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New technologies in CLIL

Alberto Fernández
Methodology I
New technologies
The Web
Smartphones
Computers
Mobile devices (tablets)
Audiovisuals
Videogames
...
The Internet

Global era - Knowledge & information society


Promotion, communication, information
Web 2.0: power to the users
Shift - consumers / prosumers
Web 4.0: ubiquitous Web
The Web
Websites
Podcasts
Videocasts
Blogs
Videoblogs
Wikis
...
Audiovisual products

Films
Cartoons
Videogames
...
Audiovisual products

Films
Cartoons
Videogames
...
Using ICTs in the classroom
Motivation
Appealing and cachy activities
Interaction among students
Engagement
Real contexts and settings
Basic competences (at least 3)
Basic competences

Handling new technologies


Learning to learn
Independent / autonomous learning
Cooperation
Groupwork
Design a proposal to use ICTs in the (CLIL) classroom:
Setting (age, etc.)
Objectives
Length
Learning outputs
Competences
Implementation
Evaluation

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