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VOLUME 2, ISSUE 1 JANUARY 2007

CGArena
Get Attention in Computer Graphics Community

GALLERY INTERVIEW
Showcase of latest 3d inspiring art Andre Kutscherauer
PHOTOSHOP 3DSMAX
Pop Art Comic Strip Illuminating the Interior
AFTER EFFECTS Punishment
Ipod Lighting Streaks 3D Challenge
contents

05 Interview 10 3d Challenge
Andre Kutscherauer Punishment

15 Photoshop 19 After Effects


Pop Art Comic Strip Lighting Streaks

26 3ds Max 32 Gallery


Illuminating the Interior Showcase of latest 3d art

Magazine Designed & Edited: Ashish Rastogi


Magazine Cover Image: Alexandr Makarov
Challenge Sponsors: Wacom, Realviz, Duber Studio, 3d.sk, Environment-textures.com,
ambientLight, Hyperfocal Design and Its Art Magazine

Page  Issue 1 Jan 2007


industry news

“Invisibles” loses spot for animated Oscar Digitally Film the entire Universe

Arthur and the Invisibles directed Google announced its partnership with the University
by French filmmaker Luc Besson’s of Washington, the University of Arizona and others to
had appeared on the list of 16 create the world’s largest database -- a moving picture of
contenders that was released No- the universe. “It will be the greatest movie of all time,”
vember 13, the Academy of Mo- said UW astronomer Craig Hogan, one of the leading
tion Picture Arts and Sciences has scientists working on the project. “It will transform how
dropped the film from consider- we do science.”
ation.
Technically, it’s called the Large Synoptic Survey Tele-
A mix of live-action and anima- scope, or LSST, and it’s still mostly just a twinkle in the
tion, the MGM/Weinstein release, astronomical community’s collective eye. Planned to be-
in which a 10-year-old boy (played by Freddie High- gin operation in 2013 on a mountaintop in Chile, the
more) encounters tiny creatures called Minimoys, was telescope will take moving digital images -- rather than
deemed ineligible because the animated sequences didn’t the typical static snapshots -- of all space, the entire vis-
comprise at least 75 percent of the film’s running time, ible sky.
which defines eligibility under the Academy’s rules.
“This will provide an incredibly rich view of the universe,”
As a result, the list of films in contention has shrunk to Hogan said. Once completed, he added, the movies will
15. be publicly accessible for anyone to watch and study.

source: www.msnbc.com
source: www.reuters.com

Buzzword of the Month


Specularity - Specularity is the quality used in many 3D render-
ing programs to set the size and the brightness of a texture’s reflec-
tion to light. When you see a highlight on an objects surface, it is
actually a reflection of all local light-sources. For instance, if you
place a fairly shiny plastic cup onto a table in a room that is lit by a
single lightbulb, you will notice highlights all along the surface of
the cup (and the table too, obviously). Now, if you look really closely
at these highlights, you will discover that in actual fact they are re-
flections of the lightbulb itself.

Obviously lots of surfaces don’t have very tight, defined hotspots


which are as clear as they would be on a plastic cup, but all that has
happened is that the reflection has become more spread-out, a property which is controlled by the gloss amount.

Page  Issue 1 Jan 2007


interview

AN INTERVIEW WITH
André Kutscherauer
Q. Hello Andre, you don’t need any introduction but still could you tell us a bit about yourself and what first got
you started in 3D?

My name is André Kutscherauer. I’m 25 years old and born in East Germany.

I think my 3d background goes back till I was 12 years old. A long time
ago I have seen my first 3d animated short movie (with some kind of a
lucky train with an animated face). This short film must have impressed me
so much, that I decided to learn this technology.

Q. How long have you been in CG and what is your current job?

It began with a program called “Raytrace Pro” for DOS on my fathers


386er with 33 MHz back in 1994. After my a-level on an art high school
I’ve absolved a training as media designer a/v and went 300km across Ger-
many to Nuremburg. Within this training I get experience with Cinema
4D and animation. In this time I made a lot of logo animations and simple character animations. I always learned
3dsmax parallel to cinema 4d. (I knew 3d studio since version 2 for dos) After this training I got a job in a photo stu-
dio another more 150km of distance to my origin. Within working in this
photo studio I learned a lot about light. I read a lot of photo books to get
better understanding for the reality of light. Now I’m doing 3d visualiza-
tions of design pieces. I was the only 3d artist for a along time here, but I
had three photographers around me. They are the hardest censors that a 3d
artist could possibly have! My current job gives me incredible possibilities
to learn a lot about light because I have the “reality of light” right here in
our real photo studio.

Q. If you could invent your dream job, where would you work & what
would be your job title?

My dream job would be 2 sided: On the one hand I would like to work as a
kind of aesthetical “adviser”. I like to design pictures with words, not with
clicks. I like to think about the meaning and surrounding from scenes and
to create images that just fit the story and meaning. Light and Composi-

Page  Issue 1 Jan 2007


interview

AN INTERVIEW WITH
André Kutscherauer

tion would be my main themes. On the other hand I would like work partly in a “Research and Development” Depart-
ment. I like to create new workflows and to solve technical workflow problems of certain projects. Because I worked a
long time alone I found a lot of new techniques to compensate my “one-man-power” with optimized workflows. A job
likes this, where I could work to 70 % aesthetical and for 30% in an R&D Department in a studio environment I would
call my “Dream job” because that would encourage my strengths perfectly.

Q. What software program(s) do you use for your CG and why?

I work mainly with 3dsmax. I’m doing this because it covers nearly everything I need to create my pictures or design
visualizations. Since the inclusion of mental ray the picture quality is just perfect. Of course nurbs modeling is some-
thing you should do somewhere else and so I use Rhino to compensate this deficiency of 3dsmax. Photoshop, of course,
is absolutely important at the end of the deadline. The possibilities with this program are just overwhelming.

Page  Issue 1 Jan 2007


interview

AN INTERVIEW WITH
André Kutscherauer
Q. Tell us what inspires you to create se-
quel of your artwork Self Illumination and
you are thinking of creating a third part of
this?

The initial comes from the 3d world maga-


zine. They asked me to create a front page
cover and about a tutorial with the Self il-
lumination content. So I thought that this
would be a perfect point in time to create the
second self illumination picture. Personally
I’m not really a fan of continuations and cur-
rently there are no plans to create a third part
of it. I like to realize my other ideas first. But
I don’t would exclude it… 

Q. You also do the web designing, flash


content creation and 3d. So, which thing
you enjoy the most, easy/difficult to do and
what are different challenges?

Of course I enjoy 3d the most. The relation


between arts and techniques is much more
creative in this case. But web design (espe-
cially flash) is a welcome alternation although
the technically part is more distinct here. A
website stays an active content and must be
updated with every new release. A picture is
just finished at some point. A website inter-
face is aesthetical not as free as a picture, because you should put the focus on user friendliness. (Form follows function)
Pictures are much more free to design. I like both themes.

Q. Tell us something about your artwork Dandelion of screws. From where you get the inspiration and actually
what’s going on in your mind?

Page  Issue 1 Jan 2007


interview

AN INTERVIEW WITH
André Kutscherauer
It was a clearly aesthetically decision to create this picture.
Again I was on a search for interesting elements and found a
simple screw. With this picture I liked to create an interesting
motive without any story. It just should look interesting. Actu-
ally there are some further ideas in my mind and I will now
have to filter the best ideas out to be able to put it in my rare
spare time.

Q. Of all of your artwork, which piece is your personal fa-


vorite and why?

To judge your own pictures is quite hard, but I will try it. Dan-
delion of screws I like from an aesthetic point of view the most.
Because there is no story but there is something else interest-
ing. Self illumination is my favorite content wise. There are a
lot of possibilities to interpret a story in this piece. The main
statement could be totally positive on the one hand or tragi-
cally negative on the other hand. Every spectator does put it
own meaning into this picture. That’s a kind of interaction that
I like very much!

Q. What is one piece of advice you would give to any artist


looking to get into 3D?

To learn modelling is hard, I know it! But it’s really worth it! In a few months you will achieve a level where you can
render nearly everything you can imagine! Keep this though in your head, while teaching yourself! That will motivate
you over the time! I had never a school or somebody that teaches me in 3d! You can really learn everything autodidac-
tic!

Q. Are you working on any projects currently? If so, what are they?

Currently I’m working on an update of my website and on some pictures. I got a lot of ideas but nearly no time after
work. But as said I will try to filter out ideas to put the focus on the best and to fit it into my less spare time.

Page  Issue 1 Jan 2007


interview

AN INTERVIEW WITH
André Kutscherauer
Q. What are your hobbies and please
describe your free time, if you have
any?

I have to say that this pictures and my


website is my hobby. I got no time for
other things at the moment. But that’s
Ok. Some time ago my hobby was
composing songs. But in the last years
I just found my passion in pictures.

Q. Anything you like to add? It is


your chance now to state your opinion
about anything.

Always do remember that all the high


complex cg programs are just like the
hammer of a sculptor! It depends on
how you will use it! It doesn’t count
how quickly you click and how much
shortcuts you know – it only does count
where you click and how abstract you
are able to think. If there’s no button
that does the function you search for it
doesn’t mean that you can’t do it with
that program…

Website: www.ak3d.de

Page  Issue 1 Jan 2007


challenge
CGArena is proud to present “Punishment” (3D Challenge), 21 Jan 2007 - 15 Mar 2007, sponsored
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Image: Harshdeep Borah

Your Mission

Create an image which justify the theme of Punishment in Image. This Challenge is a Work-In-Progress Challenge
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5. Submit your concept within 15 days from the date you register for this challenge.
6. Submit your final entry till 15th March 2007, midnight 00:00 GMT.
7. There will be 4 winners in this 3D Challenge and CGArena, Sponsers decision will be final.

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photoshop

Pop Art
Comic Strip

Page 15 Issue 1 Jan 2007


photoshop

Step 1: Open the Image you like to convert into the comic strip. Duplicate the layer and change the mode of the
duplicate layer to “Color Dodge”.

Step 2: Press Ctrl + I to invert the duplicate image. This makes the image appears white.

Step 3: Apply Filter > Blur > Gaussian Blur to the duplicate layer. You
will see a colored line drawing start to appear. When you increase the
blur strength that controls the line strength. Don’t you think it’s cool?

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photoshop

Step 4: To remove the colors create a new Threshold Adjustment layer from the button in the layers palette. Adjust the
slider until you see all the required details in the scene. Also create a new layer and paint with white color to remove
them. You are thinking why follow so many steps and just applying a Threshold on the main layer will give us same
result but actually this method gives you more control on the lines that you don’t get if applied the threshold directly.

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photoshop

Step 5: Create a new layer and change the blending mode to multiply.
Start painting with different colors to different parts of the body on
different layers.

Step 6: To make a colored layer into halftone pattern. Choose Image


> Adjustments > Threshold and drag the slider to the left until the
color disappears.

Step 7: Select Filter > Sketch > Halftone Pattern and move the con-
trast slider to the right and adjust the size of the checks and click Ok.
Remember one thing colors selected as a foreground and background
in the tools palette will come in the halftone and final output, nothing
to do with the colors you painted in multiply layer.

Final Step: Repeat the above steps for other layers too except for the eyes and the hairs. That’s it. You can add talk
bubbles or something else according to the script requirement or giving any different look.

- Andy Halls
andyhalls123@yahoo.com

Page 18 Issue 1 Jan 2007


after effects

Ipod Commercial
Lighting Streaks

In this tutorial we will create lighting streaks like you have seen in the latest commercial of Apple Ipod Nano. To ac-
complish the project we will you a third party plug-in called Trapcode Particular. This is a wonderful plug-in for After
Effects which generates particles and help in creating various effects.

Step 1: Create a new 640 x 480 size composition for 10 seconds or more as per your requirement. Also create two new
layers named Background and Particles respectively.

Step 2: Create Layer > New > Light (Ctrl + Alt + Shift + L). We used this light as an emitter for generating the par-
ticles. Also change the name of the light to Emitter because Trapcode particular emits particle from only those lights
which named Emitter.

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after effects

Step 3: Select an Emitter layer and Press P to bring the position settings of the light. Now press Alt and click on the
position stopwatch so we can write an expression to move a light. Because moving a light manually is a cumbersome
process. So we will apply a wiggle expression on the emitter. Please write “wiggle(.5,300)” (without quotes).

Step 4: Now your light is moving all over the composition. You can change the values in the expression as per your
requirement. Select a layer named Particles and apply a trapcode particular plugin. Select the following settings as
shown in the image.

Step 5: If you play the timeline then particles are not emitting as you are looking for. So we have to create a design and
need to give a custom design to the particle. So select New > Composition of size 50x50 and create a design as below
through masking the solid layers. I know working on such a small comp is very difficult so increase the magnification
to 400%. Also reduce the opacities of these solid layers to 10-15%.

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after effects

Step 6: Drag this composition in the original composition at the bottom and hide the layer by clicking the eye button
because we don’t need to show in the scene.

Step 7: Go into the Particular settings again and change the following settings. Now you achieved the effect on which
you are working.

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after effects
Step 8: Create an adjustment layer and apply a hue and saturation effect to change the color of the effect. Apply a glow
effect on this adjustment layer and increase the radius and intensity.

Final Step: Create a New camera layer and move the camera around as per your requirement. That’s it you almost
created a same Apple Ipod commercial.

Page 22 Issue 1 Jan 2007


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your mission

In Nov 06, your mission was to create a image on “Winter” theme and sponsored by Craft Animations,
Vertus, ambientLight, Duber Studio, Hyperfocal Design, RPManager, Daz3D and Best 3D. These are
the winning images...
...........................................................................................................................

Ist winner
Alex Cervantes
Mexico
sportguy182@gmail.com
2nd winner

Pawel Kryszak
Poland
krecacy@simplusnet.pl

3rd winner
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Jordon
alhaithamujassar@yahoo.com
3ds max

Illuminating Interior
using exterior light
source

Observe, Observe, Observe. Wherever you are, whatever you are doing, become aware of how your surroundings or
what you are viewing are lit and what kind of feeling or mood that lighting may create.

When it comes to lighting a 3D-scene, the light-setup can either make or break the scene’s believability and realism.
Many artists lack the knowledge of lighting techniques. There are three concerns you have to consider during your
lighting-setup: Is there enough light? Is the light source believable? And, how does the lighting affect the mood of the
scene?

In this tutorial, we will illuminate the scene with the help of one light source and one HDRI. This is a step by step
tutorial, with images to grasp the general workflow idea easily.

First download the 3d file from here and textures if you do not have one of Hyperfocal Design HDRI Skies you can
also use their free HDRI samples from their website called http://www.hyperfocaldesign.com/free-textures/

Step 1: Open the 3d model in max and apply the materials to the model. You can see the screenshots for reference.

Page 26 Issue 1 Jan 2007


3ds max

White Wall Purple Wall

Water Tile

Page 27 Issue 1 Jan 2007


3ds max

Direct Lighting Setup

We create a direct light with Vray Shadows. You can follow the images. But it really is a matter of taste. I like seeing
walls washed with a combination of light and shadows.

Use areas shadows this provides strong but dispersed shadows. Play with the UVW size in Vray Shadows Params. You
can see the images on the next page.

Page 28 Issue 1 Jan 2007


3ds max

The first image has a value of zero (size UVW) giving it a focused look with no fading. If you increase the size, you can
see there is now some fading in the shadow borders. And finally very dispersed shadows.

HDRI Lighting Setup

Now we load the HDRIs into the material editor; one for the illumination and other for the Environment.

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3ds max

Page 30 Issue 1 Jan 2007


3ds max

Rendering and G.I

Check out the rendering settings through which I achived


the interior lighting.

Hope you enjoyed this tutorial and if you have any queries
or suggestions then please mail me at
paco_morales01@yahoo.com

- Paco Morales
www. paco-morales.blogspot.com

Page 31 Issue 1 Jan 2007


gallery

City Style
Alexandr Makarov, Ukraine
alexm-1@mail.ru
3ds Max, Vray, Afterburn

Page 32 Issue 1 Jan 2007


gallery

Flowers
Maciej Mizer, Poland
mosk@mosk.pl
3ds Max, Photoshop

Page 33 Issue 1 Jan 2007


gallery

Someone is Watching
Vaclav Krivanek, Czech Republic
washek@washek.com
3ds Max, Mudbox, Brazil, Photoshop

Page 34 Issue 1 Jan 2007


gallery

Ironie
Massimo righi, Italy
info@massimorighi.com
Maya, Mental Ray

Page 35 Issue 1 Jan 2007


gallery

Sexy Circus
Mirko Grisendi, Italy
info@grizoo.net
3ds Max, Mental Ray

Page 36 Issue 1 Jan 2007


gallery

Lilee
Udom Ruangpaisitporn, Thailand
tucker_3d@hotmail.com
Maya, Zbrush

DimontinaCOR
Felipe Mattos, Brazil
felipemattos3d@gmail.com
Maya,

Page 37 Issue 1 Jan 2007


gallery

Fall Memories
Usman Ghias, Germany
usmanghiyas@yahoo.com
3ds Max

River Reflection
Serkan Çelik, Turkey
xsekox@gmail.com
3ds Max, Vray

Page 38 Issue 1 Jan 2007


gallery

Old Mexican City


Eugenio García Villarreal, Mexico
artecnl@gmail.com
Lightwave, Photoshop

Page 39 Issue 1 Jan 2007


gallery

Rocket Car
Mahir celik, Turkey
mahircelik@gmail.com
3ds Max, Vray, Photoshop

Page 40 Issue 1 Jan 2007


gallery

Sumo
Daniel Moreno Diaz, Spain
guanny@pyrostudios.com
3ds Max, Vray, Zbrush, After Effects, Photoshop

Page 41 Issue 1 Jan 2007


3D Objects, Textures, E-books, Free digital Art Magazines,
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submission

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