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Genie Warlock Entertainer Lewis

CLASS & LEVEL BACKGROUND PLAYER NAME


Rang Fangdango
Lizardfolk
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Friendly, naive, polite,
14 +3 30ft. gentle
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

9 PERSONALITY TRAITS

Hit Point Maximum 23


Strength
DEXTERITY
To build a 'village' for all the

+3
Dexterity
Constitution
23 geckos in the West to live in.
CURRENT HIT POINTS IDEALS
Intelligence

16 +4 Wisdom
I only have three friends: my brother
● +6 Charisma Spit, "Andy", and my Master. It would
CONSTITUTION SAVING THROWS be nice to have another.
TEMPORARY HIT POINTS BONDS

+2
● +6 Acrobatics (Dex) Total 6d8 SUCCESSES I don't understand 'people folk'
15 Animal Handling (Wis) and sometime they scare me.
+2
6d8 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

+0 ● +7

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE (BOON) Pact of the Chain

Eldrich Blast +7 1d10 Force --Mask of Many Faces--


You can cast disguise self at will, without expending a spell slot.
11 +2 Insight (Wis)
--Voice of the Chain Master--
You can communicate telepathically with your familiar and perceive through your familiar's
+4 Intimidation (Cha) senses as long as you are on the same plane of existence. Additionally, while perceiving
through your familiar's senses, you can also speak through your familiar in your own voice,
even if your familiar is normally incapable of speech.
WISDOM +0 Investigation (Int) --Cloak of Flies--
As a bonus action, you can surround yourself with a magical aura that looks like buzzing
+2 Medicine (Wis)
+2
flies. The aura extends 5 feet from you in every direction, but not through total cover. It
lasts until you're incapacitated or you dismiss it as a bonus action.

● +3 Nature (Int) Minor Illusion (Cantrip) The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all
other Charisma checks. Any other creature that starts its turn in the aura takes poison

● +5 Perception (Wis) Find Familiar (1st) damage equal to your Charisma modifier (minimum of 0 damage).

15 Charm Person (1st)


Once you use this invocation, you can't use it again until you finish a short or long rest.

● +7 Performance (Cha) --Bottled Respite--


Thunderwave (1st) As an action, you can magically vanish and enter your vessel, which remains in the space
you left. The interior of the vessel is an extradimensional space in the shape of a
+4 Persuasion (Cha) 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed
CHARISMA Enthrall (2nd) with cushions and low tables and is a comfortable temperature. While inside, you can hear
the area around your vessel as if you were in its space. You can remain inside the vessel
+0 Religion (Int) Fly (3rd) up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if

+4
you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the
vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel
+3 Sleight of Hand (Dex) Summon Lesser Demons (3rd) remain there until carried out, and if the vessel is destroyed, every object stored there
harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once
you enter the vessel, you can't enter again until you finish a long rest.
+6 Stealth (Dex) --Genie's Wrath--
18 +2 Survival (Wis)
Once during each of your turns when you hit with an attack roll, you can deal extra damage
to the target equal to your proficiency bonus. The type of this damage is determined by
your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).

SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)


5x Toothpicks
CP
1x Arcane Focus (a
small pearl)
Disguise Kit SP
1x Scholar's Pack
Panpipes
EP 1x Leather Armour
1x Panpipes
Languages:
GP 10 1x Lock of hair from
New West
a drunk woman
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
2 12 inches 80g
AGE HEIGHT WEIGHT
Rang Fangdango
Big and Orange Light-Dark Patterns None
CHARACTER NAME EYES SKIN HAIR

Andrezzar the Magnanimous


- A djinni bound to the magical urn NAME

Rang carries.
- A magical being, thousands of years
old, forced to serve the urn's owner.
- Rang is subservient to Andrezzar,
not knowing how to be a master of
anything. Andrezzar is often frustrated
by this and the fact the Rang does not
understand how a genie contract
works.

Spit 'the Lizard'


- A small, fatter leopard gecko.
- Brother of Rang. SYMBOL
- Not given sentience, bound to Rang
as his familiar.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

By Popular Demand (Entertainer)


(Rang is a leopard gecko, that stands
12 inches tall. He has large orange You can always find a place to perform, usually in an inn or
eyes, and light-dark patterning. Other tavern but possibly with a circus, at a theater, or even in a noble's
than the scraps of leather he has court. At such a place, you receive free lodging and food of a
cobbled together to make armour, Rang
sometimes conjures himself a little modest or comfortable standard (depending on the quality of the
cowboy hat using Disguise Self) establishment), as long as you perform each night. In addition,
your performance makes you something of a local figure. When
Was experimented on and forcibly
given sentience by a wizard (Rang strangers recognize you in a town where you have performed,
never learnt their name). The wizard they typically take a liking to you.
was a collector of powerful artifacts -
including the urn of Andrezzar - and
sought to become a mighty tyrant.

The wizard used Rang as his familiar to


assist him in his schemes. During one
such scheme, the wizard accidentally
tripped over Rang and caved his skull in
on a rock - dying instantly. Rang ADDITIONAL FEATURES & TRAITS
believes this is just how all 'people folk'
die.

Rang now travels from town to town,


dancing in saloons and performing
party tricks to earn coin. Andrezzar
occaissonally provides Rang with
direction and purpose, but only because
they take pity on the lizard (and
because Rang would otherwise sit on a
rock and perish in the sun).

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
+6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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