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Abjuration 2d12 Alteration/Transmutation 1d100+1d8+1d6-1

Alarm (1st) Affect Normal Fires (1st)


Cantrip (1st) Burning Hands (1st)
Protection From Evil (1st) cantrip (1st)
Protection From Cantrips (2nd) Color Spray (1st)
Dispel Magic (3rd) Comprehend Languages (1st)
Non-Detection (3rd) Dancing Lights (1st)
Protection From Evil, 10' Radius (3rd) Enlarge (1st)
Protection From Normal Missiles (3rd) Ecase (1st)
Fire Trap (4th) Feather Fall (1st)
Minor Globe of Invulnerability (4th) Gaze Refiection (1st)
Remove Curse (4th) Hold Portal (1st)
Avoidance (5th) Jump (1st)
Dismissal (5th) Light (1st)
Anti-Magic Shell (6th) Mending (1st)
Globe of Invulnerability (6th) Message (1st)
Repulsion (6th) Shocking Grasp (1st)
Banishment (7th) spider Climb (1st)
Scquester (7th) Wizard Mark (1st)
Spell Turning (7th) Alter Self(2nd)
Mind Blank (8th) Continual Light (2nd)
Serten's Spell Immunity (8th) Darkness, 15' Radius (2nd)
Imprisonment (9th) Deeppockets (2nd)
Prismatic Sphere (9th) Fog Cloud (2nd)
Fools' Gold (2nd)
Irritation (2nd)
Knock (2nd)
Levitate (2nd)
Magic Mouth (2nd)
Pyrotechnics (2nd)
Rope Trlck (2nd)
Shatter and)
Strength (2nd)
Whispering Wind (2nd)
Wizard Lock (2nd)
Blink (3rd)
Delude (3rd)
Explosive Runes (3rd)
Fly (3rd)
Gust of Wind (3rd)
Haste (3rd)
Infravidon (3rd)
Item (3rd)
Leomunds Tiny Hut (3rd)
Melf's Minute Meteors (3rd)
Secret Page (3rd)
Slow (3rd)
Tongues (3rd)
Water Breathing (3rd)
Wind Wall (3rd)
Wraithform (3rd)
Dimension Door (4th)
Extension I (4th)
Fire Shield (4th)
Leomunds Secure Shelter (4th)
Massmorph (4th)
Otiluke's Resilient Sphere (4th)
Plant Growth (4th)
Polymorph other (4th)
Polymorph Self (4th)
Rainbow Pattern (4th)
Rary's Mnemonic Enhancer (4th)
Solid Fog (4th)
Stoneski (4th)
Vacancy (4th)
Wizard Eye (4th)
Airy Water (5th)
Animal Growth (5th)
Avoidance (5th)
Distance Distortion (5th)
Extension 11 (5th)
Fabricate (5th)
Leomunds Secret Chest (5th)
Passwall (5th)
Stone Shape (5th)
Telekinesis (5th)
Teleport (5th)
Transmute Rock to Mud (5th)
Control Weather (6th)
Death Fog (6th)
Disintegrate (6th)
Extension 111 (6th)
Glassee (6th)
Guards and Wards (6th)
Lower Water (6th)
Mirage Arcana (6th)
Mordenkainen's Lucubration (6th)
Move Earth (6th)
Otiluke's Freezing Sphere (6th)
Part Water (6th)
Project Image (6th)
Stone to Flesh (6th)
Tenser's Transformation (6th)
Transmute Water to Dust (6th)
Duo-Dimension (7th)
Mordenkainen's Magnificent Mansion (7th)
Phase Door (7th)
Reverse Gravity (7th)
Statue (7th)
Teleport Without Error (7th)
Vanish (7th)
Glassteel (8th)
Incendiary Cloud (8th)
Otiluke's Telekinetic Sphere (8th)
Permanency (8th)
Polymorph Any Object (8th)
Sink (8th)
Crystalbrittle (9th)
Mordenkainen's Disjunction (9th)
Shape Change (9th)
Succor (9th)
Temporal Stasis (9th)
Time Stop (9th)
Conjuration/Summoning 1d20+2d10+1d4-2 Enchantment/Charm 1d20+2d10+1d6-2
Armor (1st) cantrip (1st)
Cantrip (1st) Charm Person (1st)
Find Familiar (1st) Friends (1st)
Grease (1st) Hypnotism (1st)
Mount (1st) sleep (1st)
Unseen Servant (1st) Taunt (1st)
Glitterdust (2nd) Bind (2nd)
Melf's Acid Arrow (2nd) Deeppockets (2nd)
Summon Swarm (2nd) Forget (2nd)
Flame Arrow (3rd) Ray of Enfeeblement (2nd)
Monster Summoning I (3rd) Scare (2nd)
Phantom Steed (3rd) Tasha’s Uncontrollable Hideous Laughter (2nd)
Sepia Snake Sigil (3rd) Hold Person (3rd)
Evards Black Tentacles (4th) Suggestion (3rd)
Monster Summoning II (4th) Charm Monster (4th)
Conjure Elemental (5th) Confusion (4th)
Leomunds Secret Chest (5th) Emotion (4th)
Monster Summoning III (5th) Enchanted Weapon (4th)
Mordenkainen's Faithful Hound (5th) Fire Charm (4th)
Summon Shadow (5th) Fumble (4th)
Conjure Animals (6th) Leomund’s Secure Shelter (4th)
Ensnarement (6th) Magic Mirror (4th)
Invisible Stalker (6th) Chaos (5th)
Monster Summoning IV (6th) Domination (5th)
Drawmij's Instant Summons (7th) Fabricate (5th)
Limited wish (7th) Feeblemind (5th)
Monster Summoning V (7th) Hold Monster (5th)
Mordenkainen's Magcuficent Mansion (7th) Leomunds Lamentable Belaborment (5th)
Power Word, Stun (7th) Enchant an Item (6th)
Prismatic Spray (7th) Eyebite (6th)
Maze (8th) Geas (6th)
Monster Summoning VI (8th) Guards and Wards (6th)
Power Word, Blind (8th) Mass Suggestion (6th)
Prismatic Wall (8th) Charm Plants (7th)
Symbol (8th) Shadow Walk (7th)
Trap the Soul (8th) Antipathy-Sympathy (8th)
Gate (9th) Binding (8th)
Monster Summoning VII (9th) Demand (8th)
Power Word, Kill (9th) Mass Charm (8th)
Prismatic Sphere (9th) Otto’s Irresistible Dance (8th)
Wish (9th) Sink (8th)
Mordenkainen’s Disjunction (9th)
Succor (9th)
Illusion/Phantasm 1d20+3d10+1d8-3 Invocation/Evocation 2d20+d12+d4-3
Audible Glamer (1st) Alarm (1st)
Cantrip (1st) Cantrip (1st)
Change Self (1st) Magic Missile (1st)
Nystul’s Magical Aura (1st) Shield (1st)
Phantasmal Force (1st) Tenser‘s Floating Disc (1st)
Spook (1st) Wall of Fog (1st)
Ventriloquism (1st) Flaming Sphere (2nd)
Blindness (2nd) Stinking Cloud (2nd)
Blur (2nd) Web (2nd)
Deafness (2nd) Fireball (3rd)
Fools’ Gold (2nd) Lightning Bolt (3rd)
Hypnotic Pattern (2nd) Melfs Minute Meteors (3rd)
Improved Phantasmal Force (2nd) Dig (4th)
Invisibility (2nd) Earthquake (4th)3rd ed
Leomund’s Trap (2nd) Fire Shield (4th)
Mirror Image (2nd) Fire Trap (4th)
Misdirection (2nd) Ice Storm (4th)
Whispering Wind (2nd) Otiluke’s Resilient Sphere (4th)
Illusionary Script (3rd) Shout (4th)
Invisibility, 10’ Radius (3rd) Wall of Fire (4th)
Phantom Steed (3rd) Wall of Ice (4th)
Spectral Force (3rd) Bigby‘s Interposing Hand (5th)
Wraithform (3rd) Cloudkill (5th)
Fear (4th) Cone of Cold (5th)
Hallucinatorv Terrain (4th) Dream (5th)
Illusionary Wall (4th) Leomunds Lamentable Belaborment (5th)
Improved Invisibility (4th) Sending (5th)
Minor Creation (4th) Wall of Force (5th)
Phantasmal Killer (4th) Wall of Iron (5th)
Rainbow Pattern (4th) Wall of Stone (5th)
Shadow Monsters (4th) Bigby‘s Forceful Hand (6th)
Vacancy (4th) Chain Lightning (6th)
Advanced Illusion (5th) Contingency (6th)
Demi-Shadow Monsters (5th) Death Fog (6th)
Dream (5th) Enchant an Item (6th)
Major Creation (5th) Guards and Wards (6th)
Seeming (5th) Otiluke’s Freezing Sphere (6th)
Shadow Door (5th) Tenser’s Transformation (6th)
Shadow Magic (5th) Bigby’s Grasping Hand (7th)
Demi-Shadow Magic (6th) Delayed Blast Fireball (7th)
Eyebite (6th) Forcecage (7th)
Mirage Arcana (6th) Limited Wish (7th)
Mislead (6th) Mordenkainen‘s Sword (7th)
Permanent Illusion (6th) Bigby’s Clenched Fist (8th)
Programmed Illusion (6th) Binding (8th)
Project Image (6th) Demand (8th)
Shades (6th) Incendiary Cloud (8th)
Veil (6th) Otiluke’s Telekinetic Sphere (8th)
Mass Invisibility (7th) Astral Spell (9th)
Sequester (7th) Bigby’s Crushing Hand (9th)
Shadow Walk (7th) Energy Drain (9th)
Simulacrum (7th) Meteor Swarm (9th)
Screen (8th)
Weird (9th)
Divination 1d12+3d4-2 Necromancy 1d10+1d6+1d4-1
Cantrip (1st) Cantrip (1st) 2
Detect Magic (1st) Chill Touch (1st) 3
Detect Undead (1st) Detect Undead (1st) 4
Identify (1st) Spectral Hand (2nd) 5
Read Magic (1st) Feign Death (3rd) 6
Detect Evil (2nd) Hold Undead (3rd) 7
Detect Invisibility (2nd) Vampiric Touch (3rd) 8
ESP (2nd) Contagion (4th) 9
Know Alignment (2nd) Enervation (4th) 10
Locate Object (2nd) Animate Dead (5th) 11
Clairaudience (3rd) Magic Jar (5th) 12
Clairvoyance (3rd) Summon Shadow (5th) 13
Detect Scrying (4th) Death Spell (6th) 14
Magic Mirror (4th) Reincarnation (6th) 15
Contact Other Plane (5th) Control Undead (7th) 16
False Vision (5th) Finger of Death (7th) 17
Legend Lore (4th) Clone (8th) 18
True Seeing (6th) Energy Drain (9th) 19
Vision (7th) 20
Screen (8th) 21
Foresight (9th) 22
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Abjur ResistanceSubject gains 1 on saving throws
Conj Ray of Frost Ray deals 1d3 cold damage
Div Detect Poison Detects poison in one creature or small
Ench Daze Creature loses next action
Evoc Dancing Lights Creates torches or other lights
Flare Dazzles one creature (–1 attack)
Light Object shines like a torch
Illus Ghost Sound Figment sounds
Necro Disrupt Undead Deals 1d6 damage to one undead
Trans Mage Hand 5-pound telekinesis
Mending Makes minor repairs on an object
Open/Clos Opens or closes small or light things
Univ Arcane Mark Inscribes a personal rune (visible or invisible)
Detect Magic Detects spells and magic items within 60
Prestidigit Performs minor tricks
Read Magic Read scrolls and spellbooks
Resistance Subject gains Resistance
Ray of Frost Ray of Frost
object Detect Poison Detects Detect Poison
Daze Creature loses Daze
Dancing Lights Creates Dancing Lights
Flare Dazzles one Flare
Light Object shines Light
Ghost Sound Figment Ghost Sound
Disrupt Undead Deals Disrupt Undead
Mage Hand 5-pound Mage Hand
Mending Makes minor Mending
Open/Close Opens or Open/Close

ft
Abjur Alarm Wards an area for 2 hours/level
Endure Elements Ignores 5 damage/rofrom one energy type
Hold Portal Holds door shut
Protection from Chaos/Evil 2 AC and saves, counter mind
Shield Invisible disc gives cover and blocks magic missiles

Conj Grease Makes 10-ft square or one object slippery


Mage Armor Gives subject 4 armor bonus
Mount Summons riding horse for 2 hr /level
Obscuring Mist Fog surrounds you
Summon Monster I Calls outsider to fight for you
Unseen Servant Invisible force obeys your commands

Div Comprehe Languages Understan all spoken and written languages


Detect Secret Doors Reveals hidden doors within 60 ft
Detect Undead Reveals undead within 60 ft
Identify Determinesingle feature of magic item
1 Strike Adds 20 bonus to your next attack

Ench Charm Person Makes one person your friend


HypnotismFascinates 2d4 HD of creatures
Sleep Put 2d4 HD of creatures into comatose slumber

Evoc Magic Missile 1d4+1 damage; 1 missile/tw levels above 1st


Tenser’s Floating Disk 3-ft diameter horizontal disk thatholds 100

Illu Change Self Changes your appearance


Color Spray Knocks unconscioublinds, or stuns 1d6 weak
Nystul’s Magical Aura Grants object 0 magic aura
Nystul’s UndetectabAura Masks magic item’s aura
Silent Image Creates minor illusion of your design
VentriloquThrows voice for 1 min /level

Necro Cause Fear One creature flees for 1d4 rounds


Chill Touch 1 touch/levedeals 1d6 damage and possibly
Ray of EnfeeblemRay reduces Str by 1d6 points

Trans Animate Rope Makes a rope move at your command


Burning Hands 1d4 fire damage/lev(max: 5d4)
Enlarge Object or creature grows 10%/level (max +50%)
Erase Mundane or magical writing vanishes
ExpeditiouRetreat Doubles your speed
Feather Fall Objects or creatures fall slowly
Jump Subject gets 30 on Jump checks
Magic Weapon Weapon gains 1 bonus
Message Whisperedconversati at distance
Reduce Object or creature shrinks 10%/level (max 50%)
Shocking Grasp Touch delivers 1d8 1/level electricity
Spider Climb Grants ability to walk on walls and
control, hedge out elementalsand outsiders

roll

(max +5)
lb /level

creatures

1 Str damage
1 point/two levels
ceilings
Abjur Arcane Lock Magically locks a portal or chest
Obscure Object Masks object against divination
Protection from Arrows Subject immune to most ranged attacks
Resist Elements Ignores 12 damage/rofrom one energy type

Conj Fog Cloud Fog obscures vision


GlitterdustBlinds creatures, outlines invisible creatures
Melf’ s Acid Arrow Ranged touch attack; 2d4 damage
Summon Monster II Calls outsider to fight for you
Summon Swarm Summons swarm of small crawling or flying
Web Fills 20-ft #NAME? spread with sticky spider webs

Div Detect Thoughts Allows “listening” to surface thoughts


Locate Object Senses direction toward object (specific or type)
See Invisibility Reveals invisible creatures or objects

Ench Tasha’s Hideous Laughter Subject loses actions for 1d3 rounds

Evoc Continual Flame Makes a permanentheatless torch


Darkness 20-ft radius of supernaturdarkness
Daylight 60-ft radius of bright light
Flaming Sphere Rolling ball of fire, 2d6 damage, lasts
Shatter Sonic vibration damages objects or crystalline creatures

Illus Blur Attacks miss subject 20% of the time


Hypnotic Pattern Fascinates 2d4+1 HD/level of creatures
Invisibility Subject is invisible for 10 min /level or
Leomund’sTrap Makes item seem trapped
Magic Mouth Speaks once when triggered
Minor Image As silent image, plus some sound
Mirror Image Creates decoy duplicates of you (1d4+1/thrlevels,
Misdirecti Misleads divinationsfor one creature or object

Necro Ghoul Touch Paralyzes one subject, who exudes stench (–2penalty
Scare Panics creatures less than 6 HD (15-ft radius)
Spectral Hand Creates disembodi glowing hand to deliver touch

Trans Alter Self As change self, plus more drastic changes


Blindness/ Makes subject blind or deaf
Bull’s Strength Subject gains 1d4+1 Str for 1 hr
Cat’s Grace Subject gains 1d4+1 Dex for 1 hr
Darkvision See 60 ft in total darkness
EnduranceSubject gains 1d4+1 Con for 1 hr /level
Knock Opens locked or magically sealed door
Levitate Subject moves up and down at your direction
PyrotechniTurns fire into blinding light or choking smoke
Rope Trick Up to eight creatures hide in extradimen
WhisperingWind Sends a short message one mile/level
Arcane Lock Magically
Obscure Object Masks
Protection from Arrows
Resist Elements Ignores

Fog Cloud Fog


Glitterdust Blinds creatures,
for 1 round + 1 round/threlevels Melf’ s Acid
Summon Monster II
creatures Summon Swarm Summons
Web Fills 20-ft

Detect Thoughts Allows


Locate Object Senses
See Invisibility Reveals

Tasha’s Hideous Laughter

Continual Flame Makes


Darkness 20-ft radius
Daylight 60-ft radius
1 round/level Flaming Sphere Rolling
Shatter Sonic vibration

Blur Attacks miss


Hypnotic Pattern Fascinates
until it attacks Invisibility Subject is
Leomund’s Trap Makes
Magic Mouth Speaks
Minor Image As
max 8) Mirror Image Creates
Misdirection Misleads divinations

nearby Ghoul Touch Paralyzes


Scare Panics creatures
attacks Spectral Hand Creates

Alter Self As
Blindness/Deafness Makes subject
/level Bull’s Strength Subject
/level Cat’s Grace Subject
Darkvision See 60
Endurance Subject gains
Knock Opens locked
Levitate Subject moves
Pyrotechnics Turns fire
space Rope Trick Up
Whispering Wind Sends
ck Magically Arcane Lock
Object Masks Obscure Object
n from Arrows Protection from Arrows
ments Ignores Resist Elements

Fog Cloud
t Blinds creatures, Glitterdust
Melf’s Acid Arrow
Summon Monster II
Swarm Summons Summon Swarm
Web

oughts Allows Detect Thoughts


bject Senses Locate Object
bility Reveals See Invisibility

deous Laughter Tasha’s Hideous Laughter

Flame Makes Continual Flame


20-ft radius Darkness 20-ft radius
Daylight 60-ft radius
phere Rolling Flaming Sphere
onic vibration Shatter

Blur
Pattern Fascinates Hypnotic Pattern
Invisibility
s Trap Makes Leomund’s Trap
Magic Mouth
Minor Image
age Creates Mirror Image
on Misleads divinations Misdirection

uch Paralyzes Ghoul Touch


ics creatures Scare
Hand Creates Spectral Hand

Alter Self
/Deafness Makes subject Blindness/Deafness
ngth Subject Bull’s Strength
Cat’s Grace
Darkvision
e Subject gains Endurance
Knock
ubject moves Levitate
nics Turns fire Pyrotechnics
Rope Trick
ng Wind Sends Whispering Wind
Abjur Dispel Magic Cancels magical spells and effects
Explosive Runes Deals 6d6 damage when read
Magic Circle against Chaos/Evil As protection spells, but 10-ft
NondetectHides subject from divination,scrying
Protection from Elements Absorb 12 damage/levfrom one kind

Conj Flame Arrow Shoots flaming projectiles (extra damage) or fiery


Phantom Steed Magical horse appears for 1 hour/level
Sepia Snake Sigil Creates text symbol that immobilizereader
Sleet Storm Hampers vision and movement
Stinking Cloud Nauseatingvapors, 1 round/level
Summon Monster III Calls outsider to fight for you

Div Clairaudie Hear or see at a distance for 1


Tongues Speak any language

Ench
Hold Person Holds one person helpless; 1 round/level
SuggestionCompels subject to follow stated course of action

Evoc Fireball 1d6 damage per level, 20-ft radius


Gust of Wind Blows away or knocks down smaller
Leomund’sTiny Hut Creates shelter for 10 creatures
Lightning Bolt Electricity deals 1d6 damage/level
Wind Wall Deflects arrows, smaller creatures, and gases

Illus DisplacemeAttacks miss subject 50%


Illusory Script Only intended reader can decipher
Invisibility Sphere Makes everyone within 10 ft invisible
Major Image As silent image, plus sound, smell and

Necro Gentle Repose Preserves one corpse


Halt Undead Immobilizeundead for 1 round/level
Vampiric Touch Touch deals 1d6/two caster levels; caster gains

Trans Blink You randomly vanish and reappear for 1 round/level


Fly Subject flies at speed of 90
Gaseous Form Subject becomes insubstantiand can fly slowly
Greater Magic Weapon #NAME? levels (max +5)
Haste Extra partial action and 4 AC
Keen Edge Doubles normal weapon’s threat range
Secret Page Changes one page to hide its real
Shrink Item Object shrinks to one-twelft size
Slow One subject/levtakes only partial actions, –2 AC,
Water Breathing Subjects can breathe underwater
Dispel Magic Cancels
Explosive Runes Deals
radius and 10 min /level Magic Circle against Chaos/Evil/Good/Law
Nondetection Hides subject
of energy Protection from Elements

bolts (4d6 damage) Flame Arrow Shoots


Phantom Steed Magical
Sepia Snake Sigil
Sleet Storm Hampers
Stinking Cloud Nauseating
Summon Monster III

min /level Clairaudience/Clairvoyance Hear or


Tongues Speak any

Hold Person Holds


Suggestion Compels subject

Fireball 1d6 damage


creatures Gust of Wind
Leomund’s Tiny Hut
Lightning Bolt Electricity
Wind Wall Deflects

Displacement Attacks miss


Illusory Script Only
Invisibility Sphere Makes
thermal effects Major Image As

Gentle Repose Preserves


Halt Undead Immobilizes
damage as hp Vampiric Touch Touch

round/level Blink You randomly


Fly Subject flies
Gaseous Form Subject
Greater Magic Weapon
Haste Extra partial
Keen Edge Doubles
content Secret Page Changes
Shrink Item Object
–2 melee rolls Slow One subject/level
Water Breathing Subjects
Dispel Magic
Explosive Runes
Magic Circle against Chaos/Evil/Good/Law
Nondetection
Protection from Elements

Flame Arrow
Phantom Steed
Sepia Snake Sigil
Sleet Storm
Stinking Cloud
Summon Monster III

Clairaudience/Clairvoyance
Tongues

Hold Person
Suggestion

Fireball
Gust of Wind
Leomund’s Tiny Hut
Lightning Bolt
Wind Wall

Displacement
Illusory Script
Invisibility
Major Image

Gentle Repose
Halt Undead
Vampiric Touch

Blink
Fly
Gaseous Form
Greater Magic Weapon
Haste
Keen Edge
Secret Page
Shrink Item Object
Slow
Water Breathing
Abjur
DimensionaAnchor Bars extradimenmovement
Fire Trap Opened object deals 1d4 #NAME? damage
Minor Globe of InvulnerabiStops 1st- through 3rd level spell
Remove Curse Frees object or person from curse
Stoneskin Stops blows, cuts, stabs, and slashes
Conj
Evard’s Black Tentacles 1d4 #NAME? tentacles grapple randomly within 15
Leomund’sSecure Shelter Creates sturdy cottage
Minor Creation Creates one cloth or wood object
Solid Fog Blocks vision and slows movement
Summon Monster IV Calls outsider to fight for you
Div
Arcane Eye Invisible floating eye moves 30 ft /round
Detect Scrying Alerts you of magical eavesdropping
Locate Creature Indicates direction to familiar creature
Scrying Spies on subject from a distance
Ench
Charm Monster Makes monster believe it is your ally
Confusion Makes subject behave oddly for 1 round/level
Emotion Arouses strong emotion in subject
Lesser Geas Commandssubject of 7 HD or less
Evoc
Fire Shield Creatures attacking you take fire damage; you’re protected
Ice Storm Hail deals 5d6 damage in cylinder 40 ft
Otiluke’s Resilient Sphere Force globe protects but traps one subject
Shout Deafens all within cone and deals 2d6 damage
Wall of Fire Deals 2d4 fire damage out to 10
Wall of Ice Ice plane creates wall with 15 hp
Illus
HallucinatoTerrain Makes one type of terrain appear like another
Illusory Wall Wall, floor, or ceiling looks real, but anything
Improved Invisibility As invisibility,but subject can attack and stay
PhantasmaKiller Fearsome illusion kills subject or deals 3d6 damage
Rainbow Pattern Lights prevent 24 HD of creatures from attacking
Shadow Conjuratio Mimics conjuring below 4th level
Necro
Contagion Infects subject with chosen disease
EnervationSubject gains 1d4 negative levels
Fear Subjects within cone flee for 1 round/level
Trans
Bestow Curse –6 to an ability; –4 on attacks, saves,
DimensionDoor Teleports you and up to 500 lb
PolymorphOther Gives one subject a new form
PolymorphSelf You assume a new form
Rary’s MnemonicEnhancer Prepares extra spells or retains one just
Dimensional Anchor Bars
Fire Trap Opened
effects Minor Globe of Invulnerability
Remove Curse Frees
Stoneskin Stops blows,
Conj
ft Evard’s Black Tentacles
Leomund’s Secure Shelter
Minor Creation Creates
Solid Fog Blocks
Summon Monster IV
Div
Arcane Eye Invisible
Detect Scrying Alerts
Locate Creature Indicates
Scrying Spies on
Ench
Charm Monster Makes
Confusion Makes subject
Emotion Arouses strong
Lesser Geas Commands
Evoc
from heat or cold Fire Shield Creatures
across Ice Storm Hail
Otiluke’s Resilient Sphere
Shout Deafens all
ft and 1d4 out to 20 ft Wall of Fire
+1/level, or hemisphercan trap creatures inside Wall of Ice
Illus
(field into forest, etc ) Hallucinatory Terrain Makes
can pass through Illusory Wall Wall,
invisible Improved Invisibility As
Phantasmal Killer Fearsome
or moving away Rainbow Pattern Lights
Shadow Conjuration Mimics
Necro
Contagion Infects subject
Enervation Subject gains
Fear Subjects within
Trans
and checks; or 50% Bestow Curse –6
Dimension Door Teleports
Polymorph Other Gives
Polymorph Self You
cast Wizard only Rary’s Mnemonic Enhancer
nal Anchor Bars Dimensional Anchor
Fire Trap
be of Invulnerability Minor Globe of Invulnerability
Remove Curse
Stops blows, Stoneskin

ack Tentacles Evard’s Black Tentacles


s Secure Shelter Leomund’s Secure Shelter
ation Creates Minor Creation
Solid Fog
Summon Monster IV

Arcane Eye
Detect Scrying
eature Indicates Locate Creature
Scrying

onster Makes Charm Monster


Makes subject Confusion
Arouses strong Emotion
as Commands Lesser Geas

Fire Shield
Ice Storm
Resilient Sphere Otiluke’s Resilient Sphere
Shout
Wall of Fire
Wall of Ice

ory Terrain Makes Hallucinatory Terrain


Illusory Wall
Invisibility As Improved Invisibility
al Killer Fearsome Phantasmal Killer
Pattern Lights Rainbow Pattern
onjuration Mimics Shadow Conjuration

n Infects subject Contagion


n Subject gains Enervation
Fear

Bestow Curse
n Door Teleports Dimension Door
h Other Gives Polymorph Other
Polymorph Self
emonic Enhancer Rary’s Mnemonic Enhancer
Abjur
Dismissal Forces a creature to return to native plane
Conj
Cloudkill Kills 3 HD or less; 4–6 HD save or
Leomund’sSecret Chest Hides expensive chest on
Ethereal Plane; you retrieve it at will
Lesser Planar Binding Traps outsider until it performs a task
Major Creation As minor creation, plus stone and metal
MordenkaiFaithful Hound Phantom dog can guard, attack
Summon Monster V Calls outsider to fight for you
Wall of Iron 30 hp/four levels; can topple onto foes
Wall of Stone Creates a stone wall that can be
Div
Contact Other Plane Ask question of extraplanaentity
Prying Eyes 1d4 floating eyes 1/level scout for you
Rary’s Telepathic Bond Link lets allies communicate
Ench
Dominate Person Controls humanoid telepathically
Feeblemin Subject’s Int drops to 1
Hold Monster As hold person, but any creature
Mind Fog Subjects in fog get –10 Wis, Will checks
Evoc
Bigby’s Interposin Hand Hand provides 90% cover against one opponent
Cone of Cold 1d6 cold damage/level
Sending Delivers short message anywhere,instantly
Wall of Force Wall is immune to damage
Illus
Dream Sends message to anyone sleeping
0 Vision Fools scrying with an illusion
Greater Shadow Conjuratio As shadow conjurationbut up to 4th
Mirage Arcana As hallucinatoterrain, plus structures
NightmareSends vision dealing 1d10 damage, fatigue
Persistent Image As major image, but no concentratrequired
Seeming Changes appearancof one person/tw levels
Shadow Evocation Mimics evocation less than 5th level
Necro
Animate Dead Creates undead skeletons and zombies
Magic Jar Enables possessionof another creature
Trans
Animal Growth One animal/tw levels doubles in size, HD
Fabricate Transformsraw materials into finished items
Passwall Breaches walls 1 ft thick/level
Stone Shape Sculpts stone into any shape
TelekinesisLifts or moves 25 lb /level at long range
Teleport Instantly transports you anywhere
TransmuteMud to Rock Transformstwo 10-ft cubes/level
TransmuteRock to Mud Transformstwo 10-ft cubes/level
Univ
PermanencMakes certain spells permanentcosts XP
Dismissal Forces a Dismissal
Conj
die Cloudkill Kills 3 Cloudkill
Leomund’s Secret Chest Leomund’s Secret Chest

Lesser Planar Binding Lesser Planar Binding


Major Creation As Major Creation
Mordenkainen’s Faithful Hound Mordenkainen’s Faithful
Summon Monster V Summon Monster V
Wall of Iron Wall of Iron
shaped Wall of Stone Wall of Stone
Div
Contact Other Plane Contact Other Plane
Prying Eyes 1d4 Prying Eyes
Rary’s Telepathic Bond Rary’s Telepathic Bond
Ench
Dominate Person Controls Dominate Person
Feeblemind Subject’s Int Feeblemind
Hold Monster As Hold Monster As
Mind Fog Subjects Mind Fog
Evoc
Bigby’s Interposing Hand Bigby’s Interposing Hand
Cone of Cold Cone of Cold
Sending Delivers short Sending
Wall of Force Wall of Force
Illus
Dream Sends message Dream
FALSE Vision Fools False Vision
level and 40% real Greater Shadow Conjuration Greater Shadow Conjurati
Mirage Arcana As Mirage Arcana
Nightmare Sends vision Nightmare
Persistent Image As Persistent Image
Seeming Changes appearance Seeming
Shadow Evocation Mimics Shadow Evocation
Necro
Animate Dead Creates Animate Dead
Magic Jar Enables Magic Jar
Trans
Animal Growth One Animal Growth
Fabricate Transforms raw Fabricate
Passwall Breaches walls Passwall
Stone Shape Sculpts Stone Shape
Telekinesis Lifts or Telekinesis
Teleport Instantly transports Teleport
Transmute Mud to Rock Transmute Mud to
Transmute Rock to Mud Transmute Rock to
Univ
Permanency Makes certain Permanency
Leomund’s Secret Chest

Lesser Planar Binding


Major Creation
Mordenkainen’s Faithful Hound
Summon Monster V
Wall of Iron
Wall of Stone

Contact Other Plane


Prying Eyes
Rary’s Telepathic Bond

Dominate Person
Feeblemind
Hold Monster As

Bigby’s Interposing Hand


Cone of Cold

Wall of Force

False Vision
Greater Shadow Conjuration
Mirage Arcana
Nightmare
Persistent Image

Shadow Evocation

Animate Dead

Animal Growth

Stone Shape
Telekinesis

Transmute Mud to
Transmute Rock to
Permanency
Abjur
Antimagic Field Negates magic within 10 ft
Globe of InvulnerabiAs minor globe, plus 4th level
Greater Dispelling As dispel magic, but 20 on check
Guards and Wards Array of magic effects protect area
Repulsion Creatures can’t approach you
Conj
Acid Fog Fog deals acid damage
Planar Binding As lesser planar binding, but up to 16
Summon Monster VI Calls outsider to fight for you
Div
Analyze Dweomer Reveals magical aspects of subject
Legend Lore Learn tales about a person, place, or thing
1 Seeing See all things as they really are
Ench
Geas/QuesAs lesser geas, plus it affects any creature
Mass SuggestionAs suggestion,plus one/level subjects
Evoc Bigby’s Forceful Hand Hand pushes creatures away
Chain Lightning 1d6 damage/levsecondary bolts
ContingencSets trigger condition for another spell
Otiluke’s Freezing Sphere Freezes water or deals cold damage
Illus
Greater Shadow Evocation As shadow evocation, but up to 5th
Mislead Turns you invisible and creates illusory double
PermanentImage Includes sight, sound, and smell
Programm Image As major image, plus triggered by event
Project Image Illusory double can talk and cast spells
Shades As shadow conjurationbut up to 5th level and
Veil Changes appearancof group of creatures
Necro
Circle of Death Kills 1d4 HD/level
Trans
Control Water Raises or lowers bodies of water
Control Weather Changes weather in local area
DisintegratMakes one creature or object vanish
Eyebite Charm, fear, sicken or sleep one subject
Flesh to Stone Turns subject creature into statue
Mass Haste As haste, affects one/level subjects
MordenkaiLucubratioRecalls spell of 5th level or less Wizard
Move Earth Digs trenches and build hills
Stone to Flesh Restores petrified creature
Tenser’s TransformaYou gain combat bonuses
Antimagic Field Negates Antimagic Field
Globe of Invulnerability Globe of Invulnerability
Greater Dispelling As Greater Dispelling
Guards and Wards Guards and Wards
Repulsion Creatures can’t Repulsion
Conj
Acid Fog Fog Acid Fog
HD Planar Binding As Planar Binding
Summon Monster VI Summon Monster VI
Div
Analyze Dweomer Reveals Analyze Dweomer
Legend Lore Learn Legend Lore
TRUE Seeing See True Seeing
Ench
Geas/Quest As lesser Geas/Quest
Mass Suggestion As Mass Suggestion
Evoc Bigby’s Forceful Evoc
Chain Lightning 1d6 Bigby’s Forceful Hand
Contingency Sets trigger Chain Lightning
Otiluke’s Freezing Sphere Contingency
Illus Otiluke’s Freezing Sphere
level Greater Shadow Evocation
Mislead Turns you Greater Shadow Evocatio
Permanent Image Includes Mislead
Programmed Image As Permanent Image
Project Image Illusory Programmed Image
60% real Shades As shadow Project Image
Veil Changes appearance Shades
Necro Veil
Circle of Death
Trans Circle of Death
Control Water Raises
Control Weather Changes Control Water
Disintegrate Makes one Control Weather
Eyebite Charm, fear, Disintegrate
Flesh to Stone Eyebite
Mass Haste As Flesh to Stone
only Mordenkainen’s Lucubration Recalls Mass Haste
Move Earth Digs Mordenkainen’s Lucubra
Stone to Flesh Move Earth
Tenser’s Transformation You Stone to Flesh
Tenser’s Transformation
Antimagic Field
Globe of Invulnerability
Greater Dispelling
Guards and Wards

Planar Binding
Summon Monster VI

Analyze Dweomer
Legend Lore
True Seeing

Geas/Quest
Mass Suggestion

Bigby’s Forceful Hand


Chain Lightning
Contingency
Otiluke’s Freezing Sphere

Greater Shadow Evocation

Permanent Image
Programmed Image
Project Image

Circle of Death

Control Water
Control Weather
Disintegrate

Flesh to Stone
Mass Haste
Mordenkainen’s Lucubration
Move Earth
Stone to Flesh
Tenser’s Transformation
Abjur
BanishmenBanishes 2 HD/level extraplanacreatures
Sequester Subject is invisible to sight and scrying
Spell Turning Reflect 1d4+6 spell levels back at caster
Conj
Drawmij’s Instant Summons Prepared object appears in your hand
MordenkaiMagnificenMansion Door leads to extradimenmansion
Phase Door Invisible passage through wood or stone
Power Word, Stun Stuns creature with up to 150 hp
Summon Monster VII Calls outsider to fight for you
Div
Greater Scrying As scrying, but faster and longer
Vision As legend lore, but quicker and strenuous
Ench
Insanity Subject suffers continuousconfusion
Evoc
Bigby’s Grasping Hand Hand provides cover, pushes, or grapples
Delayed Blast Fireball 1d8 fire damage/levyou can delay blast
Forcecage Cube of force imprisons all inside
MordenkaiSword Floating magic blade strikes opponents
Prismatic Spray Rays hit subjects with variety of effects
Illus
Mass Invisibility As invisibility,but affects all in range
Shadow Walk Step into shadow to travel rapidly
Simulacru Creates partially real double of a creature
Necro
Control Undead Undead don’t attack you while under your command
Finger of Death Kills one subject
Trans
Ethereal Jaunt You become ethereal for 1 round/level
Plane Shift Up to eight subjects travel to another plane
Reverse Gravity Objects and creatures fall upward
Statue Subject can become a statue at will
Teleport without Error As teleport, but no off-target arrival
Vanish As teleport, but affects a touched object
Univ
Limited Wish Alters reality—wispell limits
Banishment Banishes 2 Banishment
Sequester Subject is Sequester
Spell Turning Reflect Spell Turning
Conj
Drawmij’s Instant Summons Drawmij’s Instant Summo
Mordenkainen’s Magnificent Mansion Mordenkainen’s Magnific
Phase Door Invisible Phase Door
Power Word, Stun Power Word, Stun
Summon Monster VII Summon Monster VII
Div
Greater Scrying As Greater Scrying
Vision As legend Vision
Ench
Insanity Subject suffers Insanity
Evoc
Bigby’s Grasping Hand Bigby’s Grasping Hand
for 5 rounds Delayed Blast Fireball Delayed Blast Fireball
Forcecage Cube of Forcecage
Mordenkainen’s Sword Floating Mordenkainen’s Sword
Prismatic Spray Rays Prismatic Spray
Illus
Mass Invisibility As Mass Invisibility
Shadow Walk Step Shadow Walk
Simulacrum Creates partially Simulacrum
Necro
Control Undead Undead Control Undead
Finger of Death Finger of Death
Trans
Ethereal Jaunt You Ethereal Jaunt
Plane Shift Up Plane Shift
Reverse Gravity Objects Reverse Gravity
Statue Subject can Statue
Teleport without Error Teleport without Error
Vanish As teleport, Vanish
Banishment

Spell Turning

Drawmij’s Instant Summons


Mordenkainen’s Magnificent Mansion
Phase Door
Power Word, Stun
Summon Monster VII

Greater Scrying

Bigby’s Grasping Hand


Delayed Blast Fireball

Mordenkainen’s Sword
Prismatic Spray

Mass Invisibility
Shadow Walk
Simulacrum

Control Undead
Finger of Death

Ethereal Jaunt
Plane Shift
Reverse Gravity

Teleport without Error


Abjur
Mind Blank Subject is immune to mental/emo
magic and scrying
Prismatic Wall Wall’s colors have array of effects
Protection from Spells Confers 8 resistance bonus
Conj
Greater Planar Binding As lesser planar binding, but up to
Incendiary Cloud Cloud deals 4d6 fire damage/round
Maze Traps subject in extradimenmaze
Power Word, Blind Blinds 200 hp worth of creatures
Summon Monster VIII Calls outsider to fight for you
Trap the Soul Imprisons subject within gem
Div
Discern Location Exact location of creature or object
Ench
Antipathy Object or location affected by spell repels certain creatures
Binding Array of techniquesto imprison a creature
Demand As sending, plus you can send suggestion
Mass Charm As charm monster, but all within 30 ft
Otto’s Irresistible Dance Forces subject to dance
Sympathy Object or location attracts certain creatures
Evoc
Bigby’s Clenched Fist Large hand attacks your foes
Otiluke’s TelekineticSphere As Otiluke’s resilient sphere, but you move
Sunburst Blinds all within 10 ft , deals 3d6 damage
Illus
Screen Illusion hides area from vision, scrying
Necro
Clone Duplicate awakens when original dies
Horrid Wilting Deals 1d8 damage/levwithin 30 ft
Trans
EtherealneTravel to Ethereal Plane with companions
Iron Body Your body becomes living iron
PolymorphAny Object Changes any subject into anything else
Univ
Symbol Triggered runes have array of effects
Mind Blank Subject Mind Blank
Prismatic Wall Wall’s Prismatic Wall
Protection from Spells Protection from Spells
Conj
24 HD Greater Planar Binding Greater Planar Binding
Incendiary Cloud Cloud Incendiary Cloud
Maze Traps subject Maze
Power Word, Blind Power Word, Blind
Summon Monster VIII Summon Monster VIII
Trap the Soul Trap the Soul
Div
Discern Location Exact Discern Location
Ench
Antipathy Object or Antipathy
Binding Array of Binding
Demand As sending, Demand
Mass Charm As Mass Charm
Otto’s Irresistible Dance Otto’s Irresistible Dance
Sympathy Object or Sympathy
Evoc
Bigby’s Clenched Fist Bigby’s Clenched Fist
sphere telekinetically Otiluke’s Telekinetic Sphere Otiluke’s Telekinetic Sphere
Sunburst Blinds all Sunburst
Illus
Screen Illusion hides Screen
Necro
Clone Duplicate awakens Clone
Horrid Wilting Deals Horrid Wilting
Trans
Etherealness Travel to Etherealness
Iron Body Your Iron Body
Polymorph Any Object Polymorph Any Object
Abjur
Freedom Releases creature suffering imprisonment
ImprisonmEntombs subject beneath the earth
MordenkaiDisjunctionDispels magic, disenchantmagic items
Prismatic Sphere As prismatic wall, but surrounds on all sides
Conj
Gate Connects two planes for travel or summoning
Power Word, Kill Kills one tough subject or many weak
Summon Monster IX Calls outsider to fight for you
Div
Foresight “Sixth sense” warns of impendingdanger
Ench
Dominate Monster As dominate person, but any creature
Evoc
Bigby’s Crushing Hand As Bigby’s interposinghand, but stronger
Meteor Swarm Deals 24d6 fire damage, plus bursts
Illus
Weird As phantasmakiller, but affects all within 30 ft
Necro
Astral Projection Projects you and companioninto Astral Plane
Energy Drain Subject gains 2d4 negative levels
Soul Bind Traps newly dead soul to prevent resurrection
Wail of the Banshee Kills one creature/level
Trans
Refuge Alters item to transport its possessor to you
ShapechanTransformsyou into any creature, and change forms once
Teleportat Circle Circle teleports any creature inside to designatedspot
Temporal Stasis Puts subject into suspendedanimation
Time Stop You act freely for 1d4+1 rounds
Univ
Wish As limited wish, but with fewer limits
Freedom Releases creature Freedom
Imprisonment Entombs subject Imprisonment
Mordenkainen’s Disjunction Dispels Mordenkainen’s Disjunction
Prismatic Sphere As Prismatic Sphere
Conj
Gate Connects two Gate
ones Power Word, Kill Power Word, Kill
Summon Monster IX Summon Monster IX
Div
Foresight “Sixth sense” Foresight
Ench
Dominate Monster As Dominate Monster
Evoc
Bigby’s Crushing Hand Bigby’s Crushing Hand
Meteor Swarm Deals Meteor Swarm
Illus
Weird As phantasmal Weird
Necro
Astral Projection Projects Astral Projection
Energy Drain Subject Energy Drain
Soul Bind Traps Soul Bind
Wail of the Wail of the Banshee
Trans
Refuge Alters item Refuge
per round Shapechange Transforms you Shapechange
Teleportation Circle Circle Teleportation Circle
Temporal Stasis Puts Temporal Stasis
Time Stop You Time Stop
ainen’s Disjunction

ushing Hand
Abjuration Alteration/Transmutation
0 - 3ed Resistance 0 - 3ed Mage Hand
1 - 3ed Alarm (1st - 3ed) 0 - 3ed Mending
1 - 3ed Endure elements (1st - 3ed) 0 - 3ed Open/Close
1 - 3ed Hold Portal (1st - 3ed) 1 - 3ed Animate Rope (1st - 3ed)
1 - 3ed Protection from Chaos/Evil (1st - 3ed1 - 3ed Burning Hands (1st - 3ed)
1 - 3ed Shield (1st - 3ed) 1 - 3ed Enlarge (1st - 3ed)
1 AD&D Alarm (1st) 1 - 3ed Erase (1st - 3ed)
1 AD&D Cantrip (1st) 1 - 3ed Expeditious Retreat (1st - 3ed)
1 AD&D Protection From Evil (1st) 1 - 3ed Feather Fall (1st - 3ed)
2 - 3ed Arcane Lock 1 - 3ed Jump (1st - 3ed)
2 - 3ed Obscure Object 1 - 3ed Magic Weapon (1st - 3ed)
2 - 3ed Protection from Arrows 1 - 3ed Message (1st - 3ed)
2 - 3ed Resist Elements 1 - 3ed Reduce (1st - 3ed)
2 AD&D Protection From Cantrips (2nd) 1 - 3ed Shocking Grasp (1st - 3ed)
3 - 3ed Dispel Magic 1 - 3ed Spider Climb (1st - 3ed)
3 - 3ed Explosive Runes 1 AD&D Affect Normal Fires (1st)
3 - 3ed Magic Circle against Chaos/Evil/Goo 1 AD&D Burning Hands (1st)
3 - 3ed Nondetection 1 AD&D cantrip (1st)
3 - 3ed Protection from Elements 1 AD&D Color Spray (1st)
3 AD&D Dispel Magic (3rd) 1 AD&D Comprehend Languages (1st)
3 AD&D Non-Detection (3rd) 1 AD&D Dancing Lights (1st)
3 AD&D Protection From Evil, 10' Radius (3r 1 AD&D Ecase (1st)
3 AD&D Protection From Normal Missiles (3r1 AD&D Enlarge (1st)
4 - 3ed Dimensional Anchor 1 AD&D Feather Fall (1st)
4 - 3ed Fire Trap 1 AD&D Gaze Refiection (1st)
4 - 3ed Minor Globe of Invulnerability 1 AD&D Hold Portal (1st)
4 - 3ed Remove Curse 1 AD&D Jump (1st)
4 - 3ed Stoneskin 1 AD&D Light (1st)
4 AD&D Fire Trap (4th) 1 AD&D Mending (1st)
4 AD&D Minor Globe of Invulnerability (4th)1 AD&D Message (1st)
4 AD&D Remove Curse (4th) 1 AD&D Shocking Grasp (1st)
5 - 3ed Dismissal 1 AD&D Spider Climb (1st)
5 AD&D Avoidance (5th) 1 AD&D Wizard Mark (1st)
5 AD&D Dismissal (5th) 2 - 3ed Alter Self
6 - 3ed Antimagic Field 2 - 3ed Blindness/Deafness
6 - 3ed Globe of Invulnerability 2 - 3ed Bull’s Strength
6 - 3ed Greater Dispelling 2 - 3ed Cat’s Grace
6 - 3ed Guards and Wards 2 - 3ed Darkvision
6 - 3ed Repulsion 2 - 3ed Endurance
6 AD&D Anti-Magic Shell (6th) 2 - 3ed Knock
6 AD&D Globe of Invulnerability (6th) 2 - 3ed Levitate
6 AD&D Repulsion (6th) 2 - 3ed Pyrotechnics
7 - 3ed Banishment 2 - 3ed Rope Trick
7 - 3ed Sequester 2 - 3ed Whispering Wind
7 - 3ed Spell Turning 2 AD&D Alter Self(2nd)
7 AD&D Banishment (7th) 2 AD&D Continual Light (2nd)
7 AD&D Scquester (7th) 2 AD&D Darkness, 15' Radius (2nd)
7 AD&D Spell Turning (7th) 2 AD&D Deeppockets (2nd)
8 - 3ed Mind Blank 2 AD&D Fog Cloud (2nd)
8 - 3ed Prismatic Wall 2 AD&D Fools' Gold (2nd)
8 - 3ed Protection from Spells 2 AD&D Irritation (2nd)
8 AD&D Mind Blank (8th) 2 AD&D Knock (2nd)
8 AD&D Serten's Spell Immunity (8th) 2 AD&D Levitate (2nd)
9 - 3ed Freedom 2 AD&D Magic Mouth (2nd)
9 - 3ed Imprisonment 2 AD&D Pyrotechnics (2nd)
9 - 3ed Mordenkainen’s Disjunction 2 AD&D Rope Trlck (2nd)
9 - 3ed Prismatic Sphere 2 AD&D Shatter and)
9 AD&D Imprisonment (9th) 2 AD&D Strength (2nd)
9 AD&D Prismatic Sphere (9th) 2 AD&D Whispering Wind (2nd)
2 AD&D Wizard Lock (2nd)
3 - 3ed Blink
3 - 3ed Fly
3 - 3ed Gaseous Form
3 - 3ed Greater Magic Weapon
3 - 3ed Haste
3 - 3ed Keen Edge
3 - 3ed Secret Page
3 - 3ed Shrink Item Object
3 - 3ed Slow
3 - 3ed Water Breathing
3 AD&D Blink (3rd)
3 AD&D Delude (3rd)
3 AD&D Explosive Runes (3rd)
3 AD&D Fly (3rd)
3 AD&D Gust of Wind (3rd)
3 AD&D Haste (3rd)
3 AD&D Infravidon (3rd)
3 AD&D Item (3rd)
3 AD&D Leomunds Tiny Hut (3rd)
3 AD&D Melf's Minute Meteors (3rd)
3 AD&D Secret Page (3rd)
3 AD&D Slow (3rd)
3 AD&D Tongues (3rd)
3 AD&D Water Breathing (3rd)
3 AD&D Wind Wall (3rd)
3 AD&D Wraithform (3rd)
4 - 3ed Bestow Curse
4 - 3ed Dimension Door
4 - 3ed Polymorph Other
4 - 3ed Polymorph Self
4 - 3ed Rary’s Mnemonic Enhancer
4 AD&D Dimension Door (4th)
4 AD&D Extension I (4th)
4 AD&D Fire Shield (4th)
4 AD&D Leomunds Secure Shelter (4th)
4 AD&D Massmorph (4th)
4 AD&D Otiluke's Resilient Sphere (4th)
4 AD&D Plant Growth (4th)
4 AD&D Polymorph other (4th)
4 AD&D Polymorph Self (4th)
4 AD&D Rainbow Pattern (4th)
4 AD&D Rary's Mnemonic Enhancer (4th)
4 AD&D Solid Fog (4th)
4 AD&D Stoneski (4th)
4 AD&D Vacancy (4th)
4 AD&D Wizard Eye (4th)
5 - 3ed Animal Growth
5 - 3ed Fabricate
5 - 3ed Passwall
5 - 3ed Stone Shape
5 - 3ed Telekinesis
5 - 3ed Teleport
5 - 3ed Transmute Mud to
5 - 3ed Transmute Rock to
5 AD&D Airy Water (5th)
5 AD&D Animal Growth (5th)
5 AD&D Avoidance (5th)
5 AD&D Distance Distortion (5th)
5 AD&D Extension 11 (5th)
5 AD&D Fabricate (5th)
5 AD&D Leomunds Secret Chest (5th)
5 AD&D Passwall (5th)
5 AD&D Stone Shape (5th)
5 AD&D Telekinesis (5th)
5 AD&D Teleport (5th)
5 AD&D Transmute Rock to Mud (5th)
6 - 3ed Control Water
6 - 3ed Control Weather
6 - 3ed Disintegrate
6 - 3ed Eyebite
6 - 3ed Flesh to Stone
6 - 3ed Mass Haste
6 - 3ed Mordenkainen’s Lucubration
6 - 3ed Move Earth
6 - 3ed Stone to Flesh
6 - 3ed Tenser’s Transformation
6 AD&D Control Weather (6th)
6 AD&D Death Fog (6th)
6 AD&D Disintegrate (6th)
6 AD&D Extension 111 (6th)
6 AD&D Glassee (6th)
6 AD&D Guards and Wards (6th)
6 AD&D Lower Water (6th)
6 AD&D Mirage Arcana (6th)
6 AD&D Mordenkainen's Lucubration (6th)
6 AD&D Move Earth (6th)
6 AD&D Otiluke's Freezing Sphere (6th)
6 AD&D Part Water (6th)
6 AD&D Project Image (6th)
6 AD&D Stone to Flesh (6th)
6 AD&D Tenser's Transformation (6th)
6 AD&D Transmute Water to Dust (6th)
7 - 3ed Ethereal Jaunt
7 - 3ed Plane Shift
7 - 3ed Reverse Gravity
7 - 3ed Statue
7 - 3ed Teleport without Error
7 - 3ed Vanish
7 AD&D Duo-Dimension (7th)
7 AD&D Mordenkainen's Magnificent Mansion (7th)
7 AD&D Phase Door (7th)
7 AD&D Reverse Gravity (7th)
7 AD&D Statue (7th)
7 AD&D Teleport Without Error (7th)
7 AD&D Vanish (7th)
8 - 3ed Etherealness
8 - 3ed Iron Body
8 - 3ed Polymorph Any Object
8 AD&D Glassteel (8th)
8 AD&D Incendiary Cloud (8th)
8 AD&D Otiluke's Telekinetic Sphere (8th)
8 AD&D Permanency (8th)
8 AD&D Polymorph Any Object (8th)
8 AD&D Sink (8th)
9 - 3ed Refuge
9 - 3ed Shapechange
9 - 3ed Teleportation Circle
9 - 3ed Temporal Stasis
9 - 3ed Time Stop
9 AD&D Crystalbrittle (9th)
9 AD&D Mordenkainen's Disjunction (9th)
9 AD&D Shape Change (9th)
9 AD&D Succor (9th)
9 AD&D Temporal Stasis (9th)
9 AD&D Time Stop (9th)
Conjuration/Summoning Enchantment/Charm
0 - 3ed Ray of Frost 0 - 3ed Daze
1 - 3ed Grease (1st - 3ed) 1 - 3ed Charm Person (1st - 3ed)
1 - 3ed Mage Armor (1st - 3ed) 1 - 3ed Hypnotism (1st - 3ed)
1 - 3ed Mount (1st - 3ed) 1 - 3ed Sleep (1st - 3ed)
1 - 3ed Obscuring Mist (1st - 3ed) 1 AD&D cantrip (1st)
1 - 3ed Summon Monster I (1st - 3ed) 1 AD&D Charm Person (1st)
1 - 3ed Unseen Servant (1st - 3ed) 1 AD&D Friends (1st)
1 AD&D Armor (1st) 1 AD&D Hypnotism (1st)
1 AD&D Cantrip (1st) 1 AD&D Sleep (1st)
1 AD&D Find Familiar (1st) 1 AD&D Taunt (1st)
1 AD&D Grease (1st) 2 - 3ed Tasha’s Hideous Laughter
1 AD&D Mount (1st) 2 AD&D Bind (2nd)
1 AD&D Unseen Servant (1st) 2 AD&D Deeppockets (2nd)
2 - 3ed Fog Cloud 2 AD&D Forget (2nd)
2 - 3ed Glitterdust 2 AD&D Ray of Enfeeblement (2nd)
2 - 3ed Melf’s Acid Arrow 2 AD&D Scare (2nd)
2 - 3ed Summon Monster II 2 AD&D Tasha’s Uncontrollable Hideous Laughter (2n
2 - 3ed Summon Swarm 3 - 3ed Hold Person
2 - 3ed Web 3 - 3ed Suggestion
2 AD&D Glitterdust (2nd) 3 AD&D Hold Person (3rd)
2 AD&D Melf's Acid Arrow (2nd) 3 AD&D Suggestion (3rd)
2 AD&D Summon Swarm (2nd) 4 - 3ed Charm Monster
3 - 3ed Flame Arrow 4 - 3ed Confusion
3 - 3ed Phantom Steed 4 - 3ed Emotion
3 - 3ed Sepia Snake Sigil 4 - 3ed Lesser Geas
3 - 3ed Sleet Storm 4 AD&D Charm Monster (4th)
3 - 3ed Stinking Cloud 4 AD&D Confusion (4th)
3 - 3ed Summon Monster III 4 AD&D Emotion (4th)
3 AD&D Flame Arrow (3rd) 4 AD&D Enchanted Weapon (4th)
3 AD&D Monster Summoning I (3rd) 4 AD&D Fire Charm (4th)
3 AD&D Phantom Steed (3rd) 4 AD&D Fumble (4th)
3 AD&D Sepia Snake Sigil (3rd) 4 AD&D Leomund’s Secure Shelter (4th)
4 - 3ed Evard’s Black Tentacles 4 AD&D Magic Mirror (4th)
4 - 3ed Leomund’s Secure Shelter 5 - 3ed Dominate Person
4 - 3ed Minor Creation 5 - 3ed Feeblemind
4 - 3ed Solid Fog 5 - 3ed Hold Monster As
4 - 3ed Summon Monster IV 5 - 3ed Mind Fog
4 AD&D Evards Black Tentacles (4th) 5 AD&D Chaos (5th)
4 AD&D Monster Summoning I1 (4th) 5 AD&D Domination (5th)
5 - 3ed Cloudkill 5 AD&D Fabricate (5th)
5 - 3ed Leomund’s Secret Chest 5 AD&D Feeblemind (5th)
5 - 3ed Lesser Planar Binding 5 AD&D Hold Monster (5th)
5 - 3ed Major Creation 5 AD&D Leomunds Lamentable Belaborment (5th)
5 - 3ed Mordenkainen’s Faithful Hound 6 - 3ed Geas/Quest
5 - 3ed Summon Monster V 6 - 3ed Mass Suggestion
5 - 3ed Wall of Iron 6 AD&D Enchant an Item (6th)
5 - 3ed Wall of Stone 6 AD&D Eyebite (6th)
5 AD&D Conjure Elemental (5th) 6 AD&D Geas (6th)
5 AD&D Leomunds Secret Chest (5th) 6 AD&D Guards and Wards (6th)
5 AD&D Monster Summoning III (5th) 6 AD&D Mass Suggestion (6th)
5 AD&D Mordenkainen's Faithful Hound (5th) 7 - 3ed Insanity
5 AD&D Summon Shadow (5th) 7 AD&D Charm Plants (7th)
6 - 3ed Acid Fog 7 AD&D Shadow Walk (7th)
6 - 3ed Planar Binding 8 - 3ed Antipathy
6 - 3ed Summon Monster VI 8 - 3ed Binding
6 AD&D Conjure Animals (6th) 8 - 3ed Demand
6 AD&D Ensnarement (6th) 8 - 3ed Mass Charm
6 AD&D Invisible Stalker (6th) 8 - 3ed Otto’s Irresistible Dance
6 AD&D Monster Summoning IV (6th) 8 - 3ed Sympathy
7 - 3ed Drawmij’s Instant Summons 8 AD&D Antipathy-Sympathy (8th)
7 - 3ed Mordenkainen’s Magnificent Mansion 8 AD&D Binding (8th)
7 - 3ed Phase Door 8 AD&D Demand (8th)
7 - 3ed Power Word, Stun 8 AD&D Mass Charm (8th)
7 - 3ed Summon Monster VII 8 AD&D Otto’s Irresistible Dance (8th)
7 AD&D Drawmij's Instant Summons (7th) 8 AD&D Sink (8th)
7 AD&D Limited wish (7th) 9 - 3ed Dominate Monster
7 AD&D Monster Summoning V (7th) 9 AD&D Mordenkainen’s Disjunction (9th)
7 AD&D Mordenkainen's Magcuficent Mansion (7t9 AD&D Succor (9th)
7 AD&D Power Word, Stun (7th)
7 AD&D Prismatic Spray (7th)
8 - 3ed Greater Planar Binding
8 - 3ed Incendiary Cloud
8 - 3ed Maze
8 - 3ed Power Word, Blind
8 - 3ed Summon Monster VIII
8 - 3ed Trap the Soul
8 AD&D Maze (8th)
8 AD&D Monster Summoning VI (8th)
8 AD&D Power Word, Blind (8th)
8 AD&D Prismatic Wall (8th)
8 AD&D Symbol (8th)
8 AD&D Trap the Soul (8th)
9 - 3ed Gate
9 - 3ed Power Word, Kill
9 - 3ed Summon Monster IX
9 AD&D Gate (9th)
9 AD&D Monster Summoning VII (9th)
9 AD&D Power Word, Kill (9th)
9 AD&D Prismatic Sphere (9th)
9 AD&D Wish (9th)
Mansion (7th)
Illusion/Phantasm Invocation/Evocation
0 - 3ed Ghost Sound 0 - 3ed Dancing Lights
1 - 3ed Change Self (1st - 3ed) 0 - 3ed Flare
1 - 3ed Color Spray (1st - 3ed) 0 - 3ed Light
1 - 3ed Nystul’s Magical Aura (1st - 3ed1 - 3ed Magic Missile (1st - 3ed)
1 - 3ed Nystul’s Undetectable Aura (1st1 - 3ed Tenser’s Floating Disk (1st - 3ed)
1 - 3ed Silent Image (1st - 3ed) 1 AD&D Alarm (1st)
1 - 3ed Ventriloquism (1st - 3ed) 1 AD&D Cantrip (1st)
1 AD&D Audible Glamer (1st) 1 AD&D Magic Missile (1st)
1 AD&D Cantrip (1st) 1 AD&D Shield (1st)
1 AD&D Change Self (1st) 1 AD&D Tenser‘s Floating Disc (1st)
1 AD&D Nystul’s Magical Aura (1st) 1 AD&D Wall of Fog (1st)
1 AD&D Phantasmal Force (1st) 2 - 3ed Continual Flame
1 AD&D Spook (1st) 2 - 3ed Darkness 20-ft radius
1 AD&D Ventriloquism (1st) 2 - 3ed Daylight 60-ft radius
2 - 3ed Blur 2 - 3ed Flaming Sphere
2 - 3ed Hypnotic Pattern 2 - 3ed Shatter
2 - 3ed Invisibility 2 AD&D Flaming Sphere (2nd)
2 - 3ed Leomund’s Trap 2 AD&D Stinking Cloud (2nd)
2 - 3ed Magic Mouth 2 AD&D Web (2nd)
2 - 3ed Minor Image 3 - 3ed Fireball
2 - 3ed Mirror Image 3 - 3ed Gust of Wind
2 - 3ed Misdirection 3 - 3ed Leomund’s Tiny Hut
2 AD&D Blindness (2nd) 3 - 3ed Lightning Bolt
2 AD&D Blur (2nd) 3 - 3ed Wind Wall
2 AD&D Deafness (2nd) 3 AD&D Fireball (3rd)
2 AD&D Fools’ Gold (2nd) 3 AD&D Lightning Bolt (3rd)
2 AD&D Hypnotic Pattern (2nd) 3 AD&D Melfs Minute Meteors (3rd)
2 AD&D Improved Phantasmal Force (24 - 3ed Fire Shield
2 AD&D Invisibility (2nd) 4 - 3ed Ice Storm
2 AD&D Leomund’s Trap (2nd) 4 - 3ed Otiluke’s Resilient Sphere
2 AD&D Mirror Image (2nd) 4 - 3ed Shout
2 AD&D Misdirection (2nd) 4 - 3ed Wall of Fire
2 AD&D Whispering Wind (2nd) 4 - 3ed Wall of Ice
3 - 3ed Displacement 4 AD&D Dig (4th)
3 - 3ed Illusory Script 4 AD&D Fire Shield (4th)
3 - 3ed Invisibility 4 AD&D Fire Trap (4th)
3 - 3ed Major Image 4 AD&D Ice Storm (4th)
3 AD&D Illusionary Script (3rd) 4 AD&D Otiluke’s Resilient Sphere (4th)
3 AD&D Invisibility, 10’ Radius (3rd) 4 AD&D Shout (4th)
3 AD&D Phantom Steed (3rd) 4 AD&D Wall of Fire (4th)
3 AD&D Spectral Force (3rd) 4 AD&D Wall of Ice (4th)
3 AD&D Wraithform (3rd) 5 - 3ed Bigby’s Interposing Hand
4 - 3ed Hallucinatory Terrain 5 - 3ed Cone of Cold
4 - 3ed Illusory Wall 5 - 3ed Sending
4 - 3ed Improved Invisibility 5 - 3ed Wall of Force
4 - 3ed Phantasmal Killer 5 AD&D Bigby‘s Interposing Hand (5th)
4 - 3ed Rainbow Pattern 5 AD&D Cloudkill (5th)
4 - 3ed Shadow Conjuration 5 AD&D Cone of Cold (5th)
4 AD&D Fear (4th) 5 AD&D Dream (5th)
4 AD&D Hallucinatorv Terrain (4th) 5 AD&D Leomunds Lamentable Belaborment (5th)
4 AD&D Illusionary Wall (4th) 5 AD&D Sending (5th)
4 AD&D Improved Invisibility (4th) 5 AD&D Wall of Force (5th)
4 AD&D Minor Creation (4th) 5 AD&D Wall of Iron (5th)
4 AD&D Phantasmal Killer (4th) 5 AD&D Wall of Stone (5th)
4 AD&D Rainbow Pattern (4th) 6 - 3ed Bigby’s Forceful Hand
4 AD&D Shadow Monsters (4th) 6 - 3ed Chain Lightning
4 AD&D Vacancy (4th) 6 - 3ed Contingency
5 - 3ed Dream 6 - 3ed Otiluke’s Freezing Sphere
5 - 3ed False Vision 6 AD&D Bigby‘s Forceful Hand (6th)
5 - 3ed Greater Shadow Conjuration 6 AD&D Chain Lightning (6th)
5 - 3ed Mirage Arcana 6 AD&D Contingency (6th)
5 - 3ed Nightmare 6 AD&D Death Fog (6th)
5 - 3ed Persistent Image 6 AD&D Enchant an Item (6th)
5 - 3ed Seeming 6 AD&D Guards and Wards (6th)
5 - 3ed Shadow Evocation 6 AD&D Otiluke’s Freezing Sphere (6th)
5 AD&D Advanced Illusion (5th) 6 AD&D Tenser’s Transformation (6th)
5 AD&D Demi-Shadow Monsters (5th) 7 - 3ed Bigby’s Grasping Hand
5 AD&D Dream (5th) 7 - 3ed Delayed Blast Fireball
5 AD&D Major Creation (5th) 7 - 3ed Forcecage
5 AD&D Seeming (5th) 7 - 3ed Mordenkainen’s Sword
5 AD&D Shadow Door (5th) 7 - 3ed Prismatic Spray
5 AD&D Shadow Magic (5th) 7 AD&D Bigby’s Grasping Hand (7th)
6 - 3ed Greater Shadow Evocation 7 AD&D Delayed Blast Fireball (7th)
6 - 3ed Mislead 7 AD&D Forcecage (7th)
6 - 3ed Permanent Image 7 AD&D Limited Wish (7th)
6 - 3ed Programmed Image 7 AD&D Mordenkainen‘s Sword (7th)
6 - 3ed Project Image 8 - 3ed Bigby’s Clenched Fist
6 - 3ed Shades 8 - 3ed Otiluke’s Telekinetic Sphere
6 - 3ed Veil 8 - 3ed Sunburst
6 AD&D Demi-Shadow Magic (6th) 8 AD&D Bigby’s Clenched Fist (8th)
6 AD&D Eyebite (6th) 8 AD&D Binding (8th)
6 AD&D Mirage Arcana (6th) 8 AD&D Demand (8th)
6 AD&D Mislead (6th) 8 AD&D Incendiary Cloud (8th)
6 AD&D Permanent Illusion (6th) 8 AD&D Otiluke’s Telekinetic Sphere (8th)
6 AD&D Programmed Illusion (6th) 9 - 3ed Bigby’s Crushing Hand
6 AD&D Project Image (6th) 9 - 3ed Meteor Swarm
6 AD&D Shades (6th) 9 AD&D Astral Spell (9th)
6 AD&D Veil (6th) 9 AD&D Bigby’s Crushing Hand (9th)
7 - 3ed Mass Invisibility 9 AD&D Energy Drain (9th)
7 - 3ed Shadow Walk 9 AD&D Meteor Swarm (9th)
7 - 3ed Simulacrum
7 AD&D Mass Invisibility (7th)
7 AD&D Sequester (7th)
7 AD&D Shadow Walk (7th)
7 AD&D Simulacrum (7th)
8 - 3ed Screen
8 AD&D Screen (8th)
9 - 3ed Weird
9 AD&D Weird (9th)
Divination Necromancy
0 - 3ed Detect Poison 0 - 3ed Disrupt Undead
1 - 3ed Comprehend Languages 1 - 3ed Cause Fear (1st - 3ed)
1 - 3ed Detect Secret Doors (11 - 3ed Chill Touch (1st - 3ed)
1 - 3ed Detect Undead (1st - 1 - 3ed Ray of Enfeeblement (1st - 3ed)
1 - 3ed Identify (1st - 3ed) 1 AD&D Cantrip (1st)
1 - 3ed True Strike (1st - 3ed) 1 AD&D Chill Touch (1st)
1 AD&D Cantrip (1st) 1 AD&D Detect Undead (1st)
1 AD&D Detect Magic (1st) 2 - 3ed Ghoul Touch
1 AD&D Detect Undead (1st) 2 - 3ed Scare
1 AD&D Identify (1st) 2 - 3ed Spectral Hand
1 AD&D Read Magic (1st) 2 AD&D Spectral Hand (2nd)
2 - 3ed Detect Thoughts 3 - 3ed Gentle Repose
2 - 3ed Locate Object 3 - 3ed Halt Undead
2 - 3ed See Invisibility 3 - 3ed Vampiric Touch
2 AD&D Detect Evil (2nd) 3 AD&D Feign Death (3rd)
2 AD&D Detect Invisibility (2n3 AD&D Hold Undead (3rd)
2 AD&D ESP (2nd) 3 AD&D Vampiric Touch (3rd)
2 AD&D Know Alignment (2nd4 - 3ed Contagion
2 AD&D Locate Object (2nd) 4 - 3ed Enervation
3 - 3ed Clairaudience/Clairvo 4 - 3ed Fear
3 - 3ed Tongues 4 AD&D Contagion (4th)
3 AD&D Clairaudience (3rd) 4 AD&D Enervation (4th)
3 AD&D Clairvoyance (3rd) 5 - 3ed Animate Dead
4 - 3ed Arcane Eye 5 - 3ed Magic Jar
4 - 3ed Detect Scrying 5 AD&D Animate Dead (5th)
4 - 3ed Locate Creature 5 AD&D Magic Jar (5th)
4 - 3ed Scrying 5 AD&D Summon Shadow (5th)
4 AD&D Detect Scrying (4th) 6 - 3ed Circle of Death
4 AD&D Magic Mirror (4th) 6 AD&D Death Spell (6th)
5 - 3ed Contact Other Plane 6 AD&D Reincarnation (6th)
5 - 3ed Prying Eyes 7 - 3ed Control Undead
5 - 3ed Rary’s Telepathic Bon 7 - 3ed Finger of Death
5 AD&D Contact Other Plane (7 AD&D Control Undead (7th)
5 AD&D False Vision (5th) 7 AD&D Finger of Death (7th)
6 - 3ed Analyze Dweomer 8 - 3ed Clone
6 - 3ed Legend Lore 8 - 3ed Horrid Wilting
6 - 3ed True Seeing 8 AD&D Clone (8th)
6 AD&D Legend Lore (6th) 9 - 3ed Astral Projection
6 AD&D True Seeing (6th) 9 - 3ed Energy Drain
7 - 3ed Greater Scrying 9 - 3ed Soul Bind
7 - 3ed Vision 9 - 3ed Wail of the Banshee
7 AD&D Vision (7th) 9 AD&D Energy Drain (9th)
8 - 3ed Discern Location
8 AD&D Screen (8th)
9 - 3ed Foresight
9 AD&D Foresight (9th)
borment (5th)
Alteration/Transmutation
1 AD&D Affect Normal Fires (1st)
1 AD&D Burning Hands (1st)
1 AD&D cantrip (1st)
1 AD&D Color Spray (1st)
1 AD&D Comprehend Languages (1st)
1 AD&D Dancing Lights (1st)
1 AD&D Enlarge (1st)
1 AD&D Ecase (1st)
1 AD&D Feather Fall (1st)
1 AD&D Gaze Refiection (1st)
1 AD&D Hold Portal (1st)
1 AD&D Jump (1st)
1 AD&D Light (1st)
1 AD&D Mending (1st)
1 AD&D Message (1st)
1 AD&D Shocking Grasp (1st)
1 AD&D Spider Climb (1st)
1 AD&D Wizard Mark (1st)
2 AD&D Alter Self(2nd)
2 AD&D Continual Light (2nd)
2 AD&D Darkness, 15' Radius (2nd)
2 AD&D Deeppockets (2nd)
2 AD&D Fog Cloud (2nd)
2 AD&D Fools' Gold (2nd)
2 AD&D Irritation (2nd)
2 AD&D Knock (2nd)
2 AD&D Levitate (2nd)
2 AD&D Magic Mouth (2nd)
2 AD&D Pyrotechnics (2nd)
2 AD&D Rope Trlck (2nd)
2 AD&D Shatter and)
2 AD&D Strength (2nd)
2 AD&D Whispering Wind (2nd)
2 AD&D Wizard Lock (2nd)
3 AD&D Blink (3rd)
3 AD&D Delude (3rd)
3 AD&D Explosive Runes (3rd)
3 AD&D Fly (3rd)
3 AD&D Gust of Wind (3rd)
3 AD&D Haste (3rd)
3 AD&D Infravidon (3rd)
3 AD&D Item (3rd)
3 AD&D Leomunds Tiny Hut (3rd)
3 AD&D Melf's Minute Meteors (3rd)
3 AD&D Secret Page (3rd)
3 AD&D Slow (3rd)
3 AD&D Tongues (3rd)
3 AD&D Water Breathing (3rd)
3 AD&D Wind Wall (3rd)
3 AD&D Wraithform (3rd)
4 AD&D Dimension Door (4th)
4 AD&D Extension I (4th)
4 AD&D Fire Shield (4th)
4 AD&D Leomunds Secure Shelter (4th)
4 AD&D Massmorph (4th)
4 AD&D Otiluke's Resilient Sphere (4th)
4 AD&D Plant Growth (4th)
4 AD&D Polymorph other (4th)
4 AD&D Polymorph Self (4th)
4 AD&D Rainbow Pattern (4th)
4 AD&D Rary's Mnemonic Enhancer (4th)
4 AD&D Solid Fog (4th)
4 AD&D Stoneski (4th)
4 AD&D Vacancy (4th)
4 AD&D Wizard Eye (4th)
5 AD&D Airy Water (5th)
5 AD&D Animal Growth (5th)
5 AD&D Avoidance (5th)
5 AD&D Distance Distortion (5th)
5 AD&D Extension 11 (5th)
5 AD&D Fabricate (5th)
5 AD&D Leomunds Secret Chest (5th)
5 AD&D Passwall (5th)
5 AD&D Stone Shape (5th)
5 AD&D Telekinesis (5th)
5 AD&D Teleport (5th)
5 AD&D Transmute Rock to Mud (5th)
6 AD&D Control Weather (6th)
6 AD&D Death Fog (6th)
6 AD&D Disintegrate (6th)
6 AD&D Extension 111 (6th)
6 AD&D Glassee (6th)
6 AD&D Guards and Wards (6th)
6 AD&D Lower Water (6th)
6 AD&D Mirage Arcana (6th)
6 AD&D Mordenkainen's Lucubration (6th)
6 AD&D Move Earth (6th)
6 AD&D Otiluke's Freezing Sphere (6th)
6 AD&D Part Water (6th)
6 AD&D Project Image (6th)
6 AD&D Stone to Flesh (6th)
6 AD&D Tenser's Transformation (6th)
6 AD&D Transmute Water to Dust (6th)
7 AD&D Duo-Dimension (7th)
7 AD&D Mordenkainen's Magnificent Mansion (7th)
7 AD&D Phase Door (7th)
7 AD&D Reverse Gravity (7th)
7 AD&D Statue (7th)
7 AD&D Teleport Without Error (7th)
7 AD&D Vanish (7th)
8 AD&D Glassteel (8th)
8 AD&D Incendiary Cloud (8th)
8 AD&D Otiluke's Telekinetic Sphere (8th)
8 AD&D Permanency (8th)
8 AD&D Polymorph Any Object (8th)
8 AD&D Sink (8th)
9 AD&D Crystalbrittle (9th)
9 AD&D Mordenkainen's Disjunction (9th)
9 AD&D Shape Change (9th)
9 AD&D Succor (9th)
9 AD&D Temporal Stasis (9th)
9 AD&D Time Stop (9th)
0 - 3ed Mage Hand
0 - 3ed Mending
0 - 3ed Open/Close
1 - 3ed Animate Rope (1st - 3ed)
1 - 3ed Burning Hands (1st - 3ed)
1 - 3ed Enlarge (1st - 3ed)
1 - 3ed Erase (1st - 3ed)
1 - 3ed Expeditious Retreat (1st - 3ed)
1 - 3ed Feather Fall (1st - 3ed)
1 - 3ed Jump (1st - 3ed)
1 - 3ed Magic Weapon (1st - 3ed)
1 - 3ed Message (1st - 3ed)
1 - 3ed Reduce (1st - 3ed)
1 - 3ed Shocking Grasp (1st - 3ed)
1 - 3ed Spider Climb (1st - 3ed)
2 - 3ed Alter Self
2 - 3ed Blindness/Deafness
2 - 3ed Bull’s Strength
2 - 3ed Cat’s Grace
2 - 3ed Darkvision
2 - 3ed Endurance
2 - 3ed Knock
2 - 3ed Levitate
2 - 3ed Pyrotechnics
2 - 3ed Rope Trick
2 - 3ed Whispering Wind
3 - 3ed Blink
3 - 3ed Fly
3 - 3ed Gaseous Form
3 - 3ed Greater Magic Weapon
3 - 3ed Haste
3 - 3ed Keen Edge
3 - 3ed Secret Page
3 - 3ed Shrink Item Object
3 - 3ed Slow
3 - 3ed Water Breathing
4 - 3ed Bestow Curse
4 - 3ed Dimension Door
4 - 3ed Polymorph Other
4 - 3ed Polymorph Self
4 - 3ed Rary’s Mnemonic Enhancer
5 - 3ed Animal Growth
5 - 3ed Fabricate
5 - 3ed Passwall
5 - 3ed Stone Shape
5 - 3ed Telekinesis
5 - 3ed Teleport
5 - 3ed Transmute Mud to
5 - 3ed Transmute Rock to
6 - 3ed Control Water
6 - 3ed Control Weather
6 - 3ed Disintegrate
6 - 3ed Eyebite
6 - 3ed Flesh to Stone
6 - 3ed Mass Haste
6 - 3ed Mordenkainen’s Lucubration
6 - 3ed Move Earth
6 - 3ed Stone to Flesh
6 - 3ed Tenser’s Transformation
7 - 3ed Ethereal Jaunt
7 - 3ed Plane Shift
7 - 3ed Reverse Gravity
7 - 3ed Statue
7 - 3ed Teleport without Error
7 - 3ed Vanish
8 - 3ed Etherealness
8 - 3ed Iron Body
8 - 3ed Polymorph Any Object
9 - 3ed Refuge
9 - 3ed Shapechange
9 - 3ed Teleportation Circle
9 - 3ed Temporal Stasis
9 - 3ed Time Stop
Conjuration/Summoning
1 AD&D Armor (1st)
1 AD&D Cantrip (1st)
1 AD&D Find Familiar (1st)
1 AD&D Grease (1st)
1 AD&D Mount (1st)
1 AD&D Unseen Servant (1st)
2 AD&D Glitterdust (2nd)
2 AD&D Melf's Acid Arrow (2nd)
2 AD&D Summon Swarm (2nd)
3 AD&D Flame Arrow (3rd)
3 AD&D Monster Summoning I (3rd)
3 AD&D Phantom Steed (3rd)
3 AD&D Sepia Snake Sigil (3rd)
4 AD&D Evards Black Tentacles (4th)
4 AD&D Monster Summoning I1 (4th)
5 AD&D Conjure Elemental (5th)
5 AD&D Leomunds Secret Chest (5th)
5 AD&D Monster Summoning III (5th)
5 AD&D Mordenkainen's Faithful Hound (5th)
5 AD&D Summon Shadow (5th)
6 AD&D Conjure Animals (6th)
6 AD&D Ensnarement (6th)
6 AD&D Invisible Stalker (6th)
6 AD&D Monster Summoning IV (6th)
7 AD&D Drawmij's Instant Summons (7th)
7 AD&D Limited wish (7th)
7 AD&D Monster Summoning V (7th)
7 AD&D Mordenkainen's Magnificent Mansion (7th)
7 AD&D Power Word, Stun (7th)
7 AD&D Prismatic Spray (7th)
8 AD&D Maze (8th)
8 AD&D Monster Summoning VI (8th)
8 AD&D Power Word, Blind (8th)
8 AD&D Prismatic Wall (8th)
8 AD&D Symbol (8th)
8 AD&D Trap the Soul (8th)
9 AD&D Gate (9th)
9 AD&D Monster Summoning VII (9th)
9 AD&D Power Word, Kill (9th)
9 AD&D Prismatic Sphere (9th)
9 AD&D Wish (9th)
0 - 3ed Ray of Frost
1 - 3ed Grease (1st - 3ed)
1 - 3ed Mage Armor (1st - 3ed)
1 - 3ed Mount (1st - 3ed)
1 - 3ed Obscuring Mist (1st - 3ed)
1 - 3ed Summon Monster I (1st - 3ed)
1 - 3ed Unseen Servant (1st - 3ed)
2 - 3ed Fog Cloud
2 - 3ed Glitterdust
2 - 3ed Melf’s Acid Arrow
2 - 3ed Summon Monster II
2 - 3ed Summon Swarm
2 - 3ed Web
3 - 3ed Flame Arrow
3 - 3ed Phantom Steed
3 - 3ed Sepia Snake Sigil
3 - 3ed Sleet Storm
3 - 3ed Stinking Cloud
3 - 3ed Summon Monster III
4 - 3ed Evard’s Black Tentacles
4 - 3ed Leomund’s Secure Shelter
4 - 3ed Minor Creation
4 - 3ed Solid Fog
4 - 3ed Summon Monster IV
5 - 3ed Cloudkill
5 - 3ed Leomund’s Secret Chest
5 - 3ed Lesser Planar Binding
5 - 3ed Major Creation
5 - 3ed Mordenkainen’s Faithful Hound
5 - 3ed Summon Monster V
5 - 3ed Wall of Iron
5 - 3ed Wall of Stone
6 - 3ed Acid Fog
6 - 3ed Planar Binding
6 - 3ed Summon Monster VI
7 - 3ed Drawmij’s Instant Summons
7 - 3ed Mordenkainen’s Magnificent Mansion
7 - 3ed Phase Door
7 - 3ed Power Word, Stun
7 - 3ed Summon Monster VII
8 - 3ed Greater Planar Binding
8 - 3ed Incendiary Cloud
8 - 3ed Maze
8 - 3ed Power Word, Blind
8 - 3ed Summon Monster VIII
8 - 3ed Trap the Soul
9 - 3ed Gate
9 - 3ed Power Word, Kill
9 - 3ed Summon Monster IX
Enchantment/Charm
1 AD&D cantrip (1st)
1 AD&D Charm Person (1st)
1 AD&D Friends (1st)
1 AD&D Hypnotism (1st)
1 AD&D Sleep (1st)
1 AD&D Taunt (1st)
2 AD&D Bind (2nd)
2 AD&D Deeppockets (2nd)
2 AD&D Forget (2nd)
2 AD&D Ray of Enfeeblement (2nd)
2 AD&D Scare (2nd)
2 AD&D Tasha’s Uncontrollable Hideous Laughter (2nd)
3 AD&D Hold Person (3rd)
3 AD&D Suggestion (3rd)
4 AD&D Charm Monster (4th)
4 AD&D Confusion (4th)
4 AD&D Emotion (4th)
4 AD&D Enchanted Weapon (4th)
4 AD&D Fire Charm (4th)
4 AD&D Fumble (4th)
4 AD&D Leomund’s Secure Shelter (4th)
4 AD&D Magic Mirror (4th)
5 AD&D Chaos (5th)
5 AD&D Domination (5th)
5 AD&D Fabricate (5th)
5 AD&D Feeblemind (5th)
5 AD&D Hold Monster (5th)
5 AD&D Leomunds Lamentable Belaborment (5th)
6 AD&D Enchant an Item (6th)
6 AD&D Eyebite (6th)
6 AD&D Geas (6th)
6 AD&D Guards and Wards (6th)
6 AD&D Mass Suggestion (6th)
7 AD&D Charm Plants (7th)
7 AD&D Shadow Walk (7th)
8 AD&D Antipathy-Sympathy (8th)
8 AD&D Binding (8th)
8 AD&D Demand (8th)
8 AD&D Mass Charm (8th)
8 AD&D Otto’s Irresistible Dance (8th)
8 AD&D Sink (8th)
9 AD&D Mordenkainen’s Disjunction (9th)
9 AD&D Succor (9th)
0 - 3ed Daze
1 - 3ed Charm Person (1st - 3ed)
1 - 3ed Hypnotism (1st - 3ed)
1 - 3ed Sleep (1st - 3ed)
2 - 3ed Tasha’s Hideous Laughter
3 - 3ed Hold Person
3 - 3ed Suggestion
4 - 3ed Charm Monster
4 - 3ed Confusion
4 - 3ed Emotion
4 - 3ed Lesser Geas
5 - 3ed Dominate Person
5 - 3ed Feeblemind
5 - 3ed Hold Monster As
5 - 3ed Mind Fog
6 - 3ed Geas/Quest
6 - 3ed Mass Suggestion
7 - 3ed Insanity
8 - 3ed Antipathy
8 - 3ed Binding
8 - 3ed Demand
8 - 3ed Mass Charm
8 - 3ed Otto’s Irresistible Dance
8 - 3ed Sympathy
9 - 3ed Dominate Monster
Illusion/Phantasm Invocation/Evocation
1 AD&D Audible Glamer (1st) 1 AD&D Alarm (1st)
1 AD&D Cantrip (1st) 1 AD&D Cantrip (1st)
1 AD&D Change Self (1st) 1 AD&D Magic Missile (1st)
1 AD&D Nystul’s Magical Aura (1st) 1 AD&D Shield (1st)
1 AD&D Phantasmal Force (1st) 1 AD&D Tenser‘s Floating Disc (1st)
1 AD&D Spook (1st) 1 AD&D Wall of Fog (1st)
1 AD&D Ventriloquism (1st) 2 AD&D Flaming Sphere (2nd)
2 AD&D Blindness (2nd) 2 AD&D Stinking Cloud (2nd)
2 AD&D Blur (2nd) 2 AD&D Web (2nd)
2 AD&D Deafness (2nd) 3 AD&D Fireball (3rd)
2 AD&D Fools’ Gold (2nd) 3 AD&D Lightning Bolt (3rd)
2 AD&D Hypnotic Pattern (2nd) 3 AD&D Melfs Minute Meteors (3rd)
2 AD&D Improved Phantasmal Force (2nd) 4 AD&D Dig (4th)
2 AD&D Invisibility (2nd) 4 AD&D Fire Shield (4th)
2 AD&D Leomund’s Trap (2nd) 4 AD&D Fire Trap (4th)
2 AD&D Mirror Image (2nd) 4 AD&D Ice Storm (4th)
2 AD&D Misdirection (2nd) 4 AD&D Otiluke’s Resilient Sphere (4th)
2 AD&D Whispering Wind (2nd) 4 AD&D Shout (4th)
3 AD&D Illusionary Script (3rd) 4 AD&D Wall of Fire (4th)
3 AD&D Invisibility, 10’ Radius (3rd) 4 AD&D Wall of Ice (4th)
3 AD&D Phantom Steed (3rd) 5 AD&D Bigby‘s Interposing Hand (5th)
3 AD&D Spectral Force (3rd) 5 AD&D Cloudkill (5th)
3 AD&D Wraithform (3rd) 5 AD&D Cone of Cold (5th)
4 AD&D Fear (4th) 5 AD&D Dream (5th)
4 AD&D Hallucinatorv Terrain (4th) 5 AD&D Leomunds Lamentable Belaborment (5th)
4 AD&D Illusionary Wall (4th) 5 AD&D Sending (5th)
4 AD&D Improved Invisibility (4th) 5 AD&D Wall of Force (5th)
4 AD&D Minor Creation (4th) 5 AD&D Wall of Iron (5th)
4 AD&D Phantasmal Killer (4th) 5 AD&D Wall of Stone (5th)
4 AD&D Rainbow Pattern (4th) 6 AD&D Bigby‘s Forceful Hand (6th)
4 AD&D Shadow Monsters (4th) 6 AD&D Chain Lightning (6th)
4 AD&D Vacancy (4th) 6 AD&D Contingency (6th)
5 AD&D Advanced Illusion (5th) 6 AD&D Death Fog (6th)
5 AD&D Demi-Shadow Monsters (5th) 6 AD&D Enchant an Item (6th)
5 AD&D Dream (5th) 6 AD&D Guards and Wards (6th)
5 AD&D Major Creation (5th) 6 AD&D Otiluke’s Freezing Sphere (6th)
5 AD&D Seeming (5th) 6 AD&D Tenser’s Transformation (6th)
5 AD&D Shadow Door (5th) 7 AD&D Bigby’s Grasping Hand (7th)
5 AD&D Shadow Magic (5th) 7 AD&D Delayed Blast Fireball (7th)
6 AD&D Demi-Shadow Magic (6th) 7 AD&D Forcecage (7th)
6 AD&D Eyebite (6th) 7 AD&D Limited Wish (7th)
6 AD&D Mirage Arcana (6th) 7 AD&D Mordenkainen‘s Sword (7th)
6 AD&D Mislead (6th) 8 AD&D Bigby’s Clenched Fist (8th)
6 AD&D Permanent Illusion (6th) 8 AD&D Binding (8th)
6 AD&D Programmed Illusion (6th) 8 AD&D Demand (8th)
6 AD&D Project Image (6th) 8 AD&D Incendiary Cloud (8th)
6 AD&D Shades (6th) 8 AD&D Otiluke’s Telekinetic Sphere (8th)
6 AD&D Veil (6th) 9 AD&D Astral Spell (9th)
7 AD&D Mass Invisibility (7th) 9 AD&D Bigby’s Crushing Hand (9th)
7 AD&D Sequester (7th) 9 AD&D Energy Drain (9th)
7 AD&D Shadow Walk (7th) 9 AD&D Meteor Swarm (9th)
7 AD&D Simulacrum (7th) 0 - 3ed Dancing Lights
8 AD&D Screen (8th) 0 - 3ed Flare
9 AD&D Weird (9th) 0 - 3ed Light
0 - 3ed Ghost Sound 1 - 3ed Magic Missile (1st - 3ed)
1 - 3ed Change Self (1st - 3ed) 1 - 3ed Tenser’s Floating Disk (1st - 3ed)
1 - 3ed Color Spray (1st - 3ed) 2 - 3ed Continual Flame
1 - 3ed Nystul’s Magical Aura (1st - 3ed) 2 - 3ed Darkness 20-ft radius
1 - 3ed Nystul’s Undetectable Aura (1st - 3ed) 2 - 3ed Daylight 60-ft radius
1 - 3ed Silent Image (1st - 3ed) 2 - 3ed Flaming Sphere
1 - 3ed Ventriloquism (1st - 3ed) 2 - 3ed Shatter
2 - 3ed Blur 3 - 3ed Fireball
2 - 3ed Hypnotic Pattern 3 - 3ed Gust of Wind
2 - 3ed Invisibility 3 - 3ed Leomund’s Tiny Hut
2 - 3ed Leomund’s Trap 3 - 3ed Lightning Bolt
2 - 3ed Magic Mouth 3 - 3ed Wind Wall
2 - 3ed Minor Image 4 - 3ed Fire Shield
2 - 3ed Mirror Image 4 - 3ed Ice Storm
2 - 3ed Misdirection 4 - 3ed Otiluke’s Resilient Sphere
3 - 3ed Displacement 4 - 3ed Shout
3 - 3ed Illusory Script 4 - 3ed Wall of Fire
3 - 3ed Invisibility 4 - 3ed Wall of Ice
3 - 3ed Major Image 5 - 3ed Bigby’s Interposing Hand
4 - 3ed Hallucinatory Terrain 5 - 3ed Cone of Cold
4 - 3ed Illusory Wall 5 - 3ed Sending
4 - 3ed Improved Invisibility 5 - 3ed Wall of Force
4 - 3ed Phantasmal Killer 6 - 3ed Bigby’s Forceful Hand
4 - 3ed Rainbow Pattern 6 - 3ed Chain Lightning
4 - 3ed Shadow Conjuration 6 - 3ed Contingency
5 - 3ed Dream 6 - 3ed Otiluke’s Freezing Sphere
5 - 3ed False Vision 7 - 3ed Bigby’s Grasping Hand
5 - 3ed Greater Shadow Conjuration 7 - 3ed Delayed Blast Fireball
5 - 3ed Mirage Arcana 7 - 3ed Forcecage
5 - 3ed Nightmare 7 - 3ed Mordenkainen’s Sword
5 - 3ed Persistent Image 7 - 3ed Prismatic Spray
5 - 3ed Seeming 8 - 3ed Bigby’s Clenched Fist
5 - 3ed Shadow Evocation 8 - 3ed Otiluke’s Telekinetic Sphere
6 - 3ed Greater Shadow Evocation 8 - 3ed Sunburst
6 - 3ed Mislead 9 - 3ed Bigby’s Crushing Hand
6 - 3ed Permanent Image 9 - 3ed Meteor Swarm
6 - 3ed Programmed Image
6 - 3ed Project Image
6 - 3ed Shades
6 - 3ed Veil
7 - 3ed Mass Invisibility
7 - 3ed Shadow Walk
7 - 3ed Simulacrum
8 - 3ed Screen
9 - 3ed Weird
Divination Necromancy
1 AD&D Cantrip (1st) 1 AD&D Cantrip (1st)
1 AD&D Detect Magic (1st) 1 AD&D Chill Touch (1st)
1 AD&D Detect Undead (1st) 1 AD&D Detect Undead (1st)
1 AD&D Identify (1st) 2 AD&D Spectral Hand (2nd)
1 AD&D Read Magic (1st) 3 AD&D Feign Death (3rd)
2 AD&D Detect Evil (2nd) 3 AD&D Hold Undead (3rd)
2 AD&D Detect Invisibility (2nd) 3 AD&D Vampiric Touch (3rd)
2 AD&D ESP (2nd) 4 AD&D Contagion (4th)
2 AD&D Know Alignment (2nd) 4 AD&D Enervation (4th)
2 AD&D Locate Object (2nd) 5 AD&D Animate Dead (5th)
3 AD&D Clairaudience (3rd) 5 AD&D Magic Jar (5th)
3 AD&D Clairvoyance (3rd) 5 AD&D Summon Shadow (5th)
4 AD&D Detect Scrying (4th) 6 AD&D Death Spell (6th)
4 AD&D Magic Mirror (4th) 6 AD&D Reincarnation (6th)
5 AD&D Contact Other Plane (5th) 7 AD&D Control Undead (7th)
5 AD&D False Vision (5th) 7 AD&D Finger of Death (7th)
6 AD&D Legend Lore (6th) 8 AD&D Clone (8th)
6 AD&D True Seeing (6th) 9 AD&D Energy Drain (9th)
7 AD&D Vision (7th) 0 - 3ed Disrupt Undead
8 AD&D Screen (8th) 1 - 3ed Cause Fear (1st - 3ed)
9 AD&D Foresight (9th) 1 - 3ed Chill Touch (1st - 3ed)
0 - 3ed Detect Poison 1 - 3ed Ray of Enfeeblement (1st - 3ed)
1 - 3ed Comprehend Languages (1st - 3ed) 2 - 3ed Ghoul Touch
1 - 3ed Detect Secret Doors (1st - 3ed) 2 - 3ed Scare
1 - 3ed Detect Undead (1st - 3ed) 2 - 3ed Spectral Hand
1 - 3ed Identify (1st - 3ed) 3 - 3ed Gentle Repose
1 - 3ed True Strike (1st - 3ed) 3 - 3ed Halt Undead
2 - 3ed Detect Thoughts 3 - 3ed Vampiric Touch
2 - 3ed Locate Object 4 - 3ed Contagion
2 - 3ed See Invisibility 4 - 3ed Enervation
3 - 3ed Clairaudience/Clairvoyance 4 - 3ed Fear
3 - 3ed Tongues 5 - 3ed Animate Dead
4 - 3ed Arcane Eye 5 - 3ed Magic Jar
4 - 3ed Detect Scrying 6 - 3ed Circle of Death
4 - 3ed Locate Creature 7 - 3ed Control Undead
4 - 3ed Scrying 7 - 3ed Finger of Death
5 - 3ed Contact Other Plane 8 - 3ed Clone
5 - 3ed Prying Eyes 8 - 3ed Horrid Wilting
5 - 3ed Rary’s Telepathic Bond 9 - 3ed Astral Projection
6 - 3ed Analyze Dweomer 9 - 3ed Energy Drain
6 - 3ed Legend Lore 9 - 3ed Soul Bind
6 - 3ed True Seeing 9 - 3ed Wail of the Banshee
7 - 3ed Greater Scrying
7 - 3ed Vision
8 - 3ed Discern Location
9 - 3ed Foresight
Refuge 1 - 3ed Re 2 - 3ed Re 3 - 3ed Re 4 - 3ed Re 5 - 3ed Re 6 - 3ed Re
Shapechange 1 - 3ed Sh 2 - 3ed Sh 3 - 3ed Sh 4 - 3ed Sh 5 - 3ed Sh 6 - 3ed Sh
Teleportation Circle 1 - 3ed Tel 2 - 3ed Tel 3 - 3ed Tel 4 - 3ed Tel 5 - 3ed Tel 6 - 3ed Tel
Temporal Stasis 1 - 3ed Tem2 - 3ed Tem3 - 3ed Tem4 - 3ed Tem5 - 3ed Tem6 - 3ed Tem
Time Stop 1 - 3ed Tim2 - 3ed Tim3 - 3ed Tim4 - 3ed Tim5 - 3ed Tim6 - 3ed Tim
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
1 - 3ed 2 - 3ed 3 - 3ed 4 - 3ed 5 - 3ed 6 - 3ed
7 - 3ed Re 8 - 3ed Re 9 - 3ed Refuge 1 Refuge 2 Refuge 3 Refuge 4 Refuge 5 Refuge 6 Refuge
7 - 3ed Sh 8 - 3ed Sh 9 - 3ed Shapechange 1 Shapech2 Shapech3 Shapech4 Shapech5 Shapech6 Shapech
7 - 3ed Tel 8 - 3ed Tel 9 - 3ed Teleportation 1 Teleport2 Teleport3 Teleport4 Teleport5 Teleport6 Teleport
7 - 3ed Tem8 - 3ed Tem9 - 3ed Temporal Stas1 Temporal2 Temporal3 Temporal4 Temporal5 Temporal6 Temporal
7 - 3ed Tim8 - 3ed Tim9 - 3ed Time Stop 1 Time St 2 Time St 3 Time St 4 Time St 5 Time St 6 Time St
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 - 3ed 8 - 3ed 9 - 3ed 1 2 3 4 5 6
7 Refuge 8 Refuge 9 Refuge
7 Shapech8 Shapech9 Shapechange
7 Teleport8 Teleport9 Teleportation Circle
7 Temporal8 Temporal9 Temporal Stasis
7 Time St 8 Time St 9 Time Stop
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
7 8 9
Cantrips 1 2 3 4 5 6 7 8 9

Arcane Mark Permanency Limited WiSymbol Wish


Detect Magic
Prestidigitation
Read Magic

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