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Character Name Player

Virgil Isaac Clarke Lemieux

Class & Level Race & Origin


Scout 2 / Fighter 1 Human / Draj

Alignment Size Age Gender Height Weight Eyes Hair Skin Speed
Lawful good m 16 m 5'10" 170 lbs brown brown caucassian 30

ARMOR SHIELD DEX SIZE NATURAL DODGE MISC FLAT


TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER TOUCH FOOTED

10 +
ABILITY ABILITY ABILITY
ABILITY NAME
SCORE MOD COST AC = 2 + 2 + 4 + + + +

Strength 21 5
HP 32 (2d8+4)+(1d10+2) 10% 0
Dexterity
HIT DIE DAMAGE SPELL SPELL ARMOR
18 4 HIT POINTS TOTAL TYPE REDUCTION FAILURE RESISTANCE PENALTY

Constitution Initiative 11 = 4 + +1/+2/+4


KEY SKILL ABILITY MISC
14 2
TOTAL
DEX MISC Skill Name ABILITY MOD MOD
RANKS
MOD
MODIFIER MODIFIER

Intelligence APPRAISE ■ INT ___ ___ ___ ___


3 0 3
10 0 AUTOHYPNOSIS WIS ___
0 ___ ___ ___
✔ BALANCE ■ DEX* ___
6 ___
4 ___
2 ___
Wisdom 10 0 Base +1/+1 BLUFF ■ CHA ___
0 ___ ___ ___
ATTACK BONUS ✔ CLIMB ■ STR* ___
7 ___
5 ___
2 ___

Charisma 10 0 Grapple CONCENTRATION ■


✔ CRAFT ■
CON
-
___
0 ___ ___ ___
MODIFIER
_______________ INT ___
0 ___ ___ ___
BASE ABILITY MAGIC MISC
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER
CONDITIONAL MODIFIER _______________ INT ___
0 ___ ___ ___
Fortitude 5 = 2 + 2 + + 1
_______________ INT
DECIPHER SCRIPT INT
___
0

___
1
___
___
0
___
___
1
___
___
CONSTITUTION
DIPLOMACY ■ CHA ___
0 ___ ___ ___
Reflex 7 = 3 + 4 + + DISABLE DEVICE INT ___
3 ___
0 ___
3 ___
DEXTERITY DISGUISE ■ CHA ___
0 ___ ___ ___
✔ ESCAPE ARTIST ■ DEX* ___ ___ ___ ___
Will
5 4 1

0 = 0 + 0 + + FORGERY ■ INT ___


0 ___ ___ ___
WISDOM
GATHER INFO. ■ CHA ___
3 ___
0 ___
3 ___
BASE STR SIZE MISC ✔ HANDLE ANIMAL CHA ___
0 ___ ___ ___
TOTAL ATTACK BONUS MODIFIER MODIFIER MODIFIER HEAL ■ WIS ___
0 ___ ___ ___
Melee 7 = +1/+1 + 5 + + ✔ HIDE ■ DEX* ___
6 ___
4 ___
2 ___
ATTACK BONUS ✔ INTIMIDATE ■ CHA ___
0 ___ ___ ___
✔ JUMP ■ STR* ___
11 ___
5 ___
6 ___
Ranged 6 = +1/+1 + 4 + +
KNOWLEDGE
ARCANA
-
INT ___
0 ___ ___ ___
ATTACK BONUS
TOTAL BASE DEX SIZE MISC ENGINEERING INT ___
0 ___ ___ ___
ATTACK BONUS MODIFIER MODIFIER MODIFIER
✔ GEOGRAPHY INT ___
6 ___
0 ___
6 ___
INT ___ ___ ___ ___
Weapon
HISTORY 0
TOTAL ATTACK BONUS DAMAGE CRITICAL
LOCAL INT ___
0 ___ ___ ___
Falchion +7 / +1(focus) 2d4+8 18-20 x 2 ✔ NATURE INT ___
6 ___
0 ___
6 ___
PLANES INT ___
0 ___ ___ ___
POLITICS INT ___
0 ___ ___ ___
0 8 1 two handed weapon 1+1/2 strenght bonus PSIONICS INT ___
0 ___ ___ ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES RELIGION INT ___
0 ___ ___ ___
WARCRAFT INT ___
0 ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL ✔ ___________
Dungeoneering

✔ ___________
Architecture/Engineering
INT
INT
___
6

___
6
___
0

___
0
___
6

___
6
___
___
___________ INT ___
0 ___ ___ ___
✔ LISTEN ■ WIS ___
3 ___
0 ___
3 ___
✔ MOVE SILENTLY ■ DEX* ___
6 ___
4 ___
2 ___
OPEN LOCK DEX ___
7 ___
4 ___
3 ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES PERFORM ■ -
_______________ CHA ___
0 ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL _______________ CHA ___
0 ___ ___ ___
PROFESSION - ___ ___ ___ ___
_______________ WIS ___
0 ___ ___ ___
_______________ WIS ___
0 ___ ___ ___
PSICRAFT INT ___
0 ___ ___ ___
✔ RIDE ■ DEX ___
5 ___
4 ___
1 ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES
✔ SEARCH ■ INT ___
6 ___
0 ___
6 ___
✔ SENSE MOTIVE ■ WIS ___ ___ ___ ___
Weapon
1 0 1
TOTAL ATTACK BONUS DAMAGE CRITICAL
SLEIGHT OF HAND DEX ___
0 ___ ___ ___
SPELLCRAFT INT ___
0 ___ ___ ___
✔ SPOT ■ WIS ___
2 ___
0 ___
2 ___
✔ SURVIVAL ■ WIS ___
6 ___
0 ___
6 ___
✔ TUMBLE DEX* ___
10 ___
4 ___
6 ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES USE MAGIC DEVICE CHA ___
0 ___ ___ ___
USE PSIONIC DEVICE CHA ___
0 ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL ✔ USE ROPE ■

✔ _______________
Swim
DEX
___
___
5

___
0
___
4

___
___
1

___
___
___
_______________ ___ ___
0 ___ ___ ___
_______________ ___ ___
0 ___ ___ ___
_______________ ___ ___
0 ___ ___ ___
MAX. RANKS (CLASS / CROSS-CLASS) __
6 / __
3
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES
■ Denotes a skill that can be used untrained.
AMMUNITIONS Mark this box with an X if the skill is a class skill for the character.

* Armor check penalty, if any, applies.


Armor / Protective Item Money Provisions
ARMOR MAX DEX
TYPE
BONUS BONUS

leather armor 2 +6
100 Lead Bead (bd) = 10 Ceramic Bit
(bit) = 1 Ceramic Piece (Cp) = 1/10th Silver WATER ( =_____________)
Pieces (Sp) = 1/100th Gold Pieces (Gp).

0 10% 30 bd
15
CHECK SPELL
SPEED WEIGHT MATERIAL / SPECIAL PROPERTIES bit
PENALTY FAILURE RATIONS ( =_____________)
Cp
Armor / Protective Item
ARMOR MAX DEX
TYPE
BONUS BONUS
Sp
wooden mask
Gp ______________
1 Gems
CHECK SPELL
SPEED WEIGHT MATERIAL / SPECIAL PROPERTIES
PENALTY FAILURE

Shield / Protective Item


ARMOR CHECK SPELL
WEIGHT
BONUS PENALTY FAILURE
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
2
153

MATERIAL / SPECIAL PROPERTIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EXPERIENCE POINTS
EQUALS MAX 2 X MAX LOAD 5 X MAX LOAD
LOAD

Gear WT.
Gear WT.
Gear WT.

_Backpack
___________________________________________________ _______
2___ ___________________________________________________ ____________ _________________________________________________ ____________
_Thieves
________Tool
___________________________________________ _______
1___ ___________________________________________________ ____________ _________________________________________________ ____________
____________________________________________________
Rope __________
5 ___________________________________________________ ____________ _________________________________________________ ____________
_Waterskin
___________________________________________________ _______
1___ ___________________________________________________ __________ _________________________________________________ ____________
_Lantern
________Hooded
___________________________________________ _______
7___ ___________________________________________________ __________ _________________________________________________ ____________
_Grappling
___________________________________________________
Hook _______
4___ ___________________________________________________ __________ _________________________________________________ ____________
_Navigator
__________Kit
_________________________________________ __________
10 ___________________________________________________ ____________ _________________________________________________ ____________
_______________
Wastelander ______________________________________
Outfit _______
6___ ___________________________________________________ ____________ ________________________________________________ ____________
____________________________________________________ __________ ____________________________________________________ ____________ _________________________________________________ ____________
____________________________________________________ __________ ____________________________________________________ __________ TOTAL WEIGHT CARRIED ____________
61

DC
NUMBER OF SPELLS KNOWN

SpecialAbilities / Feats MODIFIER 0 ____________ 5th ____________


_Skirmish
_________1d6 ________________________________________ _____________________________
Improved initiative (+4 ini) SPELL POWER 1st ____________ 6th ____________
2nd ____________ 7th ____________
_Trapfinding
____________ (________skill
Search _____
to__locate
_______ _______________ _____________________________
trap) Dodge ( +1 dod vs selected target) LEVEL
BONUS
SPELLS
SPELLS
PER DAY 3rd ____________ 8th ____________
4th ____________ 9th ____________
_Battle
______Fortitude
__________ (____save
+1 _____fort,
____+1____ ________________ _________________________
ini) Weapon focus falchion ( +1 attack roll) 0 0
__________________________________________________ __________________________
Uncanny dodge (cannot be flat footed) Quick reconnoiter ( Free spot and listen, +2 ini)
1st The Way
__________________________________________________ ________________________
PSIONICS
POWER POINTS POWERS KNOWN

_All___simple
_______weapon
________proficiency
_______________________________ ________________________ 2nd
Predilections
____________________
All martial weapon ______________________________ _______________________
proficiency
3rd ______________________________________
Domains, Speciality School (Prohibited Schools),
Sorcerer-King, Primary Discipline, etc.

_All___armor
_______ _______________________________________ ________________________
proficiency
______________________________________
4th
_All___shield
_______ _______________________________________ _____________________________________________
proficiency
________________________
__________________________________________________ ______________________________________________ 5th
________________________
__________________________________________________ _____________________ 6th _______________________
___________________________________________________ ______________________ _______________________
7th
___________________________________________________ ____________________ ___________________
___________________________ ____________________ 8th ___________________
____________________________ ____________________ 9th ___________________

Languages SPEAK LITERACY


Notes
________________________________________________________________
________________________________________________________________
______________________
______________________
___________________
____________________
_________________
_________________
Initial spoken languages = Common + racial languages + Int bonus.
Speak Language = 1 skill point ; Literacy = 1 skill point.

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