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WFS Principle
Physical fundamentals
WFS is based on the Huygens–Fresnel
principle, which states that any wavefront
can be regarded as a superposition of
elementary spherical waves. Therefore,
any wavefront can be synthesized from
such elementary waves. In practice, a
computer controls a large array of
individual loudspeakers and actuates each
one at exactly the time when the desired
virtual wavefront would pass through it.
Remaining problems
The most perceptible difference
concerning the original sound field is the
reduction of the sound field to two
dimensions along the horizontal of the
loudspeaker lines. This is particularly
noticeable for reproduction of ambience
as acoustic damping is required in the
rendition area for accurate synthesis. The
damping, however, does not complement
natural acoustic sources.
High cost
A further problem is high cost. A large
number of individual transducers must be
very close together. Otherwise spatial
aliasing effects become audible. This is a
result of having a finite number of
transducers (and hence elementary
waves).
Aliasing
See also
Light field, analog for light
Holophones, sound projectors
Ambisonics, a related spatial audio
technique
References
1. "Wave Field Synthesis" .
doi:10.1109/3DTV.2009.5069680 .
2. "Audio Engineering Society Convention
Paper, Spatial Aliasing Artifacts Produced
by Linear and Circular Loudspeaker Arrays
used for Wave Field Synthesis" (PDF).
Retrieved 2012-02-03.
3. "Birds on the wire – Olivier Messiaen's
Livre du Saint Sacrément in the world's first
wave field synthesis live transmission
(technical project report)" (PDF). 2008.
Retrieved 2013-03-27.
4. SonicEmotion (6 January 2012). Stereo
VS WFS . Retrieved 2017-04-20.
5. SonicEmotion (12 April 2016). Sonic
Emotion Absolute 3D sound in a nutshell .
Retrieved 2017-04-20.
6. "Sonic Emotion Absolute 3D Sound /
professional" . Retrieved 11 November
2017.
7. Ziemer, Tim (2018). "Wave Field
Synthesis". In Bader, Rolf. Springer
Handbook of Systematic Musicology (pdf).
Berlin, Heidelberg: Springer. pp. 329–347.
doi:10.1007/978-3-662-55004-5_18 .
ISBN 978-3-662-55004-5. Retrieved April 12,
2018.
8. Ziemer, Tim (2017). "Source Width in
Music Production. Methods in Stereo,
Ambisonics, and Wave Field Synthesis". In
Schneider, Albrecht. Studies in Musical
Acoustics and Psychoacoustics (pdf). R.
Bader, M. Leman and R.I. Godoy (Series
Eds.): Current Research in Systematic
Musicology. Volume 4. Cham: Springer.
pp. 299–340. doi:10.1007/978-3-319-
47292-8_10 . ISBN 978-3-319-47292-8.
Retrieved May 24, 2018.
Further reading
Berkhout, A.J.: A Holographic Approach
to Acoustic Control, J.Audio Eng.Soc.,
vol. 36, December 1988, pp. 977–995
Berkhout, A.J.; De Vries, D.; Vogel, P.:
Acoustic Control by Wave Field
Synthesis, J.Acoust.Soc.Am., vol. 93,
Mai 1993, pp. 2764–2778
Wave Field Synthesis : A brief overview
The Game of Life
The Theory of Wave Field Synthesis
Revisited
Wave Field Synthesis-A Promising
Spatial Audio Rendering Concept
External links
Photo of wave field synthesis
installation
Perceptual Differences Between
Wavefield Synthesis and Stereophony
by Helmut Wittek
Inclusion of the playback room
properties into the synthesis for WFS -
Holophony
Wave Field Synthesis – A Promising
Spatial Audio Rendering Concept by
Günther Theile/(IRT)
Wave Field Synthesis at IRCAM
Wave Field Synthesis at the University of
Erlangen-Nuremberg
Wavefield Generator build by HOLOPLOT
Germany
The theory of wave field synthesis
revisited. S. Spors, R. Rabenstein, and
J. Ahrens. In 124th AES Convention,
May 2008.
Sound Reproduction by Wave Field
Synthesis (Thesis, 1997)
Wave field synthesis Animation ( 60
sec.)
Implementation of the Radiation
Characteristics of Musical Instruments
in Wave Field Synthesis Applications
(Thesis, 2015) by Tim Ziemer
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