Servants of the Lancer class gain access to Magic There are 7 Base Class servants and 2 Extra Class servants Resistance. They have resistance to all sources of magical avaiable to player characters. The servants available for damage. player character's are: Saber, Archer, Lancer, Rider, Caster, Assassin, Berserker, Avenger, Alter Ego, and Shielder. Rider Mounted Knight and Heroic Spirit of the Mount, is one of the Saber Four Cavalry Classes among the seven standard Servant Knight of the Sword and Heroic Spirit of the Sword, is one of classes summoned for the Holy Grail War. Servants placed the Four Knight Classes among the seven standard Servant within this Class are those known for riding mounts, whether classes summoned for the Holy Grail War. Servants placed living beasts or human constructs, during their lives. within this class are agile and powerful melee warriors adept at swordsmanship, boasting high ratings in all categories, Feature: Riding and they are often heroes from the Age of Gods when Servants of the Rider class gain access to Riding. They can magecraft was still commonplace. The qualifying conditions take full control of everything from simple horses, modern require the Heroic Spirits to have legends as knights of the machinery like motorcycles and planes, and even Divine sword, and it is the class that requires the highest levels of Beasts. attributes in all but the Magic attribute. Feature: Mana Burst Caster Magus and Heroic Spirit of Spells and Sorcery, is one of the Servants of the Saber class gain access to Mana Burst, which Four Cavalry Classes among the seven standard Servant puts them under the effect of the Haste spell. When the Haste classes summoned for the Holy Grail War. Servants placed ends they take 1 level of exhaustion. within this Class are usually adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest Archer caliber compared to the specific parameter requirements of Knight of the Bow and Heroic Spirit of the Bow, is one of the the other classes. Four Knight Classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed Feature: Fabrication within this Class excel in possessing powerful Noble Servants of the Caster class gain access to Fabrication. The Phantasms, are able to act as highly effective scouts, and are servant can fabricate anything, besides living and divine frequently Heroic Spirits from the Age of Gods when objects, into reality. magecraft was still commonplace. The qualifying condition for the Heroic Spirits is not attributes, but instead the Assassin possession of powerful projectile weapons or special abilities Silent Killer and Heroic Spirit of Assassination, is one of the related to projectile weapons. Four Cavalry Classes among the seven standard Servant Feature: Independent Action classes summoned for the Holy Grail War. Servants of this Class are skilled at operating covertly, stealthy, and silently. Servants of the Archer class gain access to Independent Action, which allows them to function without a source or Feature: Presence Concealment constant stream of mana from their master. Independent Servants of the Assassin class gain access to Presence Action also allows them to call upon a greater Noble Concealment. Their presence is fully concealed to where not Phantasm, your grade in Noble Phantasm is treated one even divines can see their presence. This also makes their higher. stats unknown to anyone trying to examine their mana. Berserker An Archer with a E Noble Phantasm instead has an D Noble Phantasm, and if a servant were to have an Mad Warrior and Heroic Spirit of Berserk Rage, is one of the A++ Noble Phantasm that Noble Phantasm is Four Cavalry Classes among the seven standard Servant conseried to have the EX grade. classes summoned for the Holy Grail War. Servants placed within this Class are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. Lancer Feature: Mad Enchancement Knight of the Lance and Heroic Spirit of the Lance, is one of Servants of the Berserker class gain access to Mad the Four Knight Classes among the seven standard Servant Enchancement, which puts them under the effect of the classes summoned for the Holy Grail War. Servants placed Tenser's Transformation spell, but during this duration to can within this class, many of which are Heroic Spirits who were distugiush friends from foe except their master. knights, are very agile, display excellent close combat skills, show proficiency in hit-and-run tactics that capitalize on Avenger range and speed, and are skilled with long-range melee Heroic Spirit of Vengeance, is an Extra Servant Class. weapons such as spears and lances. The qualifying Servants of that are classified in this class are Heroic Spirits conditions to be placed within the class are second only to that have dedicated their lives to only gain vengeance using the Saber class, requiring overall excellent attributes and a any method possible. high agility attribute. Feature: Grail's Grail s Minion Servants of the Avenger class gain access to Grail's Minion. They have advantage on death saving throws, a 19 or a 20 brings them back up with 1 hit point, and once per day if they were to drop to 0 hit points they can isntead drop to 1. However, being a minion to the Grail they can take whatever command the Grail gives them and overrides any master commands. Shielder Knight of the Shield and Heroic Spirit of the Shield, is one of the Four Knight Classes and is an Extra Servant Class. Servants placed within this class are guardians and excel in defense. Servants placed within this class are guardians that are adept at using a shield, boasting high rating in endurance, and they are often heroes from the Age of Gods when magecraft was still commonplace. The qualifying conditions to be placed within the class are third only to the Saber class, requiring overall excellent attributes and a high endurance attribute. Feature: Divine Guardian Servants of the Shield class gain access to Divine Guardian, they can add their constitution mod to their AC. Also, once per turn, if they were to take damage they can half the total damage.