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Karzag N'ldun: Darkvision: 60 Ft. Damage Resistances: Fire (Additional Features & Traits On Last Page)
Karzag N'ldun: Darkvision: 60 Ft. Damage Resistances: Fire (Additional Features & Traits On Last Page)
INSPIRATION
STRENGTH I am very calm and collected, hungry for
10 0 30 knowledge and a schemer. Preferring to fight
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
from behind and setting up elaborate ways to
approach a situation.
11 PERSONALITY TRAITS
0 +2 Constitution
CURRENT HIT POINTS IDEALS
● +5 Intelligence
11 ● +4 Wisdom
A close bond to my family, because they
+2 Charisma
were one of the few that accepted me.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
0 Acrobatics (Dex) Total 1d6 SUCCESSES The fact I am untrusting and hungry for knowledge may
make it look like i value objects over the lives of others. My
14 +2 Animal Handling (Wis) scheming nature may make it look like I am untrustworthy.
FAILURES
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
+3 +2 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
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29 1,94 M's 92 KGs
AGE HEIGHT WEIGHT
NAME
SYMBOL
"My father always told me to keep quite and accept that we are granted a life by
human-kin. My mother said to keep to myself, find a mate and settle down. I did
what they told me. And it turned to ash. In-equality of our species is a curse, a
blight upon our people. But with the arts, the magic and knowledge I will obtain I
will morph reality and time itself. To scoff at infinity, to laugh at mortality. To unify
us all. That is what I shall Obtain."
- Karzag.
Life as a tiefling was never easy, nor was it forgiving given their appearences.
Insert Karzag N'ldun. A young wizzard whose sole journey now exists to defeat
the blight's of this world and to bring peace and justice to a world without hate. As
childish as his beliefs may be.
His ways did not stem from nothing. Born into poverty and racism he was raised
by his parents in a sheltered enviorment. This resulted in a naive young boy
entering the world once they died, thinking everything would be fine and dandy. It
wasnt.
The tiefling came across waves of racism, anger, violence and deception from
every human-kin he came across. Once his life settled though, it was turned to
ash. Little is known of the events that occured in that eventful village, that cold
winter night. But from the ashes of the dead, the empty screams of the night and
the bodies that littered the village rose a unifier. An uncorruptable, blood thirsty
monster out for revenge.
It is still debatable if Karzag is trying to save the world or simply aiming to kill as
many humans as he can whilst justifiying it as saving the world, it is still unclear if
his statements as a child still hold up, It is still unclear if Karzag truely is on the
side of the humans. But one thing really is clear.
Humans always said that Tieflings were demons, monsters and spawns of chaos.
And in their hate, they spawned a demon themselves.
TREASURE CHARACTER BACKSTORY
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Tiefling Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Fire Bolt
Minor Illusion
Prestidigitation
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Charm Person
Detect Magic
4
Expeditious Retreat
Fog Cloud
SPELLS KNOWN
Mage Armor
Magic Missile
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
-----------Other Traits------------
Arcane Recovery. When you finish a short rest, regain spell slots totalling no more than 1, and each must
be 5th level or lower. (use once/day).
Infernal Legacy. You know thaumaturgy and can cast once per day. CHA is the spellcasting ability.
Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.
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Transmutation cantrip
Prestidigitation
1 act. 10 ft V,S Up to 1 hr
This spell is a minor magical trick that novice
spellcasters use for practice. You create one of
the following magical effects within range: •
You create an instantaneous, harmless
sensory effect, such as a shower of sparks, a
puff of wind, faint musical notes, or an odd
odor. • You instantaneously light or snuff out a
candle, a torch, or a small campfire. • You
instantaneously clean or soil an object no
larger than 1 cubic foot. • You chill, warm, or
flavor up to 1 cubic foot of nonliving material
for 1 hour. • You make a color, a small mark, or
a symbol appear on an object or a surface for 1
hour. • You create a nonmagical trinket or an
illusory image that can fit in your hand and
that lasts until the end of your next turn. If
you cast this spell multiple times, you can
have up to three of its non-instantaneous
effects active at a time, and you can dismiss
such an effect as an action.
Wizard DC 13 Mod +5
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