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46 {BEAR} Defensive Pressure Scheme: {J.

Lewis}
Name: The 46 PRESSURE Philosophy:

Play Description: Extended Play Description:


Designed around a simple concept: Pressure wins Considered by many to be an unconventional defense, the 46 attack package
games. Pressure defense is not a rigid concept. It is a is unconventional in only the matter of never allowing your opponent any
breathing room. This scheme forces one on one matchups across the board
sound and flexible concept with specific rules
while limiting an offense's help capabilities. The end result of this scheme is
established to guarantee its integrity in all possible One-On-One Trench Warfare.
situations.
With built in 'Jayhawk' Adjustment rules, this defense is flexible enough to
{AT ITS FUNDAMENTAL CORE, THIS DEFENSE IS line up against any offensive set and still maintain its unique numbers
GEARED TO SHUT DOWN THE RUN GAME} advantage within the 'Box' and Man matchups along the line.
Scouting Notes: The wide (9 Technique) by the the WSDE causes major strain to the Tackle
The DB's work in unison while carrying out their playing him. And by the TKL widening to block this 9 tech. The 3 technique
assignments with a fool proof system of executing their next to it in essence becomes another isolated DE type situation. Coupled
Man & Zone scheme. with the SDT (Nose) Isolated on the Center, along with 2nd level 'Flow' rules,
this defense is virtually inpenetrable.
This system incorporates Land Mark drops within its
The Primary Coverages within this scheme are 'Man Free' & 'Cover-3' along
Zones but also has built in Pattern Reading Rules that
with a viscious Blitz package.
allow the 2ndary distinct advantages when pressuring
the Zones.
Name: 4-6 {BEAR} Tenets of the 46 Defense

Play Description: PHILOSOPHY: Extended Play Description: 46 SCHEME GUARANTEE THAT WE:
-Score on Defense 1) Outnumber the Tackle 2 Tackle blocking scheme @ the point of attack.
-Create Turnovers 2) Pressure the QB relentlessly on every pass play.
3) Force major adjustments in Run & Pass blocking schemes.
-Play Exceptional D&D Defense
4) Force Offensive schemes to use unfamiliar alternatives to their base
-Control Field Position philosophy of attack.
-Play Great Short Yardage & Goal Line Defense 5) Blitz @ will w/o substantial changes to personnel.
6) Cover all possible pass patterns while continuing to pressure the QB.
7) Force One-On-One matchups across the board.
8) Free the 2nd level LB & S/S to run to the football.
9) Dictate the Flow of the game.
Scouting Notes: 10) Intimidate & Dominate an Offense.
Key Principles To Greatness:

No opponent will out-hustle our Defensive unit.


Great Defense is the offspring of individual
commitment.
Defensive Excellence stems from a high level of
conditioning.

Page # 2
Name: 4-6 {BEAR} Base Defense

Play Description: 46 ALIGNMENT: Extended Play Description:


SDE: 3 Technique {Strongside B-Gap} SDE: Must dominate B-Gap (Can't get hooked)
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field} SDT: Must play with a hair trigger. Stand Up Center & Penetrate
WDT: Isolated 1on1 due 2 WDE stretching Tackle (Penetrate B-Gap)
WDT: 3 Technique {Weakside B-Gap}
WDE: Speed/Power Rush QB (Stay as deep as the deepest man)
WDE: 9 Technique {Contain Rules} Toss - Boot -
Reverse BB: Jam TE Before executing assignment (Assignment Varies)
OLB: Jam TE when @ the line prior to executing assignments
BB: Outside shoulder of TE
OLB: Inside shoulder of TE MLB: Flow To: Inside Foot of EMOL / Flow Away: Key PS B-GAP
RV: Flow To: Inside Foot of EMOL / Flow Away: Key PS B-GAP
Scouting Notes:
MLB: 4&Half {Over SS Tackle} CB: Inverted to Key QB (Whether in Zone or Man Coverage)
RV: 4&Half {Over WS Tackle}
F/S: Primary Keys are High/Low Hat in Man Coverage & #2's
CB: Outside shoulder of WR {6-8 Inverted} In Zone Coverage. (Special BAIT Rules apply to 'Loaded Zone')

ALL DOWN LINEMEN HAVE KEYS & MUST STAY DISCIPLINED & PLAY THEIR
F/S: 10-12 (15*) Over Center
KEYS AND ALIGNMEMNTS WITH A HAIR TRIGGER:
(Based on Situations & Circumstances)
{Rules Within This 46 Scheme Prevents Defensive Off-Sides}
D'LINE MUST WIN ONE ON ONE MATCHUPS!!!
Page # 3
Name: MAN FREE - Jayhawk V SLOT

Play Description: MAN FREE: Extended Play Description:


ROV: Is the 1st Adjuster. SDE: 3 Technique {Strongside B-Gap}
OLB: (Jack Backer) Is the 2nd Adjuster. SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
MLB: RULE: #4 to SS / #2 to WS
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse

BB: Outside shoulder of TE


OLB: Inside shoulder of TE

MLB: 4&Half {Over SS Tackle}


RV: 4&Half {Over WS Tackle}
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover CB: Outside shoulder of WR {6-8 Inverted}
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB F/S: 10-12 (15*) Over Center
original position.

1st Priority in Man is to assure tackle. (Take No


Gambles) Attack ball aggressively after Receiver
touches the ball.

Page # 4
Name: MAN FREE - Jayhawk V TE TRIPS

Play Description: MAN FREE: Extended Play Description:


ROV: Is the 1st Adjuster. SDE: 3 Technique {Strongside B-Gap}
OLB: (Jack Backer) Is the 2nd Adjuster. SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
MLB: RULE: #4 to SS / #2 to WS
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse

BB: Outside shoulder of TE


OLB: Inside shoulder of TE

MLB: 4&Half {Over SS Tackle}


RV: 4&Half {Over WS Tackle}
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover CB: Outside shoulder of WR {6-8 Inverted}
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB F/S: 10-12 (15*) Over Center
original position.

1st Priority in Man is to assure tackle. (Take No


Gambles) Attack ball aggressively after Receiver
touches the ball.

Page # 5
Name: MAN FREE - Jayhawk V SPREAD

Play Description: MAN FREE: Extended Play Description:


ROV: Is the 1st Adjuster. SDE: 3 Technique {Strongside B-Gap}
OLB: (Jack Backer) Is the 2nd Adjuster. SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
MLB: RULE: #4 to SS / #2 to WS
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse

BB: Outside shoulder of TE


OLB: Inside shoulder of TE

MLB: 4&Half {Over SS Tackle}


RV: 4&Half {Over WS Tackle}
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover CB: Outside shoulder of WR {6-8 Inverted}
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB F/S: 10-12 (15*) Over Center
original position.

1st Priority in Man is to assure tackle. (Take No


Gambles) Attack ball aggressively after Receiver
touches the ball.

Page # 6
Name: 3DEEP - Jayhawk V SLOT

Play Description: COVER 3 ZONE: Extended Play Description:


ROV: Bump to 1st receiver to WS SDE: 3 Technique {Strongside B-Gap}
BB: Bump to 1st receiver to SS SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
MLB: Adjust across 2nd. level
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse

BB: Outside shoulder of TE


OLB: Inside shoulder of TE

MLB: 4&Half {Over SS Tackle}


RV: 4&Half {Over WS Tackle}
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover CB: Outside shoulder of WR {6-8 Inverted}
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB F/S: 10-12 (15*) Over Center
original position.

In 'C3' drop defenders read #2's. (FOLLOW THRU


ZONE)

Underneath defenders drop to a depth ranging from


12-15 yards. Page # 7
Name: 3DEEP - Jayhawk V TE TRIPS

Play Description: COVER 3 ZONE: Extended Play Description:


ROV: Bump to 1st receiver to WS SDE: 3 Technique {Strongside B-Gap}
BB: Bump to 1st receiver to SS SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
MLB: Adjust across 2nd. level
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse

BB: Outside shoulder of TE


OLB: Inside shoulder of TE

MLB: 4&Half {Over SS Tackle}


RV: 4&Half {Over WS Tackle}
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover CB: Outside shoulder of WR {6-8 Inverted}
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB F/S: 10-12 (15*) Over Center
original position.

In 'C3' drop defenders read #2's. (FOLLOW THRU


ZONE)

Underneath defenders drop to a depth ranging from


12-15 yards. Page # 8
Name: 3DEEP - Jayhawk V SPREAD

Play Description: COVER 3 ZONE: Extended Play Description:


ROV: Bump to 1st receiver to WS SDE: 3 Technique {Strongside B-Gap}
BB: Bump to 1st receiver to SS SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
MLB: Adjust across 2nd. level
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse

BB: Outside shoulder of TE


OLB: Inside shoulder of TE

MLB: 4&Half {Over SS Tackle}


RV: 4&Half {Over WS Tackle}
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover CB: Outside shoulder of WR {6-8 Inverted}
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB F/S: 10-12 (15*) Over Center
original position.

In 'C3' drop defenders read #2's. (FOLLOW THRU


ZONE)

Underneath defenders drop to a depth ranging from


12-15 yards. Page # 9
Name: 46 {BEAR} Single

Play Description: Extended Play Description:


MAN FREE: MAN COVERAGE:
This is the maximum amount of pressure you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB & ROV. Have 1st Back to release to their side. If no back release they
are to pressure the pocket and 'Hug' the Back.
Scouting Notes:
Inside/Outside shade over the TE Press until TE
releases. If TE outside release BB is to MAN him. If TE
release inside the JB (OLB) is to MAN him.

This Press action has to be honored by the SS Tackle


as it appears at 1st glance that both LB's are rushing.
The TKL is at a major disadvantage.

Page # 10
Name: 46 {BEAR} Single V SLOT

Play Description: Extended Play Description:


MAN FREE: MAN COVERAGE:
This is the maximum amount of pressure you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB & ROV. Have 1st Back to release to their side. If no back release they
are to pressure the pocket and 'Hug' the Back.
Scouting Notes:
Inside/Outside shade over the TE Press until TE
releases. If TE outside release BB is to MAN him. If TE
release inside the JB (OLB) is to MAN him.

This Press action has to be honored by the SS Tackle


as it appears at 1st glance that both LB's are rushing.
The TKL is at a major disadvantage.

Page # 11
Name: 46 {BEAR} Single V TE TRIPS

Play Description: Extended Play Description:


MAN FREE: MAN COVERAGE:
This is the maximum amount of pressure you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB & ROV. Have 1st Back to release to their side. If no back release they
are to pressure the pocket and 'Hug' the Back.
Scouting Notes:
Inside/Outside shade over the TE Press until TE
releases. If TE outside release BB is to MAN him. If TE
release inside the JB (OLB) is to MAN him.

This Press action has to be honored by the SS Tackle


as it appears at 1st glance that both LB's are rushing.
The TKL is at a major disadvantage.

Page # 12
Name: 46 {BEAR} Single V SPREAD

Play Description: Extended Play Description:


MAN FREE: MAN COVERAGE:
This is the maximum amount of pressure you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

SLOT DB's collision the route at 5 yards, try to prevent inside route. If SLOT
Receiver release upfield they are to execute a Trail technique, allowing for
Scouting Notes: over the top help from the F/S.
MIKE LINEBACKER: Call Out JAYHAWK Adjustment.

Page # 13
Name: 46 {BEAR} Spy

Play Description: Extended Play Description:


MAN/ZONE COMBO: MAN COVERAGE:
This is the maximum amount of coverage you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB & ROV. Zone Drop Hook 2 Curl reading QB Front Shoulder.
Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.

Page # 14
Name: 46 {BEAR} Spy V SLOT

Play Description: Extended Play Description:


MAN/ZONE COMBO: MAN COVERAGE:
This is the maximum amount of coverage you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB ZONE Drop to the 'HOLE' reading QB Front Shoulder.


Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.

Page # 15
Name: 46 {BEAR} Spy TE TRIPS

Play Description: Extended Play Description:


MAN/ZONE COMBO: MAN COVERAGE:
This is the maximum amount of coverage you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB ZONE Drop to the 'HOLE' reading QB Front Shoulder.


Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.

Page # 16
Name: 46 {BEAR} Spy V SPREAD

Play Description: Extended Play Description:


MAN/ZONE COMBO: MAN COVERAGE:
This is the maximum amount of coverage you can get CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
against a Pro style formation with a 'Single' High
priority in MAN is to assure the tackle.
Defender.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.

MLB ZONE Drop to the 'HOLE' reading QB Front Shoulder.


Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.

Page # 17
Name: 46 {BEAR} Triple

Play Description: Extended Play Description:


ZONE: ZONE COVERAGE:
In ZONE our drop Defenders work in unison while CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2 {ALL DROP DEFENDERS HAVE THE SAME KEY READS}
Man Read Rules.
(KEYS derive from a Universal Pattern System)
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS: #2 Flat Route = Outside Slant
(12-15 Yards In Special Circumstances) #2 Drag Route = Outside In
Scouting Notes: #2 Out Route = Outside Curl
PASS RUSHERS: Always Make An Effort To Deflect #2 Seam Route = Outside Dig
Passes Whenever You Can't Get To The QB... #2 'MAX' = Outside Stop & Go/Comeback

ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR


ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 18
Name: 46 {BEAR} Triple V SLOT

Play Description: Extended Play Description:


ZONE: ZONE COVERAGE:
In ZONE our drop Defenders work in unison while CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2 {ALL DROP DEFENDERS HAVE THE SAME KEY READS}
Man Read Rules.
(KEYS derive from a Universal Pattern System)
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS: #2 Flat Route = Outside Slant
(12-15 Yards In Special Circumstances) #2 Drag Route = Outside In
Scouting Notes: #2 Out Route = Outside Curl
PASS RUSHERS: Always Make An Effort To Deflect #2 Seam Route = Outside Dig
Passes Whenever You Can't Get To The QB... #2 'MAX' = Outside Stop & Go/Comeback

ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR


ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 19
Name: 46 {BEAR} Triple V TE TRIPS

Play Description: Extended Play Description:


KEY NOTES: CROSSING ROUTES:
Whenever we're in ZONE Coverage our Underneath Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Droppers must never chase Crossing Routes. Whenever
Route. (Often times there will be two)
theirs a Crossing route within a 5 yard area we must
collision it. #2 Flat Route = Outside Slant
#2 Drag Route = Outside In
Shallow Crossing Routes usually indicate a 2nd. #2 Out Route = Outside Curl
Crossing Route that is more dangerous. #2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
Passes Whenever You Can't Get To The QB... ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 20
Name: 46 {BEAR} Triple V SPREAD

Play Description: Extended Play Description:


KEY NOTES: CROSSING ROUTES:
Whenever we're in ZONE Coverage our Underneath Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Droppers must never chase Crossing Routes. Whenever
Route. (Often times there will be two)
theirs a Crossing route within a 5 yard area we must
collision it. #2 Flat Route = Outside Slant
#2 Drag Route = Outside In
Shallow Crossing Routes usually indicate a 2nd. #2 Out Route = Outside Curl
Crossing Route that is more dangerous. #2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
Passes Whenever You Can't Get To The QB... ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 21
Name: 46 {BEAR} Strike

Play Description: Extended Play Description:


ZONE: ZONE COVERAGE:
In ZONE our drop Defenders work in unison while CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2 {ALL DROP DEFENDERS HAVE THE SAME KEY READS}
Man Read Rules.
(KEYS derive from a Universal Pattern System)
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS: #2 Flat Route = Outside Slant
(12-15 Yards In Special Circumstances) #2 Drag Route = Outside In
Scouting Notes: #2 Out Route = Outside Curl
PASS RUSHERS: Always Make An Effort To Deflect #2 Seam Route = Outside Dig
Passes Whenever You Can't Get To The QB... #2 'MAX' = Outside Stop & Go/Comeback

ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR


ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 22
Name: 46 {BEAR} Strike V SLOT

Play Description: Extended Play Description:


ZONE: ZONE COVERAGE:
In ZONE our drop Defenders work in unison while CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2 {ALL DROP DEFENDERS HAVE THE SAME KEY READS}
Man Read Rules.
(KEYS derive from a Universal Pattern System)
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS: #2 Flat Route = Outside Slant
(12-15 Yards In Special Circumstances) #2 Drag Route = Outside In
Scouting Notes: #2 Out Route = Outside Curl
PASS RUSHERS: Always Make An Effort To Deflect #2 Seam Route = Outside Dig
Passes Whenever You Can't Get To The QB... #2 'MAX' = Outside Stop & Go/Comeback

ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR


ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 23
Name: 46 {BEAR} Strike V TE TRIPS

Play Description: Extended Play Description:


ZONE: ZONE COVERAGE:
In ZONE our drop Defenders work in unison while CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2 {ALL DROP DEFENDERS HAVE THE SAME KEY READS}
Man Read Rules.
(KEYS derive from a Universal Pattern System)
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS: #2 Flat Route = Outside Slant
(12-15 Yards In Special Circumstances) #2 Drag Route = Outside In
Scouting Notes: #2 Out Route = Outside Curl
PASS RUSHERS: Always Make An Effort To Deflect #2 Seam Route = Outside Dig
Passes Whenever You Can't Get To The QB... #2 'MAX' = Outside Stop & Go/Comeback

ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR


ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 24
Name: 46 {BEAR} Strike V SPREAD

Play Description: Extended Play Description:


ZONE: ZONE COVERAGE:
In ZONE our drop Defenders work in unison while CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2 {ALL DROP DEFENDERS HAVE THE SAME KEY READS}
Man Read Rules.
(KEYS derive from a Universal Pattern System)
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS: #2 Flat Route = Outside Slant
(12-15 Yards In Special Circumstances) #2 Drag Route = Outside In
Scouting Notes: #2 Out Route = Outside Curl
PASS RUSHERS: Always Make An Effort To Deflect #2 Seam Route = Outside Dig
Passes Whenever You Can't Get To The QB... #2 'MAX' = Outside Stop & Go/Comeback

ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR


ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!

{{KEEP HANDS ACTIVE}}

Page # 25
Name: 46 {BEAR} Loaded V TRIPS

Play Description: Extended Play Description:


KEY NOTES: CROSSING ROUTES:
Whenever we're in ZONE Coverage our Underneath Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Droppers must never chase Crossing Routes. Whenever
Route. (Often times there will be two)
there's a Crossing route within a 5 yard area we must
collision it. Whenever there's a Crossing Route originating from the TRIP side both JB &
MLB are to Key it. The 1st Crosser is the responsibility of the MLB. JB(OLB)
Shallow Crossing Routes usually indicate a 2nd. Must imediately look for a 2nd crosser while executing his Drop (which whom
Crossing Route that is more dangerous. he is responsible). If not crosser originate from the TRIP side he must quickly
turn to identify if a crosser is coming from the Weakside.
Scouting Notes:
F/S 'BAIT' RULES: ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
Prior to the ball being snap't, FS is to cheat towards ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
the WS Receiver as if he didn't want the QB to see this. THROWN!!!
Upon snap he is to open towards this side as if to help
out, but quickly pivot around to TRIP side. (Baiting QB {{KEEP HANDS ACTIVE}}
To Throw Post)
(D'LINE MUST PLAY WITH RECKLESS ABANDON!!! & PUNISH!!!)

{DON'T CHEAT OUTSIDE OF HASH}

Page # 26
Name: 46 {BEAR} Loaded V TE TRIPS

Play Description: Extended Play Description:


KEY NOTES: CROSSING ROUTES:
Whenever we're in ZONE Coverage our Underneath Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Droppers must never chase Crossing Routes. Whenever
Route. (Often times there will be two)
there's a Crossing route within a 5 yard area we must
collision it. Whenever there's a Crossing Route originating from the TRIP side both JB &
MLB are to Key it. The 1st Crosser is the responsibility of the MLB. JB(OLB)
Shallow Crossing Routes usually indicate a 2nd. Must imediately look for a 2nd crosser while executing his Drop (which whom
Crossing Route that is more dangerous. he is responsible). If not crosser originate from the TRIP side he must quickly
turn to identify if a crosser is coming from the Weakside.
Scouting Notes:
F/S 'BAIT' RULES: ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
Prior to the ball being snap't, FS is to cheat towards ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
the WS Receiver as if he didn't want the QB to see this. THROWN!!!
Upon snap he is to open towards this side as if to help
out, but quickly pivot around to TRIP side. (Baiting QB {{KEEP HANDS ACTIVE}}
To Throw Post)
(D'LINE MUST PLAY WITH RECKLESS ABANDON!!! & PUNISH!!!)

{DON'T CHEAT OUTSIDE OF HASH}

Page # 27
Name: 46 {BEAR} Loaded V TRIPS 'NUB'

Play Description: Extended Play Description:


KEY NOTES: CROSSING ROUTES:
Whenever we're in ZONE Coverage our Underneath Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Droppers must never chase Crossing Routes. Whenever
Route. (Often times there will be two)
there's a Crossing route within a 5 yard area we must
collision it. Whenever there's a Crossing Route originating from the TRIP side both JB &
MLB are to Key it. The 1st Crosser is the responsibility of the MLB. JB(OLB)
Shallow Crossing Routes usually indicate a 2nd. Must imediately look for a 2nd crosser while executing his Drop (which whom
Crossing Route that is more dangerous. he is responsible). If not crosser originate from the TRIP side he must quickly
turn to identify if a crosser is coming from the Weakside.
Scouting Notes:
F/S 'BAIT' RULES: ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
Prior to the ball being snap't, FS is to cheat towards ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
the WS Receiver as if he didn't want the QB to see this. THROWN!!!
Upon snap he is to open towards this side as if to help
out, but quickly pivot around to TRIP side. (Baiting QB {{KEEP HANDS ACTIVE}}
To Throw Post)
(D'LINE MUST PLAY WITH RECKLESS ABANDON!!! & PUNISH!!!)

{DON'T CHEAT OUTSIDE OF HASH}

Page # 28
46 {BEAR} Defensive Pressure Scheme: {J. Lewis}

Appendix; Playbook Summary

1. (pg.1) The 46 PRESSURE Philosophy:


2. (pg.2) 4-6 {BEAR} Tenets of the 46 Defense
3. (pg.3) 4-6 {BEAR} Base Defense
4. (pg.4) MAN FREE - Jayhawk V SLOT
5. (pg.5) MAN FREE - Jayhawk V TE TRIPS
6. (pg.6) MAN FREE - Jayhawk V SPREAD
7. (pg.7) 3DEEP - Jayhawk V SLOT
8. (pg.8) 3DEEP - Jayhawk V TE TRIPS
9. (pg.9) 3DEEP - Jayhawk V SPREAD
10. (pg.10) 46 {BEAR} Single
11. (pg.11) 46 {BEAR} Single V SLOT
12. (pg.12) 46 {BEAR} Single V TE TRIPS
13. (pg.13) 46 {BEAR} Single V SPREAD
14. (pg.14) 46 {BEAR} Spy
15. (pg.15) 46 {BEAR} Spy V SLOT
16. (pg.16) 46 {BEAR} Spy TE TRIPS
17. (pg.17) 46 {BEAR} Spy V SPREAD
18. (pg.18) 46 {BEAR} Triple
19. (pg.19) 46 {BEAR} Triple V SLOT
20. (pg.20) 46 {BEAR} Triple V TE TRIPS
21. (pg.21) 46 {BEAR} Triple V SPREAD
22. (pg.22) 46 {BEAR} Strike
23. (pg.23) 46 {BEAR} Strike V SLOT
24. (pg.24) 46 {BEAR} Strike V TE TRIPS
25. (pg.25) 46 {BEAR} Strike V SPREAD
26. (pg.26) 46 {BEAR} Loaded V TRIPS
27. (pg.27) 46 {BEAR} Loaded V TE TRIPS
28. (pg.28) 46 {BEAR} Loaded V TRIPS 'NUB'

Page # 29

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