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The Research Proposal CH 1
The Research Proposal CH 1
It is well known nowadays how people are being affected by many factors around them and how
their lives are changing every minute and even every second. The most unique effect occurred on
the human beings is technology. Today’s world can be recognized as the cyber and computerized
world that found with information and network societies. As was mentioned by some authors that
said the world today as exiting in an information age and an era of network societies (Bann and
Rowley 2008: Castells 2004: Chen and Wellman 2004: Hite et al. 2010).
The continuing growth of technology around the world is considered to be one of the strongest and
powerful growth happing in the world in the forty years. Technology is an education that has been
Technology develops yearly, each year there is a new method and new information to be learned. It
is offering a strong way of connecting and communicating people with each other all over the
world. Every company and institute depending on technology and the cyber world and most of
those companies spends a huge amount of investments in the digital and cyber information to be
raised and developed and in addition enhancing technology is happening on weekly basis.
The important progress of technology is deeply surrounded and part of other social developments.
Therefore, the relationship between technological and economic development is worth taking note
of.
“technology is not just a matter of innovation; it is also a matter of adoption by a critical mass of
users, and it co-evolves with cultural, economic, political and other domains, each of which
Technology is not only a tool that can be go by itself, it needs moral vision and commitment to the
whole world and society and to place what is important and valuable. Moreover, technology is a
“Those who feel most comfortable in Technooly are those convinced that technical progress is
humanity’s supreme achievement and the instrument by which our most profound dilemmas may be
solved. They also believe that information is an unmixed blessing, which through its continued and
uncontrolled production and dissemination offers increased freedom, creativity, and peace of mind.
(p. 71).”
Technology has transformed many sectors around the world and one of the most important sectors
is the education filed. It has a huge effect over education, and it was remarkable the change that
occurred on education when technology was used and how it is improving the methods and the
levels of learning.
Modern technology provides an opportunity of change towards schools, educators, and even more
on subjects. It has great effect on teaching and learning. Implementing technology on education
There is a remarkable outburst in schools around the world in the usage of technology with all
learning has been developed more and more throughout years to enhance teaching and learning
abilities.
These days learning has been known as cooperative and hands on activities, it evolves using a lot of
methods to be able to send the required skills to students. Playing while learning has been known to
be on the most effective ways to teach especially early students, it means learning, communication
with them. The school is a place of learning and education and modern schools are evolving and
developing with their methods of teaching and here the technology comes to support teaching and
students to make them able to understand in an easier and more encouraging way. The new
learners and educators, and here when schools put into practice the teaching process by using the
computerized world.
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Technology has been a major aspect in developing and teaching many areas specially Mathematics
around schools and more specifically among the primary cycle. Many applications have been used
to support and enhance teaching methods of Mathematics among students. Moreover, using
educational online games has been known to be a major and significant method to improve learning
This problem of this study is to determine is there a relationship between using technology and
The topic was selected to research about implications of educational applications and web-based
games to examine the effects on the student’s level of learning and the academic achievements on
studying math areas as numbers and operations using abcya.com. The study emphasises the uses of
The idea of this research from the authors point of view is to examine the effects of educational
applications and web-based games on teaching primary students specially grade four while learning
The main purpose of this study is to obtain an insight into the current development of student’s
level of learning towards mathematics by using abcya.com educational website. Moreover, this
study is about examining the effects of educational application and web-based games instead of
using the traditional paper worksheets on primary students in one content area that is numbers and
operations. Stating if the educational applications and web-based games enhance learning towards
For the above-mentioned purpose, this research will take a huge opportunity to declare and state if
Because of the purpose of the study to examine effects of technology on students and the main aim
is to use modern technologies such as an education website “abcya.com” in order to develop and
engage students more into the learning process. The researcher observes that primary students are
2. How does the use of educational applications for teaching numbers and operations for
learning that can be used and applied in the classrooms of any school sector. As such, understanding
the implications of educational applications and web-based games in improving student’s learning
at numbers and operations can help schools and educators develop and create a better way of
In addition, the findings of the study could be generalized to be applied to a wider population, but if
the findings were questionable, then the researcher will propose future study areas for more testing.
Definitions of Terms
Educational applications (E-app): they are educational software or computer applications that are
created to serve and assist educators and students in improving learning levels.
Web-based games (WBG): it’s an online game that is played via tablets, iPad or a computer using a
web browser over the internet. Its written in web browser language as HTML or PHP. These games
have educational purposes to help students engage more in learning and studying.
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Limitations and Assumptions
Many limitations to the study are observed from the researcher’s analysis, a very large number of
populations included, due to that only specific classrooms will be tested to the case study and
results can’t be generalized to all schools in Al Ain schools. In addition, teachers may not be well
trained on how to use educational applications and web-based games to assist students with
technical difficulties.
At this research there is many statements to point out as the technology is used in most of the
classrooms nowadays, student’s mathematics background and knowledge is high at the primary
levels. Moreover, the E-app and WBG are available in most areas and used in the primary graders.
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References:
Newby, L. S., Hite, J. M., Hite, S. J., & Mugimu, C. B. (2013). Technology and education: ICT in
ugandan secondary schools. Education and Information Technologies, 18(3), 515-530.
doi:http://dx.doi.org.ezproxy.uaeu.ac.ae/10.1007/s10639-011-9180-x
Smith, P. (2018, Oct 05). TECHNOLOGY. The Australian Financial Review Retrieved from
https://search-proquest-com.ezproxy.uaeu.ac.ae/docview/2116055913?accountid=62373
Allenby, B. R. & Sarew, D. , 2011, The techno-human condition, The MIT Press, Cambridge.
Postman, N. , 1992, ‘The broken defenses’, inN. Postman(ed. ), Technopoly: The surrender of the
culture to technology, pp. 70–91, Vintage Books, New York.
Sămărescu Nicoleta, 2011, ‘How Can Technology Improve Math Learning Process,
doi:https://doi.org/10.1016/j.sbspro.2011.01.055