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Oath of Friendship: A Radiant Soul Guide 


Last updated: February 18th, 2018 
 

General Overview 
Radiant Soul (hereby abbreviated as RaS) is a heavily skill-based magical attacking 
class. Though RaS suffers severely in damage output, her attack range is one of the greatest, 
and her numerous buffs make her a great addition to any party. There is a bit of 
micromanaging involved and the learning curve is steep - especially at the start - but once 
you’ve managed to get ahold of her playstyle, you will shine as radiantly as Laby and Nisha’s 
friendship (lol). 
 
Before we get started, this guide assumes that the reader is aware of basic Elsword 
mechanics and general MMO terminology. This guide is more suited towards veteran Elsword 
players and as it focuses on gameplay, we will not be delving into any lore. However, for now, 
this guide will not go into extreme detail regarding precise numbers and min-maxing. In 
addition, we will not be covering any PvP content, though this may change in the future. 
 
Pros: 
❖ Large AoE skills 
❖ Easy skill CD management 
❖ Colorful! 
 
Cons: 
❖ Steep learning curve 
❖ Slow and lacking combos 
❖ Low damage output 

Getting Started 
You won’t need to worry too much about gear and skills early on. The standard rules 
apply - don’t knockdown mobs, avoid launching mobs in parties, spam skills, etc. We will be 
going forth with the assumption that the reader is aware of how PvE gameplay in Elsword 
functions. 
 
If you have the El Resonance system unlocked, feel free to either dump it all into +EXP 
Gain, or All Skill Damage. You will receive a free reset scroll that resets any one resonance 
column once you reach level 99, so don’t worry too much about your ERP distribution. You’ll 
want to use the gear the story quests give you, and any better ones that you may find in 
dungeons. If you are able to obtain one, a Magic Necklace, Ring of Fury, and skill rings are 
always great to have. Don’t bother with costumes and accessories, unless you have an Ice 
Burner set already. For now, your priority is to get used to the class, as well as reach level 99. 
If you plan on playing this character often, I highly recommend getting a permanent Fetch 
Aura. It costs 50 million ED from the ED shop and can be used on the Pocket Phoru pet you 
get early on. It’s a little costly, but it’s a well-worthwhile investment. 
 
With all that out of the way, let’s talk about Laby. Her character is pretty unique in that 
she automatically awakens when the awakening bar is filled. Her awakening key is instead 
replaced by an attack that inflicts groggy state on targets hit. Groggy state stops the target in 
the middle of what they’re doing, but any hitboxes or super-armor is still active during the 
debuff state. The awakening attack’s range is larger than its visual effect and it’s great for 
stopping moving bosses, or even just for dealing damage. 
 
Look at this thing. Also it deals 2,234% magical damage, 
making it stronger than some of your base class skills 
(laughs). In regards to awakening, Laby has a fixed awakening 
duration which can only be increased with certain passives. 
Like most other classes, she is unable to awaken if already in 
awakening mode. 
 
   
Laby’s main character system is Sentimental Points (SP) which are those purple orbs 
underneath her character HP/MP bar. She can have up to 10 at once.  
 
SP is consumed with basic attacks and certain 
skills, and gives them certain bonuses. For 
example, SP increases basic attack damage and 
range by 30%, causes them to ignore 100% of 
defense, and gives them a 20% chance for a double attack. SP will always be consumed if 
available, even if your attack/skill doesn’t hit anything. I’ll go into more detail with SP and 
certain skills, but for now, just know that RaS isn’t too heavily focused on her SP system. SP 
can be gained by awakening, using your awakening skill, and by using the skill Inner Aurora. 
Technically there’s a fourth way to gain SP, but we’ll go into that later. 
 

Movement
Laby is able to dash in midair up to three times. She cannot dash if she has already 
attacked in midair, however. This dash deals hitstun damage that launches any enemies it 
hits. It also phases through enemies, so take full advantage of that. The downside is that the 
dash has a fixed distance, although you can jump out of it with precise timing (read: button 
mashing). Take note that you are unable to jump out of the dash if you have already used up 
both of your jumps. In addition, Laby retains the horizontal momentum she gains at the point 
in which the dash in canceled. Ie., depending on when you cancel out of the dash, Laby may 
travel further at a greater speed. 
 
One final note is that because of Laby’s air dash ability, it’s difficult to perform a 
dash-jump attack when you’re in midair (ie: ↑ →→Z). You’ll end up doing a dash before your 
intended attack comes out, so it’s better to do a dash jump attack from the ground (ie: 
→→↑Z). My wording may not be very great, but try the commands out on Laby, and another 
character such as Elsword or Rena. 
 
Laby herself is not a super technical character, so there’s no need to master her 
mobility. It’s great to understand it, of course, but you can play her well without ever using 
anything in this section. In general, all of the following command inputs are to be pressed 
once and then immediately released unless otherwise indicated. If you hold a key for too 
long, it may mess up the input. There’s also your keyboard’s ghosting to take into 
consideration. The following are executed on a mechanical gaming keyboard. I’ll need to test 
on a non-ghosting keyboard, and will add in any information I find here at a later date. 
 
To start things off, let’s talk about jumping! Laby is able to double jump, but you can 
also perform a high jump to further increase your height. Performing a high jump is super 
easy - perform a dashing jump, and at the height of the jump, turn to face the other way. Your 
jump height is also affected by your jump speed stat, but no one stacks that. Here is a .gif 
comparison of the height of a regular jump and a high jump: 
 

 
 
The above .gif has been slowed down slightly so it is easier to see the difference. 
They’re a little bit out of sync, but notice how the jump on the left reaches about halfway up 
on the window, whereas the jump on the right reaches the top of the window. 
 
Moving on, as mentioned earlier, Laby is able to perform a dash in midair. When Laby 
has finished air dashing, she will enter free fall. You can hold a directional arrow key to direct 
her falling. If you space out the time between air dash → free fall → air dash, you are able to 
increase her horizontal travel distance. However, you may land prematurely if you do not start 
out with enough height. 
   
If you are air dashing and need to get to the ground quickly, you have four (technically 
five?) non-skill-related options, in order from fastest to slowest: 
 
1. Right when Laby reaches the end of her air dash, press the down arrow key once. If 
done correctly, she will quickly drop to the ground. Laby will continue moving a bit due 
to the forward momentum, so you can press and hold the down arrow key to have her 
drop and not slide forward. It’s a bit difficult to tell if you’ve done it correctly or not, but 
hopefully the .gif below will be able to help. 
 

 
 
On the right is the fall executed correctly. It’s a lot more noticeable in-game, but you 
can see that Laby falls faster than waiting for her to land, or even holding the down arrow key. 
 
2. At any point in the air dash, jump once and immediately press and hold the down 
arrow key. If done correctly, Laby will quickly drop to the ground. This is essentially the 
same as option 1, but I find the execution to be easier at the loss of a few 
milliseconds. 
 
3. Before the end of an air dash, quickly press the X key twice. If done correctly, Laby will 
do a short hop and then stomp diagonally towards the ground. 
 
4. During free fall, press the X key once. If done correctly, Laby will do her arm-swinging 
rolling attack diagonally towards the ground. 
 
5. At any point, hold the down arrow key. Similar to many other characters, Laby falls a bit 
faster when the down arrow key is being held. This works especially well after a 
standing double jump. 
 
Next let’s move onto heavy stepping. Numbers 1 and 2 above are variations on the 
basic heavy step, so if you can do those, you can do this! Execute a dash jump, and at the 
peak of the jump, press and hold the down arrow key. You’ll notice that Laby falls faster than 
if you just let her finish the jump. This motion is known as a ​heavy step​. Laby has it easy in 
that she can perform a heavy step at any point in her jump. 
 
Spring stepping i​ s when you perform multiple heavy steps in a row. You travel a lot 
faster on the ground this way. When spring stepping, you’ll want to hold the left or right arrow 
key, and then alternate between up and down arrow key presses. This next part is a bit more 
difficult to explain, but for Laby, you’ll want to emphasize the up arrow presses. If you are able 
to read music, the rhythm would be something like this: 
 

 
Be careful not to switch them around - putting the emphasis on the down arrow key 
may cause you to accidentally double jump in the middle of the spring step. Here is a .gif of 
Laby’s spring step in motion: 
 

 
 
You can see I begin to shorten the interval between my up and down arrow keys near 
the end, indicated by Laby’s jumps becoming lower. Spring stepping is great for moving on 
the ground quickly, and the shorter the intervals between each “step”, the faster you’ll move. 
 
The next one is my personal favorite and known as V ​ step​. Basically, you perform a 
heavy step, turn around, perform another heavy step, and repeat. It’s useful if you need to 
quickly jump over a mob, but you likely won’t be consecutively performing it in PvE. The below 
.gif has been slowed down slightly and shows V-steps with varying heights. You move faster 
at a lower height, but you risk not being able to jump over your target(s) that way. Try it out 
yourself and see which height works best for you! 
 

 
   
If you add in a →→↑X in a V step, you get to do the Trampoline Combo V2.0 which is 
absolutely useless in PvE but it’s one of those pro Laby techs yo. The final command input 
line would look like this: →→↑X↓ ←←↑X↓. 
 

 
 
As usual, the above .gif has been slowed down. I start off with a really tall jump, which 
isn’t really ideal, but good for getting used to the motion. 
 
Remember, all of this is completely optional and will not hinder your gameplay if you 
choose not to learn/use them. Honestly, I just love techy stuff like stepping; I’m an Eve main. 
   
Combos
RaS is fairly lacking in combo options, but you’ll still be relying on them, so let’s talk 
about what you have available. 
 
❖ ZZZ← → [repeat] 
➢ Your most basic bread-and-butter combo. It’s not great for damage, but it’s easy 
to execute and reliable in most situations. Take note that the third hit will launch 
your target, though it’ll be easy to catch them again simply by looping this 
combo. You’ll primarily be using this combo to gather mobs, gather MP, etc. 
This combo also hits a little bit above and below Laby, so you can use it to hit 
mobs on a platform above you. 
 
❖ ZZ ← → [repeat] 
➢ A variation of the above combo. The removal of the third hit also removes the 
launch and speeds up the overall combo. You may need to tinker around with 
the movement canceling. 
 
❖ XX← → [repeat] 
➢ Another basic bread-and-butter combo. You’ll be dealing more damage because 
of the magical attack bonus, but I find this combo string to be slower than the 
previous one. It’s useful for dealing damage if you don’t want to use a skill, or if 
your target is further away. 
 
❖ →(hold) X← [repeat] 
➢ A simpler and faster variation of the above. It’s easy to accidentally perform the 
whole X string, so be careful. 
 
❖ →→Z 
➢ Used primarily to push mobs and gather them together. 
 
❖ →→X 
➢ Used primarily to phase through enemies. You can continue this by pressing X 
up to two times. The third X hit is very slow and deals multiple hits, but you are 
able to move out of it. 
 
❖ →(hold) ↑X [repeat] 
➢ This attack deals multiple hits in succession, making it useful for gathering 
awakening charge. It also has soft homing. 
❖ ZX ← → [repeat] 
➢ A new combo obtained upon job advancing to Twinkle Child. The second hit 
pulls enemies towards you, and it gives a lot of MP back as well. The pull also 
causes Laby to move backwards a little bit, which I find annoying, but hey. 
 
❖ →→ZX 
➢ A new combo obtained upon job advancing to Shining Romantica. You travel 
very far with the first two hits, so this is great for quickly reaching enemies far 
away. You can press X again to deal another hit, but pressing X a third time will 
launch the enemy away from you and knock them down, so don’t do that. 
 
❖ →→↑ZX[X] 
➢ A new combo obtained upon job advancing to Radiant Soul. Your derp dive 
attack, though be aware that it is a lot slower compared to other characters’ 
dives. The dive itself has soft homing and honestly, you’ll only really be using 
this to mess around, or to get from the air to the ground quickly after a →→↑Z 
input. The third input is optional, it doesn’t launch or KD so you don’t need to 
worry about that. 
 

Skills
 
If this were DFO, I would be going over every skill, but because we are limited to 10 
skills in Elsword, let’s just skip all the useless ones. All the information presented will be 
assuming that the skill is max level, final enhanced, with no skill trait selected. This guide will 
also follow under the assumption that the reader is aware of the general 
function/animation/hitbox/etc. of the listed skills. So first! Let’s talk about RaS’s passives. 
 

Passives
 

​You and I 
 
Alright buddy, listen up because this passive is a hecking mess to explain. It’s also 
your most important passive so good luck. First off, the passive increases your max MP by 
100. That’s the easy part. Now let’s talk about RaS’s exclusive system. 
 
Certain special actives will have ​[Need help, Laby?]​ tacked onto their description. 
These skills will gain additional effects when used with ​I’m Helping! (​ more on that in a bit). 
Here’s the big part: when one of these skills hits, it procs two additional effects: 
 
The first is that your next special active will have its MP cost reduced by 20%. If the 
second special active is also used with ​I’m Helping! ,​ then the third skill will also receive the 
MP cost reduction, and so forth.  
 
The second thing is that when a ​[Need help, Laby?] s ​ kill is cast, it 
will give you a [​ Hello, Nisha]​ buff, represented by the flower icon. 
Once you obtain three of these, you can use your special [​ Hello, 
Laby]​ skill. By default, this is set to the V key. [​ Hello, Laby]​ resets the 
CD of all your skills, as well as your party members’ skills. In addition, it increases your skill 
damage by 20% and MP gain by 50% for 15 seconds. This skill has a CD of 60 seconds 
however, but that will turn into a lie in a little bit. 
 

​With You 
 
Increases the damage of ​[Need help, Laby?]​ skills by 20%. As with the above passive, 
you need to use the skill with ​I’m Helping! i​ n order for the effect to trigger. 
 

​Flexible Mind 
 
When awakened, skills will consume SP based on their skill tier (flexibility=1, 
tenacity=2, strength=3, bravery=4) and have their critical damage increased by 20%. You will 
also gain back 1 SP at the end of the skill cast animation. 
 

​Something New! 
 
Increases your magical attack by 10%. Nice and simple. 
 
   
​Love Nisha 
 
Increases your awakening charge by 10%, and increases your awakening time by 10 
seconds. Your maximum awakening duration is also increased to 120 seconds, though this is 
not listed in the skill description. 
 

​Awakened Will: Shining Romantica 


 
While I​ ’m Helping! ​is active, your movement and jump speed is increased by 20%. 
Additionally, when a [​ Need help, Laby?]​ skill is used, your critical rate and maximize are 
increased by 10% for 20 seconds. Unfortunately, the critical and maximize stats are 
normalized. 
 

​Awakened One 
 
The classic Transcendence passive every class gets. Physical and magical attack, 
physical magical defense, and HP are all increased by 10%. Okay, moving on. 
 

​Stronger Friendship 
 
[Hello, Laby]​’s duration is increased by 5 seconds for a total of 20 seconds. Its CD is 
also reduced from 60s → 50s. In addition, using ​[Hello, Laby] ​will give back one [​ Hello, Nisha] 
buff. 
 

​I Know You 
 
When using I​ ’m Helping!​, gain the [I Know You]​ ​buff. This buff increases your 
elemental resistance by 100, and also increases the range of ​[Need help, Laby?] s ​ kills by 10%. 
The buff lasts for 20 seconds and has a CD of 30 seconds before it can be reactivated. 
 
​Step Forward 
 
Special active skills have their CD reduced by 5% for each ​[Hello, Nisha] 
flower/buff/point/thing. For the duration of [​ Hello, Laby]​, damage to bosses and minibosses 
is increased by 10% as well. 
 

Actives and Special Actives 


 

​Inner Aurora​ - 80 MP / 5s CD 


Recommended trait: Killing Blow (2) 
 
Your main self-buff skill. By default, Inner Aurora increases your physical and magical 
attack by 10% for 20 seconds. Giving it the Killing Blow (2) trait increases that to phy/mag 
attack +13% for 20 seconds. Generally speaking, you’ll want to have Inner Aurora up at all 
times. 
 

​Andromeda! -​ 40 MP / 30s CD 


Recommended trait: Light 
 
I’m not sure how I forgot this skill. An escape button, a pseudo-mana break, in a sense. 
You can use it when you’re being attacked, or if you’re flung into the air because of an attack. 
You can change the direction Laby moves by holding the respective arrow key when this skill 
is used. It’s useful in really specific scenarios, or in special dungeons like Dimension of 
Sinister Intent. You won’t be using it in 99.9% of PvE content, but in the off chance that you’re 
in that 0.1% situation, don’t forget about it. Ie: Don’t be like me and do 40+ stages of DoSI 
before remembering that this skill exists. 
 
Also take note that you have no iFrames or super armor during any duration of this 
skill, so you can very easily get caught right after using it. In addition, as with all other skills, 
suction attacks such as Spatio Reaper’s black hole will prevent you from using this skill. 
 
​Splashy Splashy​ - 300 MP / 20s CD 
Recommended trait: Heavy 
 
Your primary bossing skill. I know, it’s sad. With the heavy trait, this skill deals 
23,443.2% magical damage, which is way more than any of RaS’s other skills. The heavy trait 
increases the CD from 20s → 24s, but it’s okay, RaS is good with CD times. Be careful not to 
use this too close to the target, or else it will miss completely. Splashy Splashy also has a 
slower cast time, so be wary of using this skill on bosses that move around a lot. 
 

​I’m Helping! ​ - 10 MP / 1s CD 


Recommended trait: either 
 
Here it is! Using this skill causes Laby to strike a cute pose and the next ​[Need help, 
Laby?]​ skill will be used in its… special… form? ​[Need help, Laby?] ​skills deal slightly less 
damage than their vanilla counterparts, but this gap is easily mitigated with the W ​ ith You 
passive. Honestly, there’s no reason not to have ​I’m Helping!​ active at all times. This skill 
doesn’t deal damage, but oddly enough, it does inflict hitstun if close enough. Personally, I 
chose the haste trait for more easy spamming, but I know a couple players chose the 
powerful trait, as you have enough time in stoic to use a skill right after ​I’m Helping!​. 
Honestly, it’s up to personal preference. 
 

​Rolly Rolly ​- 200 MP / 14s CD 


Recommended trait: Useful 
 
This is my favorite skill. With the useful trait and all the passives applied, this skill 
deals 992.4% damage per hit, making it super great for mob clearing and large bosses. It also 
travels really hecking far. Like, longer-than-the-width-of-my-monitor far, woah! The bouncing 
motion isn't great against short enemies though, and the ball doesn’t follow curves or 
platforms. Even if the stage slopes upwards, for example, the ball will continue to travel in a 
straight line right through the stage (thanks KoG). 
 
[Need help, Laby?] 
When used with I​ ’m Helping!​, this skill will reduce the elemental resistance of enemies 
hit by 150 for 10s. It’s not too useful, honestly, but you’ll be using its… special… form… 
because a) convenience, and b) damage. 
​Bubble Pop ​- 200 MP / 14s CD 
Recommended trait: Heavy 
 
I like this skill but it’s pretty lackluster. It isn’t bad by any means, but there are other 
skills that outperform it. That being said, it’s still a pretty good skill to use against large 
bosses such as Hennon. Beware of the long cast time. 
 
The mod version is… also pretty lackluster. Again, it’s great to use against large 
bosses, and it deals more damage than the vanilla skill, assuming all hits land. However, you 
won’t be using this skill in many situations. 
 

​Soaked -​ 100 MP / 7s CD 


Recommended trait: Useful 
 
I primarily use this skill when there’s like one mob left and I don’t want to use another 
skill. It deals pretty good damage, surprisingly, at 3,819.2% total with the useful trait. It also 
covers a fair amount of range to both sides of Laby. It does the same job as D ​ istortion ​so 
choose one or the other. 
 

​Everybody, Punch ​- 200 MP / 14s CD 


Recommended trait: Gigantic 
 
A very situational skill. It deals a very nice amount of damage, but because this skill 
fires vertically, it doesn’t get much of a chance to shine. It’s great against large bosses like 
Hennon, but you likely won’t be using it outside of those few rare situations. 
 
[Need help, Laby?] 
Enemies hit are inflicted with groggy status. 
   
Distortion ​- 100 MP / 7s CD 
Recommended trait: Empowered 
 
Does the same job as Soaked. With the empowered trait, this skill deals more damage 
by a little bit, at 3,894%, but it’s a single hit versus Soaked which is multiple hits. It’s up to you 
which one you prefer, but don’t bother taking both. 
 

​Milky Way​ - 300 MP / 21s CD 


Recommended trait: Heavy 
 
Despite being a bravery tier skill, Milky Way deals no damage and honestly I cry. That 
being said, it covers good range so it’s pretty decent for finishing up groups of mobs. 
 
[Need help, Laby?]  
Enemies hit will have their physical and magical defense reduced by 20% for 10 
seconds. It’s great to use Milky Way and then immediately follow up with Splashy Splashy for 
some good delicious damage. 
 

​Swirly -​ 200 MP / 14s CD 


Recommended trait: either 
 
The range of this skill reaches a little past the screen, on both sides of Laby, and also 
hits a platform above and below. Without a trait, it deals 5,440% total, assuming all hits land. 
It’s definitely not a bad skill by far, and you can certainly replace Soaked/Distortion with it. 
 

​Gurumi -​ 100 MP / 15s CD 


Recommended trait: Haste 
 
I was wrong. Zudosa on the NA forums kindly pointed out how great a defensive skill 
Gurumi​ i​ s, and I appreciate their input for that. Although it isn’t a reliable source of damage, 
Gurumi covers a large area and prevents mobs from passing said area. My main qualm with 
this skill is that it moves forwards a little upon casting and ‘settles down’ a bit further ahead. I 
imagine it’ll take a while to get used to placing it down properly. 
 
A second thing to note about this skill is that it has a hidden HP bar. I’ll do more 
testing on this later, but that means that Gurumi may sometimes disappear earlier than its 
intended duration. Be wary of this, especially in dungeons with a lot of mobs. 
 

​Sunshower ​- 240 MP / 22s CD 


Recommended trait: either 
 
Sunshower covers a large area to both sides of Laby, and honestly, its damage is 
pretty good too. You might want to go for the haste trait so you can spam it more often, but 
ultimately, the final decision is yours. 
 
[Need help, Laby?]  
Recover HP and MP by 15% of the character’s max HP/MP per tick, for a total of three 
ticks. The recovery also affects your allies. For RaS, this skill is very mana-efficient and you 
can easily gain back the MP you spent on it, if not more. 
 

​Reflection -​ 200 MP / 15s CD 


Recommended trait: Light 
 
Give me back my Atomic Shield.​ The primary reason for using this skill is the damage 
reduction used with ​[Need help, Laby?]​. It’s helpful to bring along in difficult dungeons such 
as Rosso raid or guild expeditions, but you won’t be taking it with you most of the time. It 
lasts about 12 seconds so you will have some downtime, unfortunately. 
 
[Need help, Laby?] 
Push enemies into the center. Allies within the zone of light will have their damage 
taken reduced by 40%. 
   
​It’s Windy -​ 300 MP / 18s CD 
Recommended trait: Heavy 
 
A skill with a ton of horizontal range that’s great to use at the start of a room. It hits up 
to two platforms above, and with the gigantic trait, reaches slightly below one platform. Some 
players argue that it’s better to take S ​ wirly​ as it has a higher damage/MP cost ratio. 
Personally, I like this skill more as it only hits in one direction, and it gives a fun buff. 
 
[Need help, Laby?] 
Nearby allies receive a buff that increases movement and jump speed by 20%, and 
attack speed by 10%. Nyoom. 
 

​Hide-and-Seek -​ 200 MP / 15s CD 


Recommended trait: Empowered 
 
This skill is on the weaker end but it’s homing so. 
 

​Got You! -​ 240 MP/ 22s CD 


Recommended trait: either 
 
A great big giant bubble that pulls even stoic enemies into the center. The damage 
isn’t too bad so you can go with either the heavy or useful trait, up to you. Personally I use the 
useful trait as the numerous hits give back tons of MP on large groups of mobs. I primarily 
use this skill to gather mobs that are spread out and can’t be easily hit with ​It’s Windy​ or 
Milky Way​. This skill also brings enemies to the perfect angle to use S ​ plashy Splashy​, 
assuming they don’t move out of it. In addition! 
 
[Need help, Laby?] 
Enemies hit will be frozen for 3 seconds. Freeze debuff is great yo, though take note 
that it does apply at the end of the skill. 
   
Hyperactives 
 

​Rainbow ​// ​Luminous 


 
Rainbow​ is a horizontal beam, making it a good room clearing skill, though RaS already 
has plenty of those (laughs). Meanwhile L ​ uminous​ is more focused around Laby’s current 
position. The former skill deals slightly more damage, but ultimately, it’s your choice which 
one you take with you. 
 

Recommended Skill Builds


 

 
 
Above is my personal build, though I frequently switch Hide-and-Seek for Reflection or 
Everybody, Punch, depending on the dungeon. Splashy Splashy is RaS’s primary damage skill, 
so I put it on the transcendence skill for the damage + CD reset. For Got You!, I simply liked 
having that skill on that skill key (laughs). 
 
Variations: 
❖ Switch Soaked out for Distortion or Swirly 
❖ Switch Milky Way / Hide-and-Seek out for Everybody, Punch / Bubble Pop / 
Reflection / Gurumi 
❖ Move Sunshower or It’s Windy into a transcendence slot 
 
 
If you would like to see the numbers associated with each skill and how they fare 
against each other, please check out t​ his spreadsheet​. 
   
Playstyle 
 
I won’t go into any dungeon-specifics, really. Things like “how to fight phase 3 Hennon” 
will not be discussed. Dungeon gameplay will focus solely on RaS. 
 
At the start of the dungeon, you’ll want to buff yourself with ​I’m Helping! a ​ nd ​Inner 
Aurora​. If the room is linear with no curves, start off with ​It’s Windy a ​ nd kill any leftover mobs 
with ​Milky Way​ / S ​ oaked ​/ ​Distortion ​/ B
​ ubble Pop ​/ H ​ ide-and-Seek​. If there are lots of mobs 
in a line, toss out ​Rolly Rolly ​and watch them all die. If the room is curved, try to position 
yourself so that you’ll hit the majority of the mobs with ​It’s Windy ​and/or ​Swirly​. Remember to 
use ​I’m Helping! a ​ fter every ​[Need help, Laby?] s ​ kill, so that you retain the benefits from your 
passives. If there’s a lot of mobs spread out vertically, you can use ​Sunshower o ​ r ​Got You! t​ o 
take care of them. At the end of a stage, feel free to toss out a ​Sunshower i​ f you and/or your 
party is low on HP and/or MP. It also helps to refresh ​Inner Aurora​ when you’re at the end of 
a stage. You don’t need to be too cautious of screen transitions, as the buff is activated as 
soon as the skill begins ​(jealous)​. 
 
At a miniboss or boss, make sure you have at least 350 MP and use M ​ ilky Way ​→ 
Sunshower ​→ S ​ plashy Splashy​. Sunshower will restore enough MP for you to use Splashy 
Splashy. From there, you can pop a CPR and then ​[Hello, Laby], w ​ hich will reset the CD of your 
skills and let you do the whole cycle again. If you are fighting a moving boss, you can use 
your awakening skill and/or ​Got You! t​ o hold the boss in place. If you’re fighting a smaller 
sized boss such as phase 1 Hennon, make sure to step back a bit so that all or most of 
Splashy Splashy​’s hits land. It’s better if you can somehow get the boss on a platform above 
you, stand a little diagonally below them, and then use the skill. Remember that ​Milky Way​’s 
debuff allows your party members to deal more damage to the target as well, so try to use 
this skill whenever it’s off CD. 
 
Laby in general is a pretty squishy character so you’ll want to be careful of incoming 
attacks. Mana break if you need to - you have a large MP pool and with how pot-heavy the 
later dungeons can be, spending ~100 MP to live is not a bad trade-off. 
 

Add’s Energy Fusion Theory 


 
Pray. 
 
Twisted Time and Space - Fahrmann's Peak 
 
Pray then cry at not getting any good tears. Spam ​Sunshower f​ or the ranged attack 
and also because your party is using you as a Bluhen copy. Cry some more. Die lots. 
 

Elrianode City 

This is one of the dungeons where I recommend bringing E ​ verybody, Punch​. There’s 
lots of large minibosses and clumps of mobs that you can inflict many hits with. The groggy 
debuff also allows you some time to land and reposition yourself, or even run away and chug 
some potions (laughs). Because of the numerous mobs that spawn, you’ll want to bring a lot 
of skills that can pierce, so skills like ​Hide-and-Seek ​that track down and hit only one enemy 
are a no-go. 
 
Right off the bat you’ll want to do your usual buff setup. Rooms 1 and 3 are best for 
RaS because they are completely flat and linear, unlike room 2 which has a little hill in the 
middle. Your large AoE skills are going to be absolutely shining here! Start off with ​It’s Windy 
to deal some damage and gain that attack speed buff. From there, alternate between ​Rolly 
Rolly​, G
​ ot You!, ​and S
​ plashy Splashy​. Toss out a S ​ unshower e
​ very now and then when 
there’s lots of mobs surrounding you and relish in the MP rain. You can also use it when a 
Skin Splitter is charging at you or doing its spin attack. ​Sunshower ​doesn’t have enough 
iFrames to last through either attack, but you’ll be able to avoid 95% of it. Remember to M ​ ilky 
Way ​→ S ​ plashy Splashy ​on minibosses for that glorious damage. Make sure to keep track of 
your ​Inner Aurora ​buff too! I find that I tend to forget about it, without the stage 
barriers/transitions to remind me. If a Skin Splitter or Durandal is moving around too much, 
use your awakening skill or ​Everybody, Punch ​to stop them in place and then shove a 
Splashy Splashy ​in their ugly face. For Skin Splitter, be sure not to get too close if you stop 
him while he’s dashing. Remember - groggy state doesn’t remove any active hitboxes, so 
you’ll still take damage from his dashing if you’re too close. Alternatively, you could throw out 
a ​Gurumi ​at a charging Skin Splitter and pray that it has enough HP to block the ugly troll. 
 
Be generous with your potion usage, and go all out! Even though you’re in different 
areas, the effects of [​ Hello, Laby] ​will still reach your teammates. And since you’ll be here for 
a whole five minutes, go all out! Yell hello at Nisha like a broken record! 
El Tower Defense

Phase 1 
 
You pray. Bring ​Reflection i​ f you need it. Spam lots of AoE skills if you’re farming for el 
tears. If not, run up to Hennon, take a few steps back, and then shove a bunch of ​Splashy 
Splashy i​ n his face. Alternate between S ​ unshower ​for healing and MP, and toss out ​Rolly 
Rolly​, S
​ oaked​/D
​ istortion​, and ​Milky Way​ for damage that is easier to land. 
 

Phase 2 
 
If you’re concerned about dying, it’s a good idea to have a finger hold down the Z or X 
key throughout the entire fight, so that you mana break the instant you’re hit. Against Hennon, 
use skills like ​Got You! t​ o bring him up to a platform, and try to keep him there. It’s difficult 
aiming ​Splashy Splashy ​at smaller bosses, but if you stand underneath Hennon and a little bit 
to the left or right, you’ll be able to land all the hits. Use R
​ eflection i​ f you need to, but mindful 
of the downtime. 
 

Phase 3 
 
Run to the very top-most platform, double jump, and chuck out a ​Everybody, Punch​! 
The skill travels infinitely so against this giant boss, it really shines! Alternate between R​ olly 
Rolly ​and ​Splashy Splashy f​ or damage. ​Sunshower i​ s always great to use, though you may 
need to run down to your teammates so they can get healed too. S ​ unshower ​is also great for 
iFrames, but if Hennon is shooting out the orbs, make sure to charge up a mana break so that 
you drop the instant your skill animation ends. If you time it right, you might be able to get 
away with using I​ t’s Windy​. Using your hyperactive (either one) is also a good way to avoid 
the orbs or lightning, but as you can essentially only use it once per dungeon, save it for when 
you really need it. 
   
Gearing 
 
None of this matters if you’re like me and just bankshares the same gear across 
thousands of alts. Either way, you’re level 99 and third job! Now let’s discuss how to gear your 
RaS up. 
 

Stats and Attributes 


Generally speaking, you’ll want to aim for at least 15% all speeds for any class. I would 
even recommend at least 20% for RaS as attack speed increases skill casting time. 
Awakening time has no effect on Laby, and I wouldn’t suggest getting awakening charge 
either - RaS has +10% awakening charge by default, and a Ring of Fury adds another +20%. 
You’ll want to aim for around 60~70% maximize, and then dump the rest of your socket 
space into critical chance. The sections below will get into a bit more detail with stats as we 
get to them. 
 
Regarding customizations, you’ll want Bravery Damage +1%. As for attributes... 
Honestly, I just use Wind IV 24/7 so I can’t say too much (lol), but I can see water and dark 
being good candidates for RaS. For attribute resistance, just… go ham, I guess. 
 

Weapon and Armor 

Secret Dungeon Set 


 
Once you reach level 70, you’ll be able to enter secret dungeons. Secret dungeon gear 
is considered to be the “early game of endgame” For RaS, the Dragonic-Fear set provides high 
critical chances which work well with her Awakened Will and Flexible Mind passives. Ancient 
Noble Guardian would also work well because of its increased MP regen. Regardless of 
which set you choose to work with, I would recommend going with a 5-pc and 2-pc 
combination. For example… 
 
If you chose to use Ancient Noble Guardian, you could have your gear setup look like this: 
 
● Ancient Noble Guardian Mirror 
● Ancient Noble Guardian Top Piece 
● Ancient Noble Guardian Bottom Piece 
● Ancient Noble Guardian Gloves 
● Mechanized MK-5 Shoes 
● Mechanized MK-5 Visor 
● Ancient Noble Guardian Legwingz 
 
...Which would give you the Ancient Noble Guardian 5-pc set effect as well as the Mechanized 
MK-5 2-pc set effect. 
 
Secret dungeon gear can be upgraded in this order: normal (elite rank) → Grendized 
(unique rank) → Enhanced (unique rank). Because of how cheap they are, I recommend 
buying the Grendized cubes from the board and then upgrading those to Enhanced pieces. 
Also, there is a story quest which requires you to clear a secret dungeon once, and rewards 
you with a Grendized weapon of your choice. To enhance the above seven pieces, you would 
need 10 El Rewards and 300 Barrier Fragments (and some ED). Barrier Fragments are 
random drops in all secret dungeons, and you can also purchase them from other players if 
need be. El Rewards can only be obtained from the following: 
 
● [Daily Quest] Job to Restore the Secret Barrier - clear a secret dungeon twice, gives 2 El 
Rewards. 
● [Weekly Quest] Something Something Secret Dungeons - clear a secret dungeon ten 
times, gives 2 El Rewards. 
● In Elysion, tossing 10 Barrier Fragments at the special trees will have a chance to give 
a random number of El Rewards. 
 
Assuming you do only the quests, you will have enough El Rewards in five days. I 
wouldn’t recommend upgrading the weapon if you can (see next section), so if you skip that, 
it will only take 8 El Rewards for the minimum 4-pc armor+accessory. This guide will not go 
into detail regarding secret dungeons and their mechanics, but I highly recommend at least 
checking out the ​ElWiki page​. Don’t bother getting too attached to this set though, you’ll be 
getting rid of it soon. 
 

Heroic/Henir Set 
 
The Henir set can be crafted at the NPC Glaive, using materials obtained from the 
Henir’s Time and Space dungeon. Heroic sets, on the other hand, are obtained as a random 
drop from heroic dungeons. You can only receive rewards from both dungeons up to three 
times a day. The main perk of the Henir set is its strong set effects, so you’ll only really want 
to use the full 5-pc set effect. 
 
Heroic pieces are a bit more complicated. If you don’t have gear you can bankshare, 
this is what I would recommend: first, focus on obtaining a full Henir set. On the side, run 
heroic dungeons daily. Once you have all the pieces you want, switch out from the Henir set 
to your heroic set. Also on a side note, clearing a heroic dungeon once will reward you a 
random rank 25 weapon (honestly you can skip the secret dungeon weapon if you have a 
friend to carry you or something). Heroic IDs are a hassle so we aren’t going into that. Here 
are the pieces you’ll want though: 
 
● Two Wrath/Wisdom pieces, and then three pieces of the other type (eg: wrath 
mirror, wrath top, wrath bottom, wisdom gloves, wisdom shoes) 
● A top piece with the effect of Polarize: Attack/Attacked Damage +8% or greater 
● A bottom piece with the effect of Party’s Magical Damage +8% or greater 
● A gloves piece with the effect of All Skill Damage +36% or greater 
● A shoes piece with the effect of MP Cost -8% or greater o ​ r ​Damage Dealt to 
Boss Monsters +8% or greater 
 
If you have skill stacking gloves, RaS would definitely be bravery stacking. However, as 
those are technically obsolete, we will not be covering skill stacking in this guide. Also I’m 
sleepy. Anyway! You are free to skip getting Henir/heroic armor because…! 
 

Elrianode Set 

Welcome to the hell that is known as el tear assembly. Your first four story quests in 
Elrianode will give you the Elrianode armor set, which are pretty much the best in the game at 
the moment. I’m going to link you to t​ his guide​ by Nyula because this equipment set is a 
mess that I do not want to delve into. Anyway, here’s a quick rundown of what you’ll want to 
get: 
 
● Blue tears 
● Polarize: Attack/Attacked +8% or greater top 
● Magical Attack +8% or greater bottom 
● All Skill Damage +36% or greater gloves 
● MP Cost -8% or greater ​or D ​ amage Dealt to Boss Monsters +8% or greater shoes 
● Splashy Splashy +8~12% all parts 
● Fill your circle slots with any good tears you get and then cry. 
   
Apocalypse Type - Void Weapon 
 
I hate this weapon. H
​ ave a guide by zack6607​. 
 

Flame of Judgement - Demonic Weapon 


 
I also hate this weapon. It’s the strongest in the game at the moment. ​Have another 
guide by zack6607​. 
 

Costumes and Accessories 


Honestly, any costume will do, but IB sets are the best, as everyone knows. For RaS, I 
would recommend either Salvatore Rosso 5/5 (when released) or Black Mass 5/5. For 
accessories, the best endgame stuff would be: 
 
❖ Demonic Vine Crown 
❖ Corrupted Dimension Master’s Mask, Symbol, and Bracelet 
❖ Black Mass Mirror, Earrings, Coat 
❖ Mark of Inferno, Demonic Eye, Undying Flame 
❖ Ring of Fury, Ring of Bravery 
❖ Magic Necklace ​or ​Velder Kingdom’s Necklace (Victory, Destruction) 
❖ Elrios Noble Duelist Suit 
 
...Of course, if you’re a casual player like me, you likely won’t be able to get all of this. 
The main things you’ll want to get are a Magic Necklace and Ring of Fury. Although IB 
costumes are superior in stats, you can get by with any regular Item Mall costume. Currently, 
you are able to obtain a free costume set and costume suit from the ​Velder Academy Athletic 
Meet event dungeon​. The downside is that you can only run this dungeon once per day (for 
free, at least), and assuming you get 5 batons (the max) per run, it will take you 148 days to 
get all the parts. 
 
Dimension Master’s accessories can be obtained from the Dimension of Sinister Intent 
dungeon. You can enter up to three times per day, and you’ll want to aim for three different 
accessories. It doesn’t matter which accessory you chose, so long as they don’t interfere with 
other accessory sets. It will take a minimum of 14 days to craft one accessory, and then 
another 7 days to upgrade one, so it definitely helps to run on multiple Laby characters if you 
are able to. I won’t be going into Dimension of Sinister Intent in this guide; the dungeon itself 
has pretty simple mechanics. It’s pretty much complete save for some images, but as usual, I 
recommend checking out the ​ElWiki page​. 
 

Titles 
 
For information on how to obtain titles and their effects, please see the ​ElWiki page​. I 
don’t want to list them out right now. I’ll do it later. Maybe. _(:з」∠)_ 
These titles are not listed in any particular order, feel free to use whichever one you want. 
 

G
​ uardian of Secret Closed Space 
 
This title gives a lot of benefits but the primary one is its fever proc. This works great 
with Laby who awakens automatically, so you don’t need to manage it. Fever also refills your 
SP bar, which is helpful if you’re using more SP than you can regain. The downside is that 
because you don’t have much control over your awakening, sometimes you’ll proc fever at a 
less-than-optimal time. This title also takes a hecking long time to get. 
 

K
​ ey to Victory 
 
This title gives some nice stats that are super useful in Drabaki raid and Varnimyr 
dungeons. It also increases your item effectiveness by 5%, so make sure to stock up on mana 
potions! 
 

C
​ ritical Presence 
 
I like this title because crits. You do take more damage from critical hits, but that’s 
okay, Laby is squishy and Varnimyr is suffering. 
 
P
​ ierce the Heavens // Resistant to Destiny 
 
The big damage titles that everyone wants but take forever to get! They both give a 
hefty physical/magical attack +5%. Left title gives crit damage whereas right title does not. 
 

P
​ assion Pay 
 
302 runs is a lot for a title that only gives physical/magical attack +1000, but hey. 
Personally I feel that ​Key to Victory​ o
​ r ​Critical Presence​ ​provides better benefits with far 
fewer runs, but if you feel that you need the direct damage boost, go for it! 
 

A
​ mazing Adventurer! 
 
You get this title upon reaching level 80. It’s honestly not a bad title (laughs). 
   
El Resonance 
 
At endgame, you should have at least 80 levels in El Resonance. Most players in the 
community recommend at least 120 levels. For RaS, you will want to invest most of your 
points into All Skill Damage+. After that, toss about 20 points into MPR, and then the rest into 
polarize, and then boss damage. Your priority should look like this: 
 

 
 
Orange = super high priority 
Red = high priority 
Purple = low priority 
Blue = Only put if you have maxed out all the others 
   
Afterword & Acknowledgements 
Hello, Rozen here, resident CN main and gothic/hime lolita ​(LF>funds to buy Meta’s 
Cinderella Dream set in black)​. Everything in this guide is my opinion, and you’re free to follow 
or ignore as much of it as you wish. I didn’t want to overwhelm any players with a bunch of 
numbers and math, but I wonder if it ended up being too shallow? 
 
Nonetheless, I hope this guide was able to help you out, if even only a little bit. This 
guide is still incomplete in some areas, and I’ll be sure to fill them in at a later date (maybe). 
But should you have any questions, comments, etc. feel free to message me on ​Tumblr​ or 
add me on Discord (G123u#8555). Thank you for reading! 
 
Thank you to ElWiki for providing the skill and title icons, as well as the image of Laby’s 
awakening skill. And a huge thank you and congratulatory shoutout to Neophix! Welcome to 
the Filthy Elevens Club, my friendo. :3c 
 
I’m going to sleep now, good night. 
   
Changelog 
February 24/19 - Minor corrections, added Movement .gifs, expanded Movement section
February 23/19 - Minor corrections, added Andromeda! skill
February 18/19 - Minor corrections
February 13/19 - Added Movement .gifs, expanded Movement section, minor corrections
February 12/19 - Minor corrections
February 10/19 - Minor corrections, expanded Movement section
February 9/19 - Minor corrections, added combos, added Movement section
February 6/19 - Minor corrections, added Gurumi skill
February 4/19 - Minor corrections, added more information to DoSI accessories
February 3/19 - Added Titles section, minor corrections, expanded Playstyle section
February 2/19 - Minor corrections
February 1/19 - Created

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