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The design is the structure of any scientific work. It gives direction and systematizes the
research. The method you choose will affect your results and how you conclude the findings.
Most scientists are interested in getting reliable observations that can help the understanding
of a phenomenon.
There are two main approaches to a research problem: In a nutshell, quantitative research
generates numerical data or information that can be converted into numbers. Qualitative
Research on the other hand generates non-numerical data. It focuses on gathering of
mainly verbal data rather than measurements. Gathered information is then analyzed in an
interpretative manner, subjective, impressionistic or even diagnostic.
Descriptive Research Observing and describing the behavior of a subject without influencing it in any way.
Descriptive Designs Naturalistic Observation Observing a subject in their natural habitat without any manipulation by the observers.
Field Experiment Applying the scientific method to experimentally examine an intervention in the real world.
Semi-Experimental
Designs Quasi-Experimental Involves selecting groups, upon which a variable is tested, without any random pre-selection
Design processes.
Aim: Determine Causes Compares the similarity of identical and fraternal twins to help disentangle the relative
Twin Studies
importance of environmental and genetic influences on individual traits and behaviors.
A body of text that aims to review the critical points of current knowledge including
Literature Review substantive findings as well as theoretical and methodological contributions to a particular
Reviewing Other topic.
Research Statistical method of combining the results of several studies that address a set of related
Meta Analysis
research hypotheses.
Aim: Explain
Systematic Reviews Provide an exhaustive summary of literature relevant to a research question.
A small scale preliminary study conducted before the main research, in order to check the
Pilot Study
feasibility or to improve the design of the research.
Test Study Before
Conducting A Full Usability Testing A technique used to evaluate a product by testing it on users.
Scale Study
Testing conducted on a complete, integrated system to evaluate the system's compliance
Aim: Does the Design System Testing
with its specified requirements.
Work?
A demonstration in principle, whose purpose is to verify that some concept or theory has the
Proof of Concept
potential of being used.
*Information originally sited at http://www.experiment-resources.com/research-designs.html, http://www.experiment-resources.com/quantitative-and-qualitative-research.html, and http://www.experiment-
resources.com/different-research-methods.html.
*Information originally sited at http://www.experiment-resources.com/research-designs.html, http://www.experiment-resources.com/quantitative-and-qualitative-research.html, and http://www.experiment-
resources.com/different-research-methods.html.
Type of Techniques Description
Involves randomly assigning subjects between two groups, a test group and a control. Both groups are pre-tested,
and both are post-tested, the ultimate difference being that one group was administered the treatment
Pretest-Posttest Design manipulated in some manner. For many true experimental designs, pretest-posttest designs are the preferred
method to compare participant groups and measure the degree of change occurring as a result of treatments or
interventions.
Scientific control refers to a concept that allows for comparison as a part of the scientific method. It is often used in
discussion of natural experiments. For instance, during drug testing, scientists will try to control two groups to keep
them as identical and normal as possible, then allow one group to try the drug. This allows science to isolate the
Control Group effects of the drug. The control group if practically identical to the experimental group in terms of subjects, the
experimental group is changed according to some key variable of interest, while the control group remains
constant during the experiment.
Involves randomly allocating experimental units across control and experimental groups. A simple random sample
Randomization is selected so that all samples of the same size have an equal chance of being selected from the population. In
statistics, a simple random sample is a subset of individuals (a sample) chosen from a larger set (a population).
A technique used to evaluate a product by testing it on users. This can be seen as an irreplaceable usability
practice, since it gives direct input on how real users use the system. Usability testing focuses on measuring a
human-made product's capacity to meet its intended purpose. Usability testing usually involves systematic
Usability Testing
observation under controlled conditions to determine how well people can use the product. Examples of products
that commonly benefit from usability testing are foods, consumer products, web sites or web applications,
computer interfaces, documents, and devices.
An assessment of the strengths and weaknesses of current and potential competitors. This analysis provides both
Competitor Analysis
an offensive and defensive strategic context through which to identify opportunities and threats.
Method for computer software that helps to identify usability problems in the user interface design. It specifically
involves evaluators examining the interface and judging its compliance with recognized usability principles (the
"heuristics"). Jakob Nielsen's heuristics are probably the most-used usability heuristics for user interface design. They
Heuristic Evaluation
include visibility of system status; match between system and the real world; user control and freedom; consistency
and standards; error prevention; recognition rather than recall; flexibility and efficiency of use; aesthetic and
minimalist design; help users recognize, diagnose, and recover from errors; and help and documentation.
The analysis of how a task is accomplished, including a detailed description of both manual and mental activities,
task and element durations, task frequency, task allocation, task complexity, environmental conditions, necessary
Hierarchal Task Analysis
clothing and equipment, and any other unique factors involved in or required for one or more people to perform a
given task.