Professional Documents
Culture Documents
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Personal Profile:
I would like to pursue my role towards realistic Computer Generated Imagery and extend my skills, in
the same way challenging myself outside the ability I currently hone over my years experience.
Employment:
Responsibilities:
Responsibilities:
● Work in a team of 6 to recreate the whole Type 45 Destroyer inside and out
with hazardous scenarios as well as being given the task to model and
animate parts of the Rolls-Royce MT30 Marine Gas Turbine and aforetime.
● Reproducing the Infantry Assault Bridge procedure with the media team for
Windows by producing high quality CGI renders whilst understanding how
the IAB work through the manual and references supplied by Babcock.
● Creating Vehicle checkup for 1986 Ex-Mod Land Rover 110 Unity, consisting
of animation, user interface, modelling texturing on the Unity Engine.
Sep 2014 - 3D Artist (Work Experience)
May 2015 EON Reality
Responsibilities:
● High poly and low poly model creation and animation using 3Ds Max,
Zbrush, Photoshop, 3D-Coat with their in-house EON 8 Engine for windows
and Android / Apple devices
● Knowledge of existing virtual immersive systems of what the company has to
offer from Idome, Holopodium, Icube to Zspace VR Display etc.
● Always working as a team of 4 and was accounted as lead to most of my
duration of the work experience in addition to nurturing my team’s skills and
develop them further as most of them come from a different background to
me.
Skills:
Computer Literacy:
● Fluent in using 3Ds Max and expanding to third party softwares such as Ornatrix and Itoo
Forest pack / Railclone.
● Vray / Fstorm - Material creation to compositing final renders
● 3DVista - Compositing 360 panorama shots and creating custom interfaces for Google VR,
HTML and Windows / Mac desktops commercially at Manchester Apartments.
● Zbrush - Organic to hard surface detailing.
● Substance Package - Preparing assets to be outputted on desired platform.
● Adobe Suite - Photo image manipulation and video editing for company commercial use
● Marvelous Designer - Create fabrics such as Duvets, clothes and bedsheets
● Unity - Importing, animating assets, UI and material creation for Skills2Learn commercially.
● Unreal Engine - Importing, material creation and basic knowledge of matinee and sequencer.
● Microsoft Office Suite - Timesheets, milestone progression and a team agreement forms.
Education:
University of Bolton
September 2011 June 2014 | BA Honours Degree in Games Art | 2:1
Trafford College
September 2009 June 2011 | BTEC Level 3 Games Development | Distinction
References
Available upon request.