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Computers & Industrial Engineering 99 (2016) 162–173

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Computers & Industrial Engineering


journal homepage: www.elsevier.com/locate/caie

Data-driven innovation to capture user-experience product design: An


empirical study for notebook visual aesthetics design
Chen-Fu Chien a,⇑, Rhoann Kerh a, Kuo-Yi Lin b, Annie Pei-I Yu c
a
Department of Industrial Engineering and Engineering Management, National Tsing Hua University, Hsinchu 30013, Taiwan
b
Department of Business Administration, Asia University, Taichung 41354, Taiwan
c
Department of Business Administration, National Chung Cheng University, Chiayi 62102, Taiwan

a r t i c l e i n f o a b s t r a c t

Article history: Visual aesthetics is a critical factor of new product design to capture customer attention and create pos-
Received 30 July 2015 itive emotional reaction to enhance the customer satisfaction. Understanding user preferences in terms of
Received in revised form 11 May 2016 product visual aesthetics and the factors affecting user experience (UX) is crucial for the product design-
Accepted 4 July 2016
ers to enhance customer satisfaction. However, few studies have been done to identify the relationship
Available online 5 July 2016
between product characteristics of visual aesthetics and the UX reaction. This study aims to propose a
framework of data-driven product design for capturing product visual aesthetics UX to effectively iden-
Keywords:
tify the useful design concepts from consumer preferences to consumer response. In order to validate the
User experience
Data-driven innovation
proposed framework, an empirical study in cooperation with a world leading electronics manufacturing
Visual aesthetics design service (EMS) company was conducted. The derived rules can assist the designers to design notebook
Rough set theory visual aesthetics and develop promotion strategies to corresponding segments of different customers.
Notebook The results have shown the practical feasibility of the proposed framework that has been implemented
Data mining in this case company.
Ó 2016 Elsevier Ltd. All rights reserved.

1. Introduction the distinctiveness of products. Accordingly, visual product new-


ness has become a central determinant of new product adoption.
With the emergence of rapidly developed technology and the To compete in the evolving market, notebook products should dif-
extensive application of that technology, several products have ferentiate their visual aesthetics according to UX. UX is the reaction
been launched for different purposes within different customer of emotions, demands and feeling of users with the respect to the
segments. Within the consumer electronic product industry, the use of the product in various scenarios and screenplay (Creusen,
notebook computer product design and manufacturing is one of 2011; Hassenzahl & Tractinsky, 2006). Users’ sensation feedback
the most competitive domains. To gain the competitive edge, deliv- after adopting products contributes their inclination of satisfactory
ering product designs that meet the customer needs is the key to products (Chien, Lin, & Yu, 2014; Sundar, Bellur, Oh, Xu, & Jia,
succeed in the turbulent global market. Thus, consumer electronics 2013). Thus, referring UX during the new product design process
manufacturers attempt to customize the design of the notebook can deliver the product in line with the expectation of users.
product to satisfy a wide array of customer needs. Among the sub- Focusing on the realistic need, this study aims to develop a
stantial impact elements of product design, product visual aesthet- data-driven product design framework for capturing product
ics is highly relevant to product performance and users judgment visual aesthetics UX. The derived information regarding UX and
(Hoegg & Alba, 2011). In general, users evaluate the novelty of important product characteristics of visual aesthetics can assist
the product and get their first impression from the product’s visual product designer to identify potentially successful product visual
aesthetics before accessing the functional aspects of products aesthetics concepts. Furthermore, the clarified factors may help
(Radford & Bloch, 2011). In addition, purchasing decisions are typ- the manufacturers to target specific customer segment to better
ically made regarding to the users’ judgment of visual novelty and cater to the needs of the segment and gain the core competence.
However, in the notebook manufacturing companies, product
designers often encounter the pressure of time to market, and
⇑ Corresponding author at: Department of Industrial Engineering & Engineering
thereby rely on their own experience and the market report pro-
Management, National Tsing Hua University, 101 Section 2, Kuang Fu Road, Hsinchu
30013, Taiwan.
vided by the upstream brand name firms to design the products.
E-mail address: cfchien@mx.nthu.edu.tw (C.-F. Chien). In this case, product designers face challenges to find appropriate

http://dx.doi.org/10.1016/j.cie.2016.07.006
0360-8352/Ó 2016 Elsevier Ltd. All rights reserved.
C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173 163

visual aesthetics design concepts effectively. Thus, it is crucial to Chang, 2005), marketing (Ayetiran & Adeyemo, 2012; D’Haen,
identify positive UX toward product visual aesthetics in order to Van den Poel, & Thorleuchter, 2013; Khan, 2014), and product
obtain potentially useful information from customer voices to design (Li, Nahar, & Fung, 2015; Okudan, Chiu, & Kim, 2013;
assist timely decision-making, especially for short life cycle prod- Sangelkar, Cowen, & McAdams, 2012; Sangelkar & McAdams,
ucts and in the severe competitive consumer electronics industry. 2013; Song & Kusiak, 2009; Tucker & Kim, 2009).
However, collecting customer voices through the investigation of In terms of product design, data mining techniques have been
questionnaires is hard to elicit UX. In order to obtain the critical applied to improve the product design quality and extracting the
insight of customer voices, a systematic method to extract the prototype features. The comparison of data-mining techniques
important rules is required for the data analysis. Data mining is and relevant studies for data mining in design were shown as
the multidisciplinary tool for discovering relation between users’ Table 1.
sensation and the factors by deriving simple rules to discover valu- However, only few studies have been undertaken to develop an
able patterns driven by data. In particular, rough set theory (RST) assessment system for evaluating product features and UX based
(Pawlak, 1982) has been proposed to apply in the field of product on data mining approach. In particular, Chien et al. (2014)
design (Chien et al., 2014; Shao, Wang, Li, & Feng, 2006; Shi, Sun, employed rough set theory to propose a UX- based data mining
& Xu, 2012; Zhai, Khoo, & Zhong, 2009). This approach can be model for tablet operation system design. Lin, Chien, and Kerh
applied specifically when the characteristic of information is (2016) proposed UNISON framework for data-driven innovation
imprecise, uncertain, and vague (Yang, Yang, Wu, & Yu, 2008). to extract UX and conducted an empirical study for wearable
However, little research has been conducted for product visual aes- devices product design. Feng, Yangjian, and Jiao (2014) also devel-
thetics and consumers’ purchase intention. In particular, RST was oped a UX decision-making model for aircraft cabin interior design
developed to explore the data of customer voices and detect the based on hierarchical Bayesian analysis.
relationship hidden in data for decision makers to evaluate various The RST is an approach of data mining which extracts associa-
products appearance features in the product design and prototype tion rules to support decisions with simple, understandable, and
stage. To evaluate the validity of the proposed approach, an empir- practical rules under uncertainty and vagueness. Apart from the
ical study was conducted for a leading consumer electronics man- traditional statistical methods, the unneeded assumption of vari-
ufacturing company in Taiwan to demonstrate the practical ables independence and the data distribution normality is the
feasibility of this framework. advantage of RST. In addition, the ‘‘IF-THEN rules” are easy to inter-
The rest of this paper is organized as follows. Section 2 pret and understand practically, and can be applied forthright to
describes the fundamentals of this approach and reviews related categorical type of data. Thus, RST is particularly suitable and use-
studies. Section 3 addresses the proposed approach. Section 4 eval- ful for the applications of product design features decision. RST has
uates this approach with the empirical data for validation. Section 5 been applied in several fields such as manufacturing management
provides the discussion of this study. Section 6 concludes with con- (Hou & Huang, 2004; Hsu et al., 2010; Kusiak, 2001; Zhai, Khoo, &
tributions and future research directions. Fok, 2002), medical decision making (Kusiak, Kern, Kernstine, &
Tseng, 2000), fault location identification (Peng, Chien, & Tseng,
2004), talent recruiting (Chien & Chen, 2007), marketing and cus-
2. Fundamentals tomer research (Li, Tang, Chin, Han, & Luo, 2012; Liou & Tzeng,
2010; Thanh-Trung, Viet-Long Huu, & Phi-Khu, 2012), and product
2.1. Data mining and RST features design (Shao et al., 2006; Shi et al., 2012). However, little
research has been done for the design of product visual aesthetics.
As the development of information technology, a massive The definitions of terminology and notations for RST are described
amount of data has been collected automatically or semi- as follows.
automatically as the resources for data mining and knowledge dis-
covery. Data mining is an approach that combines several branches 2.2. Information system
of learning expertise for discovering potentially useful patterns
(Berry & Linoff, 2004). Decision makers may find valuable knowl- In the concept of RST, each row stands for an object (e.g. UX
edge concealed in the raw data to enhance their decision quality. data for product visual aesthetics) and each column stands for an
Many studies have been done to develop data mining methodolo- attribute in a decision table. The attributes can be further classified
gies to solve various problems in different domains, including yield into the attributes of condition and decision. User information and
enhancement (Chien, Hsu, & Chen, 2013; Chien, Wang, & Cheng, cognition that have conceivable association with user’s decisions
2007; Hsu, Chien, Lin, & Chien, 2010), manufacturing management were contained in the condition attributes. Hence, insights were
(Chien & Hsu, 2006; Kuo, Chien, & Chen, 2011; Kusiak, 2006), per- depicted in the information system S, and can be defined as
sonnel selection (Chen & Chien, 2011; Chien & Chen, 2008; follows:
Strohmeier & Piazza, 2013), customer behavior analysis (Altintas
& Trick, 2014; Baumann, Elliott, & Burton, 2012; Chen, Chiu, & S ¼ ðU; A; V; f Þ ð1Þ

Table 1
Comparison of data-mining studies for design.

Approach Research aims Authors (year)


Association rules Identified product configurations to control product diversity and complexity Song and Kusiak (2009)
Created design guidelines Liao, Hsieh, and Huang (2008) and Sangelkar et al. (2012)
Customized design features Li et al. (2015)
Decision tree Optimized new product portfolio design Tucker and Kim (2009) and Bae and Kim (2011)
Statistical hypothesis Obtained engineering specifications Kang, Kang, and Hong (2014)
Rough set theory Developed a model based on rough set theory to compare various operating Chien et al. (2014)
systems of different tablets to derive user preference
Text mining Constructed a knowledge-based system to support notable product features Tuarob and Tucker (2015)
design and development process
164 C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173

where U denotes the universe of the finite set of all objects uj , and A That is, the D-elementary set where D2 = {‘‘gender”, ‘‘Personal Aes-
denotes the finite set of attributes ak . V is the set of all attribute thetics”} generated four elementary sets {1, 4}, {2}, {3} and {5}.
value V ak . That is, Hence, U=ID2 = {{1, 4}, {2}, {3}, {5}}. In this sense, elementary sets
[ could be generated by different subsets of attributes.
V¼ ak 2A
V ak ð2Þ
2.4. Approximation of sets
where V ak is the finite attribute domain of the attribute value of
attribute ak . Finally, for every uj 2 U and ak 2 A, f represents an
Let X be the subset of objects of universe U, the lower approx-
information function. That is,
imation of X in D, denoted as DX, is a set defined as follows:
f ðuj ; ak Þ 2 V ak ð3Þ
DX ¼ fxi 2 UjID ðxi Þ # Xg ð5Þ
Decision table of five objects and characterized with five condi-
That is, the lower approximation of X in D consists of all the
tional attributes (i.e., gender, major, personal aesthetics, arc and
D-indiscernible elementary sets included in X, and the set com-
thickness) and one decision attribute (i.e., UX reaction) were
prised all the objects that could be naturally categorized into the
shown as Table 2. As shown in Table 2, the first two objects have
set presented the considered attributes.
the decision attribute displaying ‘‘low”, which indicates the user’s
On the other hand, the upper approximation of X in D, denoted
reaction to product visual aesthetics is unsatisfactory. The other
as DX, is a set consists of all the indiscernibile objects having none-
objects have the decision attribute displaying ‘‘high”, implying
empty intersection with X defined as follows:
the user’s reaction to product visual aesthetics is satisfactory. The
performance of user reaction was associated with the information DX ¼ fxi 2 UjID ðxi Þ \ X – Øg ð6Þ
of five attributes. The product visual aesthetics was shown as sat-
isfactory or unsatisfactory in UX reactions. That is, the upper approximation comprises all the objects that
could be possibly categorized into the set presented in the consid-
2.3. Indiscernibility relation ered attributes.
The boundary region denoted as BN D ðXÞ is defined as the differ-
Regarding the attributes, objects are considered as indiscernible ence between the upper and lower approximation of X in D and
as the identical values of considered attributes describe the could be shown as follows:
objects. Take Objects 1 and 2 as shown in Table 2 as an example, BND ðXÞ ¼ DX  DX ð7Þ
Objects 1 and 2 have the same attribute in ‘‘Personal Aesthetics”,
which means that Objects 1 and 2 were indiscernible in the attri- indicating the area that cannot be accurately classified with the
bute of ‘‘Personal Aesthetics”. In other words, the objects described intended attributes. As illustrated in Table 2, the objects can be
by the same data of attributes considered are having the indis- assorted into two sets, i.e., X 1 and X 0 , according to the decision attri-
cernibility relation. bute of ‘‘UX reaction” as follows:
Let D be a nonempty subset of set A of all attributes, i.e., D # A
X 1 ¼ f1; 2g; denoting the objects with low UX reaction; ð8Þ
and xi ; xj 2 U. The D-indiscernibility relation defines the objects
xi ; xj as D-indiscernibility relation and was denoted by ID , defines
X 2 ¼ f3; 4; 5g; denoting the objects with high UX reaction; ð9Þ
that xi and xj are D-indiscernible in terms of D as follows:
Let D = {‘‘Gender”, ‘‘Personal Aesthetics”}, then U=ID = {{1, 4}, {2},
ðxi ; xj Þ 2 ID () f ðxi ; ad Þ ¼ f ðxj ; ad Þ 8ad 2 D ð4Þ
{3}, {5}}. The only element that could be included in X 1 is {2}, which
That is, when assuming the subset D of the attributes is the only is the lower approximation of set X 1 , denotes as DX 1 is {2}. On the
consideration, xi and xj are D-indiscernible. On the basis of indis- other hand, since
cernibility relation, the universe could be partitioned into various
f1; 4g \ X 1 ¼ f1; 4g \ f1; 2g – Ø ð10Þ
blocks combination of indiscernible objects. The set of all indis-
cernible objects respecting on particular attribute value is regarded
as an elementary set. The combination of the elementary sets ID ð:Þ
f2g \ X 1 ¼ f2g \ f1; 2g – Ø ð11Þ
having the indiscernible relations of ID is denoted as U=ID . For
example, let D1 = {‘‘Gender”}, then two D-elementary sets {2, 5} f3g \ X 1 ¼ f3g \ f1; 2g ¼ Ø ð12Þ
and {1, 3, 4} will be derived. Namely, ID1 ¼ f2; 5g denotes that
the gender is ‘‘Female”. Likewise, ID1 ¼ f1; 3; 4g given the gender f5g \ X 1 ¼ f5g \ f1; 2g ¼ Ø ð13Þ
is ‘‘Male”. Thus, U=ID1 ¼ {{2, 5}, {1, 3, 4}}. Furthermore, when con- The decision of Objects 1 and 4 could either have ‘‘high” UX
sidering both the attributes, ‘‘gender” and ‘‘Personal Aesthetics”, reaction or ‘‘low” UX reaction given the condition of ‘‘male, and
four elementary sets of {1, 4}, {2}, {3} and {5} will be generated. high Personal Aesthetics”, thus the upper approximation of the
set X 1 which denotes as DX 1 is {1, 2, 4}.
Table 2
Then, the boundary region of X 1 in D could be derived as
Illustration of the decision table. follows:

Object Condition attributes Decision BND ðXÞ ¼ DX  DX ¼ f1; 2; 4g  f2g ¼ f1; 4g ð14Þ
attribute
Gender Major Personal Arc Thickness UX Furthermore, the accuracy of the approximation for X i in D
aesthetic reaction could be defined as follows:
1 Male Social High Low Low Low
card ðDX i Þ
Science aD ðX i Þ ¼ ð15Þ
2 Female Engineering High Low High Low card ðDX i Þ
3 Male Electrical Low Low Low High
Engineering The cardinality, i.e. card (.), represents the number of objects in
4 Male Science High High Low High a set. The range of aD ðX i Þ is between 0 and 1. If aD ðX i Þ ¼ 1, X i is an
5 Female Business Low Low High High
exact set with respect to D, and if aD ðX i Þ < 1, then X i is a rough set
C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173 165

with respect to D. Following the example mentioned above, con- D with the respect to the condition attributes ‘‘Gender” and ‘‘Per-
sider D = {‘‘Gender”, ‘‘Personal Aesthetics”} sonal Aesthetics”. The derived results could be transformed into
the form of ‘‘IF- THEN” rules as follows:
DX 1 ¼ f2g ) cardðDX 1 Þ ¼ 1 ð16Þ
IF ‘‘Gender = Female” and ‘‘Personal Aesthetics = High”, THEN
DX 1 ¼ f1; 2; 4g ) cardðDX 1 Þ ¼ 3 ð17Þ
‘‘UX reaction = Low.”
Thus, IF ‘‘Gender = Male” and ‘‘Personal Aesthetics = Low”, THEN ‘‘UX
reaction = High.”
1
aD ðX 1 Þ ¼ ð18Þ IF ‘‘Gender = Female” and ‘‘Personal Aesthetics = Low”, THEN
3 ‘‘UX reaction = High.”
Since the value of aD ðX 1 Þ is smaller than one, X 1 ¼ f1; 2g is a rough
set regarding to D. 3. Data mining framework to capture UX

2.5. Attribute reduction and rule extraction This study proposes a data mining framework to capture UX of
product visual aesthetics. RST was applied to explore the relation-
To eliminate redundant criteria and derive compact rules, ships among factors and extract useful rules. The proposed data
reducts identification is applied in the RST. Reducts are defined mining framework is shown in Fig. 1.
as the minimal sufficient subsets of attributes that have the same
ability to perceive the information when the whole set of attributes 3.1. Problem definition
are applied (Pawlak, 1997). Given D # A and considered an attri-
bute a, i.e. a 2 D. If ID ¼ IDfag , then a is dispensable (inessential) In the stage of a new product development, a right product
in D; elsewise, a is indispensable (essential) in D. Therefore, the design direction is the key driver of competitive advantage and a
dispensable attribute could be excluded without the disintegration successful new product. However, with the diversified develop-
of the initial categorization. On the other hand, the fundamental ment in consumer electronics products as well as the dynamically
concepts we pay attention to could be extracted through applying changing customer desires, mapping customer needs with optimal
essential attributes. Suppose attribute set D and E be the equiva- combination of product features has been more challenging than
lence relation over U, where D # A and E # A. The D-positive before (Wang, 2013, 2015). This research aims to locate the core
region of E is defined as: issue by extracting product visual aesthetics UX and obtaining
[
POSD ðEÞ ¼ DX ð19Þ appropriate features of product appearance design when accessing
X2U=IE
target segments.
Representing the set of objects could be properly categorized The relationship between product visual aesthetics and users
into E-elementary sets exploiting the knowledge denoted by ID . should be extracted firstly through domain knowledge to identify
Suppose ai 2 D, if POSD ðEÞ ¼ POSDfai g ðEÞ, then ai is E-inessential important issues of product appearance design. With the domain
in D; knowledge provided, the quality of derived rules could be ensured
and the interpretation may be more reasonable to practical issues.
Otherwise; ai is E-essential in D: ð20Þ The UX information extracted from the data could empower pro-
In this case, D is E-independent when every ai in D is E- duct designers to assess designs with visual aesthetics and identify
inessential. In addition, if and only if the F is the E-independent the key design features that users require.
subset of D and POSF ðEÞ ¼ POSD ðEÞ, the subset F of D will be Three stages including the recording of user information, the
regarded as E-reduct of D. designing of scenario journey experiment, and the data obtaining
For example, suppose D = {‘‘Gender”, ‘‘Personal Aesthetics”, of users’ perceptions are involved in the process of capturing UX
‘‘Thickness”} and E = {‘‘UX reaction”}, four elementary sets were for product visual aesthetics. User information refers to typical
generated for set D: U=ID = {{1, 4}, {2}, {3}, {5}} and two elementary user background information, such as demographic data, interests,
sets were generated for set E: U=IE = {{1, 2}, {3, 4, 5}}. Thus, preferences and behaviors affecting user’s perceptions and deci-
POSD ðEÞ ¼ f2; 3; 5g. Considering the removal of the attribute sions for product appearance. Scenario journey is a series of tasks
a1 = ‘‘Gender” from set D, then U=IDa1 = {{1, 2, 4}, {3, 5}} and designed for users to interact with real products to facilitate the
POSDa1 ðEÞ ¼ f1; 2; 3; 5g – POSD ðEÞ. Hence, the attribute ‘‘Gender” assessment of users’ product adoption and attitudes. The informa-
is E-essential in D. Similarly, the attribute ‘‘Personal Aesthetics” tion of users’ attitudes and the reactive behaviors during the UX
is E-essential in D. However, when considering a3 = ‘‘Thickness” scenario journey was surveyed and collected as the user perception
in D, since U=IDa3 = {{1, 4}, {2, 3, 5}} and data regarding product visual aesthetics.
POSDa3 ðEÞ ¼ f2; 3; 5g ¼ POSD ðEÞ, the attribute ‘‘Thickness” is D-
inessential in E. In this case, the set F = {‘‘Gender”, ‘‘Personal Aes- 3.2. Data preparation
thetics”} is a E-reduct of D. The important characteristic of a reduct
is to filter the redundant attributes and apply the critical attributes Three types of data were collected, including the users’ back-
to generate patterns. In RST, Core is denoted as the interactions of ground information, perception, and UX reaction, at different
the reducts as follows: stages according to the design of scenario journey experiment.
CoreðDÞ ¼ \ ReductðDÞ; ð21Þ
1. Data of user background information data: User background
in which Reduct (D) is the set of all the reducts of D. Particularly, information includes the factors of users that potentially affect
Core comprises the most decisive subset of attributes That is, any the UX response. The data of user background information con-
removal of its attributes could lead to the decrease of the classifica- tains demographic, character factors (gender, age, profession
tion capability. and major) (Ewert & Baker, 2001; Xue & Yen, 2007), personal
Moreover, the derived reducts may be transformed into deci- experience (experience of product usage, experience of product
sion rules according to the given information of the essential attri- possession and frequency of usage), current status (purchase
butes. For instances, Objects 2, 3 and 5 refer to E-positive region of motivation and purchase requirement) and personal aesthetics.
166 C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173

Problem Definition of
Definition user satisfaction level

Data Integration

Data Data Cleaning


Preparation
Data Transformation

Data Partition

Training Data Set Testing Data Set

Decision Table Construction

Reducts generation
Rules
Generation Rules generation

Candidate rules collection Candidate rules collection

Results
Evaluation Domain knowledge
and
Interpretation Decision rules and results
discussion

Fig. 1. Framework of data-driven product design for capturing user experience of product visual aesthetics.

2. Data of perception data: Data of perception is one of the factors Step 2: Generate attributes set. Generate all possible
during the user experience the scenario journey. The perception reducts with removing inessential attributes and retained
data includes the information acquired from the process of attributes which have obvious relationship with reaction
experiment such as functional performance, experiencing time variables.
and the ease of use. Step 3: Evaluate the generated reducts based on domain knowl-
3. Data of UX reaction: The satisfaction level of users for product edge and obtain the sets of satisfied reducts.
appearance after experiencing scenario journey is regarded as Step 4: Generate candidate rules based on the selected reducts
the data of UX reaction. The data of UX reaction data contains from attribute set.
the data of experimental responses such as aesthetic and func- Step 5: Filter the decision results. Consider various reactions of
tional satisfaction, the usage time of a product and the recom- different users and delete the decision results which are not the
mendations of a product. focus class.
Step 6: Calculate the support value of the rules derived.
The process of data preparation can improve the quality of the Step 7: If the support of the rule P the threshold of support,
data and enhance the efficiencies of mining results. Firstly, the data then select generated rule into candidate rules pool.
collected needs to be integrated from multiple sources into coher- Step 8: Arrange and output the candidate rules.
ent data store. Secondly, data cleaning approach is applied to
remove noisy data, identify outliers, fill in missing data, and correct Three indices of support, confidence and lift were applied to
inconsistencies. Thirdly, data is transformed and consolidated into validate the conformity of rules derived from RST approach and
a form which is appropriate for mining. Finally, the data was par- further give decision maker quantitative information of the rules.
titioned into training data set (k%) and testing data set (1  k%). Firstly, support is regarded as the acceptance threshold for the can-
In particular, rules were generated by training data set, and the didate rule, and it’s defined as follows:
testing data set was used to validate the derived rules.
SupportU ðRule iÞ ¼ Pðclass U
3.3. Rules generation \ subset data selected by Rule iÞ ð22Þ

RST is proposed to generate the reducts to derive candidate Secondly, confidence denotes the prediction accuracy of subset
rules, which is shown as follows: applied to classify the subset into an accurate class. Thirdly, lift is
the measure of the performance of rules at predicting or classifying
Step 1: Construct the decision table. Sort out the data into the cases having an enhanced response from the general population. In
table of factors corresponded to the reaction. If the decision other words, lift is the information gain ratio.
table contains numerical attributes, perform data discretization,
and restart from Step 1 (Liu, Hussain, Tan, & Dash, 2002); other- ConfidenceU ðRule iÞ
wise, skip to Step 3. ¼ Pðtarget class U jsubset data selected by Rule i ð23Þ
C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173 167

LiftU ðRule iÞ decision element checklist as Table 3 was firstly generated to clar-
¼ Pðtarget class Ujsubset iÞ=Pðtarget class Uj populationÞ ð24Þ ify the relevant information to define the problem.
Focusing on the realistic need to capture UX in terms of visual
Testing data was then used to estimate the validity of candidate aesthetics of notebook products, an empirical study was conducted
rules, and the validation process can be shown as follows: for EMS company from 20XX/1/1 to 20XX/3/31 for validation. This
company is one of the largest and leading companies for notebook
Step 1: Set k = 1 and computer EMS worldwide that provides quality design and
Step 2: Set a = 1, b = 0, c = 0. Summarize the object a. manufacturing services to the worldwide leading brands for tech-
nology products. During the execution of experiment, 168 subjects
Calculate the number of object that matches the condition of were recruited from different backgrounds for testing the UX of the
rule k as b. product visual aesthetics. For the purpose to consider factors
Calculate the number of object that matches the condition of homogenization and avoid particular factor affecting results signif-
rule k as c. icantly, this study regarded gender, major and the personal aes-
thetics of users as the criteria for filtration. The user information
Step 3: Calculate the confidencek and liftk , in which such as demographic factors, personal characters, personal experi-
confidencek = c/b and liftk = confidencek = the proportion of ence and personal aesthetics were also collected.
interested class. A scenario journey was conducted to evaluate the perceptions
Step 4: If confidencek P thresholds of confidence and liftk P of users for product visual aesthetics. Firstly, each user was
thresholds of lift, then choose candidate rule k into the valida- assigned to experience 11 different aesthetic design notebook
tion rules pool, or else eliminates this rule. computers. The running order of the users was arranged by the
Step 5: If k < total number of generated rules, then k = k + 1, and respect to the homogenization of user background information
go back to Step 1. such as gender and major. Secondly, users were asked to actually
Step 6: Confirm the validation rules and discuss the derived interact and evaluate the product according to the instruction of
rules with domain expert for obtaining meaningful explana- experimental standard operating procedure provided. In particular,
tions and interpretation of rules. the users were asked to judge the product appearance under the
simulative window shopping situation. Besides, three different
3.4. Results evaluation and interpretation observed angles were assigned for them to evaluate the perfor-
mance of product visual aesthetics. Furthermore, users were
Through the rules and the relationship derived from the user requested to actually touch the product to obtain the tactual per-
reaction results corresponded to UX capturing process, product ceptions. After completing the interaction process with products,
designers can identify the important features for product visual users were requested to fill a questionnaire of each product to
aesthetics design. In addition, obtaining the design requirement report their sensational experience for product visual aesthetics
and the characteristic of target market segment help interpret user design. The questionnaire results were collected and applied as
decision and speculate their behaviors. After the discussion with the data of perceptions. With the perception data collected, the dif-
domain experts for the interpretation of derived rules, the UX cap- ferent decisions of users regarding product visual aesthetics can be
tured results are verified and able to transform into useful cus- derived through clustering of the perception response, and the
tomer information, and provide as the input of decision for results were used as the decision data.
design and marketing management. Since the customer desires In order to capture the UX for product visual aesthetics neu-
as well as market demands change dynamically, the rules acquired trally, this study applied Centrality of Visual Product Aesthetics
from the RST mining process should update regularly. The results (CVPA) (Bloch, Brunel, & Arnold, 2003) scale to verify users feeling
derived the latest user information and product desire to enhance for the products visual aesthetics. Likert scales were used to eval-
the core competitiveness of the products. uate user perception ranging from ‘‘strongly disagree to strongly
agree”. The Cronbach Alpha value was checked for the question-
naire results, and showed a high degree of statistical consistency
4. Empirical study (Cronbach’s Alpha = 0.921).

4.1. Problem definition

With the continued innovation in the styles of notebook com- Table 3


puter products, the features of products such as product forms, Check list of decision elements.
product visual aesthetics and functions have been diversified in
Type Decision element Description
order to compete in a severe competitive market. Among product
Context Customers Based on their past user experience and
features mentioned above, product visual aesthetics is especially
using habit to select notebook
important for manufacturers and designers to consider. In particu- computers
lar, it is the key factor to assist the notebook computer product to Competitors Global notebook computer
stand out in the crowded market. Due to its visual distinctiveness, manufacturers have the process
the product is more likely to capture the attention of customers in capability to launch the product rapidly
Industry The launch time of new product is fast,
the first place, and further affecting the purchased decision of cus- the life cycle of new product is short
tomers. However, it is challenging for product designers to decide
Limitation Cost of decision The budget of new product launching
how a new product visual aesthetics should look like, because they implementation
have too many process technology alternatives to select. Mean- Allotted time of Half year to one year
while, they have to balance the aesthetic design with other product decision
features and prototypes, and further launch the product to meet implementation
the time to market. Therefore, it is crucial to gain a deeper under- Stakeholders Decision makers Managers of each business unit
standing of the effect of visual aesthetics on the perceptions of Those affected by Customers, product designers, product
the decision manufacturers, production staff
users about the preferences and UX of notebook computer. The
168 C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173

4.2. Data preparation Table 5


The levels of attributes.

At the stage of data preparation, data including user back- Category Attribute Level
ground, perception and decision were first merged into adherent User background factor Gender 2
data set. In particular, the integrated data composed 10 condition Major 6
attributes (1 for the number of the subjects, 3 for user information Personal aesthetic 3
and 6 for user perception) and 1 decision attribute (UX reaction), Product visual aesthetic characteristics Arc 5
which are shown in Table 4. In particular, Items 1–4 denoted the Thickness 5
perspectives of the first user for the product visual aesthetics Product size 5
Screen 5
regarding notebook Products 1–4. Material 5
In order to explore the reasons for high aesthetic UX reaction or
low aesthetic UX reaction, the users were divided into high, med-
ium, and low aesthetic group according to their response of CVPA
DT-based approach. Then, testing data set was used to verify the
scale. Furthermore, the collected results of user perception data
preciseness of the significant decision rules.
were discretized into three categories by applying K-means
method, which included high level aesthetic reaction (425, 18%),
medium level aesthetic reaction (1807, 77%) and low level aes-
thetic reaction (120, 5%). With the analysis of variance (ANOVA) 4.3.1. RST-based approach
test, a significantly different performance was found to exist in Take the first cross validation of training data set for instance,
these three categories, which the p-values are all equal to zero. candidate rules were selected if there were at least 6 items sup-
After the discretization process, the levels of the attributes can porting the rules associated with high aesthetic UX reaction or
be shown in Table 5. low aesthetic UX reaction. A decision table contains 10 condition
For the data cleaning process, the missing and the inconsisten- attributes and 1 UX reaction. By the threshold of support, 45 can-
cies were revised through the verification with users. After the data didate rules were derived, and the sample of the first fold result are
cleaning process, data of 168 users’ product experiences regarding shown in Table 6.
visual aesthetics was collected, and there are 1848 sets data in For example, Rule 1 in Table 6 was a reduct with two attributes
total. At the final stage of data preparation, this study used the and 69 supporting data, meaning ‘‘IF a user has a high personal aes-
order of the experiment time as the criteria to divide the data into thetics, and satisfies the arc shape of the product. THEN, the overall
training and testing data set. In particular, the data with shorter UX reaction of this product visual aesthetics is high.” In addition,
experiment time (1478, 80%) was used as training data set for Rule 2 is another reduct with 3 attributes and 52 supporting data,
deriving rules, and the data with longer experiment time (370, which means ‘‘IF a female user satisfied with the arc shape and the
20%) was used as testing data set for evaluating the validity of size ratio of the product. THEN, the overall UX reaction of this pro-
derived rules. Five folds cross-validation were conducted for both duct visual aesthetics is high”.
training and testing data set. In this study, we inspected the rules and the reasons of high and
low levels of aesthetic UX reactions, but excluded the medium
level aesthetic UX reaction to obtain better insight for product
4.3. Rules generation visual aesthetics design. To screen unqualified candidate rules,
the criteria of confidence and lift was applied to validate data,
To demonstrate the advantages of the proposed framework, and the threshold of confidence level was 80% and the lift was 1.
classification data mining approaches were applied to the datasets Some sample of validation results of candidate rules are shown
of this study. The classification methods include neural networks, in Table 7.
support vector machines, RST and Decision Trees (DTs). RST and Following the result of the first cross validation, take Rule 1 in
DTs can provide better capacities than neural networks and sup- Table 7 as an illustrative example. Rule 1 would be accepted
port vector machines for exploring data and extracting the latent because its confidence level is 100% (>80%) and the lift is 4.055
information into a series of simple and useful decision rules (>1). However, Rule 3 would be rejected because its confidence
(Mak & Munakata, 2002). RST and DTs can identify the causal rela- level is 44.2% (<80%) and the lift is 1.792 (>1). Therefore, through
tionships involving the processes, products, and their interactions the iterative validation process for the testing data, 14 rules were
to capture the UX. Indeed, the extracted decision rules can provide extracted.
sufficient information or evidence for design insights based on After another four times cross-validation, all candidate rules
the screening criteria. Training data set was employed to generate were derived (Candidate rules 45, 70, 72, 62 were generated that
the reducts and derived the candidate rules by RST-based and are associated with the UX reaction). The testing data were filtered

Table 4
Decision table of product visual aesthetic UX.

Item IF (Condition attributes) THEN (UX reaction)


Product number Gender Major Personal aesthetic ... Arc Thickness Size ratio ...
1 1 Male Social Science High ... 3 2 2 ... Low
2 Male Social Science High ... 3 5 4 ... High
3 Male Social Science High ... 3 3 4 ... Low
4 Male Social Science High ... 5 5 5 ... High
.. .. .. .. .. ... .. .. .. ... ..
. . . . . . . . .
168 8 Female Engineering High ... 3 3 2 ... Low
9 Female Engineering High ... 4 4 3 ... Low
10 Female Engineering High ... 3 5 5 ... High
11 Female Engineering High ... 4 5 4 ... High
C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173 169

Table 6
Partial candidate rules for UX reaction.

Rule IF (Condition attributes) THEN Support


Gender Major Personal aesthetic Arc Thickness Size ratio Screen Material (UX reaction)
1 x x 3 5 x x x x High 69
2 2 x x 5 x 5 x x High 52
3 x 2 x 5 x x 5 x High 31
4 x x x 1 x x x 1 Low 11

Table 7
Partial candidate rules of first cross validation by the RST-based approach.

Rule Candidate rule Number of items Number of items matching Confidence Lift Accept
matching the the condition & decision (%)
condition part of rule part of rule
1 IF a user has a high personal aesthetic, and feels the arc shape of the 22 22 100 4.055 Yes
product has good design, THEN, the user has high UX reaction for the
product visual aesthetic
2 IF a user is female, and feels the arc shape of the product has good 22 20 90.9 3.68 Yes
design, and the size ratio of the product is suitable to her, THEN, the user
has high UX reaction for the product visual aesthetic
3 IF a user is female, and her major is business, and is satisfied with the 43 19 44.2 1.792 No
material design of the product, THEN, the user has high UX reaction for
the product visual aesthetic
4 IF a user major in engineering, and feels the arc shape of the product has 10 9 90 3.649 Yes
good design, and the screen ratio is suitable to him or her, THEN, the
user has high UX reaction for the product visual aesthetic
5 IF a user has a medium personal aesthetic, and he or she feels the arc 3 2 66.7 2.7 No
shape of product has good design, and the screen ratio is suitable to him
or her, and is satisfied with the material design of the product, THEN, the
user has high UX reaction for the product visual aesthetic

and validated through applying the threshold of confidence and Step 1: Identify the predicted attributes and response attribute.
lift. The integrated rules can be shown in Table 8. Step 2: IF the decision table includes numerical attributes, per-
form data discretization; otherwise, go to Step 3.
4.3.2. DT-based approach Step 3: Select the most significant attribute as a splitting node
The CHAID (Kass, 1980) was employed to extract the relation and the grow tree by one level.
between users’ sensation and the related factors as the following Step 4: Grow the tree iteratively until the stopping criteria are
procedures: met; otherwise, go to Step 3.
Step 5: Prune the leaf node if the support of the leaf node is less
Step 0: Define the threshold of support, denoted as acceptance than the threshold of support.
criteria for the candidate rules, and determine the stopping cri- Step 6: Generate rules from the tree structure into the candi-
teria, in which all attributes in the DT model are not signifi- date rules pool.
cantly different or the number of instances in the node is less Step 7: Extract meaningful rules from the operation process
than 5. information associated with suffered lots of the minority class
which is often set as the interested class.

Table 8
The latent relationships were explored by the DT-based
Validation of candidate rules for product visual aesthetic UXs by the RST-based
approach.
approach. Take the first cross validation of training data set for
instance, candidate rules were selected if there were at least 6
Rule Candidate rule Confidence Lift
items supporting the rules associated with high aesthetic UX reac-
(%)
tion or low aesthetic UX reaction. By the threshold of support, 4
1 IF a user has a high personal aesthetic, and feels 83.3 4.23 candidate rules were derived, and the sample of the first fold result
the arc shape of the product has a good design,
THEN, the user has high UX reaction for the
are shown in Table 9.
product visual aesthetic Similarly, the same testing data and evaluation criteria of confi-
2 IF a user is female, and feels the arc shape of the 86.7 4.39 dence and lift were used to validate the candidate rules as calcu-
product has a good design, and the size ratio of lated in Table 8. Through the derived UX ‘‘IF-THEN” rules, the
the product is suitable to her, THEN, the user
relationships and the compositions of the users’ perception infor-
has high UX reaction for the product visual
aesthetic mation and UX can be identified. The derived rules which passed
3 IF a user major in engineering, and feels the arc 100 5.076 the screening criteria can provide insight for product designers to
shape of the product has a good design, and the identify the key design elements of product visual aesthetics. To
screen ratio is suitable to him or her, THEN, the encapsulate the information that was found in validation rules,
user has high UX reaction for the product visual
aesthetic
the satisfaction level of the product arc design could be the major
4 IF a user feels the arc shape of the product has a 100 5.076 factors influence the UX reaction for product visual aesthetics.
bad design, and is unsatisfied with the material As the results, RST approach and DT approach are applied with
design of the product, THEN the user has low different attribute evaluation criteria. RST approach reserves the
UX reaction for the product visual aesthetic
indiscernible relation by using the minimum attribute sets based
170 C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173

Table 9
Partial candidate rules of first cross validation by the DT-based approach.

Rule Candidate rule Number of items Number of items matching Confidence Lift Accept
matching the the condition & decision (%)
condition part of rule part of rule
1 IF a user has a high personal aesthetic, and feels the arc shape of the 22 22 100 4.055 Yes
product has good design, THEN, the user has high UX reaction for the
product visual aesthetic
2 IF a user is female, and feels the arc shape of the product has good 22 20 90.9 3.68 Yes
design, and the size ratio of the product is suitable to her, THEN, the user
has high UX reaction for the product visual aesthetic
3 IF a user major in engineering, and feels the arc shape of the product has 10 9 90 3.649 Yes
good design, and the screen ratio is suitable to him or her, THEN, the
user has high UX reaction for the product visual aesthetic
4 IF a user feels the arc shape of the product has a bad design, and is 18 18 100 4.055 Yes
unsatisfied with the material design of the product, THEN the user has
low UX reaction for the product visual aesthetic

on the reduct to eliminate redundant or surplus attributes in the Besides, the comfortable level of their eyes will affect their volun-
decision table. DT approach explains the data based on the maxi- tariness of use, thus for this type of users, screen display and design
mum information value during each splitting tree process. In addi- should both be emphasized.
tion, the appearance of rules is different. RST approach provides Finally, we found that if the users regarded the arc appearance
extensive and detailed rules, while a DT approach mainly focuses and the perceived feeling of touching material of the product are
on the most significant attributes and provides essential and con- negative, then their UX reaction of product visual aesthetics will
cise information from rules. be negative. Through the awareness of self-consciousness, users
tend to choose the products that can express their self-image
and status. They regard the arc appearance design and the material
4.4. Results evaluation and interpretation
tactile as the key elements for expressing their taste when evaluat-
ing the visual aesthetics of the notebook products. In addition, the
According to the extracted rules and the discussion with
unique design for the material and arc appearance may become the
domain experts, this study discovered four types of users’ charac-
representative features of the notebook brand. Thus, if the visual
teristics and the relations with factors of product aesthetic design.
aesthetics design of the product cannot differentiate its arc appear-
The first one is the user type with high level of personal aesthetics.
ance and material, then it’s hard to appeal users’ attention to stand
If this type of users are satisfied with the arc shape design of the
out in the competitive market.
notebook computer, their overall UX reaction toward the product
visual aesthetics would be high. The insight behind this result is
that for users with high level of personal aesthetics, they will be 5. Discussion
impressed by the notebooks of its high standard design from a
famous brand. The image of the product with exquisite design will In general, four stages including design, manufacturing, market-
be deeply rooted in their mind and further affected their UX reac- ing, sales and customer services are contained in the notebook pro-
tion and decision. Meanwhile, most of the leading fashion brand duct development process. In the as-is model, consumer
notebooks have the exquisite design for arc appearance, while electronics manufacturers often benchmark on the successful
the arc design in this case has become an important judgment cri- products, and apply their experience into new product design con-
terion for the users with high personal aesthetics. cepts. On the other hand, to avoid patent litigation, product design-
The second obtained user characteristic obtained is that female ers can improve some of features to generate innovative product
users who are satisfied with the arc appearance and the size ratio, design. Accordingly, consumer electronics manufacturers are mak-
and then the overall UX reaction for the product visual aesthetics ing improvements of manufacturing process to reduce the cost to
would be high. Through observation, female users particularly with gain business competitiveness. For example, after Apple launching
high level aesthetics will also be influenced by the notebook’s the ideas of tablets, manufacturers in the computer devices indus-
brand and the arc appearance design. In this case, they will tend try started to follow this direction to develop their products and
to select the product with good arc appearance design. The reason manufacturing techniques. In this case, most of the time product
females for they value size ratio as the criterion can contribute to designers are shutting in the dark to see if they get any lucks to
the factor of comfort. Female users are more sensitive to the com- predict the real customer needs. Therefore, consumer electronics
fort and the ease of use level of the product than males, since their manufacturers constantly launch similar products with lower price
physical structure is different from males. For example, their to sustain in the market.
strength ability and the tolerance to strength are smaller than As for the stage of marketing and sales, price competition and
males. Thus the weight load or the size of products will signifi- red ocean strategies are used to deal with the severe market com-
cantly affect the overall comfort level they perceive, and this petition. That is, the new products are trampled by the market and
becomes the key factor influencing their UX reaction. the values will diminish rapidly, which leads to an internecine con-
The third feature is that users with an engineering major have sequence. Owing to little consideration of UX and customer expec-
high satisfaction of the product arc appearance and the screen ratio tation, it is difficult to design a product in line with customer
when using the product. Then the overall UX reaction for the pro- requirements. Lots of efforts and costs have to spend on the mar-
duct visual aesthetics would be high. By understanding this type of keting strategies, and customer services for coping with customer
users’ living style, we discovered that most of the users major in complaints. Future product improvement was derived from the
engineering have to use software programs and need the assis- feedback of customer complaints, which is minor under this fram-
tance of notebook computers to accomplish their work for a long ing effect. Therefore, consumer electronics manufacturers may not
time. In this long time usage situation, the levels of accuracy and have sufficient resource to breakthrough innovation of the new
details projected on the screen will affect their usage satisfaction. products. However, with the results of this study, UX and customer
C.-F. Chien et al. / Computers & Industrial Engineering 99 (2016) 162–173 171

insights can be considered in the to-be model. Meanwhile, the as new function and operation system. Furthermore, alternative
results can be regarded as decision reference for product designers data mining techniques can be applied to compare the effective-
to determine ideal design concepts, and further enhance the pro- ness and explore the interrelationship of the user’s information
duct based on customer needs. When the design concept is verified and perceptions comprehensively. Further studies can also be done
effectively with the assistance of the derived rules, the efficiency to apply the proposed approach to other technological products to
and the quality of production process control at the manufacturing determine the product visual aesthetics design, meanwhile iden-
stage can be improved. In addition, manufacturing problems such tify the target segment for product promotion to increase new pro-
as bottleneck, yield enhancement may have more lead time and duct market sales and revenue.
resources to solve and validate.
The proposed framework driven by the information of UX and Acknowledgements
users’ perceptions provide insights to the stage of marketing and
sales. It is easier to focus on the target customers, after capturing This research is supported by Ministry of Science and Technol-
the critical viewpoint of users and their associative background ogy, Taiwan (NSC 102-2221-E-007-057-MY3; MOST 105-2622-8-
information. The matchmaking process of products and customers 007-002-TM1, MOST 105-2410-H-468-002-MY2; MOST 103-
may be more accurate based on the assistance of the insights dis- 2218-E-007-023; MOST 105-2221-E-007-078-MY3), The Toward
covered. Finally, customers can share their product experience to World Class University Project from the Ministry of Education
their friends and other social platforms. As their needs are fulfilled (104N2074E1), and Quanta Computer, Inc.
and considered at the initial stage of product design their com-
plaints will decrease. Based on the satisfactory UX of the products,
customers will be more likely to promote product and develop Appendix A. Questionnaire for acquiring users’ sensation
brand royalty. experiences

6. Conclusion

Aspects Questions
The highly competitive consumer market environment has dri-
ven the branded notebook firms and contract manufacturers to CVPA-Value 1. Having this product that has supe-
launch new products constantly. The capability to precisely predict rior design will make me feel I am
the product design before launching the products is essential for different to others
ensuring the competitive advantage among the severe competi- 2. I am happy to see the displays of
tion. This study proposed a data mining framework employed this product that has superior
RST to explore and analyze UX data for identifying important rela- design
tionship of users’ background information and the notebook pro- 3. This product appearance design
duct visual aesthetics perceptions. makes me happy
The substantive contribution of this study is to develop a feasi- 4. The beautiful product design of this
ble process to explore UX perception and decision of product product will make our world a bet-
design. With actual application in three phases of projects, the ter place to live
results have been approved and adopted by the empirical study CVPA-Acumen 5. I am able to see the subtle differ-
company. Empirical results and related mechanism have been used ence in this product design
as the decision support for future product development strategy. 6. I can see the design details of this
The academic contribution of this study is to develop a data driven product
framework which integrates the decision elements of product 7. I can imagine how other product
forms and features to improve product design. The proposed will fit in with the design style of
framework inherits the past and ushers in the future to provide this product
basis for user and UX studies to follow. 8. I can tell the reason why this pro-
Based on the explication and the discussion of the derived rules duct design is better than the
with domain experts, useful directions for product designer to others
design the product considering customer’s expectation were devel- CVPA-Response 9. I will be attracted by this product
oped to improve the product design management. Furthermore, appearance design
marketing strategies derived based on the mining results can assist 10. This product appearance design
the decision maker to clarify the customer segmentation and their really speaks to me
preference as well as needs, and further allocate the marketing 11. When I see this product appear-
resource to the right segment, respectively. ance design, I am eager to pur-
In this study, RST was used for data mining to generate rules, chase it
and the results obtained were easier to interpret and understand. Attributes of product 1. I think the appearance of this pro-
With an effective and systematic procedure to analyze user infor- visual aesthetics duct has a good arc design
mation and clarify the experimental factors and the perception 2. I think this product is light and
information, the UX extracted from the empirical study has shown handy
practical viability for generating useful design management rules 3. I think this product has a thin flank
and marketing strategies. The generated results assist product design
managers to understand the properties of the target segment, 4. I think this product has appropriate
and further manage the product features to build up the brand size
images. 5. I think this product has appropriate
Future study can be done to develop systematic approaches for screen size
data-driven innovation for different types of product features such
(continued on next page)
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