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GALLERY INTERVIEW
Showcase of latest inspiring art Soa Lee
PHOTOSHOP 3DSMAX
Vanishing Point Making a 3d Virtual Beer
AFTER EFFECTS MATCHMOVING
Sky Replacement Introduction of Boujou
COMPOSITION 3D CHALLENGE
Create Depth in a Scene Haunted
contents
05 Interview 10 3d Challenge
Soa Lee Haunted
14 Composition 16 Photoshop
Create Depth in a Scene Vanishing Point
29 3ds Max
Making a 3d Virtual Beer (Part 2)
38 Gallery
Showcase of latest inspiring art
DreamWorks Animation announced today that the final Hollywood Camera Work’s “The Master Course in
cast for its upcoming computer-animated comedy “Shrek High-End Blocking and Staging” is the ultimate Cam-
the Third” has been set. The original casts from “Shrek” era Training Disk with tons of 3D animations that
and “Shrek 2” – Mike Myers, Eddie Murphy, Cameron would cover blocking actors and cameras. It’s a 6 DVD
Diaz, Antonio Banderas, Rupert Everett, Julie Andrews set (9 hours) on camera blocking. It covers everything
and John Cleese -- will reprise their roles in this third from simple shots to multi-camera moving scenes. If you
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Joining the cast for “Shrek the Third” is an all-new en- need this collection.
semble of actors and comedians like Justin Timberlake,
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Maya Rudolph, Amy Sedaris and Ian McShane. It’s normally $479...we worked out a coupon for 40%
off for CGArena members and ezine readers. To get
Slated for release on May 18, 2007, “Shrek the Third” is the discount, go to http://www.hollywoodcamerawork.
being directed by Chris Miller and co-directed by Ra- us?cgarena=1 , select “Buy Now”, on the third checkout
man Hui. The film is being produced by Aron Warner page, enter CGARENA in the School Acc# field. This
and executive produced by Andrew Adamson and John will remove $191 from the price. The sale ends on 15th
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Source: www.hollywoodcamerawork.us
Maquettes can also be painted to establish color schemes for an animal, as was
the case for Jurassic Park and The Lost World, where nearly every dinosaur
was first made as a maquette before being built as an animatronic or computer
generated figure.
AN INTERVIEW WITH
Soa Lee
Q. Hello Soa, could you tell us a bit about yourself?
Hello, I’m 3D illustrator, and lives with my husband in Korea. Nice to meet you Ashish.
My main interest was western painting (Fine art) in university years. But I also had an interest
in Cell animation and when go on vacation; I began to make money from short animations. I
heard words which make animation as more inexpensive and easy if use 3D tool. I began to learn
because that is good for profile that can make all character and background alone and also do
animation.
Q. How long have you been in CG and what is your current job?
AN INTERVIEW WITH
Soa Lee
plans from the point which wears
out only it does not have big merit
all it expresses to, the production
time is long is a weak point.
Do planning 12 constellations;
also I planned to use these series
making as training tool for my-
self. Make various individual and
express within proper time. Tau-
rus is one of mythology of Zodiac.
It is the most dynamic scene.
AN INTERVIEW WITH
Soa Lee
Q. These days many artists moving to Maya and Zbrush for 3d work, there is any reason that you are sticking with
3dsmax?
It’s Simple. Because more comfortable with max. Also, most of Korea’s game production is produced by 3D studio max,
and when working with game company 3Dsmax is more efficient.
On former days, I envied Maya’s mental ray, animation, and effects. However, latest 3D studio max’s rendering func-
tion shows excellent performance. I want to exhaust force in creative thing than learn new program. However, learning
new programs can be very helpful in creation of new scenes. For example, Z-brush will be very useful in giving details
to the models.
AN INTERVIEW WITH
Soa Lee
Q. If you could invent your dream job, where would
you work & what would be your job title?
Why are you doing CG, let’s consider from time to time what is having and doing target. To master the CG, you need
a lot of efforts and time. Sometimes work hard to get the satisfactory results but can become short passion. Prepares
endure and start your work if your passion was prepared.
Thanks a lot Soa for taking out sometime for us from your busy schedule.
My pleasure.
I n t e r m e d i at e t r a i n i n g DV D s fo r 3 d a r t i s t s !
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Your Mission
Create an image which shows Haunted look. This Challenge is a Work-In-Progress Challenge -- all contestants are
required to post their work-in-progress images for community to critique/comment in order to qualify.
Note: You are required to submit work in progress images, obtain feedback and give feedback to other challengers.
Final Image Size
- Your final image dimensions should be print resolution. Do
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- Send your final image in zip format with your complete ship-
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cgarena.com
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Create
Depth in a
scene
Vanishing Point
Cloning away things in perspective was one
of the hardest removal tasks of all. Luckily,
this incredibly cool filter in Photoshop CS 2
not only simplifies removing things in per-
spective, it actually makes it fun.
Before
After
Page 16 Issue 06 July 2006
photoshop
Step One
I started with the photo of Garage and my goal is increase the number of lamshades and add CGArena logo.
Step Two
Bring up Vanishing Point by pressing Ctrl + Alt + V or Filter > Vanishing Point. The Create Plane Tool should be se-
lected by default. If not, select it. This will allow you to draw your Vanishing Point grid. It works like drawing a square,
so start by clicking on one of the corners of what you want to outline. Drag and click on all 4 corners to create the
grid.
The bounding box and grid change colors to indicate the plane’s current condition. If your plane is invalid, move a cor-
ner node until the bounding box and grid are blue.
Step Three
Drag the handles to increase the width and height of the grid. Now select the Stamp Tool and use the Stamp Tool just
like you would if you weren’t in Vanishing Point, Alt + click on the area you want to sample, then click on the area you
want to edit. If required Set “Heal” to “On” to allow the Stamp Tool to work like the Healing Brush tool.
Remember to Option/Alt-click several times to keep the retouch looking random, and to keep from “repeat” cloning.
When it looks good to you, click OK in the dialog. Since the cloning will appear on a separate layer, you can adjust it
or easily erase any extra areas Now you cloned the Lamp shade, lets move forward.
Step Four
Now drag the layer of your artwork that you want to add in the scene or type text. Remember to Rasterize the layer
before proceed. Press Ctrl + A to select the new layer and Press Ctrl + C to copy the layer. Now hide the visibility of
this layer and add a new blank layer.
Step Five
Now select the main background layer again and then Filter > Vanishing Point. Press Ctrl + V to paste the artwork
and now when you move the artwork inside vanishing point then it automatically aligns with the perspective.
Step Six
Now we will create a floor perspective grid so that we can add/edit anything on the floor too.
Step Seven
Press Ctrl and drag the grid from the center as shown in the following image and your floor grid also start to come
out.
Step Eight
After creating the floor Press OK and follow the same procedure as done for adding the artwork. And when done re-
duce the opacity and if required also change the mode.
And that’s about it. Pretty cool feature. In fact, this is one of those filters that’s so amazing, you can wind up spending
hours cloning away things that have no business being cloned away. Don’t say I didn’t warn you.
Introduction of Boujou
In this issue we will like to understand the interface of the 2D3 Boujou. If this is not installed on your system then
download a Demo version from the 2d3 website (www.2d3.com), the demo version is fully functional except you can’t
export the data.
Step 1: When you first open the Boujou then you will see big icons on toolbar, Taskview sidebar on the left and di-
vided into the Toolbox and the Artifact Tree. Below is the History toolbar and below this there is Timeline like many
animation packages and on right Workspace Overlays Sidebar controls which overlays are displayed in the workspace.
2D, 3D and Graph view overlay controls.
When you scrub or play the sequence then Boujou will cache the
sequence in memory for faster viewing and total memory used can be
seen in the status bar.
When you run the simulation you can see the progress and estimate for simulation completion in the summary window,
below the image sequence. And on which frame simulation is calculating can be seen on the top of image sequence.
Before closing this chapter please press a 3d button in top toolbar and you will see an interface like perspective view of
any 3d package. Here all the simulated 3d points are available for viewing and for making adjustments.
So now you understand the interface…and we will start the matchmoving in the next issue.
Sky replacement can be from simple to complex according to the complexity of the scene and in this tutorial we will
try to understand the basic principle of achieving this effect.
Step 1: As always create a new composition and import your footage in which you like to replace the sky. Place the
clip in the timeline.
Step 2: Import the sky image of your choice and drag over the video.
Step 3: Select Sky layer and apply a Effect > Transition > Linear Wipe
Step 4: Change the Transaction Completion percentage according to the area of vertical sky requirement. And feather
the edges otherwise trasaction will be very sharp and noticeable.
Step 5: Now if you scrub the video then video is moving but the sky doesn’t
move and that looks really bad. So select a video layer and open a Motion Con-
trols dialog box Window > Tracker Controls and choose your video in Motion
Source, this will create a tracker point on the composition window.
Step 6: Choose any noticeable point in the video which is available in whole footage and drag the tracking point
to that location and all this need to be done on the first frame of the video. When you move the tracking point then
it automatically zoom the area, so you can place the tracking control at exact point. Leave the settings in the motion
control dialog box to default and Press Analyze Forward Button.
But if there is no point which is available in whole footage then select Options in the motion control dialog box and
change the confidence to Extrapolate Motion and press OK, so motion tracking is continue after selected point gone
out of focus.
When tracking is completed then press the Edit Target button in the Motion control dialog box and check Sky layer
is selected there. Now press Apply and it will open another dialog box and select X and Y as Apply Dimensions and
press OK. Now if you scrub the video then sky also moving with the footage. Sometimes sky needs to move on few
positions when the sky image is small.
Step 7: Now the sky replacement is completed but you have notice that few objects are hidden inside the sky. So now
we will fix that.
Final Step: Duplicate the video layer and place over the sky layer. Apply Effect > Keying > Color Difference Key and
select Key Color as your sky layer. In few circumstances you don’t have to do anything else otherwise just tweak the
settings in the Color Difference Key and voila now everything is fine and perfect.
In May, your mission was to create a image on “Autumn” theme and sponsored by Realviz,Vertus,
GPUTech, AmbientLight, Duber Studio and Redway3d. These are the winning images...
...........................................................................................................................
Texturing
We can take as reference the one that this drawn. Trace the
shapes but we should not close them so when we apply a
modifier this is going to weld them in its open extremes.
Step 3: Bevel the selected polygons with -1 mm. Modeling the Waterdrops
Step 3: Uniform scale the top and bottom vertices and Step 5: Unhide the shape of the botttle. and select the
move the middle vertices to create the shape of water- segments where you want to place the waterdrops.
drop.
Step 7: We get the following shape with Interpolation Step 9: Collapse the mesh and delete the bottle. Apply
steps settings to 2. But we need to increase the steps to meshmoth on the waterdrops.
place our waterdrops.
Texturing
Step 1: I used Vray material for the label and other parts of the bottle. Used diffuse (composite maps) with masks for
each color.
For reflections I use falloff with Fresnel white to bitmap image (scale greys) because label is reflective. And apply the
UVW mapping.
Step 3: For Lemon texture used an bitmap in the diffuse Lighting and Rendering
channel and bump map too with UVW mapping.
Step 1: I used one Vray Light in the scene and enable the
global illumination with HDRI. And for reflection too
used HDRI.
Step 2: Used vray for the renderer too and following are
the settings.
Hope you enjoy this tutorial and if you have any queries or
suggestions then please mail me.
http://www.itsartmag.com
gallery
Daemon
Dmitriy Kuznetsov, Russia
daemon3d@mail.ru
Softimage XSI, Photoshop, ZBrush 2
Wolfsschanze
Stanislav Klabík, Czech Republic
S.Klabik@seznam.cz
3dsmax, Maxwell, Photoshop
Pricilla
Eldy Tendero. Saudi Arabia
tribal_tuesday30@yahoo.com
3dsmax 7, Vray, Photoshop
Car
Shaikh Azam, India
the_punisher_840@hotmail.com
Photoshop
Dragonflies
Antje Darling, USA
antje@antjesgraphics.com
Poser5, Photoshop
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