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OVERWATCH TRACER FAN ART


ARTIST
Rico Suyang Wang
SOFTWARE
ZBrush, Maya, Substance Painter, Marmoset Toolbag

Based on an original concept keep the silhouette recognisable and adding a pad layer between
by Meijun Chen, this stylised from the beginning to the end,” armour and body makes the
version of Tracer from the explains Rico. “I also add poly armour more convincible.”
popular first-person shooter paint from the very beginning. The image was rendered
Overwatch was created by “Later when I get into the in Marmoset. “Rendering
full-time student Rico, with 60 details, I use a brush which in Marmoset is very fun.
hours spent on modelling and people usually utilise for the Everything is in real-time, with
10 hours spent on texturing. “I hard-surface modelling, because the ability to make decisions
love the original concept a lot, it we need the confirmative shape very fast. I can’t live without
always makes me laugh and feel on stylised character modelling. Marmoset, I use it all the time
happy every time I work on it. For the armour, bevelling all to bake normal maps.”
“For modelling, I first start the borders makes the hard-
sculpting with primitives, and surface armour look cartoony, suyang.artstation.com

3D WORLD February 2018 8 www.youtube.com/3dworld

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