Professional Documents
Culture Documents
Grade 10 Diamond
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
By:
Cubelo, Mary Joy C.
Daiz, Rochelle B.
Espedido, Erinez T.
Estopace, Megan Alexia L.
Evidor, Jenny D.
Gacillos, Arnold E.
Gilbuena, John Marron D.
Goña, John Carl R.
Halang, John Russell R.
February 2019
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
DEDICATION
I dedicate this research to our Almighty God that guides and help us to
accomplish this research. I also dedicate this to my parents that give support in
everything. Furthermore, I would like to give gratitude to Megan’s family for
allowing us to use their computer and for giving us foods and drinks as well as to
my co-researchers that give their best.
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
DEDICATION
I dedicate this research to our Almighty God who gives us knowledge and
wisdom to complete this research. Moreover, a special feeling of gratitude who
supported me in fulfilling this research. To my co-researchers, who did their best
in accomplishing this research. And lastly, to our English teacher, Mrs. Divilyn
Dimanarig who helps us in finishing this research.
Rochelle Daiz
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
DEDICATION
Erinez Espedido
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DEDICATION
Jenny Evidor
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DEDICATION
I dedicate this research to our Almighty God that guides, helps and gives
us knowledge to finish this research. I also dedicate this to my parents who gave
birth to me and supported me in my everyday life.
Arnold Gacillos
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DEDICATION
First of all, I would like to dedicate this research to our almighty God, who
gives us wisdom to complete this research. Furthermore, I would like to dedicate
to my parents who gave support to me. I also dedicate to my fellow students to
find that studyers is not really hard.
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
DEDICATION
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
DEDICATION
I dedicate this research to the Lord, my family and friends,to all the
respondents , to our teacher and to all the people who make this study possible.
Most especially to my groupmates, this is the fruit of our work! God bless.
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
ACKNOWLEDGEMENT
Lastly, we would like to thank our parents and friends who helped us a lot
in finalizing our research within the limited time frame.
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
CHAPTER I
The Problem and Its Background
INTRODUCTION
People who have analytical thinking skill can articulate, visualize and solve
not only simple problems, but also complex ones and make sensible decisions
that are based on accessible information. In other words, it can be described as
problem identification way of somebody and his/ her trying to solve the problem
by presenting solutions (Heuer, 1999)
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Many commercial brain games target this ability with the hope that
processing-speed improvements will spill over into other cognitive domains, says
Glenn Smith, PhD, a neuropsychologist at the Mayo Clinic and a member of the
APA Committee on Aging. His research has shown that training people in one
cognitive skill can lead to benefits in other areas of cognition, such as memory and
attention.
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Unlike the control subjects, participants in the training group also noticed
improvements in their daily lives. "Over the time course of our trial, the folks who
did the computer-based training reported fewer problems in daily function that they
attributed to memory change," says Smith.
THEORETICAL FRAMEWORK
This part presents a review of some studies undertaken in the local setting
and abroad. It also includes Literature and Theories, which serve as
underpinnings of the present study. A discussion of the Conceptual Framework is
also part of this part.
This study further concerned on cognitive ability of the students and their
performance in the actual classroom interaction. The following are the three
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theories of motivation that supports the idea on how to arouse the attention of the
students:
CONCEPTUAL FRAMEWORK
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
This study aims to inform the readers the impact of playing mind games
on the selected Grade 10 students.
A. Age
B. Gender
C. Academic Achievements
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
HYPOTHESIS
This study will able students to know the effects and benefits they got from
playing mind games. Also, it will help the students to enhance and improve their
analytical skills. It will also change their perspective about the boredom in
analyzing problems. In addition, it aids to fill the gap between medium for learning,
not only for entertainment, but also, enjoying while learning.
The scope of the study is to attest and prove the impact of mind games in
enhancing their analytical skills on the selected Grade 10 students of Manuel I.
Santos Memorial National High School during the school year of 2018-2019.
This study is focused about the effect of mind games in analytical skills of
the students. But this study will not cover the kinds and specific mind games that
can help improve the analytical skills of the students.
The findings which this study will reveal, might benefit certain groups and
the benefits they may able to gain are as follows:
Students: This group might gain knowledge about the advantages and
disadvantages of playing mind games for them as a student. The study is essential
to make the students be more capable of understanding paragraphs and word
problems. This study aims to improve students analytical skills while making them
feel less tension. The usual “studying” make students lose interest in studying as
it is done in a very serious, formal environment. Most students find it very
uninteresting that they fail to retain information. People usually memorize the lyrics
of a song easily but hardly memorize a paragraph. This is how the mind games
are supposed to affect the analytical skills of the students. Mind games is a
beneficial way to help the students learn and develop their analyzing skills.
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
Parents: The findings might give them knowledge about the benefits and
possible harm of mind games on their child/children.
DEFINITION OF TERMS
Analytical Skills- ability to use critical thinking and problem-solving skills in order
to find a solution or complete an exercise; is defined as the ability to visualize,
articulate, conceptualize or solve both complex and uncomplicated problems by
making decisions that are sensible given the available information.
Mind Games- games that is used to improve your memory, thinking, reaction time,
and cognitive ability.
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CHAPTER II
REVIEWS OF RELATED LITERATURE AND STUDIES
FOREIGN LITERATURE
In this article we state that serious gaming can be used to help solve real
world problems in education and health care. Serious gaming, which aims to
merge digital and real world social environments, can be also instrumental to
enhance connectivity among communities. The main statements and ideas
developed in this paper are inspired in concrete projects and actions in the field of
serious games, game based learning, transmedia experience and alternate reality
games. The purpose of this research is to review some literature and projects in
serious gaming as future inspirations for the creation and production of a serious
game design applied to education and/or health. The approach adapted in this
paper is connected with methodologies used in communication sciences/design
where it is presented a state of the art of the field before starting creating and
developing a game prototype. The main motivation of this paper is to present a
consistent body of projects to inspire future research in this area. ("Serious
gaming: how gamers are solving real world problems "By Patricia Gouveia)
Games ideal for fostering 21st century competencies are often no longer
the same games when they are used in the classroom. The rules of play are
changed to fit the schooling context. Players, as students now, are often not
allowed to play the game in their own playing styles. The learning processes and
outcomes can dramatically change as a result.
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LOCAL LITERATURE
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manner, students would tend to remember it more than lectures that are stated in
a news-like manner.
FOREIGN STUDIES
At times, the students defend the games they are playing by saying that
they do learn something from it. A paper from EDUCAUSE backs these students
up by suggesting that the faculty learn and know about these games so as to help
students in in class learning experience (Hitch and Duncan, 2005).
Furthermore, another paper claims that these games are not just for
entertainment (Shaffer, Squire, Halverson, & Gee, 2005). They claim that these
games may be used to learn and experience different things and interact with
other people and belong to a virtual community.
The Benefits of Playing Video Games, 2014. Isabela Granic, Adam Lobel,
and Rutger C. M. E. Engels. Video games improve your social interaction. More
than 70% of games play with a friend, and millions of people worldwide participate
in massive virtual worlds, through video games such as “Farmville” and “World of
Warcraft”. Multiplayer games become virtual social communities, where decisions
need to be made quickly about whom to trust or reject and how to lead a group,
the authors said.
LOCAL STUDIES
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math games, colouring games, typing games and more. By creating various
games that are fun yet educational, kids can learn skills like problem-solving and
boosting creativity so they'll have advance learning before they go to school.
Parents also benefit from it since they don't have to persuade their children to
learn new things. By letting the kids play educational games, they will be able to
acquire new skills or improve what they already have.
Students would tend to remember it more than lectures that are stated in a
news-like manner. These studies shows positive effects on how games can help
improve the intellectual ability, and analytical skills of students.
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CHAPTER III
RESEARCH DESIGN AND METHODOLOGY
RESEARCH DESIGN
In order to find out the impact of playing mind games as a tool of learning
as perceived by the Grade 10 students of Manuel I. Santos Memorial National
High School, survey research method was used.
As a survey research, it is the collected data attained by asking individuals
in paper. In addition, it is used to gather the opinions, beliefs and feelings of
selected groups of individuals,
The researchers used Simple Random Sampling in determining the
samples of the study. The selected Grade 10 students of any sections in Manuel
I. Santos Memorial National High School were the respondents of the study.
Female 50 50%
Male 50 50%
Total 100 100%
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
SAMPLE QUESTIONNAIRE
Dear Respondents,
Good Day!
We, the researchers of “The Impact of Mind Games in Improving
Analytical Skills of the Selected Grade 10 Students at Manuel I. Santos
Memorial National High School” would like to ask for your time. Through
this brief survey your answers will be a great help for our research paper.
Your response will only be used for survey purposes.
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∑ PX
FORMULA: 𝑥= 𝑥 100
N
Whereas:
P= points (5, 4, 3, 2, 1) N= total number of respondents
X= number of respondents per points
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CURRICULUM VITAE
Name: Cubelo, Mary Joy C
Address: Blk. 57 Sitio Batasin Floodway San
Juan Taytay, Rizal
Personal Data
Age: 15
Sex: Female
Birthday: December 28, 2003
Religion: Roman Catholic
Status: Single
Father's Name: Gregorio Cubelo
Occupation: Driver
Mother's Name: Mary Joy Cubelo
Occupation: OFW
Educational Background
Elementary: San Juan Elementary School
Secondary: Manuel I. Santos Memorial National High School
Achievements
Grade 8 with Honor
Grade 9 with Honor
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CURRICULUM VITAE
CURRICULUM VITAE
CURRICULUM VITAE
CURRICULUM VITAE
Personal Data
Age: 16
Sex: Female
Birthday: May 17, 2002
Religion: Roman Catholic
Status: Single
Father's Name: Ferdinand Evidor
Occupation: Sewer
Mother's Name: Aylene Evidor
Occupation: Sewer
Educational Background
Elementary: Daet Elementary School
Secondary: Manuel I. Santos Memorial National High School
Achievements
Grade 7 with Honor
Grade 8 with Honor
Grade 9 with Honor
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
CURRICULUM VITAE
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MANUEL I. SANTOS MEMORIAL NATIONAL HIGH SCHOOL
CURRICULUM VITAE
CURRICULUM VITAE
Personal Data
Age: 15
Sex: Male
Birthday: November 15, 2003
Religion: Roman Catholic
Status: Single
Father's Name: Elmer Goña
Occupation: Utility
Mother's Name: Shiela Goña
Occupation: None
Educational Background
Elementary: Exodus Elementary School
Secondary: Manuel I. Santos Memorial National High School
Achievements
Consistent Pilot Student
Grade 8 with Honor
Grade 9 with Honor
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CURRICULUM VITAE
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