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Trevor Thompson

Los Angeles, CA
(818) 326-8892 trevorjthompson1@gmail.com

Education
Art Institute of California Los Angeles
BSc Degree in Game Art & Design

Skill Summary
Modeling/Unwrapping/Texturing 3d Models
UV Layout
Image Editing
80+ WPM Typing Speed
Performs well under stress and with deadlines
Time Management and Organization
Self-motivating and handles criticism well

Software Proficiency
Advanced Intermediate

3DS Max Microsoft Excel


Zbrush Adobe Flash
Adobe Photoshop Adobe Illustrator
Microsoft Word Maya
Microsoft Powerpoint
Articulate Storyline

Certifications
CPR Certified 2016-2017, Licensed Life and Health Insurance Agent 2016-2017

Work Experience
October 2017 Present Motion Picture Compliance Solutions, Sylmar
Administrative Clerk
Researching information on companies to help verify previous employment of drivers
and cross-referencing found information from various sources to verify correct
information for those companies
Inputting information into the system accurately with no mistakes while following all
guidelines
Staying organized with naming conventions, updating files
Articulating thought process well in notes concerning research findings
Calling non-affiliate companies to verify their contact information and to obtain more
specific contact information to facilitate the transfer of federal forms while maintaining
MPCS professional standards
Maintaining highest level of confidentiality in regards to client information and drivers
personal information
March 2016 Sept. 2017 Six Flags, Valencia
Metal Detection Officer Promoted to Trainee Promoted to Badge Guard

Responsibilities as Badge Guard/Trainee


Walk the park/assigned area Report Incidents Conduct Investigations Report
Status Perform Field Interview Request Disposition Sign-In F.I.s Write Reports
Utilize L.E.A.D.D. (Listen, Empathize, Apologize, Discuss & Direct)
Memorize Fire Extinguishers
Memorize Codes, Elements, and Definitions for Penal Codes
Memorize all park areas/boundaries AND ride, food, and merchandise locations
Memorize all restrooms, gates, and smoking areas
Deal with non-specific/random scenarios ranging from violent to non-violent
Deal with mildly to extremely irate, including hostile/belligerent/threatening guests
Locating guests in need of assistance/first aid, reporting and addressing their issue if
required
Responsible for checking in/out own radio and badge
Check-in keys, radios and badges when needed
Cover for supervisor at front gate when needed managing M.D.Os breaks
Undergone CPR Training DOL Training Mass Casualty Incident Training

Responsibilities as Metal Detection Officer (M.D.O)


Line Patrol Preventing Line Cutting, and helping guests at rides
Preventing prohibited items from entering the park via checking guests bags
Upholding policy and Six Flags atmosphere of Fast, Clean, Friendly, Safe service

Oct. 2015 Jan. 2016 Target, Van Nuys


Seasonal Sales Associate
Greeting and helping guests in a friendly manner
Zoning Making aisles in a large section of the store neat and organized
Go-Backs Return items to their original location that were left elsewhere
Cashier Handling transactions, taking care of money, watching for shoplifting

Aug. 2015 Dec. 2016 Word-For-Word, Sylmar


Freelance Transcriptionist
Responsible for accurately transcribing 35 to 90 minute interviews verbatim
Typing 80+ Words Per Minute
Self-managing own time table
Managing highest level of confidentiality

Aug. 2013 Sept. 2014 CallSource, Thousand Oaks


Presentation Designer
Creating Powerpoints presentations for CEO and Sales Reps
Image Editing Altered photos, logos for use
Creating Articulate Storylines for Customer Service Rep Training
Took direction from Art Director, and CEO to deliver desired result
Managed personal timetable on projects with consideration to due dates
2012 2013 Murica, OVERLOAD, and Victim, Art Institute

Murica
Co-designed the basic idea for a satire 2d-based pixel art game called Murica
Designed characters, main logo, ammo types
Worked with a team to develop gameplay ideas and art assets
Directed team members and

OVERLOAD
Worked with a team and created environment assets and textures

VICTIM
Created environment assets in 3DS Max/Zbrush Textured with Photoshop
Helped with gameplay ideas
Created Sounds/Decals and placed them in-engine
Created Matinee Sequences in Game Engine according to leader instructions

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