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GALLERY INTERVIEW
Showcase of latest 3d inspiring art Andre Kutscherauer
PHOTOSHOP 3DSMAX
Pop Art Comic Strip Illuminating the Interior
AFTER EFFECTS Punishment
Ipod Lighting Streaks 3D Challenge
contents
05 Interview 10 3d Challenge
Andre Kutscherauer Punishment
“Invisibles” loses spot for animated Oscar Digitally Film the entire Universe
Arthur and the Invisibles directed Google announced its partnership with the University
by French filmmaker Luc Besson’s of Washington, the University of Arizona and others to
had appeared on the list of 16 create the world’s largest database -- a moving picture of
contenders that was released No- the universe. “It will be the greatest movie of all time,”
vember 13, the Academy of Mo- said UW astronomer Craig Hogan, one of the leading
tion Picture Arts and Sciences has scientists working on the project. “It will transform how
dropped the film from consider- we do science.”
ation.
Technically, it’s called the Large Synoptic Survey Tele-
A mix of live-action and anima- scope, or LSST, and it’s still mostly just a twinkle in the
tion, the MGM/Weinstein release, astronomical community’s collective eye. Planned to be-
in which a 10-year-old boy (played by Freddie High- gin operation in 2013 on a mountaintop in Chile, the
more) encounters tiny creatures called Minimoys, was telescope will take moving digital images -- rather than
deemed ineligible because the animated sequences didn’t the typical static snapshots -- of all space, the entire vis-
comprise at least 75 percent of the film’s running time, ible sky.
which defines eligibility under the Academy’s rules.
“This will provide an incredibly rich view of the universe,”
As a result, the list of films in contention has shrunk to Hogan said. Once completed, he added, the movies will
15. be publicly accessible for anyone to watch and study.
source: www.msnbc.com
source: www.reuters.com
AN INTERVIEW WITH
André Kutscherauer
Q. Hello Andre, you don’t need any introduction but still could you tell us a bit about yourself and what first got
you started in 3D?
My name is André Kutscherauer. I’m 25 years old and born in East Germany.
I think my 3d background goes back till I was 12 years old. A long time
ago I have seen my first 3d animated short movie (with some kind of a
lucky train with an animated face). This short film must have impressed me
so much, that I decided to learn this technology.
Q. How long have you been in CG and what is your current job?
Q. If you could invent your dream job, where would you work & what
would be your job title?
My dream job would be 2 sided: On the one hand I would like to work as a
kind of aesthetical “adviser”. I like to design pictures with words, not with
clicks. I like to think about the meaning and surrounding from scenes and
to create images that just fit the story and meaning. Light and Composi-
AN INTERVIEW WITH
André Kutscherauer
tion would be my main themes. On the other hand I would like work partly in a “Research and Development” Depart-
ment. I like to create new workflows and to solve technical workflow problems of certain projects. Because I worked a
long time alone I found a lot of new techniques to compensate my “one-man-power” with optimized workflows. A job
likes this, where I could work to 70 % aesthetical and for 30% in an R&D Department in a studio environment I would
call my “Dream job” because that would encourage my strengths perfectly.
I work mainly with 3dsmax. I’m doing this because it covers nearly everything I need to create my pictures or design
visualizations. Since the inclusion of mental ray the picture quality is just perfect. Of course nurbs modeling is some-
thing you should do somewhere else and so I use Rhino to compensate this deficiency of 3dsmax. Photoshop, of course,
is absolutely important at the end of the deadline. The possibilities with this program are just overwhelming.
AN INTERVIEW WITH
André Kutscherauer
Q. Tell us what inspires you to create se-
quel of your artwork Self Illumination and
you are thinking of creating a third part of
this?
Q. Tell us something about your artwork Dandelion of screws. From where you get the inspiration and actually
what’s going on in your mind?
AN INTERVIEW WITH
André Kutscherauer
It was a clearly aesthetically decision to create this picture.
Again I was on a search for interesting elements and found a
simple screw. With this picture I liked to create an interesting
motive without any story. It just should look interesting. Actu-
ally there are some further ideas in my mind and I will now
have to filter the best ideas out to be able to put it in my rare
spare time.
To judge your own pictures is quite hard, but I will try it. Dan-
delion of screws I like from an aesthetic point of view the most.
Because there is no story but there is something else interest-
ing. Self illumination is my favorite content wise. There are a
lot of possibilities to interpret a story in this piece. The main
statement could be totally positive on the one hand or tragi-
cally negative on the other hand. Every spectator does put it
own meaning into this picture. That’s a kind of interaction that
I like very much!
To learn modelling is hard, I know it! But it’s really worth it! In a few months you will achieve a level where you can
render nearly everything you can imagine! Keep this though in your head, while teaching yourself! That will motivate
you over the time! I had never a school or somebody that teaches me in 3d! You can really learn everything autodidac-
tic!
Q. Are you working on any projects currently? If so, what are they?
Currently I’m working on an update of my website and on some pictures. I got a lot of ideas but nearly no time after
work. But as said I will try to filter out ideas to put the focus on the best and to fit it into my less spare time.
AN INTERVIEW WITH
André Kutscherauer
Q. What are your hobbies and please
describe your free time, if you have
any?
Website: www.ak3d.de
Your Mission
Create an image which justify the theme of Punishment in Image. This Challenge is a Work-In-Progress Challenge
-- all contestants are required to post their work-in-progress images for community to critique/comment in order to
qualify. Last date to enter in this challenge is 15th Feb 2007 after this no registration for challenge will be allowed.
Note: You are required to submit work in progress images, obtain feedback and give feedback to other challengers.
- Send your final image in zip format with your complete shipping
address, telephone number in a text file on email address ezine@
cgarena.com with subject “Punishment Challenge Final Image”.
SPONSORS
photoshop
Pop Art
Comic Strip
Step 1: Open the Image you like to convert into the comic strip. Duplicate the layer and change the mode of the
duplicate layer to “Color Dodge”.
Step 2: Press Ctrl + I to invert the duplicate image. This makes the image appears white.
Step 3: Apply Filter > Blur > Gaussian Blur to the duplicate layer. You
will see a colored line drawing start to appear. When you increase the
blur strength that controls the line strength. Don’t you think it’s cool?
Step 4: To remove the colors create a new Threshold Adjustment layer from the button in the layers palette. Adjust the
slider until you see all the required details in the scene. Also create a new layer and paint with white color to remove
them. You are thinking why follow so many steps and just applying a Threshold on the main layer will give us same
result but actually this method gives you more control on the lines that you don’t get if applied the threshold directly.
Step 5: Create a new layer and change the blending mode to multiply.
Start painting with different colors to different parts of the body on
different layers.
Step 7: Select Filter > Sketch > Halftone Pattern and move the con-
trast slider to the right and adjust the size of the checks and click Ok.
Remember one thing colors selected as a foreground and background
in the tools palette will come in the halftone and final output, nothing
to do with the colors you painted in multiply layer.
Final Step: Repeat the above steps for other layers too except for the eyes and the hairs. That’s it. You can add talk
bubbles or something else according to the script requirement or giving any different look.
- Andy Halls
andyhalls123@yahoo.com
Ipod Commercial
Lighting Streaks
In this tutorial we will create lighting streaks like you have seen in the latest commercial of Apple Ipod Nano. To ac-
complish the project we will you a third party plug-in called Trapcode Particular. This is a wonderful plug-in for After
Effects which generates particles and help in creating various effects.
Step 1: Create a new 640 x 480 size composition for 10 seconds or more as per your requirement. Also create two new
layers named Background and Particles respectively.
Step 2: Create Layer > New > Light (Ctrl + Alt + Shift + L). We used this light as an emitter for generating the par-
ticles. Also change the name of the light to Emitter because Trapcode particular emits particle from only those lights
which named Emitter.
Step 3: Select an Emitter layer and Press P to bring the position settings of the light. Now press Alt and click on the
position stopwatch so we can write an expression to move a light. Because moving a light manually is a cumbersome
process. So we will apply a wiggle expression on the emitter. Please write “wiggle(.5,300)” (without quotes).
Step 4: Now your light is moving all over the composition. You can change the values in the expression as per your
requirement. Select a layer named Particles and apply a trapcode particular plugin. Select the following settings as
shown in the image.
Step 5: If you play the timeline then particles are not emitting as you are looking for. So we have to create a design and
need to give a custom design to the particle. So select New > Composition of size 50x50 and create a design as below
through masking the solid layers. I know working on such a small comp is very difficult so increase the magnification
to 400%. Also reduce the opacities of these solid layers to 10-15%.
Step 6: Drag this composition in the original composition at the bottom and hide the layer by clicking the eye button
because we don’t need to show in the scene.
Step 7: Go into the Particular settings again and change the following settings. Now you achieved the effect on which
you are working.
Final Step: Create a New camera layer and move the camera around as per your requirement. That’s it you almost
created a same Apple Ipod commercial.
I n t e r m e d i at e t r a i n i n g DV D s fo r 3 d a r t i s t s !
Testimonials:
“Portrait of a girl is an
excellent set for those who
are interested in seeing
how to create and texture
a human head from scratch.”
- Wes Burke, CG|Underground
In Nov 06, your mission was to create a image on “Winter” theme and sponsored by Craft Animations,
Vertus, ambientLight, Duber Studio, Hyperfocal Design, RPManager, Daz3D and Best 3D. These are
the winning images...
...........................................................................................................................
Ist winner
Alex Cervantes
Mexico
sportguy182@gmail.com
2nd winner
Pawel Kryszak
Poland
krecacy@simplusnet.pl
3rd winner
Al-Haitham Jassar
Jordon
alhaithamujassar@yahoo.com
3ds max
Illuminating Interior
using exterior light
source
Observe, Observe, Observe. Wherever you are, whatever you are doing, become aware of how your surroundings or
what you are viewing are lit and what kind of feeling or mood that lighting may create.
When it comes to lighting a 3D-scene, the light-setup can either make or break the scene’s believability and realism.
Many artists lack the knowledge of lighting techniques. There are three concerns you have to consider during your
lighting-setup: Is there enough light? Is the light source believable? And, how does the lighting affect the mood of the
scene?
In this tutorial, we will illuminate the scene with the help of one light source and one HDRI. This is a step by step
tutorial, with images to grasp the general workflow idea easily.
First download the 3d file from here and textures if you do not have one of Hyperfocal Design HDRI Skies you can
also use their free HDRI samples from their website called http://www.hyperfocaldesign.com/free-textures/
Step 1: Open the 3d model in max and apply the materials to the model. You can see the screenshots for reference.
Water Tile
We create a direct light with Vray Shadows. You can follow the images. But it really is a matter of taste. I like seeing
walls washed with a combination of light and shadows.
Use areas shadows this provides strong but dispersed shadows. Play with the UVW size in Vray Shadows Params. You
can see the images on the next page.
The first image has a value of zero (size UVW) giving it a focused look with no fading. If you increase the size, you can
see there is now some fading in the shadow borders. And finally very dispersed shadows.
Now we load the HDRIs into the material editor; one for the illumination and other for the Environment.
Hope you enjoyed this tutorial and if you have any queries
or suggestions then please mail me at
paco_morales01@yahoo.com
- Paco Morales
www. paco-morales.blogspot.com
City Style
Alexandr Makarov, Ukraine
alexm-1@mail.ru
3ds Max, Vray, Afterburn
Flowers
Maciej Mizer, Poland
mosk@mosk.pl
3ds Max, Photoshop
Someone is Watching
Vaclav Krivanek, Czech Republic
washek@washek.com
3ds Max, Mudbox, Brazil, Photoshop
Ironie
Massimo righi, Italy
info@massimorighi.com
Maya, Mental Ray
Sexy Circus
Mirko Grisendi, Italy
info@grizoo.net
3ds Max, Mental Ray
Lilee
Udom Ruangpaisitporn, Thailand
tucker_3d@hotmail.com
Maya, Zbrush
DimontinaCOR
Felipe Mattos, Brazil
felipemattos3d@gmail.com
Maya,
Fall Memories
Usman Ghias, Germany
usmanghiyas@yahoo.com
3ds Max
River Reflection
Serkan Çelik, Turkey
xsekox@gmail.com
3ds Max, Vray
Rocket Car
Mahir celik, Turkey
mahircelik@gmail.com
3ds Max, Vray, Photoshop
Sumo
Daniel Moreno Diaz, Spain
guanny@pyrostudios.com
3ds Max, Vray, Zbrush, After Effects, Photoshop
http://www.itsartmag.com
submission
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