses ) These pages cover how to draw common gabled
and hipped roofs.
Houses with Gabled Roofs
Rough Sketch
L--+~~--~~--11
'
Draw a triangfe to define the roof. Sketch the roof's overall form.
86
f)_ Extend this line a little past the corner.
(j) '
------ @
Add thickness to the entire roof. Use a mock-up figure to scale the entrance and windows.
Mock-up Figure Draw the fence and wall surrounding the house in perspective as
well.
87
Hous1a with a Hipped Roof
1
-,~~-
/.
/' : -_:::::::::.:r
- I
'
~------ --- --
This roof has a
triangular portion that -----+IL,'I-
Ieans inward.
+6
Horizon Line I
award a Vanishing
t'
~.
Toward a Vani Point
Point
Draw the house itself in perspective. Ensure that Using the "X method," locate the center of the top (or
you have drawn the top and bottom correctly. bottom) and draw a vertical line.
Extend the eaves at <D and C2l and draw a triangle Determine where the triangle's apex is located.
on top of the house.
88
(Drawing Houses II: Two-Story Houses)
Draw a box to represent the house itself. Next, using the "X
method," locate the center. This center line divides the house's
second floor from the first floor.
Using a mock-up figure for scaling, draw a Locate the bottom's (floor's) center using the
box to represent the foyer. "X method," and draw a hipped roof.
89
Draw the window frames, using a mock-up figure
for scaling.
3 3
4
4
Draw one surface (wall) in the perspective you will
use for the composition.
--
91
(Assorted Roofs )
""'"-,, . . . __
Use parallel lines to achieve that
distinctive "metal roof" look.
/....
' ""-, .. .,_
"V-_
/ ~-..,, -----.. . '- .,,
' T,his part is called a
"standing seam. " Draw
the seam to look like a
This should be a strai~Jht line. rectan~Jular pole.
Use a diamond-shaped,
checkered pattern.
92
Terracotta Roofs
Terracotta Roofs Occasionally Appear on Western Houses Terracotta tiles are also called "Roman tiles." Pictured
here is a Victorian-style roof with a sharply steeped roof.
The sharp, pointed shapes indicative of the Victorian style
were influenced by Romanesque architecture.
J:'-
~:~ .
~S)(
- I \.
'\ ,_ . - 1.Ji. I'
/ ""-
The above shows a rough sketch
of a Western-style house.
Projecting Eaves
93
Most houses sit along a street. Show a
(Drawing Houses and Streets ) spatial relationship between houses and
streets when you draw.
( Drawing a Residential Street Intersection )
Vanishing
Point 2
94
Placing bricks at an intersection's center creates the
( Fashionable Shopping District Street Corner ) atmosphere of a fashionable shopping district.
.~
c~~ ~.:
~- ,
Positioning Characters: Aligning Characters' Heads along the Horizon Line, Transferring
Mock-up Figures and Reducing Head-Lengths to Differentiate Characters' Heights
Vanishing
Point 2
...............
Draw all of the figures' heads along the horizon
/
line. To create Characters B and D, draw lines C (the boy) is half a head-
to connect the feet of Mock-up Figure A2 to length taller than B (the
/ the positions of B and D and then transfer the girl). This seemingly trivial
I
mock-up figure to each location. Using the difference of a half head-
~
I
vanishing point as a basis, draw a line
connecting from the feet of Character D to
length actually creates a
notable difference in height.
establish the position of Character E. 95
(House at a Fork in a Road )
Reference Photo
(
~
~ / enlarg~f!!~DUm this-fYouse.
. . ---
Apply the same principles for drawing a bending .. ___ _!_ _______ --~----------------------- Imagine a house along
--~
road to drawing this fork in the road. Give each
branch of the road its own vanishing point. Towar \ Use one-point perspective to the street with a garden
\ Vanish1 9-- l draw the house along the wall and other common
Draw the vanishing points ,- - Point B street that moves toward elements when shaping
Vanishing Point B. this corner house.
aloog the ""'":~""'"" Line Shaping the House and Sketching the Garden Wall
-r-
Point A
Horizon Line
Draw the street, and then draw the exterior contours of the garden wall
and house, adhering to the street's perspective.
96
Add the windows, gate, and other
details. Position a mock-up figure
next to the gate to determine its
scale.
Axial Line
Reference Photo
~1--.;;;....-....,_-+t-..UL.
vanishing point Toward Street
somewhere within this A's Vanishing ...., .... ------ ----
Street A range, keeping in line
with the appearance
Point
.. Toward Street
B's Vanishing
Street B
you intend ~
for the Point
final composition.
\Poin1 of -1
View
Establish the point of view.
Street B is narrower than
Street A.
98
Assuming That Street B Is Wide
Street A
...
Street B
I \ Poin of
Vie'vl
. - ______ . __ _.___ --- ---- -- . -
\ \
/
/
--r----
Draw the scene so that Street B's width
is obvious to the viewer and without
changing the point of view. The vanishing
points lie much closer together.
that continues
straight on, forever.
fhis is not something
we encounter regularly
in real life.
Vanishing Point
100
Solution 2: Drawing a Dead End, aT-shaped Intersection, or a Forked Road
Cj
I
--- I
101
(Front Entrances )
Setting up a House 1S Front Entrance
Use a human figure as a basis for
scaling objects.
A person's head
~~~::;:;:;:;:t..e~:::;:Tj;- should appear above
the gate, even when
it is closed.
The latch is located
-.J-h-,...,.,.....lX-U~:!:==t=;" approximately where
a person's hand lies
when hanging down.
Gate's Center
-+.:u:==::::=:::~~~_j:_ Feet
Front Door
_,.,.,--
/
Since you will not need to follow
the steps for drawing in perspective Position a mock-up figure at the front door. You would
at this stage, simply produce a consider differences in elevation if you were drafting.
rough sketch using box forms. However, in this case you are merely generating a sketch
of how the final composition will look, so transfer mock-
102 up figures around the space to obtain a general idea.
Drawing a Front View
/ --{j
-~---r-:::
. ==~==~"'-t__ Top of Door
i
. 'l"'ll-H---- 2/3 of the Door's
~
1 ,., Total Height
Top of Wall
~ffi]
~ ~~~=~~~-~~~-~~t~:_ Base of House I ~
I I
-==;g---~
~
~'2!'!!!.;;'-.;;c:=i:iii!!o!iiii
,; ~~t\"""'_ Bottom
Wall
of I
I
There is a difference in
[[]
elevation, so use a mock-
up figure less one head-
length in height as a basis
~
IJ Tl taller. Which one looks more
1:_\l ~ +:L
lIi
II
~
I ..
J!l .
-:::
I I;'
i:f
':1
I
. -
I ~ I
""-..
[]
~I
[I
.
~
I Horizon Lin
~ o::
Whi le you should not draw a
~ composition without
-" establishing preset terms,
Va nishing Point of ..::t- adhering too strictly to t hose
~!";
Dpen Gate Doo I ~
'-I " preset terms will just hurt
I
~ '>
--.......
your work. Always think about
how to compose your artwork
effectively so that it suits
the scene.
103
These pages cover how to draw doors, windows, and
(Drawing Room Interiors ) other room components necessary to creating scenes
inside a room or house.
(Living Rooms)
Starting with a Sparse Room
Sofa Bay Window
Loveseat
Large -
Window
Coffee
Table
Start off first with nothing but a side table and sofa.
~ ~~--
Toward Vanishing
Point 2
To draw the sofa and the side table, start by
sketching the areas they occupy on the floor.
104
Embellishing
Adding a Bay Window and Roughly Sketching in Curtains
Toward Vanishing Point 1
_,.
~e--.t..._~ ~ ~ I
~~~ .A-
Sketching the Loveseat Adding Potted Plants and Adjusting the Forms of the Air-
Conditioner and Curtains
Toward Vanishing
Point 1
It has turned
into quit e a
105
"Simulated two-point perspective" refers to reproducing the look of
(Characters' Rooms ) Simulated Two-Point Perspective two-point perspective without strictly adhering to the drawing
process.
Drawing a Character at a Desk Positional Relationship between
the Character and the Desk
j J
--~ Floor
Produce a rough sketch to establish the positional
relationships between the desk and the figure's joints.
...~
~
I
1-!.~tiJ.-
~~: ~ /
Top of
\
' Chair's
Back
)
\ll'Y.--r-t-========:::;r- Top of
Desk
l:h::~~......,...,d----\-~--------l- Top of
Seat
""(. -f-~-
""{------~---- .. V/
----
----1---------- lines are dia~1onallines that appear to
Except for the vertical lines, all other
Draw the desk and the chair's seat in Draw the chair's back, using the top of
simulated two-point perspective. the desk as a guide. Sketch objects on top of the desk.
106
Adding the Character Seated at the Desk
Clean up the sketched lines. Draw the character and add details to the chair and
the desk lamp. Finally, add in peripheral details, such as the bookcase and the
wastepaper basket to finish.
107
Sketching in Figures to Establish Objects' Positional Relationships
and Composing in Simulated Two-Point Perspective
Front View
rI
i
Higher Angle
Figures and Sizes of Furniture and Other Objects Often Found in a Room
Tall Armoire
I
Door
-- ----- - --------------- -- - -- --
Figure
Window
Frame
Bottom
Desk
Chair's
Seat
Bed
108
";,. I
/
1
,,,'
~
p
\
~
Room Layout Sketch Drawn in Simulated
Two-Point Perspective
"'I
! '
'i
i
109
(Characters and Door~ Hinged Side of Door
I
- 11
Drawing Open Doors
i
0
rr~~
f--- --- ' -
Horizon Line 41\f/ ~
,,~pv
\) l
'
'
v Hinged Side of
Door
.
Make this distance the same as the door's
" Draw a circle with the door's width has its
width. radius.
point.
Open Door's
Vanishing Point
I
Extend Lne
running!straight
down. vI
Attach the open door's vanishing
point to the door frame's corners.
110
/T
Thickness F====l -
~
li~
\
Draw a line to give the door
thickness and then from its !<='
end, extend down another
'""
Add a doorknob to finish the door.
Trajectory of Door
in Motion
Extend the
'! I
character's height by Draw a line
I ~\ :;I one head-length. This ~--: delineating the
" "~~'! J . ~I
height. --~ ~ I .. I
The door is
approximately twice
the width of the
character, so double
the character's width.
Front View
End of Door
-----
0
~
J
n'
I(
I ~
!
i
0 !
.
I
I
I
I
'6
0 I
p
lik
t ,01
I
{l) I I ~
~ ~
113
Turning Doorknobs
\
\
I
I --
,.....- t--
- - - f---
,....,
i
r--.....
I
I
b ~ ~~ ~~~
i
""""'== v
r-----
1---
'
~ v
..
'-------- ~ ~V
114
Knobs, Pulls, Handles, Latches, and Deadbolts
/
/ tf/
@)
(I
-
Doors That Open 0utw ard. Doors That Push Open
-, ~
r--,
l > I
II
.I
cc b
L--- ,____
v
-----
- -
~- -
-----
~==========---------------------------------------~1 1 5
Use the same principles applied to drawing an open
(Opening Armoires and Lockers ) door. Think of an armoire as "a box with opening doors."
Armoims
Right Door's
Vanishing Point
0
0
I .
0
tr====r===n--------------
Bottom of Doors
116
Lockers
Opening Lockers
Locker's
Vanishing
Point
-
/'
The vanishing
points of the
locker and its door
are overlapping.
117
Janitorial Locker
1
Coin-operated Lockers
CJ
118
Refrigerators
L
(
._....-.....---------------
Far
As the door's
Refrigerator/ vanishing point moves
The further the viewer's eye
Locker/Armoire further from the horizon
travels down from the
horizon line, the more the line, the ellipse's radius
becomes gradually
trajectory that the door
longer (i.e. the door's
describes moves from
width becomes
narrow to wide.
gradually wider).
Overhead View
119
One-point perspective lends itself better to gentle
(Windows and Characters ) movements, while two-point perspective is more suited
to vigorous movements.
Standing by a Window and Opening a Curtain: Gentle Movements
Window's --
Center
The bottom of
the window's
1I 1
frame is
1 I/ approximately -----...-t--__,
' v
level with the
1 f_3 /
1 character's
navel.
/
Scale of Window and Character
p
I I
\
~---
Produce a rough sketch that includes the Draw the window frame. Locate the window's center using the
ground line, the window's frame, and the "X method. "
character's full figure. Establish where the
character will stand and visually balance this
with the window.
'
Exterior View
121
Hanging Out of a Window: Vigorous Movements
\r
Vanishing Point
./
\.....
This exterior view was composed from a low angle using two-point
perspective.
The above shows an interior view not drawn in perspective. The heel of
one foot is raised, creating the impression that the girl is leaning out the
window.
Horizon
Line
122
Correct Incorrect
The arm is shaped like a pole, while
the window is too wide.
Exterior View
I
Exterior View
!
This shows just how I
123
(Japanese-Style Rooms )
,,.
1.
- H1k.t; "'di>.
-f,t
'~;.;=..-- =.'==-=r<ft"
I ~
- ~yi:'""
~! '.~
-
~ -. ,,, ~
r ~ ~
/
-- I..-
~'~--, I{
-\--
~-
\ -a.
d\~
\
.....
I
-
.i
.
.,
!, \f i
,: ~~ I' _'
,n
' I
\ 'l f
. !
\
\1.1/
\: ) Try to capture the look of timber or
wood when producing a rough
sketch of thick beams and thin
panels.
The Wood Grain of a
Ceiling: Note the
Support Beam
portrayal of the joists
and beams.
125
Drawing Characters in Japanese Rooms
Establish the
table's height.
Produce a rough
sketch.
)
~
126
Two Characters Seated, Facing One Another
Decide where to locate the vanishing point and draw the table.
Roughly sketch the characters, while visualizing Sketch the characters as manikin and establish the poses,
the perspective you intend for the table. carefully drawing the figures' joints first.
127
Two-point perspective is effective for evoking the illusions of expansiveness
Schools and depth, which are the impressions that large buildings, which many
people occupy, and large roofs tend to project.
./
Establish the overall form based on a
reference photo. Use the front
entrance as a basis for establishing
Reference Photo the height of the structure itself and
for the division of each floor.
Position Where the
Junctures Where the Front
Fourth Floor Begins
and Side Surfaces Meet
Position of the ,
Establishing the divisions between each floor, keepi ng in mind where the
Divide the structure into floors, using simple forms. front entrance will be located, where the fourth floor will begin, and where
junctures between wall surfaces meet.
128
Clay Tile Roofs r-r7r=~:;::::;:@~;;::::::-l The farther the building moves
away from the picture plane,
How to Accurately Determine the Spacing the closer together the
between Columns, Projecting Supports, Etc. of projecting masonry supports
Buildings Drawn in Perspective appear to lie. To reproduce
this effect accurately, you will
need to establish firmly each
II...EJ~:m::...aw~llllJ..li.JlLlL'---__j support's depth.
I
Support Depth
Toward a :<..
Vanishmg Pomt :-- 1---...
~
A
--- --------1
Sketch the whole window,
p;...
- including those parts
that will be hidden
~---- behind a projecting
iS'
~- . masonry support in the
~ ~~ "'~ -..., final drawing.
" r--. .~
IY P. k~ ~" 1..:
- '
--.. - 1--
~
... .-
I--
Final Composition
129
When
of the drawing a. classroom, first
point of VIew. . establish th e position
.. and height
(Classrooms)
Point of View
Final Composition
Drawing figures sitting, standing, and engaging in a host of other activities enriches the composition.
Furthermore, standing figures should not be drawn stiffly erect but rather in a variety of postures.
131
Classroom from a High Angle
Toward the
Vanishing Point
132
Looking at the Classroom's Rear
~
F=
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This composition
begins with the floor
line and the standing
character.
133
( Desks and Chairs: Impeccable Desks and Chairs ) scenes of characters at desks
as close-up panels. However,
Profile View Challenge Artist S challenged us to create
a full -figure composition, so this
discussion is for his records.
Vanishing Point of
the Chair's Seat
ti \ ?
Chair's Back
~ Nert, we dcaw the
\
rl
depth lines so that
they are virtually
\ parallel (draw diagonal
lines that converge
Seat ~ toward an imaginary
vanishing point). This
technique is called,
"simulated one-point
perspective."
\
\ Basic Point 2: Using the sketch of the chair's seat and the
Floor floor underneath the chair, let's establish the vanishing
Basic Point 1: Let's draw the chair's seat and \ point's location and draw the chair's back to match this
legs so that they match the chair's back. vanishing point.
3. Revisiting the Challenge: Redrawing the Chair to Match the Desk's Perspective
Horizon Line
I ~- ,A :t
~2.
~
"\__ ._J ( ~
,~ 'f'11'1~
I r--- t-- ------__,__ -"--- + ------
I~
? I
0 ~ But, this would
Line for the ~ look great as a
Desk's Legs
...(_] close-up!!
2. Solution: Whether to Use the Desk's Top or the Area of Floor Underneath to Establish the Perspective
A. Using the Desk's Top: Making the Upper Body the Composition's Focus B. Using the Floor Underneath the Desk: Making the Lower Body
@
the Composition's Focus
Horizon ----..'\.c.____
In this case,
Uoe /\
1 \\ ~\
Horizon --tt----....::::,.....-
--
the desk's
underside will
, - - - - - 1 + come into
~
The Iron leg Line view.
sopports
underneath the
desk should also
move toward the
L vanishing point.
I
inu~~
floor underneath the chair, which
will be obscured in the final
composition. It is important to be
aware of all three portions of the
composition: the top third, the "" ~' -- Floor An inspection reveals
middle third, and the bottom third. The above shows the final composition.
no problems in the
We met our challenge successfully.
perspective.
136
An inspection reviews a few problems.
High Angle, 3/4 View
Challenge
Is this supposed to be
simulated one-point
perspective?
J
Capturing the Figure
Sketch lines
137
The partition, cot, medicine cabinet, and window
(Nurses Offices ) with a curtain are all obligatory props.
CJ Stool
0 Cot
Bench
Cabinet '
'
a Room Layout
- - - - - - - - - - -Horizon Line
--1----- ~
Floor underneath
I II the Medicine
Cabinet
Cot
Medicine Cabinet Wastebasket Partition Establish the shapes of the undersides of the cot and medicine
Scaling Diagram cabinet, gain an idea of the floor's appearance, and establish the
heights of objects. Sketch the position of any other object to add as a
floor shadow.
Positioning Characters
""'
T
;.
139
Nurse's Office Seen from the Window
I
I I
140
Two-point perspective is excellent for portraying an immense
(Gymnasiums ) building with an immense interior.
( Exterior View)
Horizon Line
Begin by Drawing a Box
It might look
complicated, but really
you can reproduce this
Select the smaller
gy mnasium using only surface to draw the "X"
boxes and the ~~x Use the "X method" to locate the
when using the "X
11 center and then draw a line to divide
method. method." This will lesson
the first story from the second.
the degree of error.
141
Drawing the Vaulted Roof
~ .
locate the center.
@ '<P-~l
~:yco~dmro connect the corners and the
center.
~---
................
142
Use the "X method" to
locate where to draw the
front entrance doors.
Actual Doors
~-+- Overhanging
Roof
)
Completed Front Entrance
--------
~/
Use the "X method" to draw evenly / ------ This is a line that was
) initially drawn to
spaced windows across the entire
divide the first story
second story. Next, erase two
from the second. The
windows at a time to create areas of
artist established the
blank wall.
ledge's height and
added volume.
Repeat the "X method" several times to draw all of the windows.
143
\\
(2J Establish where to position the horizon line (:3) Use the "X method" to locate the center
and the vanishing point to create the interior and draw a line to divide the first story from
space. the second.
If there are no
rectangles to use,
then draw a single
1 : - - - vertical line
anywhere along the
wall to create a
~"----
rectan(jle.
Draw doors to match the intended look
and position mock-up figures
strategically throughout the space.
144
Area Intended to be
position t he
second-story
catwa lk and
windows, etc.
Final Composition
145
Drawing Familiar Establishments This section covers how to draw the exteriors
and interiors of family restaurants, fast food
restaurants and other such establishments.
L - [
...
.
roof's primary
lines converge toward
the vanishing point.
.
Smce drawmg . a box with rounded corners tends
tw to be Connect the two rectangles according to how
difficult, instead sketch a box and then draw o you intend the sign to look.
rectangles with rounded corners.
[[~@~[p@}
1~[oJITI ~[oJ
~~
147
(Drawing Booths 1: High Angle)
Merge!!
-~1l~
'
Seat Parts
148
Using the "X Method" to Draw the Table
to locate the
tabletop 's center.
0 Think about how high to make
the table and draw it as a box.
C) Divide up the floor underneath the table @ Give the tabletop volume and add the
and sketch the bases of the table's legs. legs to finish.
149
(Drawing Booths II: Side View)
Render the booth overall using simple, rectangular forms. Render the seats and the table as simple boxes.
I ~~
'
~
~
~
~
~1.. -': ...-::; ~
1--
::!:::
- ;...-
1
~ ~ q'lrl
~
f\. ~~-L
~
L '1 ~'
\
Adjust the shapes as if
v v ~
/.
- ----=-- ~~ ~
I'-
carving away at the
original forms.
q']
G~
,.___:;-
--
/
'
150
@
Positioning Characters:
Booth seats in a family restaurant
typically are tall enough so that the
~.
patron's legs below the knee touch the
table's legs.
151
Fast food restaurants tend to have glass fa~ades and front entrances. Sketch
(Fast Food Restaurants) the fa~ade, remembering to match the scale to that of a human figure.
--
---
Sketch a mock-up figure near the front fa~ade to
establish the front entrance's height. Stack mock-
up figures vertically and use them as a basis for
determining how tall to make the building and
where to position the second story, etc.
152
Front Entrance
' .
Produce a rough sketch.
16 em
(Approx. 6
1/16")
- add a close-up
of a character.
153
(Drawing Fast Food Restaurant Interiors )
- - - - - - - - - , - - - - - - - - Horizon Line
The bench's seat is slightly elevated. The bottom of the There should be plenty
character's feet should just graze the floor. of space between the
tables and the bench.
154
Convenience stores located on corner lots tend to have glass covering all of
(Convenience Stores ) the sides facing a street. However, unlike a fast food restaurant, only the front
entrance has glass that goes all the way to the ground.
E
~
.
-I
lLn~11--M~- 1
D - . - ---- , -
.
_ c - --
~
J----- -
f
!
Horizon Line
I
~
I
)I I
~------------~~
essentially the
same as drawing
a single street.
Rough Sketch
Incorrect Correct
Creating a drawing in
perspective that has
"depth" and
"expansiveness" gives
the viewer a sense of
stability.
Although we can see shelves displaying products, the Even though there is space between the characters,
artist totally neglected to draw a floor line, resulting in an simply including the background floor line and the wall
unsettling composition. line behind the male character creates the illusion of
depth and pulls together the composition.
157
Plants and Trees
Enriching Inorganic Spaces
The above shows a purely vertical and horizontal, The tree breathes life into the composition.
impersonal composition.
Assorted Techniques for Rendering Plants and Trees
Sketching the Outline of Bushes or Using Hatching to Add Shadows Drawing Each Leaf Individually
Trees and Then Adding Leaf Shapes
Potted Plants
158
Chapter 3
Advanced Compositions
Using Perspective
159
Heightening the Visual Impact This perspective drawing technique consists of
positioning a height (up or down) vanishing point.
The Basics of Three-Point Perspective Thus, depth is created on the vertical and
horizontal plane (i.e. the dimension of height) in
addition to the right and left (i.e. the dimensions of
width and depth). Artists use three-point
perspective to create a dynamic three-
Solids Drawn in Thme-Point Perspective May Exist in dlimensionality or a space that is expansive and
has depth. In three-point perspective, the majority
Either the World Above or Below of lines used to render a three-dimensional solid
are diagonal (i.e. most are depth lines).
~--y;:;
t.,
Vanishing Point 3 \
I
I
\
\
\
I
\
Vanishing
The World Above: Solid Viewed from Point 3
a High Angle
Vanishing
Point
161
( Common High-Angle Composition: Having Tea)
\
y
' ' (,
I
/ I
c I
I
I
\~~-- ~ ~
. ' ;:-----.....___
I I
I
vf l
only be about this
size, then an artist
might opt for
"simulated three-point
When drawing steps from a high angle, "simulated three-
perspective."
point perspective" gives the composition a more natural
look.
163
(Compositions Portraying High or Low Angles]
164
Creating a Composition Using Three-Point Perspective and a Vanishing Point for the Staircase
Horizon Line
A vanishing point located toward the
composition's lower left gives the scene
depth. Consider setting the vanishing points
to the right and left far apart to create width
and depth lines that are virtually parallel to
--- prevent the composition from appearing
unnaturally distorted.
_....__ -+-
Use Three-Point Perspective and Low-Angle Compositions to Create the Expansive Interiors of Large Buildings
165
Portraying Low Angles
( Dropping into the Basement of a Collapsed Building: .. Geronimo! .. )
166
Using Foreshortened Figures to Suggest Perspective: Using Characters to Compose a Scene
/
Rough Sketch
//
167
Portraying High Angles
(On the Roof of an Enchanted Temple in Ruins: A Warrior and a Demon )
\
\
~
...
". '.\.~
.
I ,
"
J_ '
168
Creating a Composition Where a Flat World Intersects with a Three-Dimensional World
nt hrPP-nimensional World
~Flat World
Begin by sketching
"a box resting on
the ground. "
'
r I 'f
Draw an almost perfectly
vertical line at the warrior's
feet. This will allow you to
Rough Sketch create a vertical sense of
depth. This shows the arm breaking through
the ground. Here, the curve of the
ellipse used to define the arm's
section plays a key role in giving the The artist composed the demon
arm a sense of volume and portraying by drawing him in a box as well.
the ground as a flat surface.
Use Three-Point Perspective and High Angle Compositions
to Communicate Situations in a Clear yet Dramatic Way
169
~----~\c___j Characters
Creating a Composition That Portrays "Midair Flight" over Crowded The buildings have multiple depth vanishing
points. While this means that the buildings are
Buildings Viewed from a High Angle not orderly lined up along a single road, it also
Depth Vanishing Point serves to shake up the scene's expanse and
enhance the composition's sense of depth.
Width Line
Use Modified Two-Point Perspective to Portray "In Midair, High above the Ground"
171
Portraying High Angles
(My Room: A Doll Looking Down on Mischievous Sprites )
"I
-y
'
"-
172
Creating Compositions of Rooms That Emphasize Expanse and Depth Draw the room in standard two-point
perspective, while using "simulated three-
point perspective" for the height.
Slightly exaggerate
the angle of the height :
lines of those objects :
close to the picture l
plane. This creates a
"wide-angle lens"
effoct -~-
-~1 C lu~~
,~ I
f
The artist sized the doll to be approximately as big as a girl's head. Room Layout
Use Three-Point Perspective and High Angle Compositions to Make a Room Appear Expansive
173
Communicating Characters and Scenes
~-~--=-'
I
I' I
- - - - - - -Horizon Line
174
I
(3) Draw the setting accurately in perspective and add the bench, the house in the background, and
other elements.
I : ..
'
- -- ----...:,
- ---- ~
~-.._ _,dl'
/
- r-:
;
' .........
~ -. (
.~
~ .....
Final Composition
175
Seated Characters Drawn in Perspective
~--4'T
(fftJ~. l I
'
Produce a rough sketch. C2) Render the chaise lounge and the character as simple solid objects. This
constitutes the composition 's layout.
Horizon Line
---I j-
=iTF
I
177
Seated Characters Drawn in Perspective
Create a rough sketch. ~ Sketch the character as a simple solid object, (3) Sketch the background.
maintaining awareness of the surface on which
he is sitting.
Background Sketch
r.
(""
@ Draw the figure as a nude. 5l Dress the figure in clothes and add details to the
~~~
background setting.
Using Boxes to Render the Gun
7111 I
II,
(
I
!'
I
v ~~ / Y
:..., A
.\ 1 ',
~\
\ \ I
I
I
/I
\ 1,
\\\
\ \ '
'~.
<6) Rrial Composition
179
Seated Characters Drawn in Perspective
CD Produce a rough sketch. '2l Sketch the character as a simple solid object, ~ Draw the figure as a nude.
maintaining awareness of the surface on which
he is sitting. Pay careful attention to his posture
and the angle at which the chair's back leans.
\
From this angle of perspective, the chair is located in
"the world below."
G) Final Composition
180
' . . .. . . . . . . .. . . . . . . . .. .. . . . . . . . . . . . . .. .
(Seated on a Comfortable Chair ) Three-Point Perspective
Produce a rough sketch. (2J Render the figure and the chair as sim pie (3) Draw the figure as a nude.
solid objects.
/
\ \
/ {
Afp?'/
Y
@ Final Composition
181
Seated Characters Drawn in Perspective
CD Produce a rough sketch. <2) Draw the character as a simple solid object, (3) Sketch the figure as a nude.
maintaining awareness of the surface on which
he is sitting.
182
Adding More Characters and Drawing the Setting
I:).
1 '
I; I 1
;
~-~~
Add a rough sketch of a second character and the setting. (2) Draw the character's face, the background, and the props in detail.
'
J..J'
I l
/ ~
/' I I
'
~~
<3) Final Composition
183
It is near impossible to draw a setting or
Drawing While Using Photos as Reference landscape without using visual reference.
Artists often take photos of what they
intend to draw and use that as reference
when sketching.
( 1. Tracing Photos ) This technique consists of tracing a photo. Use a photocopier to enlarge
the photo before working. Work over a light table and/or use tracing paper.
D
Using masking tape, affix Front Side: Sketch the The light table is a drawing
the photo to the flip side of composition onto paper tool used for tracing over
Target Photo a sheet of drawing paper or that is larger than the photos and rough sketches.
photocopy paper. original photo.
184
....,..\...
.. ,.
185
Version with the Tree
186
Subtle distortions in camera lenses can show up quite noticeably in photos. This
(2. Making Corrections While Drawing ) page covers how to establish the perspective and adjust such distorted lines as
you trace a photo.
Target Photo
~~It( ~
~=--
J.,) .
'l /
You have already established where to position the
vanishing point and horizon line, so sketch the
_/ I
buildings in general terms, adhering to the
perspective and make any necessary corrections.
---~
' \
I
187
Clearly Delineating the Outlines of Main Structures
Final Composition: The billboard stood out, so the artist turned it into an ad for suntan lotion.
Toward Vanishing
Vanishing Point A: Here, the
Point B
One-Point Perspective with artist used this vanishing point
solely for the left side of A
Three Vanishing Points
Building A, which is the only Toward
building the artist drew in two- Vanishing
Bu i ldi ng~ point perspective. Point C
Vanishing Point B: The artist
Toward
Vanishing
.
_ ..,
used this vanishing point to Point A ~ ~ ';
draw the main avenue and the ~ ------- .
buildings facing the avenue.
~t~::::::::--------:::==-+==c=:::T=F~~.:::::::7::::::::--. Vanishing Point C: This is the
billboard's vanishing point. The billboard is located on
A B c the avenue's angled corner.
188
How the Drawing Would Appear If the Photo Were Traced without Alteration
The above shows the photo traced without alteration. The buildings lean A subtle slope is present in the avenue. Furthermore, all of
in various directions, and the overall composition is distorted. the height lines are tilted, and no perfectly vertical line is
present in the photo.
wrtL
The above shows a carefully traced faithful version of the photo. Something about it does not feel right.
189
Methods for Creating the Illusion of Depth without Using One- This method consists of using lines or
simply positioning objects to create a
Point, Two-Point, or Three-Point Perspective Techniques
sense of depth.
Using Heavy and Thin Lines: Modulating Line Thickness to Create Depth
DO
This is a technique
used in manga.
_)J.o-
D
(t -
This is another
technique used in
manga.
_)J.o-
Background characters
are made to appear
L_____.--.J..._._:__ ___:,...~-~___L-__L.___ _ _ _...L__ __j faded.
OJ
Thick lines are used for
the foreground
character, while thin
lines are used for the The above example is drawn without
L__:::___.-r::..:L----'-'~___:,,.__.J.____!L._l..__ __3._ _ _ __ _ j background character. employing techniques to create a sense of
depth.
190
(Settings Play the Role of Important Sidekick in Manga )
The background's
lines t ouch the
cha racters, making
them appear
"buried" in the
background.
191
It is vital that you make good use of your imagination to come
up with interesting compositions. Every now and then, instead of
using a standard, flat horizon line, go ahead and bend it.
The above shows the composition The added line creates the impression
without an additional line. The of a sharply curved, convex surface,
viewer has the impression that the as if the girl were running on a
shadow is cast on the ground; gigantic ball.
however, the scene has no sense
of space.
193
These next pages present the work of students from the Manga and
17 Different Artists, 17 Different Styles Animation Department of Nippon Engineering College, who assisted
in the production of this book.
Naomi Toya If you constantly maintain awareness of what it is Kou Kizaki While hair and the flesh are both soft, they are soft
you are trying to draw- whether it be a in different ways. If you become meticulous about
Drawing Lines That Evoke a Using Simple Lines to
character's skin, muscles, clothing, etc.- then conveying this difference, then the lines you use will
Sense of Volume Generate a Sense of Volume become more sophisticated, and you will achieve
you will be able to develop your ability to create
characters who have a strong presence. characters that are full of life.
_j
Karasu Tsukishiro The artist needs to have a sense of responsibility toward Kanata Sketching with awareness of space (depth)
"presenting something to the viewer" and an earnest and volume reflects not only in the
Devising Compositions That Stylized Characters Are Also Capable
awareness toward "communicating through pictures." composition but also in clothing textures
Dramatize the Characters of Expressing Space and Three-
These help the artist create compositions that make the and even in the stylized characters,
Dimensionality
viewer conscious of the character design. themselves.
194
Yu Shinozaki If you make an effort to draw study sketches on a Natsume Hikaruga If an artist is meticulous about each stroke, using heavy
regular basis, then you will be able to develop a lines for the exterior contours, thin lines for shadows,
Using Study Sketches to variety of hatching and character representation Placing Importance on and maintaining awareness of the significance behind
Cultivate Character Variation techniques. Portraying Volume Leads to the curves lines defining the hair, then even the
Characters with Presence
character's hair will convey a sense of texture.
Kyoya Uzuki The fine lines used in the character's hair Izumi Yukino The character's eyes are the windows to her soul,
contrast with the stiff coat. The artist's quest and her gaze (i.e. where she is looking) plays a
The Pursuit of Fine Lines Leads to Having a Character Look at
when drawing hair reveals to the artist how to major role in portraying the character. Compositions
a Host of Textures the Viewer Is a Sure-Fire Way
portray differences in texture. that display awareness of this fact engage the
of Creating an Impression
viewer.
195
Rima Ayatsuki Sketching while maintaining awareness of the Vagi Sogawa When using hatching to portray shadows and
thickness and construction of clothing as well as textures, the artist can either opt for the tried-
A Modicum of Effort toward placing importance on giving the character a Vigor in Strokes, Texture, and and-true techniques or let his or her own
Achieving Three-Dimensionality sense of volume using hatching and shadows Fastidiousness toward Shading sensibilities lead. Placing importance on your
Leads to Characters with imbues the character with a definite presence. Makes a Character's own sensibilities allows you to create original
Balance Individuality Shine characters and compositions.
Shu
Achieving a Sense of Volume through Portraying
Muscles as Three-Dimensional "Lumps"
A sense of strength emerges from the wings, which contain
lines that heighten the muscles' sense of volume and display
an exaggerated thickness.
Sakaki
Animated Lines Are the
Yuki Noguchi Character's Wellspring of Appeal
Maintaining a Strong Concern towards Silhouettes and
Details Leads to Compositions with Impact An artist can count the ability to produce animated lines as
an asset. Once an artist becomes accustomed to drawing,
Modulating your use of contrasting strokes (i.e. whether to
add detailed, fine lines or not) constitutes a powerful he or she tends to forget to have fun when sketching.
weapon in creating unique compositions. However, if you remember to have fun, then you should
L - - - - - = - - - - - - - - - - - ' find yourself able to generate lively strokes.
196
Miharu Kawa.ra A happy smile alone is able to gain significant favor Niwatori The impact of a key panel or scene is
amongst the viewers. Characters who have smiles generated from an artist's constant concern
There Is Nothing More Artwork That Displays Awareness
that make the viewer imagine the artist smiling towards composition. On top of that, a
Powerful Than a Charming of Composition and Movement composition with movement has the ability to
constitutes an important, precious commodity in
Smile Yields Memorable Characters transfix a reader.
creating artwork.
I
: j'
Junko Takahashi Placing importance on details such as hairstyles Tomohiro Ushio The above composition could never be
or lace imbues your artwork with appeal. created without the artist being interested in
Being Fastidious When Sketching Showing consideration toward using strokes Artwork That Reflects Unique Ideas cute things and experience in drawing them.
Creates Appealing and that evoke a sense of texture will become a Speaks to the Artist's Personal Drawing subjects that you find interesting will
Individualistic Compositions natural part of your ability and translate into Interests and Artistic Experience ultimately become a valuable artistic tool.
your capacity to communicate to the viewer.
197
Caution!
Being Concerned Only with Form Can Sacrifice Three-Dimensionality
I
The above shows grid paper,
which is drawing paper that
has vertical and horizontal However, if you rely on grid
lines. The grid makes it easy paper to practice drawing, then
I often recommend grid paper, because you might become focused Maintaining awareness of a two-
to trim panels and
it helps when drawing diagonal lines solely on the angle of the lines dimensional vertical and horizontal
compositions and to capture
from a primarily vertical or horizontal and forget that diagonal lines plane while capturing a three-
desired forms.
direction. signify depth. As a result, you dimensional space will help you
will find yourself only able to develop your ability to display a
produce flat compositions. consciousness of volume when you
sketch.
198
Afterword
"I have trouble drawing backgrounds." "Settings are a pain. " "I don't know how to draw settings." "I can't
draw backgrounds properly."
These are all standard comments I hear when manga artists get together.
When we hear the words, "setting" or "background," we automatically get the urge to circumvent them.
However, adding even a modest suggestion of a setting remarkably elevates the composition 's sense of
presence and makes it surprisingly convincing.
Yet, what can an artist do to become able to draw something akin to a setting successfully? The first step is
to change conventional thinking and conceive of the character and the setting as a single entity. The
character and the setting are inseparable. When drawing a character, he or she is always positioned within a
"location." This "location " has air. It is a space. It has a sky. It has a ground.
We, humans devised the rules of perspective as a means to allow us to portray a three-dimensional world
using a two-dimensional medium. The rules of perspective first appeared in the field of Painting Now, they
primarily pertain to the fields of Architecture and Drafting. If we follow the rules of perspective as used in
Architecture and Drafting, then it is almost as if "vertical " and "horizontal" would be absolute terms,
because we would have to draw as accurately as possible. And, in fact, there are people who know how to
follow these exacting rules.
However, needless to say, manga and book and magazine illustration are not drafting. Without doubt, a
certain degree of accuracy is needed when drawing parallel lines and "straight" vertical lines. But, perhaps
the vanishing point might be slightly off, the horizon might be curved, or "vertical " lines might lie at a slight
tilt. This is how we work in our field .
Techniques for drawing perspective commonly used 1in manga, illustration, and ani me are actually
techniques of manga sketching and perspective that developed as artists used knowledge from drafting
(specifically the rules of perspective) while seeking means of having characters they designed themselves
inhabit and engage in action within a composition and conveying this information to a reader.
This publication is a compilation attempting to answer as much as possible the question, "How do I draw
this?" After reading this book, you may find yourself becoming aware of floor and wall lines you never
noticed previously, and the space portrayed in your compositions will begin to expand.
It is my sincerest hope that the reader finds this book even slightly helpful toward creating compositions
that appeal to a larger audience.
199