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General Overview
Radiant Soul (hereby abbreviated as RaS) is a heavily skill-based magical attacking
class. Though RaS suffers severely in damage output, her attack range is one of the greatest,
and her numerous buffs make her a great addition to any party. There is a bit of
micromanaging involved and the learning curve is steep - especially at the start - but once
you’ve managed to get ahold of her playstyle, you will shine as radiantly as Laby and Nisha’s
friendship (lol).
Before we get started, this guide assumes that the reader is aware of basic Elsword
mechanics and general MMO terminology. This guide is more suited towards veteran Elsword
players and as it focuses on gameplay, we will not be delving into any lore. However, for now,
this guide will not go into extreme detail regarding precise numbers and min-maxing. In
addition, we will not be covering any PvP content, though this may change in the future.
Pros:
❖ Large AoE skills
❖ Easy skill CD management
❖ Colorful!
Cons:
❖ Steep learning curve
❖ Slow and lacking combos
❖ Low damage output
Getting Started
You won’t need to worry too much about gear and skills early on. The standard rules
apply - don’t knockdown mobs, avoid launching mobs in parties, spam skills, etc. We will be
going forth with the assumption that the reader is aware of how PvE gameplay in Elsword
functions.
If you have the El Resonance system unlocked, feel free to either dump it all into +EXP
Gain, or All Skill Damage. You will receive a free reset scroll that resets any one resonance
column once you reach level 99, so don’t worry too much about your ERP distribution. You’ll
want to use the gear the story quests give you, and any better ones that you may find in
dungeons. If you are able to obtain one, a Magic Necklace, Ring of Fury, and skill rings are
always great to have. Don’t bother with costumes and accessories, unless you have an Ice
Burner set already. For now, your priority is to get used to the class, as well as reach level 99.
If you plan on playing this character often, I highly recommend getting a permanent Fetch
Aura. It costs 50 million ED from the ED shop and can be used on the Pocket Phoru pet you
get early on. It’s a little costly, but it’s a well-worthwhile investment.
With all that out of the way, let’s talk about Laby. Her character is pretty unique in that
she automatically awakens when the awakening bar is filled. Her awakening key is instead
replaced by an attack that inflicts groggy state on targets hit. Groggy state stops the target in
the middle of what they’re doing, but any hitboxes or super-armor is still active during the
debuff state. The awakening attack’s range is larger than its visual effect and it’s great for
stopping moving bosses, or even just for dealing damage.
Look at this thing. Also it deals 2,234% magical damage,
making it stronger than some of your base class skills
(laughs). In regards to awakening, Laby has a fixed awakening
duration which can only be increased with certain passives.
Like most other classes, she is unable to awaken if already in
awakening mode.
Laby’s main character system is Sentimental Points (SP) which are those purple orbs
underneath her character HP/MP bar. She can have up to 10 at once.
SP is consumed with basic attacks and certain
skills, and gives them certain bonuses. For
example, SP increases basic attack damage and
range by 30%, causes them to ignore 100% of
defense, and gives them a 20% chance for a double attack. SP will always be consumed if
available, even if your attack/skill doesn’t hit anything. I’ll go into more detail with SP and
certain skills, but for now, just know that RaS isn’t too heavily focused on her SP system. SP
can be gained by awakening, using your awakening skill, and by using the skill Inner Aurora.
Technically there’s a fourth way to gain SP, but we’ll go into that later.
Movement
Laby is able to dash in midair up to three times. She cannot dash if she has already
attacked in midair, however. This dash deals hitstun damage that launches any enemies it
hits. It also phases through enemies, so take full advantage of that. The downside is that the
dash has a fixed distance, although you can jump out of it with precise timing (read: button
mashing). Take note that you are unable to jump out of the dash if you have already used up
both of your jumps. In addition, Laby retains the horizontal momentum she gains at the point
in which the dash in canceled. Ie., depending on when you cancel out of the dash, Laby may
travel further at a greater speed.
One final note is that because of Laby’s air dash ability, it’s difficult to perform a
dash-jump attack when you’re in midair (ie: ↑ →→Z). You’ll end up doing a dash before your
intended attack comes out, so it’s better to do a dash jump attack from the ground (ie:
→→↑Z). My wording may not be very great, but try the commands out on Laby, and another
character such as Elsword or Rena.
Laby herself is not a super technical character, so there’s no need to master her
mobility. It’s great to understand it, of course, but you can play her well without ever using
anything in this section. In general, all of the following command inputs are to be pressed
once and then immediately released unless otherwise indicated. If you hold a key for too
long, it may mess up the input. There’s also your keyboard’s ghosting to take into
consideration. The following are executed on a mechanical gaming keyboard. I’ll need to test
on a non-ghosting keyboard, and will add in any information I find here at a later date.
To start things off, let’s talk about jumping! Laby is able to double jump, but you can
also perform a high jump to further increase your height. Performing a high jump is super
easy - perform a dashing jump, and at the height of the jump, turn to face the other way. Your
jump height is also affected by your jump speed stat, but no one stacks that. Here is a .gif
comparison of the height of a regular jump and a high jump:
The above .gif has been slowed down slightly so it is easier to see the difference.
They’re a little bit out of sync, but notice how the jump on the left reaches about halfway up
on the window, whereas the jump on the right reaches the top of the window.
Moving on, as mentioned earlier, Laby is able to perform a dash in midair. When Laby
has finished air dashing, she will enter free fall. You can hold a directional arrow key to direct
her falling. If you space out the time between air dash → free fall → air dash, you are able to
increase her horizontal travel distance. However, you may land prematurely if you do not start
out with enough height.
If you are air dashing and need to get to the ground quickly, you have four (technically
five?) non-skill-related options, in order from fastest to slowest:
1. Right when Laby reaches the end of her air dash, press the down arrow key once. If
done correctly, she will quickly drop to the ground. Laby will continue moving a bit due
to the forward momentum, so you can press and hold the down arrow key to have her
drop and not slide forward. It’s a bit difficult to tell if you’ve done it correctly or not, but
hopefully the .gif below will be able to help.
On the right is the fall executed correctly. It’s a lot more noticeable in-game, but you
can see that Laby falls faster than waiting for her to land, or even holding the down arrow key.
2. At any point in the air dash, jump once and immediately press and hold the down
arrow key. If done correctly, Laby will quickly drop to the ground. This is essentially the
same as option 1, but I find the execution to be easier at the loss of a few
milliseconds.
3. Before the end of an air dash, quickly press the X key twice. If done correctly, Laby will
do a short hop and then stomp diagonally towards the ground.
4. During free fall, press the X key once. If done correctly, Laby will do her arm-swinging
rolling attack diagonally towards the ground.
5. At any point, hold the down arrow key. Similar to many other characters, Laby falls a bit
faster when the down arrow key is being held. This works especially well after a
standing double jump.
Next let’s move onto heavy stepping. Numbers 1 and 2 above are variations on the
basic heavy step, so if you can do those, you can do this! Execute a dash jump, and at the
peak of the jump, press and hold the down arrow key. You’ll notice that Laby falls faster than
if you just let her finish the jump. This motion is known as a heavy step. Laby has it easy in
that she can perform a heavy step at any point in her jump.
Spring stepping i s when you perform multiple heavy steps in a row. You travel a lot
faster on the ground this way. When spring stepping, you’ll want to hold the left or right arrow
key, and then alternate between up and down arrow key presses. This next part is a bit more
difficult to explain, but for Laby, you’ll want to emphasize the up arrow presses. If you are able
to read music, the rhythm would be something like this:
Be careful not to switch them around - putting the emphasis on the down arrow key
may cause you to accidentally double jump in the middle of the spring step. Here is a .gif of
Laby’s spring step in motion:
You can see I begin to shorten the interval between my up and down arrow keys near
the end, indicated by Laby’s jumps becoming lower. Spring stepping is great for moving on
the ground quickly, and the shorter the intervals between each “step”, the faster you’ll move.
The next one is my personal favorite and known as V step. Basically, you perform a
heavy step, turn around, perform another heavy step, and repeat. It’s useful if you need to
quickly jump over a mob, but you likely won’t be consecutively performing it in PvE. The below
.gif has been slowed down slightly and shows V-steps with varying heights. You move faster
at a lower height, but you risk not being able to jump over your target(s) that way. Try it out
yourself and see which height works best for you!
If you add in a →→↑X in a V step, you get to do the Trampoline Combo V2.0 which is
absolutely useless in PvE but it’s one of those pro Laby techs yo. The final command input
line would look like this: →→↑X↓ ←←↑X↓.
As usual, the above .gif has been slowed down. I start off with a really tall jump, which
isn’t really ideal, but good for getting used to the motion.
Remember, all of this is completely optional and will not hinder your gameplay if you
choose not to learn/use them. Honestly, I just love techy stuff like stepping; I’m an Eve main.
Combos
RaS is fairly lacking in combo options, but you’ll still be relying on them, so let’s talk
about what you have available.
❖ ZZZ← → [repeat]
➢ Your most basic bread-and-butter combo. It’s not great for damage, but it’s easy
to execute and reliable in most situations. Take note that the third hit will launch
your target, though it’ll be easy to catch them again simply by looping this
combo. You’ll primarily be using this combo to gather mobs, gather MP, etc.
This combo also hits a little bit above and below Laby, so you can use it to hit
mobs on a platform above you.
❖ ZZ ← → [repeat]
➢ A variation of the above combo. The removal of the third hit also removes the
launch and speeds up the overall combo. You may need to tinker around with
the movement canceling.
❖ XX← → [repeat]
➢ Another basic bread-and-butter combo. You’ll be dealing more damage because
of the magical attack bonus, but I find this combo string to be slower than the
previous one. It’s useful for dealing damage if you don’t want to use a skill, or if
your target is further away.
❖ →(hold) X← [repeat]
➢ A simpler and faster variation of the above. It’s easy to accidentally perform the
whole X string, so be careful.
❖ →→Z
➢ Used primarily to push mobs and gather them together.
❖ →→X
➢ Used primarily to phase through enemies. You can continue this by pressing X
up to two times. The third X hit is very slow and deals multiple hits, but you are
able to move out of it.
❖ →(hold) ↑X [repeat]
➢ This attack deals multiple hits in succession, making it useful for gathering
awakening charge. It also has soft homing.
❖ ZX ← → [repeat]
➢ A new combo obtained upon job advancing to Twinkle Child. The second hit
pulls enemies towards you, and it gives a lot of MP back as well. The pull also
causes Laby to move backwards a little bit, which I find annoying, but hey.
❖ →→ZX
➢ A new combo obtained upon job advancing to Shining Romantica. You travel
very far with the first two hits, so this is great for quickly reaching enemies far
away. You can press X again to deal another hit, but pressing X a third time will
launch the enemy away from you and knock them down, so don’t do that.
❖ →→↑ZX[X]
➢ A new combo obtained upon job advancing to Radiant Soul. Your derp dive
attack, though be aware that it is a lot slower compared to other characters’
dives. The dive itself has soft homing and honestly, you’ll only really be using
this to mess around, or to get from the air to the ground quickly after a →→↑Z
input. The third input is optional, it doesn’t launch or KD so you don’t need to
worry about that.
Skills
If this were DFO, I would be going over every skill, but because we are limited to 10
skills in Elsword, let’s just skip all the useless ones. All the information presented will be
assuming that the skill is max level, final enhanced, with no skill trait selected. This guide will
also follow under the assumption that the reader is aware of the general
function/animation/hitbox/etc. of the listed skills. So first! Let’s talk about RaS’s passives.
Passives
You and I
Alright buddy, listen up because this passive is a hecking mess to explain. It’s also
your most important passive so good luck. First off, the passive increases your max MP by
100. That’s the easy part. Now let’s talk about RaS’s exclusive system.
Certain special actives will have [Need help, Laby?] tacked onto their description.
These skills will gain additional effects when used with I’m Helping! ( more on that in a bit).
Here’s the big part: when one of these skills hits, it procs two additional effects:
The first is that your next special active will have its MP cost reduced by 20%. If the
second special active is also used with I’m Helping! , then the third skill will also receive the
MP cost reduction, and so forth.
The second thing is that when a [Need help, Laby?] s kill is cast, it
will give you a [ Hello, Nisha] buff, represented by the flower icon.
Once you obtain three of these, you can use your special [ Hello,
Laby] skill. By default, this is set to the V key. [ Hello, Laby] resets the
CD of all your skills, as well as your party members’ skills. In addition, it increases your skill
damage by 20% and MP gain by 50% for 15 seconds. This skill has a CD of 60 seconds
however, but that will turn into a lie in a little bit.
With You
Increases the damage of [Need help, Laby?] skills by 20%. As with the above passive,
you need to use the skill with I’m Helping! i n order for the effect to trigger.
Flexible Mind
When awakened, skills will consume SP based on their skill tier (flexibility=1,
tenacity=2, strength=3, bravery=4) and have their critical damage increased by 20%. You will
also gain back 1 SP at the end of the skill cast animation.
Something New!
Increases your magical attack by 10%. Nice and simple.
Love Nisha
Increases your awakening charge by 10%, and increases your awakening time by 10
seconds. Your maximum awakening duration is also increased to 120 seconds, though this is
not listed in the skill description.
Awakened One
The classic Transcendence passive every class gets. Physical and magical attack,
physical magical defense, and HP are all increased by 10%. Okay, moving on.
Stronger Friendship
[Hello, Laby]’s duration is increased by 5 seconds for a total of 20 seconds. Its CD is
also reduced from 60s → 50s. In addition, using [Hello, Laby] will give back one [ Hello, Nisha]
buff.
I Know You
When using I ’m Helping!, gain the [I Know You] buff. This buff increases your
elemental resistance by 100, and also increases the range of [Need help, Laby?] s kills by 10%.
The buff lasts for 20 seconds and has a CD of 30 seconds before it can be reactivated.
Step Forward
Special active skills have their CD reduced by 5% for each [Hello, Nisha]
flower/buff/point/thing. For the duration of [ Hello, Laby], damage to bosses and minibosses
is increased by 10% as well.
Above is my personal build, though I frequently switch Hide-and-Seek for Reflection or
Everybody, Punch, depending on the dungeon. Splashy Splashy is RaS’s primary damage skill,
so I put it on the transcendence skill for the damage + CD reset. For Got You!, I simply liked
having that skill on that skill key (laughs).
Variations:
❖ Switch Soaked out for Distortion or Swirly
❖ Switch Milky Way / Hide-and-Seek out for Everybody, Punch / Bubble Pop /
Reflection / Gurumi
❖ Move Sunshower or It’s Windy into a transcendence slot
If you would like to see the numbers associated with each skill and how they fare
against each other, please check out t his spreadsheet.
Playstyle
I won’t go into any dungeon-specifics, really. Things like “how to fight phase 3 Hennon”
will not be discussed. Dungeon gameplay will focus solely on RaS.
At the start of the dungeon, you’ll want to buff yourself with I’m Helping! a nd Inner
Aurora. If the room is linear with no curves, start off with It’s Windy a nd kill any leftover mobs
with Milky Way / S oaked / Distortion / B
ubble Pop / H ide-and-Seek. If there are lots of mobs
in a line, toss out Rolly Rolly and watch them all die. If the room is curved, try to position
yourself so that you’ll hit the majority of the mobs with It’s Windy and/or Swirly. Remember to
use I’m Helping! a fter every [Need help, Laby?] s kill, so that you retain the benefits from your
passives. If there’s a lot of mobs spread out vertically, you can use Sunshower o r Got You! t o
take care of them. At the end of a stage, feel free to toss out a Sunshower i f you and/or your
party is low on HP and/or MP. It also helps to refresh Inner Aurora when you’re at the end of
a stage. You don’t need to be too cautious of screen transitions, as the buff is activated as
soon as the skill begins (jealous).
At a miniboss or boss, make sure you have at least 350 MP and use M ilky Way →
Sunshower → S plashy Splashy. Sunshower will restore enough MP for you to use Splashy
Splashy. From there, you can pop a CPR and then [Hello, Laby], w hich will reset the CD of your
skills and let you do the whole cycle again. If you are fighting a moving boss, you can use
your awakening skill and/or Got You! t o hold the boss in place. If you’re fighting a smaller
sized boss such as phase 1 Hennon, make sure to step back a bit so that all or most of
Splashy Splashy’s hits land. It’s better if you can somehow get the boss on a platform above
you, stand a little diagonally below them, and then use the skill. Remember that Milky Way’s
debuff allows your party members to deal more damage to the target as well, so try to use
this skill whenever it’s off CD.
Laby in general is a pretty squishy character so you’ll want to be careful of incoming
attacks. Mana break if you need to - you have a large MP pool and with how pot-heavy the
later dungeons can be, spending ~100 MP to live is not a bad trade-off.
Elrianode City
This is one of the dungeons where I recommend bringing E verybody, Punch. There’s
lots of large minibosses and clumps of mobs that you can inflict many hits with. The groggy
debuff also allows you some time to land and reposition yourself, or even run away and chug
some potions (laughs). Because of the numerous mobs that spawn, you’ll want to bring a lot
of skills that can pierce, so skills like Hide-and-Seek that track down and hit only one enemy
are a no-go.
Right off the bat you’ll want to do your usual buff setup. Rooms 1 and 3 are best for
RaS because they are completely flat and linear, unlike room 2 which has a little hill in the
middle. Your large AoE skills are going to be absolutely shining here! Start off with It’s Windy
to deal some damage and gain that attack speed buff. From there, alternate between Rolly
Rolly, G
ot You!, and S
plashy Splashy. Toss out a S unshower e
very now and then when
there’s lots of mobs surrounding you and relish in the MP rain. You can also use it when a
Skin Splitter is charging at you or doing its spin attack. Sunshower doesn’t have enough
iFrames to last through either attack, but you’ll be able to avoid 95% of it. Remember to M ilky
Way → S plashy Splashy on minibosses for that glorious damage. Make sure to keep track of
your Inner Aurora buff too! I find that I tend to forget about it, without the stage
barriers/transitions to remind me. If a Skin Splitter or Durandal is moving around too much,
use your awakening skill or Everybody, Punch to stop them in place and then shove a
Splashy Splashy in their ugly face. For Skin Splitter, be sure not to get too close if you stop
him while he’s dashing. Remember - groggy state doesn’t remove any active hitboxes, so
you’ll still take damage from his dashing if you’re too close. Alternatively, you could throw out
a Gurumi at a charging Skin Splitter and pray that it has enough HP to block the ugly troll.
Be generous with your potion usage, and go all out! Even though you’re in different
areas, the effects of [ Hello, Laby] will still reach your teammates. And since you’ll be here for
a whole five minutes, go all out! Yell hello at Nisha like a broken record!
El Tower Defense
Phase 1
You pray. Bring Reflection i f you need it. Spam lots of AoE skills if you’re farming for el
tears. If not, run up to Hennon, take a few steps back, and then shove a bunch of Splashy
Splashy i n his face. Alternate between S unshower for healing and MP, and toss out Rolly
Rolly, S
oaked/D
istortion, and Milky Way for damage that is easier to land.
Phase 2
If you’re concerned about dying, it’s a good idea to have a finger hold down the Z or X
key throughout the entire fight, so that you mana break the instant you’re hit. Against Hennon,
use skills like Got You! t o bring him up to a platform, and try to keep him there. It’s difficult
aiming Splashy Splashy at smaller bosses, but if you stand underneath Hennon and a little bit
to the left or right, you’ll be able to land all the hits. Use R
eflection i f you need to, but mindful
of the downtime.
Phase 3
Run to the very top-most platform, double jump, and chuck out a Everybody, Punch!
The skill travels infinitely so against this giant boss, it really shines! Alternate between R olly
Rolly and Splashy Splashy f or damage. Sunshower i s always great to use, though you may
need to run down to your teammates so they can get healed too. S unshower is also great for
iFrames, but if Hennon is shooting out the orbs, make sure to charge up a mana break so that
you drop the instant your skill animation ends. If you time it right, you might be able to get
away with using I t’s Windy. Using your hyperactive (either one) is also a good way to avoid
the orbs or lightning, but as you can essentially only use it once per dungeon, save it for when
you really need it.
Gearing
None of this matters if you’re like me and just bankshares the same gear across
thousands of alts. Either way, you’re level 99 and third job! Now let’s discuss how to gear your
RaS up.
Heroic/Henir Set
The Henir set can be crafted at the NPC Glaive, using materials obtained from the
Henir’s Time and Space dungeon. Heroic sets, on the other hand, are obtained as a random
drop from heroic dungeons. You can only receive rewards from both dungeons up to three
times a day. The main perk of the Henir set is its strong set effects, so you’ll only really want
to use the full 5-pc set effect.
Heroic pieces are a bit more complicated. If you don’t have gear you can bankshare,
this is what I would recommend: first, focus on obtaining a full Henir set. On the side, run
heroic dungeons daily. Once you have all the pieces you want, switch out from the Henir set
to your heroic set. Also on a side note, clearing a heroic dungeon once will reward you a
random rank 25 weapon (honestly you can skip the secret dungeon weapon if you have a
friend to carry you or something). Heroic IDs are a hassle so we aren’t going into that. Here
are the pieces you’ll want though:
● Two Wrath/Wisdom pieces, and then three pieces of the other type (eg: wrath
mirror, wrath top, wrath bottom, wisdom gloves, wisdom shoes)
● A top piece with the effect of Polarize: Attack/Attacked Damage +8% or greater
● A bottom piece with the effect of Party’s Magical Damage +8% or greater
● A gloves piece with the effect of All Skill Damage +36% or greater
● A shoes piece with the effect of MP Cost -8% or greater o r Damage Dealt to
Boss Monsters +8% or greater
If you have skill stacking gloves, RaS would definitely be bravery stacking. However, as
those are technically obsolete, we will not be covering skill stacking in this guide. Also I’m
sleepy. Anyway! You are free to skip getting Henir/heroic armor because…!
Elrianode Set
Welcome to the hell that is known as el tear assembly. Your first four story quests in
Elrianode will give you the Elrianode armor set, which are pretty much the best in the game at
the moment. I’m going to link you to t his guide by Nyula because this equipment set is a
mess that I do not want to delve into. Anyway, here’s a quick rundown of what you’ll want to
get:
● Blue tears
● Polarize: Attack/Attacked +8% or greater top
● Magical Attack +8% or greater bottom
● All Skill Damage +36% or greater gloves
● MP Cost -8% or greater or D amage Dealt to Boss Monsters +8% or greater shoes
● Splashy Splashy +8~12% all parts
● Fill your circle slots with any good tears you get and then cry.
Apocalypse Type - Void Weapon
I hate this weapon. H
ave a guide by zack6607.
Titles
For information on how to obtain titles and their effects, please see the ElWiki page. I
don’t want to list them out right now. I’ll do it later. Maybe. _(:з」∠)_
These titles are not listed in any particular order, feel free to use whichever one you want.
G
uardian of Secret Closed Space
This title gives a lot of benefits but the primary one is its fever proc. This works great
with Laby who awakens automatically, so you don’t need to manage it. Fever also refills your
SP bar, which is helpful if you’re using more SP than you can regain. The downside is that
because you don’t have much control over your awakening, sometimes you’ll proc fever at a
less-than-optimal time. This title also takes a hecking long time to get.
K
ey to Victory
This title gives some nice stats that are super useful in Drabaki raid and Varnimyr
dungeons. It also increases your item effectiveness by 5%, so make sure to stock up on mana
potions!
C
ritical Presence
I like this title because crits. You do take more damage from critical hits, but that’s
okay, Laby is squishy and Varnimyr is suffering.
P
ierce the Heavens // Resistant to Destiny
The big damage titles that everyone wants but take forever to get! They both give a
hefty physical/magical attack +5%. Left title gives crit damage whereas right title does not.
P
assion Pay
302 runs is a lot for a title that only gives physical/magical attack +1000, but hey.
Personally I feel that Key to Victory o
r Critical Presence provides better benefits with far
fewer runs, but if you feel that you need the direct damage boost, go for it!
A
mazing Adventurer!
You get this title upon reaching level 80. It’s honestly not a bad title (laughs).
El Resonance
At endgame, you should have at least 80 levels in El Resonance. Most players in the
community recommend at least 120 levels. For RaS, you will want to invest most of your
points into All Skill Damage+. After that, toss about 20 points into MPR, and then the rest into
polarize, and then boss damage. Your priority should look like this:
Orange = super high priority
Red = high priority
Purple = low priority
Blue = Only put if you have maxed out all the others
Afterword & Acknowledgements
Hello, Rozen here, resident CN main and gothic/hime lolita (LF>funds to buy Meta’s
Cinderella Dream set in black). Everything in this guide is my opinion, and you’re free to follow
or ignore as much of it as you wish. I didn’t want to overwhelm any players with a bunch of
numbers and math, but I wonder if it ended up being too shallow?
Nonetheless, I hope this guide was able to help you out, if even only a little bit. This
guide is still incomplete in some areas, and I’ll be sure to fill them in at a later date (maybe).
But should you have any questions, comments, etc. feel free to message me on Tumblr or
add me on Discord (G123u#8555). Thank you for reading!
Thank you to ElWiki for providing the skill and title icons, as well as the image of Laby’s
awakening skill. And a huge thank you and congratulatory shoutout to Neophix! Welcome to
the Filthy Elevens Club, my friendo. :3c
I’m going to sleep now, good night.
Changelog
February 24/19 - Minor corrections, added Movement .gifs, expanded Movement section
February 23/19 - Minor corrections, added Andromeda! skill
February 18/19 - Minor corrections
February 13/19 - Added Movement .gifs, expanded Movement section, minor corrections
February 12/19 - Minor corrections
February 10/19 - Minor corrections, expanded Movement section
February 9/19 - Minor corrections, added combos, added Movement section
February 6/19 - Minor corrections, added Gurumi skill
February 4/19 - Minor corrections, added more information to DoSI accessories
February 3/19 - Added Titles section, minor corrections, expanded Playstyle section
February 2/19 - Minor corrections
February 1/19 - Created