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Edition: Jan 2012/2013

Price: RM15

OFFICIAL
DODGEBALL
RULE BOOK
MALAYSIA ASSOCIATION OF DODGEBALL
#26, Jalan Siput, Taman Bilion,
Cheras, 56000. Kuala Lumpur
www : dodgeball.com.my

Member to:
ASIAN DODGEBALL FEDERATION
#65 Amsterdam St., Provident Village,
Marikina City, Philippines, 1084.
www.asiandodgeball.org

1.0 Atlet Dodgeball Page 1


The Sport of Dodgeball
Dodgeball is an elimination sport where you are the target.

The objective is to eliminate all your opponents before they


eliminate you by throwing or catching “Live” balls.

A point is scored when a team eliminates all opponents,


the match will resume with six (6) athletes again and play
until time is up.

The winning team is declared based on most point scored


during the time frame.

Dodgeball as Community Development


INTEGRITY HONESTY
SPORTSMANSHIP
These are the three core values every dodgeball
athlete must uphold.

Every athlete must abide by the Honor System to nurture


honesty, integrity and sportsmanship within individuals.

This sport is able to develop self integrity and is the basis


of community development.

Athletes are also reminded to respect and honor


opponents and officials and work together to make
Dodgeball the #NO: 1 Community Sport.

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CONTENT
1.0 Dodgeball Athletes 4
1.1 Dodgeball category 4
1.2 Team captain 4
1.3 Athletes and Reserves 4

2.0 Dodgeball Court and Equipments 5


2.1 Dodgeball Court 5
2.2 Male Court 6
2.3 Female Court 6
2.4 Children Court 6
2.5 Marshal Area 7
2.6 Official Ball 8
2.7 Uniforms and Equipments 8

3.0 Official Rules & Regulation 9


3.1 Honor system 9
3.2 Standard Operating procedure 10
3.3 Dodgeball Rules 10
3.3.1 The Opening Rush 10
3.3.2 After Opening Rush 11
3.3.3 Athlete is eliminated when 12
3.3.4 Athletes that are eliminated 12
3.3.5 How can athletes go back into game 13
3.3.6 Valid catches 14
3.3.7 Making attempts to eliminate opponents 14
3.3.8 Ending of match 15
3.3.9 Stopping game play 15
3.3.10 Called to make attempts when 15
3.3.11 Subsitution 16
3.3.12 Illegal athletes 16
3.4 Defination 17
3.5 Athletes’ Code of Conduct 18

4.0 Officers
4.1 Marshal & Moderator 19
4.2 Hand & Whistle signals 19
4.3 Dismissal of Athletes 20

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1.0 Dodgeball Athletes
6 Six (6) athletes are needed to start a match.

10 A(4)team can comprise up to Ten (10) athletes, while Four


are reserves.

< 2 Aleast
team must be multiracial and must comprise of at
Two (2) races.

1.1 Dodgeball Categories


Are divided into the following:-
a) Male Category
b) Female Category
c) Coed Category (3 + 3)

Each category are divided according to the ages below:-


a) Under 12, d) Under 18,
b) Under 14, e) Under 25,
c) Under 16, f) Open

1.2 Team Captain


1.2.1 Every team captain is responsible to register each athlete,
including reserves before competing in any dodgeball
events.

1.2.2 Team captain must ensure all athletes understand and abide
to the Honor System at all times.

1.2.3 The team captain is responsible for athletes’ discipline at all


times.

1.3 Athletes and Reserves (Subs)


1.3.1 Every athlete must be registered and understand the rules
and regulations of the sport before playing.

1.3.2 Every athlete must abide by the Honor System where athletes
shall display integrity and honesty at all times. This also
includes honoring your opponents, fans and officials.

1.3.3 Every athlete must understand that Dodgeball is a vehicle for


community development where individuals develop and
nurture integrity and honesty.

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2.0 Dodgeball Court and Equipments
2.1 Dodgeball Court

Ball

Center Line

Boundaries
Boundaries

Attack Line
Attack Line

Legend. Return Area

a) Attack Lines – Upon the opening rush, athlete must withdraw the
balls back towards the attack line before launching an attempt

b) Centre Line – Middle ground for both sides. Balls are placed on
the centre line prior to a match. Athletes are not permitted to step
on the centre line after the opening rush

c) Boundaries – Guidelines for the court area. Athletes that touch


these lines are considered out of play.

d) Return area – Athletes that are out of play are required to


position themselves in correct order in the return area. The area is
meant for athletes that are out of play and must wait in queue to
come back into the game when a team mate catches a “live” ball.
Athletes must apply First Out, First In order.

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2.2 Male Category Dodgeball Court (30 x 60 ft)

2.3 Female Category Dodgeball Court (30 x 50 ft)

2.4 Children Category Dodgeball Court (30 x 40 ft)

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2.5 Marshal Area

Legend :- #1 Head Marshal, #2 Game Marshal, #3&4 Line Marshal

2.5.1 The line of sight for all marshals is as shown in the court layout
diagram. Marshals can travel along the perimeter in which they
are in charge of. For example, traveling horizontally (marshals 1
and 2) and vertically (3 and 4) around the court). This is
encouraged especially when the game is fast paced and views
are hampered.
2.5.2 Four (4) Marshals are required to be on court at all times. This
consists of a Head Marshal, a Game Marshal, and two Line
Marshals.
2.5.3 The Head Marshal (#1) and Game Marshal (#2) have primary
responsibilities of observing the match.
2.5.4 Should there be any instances of abuse of the honor system, the
Marshal will pause the game to call out the athletes that are
involved.
2.5.5 A Marshals’ decision is final. No appeals or reverse decisions will
be entertained. This would lead to an impartial and unbiased
system.

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2.6 Official Dodgeball Ball

2.6.1 The official Dodgeball ball is FOAM ball with diameter of 7


inches for all age segment.

2.6.2 Every match requires Six (6) Dodgeball balls.

2.7 Uniforms & Equipments

Uniforms :

2.7.1 All teams must have matching uniforms or jerseys as specified


in the tournament regulations.

2.7.2 All jersey must have Athletes’ Number and is unique to each
athlete.

2.7.3 All athletes must wear shoes when game is in play.

2.7.4 Jerseys and uniforms must not have inappropriate wordings or


suggestive images that may offend others.

Equipments :

2.7.5 Athletes are not permitted to wear jewelry or watches and


wristbands or any other equipment that may distract athletes
during play, materials that are made out of metal (i.e.
zippers) are also not allowed. Braces with sufficient padding
such as body part guards are allowed.

2.7.6 Marshals may call athletes to remove certain objects or


equipments during game play.

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3.0 OFFICIAL RULES & REGULATION
FOR THE SPORT OF DODGEBALL
3.1 Honor System – Every Dodgeballer’s No 1 Rule

Sportsmanship, honesty and integrity are the important values that


form the basis of Spirit of the Game and it is unique to MAD’s
Dodgeball tournament. It is a point scoring system incorporated into a
league table. Apart from winning matches to accumulate points, teams
can earn additional points through sportsmanship, honesty and
integrity, rated by MAD Marshals or Moderator.

All dodgeballers must practice the honor system. The honor system is
to mold individuals to be honest, to harvest good sportsmanship and
self integrity. As a dodgeball athlete, it is your personal responsibility
to never allow yourself or your teammates to cross that line between
fun competition and unsportsmanlike behavior.

Athletes are expected to call whether or not a hit was legal or whether
they were legally eliminated. Marshals will monitor all situations. The
marshal’s responsibility will be to rule on any situations which teams
cannot agree. The marshal’s decision is final – no exceptions.

HOW TO RATE TEAMS?

TWO (2) POINTS – to be given if team played against was extremely


fun, made good and genuine attempts to CALL THEIR OWN fouls and
did NOT FORCE to call opposing team OUT.

ONE (1) POINT – to be given if team played against was quite fun and
tried to make genuine attempts to call their own fouls, was not too
hard on the Marshals to call opposing team OUT. Still portray good
sportsmanship by the team overall.

ZERO (0) POINT – to be given if team played against was just


satisfactory. It could be that team played against showed Honesty but
was not fun to play against or vice versa. It could be that team played
against was just OK.

MINUS ONE (-1) POINT – to be given when team played against was
NOT FUN, too intense and aggressive and generally did not follow rules
and called their own infractions/penalties/fouls. In general, the team

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displayed poor sportsmanship.

MINUS TWO (-2) POINTS – to be given when team played against was
BAD, made plenty of FORCE calls to opposing athletes, shouting at the
athletes or marshals. In general, the team displays very BAD
sportsmanship.

THE QUALITIES OF MAD SPORTSMANSHIP

Sportsmanship qualities – The marshals will be looking at team’s


attitude towards the game as well as towards fellow dodgeballers like
positive encouragement for not only team members but also opposing
team.

Individual qualities – The marshals will be looking at the more


technical aspect of game whereby teams abide by rules of the game
and whether team takes the responsibility to call and admit OWN fouls.

Team qualities – The marshals will be looking at the overall team spirit,
whether teammates would call themselves out as part of the Honor
System.

3.2 Standard Operating Procedure (Starting the Match)

3.2.1 Before each match, the Marshals will conduct a briefing session
with both competing teams with the effort to introduce
opponents. The Marshal will remind teams to abide by the
Honor System that is to honor your opponents and the sport.
Actions will be taken against athletes who failed to abide by the
Honor System.

3.2.2 A coin toss will be made to decide which team to make the first
attempt (this does not mean the opponent cannot make the
first attempt)

3.2.3 A standard practice is to Shake Hands before and after the


match.

3.3 Dodgeball Rules


Dodge ball kicks off with an official call of
READY…. 1, 2, Dodgeball!

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3.3.1 The opening rush – Starting the match.

 All athletes must have one foot on the base line prior to an opening
rush.

 Athletes may run after the Signal from the Head Marshal. Athletes
can only run after the official call of 1, 2, “Dodgeball” is mention.

 After the signal from the Head Marshals, Three (3) athletes from
the right may run to retrieve Three (3) balls placed along the center
line. The other Three (3) balls on the left belong to your opponent.

 A Foul Start is a violation when an athlete ran before the signal


from the head marshal. A second Foul Start will result in all balls to
be rolled to the opponents.

 A Foul Start can also occur when an athlete takes or touches ball(s)
which does not belong to the team. As a result, all balls will be
given to opponents after the second Foul Start.

 However, athletes may collect opponent’s balls only after collecting


their own balls and retrieving to the attack line.

 After retrieving the balls from the center line, the balls must be
brought back to the attack line thereafter the balls are considered
“live” balls.

 If the ball is not brought back to the attack line, the ball will not
eliminate opponents if the ball strikes the opponents cleanly as it is
not a “live” ball. It is declared as “dead” ball.

 Athletes that continuously cause foul starts will be retired to the


Return Area as if a “live” ball has struck them and can only resume
play if a team mate catches a ball.

3.3.2 After the Opening rush :

 In general, the game will continue until all opponents are


eliminated, match will restart with all six athletes, until time
expires.

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 When game is in play, any athlete found stepping on/out of
boundaries (base line, centerline) will be removed from the game
and can only get back into the game when a teammate catches a
ball.

3.3.3 Athlete is Eliminated when :

 When struck by a “live” ball thrown by opponents without touching


any foreign object along its way.

 When struck by a “live” ball and the ball bounces off and strikes
another teammate before falling to ground, both athletes are
eliminated. Multiple Eliminations is possible and is referred as
Double Kill, Triple Kill etc.

 When your ball (“live” ball) is caught by your opponent.

 When a teammate blocks an incoming “live” ball from the opponent


and hits you before falling to ground or touching any foreign
object. This is Elimination by a Friend.

 When the ball held by an athlete falls to the ground after being hit
by a “live” ball thrown by the opponents.

 When stepped on/ out of boundaries.

 When a player is holding on to a ball and using the ball as a bridge


outside the boundaries to retrieve another ball.

 When a player uses attire/game wear in any way to facilitate the


catching of balls.

3.3.4 Athletes that are Eliminated :

 All eliminated athletes must be stationed at the Return Area


according to the first out, first in system.

 Any athlete that does not follow the sequence shall be returned to
the Return Area.

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 The Return Area is marked from 1 – 5 where athletes will stand
when eliminated, according to the first out, first in sequence.

3.3.5 How can Athletes go back into the Game:

 Only when a teammate catches a “live” ball thrown by opponents,


athletes must follow the first out, first in sequence.

3.3.6 Valid Catches :


 Making valid catches will eliminate the thrower.

 A valid catch is when a ball is thrown without touching the ground


or any foreign objects (examples roof, walls and officials) is caught.

 A catch can also occur when an athlete catches a “live” ball that has
been blocked or deflected off a teammate.

 Catching a “live” ball in between legs or using any part of the body
is also considered a valid catch.

 A “live” ball hitting several athletes simultaneously is caught before


touching the ground or any other foreign is considered as a valid
catch. All athletes who were hit are safe and the thrower is out.

 Each ball caught is 1 live saved. In the event if a person throws 3


balls and is caught by 3 opponents, 3 players will be revived.

 Valid catches are determined by usage of player’s limbs and body


parts only.

3.3.7 Making attempts to eliminate opponents:


 To eliminate opponents, athletes need to throw “live” balls at
opponents.

 If the ball touches any foreign objects in flight such as ceiling,


marshals, the ball shall be declared as a “dead” ball and will not
eliminate opponents.

 Athletes touching “live” balls (intentionally or not intentionally) but


not catching them are out.

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 If a “live” ball blocked by a teammate using a held ball hits another
teammate before the ball drops on the ground, the hit team mate
is eliminated (by friend).

 If a “live” ball hit several athletes before it touches the ground or


any foreign objects, all hit athletes are out ( multiple elimination).

 If a “live” ball hit any part of athletes’ body, hair, shoe etc is
eliminated.

 Genuine attempts must be made to eliminate opponents.

3.3.8 Ending of Match


 When time is up.

 Team with the most games won wins the match.

 If time is up and game is not complete, the remaining players shall


continue in Sudden Death Mode.

 Every dodgeball game (not match) must have a winner.

3.3.9 Sudden Death Mode

 Marshals will stop the play and divide 3 balls equally to each team.
At marshal’s signal, the game resumes until 1 team is fully
eliminated.

 In Sudden Death Mode, players CANNOT BLOCK incoming balls


thrown by opponents, a block is deem as a HIT and will cause the
player to retire.

3.3.10 Tie Breaker

 In the event when a winner is needed to proceed to the


following round (knock-out-rounds), a 4 minute Tie Breaker is
played.

 All six players will start the tie breaker game. In the tie breaker
round, blocking is allowed (as normal game)

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 If the Tie Breaker is not finished after 4 minutes, Sudden Death
Mode applies.

3.3.11 Stopping game play :


 No time outs can be called during the duration of the match except
for injuries.

 The injured athletes can no longer return to play for the duration of
the game.

 Time will be stopped after each game for balls to be aligned on


centerline and will resume when marshal signals.

3.3.12 Called to make attempts when :


The Marshals will call for teams to throw the ball based on:

 Team with more number of balls is required to throw first.

 In the case of equal number of balls on each side, the team with
the most number of athletes will be required to throw the balls first

 The winning team from the previous game will throw first should
there be the same number of athletes and balls on both sides. This
is only valid after a game has been played. The first game of the
match will be dictated by a coin toss in which the winner of the
toss will throw first.

3.3.13 Substitution

 Substitution can only be made at the end of each game.

 No substitution can be made when game is in play with the


exception of injuries.

3.3.14 Illegal athletes:-

 Making substitution without Marshal’s consent.

 Return to the court without the Marshal’s consent

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 Deliberately (cheating) sneaking into the court even though the
eliminated signal is given.

 An illegal athlete will be given a straight red card (refer to red card
penalty)

 The following are actions taken by Marshals if Athletes are caught:


a) The athlete will be removed from the game & tournament.

b) If caught during the game, the team will play with (1) less
athlete throughout the match. Subsitution for the offender is
not allowed.

3.4 Definitions and Terms

Action : The time after the official time has started but before a game
has ended except when the official has called time out.

Live Ball : Is a ball thrown without touching any objects when thrown
by opponents. Live balls will assist the Marshals to make decision
whether an athlete is “saved” or “eliminated” A live ball that hits
another ball or athletes are considered as live ball. Balls that are
thrown that is reflected off another ball (holding or on the floor) is also
considered as live ball.

Dead Ball : Balls that are no longer in play and therefore not valid if it
hits an athlete. Should a ball strike another ball in flight, the balls are
dead balls, if a ball strikes any other physical object, it is a dead ball.
Declaration by the official that an attempt has been nullified. A kicked
ball is a dead ball. An attempt made prior to the official start of play is
a dead ball.

Attempt : The act of the team with possession of the ball trying to put
out a member of the other team by throwing the ball at them.

Traped Ball : A clean ball handling maneuver whereby the ball is


trapped between the athletes’ hands and the surface. This does not
constitute as a catch or a hit. The athlete is called out.

Catch : The act of an athlete catching an attempt (a “live” ball) by the


other team. The ball can strike another athlete first. If an athlete

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catches a ball and fall out of the court or step on the line, then the
catch will be invalid.

Return Area : An athlete who is OUT may return to the game after a
valid catch by his teammate. The athletes return in the order they are
put out from.

Drivenball : A judgement of the marshal for a ball that is generally


delivered with force and intention. Intentionally to the head of any
athletes or to hurt athletes.

Five Second : A 5 second call by marshals for team to make valid


attempts when there is no game play on court.

Forfeit : A match forfeit occurs when a team fails to show up on time


to play as scheduled or fails to field at least five athletes to begin.

Interference : An attempt is touched by athletes in the return area, an


object foreign to the court that was not present at the start of the
game, a marshal mid-positioned on the court, or any person not
involved with the game. Interference results in the declaration of a
dead ball.

Kick : Any intentional contact of the ball with the head or foot of
athletes. Kicking is illegal and results in an out.

Lines : The lines are markings for boundries.

Line Marshals : The marshals positioned at the rear and opposite


corners of the court responsible for determining whether an athlete is
in or out of bounds when game is in play.

Match : A series of games.

Games : The number of games (sets) played in a match.

Taunting : Verbally attacking the opposing team in an


unsportsmanlike manner as determined by the marshal. Taunting is
illegal. Teams charged with taunting may have current game forfeited,
or if serious enough, and after a game, have match forfeited.

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Throw : Another term for an attempt.

3.5 Athletes’ Code of Conduct

3.5.1 Dodgeball is a self-regulated game that relies on the Honor


System. If you are out, you are expected to raise your hand
and go out without anybody else telling you to do so.

3.5.2 If your teammate(s) is out (knowingly or not) and does not


go out, it is your responsibility to tell him/her to do so.

3.5.3 Marshals’ responsibilities are to rule on unclear plays,


settle disputes, keep the game moving and ensure athletes’
safety. Marshals will at times let you know if you are out
and a lack of call by Marshals does not remove your
obligation to the Honor System.

3.5.4 Athletes must treat their fellow dodgeballers, Marshals and


spectators with respect and courtesy. Personal and
malicious remarks directed at anybody in the dodgeball
community, have no place in our game at any time.

3.5.5 Athletes must respect the authority of the Marshals to


regulate the game and abide by their decisions. Marshals’
decisions are final.

3.5.6 Team Captains are the only athletes to address concerns to


Marshals and Moderator. They are expected to do so in a
courteous and respectful manner, and to confine their
discussions to interpretations of the rules and not to
challenge the marshals’ decisions regarding judgment.

3.5.7 Athletes must refrain from any action that might arouse
fellow athletes or spectators to unsportsmanlike behavior.

3.5.8 Athletes are expected to comply wholeheartedly with the


intention to have good sportsmanship and spirit of the
game. Deliberately attempting to violate the rules is
inexcusable.

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4.0 Officials
4.1 Marshals dan Moderator
4.1.1 Roles of Marshals
 To monitor matches played in accordance to the Honor System.
 To assist teams in making correct calls.
 Marshal’s decisions are final – no exception.
 To eject athletes that display bad sportsmanship.

4.1.2 Role of Moderator


 The match moderator is the authorized person to resolve
conflicts.
 The moderator may overrule the Marshal’s decision in the event
of wrongful decision.
 The moderator may issue yellow/red cards to any athletes that
fail to abide by the honor system.
 The moderator is also responsible to give points known as
Honor System Points.
 The moderator may call for time out to reprimand issues with
coaches and athletes.

4.2 Hand & Whistle Signals

4.2.1 Hand Signals

Athletes to shake hands

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4.2.2 Whistle Signals

Athletes are required to follow these whistle signals when blown by the
marshals.

 One Blow – Indicates pause of game


 Two Blows – Indicates a time out
 Three Blows – Indicates a Foul/Penalty
 One Short Blow and One Long Blow – Indicates end of game
 One Long Blow – to indicate end of half time

4.3 Dismissal of Athletes

Marshals will take action in the form of penalties once the athlete has
committed a foul or a serious offence. A penalty can take the form of
(listed in ranking of severity):-

 Verbal warning – serves as a stern reminder for infringement.


Subsequent warnings will lead to an issuance of a card.

 Yellow card – If the verbal warning is not heeded, an issuance of


the yellow card would be given for repeat or excessive
infringements.

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 Red card – Equivalent to an accumulation of two (2) yellow cards for
the same athlete. Serious infringements such as fighting would
lead to a straight issuance of the red card.

Results of Penalty

 All yellow cards are accumulative. Two (2) yellow cards equal a
red card which means ejection from the game and tournament.
Team will then play with one athlete short for duration of game
whereby athlete is ejected. Team will field six (6) players in
next game using not suspended athletes.

 A straight red card would mean immediate ejection of the


athlete and the team plays with one (1) team member short.
The actions stated above apply.

Unsportsmanlike Conducts

 Kicking the ball purposely

 Deliberately stalling the game, faking attempts towards the


opponent, rolling the ball after being warned of 5 second ruling
and deliberately throwing the ball way out of reach of opponent

 Taunting athletes as well as people inside and outside the court


excessively during the game

 Verbally arguing with the marshals in a threatening/abusive


manner

 Encouraging fan support to react violently and abusively.

4.4 Fouls that will result in Yellow Cards

4.4.1: Unsporting Behavior

This is perhaps the most common reason for a caution being


administered. It includes many types of offence such as reckless
challenges, taunting and basically anything that is not sporting.

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4.4.2: Shows Dissent by Word or Action

Argues with a marshal’s decision, (with and without usage


offensive language) OR gestures in any manner to show displeasure
at a marshal’s decision.

4.4.3: Persistently Infringes the Laws of the Game

The athlete is guilty of a series of offences, but each one is not


sufficiently serious to warrant a caution on its own.

4.4.4: Delays the Restart of Play

An athlete picks the ball up and walks away with it, or kicks it away
from the position of a restart or wastes time.

4.4.5: Fails to Respect the Required Action to put the ball down while
restarting a game

An athlete who does not quickly release the ball on to the ground
when instructed to do so or one who unfairly throw the ball away or
towards the opponent while being asked to put the ball down.

4.4.6: Enters or Re-enters the field of play without the marshal’s


permission

An athlete leaves the court for treatment and comes back on


without asking the marshal OR a substitution is made without the
marshal’s permission.

4.4.7: Deliberately leaves the field of play without marshal’s


permission

An athlete who leaves the field of play without permission because


of a disagreement with teammates or in an attempt to influence the
marshal in making a decision.

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4.4.8: Invalid throws

An athlete deliberately continues to throw attempts out of


opponents’ reach in order to waste time and not being
sportsmanlike to give opponents a fair playing field especially
when team is in the lead and time is almost up.

Examples of invalid throws are attempts made way off position of


opponents, attempts made as though balls are being rolled, balls
that are thrown out of court deliberately.

4.5 Three caution offences for Red Cards

4.5.1: Violent Conduct

Acts of misconduct committed by an athlete against any person in


a non-playing situation. Examples: head-butting a teammate or
punching an opponent or spectator.

4.5.2: Spits at any other person

This needs no further comment.

4.5.3: Uses Offensive, Insulting or Abusive Language and/or Gestures

Directed at any person, e.g. an athlete purposely uses offensive,


insulting or abusive language (you CHEAT); makes an obscene
gesture, makes racist comments to another athlete, uses abusive,
insulting or offensive language to someone in the crowd.

Athletes in court are to behave in an appropriate and sportsmanlike


manner at all times. This not only applies to the teams but the
clubs as a whole. All marshals’ decisions are final.

Should the athletes have a decision they are unhappy with, they
(with Team Captain) can approach the Head Marshal together with
the game moderator AFTER the match.

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4.6 Issuance of Card(s)

Misconduct during matches will lead to the issuance of a YELLOW


CARD or a RED CARD for the player.

Yellow cards act as a warning for the player for his/her conduct on
court and the team should take heed as 2 yellow cards issued to the
same player would result in the team having one player short for the
remainder of the match.

Red cards are for serious misconducts during the match, and may be
given without prior warning for the offense. Should a player get a red
card during a match, he/she is ejected from the match and the team
will continue playing with one player short for the rest of the match.
The player receiving the red card shall be suspended from play for the
entire duration of the tournament.

2 yellow cards to the same player in the same match equates to a red
card and that player will be ejected from the match and suspended for
the entire duration of the tournament. A player receiving a yellow card
in two consecutive matches will be face the same penalty.

Should a player attain 2 red cards, the player will be banned


indefinitely to face the national body’s disciplinary board to determine
the penalty to be imposed on the player.

Post-Game Review for Cheating: With the introduction of the high-


definition cameras to record matches, players that are suspected of
cheating and dishonesty on the dodgeball court may review the video
after the match is posted on YouTube. Should there be clear evidence
of wrongdoings and blatant cheating, the player in question will be
subjected to a post-game Black Card.

Players are reminded that games are posted on YouTube on an


unrestricted basis and that any misconduct during such games may be
viewed by the general public. Players should keep this in mind at all
times and conduct themselves accordingly.

In the event that a team is suspected of cheating and/or in hopes of


overturning bad calls that could change the score and outcome of the
match, video evidence must be submitted to MAD within 1 (ONE) week
of the video being uploaded.

Prerequisite conditions to do video challenges are the following:

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1. There is a one-point difference in the final score of the match; 2.
The challenge will overturn the score and hence the victor of the
match; and 3. The call in question dealt with a set-ending play, i.e.,
had the correct call been made, it is evident that the opposite team
would have won the game and the match.

Example: In a sudden-death game, a player on Team A believes he hit


Player X on Team B just after the opening rush, but Player X is not
whistled out by the referee and he remains in the game. Team B goes
on to win the match with Player X being the last live player on the
court. Team A wishes to dispute the call and submits clear video
evidence in a timely manner that Player X in fact blatantly cheated. The
outcome of the match is still not overturned because even though
Player X was the last active player on the court, the disputed call/non-
call was not on a set-ending play. Player X may, however, still be
penalized for cheating.

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NOTES

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Get the latest Dodgeball News & Development!

Contact our MAD Hotline:


+6012 386 8763 /+6012 386 8739,

Go online via
Web: www.dodgeball.com.my
Email: hitme@dodgeball.com.my
www.FaceBook/Dodgeball Malaysia
www.Youtube/Dodgeball Msia

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