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Version: COMMUNITY COMP 20150915.

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Contents
How to use this document ........................................................................................................................................... 2
Converting Your Credits to Comp Scores ..................................................................................................................... 3
Recent Changes ............................................................................................................................................................ 4
Detachments ................................................................................................................................................................ 5
Cumulative Scoring....................................................................................................................................................... 6
Global Rules.................................................................................................................................................................. 7
Fast Assault Units ......................................................................................................................................................... 9
Stronghold Assault ..................................................................................................................................................... 10
Astra Militarum .......................................................................................................................................................... 11
Space Marines ............................................................................................................................................................ 12
Blood Angels ............................................................................................................................................................... 15
Dark Angels ................................................................................................................................................................ 16
Space Wolves ............................................................................................................................................................. 18
Grey Knights ............................................................................................................................................................... 20
Inquisition, Imperial Assassins and Legion of the Damned ........................................................................................ 21
Adepta Sororitas......................................................................................................................................................... 22
Imperial Knights ......................................................................................................................................................... 23
Skitarii ......................................................................................................................................................................... 24
Cult Mechanicus ......................................................................................................................................................... 25
Chaos Space Marines ................................................................................................................................................. 26
Chaos Daemons .......................................................................................................................................................... 27
Khorne Daemonkin..................................................................................................................................................... 28
Tau Empire ................................................................................................................................................................. 29
Eldar ........................................................................................................................................................................... 31
Dark Eldar ................................................................................................................................................................... 34
Harlequins .................................................................................................................................................................. 35
Necrons ...................................................................................................................................................................... 36
Orks ............................................................................................................................................................................ 38
Tyranids ...................................................................................................................................................................... 39
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How to use this document


Powerful units and combos will cost some number Some units will be subject to several rules at once.
of comp credits, the more credits spent means the Eg: Kairos Fateweaver
tougher the army. Pay a total of 6 credits
4 credits for Kairos
Most point levels limit players to spending 20 2 credits is for his Psyker mastery.
credits. 20 is a lot and this shouldn’t stop a player (Small Games pay 1 extra credit)
submitting a list with any given unit or army style Pay 8 credits if the Grimoire of True Names
they may wish to play with. It will only stifle the cost was paid.
unreasonable army arrangements that shouldn’t
exist at comp events. When this happens we will usually remind you but
pay close attention because these factors may need
The Community Comp team recommend to be counted for cumulative values.
Tournament Organisers use the Australian
Warhammer 40k FAQ as this is the FAQ we have Community Comp will use the following terms
used in determining Comp Scores. when referring to an army’s points size. A Standard
Game is any game 1,750 points or more. A Small
Players shouldn’t be afraid to spend a few credits Game is any game between 1,000 points and 1,499
on units they want to play. After all, in the comp points. A Medium Game is any game between
tournaments everybody is used to players will 1,500 points and 1,749 points. The Community
effectively spend their comp score in the same way. Comp Team recommend a 20 Credit Limit for
Just without watching it happen like you do with Standard Games and a 16 Credit Limit for Small and
Community Comp. Medium Games (as per the tables in the Converting
Your Credits to Comp Scores section of this
Get familiar with the Comp Scores tab. There you document)
will find details on how many points your comp
score will earn you in a tournament. Some units get stronger in Small Games, and as
With 20 credits to spend we suggest spending such you will find these units will have an
between 8 and 12 credits. additional set of credits or cumulative credits either
added to their entry or replacing their entry for
In the following sections you will find a set of Global Small Games. This text will be printed in purple and
rules which will apply to all armies built within this have the words Small Games within the brackets.
system and a set of rules pertaining to each Codex.
Eg: (Small Games pay 5 instead)
Games Workshop have produced a plethora of
products and rules, not all of which we have
processed. If a publication has been processed it
will be mentioned in the relevant section, if not
then it has not been processed and all options are
not legal.

If a publication is not mentioned in its relevant


section then please ask us about it on the
Community Comp Facebook Page. Link found in the
Contact Us tab.

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Converting Your Credits to Comp Scores
For Events/Tournaments that allocate a Composition Score to their Tournament Points, the Community
Comp Team suggest that the Composition Score be approx. 50% of the number of Tournament Points
allocated to the Battle component. There are 2 tables below, the 1st table labelled as a ‘Standard Game’ in
a 20 Credit Limit Tournament, where battle is worth 100 points (say 5 battles of 20 points each). The 2nd
table labelled as ‘Small and Medium Games’ uses a 16 Credit Limit where battle is also worth 100 points.

In both cases you will find a % Available column to make it easy for an event to change the number of
points allocated to Composition and have the percentage work out the rest. So if it was just a 4 round
event at 20 points a game, then Composition may be out of 40 instead, and a 10 Credit list should receive
70% of that score which is 28 out of 40. This is just a guide, an event may use this system however they
wish, but please be clear to players that you have come up with your own method of distributing
tournament points, and that they need to consider their armies differently.

Standard Games 1,750+ Points Small Games and Medium Games of 1,000-1,749
Credits Tournament % of Credits Tournament % of
Spent points available Spent points available
0 50 100 0 50 100
1 49 98 1 49 98
2 48 96 2 48 96
3 47 94 3 47 94
4 46 92 4 45 90
5 45 90 5 43 86
6 43 86 6 41 82
7 41 82 7 38 76
8 39 78 8 35 70
9 37 74 9 32 64
10 35 70 10 28 56
11 32 64 11 24 48
12 29 58 12 20 40
13 26 52 13 15 30
14 23 48 14 10 20
15 20 40 15 5 10
16 16 32 16 0 0
17 12 24
18 8 16
19 4 8
20 0 0

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Recent Changes
 Updating Cumulative Scoring Example  Chaos Space Marine Changes

 New Fast Assault Units Section  Chaos Daemons Changes

 Model Count Changes  Khorne Daemonkin Changes

 Space Marine Changes  Tau Empire Changes

 Blood Angel Changes  Eldar Changes

 Dark Angel Changes  Harlequin Changes

 Space Wolf Changes  Necron Changes

 Adepta Sororitas Changes  Ork Changes

 Tyranid Changes

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Detachments
Detachments
Armies can be comprised of up to 3 detachments. Large Detachments: The following detachments
 1 of these detachments may be any are treated as a Large Detachment. If a Detachment
detachment. is listed in a source (eg. Codex, Campaign, etc.) and
 1 of these detachments may be any that source is listed in the Faction’s Page in this
detachment but may not be a Large document, then it is a valid detachment. As such if it
Detachment as defined below. is not listed below then it is not considered a Large
 1 of these detachments can ONLY be a small Detachment
detachment as defined below.
 Combined Arms Detachment
Small Detachment: Small Detachments are defined  Nemesis Strike Force (Grey Knight Codex)
as any detachment that consists of a single unit.  Ork Horde Detachment (Ork Codex)
Examples of these (but not limiting to just this list)  Great Waaagh! Detachment (Waaagh!
are: Gazghkull Supplement)
 The Wolves Unleashed Detachment (Space
 An Inquisition Detachment of a single Wolf Codex)
Inquisitor  Company of the Great Wolf (Champions of
 A Legion of the Damned Detachment of just Fenris Supplement)
one unit of Legion of the Damned  Realspace Raiders Detachment (Dark Eldar
 An Officio Assasinorium detachment Codex)
 A Helfist Murderpack Formation  Covenite Coterie Detachment (Haemonculus
 A Skytyrant Swarm Formation Covens Supplement)
 Grimnars War Council Formation (but can  Hive Fleet Detachment (Shield of Baal:
only ever deploy as a single unit if taken as Leviathan)
your small detachment)  Baal Strike Force (Blood Angels Codex)
 Archangels Strike Force (Shield of Baal:
Formations and Special Detachments: Some Exterminatus)
formations and special detachments (eg. Craftworld  Flesh Tearers Strike Force (Shield of Baal:
Warhost) will be assigned a number of credits. This Exterminatus)
may sometimes have a set of conditions for these  Mephrit Dynasty Cohort (Shield of Baal:
credits. Regardless of whether a set of conditions Exterminatus)
are listed or not, this is always in addition to any  Necron Decurion Detachment (Necron
costs for the units purchased that make up the Codex)
Formation or Special Detachment.  Blood Host Detachment (Khorne Daemonkin)
 Skitarii Mantiple Detachment (Skitarii Codex)
 Craftworld Warhost (Eldar Codex)
 Cult Mechanicus Battle Congregation (Cult
Mechanicus Codex)
 The Gladius Strike Force (Space Marine
Codex)
 Lion’s Blade Strike Force (Dark Angel Codex)
 Deathwing Strike Force (Dark Angel Codex)
 Ravenwing Strike Force (Dark Angel Codex)

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Cumulative Scoring
This symbol (C#) will appear quite often Example 1:
throughout this document. This symbol refers to a  Manticore
concept called Cumulative Scoring. Some units like Manticore are C1
Land Raiders, Fliers, etc. become harder to deal
with the more you have and require a special kind The Manticore has no base cost nut has a
of Credit cost. cumulative Credit of 1.

When purchasing a single unit with a cumulative No of Base Cumulative Total Cost Total
cost, pay only the base cost. If you purchase more Manticores Cost Cost Per Unit Credits
than one of the same kind of unit, the cost of each 1 0 0 0 0
unit will increase by the Cumulative Value for the 2 0 1X1=1 1 1
number of previous units purchased.
3 0 1X2=2 2 1+2=3
Remember, units that appear in multiple sources
that may have a different Faction but the same unit So if a Player was to purchase 3 Manticores they
name (eg. Land Raiders are in all Marine books) are would be paying 3 Credits (0 for 1st, 1 for 2nd and 2
still considered Cumulative with each other. for the 3rd)

Example 2:
 Land Raider
Pay 1 Credit C3.

The base cost of the Land Raider is 1 Credit, with a


cumulative Credit of 3.

No of Base Cumulative Total Cost Total


Land Raiders Cost Cost Per Unit Credits
1 1 0 1 1
2 1 3X1=3 1+3=4 1+4=5
3 1 3X2=6 1+6=7 1+4+7=12

So if a Player was to purchase 3 Land Raiders they


would be paying 12 Credits (1 for 1st, 4 for 2nd and 7
for the 3rd)

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Global Rules
 Model Count  Telepaths and Invisibility
If your army contains between 75 and 124 If any Psykers in your army wishes to access the
models Pay 1 Credit. Invisibility psychic power from the Telepathy
(Small Games pay 1 Credit for 50-84 instead) tree, pay 8 Credits once.
If your army contains 125 or more models Pay If this cost is not paid, any Invisibility results
2 Credits rolled must be re-rolled in the same way they
(Small Games pay 2 Credits for 85+ instead) would if that psyker already had it
In both cases do not include fortifications.
 Summoned Daemons
 Fliers Make sure to check the Chaos Daemons page for
All Fliers are C2 even if they are not listed. any costs associated with wargear or psychic
Even different types of Fliers or Fliers powers with for your Summoned Daemon units.
purchased from different detachments,
consider them cumulative together.  Cypher
(Small Games pay 2 extra for each flier) Pay 3 Credits.
Pay 1 Credit if he can join a unit from an
 Flying Monstrous Creatures Infantry Platoon that contains 30-39 Wounds.
All Flying Monstrous Creatures are C1. Pay 2 Credits if he can join a unit from an
Even different types of FMCs or FMCs Infantry Platoon that contains 40+ Wounds
purchased from different detachments,
consider them cumulative together.  Be’Lakor
(Small Games pay 1 extra Credit for any FMC) Pay 3 Credits.
Be’Lakor loses the Invisibility power unless you
 Land Raiders pay 8 Credits for the Telepath rule.
You will notice that all Land Raiders are C3.
Even if you are purchasing them from different  Grav guns
Codices, consider them cumulative together. Each unit that contains Grav Guns or Grav
cannons carried by models with the Relentless
 Drop Pod Assault or Slow and Purposeful special rules pay 1
Regardless of which Codex or Detachment they Credit.
were purchased for take the total number of the
units with the Drop Pod Assault Special Rule
and consult the table.
No of Units Total credit
cost
1-2 1
3-4 2
5-6 4
7-8 7
9-10 11
11-12 16
13 22

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 Fast Independent Characters  Armour Value 12 Walkers


Take the total number wounds on models that Regardless of which Detachment they were
fulfil all of the following criteria then consult purchased for, take the total number of
the table below. Walkers with a front armour value of 12 and
Has the Independent Character rule consult the table below.
Has more than 1 wound
Has a 2+ Armour or 2++ Invulnerable save Number of Total credit Small Games
Has a Bike, Jetbike or Cavalry mount Walkers cost (X)
4 0 1
Number of Wounds Total credit cost
5 0 3
0-3 0
6 1 6
4-6 1
7 3 10
7-9 3
8 6 15
10-12 6
9 10 21
13-15 10
10 15 N/A
16-18 15
11 21 N/A
19-21 21

 Summoning/Conjuration Psychic Powers


 Armour Value 13
If you wish to cast conjuration psychic powers,
Regardless of which Detachment they were
then please consult the table below for how
purchased for, take the total number of Vehicles
many you can cast per turn compared to the
with a front armour value of 13 and consult the
number of Credits spent
table. Vehicles with Quantum Shielding rule
count as AV 13.
Number of Total credit cost
Successful
Conjurations No: of AV Total credit Small Games
13 cost
0-2 0
2 0 1
3 1
3 1 2
4 3
4 3 4
5 6
5 6 7
6 10
6 10 11
7 15
7 15 16
8 21
8 21 22
 Transports
Regardless of which Codex or Detachment they
were purchased for take the total number of the
following vehicles and consult the table below.
Rhino, Razorback, Immolator, Chimera, Taurox
and Taurox Prime

No: of Total credit Small Games


Vehichles cost (X)
3 0 1
4 1 2
5 2 3
N N-3=X N-2=X

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Fast Assault Units
Fast assault units Blood Angels:
Regardless of which Detachment or Faction they  Death Company Marines equipped with Jump
were purchased for, take the total number of Packs – Count as 1 Model
models classified as Fast Assault Units and consult  Sanguinary Guard – Count as 2 Models
the table below.
Note: Some units state they count as more than 1 Dark Angels:
model and have additional costs.  Ravenwing Command Squads – Count as 4
No: of Total Small Games Number Models
Models credit of models for the cost  Ravenwing Black Knights – Count as 4 Models
cost
0-15 0 0-12 Space Wolves:
16-29 1 13-26  Thunderwolf Cavalry – Count as 5 Models
30-41 2 27-38
Chaos Space Marines:
42-52 3 39-49
 Chaos Spawn – Count as 3 Models
53-61 4 50-58
62-68 5 59-65 Chaos Daemons:
 Seekers of Slaanesh – Count as 1 Model
69-74 6 66-71
 Flamers of Tzeentch – Count as 1 Model
75-79 7 72-76
 Chaos Furies – Count as 1 Model
80-83 8 77-80  Blood Crushers of Khorne – Count as 2 Models
84-86 9 81-83  Flesh Hounds of Khorne – Count as 2 Models
87-89 10 84-86  Screamers of Tzeentch – Count as 2 Models
 Fiends of Slaanesh – Count as 2 Models
90-92 11 87-89
 Beasts of Nurgle – Count as 2 Models
93-94 12 90-91
 Plague Drones of Nurgle – Count as 2 Models
1 Additional Credit per 1 Additional Credit
group of 2 models per group of 2 models
Khorne Daemonkin:
 Gorepack – Chaos Bikers – Count as 1 Model
Example:  Blood Crushers of Khorne – Count as 2 Models
Your army contains a Combined Arms Detachment
 Flesh Hounds of Khorne – Count as 2 Models
of Chaos Daemons and a Canoptek Harvest
Formation from Necrons. First calculate how many  Chaos Spawn – Count as 3 Models
Fast Assault Unit models in your army
(remembering some are worth more than 1 per Necrons:
model) then consult the table to the above.  Canoptek Scarabs – Count as 1 Model
5 Flamers of Tzeentch = 5 X 1 = 5  Triarch Praetorians – Count as 3 Models
3 Blood Crushers = 3 X 2 = 6  Canoptek Wraiths – Count as 7 Models
4 Canoptek Wraiths = 4 X 7 = 28
Total Model Count = 39 = 2 Credits Dark Eldar:
(Small Games 3 Credits)  Beastmasters (incl. Beasts) – Count as 1 Model

Orks:
 Warbikers (incl. Boss Nob) – Count as 1 Model
 Nobz on Warbikes – Count as 3 Models

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Stronghold Assault
 Honoured Imperium
Pay 1 Credit.

 Vengance Weapon battery


Pay 1 Credit per Battery.

 Aegis Defense Line


Pay 1 Credit.

 Bastion
Pay 2 Credits.

 Skyshield Landing Pad


Pay 2 Credits.

 Wall of Martyrs Imperial Bunker, Defence Line


and Defence Emplacement
Pay 1 Credit each.

 Wall of Martyrs Firestorms Redoubt


Pay 3 Credits.

 Promethium Relay Pipes


Pay 1 Credit.

 Fortress of Redemption
Pay 5 Credits.

 Macro Cannon Aquila Defence point


BANNED.

 Vortex Missile Aquila Defence point


BANNED.

 Escape Hatch
Pay 1 Credit.

 Void Shield (Fortification Upgrade)


Pay 1 Credit

 Void Shield Generator


BANNED.

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Astra Militarum
Codex - Astra Militarum  Leman Russ Tanks
Codex - Miliatarum Tempestus The first Leman Russ in your army (of any
Campaign - Sanctus Reach 1, The Red WAAAARG variant) costs 1 Credit less than listed below.
Pay 1 Credit for any of the following
 Tanks Leman Russ Battle tank
If your army contains at least one Vehicle with Leman Russ Exterminator
the Tank type from Codex Astra Miliatarum Leman Russ Vanquisher
Regardless of which Detachment they were Leman Russ Eradicator
purchased for take the total number of Tanks Leman Russ Demolisher
and consult the table below.
Pay 2 Credits for any of the following
No: of Vehicles Total credit Small Games Leman Russ Punisher
(N) cost (X) Leman Russ Executioner
6 0 1
7 1 2
 Wyvern Battery
For a unit of 1 pay 1 Credit.
8 2 3 For a unit of 2 pay 3 Credits.
9 3 4 For a unit of 3 pay 7 Credits.
N N-6=X N-5=X
 Death Strike Missile Launcher
Death Strike Missile Launchers are C1
 Heirlooms of Conquest
Pay 2 Credits for each of Kurovs Aquila and The
 Manticore
Laurels of Command.
Manticore are C1
 Tank Commanders
 Infantry Platoons
Pay 1 Credit for Knight Commander Pask if in a
Pay 1 Credit for each unit with 30+ Wounds that
Leman Russ Punisher.
can be joined simultaneously by one or more
(Small Games Pay 3 instead)
Independent Characters with any combination
of the following rules:
 Commisar Yarrick
Fearless, And they Shall Know No Fear, Zealot
Pay 1 Credits.
or Stubborn
 Ministorum Priests
Pay 1 Credit for each unit with 40+ Wounds that
Pay 1 Credit C1.
can be joined simultaneously by one or more
Independent Characters with the Stealth USR
 Primaris Psykers
Pay 1 Credit per Primaris Psyker starting at the Pay 1 Credit for each unit with 40+ Wounds that
3rd. can be joined simultaneously by one or more
Independent Characters with the Scout USR
 Bullgryns
Pay 1 Credit. Excluding the 1st, Pay 1 Credit for Each Psyker
of Mastery Level 2 or more that can join a unit
 Wyrdvane Psykers with 30+ Wounds
Wyrdvane Psykers are C1

 Vendettas
Pay 1 Credit

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Space Marines
Codex - Space Marines  Chaplain Grimaldus
Supplement - Clan Raukaan Pay 1 Credit if your army contains a unit of
Supplement - Sentinels of Terra Cenobyte Servitors
Dataslate - Tyrannic War Veterans
Dataslate – Space Marine Strike Force Ultra  Sergeant Telion
White Dwarf Issue 72 – Warlord Traits Pay 1 Credit if Telion is the Warlord

 White Scars Chapter Tactics  Chapter Master


All White Scars Independent Characters pay 1 Pay 1 Credit for the Shield Eternal or Gorgons
Credit. Chain if the Chapter Master has both Artificer
Pay 1 Additional Credit if it can join a Battle Armour and either a Jump Pack or a Bike.
Brothers unit without the Chapter Tactics (Small Games pay 2 instead)
Special Rule.
 The Bones of Osrak
 Iron Hands Chapter Tactics Pay 1 Credit
Pay 1 Credit if your army contains one or more
Level 2 Psykers with access to Biomancy  Honor Guard
If you have paid the Psyker cost above, Pay 1 If the unit contains 6 or more Honor Guard Pay
Additional Credit if your army also contains the 1 Credit if the army contains a Battle Brother
Gorgons Chain Land Raider or they can board a Drop Pod.

 Gorgons Chain  Command Squad


If your army contains a model with either the Pay 1 Credit for any Command Squad with 5 or
Iron Hands Chapter Tactic or no Chapter Tactic more Melta, Plasma, Grav, Combi Melta, Combi
(eg. Blood Angel Sanguinary Priest) which may Plasma or Combi Grav that can board a Drop
grant Feel No Pain to the model with the Pod
Gorgons Chain, Pay 1 Credit.
 Command Squad mounted on Bikes
 Orbital Strike Pay 1 Credit
Models with the Orbital Strike are C1 Pay 1 Credit for the Apothecary
Pay 1 additional Credit if the Apothecary has
 Marneus Calgar the Iron Hands Chapter Tactic
Pay 1 Credit
 Assault Centurions Squad
 Chief Librarian Tigurius Pay 1 Credit C1.
Pay 4 Credits.
(Small Games pay 5 instead for Tigurius)  Sternguard Veterans Squad
Pay 1 Additional Credit if Tigurius is the Pay 1 Credit for any unit of Sternguard Veterans
Warlord with 5 or more Melta, Plasma, Grav, Combi
Melta, Combi Plasma or Combi Grav that can
 Kor’sarro Khan board a Drop Pod
Pay 3 Credits in addition to the White Scars
Chapter Tactics rule above if Kor-sarro Khan is  Vanguard Veterans
your warlord. Pay 1 Credit if the unit is 8+ with Jump Packs
and 5+ Power Weapons, Lightning Claws,
 High Marshal Helbrecht Power Fists, Thunder Hammers or Relic Blades
Pay 1 Credit if you army contains at least 50 (in any combination)
models with the Black Templar Chapter Tactic.

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 Bikes  Thunderfire Cannon


Take the total number of models in Space Thunderfire Cannons are 2 Credits C1 within a
Marine Bike squads that fill the Troops unit.
Battlefield Role and consult the table. This does Thunderfire Total credit Small Games
not include Scout or Attack Bike squads. Cannons in a cost (X)
unit
No: of Total credit No: of Cost with Kor'sarro 1 2 3
Bikes cost Bikes Kharn
2 5 7
0-8 0 0-4 0
3 9 12
9-17 1 5-9 1
18-26 2 10-14 2  Stormraven Gunship
27-35 3 15-19 3 Pay 3 Credits
36-44 4 20-24 4
 Whirlwinds
45-53 5 25-29 5
For a unit of 2 pay 1 Credit
54-62 6 30-34 6 For a unit of 3 pay 3 Credits

 Stormtalon Gunship  Vindicators


Pay 1 Credit For a unit of 3 pay 3 Credits

 Land Raiders  Predators


Regardless of type pay 1 Credits C3. For a unit of 3 pay 2 Credits
(Small Games pay 3 C3 instead)
 Dreadnoughts
 Devastator Centurion Squad For a unit of 3 pay 1 Credit
Pay 1 Credit for the unit For a unit of 3 with the Iron Hands Chapter
(Small Games pay 2 for the unit instead) Tactic pay 2 Credits instead
Pay 1 additional Credit for each additional
Centurion purchased for that unit.  Venerable Dreadnoughts
Pay 1 Credit for the Omniscope. For a unit of 3 pay 2 Credit
Pay 2 Credits instead of 1 for the Grav Guns
Global Rule  Ironclad Dreadnoughts
Pay 1 Credit for each unit of Centurions that can For a unit of 3 pay 1 Credit
board a Drop Pod. For a unit of 3 with the Iron Hands Chapter
Tactic pay 2 Credits instead
 Devastator Squad
Devastator Squads with the Imperial Fists
Chapter Tactics are C1.

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 Librarius Conclave
For 3 Librarians pay 5 Credits.
For 4 Librarians pay 7 Credits.
For 5 Librarians pay 11 Credits.

 Anti-Air Defence Force


Pay 1 Credit

 1st Company Task Force


Pay 1 Credit
If the formation contains 2 or more Sternguard
Veteran Squads pay 2 Credits instead.

 Strike Force Ultra


Pay 2 Credits

 Land Raider Spearhead


Pay 3 Credits

 Suppression Force
If the Whirlwind unit consists of 3 Whirlwinds
pay 1 Credit

 Gladius Strike Force


If your army contains 2 Battle Demi-Companies
and triggers the Company Support Command
Benefit. Pay 1 Credit per 3 (round down) Free
Dedicated Transports, this is in addition to any
other transport costs.

 Skyhammer Annihilation Force (Datasheet)


All Drop Pods and Both Assault Marine Squads
from this Formation count as 2 Units for the
purposes of the Drop Pod Assault Global Rule
(ie. 7 Credits)
For each unit in this formation that consists of
10 Models pay an additional 1 Credit
Devastator Squads from this formation count as
Relentless for the purposes of the Grav-Gun
Global Rule

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Blood Angels
Codex - Blood Angels  Commander Dante
Campaign - Shield of Baal Exterminatus Pay 2 Credits
Campaign - Shield of Baal Deathstorm (Small Games pay 3 instead)
White Dwarf Issue 47 Pay 1 additional Credit if he is the Warlord.

 Sanguinary Priests  Angel’s Fury Spearhead Force


Pay 1 Credit Pay 2 Credits
Pay 1 Credit if he may join a unit from an If your army contains a unit with the Deep
Infantry Platoon that contains 30+ Wounds Strike special rule pay 1 Additional Credit

 Brother Corbulo
Pay 2 Credits
Pay 1 Credit if he may join a unit from an
Infantry Platoon that contains 30+ Wounds

 Sternguard Veterans Squad


Pay 1 Credit for any unit of Sternguard Veterans
with 5 or more Melta, Plasma, Grav, Combi
Melta, Combi Plasma or Combi Grav that can
board a Drop Pod.

 Death Company Equiped with Jump Packs


Refer to Fast Assault Units.

 Sanguinary Guard
Refer to Fast Assault Units.

 Stormraven Gunships
Pay 3 Credits

 Land Raiders
Regardless of type pay 1 Credits C3.
(Small Games pay 3 C3 instead)

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Dark Angels
Codex - Dark Angels  Command Squad
Dataslate - Unrelenting Hunt Pay 1 Credit for any Command Squad with 5 or
more Melta, Plasma, Grav, Combi Melta, Combi
 Sacred Standard Plasma or Combi Grav that can board a Drop Pod
All units with the Dark Angel Faction are counted
as relentless for all other Community Comp Rules  Ravenwing Command Squad
(eg. Grav Guns Global Rule) Refer to Fast Assault Units.
Pay 1 Credit for the Apothecary
 Azrael
Pay 2 Credit if he may join a unit from an  Ravenwing Black Knights
Infantry Platoon that contains 30+ Wounds Refer to Fast Assault Units.
Pay 1 Credit if Azrael is your Warlord
Pay 1 Credit if your army contains Inquisitor  Ravenwing Land Speeders
Coteaz Units of 3 or more Land Speeders are C1

 Sammael  Ravenwing Darkshroud


Pay 2 Credits If your army has 1 or more Ravenwing
Pay 1 Credit if he can join a Battle Brothers non Darkshrouds:
Ravenwing Unit. Pay 1 Credit for each unit in your army that is not
Pay 1 Credit if Sammael is the Warlord a Ravenwing Darkshroud that has the Ravenwing
Special Rule.
 Ezekiel Pay 1 Additional Credit if the unit has the Skilled
Pay 1 Credit Rider Special Rule

 Ravenwing Bikes  Nephilim Jetfighter


Take the total number of models from Pay 1 Credit
Ravenwing Bike Squads, Ravenwing Attack Bike
Squads, Ravenwing Command Squads and  Dark Talon
Ravenwing Black Knights and consult the table. Pay 1 Credit

No: of Bikes Total credit (X)  Land Raiders


0-4 0 Regardless of type pay 1 Credits C3.
5-9 1
(Small Games pay 3 C3 instead)
10-14 2
 Whirlwinds
15-19 3 For a unit of 2 pay 1 Credit
20-24 4 For a unit of 3 pay 3 Credits
25-29 5
 Vindicators
30-34 6
For a unit of 3 pay 3 Credits
N N/5 (Round Down)
 Predators
 Company Veterans Squad For a unit of 3 pay 2 Credits
Pay 1 Credit for any unit of Company Veterans
with 5 or more Melta, Plasma, Grav, Combi Melta,  Dreadnoughts
Combi Plasma or Combi Grav that can board a For a unit of 3 pay 1 Credit
Drop Pod.
 Venerable Dreadnoughts
For a unit of 3 pay 2 Credit

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 Lions Blade Strike Force


If your army contains 2 Battle Demi-Companies
and triggers the Company Support Command
Benefit. Pay 1 Credit per 3 (round down) Free
Dedicated Transports, this is in addition to any
other transport costs.

 Deathwing Redemption Force


Pay 1 Credit for every 8 models in Terminator
Armour

 Deathwing Strike Force


Pay 1 Credit for every 8 models in Terminator
Armour

 Ravenwing Support Squadron


Pay 1 Credit
If a choice within a Lions Roar Detachment Pay
1 Additional Credit per Land Speeder

 The Hammer of Caliban


Pay 2 Additional Credits for units of Vindicators
Pay 1 Additional Credit for units of Whirlwinds

 Conclave of Librarians
For Ezekiel and 2 Librarians pay 3 Credits.
For Ezekiel and 3 Librarians pay 6 Credits.
For Ezekiel and 4 Librarians pay 10 Credits.

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Space Wolves
Codex - Space Wolves  Ulrik the Slayer
Supplement - Champions of Fenris Pay 2 Credits.
Campaign - Sanctus Reach II, Stormclaw
Campaign - Sanctus Reach III, Hour of the Wolf  Njal Stormcaller
Pay 1 Credit
 Space Wolf Independent Characters
Take the total number of Independent  Bjorn the Fell Handed
Characters with the Space Wolf Faction and Pay 1 Credit if your army contains Inquisitor
consult the table Coteaz.
No: of ICs Total credit cost
1-5 0  Blood Claws and Sky Claws
Lots of 20 Blood Claws and Sky Claws are C1
6-7 1
8 2  Drednought
1 Credit per Additional IC Drednoughts with Blizzard Shields are C1.

 Harald Deathwolf  Wolf guard


Pay 1 Credit Pay 1 Credit for any unit of Wolf Guard with 5
or more Combi Melta or Plasma that can board
 Cannis Wolfborn a Drop Pod.
Pay 1 Credit
 Wolf Guard Terminators
 Fenrisian Wolves and Cyberwolves Pay 1 Credit for any unit of Wolf Guard
Take the total number of Fenrisian Wolves and Terminators with 5 or more Combi Melta or
Cyberwolves taken as Character Upgrades and Plasma that can board a Drop Pod.
consult the table. For the purposes of the table
below Cyberwolves count as 2 wolves.  Servitors
No: of Wolves Total credit cost
Treat every 2nd unit of Servitors as C1 starting
from the 4th (alternatively refer to table below):
0-14 0
15-24 1 No: of Units Total credit cost
25-30 2 0-5 0
31-36 3 6-7 1
37-44 4 8-9 3
45-49 5 10-11 6
50-59 7 12-13 10
60+ 9 14-15 15
16-17 21
In addition if your army contains Herald
Deathwolf and/or Cannis Wolfborn, take the
 Thunder Wolf Cavalry
total number of Fenrisian Wolves and
Refer to Fast Assault Units.
Cyberwolves regardless of how they are
(Small Games pay 1 additional Credit per unit)
distributed between units and consult the table.
No: of Wolves Total credit cost
0-19 0
20-39 1
40-59 2
60 3

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 Storm Wolf
Pay 3 Credits

 Storm Fang Gunship


Pay 2 Credit

 Land Raiders
Regardless of type pay 1 Credits C3.
(Small Games pay 3 C3 instead)

 Logan Grimnar
Pay 3 Credits for the Stormrider.
(Small Games pay 5 instead)

 Grimnar’s War Council


Pay 1 Credit if your army contains Inquisitor
Coteaz

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Grey Knights
Codex - Grey Knights  Stormraven Gunship
Pay 3 Credits
 Grey Knights Brotherhood.
If your army contains a Comms Relay pay 3  Interceptor Squads
Credits. Pay 1 Credit from the 3rd Unit
If part of a Nemesis Strike Force pay 1 Credit for
 Nemesis Strike Force the 2nd Unit as well.
If your army contains a Comms Relay pay 3
Credits.  Dreadknights
Pay 1 Credit C1 if the Dreadknight has a
 Librarian Personal Teleporter
Pay 1 Credit for Mastery 3. Pay 1 Credit for 2 Ranged Weapons
Pay 1 additional Credit for the Domina Liber (Small Games pay 1 Credit for 1 Ranged
Daemonica. Weapon instead)

 Paladins  Land Raiders


Pay 1 Credit for a unit of 5-9 Paladins Regardless of type pay 1 Credits C3.
Pay 2 Credit for a unit of 10. (Small Games pay 3 C3 instead)
(Small Games pay 3 Credits for 10 paladins
instead)  Lord Kaldor Draigo
Pay 2 Credits for the Apothecary. Pay 2 Credits.
Pay 1 Credit for a Brotherhood Banner or Pay 2 additional Credits if your army contains a
Nemesis Banner. unit of Devastator Centurions larger than 4
models or a unit of Paladins larger than 7
 Purifiers models.
Pay 1 Credit for each unit of Purifiers that can Pay 1 additional Credit if your army contains
board a Drop Pod Chief Librarian Tigerius.

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Inquisition, Imperial Assassins and Legion of the Damned
Inquisition Imperial Assassins

Codex - Inquisition Codex - Ordeo Assasinorum.

 Psychotroke Grenades  Callexus Assassin


Pay 1 Credit. Callexus Assassins are C1.
(Small Games pay 1 Credit C1)
 Rad Grenades If the Callexus Assassin is able to board a Drop
Pay 1 Credit. Pod or a Flier, pay 2 Credits.

 Lieber Heressius  Callidus Assassin


Pay 1 Credit. Callidus Assassins are C1.
(Small Games pay 1 Credit C1)
 Inquisitor Coteaz
Pay 2 Credits.
Legion of the Damned
 Inquisitor Karamazov
Pay 1 Credit for the Rad Grenades carried by Codex - Legion of the Danmned
Inquisitor Karamazov.
 If your army contains a Comms Relay
 Henchman war bands Pay 1 Credit for every 8 Legion of the Damned.
If your army contains 3 or more models with
the Independent Character Special Rule then
Pay 1 Credit C1 per Ministorium Priest from
this detachment.
If your army contains 2 or less models with the
Independent Character Special Rule then for
each unit containing 1 or more Ministorum
Priests pay 1 Credit.

 Land Raiders
Regardless of type pay 1 Credits C3.
(Small Games pay 3 C3 instead)
Pay 1 extra Credit for Psybolt Ammunition on
Land raider Crusaders.

 Valkyrie Assault Carrier


Pay 1 Credit

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Adepta Sororitas
Adepta Sororitas  Exorcist
Pay 1 Credit.
Codex - Adepta Sororitas
 Pentient Engines
 The Cloak of Saint Aspira Pentient Engine units are C1.
Pay 1 Credit.
 Retributors
 Sacred Banner of the Order Militant Units of Retributors Pay 1 Credit from the 3rd.
Pay 1 Credit.
Pay 1 Additional Credit if your army contains a  Dominion Squad
Battle Brothers detachment Pay 1 Credit for any Dominion Squad with 5 or
more Melta, Combi Melta, or Combi Plasma that
 Saint Celestine can board a Drop Pod
Pay 1 Credit.
Pay 1 Additional Credit if she can join a Battle
Brothers unit

 Litanies of Faith
Pay 1 Credit if your army contains at least 1
Ministorum Priest (including Uriah Jacobus)

 Uriah Jacobus
Pay 1 Credit

 Ministorum Priest
Ministorum Priests are costed 1 of 2 Options.
Option 1 If your army has one of the following:
A unit of 11 or more models
An Ecclesiarchy Battle Conclave
A Seraphim Squad
A Battle Brother detachment with at least 1
unit the Priest can join
Option 2: none of the above.
Take the number of Priests, including Uriah
Jacobus and consult the table below:
No. of Priests Option 1 Option 2
1 1 0
2 3 1
3 6 3
4 10 6
5 15 10
6 21 15

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Imperial Knights
Codex - Imperial Knights  Gerantius the Forgotten Knight
Campaign - Sanctus Reach I, The Red Waaarg Pay 1 additional Credit in addition to the
White Dwarf Issue 24 – Gerantius Imperial Knight cost and Ranged Weapon cost.
White Dwarf Issue 69 – The War Convocation Eg. If he is your first knight he will be 6 Credits.
4 Credits for a knight, 1 Credit for his Thermal
 Imperial Knights Cannon and 1 Credit for being Gerantius
Pay 4 Credits C1 (Small Games pay 2 Additional Credits instead)
(Small Games pay 6 Credits C1 instead)
In addition Pay 1 Credit per Ranged Weapon  Gallant Lance Formation
from the following list: Pay 1 Credit
Avenger Gatling Cannon
Ironstorm Missile Pod  Baronial Court Formation
Rapid-Fire Battle Cannon Pay 2 Credits
Stormspear Rocket Pod
Thermal Cannon  Household Detachment
Twin Icarus Autocannon BANNED

 Mark of the Omnissiah  Tripartite Lance Formation


Pay 1 Credit BANNED

 Adamaintium Lance Formation


BANNED

 The War Convocation Formation


BANNED

 Exalted Court of House Terryn (Datasheet)


BANNED

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Skitarii
Codex – Skitarii  Sydonian Dragoons and Ironstrider Ballistarii
White Dwarf Issue 69 – The War Convocation Regardless of how they are distributed between
units, take the total number of Sydonian
 The Omniscient Mask Dragoons and Ironstrider Ballistarii and consult
Pay 1 Credit if taken on a Rusk Stalker or the table below.
Infiltrator No: of Walkers Total credit cost
0-3 0
 Skitarii Vanguard
4-6 1
Regardless of how they are distributed between
units, take the total number of Skitarii 7-9 3
Vanguard (including Vanguard Alpha) and 10-12 6
consult the table
13-15 10
No: of Vanguard Total credit cost
16-18 15
0-15 0
Etc.
16-23 1
24-31 3
 Sicarian Killclade
32-39 6 Pay 1 Credit
40-47 10
 Ironstrider Cavaliers
48-55 15
Pay 1 Credit if your army contains a Comms
56-63 21 Relay

In addition, Pay 1 Credit if the unit contains 3  The War Convocation Formation
Plasma Calivers, an Omnispex, the Phosphoenix BANNED
and can board a Drop Pod.

 Sicarian Infiltrators
Regardless of how they are distributed between
units, take the total number of Sicarian
Infiltrators (including Infiltrator Princeps) and
consult the table below.
No: of Infiltrators Total credit cost
0-7 0
8-15 1
16-23 2
24-31 3
32-39 4
40-47 5
48-55 6
56-63 7
Etc.

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Cult Mechanicus
Codex – Cult Mechanicus  Monstrous Creatures
White Dwarf Issue 69 – The War Convocation Regardless of how they are distributed between
units, take the total number of wound on
 Cult Mechanicus Battle Congregation Kastelan Robot models and consult the table.
If the Cult Mechanicus Battle Congregation Number of Total credit Small Games
contains 8 or more units Pay 1 Credit Wounds cost Number of
wounds
 Mask of the Alpha Dominus 5-9 1 4-7
If your army contains 2 or more units of 10-14 2 8-11
Kastellen Robots pay 1 Credit
15-19 3 12-15

 The Scyerskull Perspicatus 20-24 4 16-19


Pay 1 Credit 25-29 5 20-23
30-34 6 24-27
 Autocaduceus of Arkhan Land
35-39 7 28-31
Pay 1 Credit if taken on a character in a unit or
that may join a unit where at least 1 model has
3 or more wounds  Cohort Cybernetica
Pay 1 Credit per Kastelan Robot in this
 Kataphron Destroyers formation beyond the 6th.
Kataphron Destroyers are treated as Relentless
for the Grav Global Rule.  The War Convocation Formation
In addition, regardless of how they are BANNED
distributed between units, take the total
number of Kataphron Destroyers and consult
the table below.
No: of Kataphron Total credit cost
Destroyers
0-3 0
4-6 1
7-9 3
10-12 6
13-15 10
16-18 15
Etc.

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Chaos Space Marines
Codex - Chaos Space Marines  Obliterators
Supplement - Black Legion Regardless of which Detachment they were
Supplement - Crimson Slaughter purchased for or how they are distributed
Dataslate - Hell Brutes between units, take the total number of
Dataslate - Kranons hellguard Obliterators and consult the table.
Dataslate – Kharn’s Butcherhorde In addition, take the total Number of
Obliterators with the Mark of Nurgle and
 The Eye of Night consult the table (eg. 4 MoN Oblits would pay 2
Pay 1 Credit. 4-5 Oblits and 1 for 1-4 MoN Oblits).

 Spell Familiar and Balestar of Mannon No: of Total Number of Total Small Games
Pay 1 Credit each. Obliterators credit Mark of Nurgle credit with Nurgle
cost Obliterators cost
 Deamon Princes 1-3 0 1-4 1 2
Pay 1 Credit for Psychic Mastery Level 2 and 1 4-5 1 5-9 2 4
extra Credit for Mastery 3.
6-7 2 10-14 3 6
Pay 1 Credit for the Burning Brand of
Skalathrax on a flying Deamon Prince. 8-9 3 15-19 4 8
10-11 4 20-24 5 10
 Sorcerers 12-13 5 25-29 6 12
Mastery Level 3 Sorcerers with no Chaos Mark
Pay 1 Credit C2. (Count Ahriman in the number
of Sorcerers for the C2)  Havocs
Regardless of which Detachment they were
 Ahriman purchased for or how they are distributed
Pay 2 Credits between units of Havocs, take the total number
Pay 1 Credit if he is your Warlord. of Auto Cannons and consult the table below.
(Small Games pay 2 Credits instead if he is your
Warlord) No: of Auto Cannons Total credit cost
0-9 0
 Huron Blackheart 10-12 1
Pay 1 Credit if he is your Warlord.
13-14 2
(Small Games pay 2 Credits instead if he is your
Warlord) 15+ 3

 Spawn  Maulerfiend
Refer to Fast Assault Units. Pay 1 Credit starting at the 3rd Maulerfiend
If the unit contains 3 or more Spawn with the (regardless of which detachment the
Mark of Nurgle Pay 1 Credit. Maulerfiends belong to)
(Small Games pay 2 extra Credits instead for
Mark of Nurgle)

 Heldrakes
Pay 2 Credit for each Baleflamer.

 Land Raiders
Land Raiders are C3.
Land Raiders pay 1 Credit for the 1st Land
Raider
(Small Games pay 2 C3 instead for each Land
Raider)

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Chaos Daemons
Codex - Chaos Daemons  The Masque of Slaanesh
White Dwarf Issue 60 Pay 1 Credit
Pay 1 Additional Credit per Slaanesh Herald
 Greater Daemons and Daemon Princes starting at the 4th
Pay 1 Credit for Psychic Mastery level 2 and 1
extra Credit for Mastery level 3.  Epidemius
(Small Games pay 1 extra Credit for The Great Pay 1 Credit if your army contains at least 1 unit
Unclean One) of Plague Drones or Beasts of Nurgle

 Exalted Rewards  Exalted Locus of Beguilment


If any model with an Exalted Reward might Pay 1 Credit.
wish to access the Grimoire of True Names, pay
2 Credits.  Greater Locus of Fecundity
If this cost is not paid that model may not select Pay 1 Credit if your army contains at least 1 unit
the Grimoire of True Names. of Plague Drones or Beasts of Nurgle

 Kairos Fateweaver  Horrors of Tzeentch


Pay a total of 6 Credits Take the total number of units of Horrors of
4 Credits for Kairos Tzeentch numbering 11 or more model and
2 Credits is for his Psyker mastery. consult the table.
(Small Games pay 1 extra Credit)
Pay an additional 8 Credits if the Grimoire of No: of units Total credit cost
True Names cost was paid. 3 1
4 3
 Bloodthirster of Insensate Rage
Pay 1 Credit 5 6
6 10
 Heralds of Chaos 7 15
Heralds of Chaos with a Psychic Mastery level
8 21
2+ are C1 starting at the 2nd.

No: of Heralds Total credit cost  For the following units refer to the Refer to Fast
Assault Units.
1-2 0
3 1 Blood Crushers of Khorne, Fiends of Slaanesh,
4 3 Beasts of Nurgle, Flesh Hounds of Khorne,
Screamers of Tzeentch, Plague drones of Nurgle,
5 6
Seekers of Slaanesh, Flamers of Tzeentch and
Etc. Chaos Furies

In addition, pay 1 Credit for Heralds of Tzeentch  Soul Grinder


with Psychic Mastery level 3. Pay 1 Credit C1
(Small Games pay 2 Credits C2 instead)

 Seeker Cavalcade
Pay 1 Credit C1.

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Khorne Daemonkin
Codex – Khorne Daemonkin  Blood Crushers of Khorne
Refer to Fast Assault Units
 Bloodthirster of Insensate Rage
Pay 1 Credit  Flesh Hounds of Khorne
Refer to Fast Assault Units
 The Blood-forged Armour
Pay 1 Credit  Gorepack Formation
For the Chaos Bikers as part of this formation
 Kor’Lath, the Axe of Ruin refer to Fast Assault Units
Pay 2 Credits

 Spawn
Refer to Fast Assault Units

 Heldrakes
Pay 2 Credit for each Baleflamer

 Land Raiders
Land Raiders are C3.
Land Raiders pay 1 Credit for the 1st Land
Raider
(Small Games pay 2 C3 instead for each Land
Raider)

 Maulerfiend
Pay 1 Credit starting at the 3rd Maulerfiend
(regardless of which detachment the
Maulerfiends belong to)

 Soul Grinder
Pay 1 Credit C1
(Small Games pay 2 Credits C2 instead)

 Lord of Skulls
Pay 8 Credits C4
(Small Games BANNED)
Daemongore Cannon - BANNED
Skull Hurler - BANNED

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Tau Empire
Codex - Tau Empire  Commander Shadowsun
Supplement - Farsight Enclave Pay 2 Credits.
Dataslate - Tau Firebase Cadre
 Commander Farsight
 Vectored Retro Thrusters Pay 1 Credit.
Pay 1 Credits
If your army contains Commander Farsight pay  XV8 Crisis Bodyguard Team
1 Additional Credit If the unit contains 4 or more Crisis Bodyguard
pay 1 Credit
 Multi Spectrum Sensor Suite
Pay 2 Credits.  Farsight’s Command Team
If the army contains 4 or more out of the Eight
 Command and Control Node members of the Farsight’s Command Team pay
Pay 1 Credit. 1 Credit

 Puretide Engram Neurochip  Shas’O Sha’vastos


Pay 3 Credits. Pay 4 Credits (for Puretide Engram Neurochip
and Vectored Retro Thrusters)
 Smart Missile Systems If your army contains Commander Farsight pay
For any vehicle with a SMS pay 1 Credit after 1 Additional Credit
the first.
 Sub Commander Torchstar
 XV8 Crisis Battle suits Pay 2 Credits (for Multi Spectrum Sensor Suite)
Take the total number of models in XV8 Crisis
Battlesuits including Commanders and consult  Stealth Suits.
the table. Units of Stealth Suits are C1.
No: of Suits Total credit cost
5 1  Piranha Squadron
Regardless of how they are distributed between
6 2
units, take the total number of Piranhas and
7-8 3 consult the table
9-10 4 No: of models Total credit cost
11-12 5 1-3 0
13-14 6 4-7 1
15-16 7 8-11 2
Etc. 12-15 3
No. Models / 4 (Round Down)
 Ethereal
Including Special characters if your army  Riptides
contains at least one Ethereal, take the total For any Riptide including O'Vesa Pay 2 Credits
number of Fire Warriors, Pathfinders, Gun C2.
drones and Sniper Drones and consult the table. (Small Games pay 3 C2 instead)
No: of models Total credit cost
0-7 1
8-15 2
16-23 3
24-31 4
No. Models / 8 (Round Down) + 1

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 Skyray  Tau Firebase Support Cadre


Pay 1 Credit C2. Pay 3 Credits

 Sniper Drones
Teams of Sniper Drones are C1.

 Broadsides
Broadside Teams are C1.
Pay 1 Credit for a unit of 3 Broadsides.
(Small Games pay 3 Credits instead for a unit of 3
Broadsides)
Regardless of which Detachment they were
purchased for or how they are distributed
between units of Broadsides, take the total
models with BOTH Smart Missile Systems AND
High Yield Missile Pods and consult the table
below.

No: of Models Total credit cost


1 0
2 1
3 2
N N-1=X

 Missile Drones
Regardless of which Detachment they were
purchased for or how they are distributed
between units take the total number of Missile
Drones (do not include shielded missile drones)
and consult the table below

No: of Models Total credit cost


1-3 0
4-6 1
7-9 2
No. Models / 3 (Round Down) - 1

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Eldar
Codex - Eldar  Karandras
Pay 1 Credit if your army contains a unit of
 Faolchu’s Wing Striking Scorpions larger than 6 models.
Pay 2 Credits.
(Small Games pay 3 Credits instead)  Maugan Ra
Pay 1 Credit
 Eldritch Storm
If your army wishes to use the Warp Charge 4  Warlock Council
Version of Eldritch Storm, pay 3 Credits. If the unit is mounted on Jetbikes and your army
has 1 Farseer pay 1 Credit per Warlock in the
 Spirit Stone of Anath'La Warlock Council over 5.
Pay 1 Credit if taken for a Farseer. If your army has 2 or more Farseers pay 2 Credits
(Small Games pay 2 Credits instead) per Warlock over 5 instead.

 Eldar Jetbikes  Windriders


Regardless of how they are distributed between Units of Exactly 3 Jetbikes Pay 1 Credit.
units, take the total number of models in your Larger units cost 0 Credits.
army mounted on Eldar Jetbikes and consult the
table. Excluding of Shining Spears and Shining Units of Windrider Jetbikes may purchase 1
Sear Exarchs Shuriken Cannon or Scatter Laser for every 3
No: of Jetbikes Total credit cost Windrider Jetbikes in a unit (do not include the
1-8 0 warlock and round down) for 0 Credits.
Each additional pay 1 Credit Each
9-17 1
18-26 2  Shining Spears
27-35 3 Units of Exactly 3 models Pay 1 Credit.
36-44 4 Larger units cost 0 Credits.
No. Jetbikes / 9 (Round Down)
 Wraithguard
If a unit can be deployed by one of the methods in
 Farseers the table below, pay the number of Credits listed
Pay 2 Credits C1. Unit Type On Foot Wave Raider or Web
Pay 1 extra Credit for Eldrad Ulthran. Serpent Way Portal
Wraithcannons 1 2 3
 Spirit Seers
D-Scythes 1 2 4
Spirit Seers are C1.

 Baharroth Take into account that only 1 unit can be deployed


Pay 2 Credits. in a transport. If there are more Wraith Guard
Pay 3 Additional Credits if your army contains a than transports use the more expensive Credits.
Warlock Council over 5 models mounted on
Jetbikes and at least 1 Farseer mounted on a Eg. 3 Units of Wraithguard, 1 with D-Scythes and 2
Jetbike with Wraithcannons. The army also contains a
Fast Attack Wave Serpent and a Fast Attack
 Asurmen Raider. The D-Scythes pay the Raider cost at 4
Pay 1 Credit if Asurmen is your Warlord Credits, then 1 of the Wraithcannons pay the
Wave Serpent Cost, while the 3rd unit pays the On
 Jain Zar Foot cost.
Pay 1 Credit if Jain Zar is your Warlord in a
Craftworld Warhost

 Seer Council
Pay 1 Credits
Pay 2 Additional if unit is mounted on Jetbikes

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 Fire Dragons  War Walker Squadrons


For each unit can embark on a transport, War Walker Squadrons C1
regardless of if it is another unit’s dedicated If a unit contains 2 models pay 1 Credit
transport. Pay 1 Credit C1. If a unit contains 3 models pay 2 Credits instead

 Warp Spiders  Wraith Knights


Pay 1 Credit C2. Pay 4 Credits C2.
(Small Games pay 6 instead)
 Crimson Hunter Pay 4 Additional Credit for 2 Heavy Wraith
Pay 1 Credit Cannons

 Hemlock Wraithfighter  Wraithlords


Pay 2 Credits Wraithlords are C1.

 Viper Squadrons  Avatar of Khaine


Regardless of how they are distributed between Avatar of Khaine are C1.
units, take the total number of Vipers and consult
the table  Grav tanks
No: of models Total credit cost Take the total number of Wave Serprents, Fire
1-3 0 Prisms, Falcons and Night Spinners and consult
the table
4-7 1
No: of Grav Tanks Total credit cost
8-11 2
1-2 0
12-15 3
3 1
No. Vipers / 4 (Round Down)
4 2

 Dark Reapers 5 3
Regardless of how they are distributed between 6 5
units, take the total number of Dark Reapers and 7 7
consult the table
2 Credits per Additional Grav Tank
No: of models Total credit cost
0-13 0
 Wave Serpents
14-20 1 In addition to the Grav Tank rule
21-27 3 Pay 1 Credit for the 1st Wave Serpent
28-34 6 Pay 1 Credit for the 2nd Wave Serpent
Pay 1 Credit for the 5th Wave Serpent
35-41 10
42-48 15  Night Spinners
49-55 21 Squadrons of at least 2 Night Spinners
Pay 1 Credit in addition to the Grav Tank Rule
In Addition pay 1 Credit for units of 5 or more
who have purchased the Starshot Missiles.
If you have at least 1 unit of 5 Dark Reapers any
Fortification with Fire Points (eg. Bastion) must
pay 1 additional Credit for that Fortification

 Vauls Wrath Support Battery


Vauls Wrath Support Battery are C1.
If the unit contains D-Cannons pay 2 Credit for
the 1st D-Cannon and 3 Credits per D-Cannon
after.

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 Aspect Host
Take the total number units from the following
list in this formation and consult the table below:
Dire Avengers, Fire Dragons, Swooping Hawks,
Warp Spiders, Dark Reapers and Wave Serpents
No: of Units Total credit cost
1 0
2 1
3+ 2

 Dire Avengers Shrine


Pay 2 Credits

 Craftworld Warhost
Pay 2 Credits

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Dark Eldar
Codex - Dark Eldar  Reaver Jetbikes
Supplement - Hemonculus Coverns Regardless of how they are distributed between
units, take the total number of Reaver Jetbikes
 Splinter Cannons and Lance weapons and consult the table.
Regardless of how they are distributed between In addition, take the total number of Custer
detachments, take the total number of Splinter Caltrops upgrades and consult the table.
Cannons mounted on vehicles and consul the
table. No: of Total credit Number of Total credit
Jetbikes cost Cluster cost
Take the total number of weapons with the Caltrops
Lance special rule in Dark Eldar detachments 0-8 0 0-2 0
and consult the table. Exclude Dark Lances held 9-17 1 3-5 1
by infantry. 18-26 2 6-8 2
27-35 3 9-11 3
No: of Splinter Total credit Number of Total
Cannons cost Lance weapons credit cost 36-44 4 12-14 4
0-2 0 0-4 0
3-5 1 5-9 1  Beast Masters
Refer to Fast Assault Units
6-8 2 10-14 2
9-11 3 15-19 3
 Scourges
12-14 4 20-24 4 Units of Scourges are C1.
15-17 5 25-29 5
18-20 6 30-34 6  Corpsetheif Claw formation
Pay 2 Credits in addition to other costs.
21-23 7 35-39 7
24-26 8 40-44 8  Monstrous Creatures
Take the total number of wound on Chronos
and Talos models in Dark Eldar detachments
 Armour of Misery and consult the table.
Pay 1 Credit if your army contains an archangel
of pain Number of Total credit Small Games
Wounds cost Number of
 Webway Portal wounds
Pay 1 Credit. 5-9 1 4-7
10-14 2 8-11
 Urien Rakarth
15-19 3 12-15
Pay 1 Credit.
20-24 4 16-19
 Groteques 25-29 5 20-23
Treat units of Grotesques that are 5 models or 30-34 6 24-27
less C1, if you army has any Raiders.
35-39 7 28-31

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Harlequins
Codex - Harlequins

 Shadowseers
Take the total number of Shadowseers across
all detachments and consult the table below (1
column is for an army with no Eldar or Dark
Eldar Detachment, the other is where there is
an Eldar or Dark Eldar Detachment)

No: of Total credit cost Total credit cost


Shadowseers without Eldar / with Eldar /
Dark Eldar Dark Eldar
1 0 0
2 0 1
3 1 1
4 1 2
5 2 2
6 2 3
7 2 4
1 Credit per additional Shadowseer

 Masque Detachment
Farseers (including Eldrad Ulthran) pay 1
additional Credit

 Faolchu’s Blade Formation


If your army contains 2 or more Shadowseers,
Farseers or Eldrad Ulthran (in any
combination) pay 2 Credits

 Cegorach’s Revenge Formation


Pay 1 Credit
Pay 1 Credit for every Farseer in your army
including Eldrad Ulthran

 The Serpent’s Brood Formation


Pay 1 Credit for every Farseer in your army
including Eldrad Ulthran

 Cast of Players Formation


Pay 1 Credit

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Necrons
Codex - Necrons  Vanguard Obyron
Campaign - Shield of Baal Exterminatus Pay 1 Credit.
White Dwarf Issue 47
 Destroyer Lord
 Decurion Detachment Pay 1 Credit.
Pay 1 Credit per 25 Wounds in this detachment Pay 1 Additional Credit for the Nightmare
with Reanimation Protocols. Models that are Shroud
Toughness 5 or greater count as double
wounds.  Cryptek
Pay 1 Credit C1
 Quantum Shielding
Models with Quantum Shielding (eg. Ghost  Catacomb Command Barge
Arks) are to be included in the AV13 Global Rule Pay 1 Credit.
(Small Games pay 2 Credits instead)
 Resurrection Orbs and The Orb of Eternity Pay 1 Credit for each of:
Resurrection Orbs (including The Orb of Phase Shifter,The Nightmare Shroud and
Eternity) are C1 Resurrection Orb.
If your army contains a Cryptek Pay 1 Credit C1
instead.  Ghost Ark
Pay 1 Credit
 Doom Scythes
Pay 1 Credit  Triarch Stalker
Pay 1 Credits if your army contains one or more
 Solar Staff Triarch Stalkers.
Pay 3 Credits. (Small Games pay 3 Credits instead)

 Solar Thermasite  Triarch Praetorians


Pay 1 Credit Refer to Fast Assault Units

 Veil of Darkness  Lychguard


Pay 1 Credit. Pay 1 Credit for a unit of 6 or more Lychguard

 C'tan Shards  Tomb Blades


C'tan Shards are C1 together. Pay 1 Credit if the unit contains any
Pay 1 Credit for the Night Bringer. Nebuloscopes.
Pay 2 Credits for the Deciver. In addition, regardless of how they are
Pay 1 Credit for a Trancendant C'tan. distributed between units, take the total
number of Tomb Blades and consult the table.
 Illumiunator Szeras No: of Tomb Blades Total credit cost
Pay 3 Credits 1-8 0
Pay 1 Additional Credit if your army contains a
9-17 1
Reclamation Legion and no Decurion
Detachment 18-26 2
27-35 3
 Nemesor Zahndrekh 36-44 4
Pay 2 Credits.
No. Jetbikes / 9 (Round Down)

 Orikan the Divener


Pay 4 Credits plus 3 extra Credits for each  Canoptek Scarabs
model with a 2+ save that Orikan may join a Refer to Fast Assault Units
unit with.
(Small Games pay 5 Credits instead)  Canoptek Wraiths
Refer to Fast Assault Units

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 Canoptek Spyders
Units of Spyders are (C1).
(Small Games units are C2 instead)
In Addition, if your army has at least 1 unit of
Canoptek Scarabs Pay 1 Credit per Canoptek
Spyder in your army.

 Destroyers and Heavy Destroyers


Take the total number of Destroyer and Heavy
Destroyer models and consult the table below.
No of Models Total credit cost
1-2 0
3-5 1
6-8 2
9-11 3
12-14 4
15-17 5
18-20 6
No. Models / 3 (Round Down)

Units of Destroyers and Heavy Destroyers are C1


together if the army contains a Triarch Stalker.

 Destroyer Cult
Pay 1 Credit if part of a Decurion Detachment
Pay 2 Credits if not part of a Decurion
Detachment

 Tesseract Vault and Obelisk


BANNED

 Canoptek Harvest
Pay 1 Credit, pay 3 if your army contains Orikan
the Divener.

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Orks
Codex - Orks  Killa Kans
Supplement - Ghazkhull Take the total number of models in Killa Kan
Campaign - Sanctus Reach I, Red Waarg units and consult the table.
Campaign - Sanctus Reach II, Storm Claw (Small Games units of Kans are C1)
Campaign - Sanctus Reach III, Hour of the Wolf
White Dwarf Issue 21 - Looted Wagon No: of Kans Total credit Cost with a
cost KFF
 The Lucky Stick 3-5 1 2
If a model has both the Lucky Stick and Mega
6-8 2 4
Armour pay 2 Credits.
(Small Games pay 3 Credits instead) 9-11 3 6
12-14 4 8
 Da Finkin' Kap 15-17 5 10
Pay 1 Credit.
18-20 6 12

 Mega Force Field


Pay 2 Credits.  Gorkanauts and Morkanauts
Pay 1 Credits C1.
 Ghazghkull Thraka (Small Games pay 2 Credits C1 instead)
Pay 1 Credit. Pay 1 additional Credit for Kustom Force Field.

 WAAARG Warlords  Lootaz


Pay 1 Credit if your Warlord has the WAAARG Pay 1 Credit C1.
special rule.
 Nobz mounted on Warbikes
 Big Mek Refer to Fast Assault Units
Pay 1 Credit for Kustom Force Field.
 Warbikers
 Meganobz Refer to Fast Assault Units
Pay 1 Credit.
 Stompa
 War Buggies and Deff Koptas BANNED
Units of War Buggies and Deff Koptas are
together C1.  Blitz Brigade formation
Pay 3 Credits in addition to the Battle Wagons.
 Battlewagons
Pay 1 Credit C1.  Boss Snikrots Red Skull Kommandos formation
(Small Games pay 2 Credits instead) Pay 2 Credits.

 Mek Guns  The Green Tide formation


Take the total number of Kannons, Lobbaz or If your army contains a Big Bosspole pay 1
Kustom Mega Cannons in unit of Mek Guns and Credit.
consult the table. If your army contains a Pain Boy pay 2 Credits.
No: of Guns Total credit cost If your army contains Mad Doc Grotznik pay 3
Credits.
0-3 0
If your army contains a Kustom Force Field or
4-7 1 Mega Force Field pay 1 Credit.
8-11 2 (Small Games pay 1 Credit for the Green Tide)
12-15 3

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Tyranids
Codex - Tyranids  Flying Hive Tyrants
Campaign - Shield of Baal Leviathan Pay 1 Credit C1 for each Hive Tyrant that has
Dataslate - Hive Fleet Leviathan I both Wings AND 2 shooting weapons. This is in
Dataslate - Hive Fleet Leviathan II addition to the Flying Monstrous Creature
Dataslate - Hive Fleet Leviathan III Global Rule and Twin-Linked Devourers cost.

 Tough Monstrous Creatures  Skyrant Swarm formation


Regardless of which Detachment or Faction Pay 1 Credit if your army contains a
they were purchased for take the total number Venomthrope Brood.
of wounds from the following models/units and (The Hive Tyrant from this formation is
consult the table below. considered to NOT have Wings for the purposes
of the Tough Monstrous Creatures and Flying
Hive Tyrant (without Wings or Skyrant Swarm), Hive Tyrants rules above. It also does not count
The Swarmlord, Tervigon, Haruspex, Carnifex, as a Flying Monstrous Creature for the Flying
Trygon, Trygon Prime, Mawlock, Exocrine, Monstrous Creatures Global Rule)
Tyranofex, Toxicrone
 Tyrant and Hive Guard
No: of Total credit Small Games No: Take the total number of Tyrant Guard and Hive
Wounds cost of Wounds Guard models and consult the table.
0 - 11 0 0-9
12 - 17 1 10-14 No: of models Total credit cost

18 - 23 3 15-19 0-2 0

24 - 29 6 20-24 3-5 1

30 - 35 10 25-29 6-8 2

36 - 41 15 30-34 9-11 3
12-14 4
42 - 47 21 35-39
No. Models / 3 (Round Down)

 Monstrous Bio Cannons


Regardless of how they are distributed between  Venomthrope broods
detachments, take the total number of models Pay 2 Credits
with 2 Twin-Linked Devourers and consult the Pay 2 extra Credits if you army contains a
table. fortification (this includes an Aegis Defence
Line or Promethium Pipe Relay).
No: of Models Total credit Small Games cost
cost (X) (X)  Zoanthrope Brood
1 0 1 If the unit includes a Neurothrope and 3 or
more Zoanthropes Pay 1 Credit
2 1 2
3 2 3  Mawlocks
4 3 4 Mawlocks are C1.
N N-1=X N=X
 Toxicrene
Toxicrenes are C1

 Biovore broods
Biovore broods are C1.
(Small Games pay 1 Credit C1 instead)

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 Tyrannocyte  Gargoyles
Take the total number of Tyrannocytes and Take the total number of Gargoyles and consult
consult the table. the table.
Pay 1 Credit if one or more Tyrannocyte can be
filled with a unit of termagants with 10 or more No: of models Total credit cost
Devourers. 0-19 0
20-39 1
No: of models Total credit cost
40-59 2
3 1
60-79 3
4 3
80-99 4
5 6
100-119 5
6 10
7 15
 Endless Swarm and Skyblight Swarm
8 21 formations
Take the total number of models with the
 Raveners and Shrikes Endless Swarm or Skyswarm rules and consult
Take the total number of Raveners and Shrikes the table.
and consult the table.
No: of models Total credit cost
No: of models Total credit cost Small Games 0-34 0
No: of Models
35-69 1
0-6 0 0-4
70-104 2
7-13 1 5-9
105-139 3
14-20 2 10-14
140-174 4
21-27 3 15-19

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