Professional Documents
Culture Documents
in an Urban Area
Movement
Out
People Attractiveness
Net (by Area)
-
Migration
Movement
In Job
Visibiltity
Scenario 1: Movement
Jobs Residents
400k 0 400k
Scenario 1: Movement
400000
300000
200000
100000
1
0
3 S7
S6
5 S5
S3
S4 Residents
7
S1
S2
& Business
Scenario 2: Net In/Out Migration
Structural Addition:
Positive feedback loop attracts people to the
city due to high job visibility, further increasing
visibility
Behavioral change:
Exponential growth in total population
proceeds in parallel with implosion to the city
center
Attractiveness drives migration
into and out of the city
City Avg
City Job/Labor Attractiveness to
Force Balance Exterior
+ Attractiveness
People
Net (by Area) Job
Migration Visibiltity
Scenario 2: Migration
Jobs Residents
1.2M 0 1.2M
Scenario 3: Occupancy Limits
Structural Addition:
Occupancy rates of residential and business
structures impact attractiveness of an area
Behavioral change:
Implosion stops abruptly as structures in the
center become crowded and vacant structures
on the periphery become attractive.
Total population declines
People move in response to
differential occupancy rates
Movement
Out
People Attractiveness
Net (by Area)
Migration -
Movement
In Occupancy
Structures
Scenario 3: Occupancy
Jobs Residents
400k 0 400k
Scenario 4: Construction
Structural Addition:
Occupancy rates drives Net Construction of
residential and business Structures
Behavioral change:
Implosion implosion and exponential growth
dominate again as occupancy constraints relax
Total population grows more slowly due to
construction lags
Occupancy drives
construction
Attractiveness
Movement Structures
Out -
People Occupancy
-
(by Area)
Movement Net
In Construction
Scenario 4: Construction
Jobs Residents
600k 0 600k
Scenario 5: Density Limits
Structural Addition:
Density influences the attractiveness of an area
Behavioral change:
Implosion and growth continue until the urban
core becomes sufficiently crowded to constrain
business or residential growth
Urban profile becomes flatter
Density retards growth
Movement
Out
People Attractiveness
Net (by Area)
Migration
Movement -
In
Density
Scenario 5: Density
Jobs Residents
400k 0 400k
Scenario 6: Differential Density
Structural Addition:
Businesses tolerate (or prefer) high density
Residents prefer living in low-density area
Behavioral change:
Businesses crowd to the center
Residents spread out in a ring around the center
The city supports more people with lower
unemployment
Scenario 6: Differential Density
Jobs Residents
400k 0 400k
Scenario 6: Differential Density
300000
250000
200000
150000
100000
50000
1
0
3 S7
S6
5 S5
S4
7
S2
S3
Residents
S1
Scenario 6: Differential Density
300000
250000
200000
150000
100000
50000
1
0
3 S7
S6
5 S5
S4
7 S2
S3
Business
S1
Policy Experiment 1:
Improved Transit
Parameter Change:
Time to travel a given distance drops
Behavioral change:
The urban area expands horizontally
Population rises
In equilibrium, city is bigger, not better
Experiment 1: Transit
Population
v. Time:
-Base
-Transit
Experiment 1: Transit
Population
Profile:
-Base
-Transit
Experiment 1: Transit
Attractiveness
Profile:
-Base
-Transit
Policy Experiment 2:
Central Zoning Constraints
Parameter Change:
Zoning restricts permissible density of business
construction density in core
Behavioral change:
Businesses move out of the center
Most residents move further from the center
Some residents move back to urban core
Total unemployment rises
Experiment 2: Zoning
Unemployment
v. Time:
-Base
-Transit
Experiment 2: Zoning
Jobs Residents
400k 0 400k
Megapolis Simulator
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