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How to pass a jolly hour in inclement weather with a minimum of equipment
INCONGRUITY BISCUIT
Take it in turns to juxtapose two entirely unrelated or incongruous words to hilarious comic effect.
The winner is the player who invents the most memorable and rib-tickling combination.
E.g. cheese-braces; trouser-porridge; toe-awning; frown-lamp
EUPHEMIS-HYMN
Take it in turns to invent a cryptic clue to a well-known (or less well-known) hymn title.
E.g: “Daybreak is kaput” (Morning has broken);
“Softly lift rodent damage” (Praise my soul)
MOANING MYRTLE
Choose a theme (e.g. complaining), and take it in turns to invent alliterative characters based on
that theme. Each character must consist of a relevant adjective followed by a forename beginning
with the same letter. When the first theme is exhausted, move on to a new one.
E.g: Moaning Myrtle, Complaining Conrad, Dissatisfied Dominic.
SYLLABLE TENNIS
Take it in turns to offer a polysyllabic word, the first syllable of which must be the same as the last
syllable(s) of the previous player's word.
E.g: Table - Bullring- Ringpull – Pullover - Vertigo
NORBERT DENTRESSANGLE*
Race against time to spot the most vehicles from the extensive Norbert Dentressangle haulage
fleet. The winner is the player with the most points at the end of the journey or allowed time
period, scoring as follows:
Articulated lorry (cab & trailer carrying the Norbert Dentressangle logo) = 1 point
Liquid tanker = 2 points
Norbert cab pulling other haulier's trailer = 2 points
Unmarked lorry with micro Norbert logo = 2 points
Double articulated juggernaut = 3 points
Van = 3 points
Dentressangle Depot = instant win (you will need to travel to France to achieve this)
* This game has limited scope for high scoring due to the takeover of Norbert Dentressangle by
XPO Logistics in 2015. However, the game may now be played by spotting vehicles carrying the
XPO Logistics livery instead. Ambitious players will naturally want to include the XPO Logistics
depot near Northampton at Junction 18 on the M1 in their itinerary.
1
HOLLYWOOD MANGLE
Following a pre-agreed theme, take it in turns to change a single word from a well-known film
title, to hilarious effect.
E.g: (Theme = body parts) Super Mandible, One Flew Over the Cuckoo's Chest,
American Beau-teeth, Elbow Confidential
BODGING
One player (the 'Bodger'} secretly thinks of a verb of their choice. This verb becomes 'bodging' for
that round. The other players take turns to question the Bodger about bodging in order to
discover the original verb. The Bodger may only give 'yes' or 'no' answers.
E.g: (Bodging= gardening). (1) do you need equipment to bodge? (2) can you bodge in
bed? (3) does bodging make a sound? (4) can you bodge at the Olympics?
2
MATT EMULSION
Players identify hidden forenames in common and familiar phrases, until sides hurt unbearably.
E.g: Matt Emulsion, Sally Forth, Colin Sick, Edna Clouds, Jerry Can, Lydia Dustbin
MAHATMA GHANDI
Players take it in turns to list extra items of clothing. Each player must list all the items mentioned
by the previous player. All utterances must conclude with ‘ma Ghandi’.
E.g. Ma hat, ma coat, ma gloves, ma Ghandi
Ma hat, ma coat, ma gloves, ma socks, ma Ghandi
THREE-WORD CORRESPONDENT
Players write a letter together, each contributing to the text three words at a time. Punctuation
may be added (not included in word count) by either antecedent or consequent player. Players
should strive to maintain good grammar and logical flow throughout.
HANDY-WANDY
Play in a group. Select two participants per round to sell any product, real or imagined. The sales
team consists of a ‘seller’ and a ‘gesticulator’. The seller leaves the room while the group decides
what product is to be advertised. The product is made known to the gesticulator, and then the
seller is invited back into the room. The seller may not use their own arms (best to place them
behind their back). The gesticulator puts his/her arms under the armpits of the seller (to simulate
the seller’s own arms and hands), and mimes to suggest the product while the seller improvises a
slick spoken pitch of the product to the guffawing assembly. The round is over when the seller
correctly guesses the name of the product.