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Definition of fauna rhythms.

 
Data Structures     

     
1 - STIMULI  Lv.  2 - STIMULI QUEUE  3 - CURRENT ACTION  Lv 

Food  6  Socialization  Movement  10 

Hydration  5  Food   

Shelter  2  Hydration 

Socialization  8  Shelter 

Movement  10  Sleep 

Sleep  0   

 
Structure of stimuli mechanics. 
 
 
Explanation 

The mechanics of fauna rhythms starts from the definition of common stimuli (1) for all 
beings. 
Each stimulus is incremented according to rules determined by the species of a being. 
 
Each time a stimulus increases, the stimulus queue (2) is recalculated. 
The first stimulus in the queue is removed and placed as a current action (3). 
When the current action has satisfied the stimulus, this is placed at the bottom of the queue 
and reset to 0 while the first-placed stimulus in the queue is given current action. 
 
And so on… 
 
Depending on the species, stimuli have a default growth, but some actions can modify the 
growth rate (both increasing and decreasing). 
 
Ie: When an animal sleeps, it will not have the desire to move or look for shelter (so the motion or 
shelter value will be blocked at 0), hunger and thirst undergo a decrease in growth (eg may grow by 
half the normal value), instead, if an animal is moving, hunger and thirst will increase faster. 
 

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