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Birthright – Spells for Laerme

All: Divination:
Bleed [0th] Comprehend Languages [1st]
Create Water [0th] Detect Animals or Plants [1st]
Detect Magic [0th] Detect Chaos/Evil/Good/Law [1st]
Detect Poison [0th] Detect Snares and Pits [1st]
Flare [0th] Detect Undead [1st]
Guidance [0th] Speak with Animals [1st]
Know Direction [0th] Augury [2nd]
Light [0th] Find Traps [2nd]
Mending [0th] Speak with Dead [3rd]
Purify Food and Drink [0th] Speak with Plants [3rd]
Read Magic [0th]
Resistance [0th] Elemental:
Stabilize [0th] Endure Elements [1st] (Fire)
Virtue [0th] Faerie Fire [1st]
Bane [1st] Produce Flame [1st]
Bless [1st] Chill Metal [2nd]
Bless Water [1st] Fire Trap [2nd]
Curse Water [1st] Flaming Sphere [2nd]
Divine Favor [1st] Heat Metal [2nd]
Doom [1st] Resist Energy [2nd] (Fire)
Bestow Curse [3rd] Protection from Energy [3rd] (Fire)
Prayer [3rd] Quench [3rd]
Remove Curse [3rd] Flame Strike [5th]
Sending [4th] Fire Seeds [6th]
Atonement [5th] Firestorm [8th]
Break Enchantment [5th] Elemental Swarm [9th] (fire)
Hallow [5th]
Unhallow [5th] Healing:
Miracle [9th] Cure Light Wounds [1st]
Inflict Light Wounds [1st]
Charm: Cure Moderate Wounds [2nd]
Cause Fear [1st] Delay Poison [2nd]
Command [1st] Inflict Moderate Wounds [2nd]
Remove Fear [1st] Cure Serious Wounds [3rd]
Eagle's Splendor [2nd] Inflict Serious Wounds [3rd]
Enthrall [2nd] Cure Critical Wounds [4th]
Imbue with Spell Ability [4th] Inflict Critical Wounds [4th]
Geas/Quest, Lesser [4th] Neutralize Poison [4th]
Command, Greater [5th] Breath of Life [5th]
Eagle's Splendor, Mass [6th] Cure Light Wounds, Mass [5th]
Geas/Quest [6th] Inflict Light Wounds, Mass [5th]
Spellstaff [6th] Cure Moderate Wounds, Mass [6th]
Harm [6th]
Creation: Heal [6th]
Make Whole [2nd] Inflict Moderate Wounds, Mass [6th]
Create Food and Drink [3rd] Cure Serious Wounds [7th]
Wall of Thorns [5th] Inflict Serious Wounds, Mass [7th]
Wall of Stone [5th] Cure Critical Wounds, Mass [8th]
Animate Objects [6th] Inflict Critical Wounds, Mass [8th]
Blade Barrier [6th] Heal, Mass [9th]
Heroes' Feast [6th]
Birthright – Spells for Laerme
Protection: Summon Monster IX [9th]
Endure Elements [1st] Summon Nature's Ally IX [9th]
Hide from Animals [1st]
Hide from Undead [1st] Sun:
Sanctuary [1st] Faerie Fire [1st]
Shield of Faith [1st] Continual Flame [3rd]
Barkskin [2nd] Daylight [3rd]
Consecrate [Necromantic, 2nd] Searing Light [3rd]
Shield Other [2nd]
Status [2nd]
Undetectable Alignment [2nd]
Dispel Magic [3rd]
Invisibility Purge [3rd]
Magic Circle Against Chaos/Evil/Good/Law [3rd]
Magic Vestment [3rd]
Protection from Energy [3rd]
Anti-Plant Shell [4th]
Spell Immunity [4th]
Dispel Chaos/Evil/Good/Law [5th]
Spell Resistance [5th]
Anti-Life Shell [6th]
Dispel Magic, Greater [6th]
Repulsion [6th]
Anti-Magic Shield [8th]
Cloak of Chaos [8th]
Spell Immunity, Greater [8th]
Shield of Law [8th]

Summoning:
Summon Monster I [1st]
Summon Nature's Ally [1st]
Summon Monster II [2nd]
Summon Nature's Ally II [2nd]
Summon Swarm [2nd]
Summon Monster III [3rd]
Summon Nature's Ally III [3rd]
Planar Ally, Lesser [4th]
Summon Monster IV [4th]
Summon Nature's Ally IV [4th]
Banishment [5th]
Summon Monster V [5th]
Summon Nature's Ally V [5th]
Planar Ally [6th]
Summon Monster VI [6th]
Summon Nature's Ally VI [6th]
Creeping Doom [7th]
Summon Monster VII [7th]
Summon Nature's Ally [7th]
Planar Ally, Greater [8th]
Summon Monster VIII [8th]
Summon Nature's Ally VIII [8th]
Elemental Swarm [9th]
Gate [9th]

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