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ROXY & JOHN'S GRAND COMPENDIUM OF FUN GAMES

or
How to pass a jolly hour in inclement weather with a minimum of equipment

INCONGRUITY BISCUIT
Take it in turns to juxtapose two entirely unrelated or incongruous words to hilarious comic effect.
The winner is the player who invents the most memorable and rib-tickling combination.
E.g. cheese-braces; trouser-porridge; toe-awning; frown-lamp

EUPHEMIS-HYMN
Take it in turns to invent a cryptic clue to a well-known (or less well-known) hymn title.
E.g: “Daybreak is kaput” (Morning has broken);
“Softly lift rodent damage” (Praise my soul)

MOANING MYRTLE
Choose a theme (e.g. complaining), and take it in turns to invent alliterative characters based on
that theme. Each character must consist of a relevant adjective followed by a forename beginning
with the same letter. When the first theme is exhausted, move on to a new one.
E.g: Moaning Myrtle, Complaining Conrad, Dissatisfied Dominic.

LORD & LADY ANGLEGRINDER-McGARRITY-SWITCHBOARD


Take it in turns to construct ludicrous-sounding multiple-barrelled British aristocratic surnames.
E.g: Lady Robert Bakers-Dozen-de-la-Swindle-Bookshelf-Smyth

SYLLABLE TENNIS
Take it in turns to offer a polysyllabic word, the first syllable of which must be the same as the last
syllable(s) of the previous player's word.
E.g: Table - Bullring- Ringpull – Pullover - Vertigo

NORBERT DENTRESSANGLE*
Race against time to spot the most vehicles from the extensive Norbert Dentressangle haulage
fleet. The winner is the player with the most points at the end of the journey or allowed time
period, scoring as follows:
Articulated lorry (cab & trailer carrying the Norbert Dentressangle logo) = 1 point
Liquid tanker = 2 points
Norbert cab pulling other haulier's trailer = 2 points
Unmarked lorry with micro Norbert logo = 2 points
Double articulated juggernaut = 3 points
Van = 3 points
Dentressangle Depot = instant win (you will need to travel to France to achieve this)

* This game has limited scope for high scoring due to the takeover of Norbert Dentressangle by
XPO Logistics in 2015. However, the game may now be played by spotting vehicles carrying the
XPO Logistics livery instead. Ambitious players will naturally want to include the XPO Logistics
depot near Northampton at Junction 18 on the M1 in their itinerary.

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HOLLYWOOD MANGLE
Following a pre-agreed theme, take it in turns to change a single word from a well-known film
title, to hilarious effect.
E.g: (Theme = body parts) Super Mandible, One Flew Over the Cuckoo's Chest,
American Beau-teeth, Elbow Confidential

DESCRIBEY-WIBEY (sometimes known as THE HAT GAME)


Equipment required: paper & pens; passable receptacle; timer (ideally with audible alarm)
An hilarious party game of three rounds. Players agree on a letter of the alphabet, then all write
down on slips of paper ten words beginning with that letter. Place all the slips in the receptacle,
then players take it in 30-second turns to pick out slips and attempt to describe each word. If a
player successfully describes a word then he/she keeps that slip.
Round 1 - VERBAL DESCRIPTION (without saying the word itself)
Round 2 - MIME (without making any sound)
Round 3 - SOUND EFFECTS (without using any gesture}.
The winner at the end of each round is the player with the most slips.

ALPHABET HYMN TUNES, COMPOSERS, ETC


Players take it in turns to offer a hymn tune (or first line), composer, canticle setting etc beginning
with successive letters of the alphabet. In very wet weather, players should repeat all the previous
entries from memory before their own turn.

SONG PING PONG


Take it in turns to sing/whistle one note each of a pre-arranged tune.
For extra difficulty, play without first agreeing a tune!

ONE-TRACK LIBRARY CATALOGUE


Take it in turns to replace any number of words in well-known book titles with a single pre-
arranged word.
E.g: (word = bogey) A tale of two bogeys; Bogeys for dummies; Scouting for bogeys;
The book of common bogeys; Bogey dick; Bogeys, a very short introduction.

BODGING
One player (the 'Bodger'} secretly thinks of a verb of their choice. This verb becomes 'bodging' for
that round. The other players take turns to question the Bodger about bodging in order to
discover the original verb. The Bodger may only give 'yes' or 'no' answers.
E.g: (Bodging= gardening). (1) do you need equipment to bodge? (2) can you bodge in
bed? (3) does bodging make a sound? (4) can you bodge at the Olympics?

UXBRIDGE ENGLISH DICTIONARY


Players take it in turns to redefine a familiar word or phrase, producing an alternative dictionary
definition to comic effect.
E.g: Fridge Magnet = device for capturing white goods;
Carpet = a furry friend for your motor vehicle

NUMBER PLATE ACRONYM / WORD CAPER


Whilst on the move, form either an acronym (following an agreed theme), or a complete word
containing the three last letters on a car number plate in the same order.
E.g: WP54 EHG = Extremely Happy Girl, or Exhaustingly

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MATT EMULSION
Players identify hidden forenames in common and familiar phrases, until sides hurt unbearably.
E.g: Matt Emulsion, Sally Forth, Colin Sick, Edna Clouds, Jerry Can, Lydia Dustbin

MAHATMA GHANDI
Players take it in turns to list extra items of clothing. Each player must list all the items mentioned
by the previous player. All utterances must conclude with ‘ma Ghandi’.
E.g. Ma hat, ma coat, ma gloves, ma Ghandi
Ma hat, ma coat, ma gloves, ma socks, ma Ghandi

BEST NAME GAME


Players identify the ideal name for someone engaged in a particular occupation.
E.g: Best name for a thief: Nick
Best name for a lawyer: Sue
Best name for a carpet salesman: Matt
Best name for a sound engineer: Mike
Best name for someone incinerating overdue bills: Bernadette

THREE-WORD CORRESPONDENT
Players write a letter together, each contributing to the text three words at a time. Punctuation
may be added (not included in word count) by either antecedent or consequent player. Players
should strive to maintain good grammar and logical flow throughout.

HANDY-WANDY
Play in a group. Select two participants per round to sell any product, real or imagined. The sales
team consists of a ‘seller’ and a ‘gesticulator’. The seller leaves the room while the group decides
what product is to be advertised. The product is made known to the gesticulator, and then the
seller is invited back into the room. The seller may not use their own arms (best to place them
behind their back). The gesticulator puts his/her arms under the armpits of the seller (to simulate
the seller’s own arms and hands), and mimes to suggest the product while the seller improvises a
slick spoken pitch of the product to the guffawing assembly. The round is over when the seller
correctly guesses the name of the product.

NEW JOB GAME


Players devise fun puns connecting job titles with workplace conditions, in the following manner:
Player A: I’ve got a new job Player B: I’ve got a new job
Player B: What is it? Player A: What is it?
Player A: Building tunnels Player B: Working in marketing
Player B: How’s that going? Player A: How’s that going?
Player A: It’s boring Player B: Well, there’s a very good chance of promotion

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