You are on page 1of 15

THE DETERMINANTS THAT HINDER THE PROGRESS AND AFFECT THE

QUALITY OF ANIMATION

A Research Paper Presented by the

Grade 12 TVL Drafting and Animation Strand

In Partial Fulfillment for the Requirements

in Inquiries, Investigations and Immersion

Verne Mhel N. Calledo

Jerson F. Revelo

Mariel Ronquillo

Jomarie Revelo

Mark Collins Espiritu


ABSTRACT

This study on “THE DETERMINANTS THAT HINDER THE PROGRESS AND AFFECT THE QUAL-
ITY OF ANIMATION” aimed to find out which among the factors greatly hindered the animation
students’ ability to create animations. There were three factors covered in this study: motivation,
talent, and lack of equipment. The data used in this study were gathered from the seventeen (17)
animation students in Clarin National High School. A quantitative research method was utilized in
this study with a researcher-constructed questionnaire as the research instrument. It was found
out that among all of the factors, Motivation has the highest mean of 2. 89 and interpreted as
agreed. Next were/was the Lack of Equipment with the mean of 2.8. Although the results of the
“Lack of Equipment” were positive, it should be noted that the questions were negative com-
pareed to the other sets of questions. Thus, it was concluded that the factor that effects the stu-
dents the most is the lack of equipment, with motivation and talent hardly affecting them if at
all.
ACKNOWLEDGEMENT

This research would not been made possible without the help, guidance, moral and sup-
port of our beloved parents, classmates, and most especially to out research mentor. With this,
we would like to acknowledge and extend our gratitude to their unending support inthe prepa-
ration and completion of this study.
To Mrs. Analyn Aguilar, our research teacher, for the full support, encouragement, and
motivation to pursue this study successfully,
To Mr. Spark Erl Balicog, our advisor, for allowing us to utilize his computers and printer in
making this paper.
To our beloved parents, guardians, and friends, for the encouragement, motivation, and
financial support which made this study a great success.
Above all, to our Almighty Father, for the gift of knowledge and wisdom.
To all who contributed for the success of this study.

The Researchers
DEDICATION

This research is affectionaly dedicated to our beloved and ever-supportive parents:

Verne Ed & Romelyn Calledo

Emmanuel & Genera Revelo

Joven & Maricel Revelo

Eliezer & Alma Ronquillo

Mark Bryan & Candelaria Espiritu

and above all, our Almighty Father, who is the source of everything.
TABLE OF CONTENTS
PAGE
TITLE PAGE .......................................................................................................... i
ABSTRACT .......................................................................................................... ii
DEDICATION .......................................................................................................... iii
ACKNOWLEDGEMENT ................................................................................... iii
TABLE OF CONTENTS ................................................................................... iv
Chapter 1 THE PROBLEM AND ITS SCOPE
Background of the Study ............................................................. 1
Statement of the Problem ............................................................. 2
Significance of the Study ............................................................. 2
Scope and Delimitation ............................................................. 2
Review of Related Literature .............................. ............................... 2
Definition of Terms ............................................................. 5
Chapter 2 RESEARCH DESIGN AND METHODOLOGY
Research Design ............................................................. 6
Research Environment ............................................................. 6
Research Participants ............................................................. 6
Research Instruments ............................................................. 6
Data Gathering Procedure ............................................................. 6
Chapter 3 RESULTS AND DISCUSSION ............................................................. 7
Chapter 4 CONCLUSION AND RECOMMENDATIONS ...................................... 8
REFERENCES ..........................................................................................................
APPENDICES ..........................................................................................................
CURRICULUM VITAE ...............................................................................................
Chapter 1

THE PROBLEM AND ITS SCOPE

Background of the Study

Animation is a recent form of art that gives life to a piece through motion. For over a

century, animation has been steadily impacting society, acting as another medium for creativity

and illustration. It has been used for various purposes, such as visual effects, creative

presentations, and abundantly as an alternative to live-action filming. There are several

categories of animation, the most common being hand-drawn, or manual, and three-dimensional

(3D).

Animation was built upon the principle of persistence of vision which, according to Kehr,

et. al. (2005), states that “If drawings of the stages of an action were shown in fast succession,

the human eye would perceive them as a continuous movement.” Not only is animation being

used in films, but also in education as an exciting and interactive way to help students learn

(“Importance of Animation in Everyday Life,” 2017). The uses of animation are very broad;

however, it is also very taxing on the animator. Animation requires hard work, practice and

discipline, similar to writing and composing (“Getting Inspired to Animate (Pros Don’t Wait for

Inspiration),” n.d.).

Due to many factors, including lack of motivation, equipment, and experience, many

people who aspire to be animators don’t continue to pursue animation.

This study aims to determine which among the determinants most affects the progress of

animation.

Statement of the Problem


This study aims to determine which among the determinants greatly affects or hinders

the quality or production of animation.

Scope and Limitation of the Study

This study will be conducted at Clarin National High school, Poblacion 3, Clarin Misamis

Occidental. With twenty (20) number of respondents coming from Grade 11 & 12 students which

are randomly selected per level.

Significance of the Study

This study will benefit students who have an interest and passion for drawing and

animating. By finding the problems and coming up with a solution to said problems more students

will probably enroll on the course for animation of the upcoming years.

Animation studios will also benefit from this study. Having more students with experience

in animating allows animation studios to have more potential employees, increasing the

workforce and quality of their animations in the long run.

Review of Related Literature

This study is anchored on the ideas of the different authors whose concepts are closely

related to each other. The proponents have come up with these factors: Motivation, Talent, and

Lack of Equipment.

Motivation is an important factor to consider. As stated by Donald Clark (n.d.) Motivation

is the combination of a person's desire and energy directed at achieving a goal. Animation a job
that requires hard work, practice and discipline (Meroz, M., n.d.). Indeed, motivating one’s self

can greatly affects his/her performance. Motivation uplifts student’s enthusiasm about the activ-

ities presented to them. Once they get motivated to achieve something by doing the tasks, they

will eventually exert their full effort, time, and energy. In this way, they become determined or

persistent in accomplishing things even if these are not of their interest (Borderess Charity,Inc.,

2017). Trimmel and Bachman (2004) studied the impact of introducing laptops into classrooms

and one of their conclusions was that: “information technology has a positive impact on school

attendance and learning interest”.

Talent is an essential factor in order for the animation students to have a good quality of

output. As cited by Bower (2013), in order to thrive, you must have and artistic eye but also enjoy

breaking things down to see how they work. She emphasized that animation is a mixture of art

and science. According to Appleton, Robert (2014), traditional art skills and ability to draft occa-

sional concept drawings/ paintings is a major plus. Animators are expected to be creative and

artistic, with communication and time management skills and they must also have the ability to

use animation and video editing software (study.com, 2017).

As an animation and visual effect major, one also gain hands-on experience with state-of-

the-art animation tools you’ll likely use throughout their career. According to Delacruz (2018), the

success in the skill and knowledge acquisition in an instructional situation depends on the sus-

tainability of the instructional material, adequacy and effective utilization of the available mate-

rials. Diezmann et al. (2002), stated that conducted survey on ‘Framework for multimedia re-

sources’. They found clear evidence the students appropriated ICT resources as tools to construct
an understanding of teaching-learning process in science. Being able to access and revisit re-

sources over time had the potential to strengthen effectiveness and heighten students ‘interest

in science teaching. Although the project includes pre-service and in service teachers, the expe-

rience of using CD ROMs in teaching and learning applies equally well in primary and secondary

schools.

Conceptual Framework
Definition of Terms

Animation - The process of creating or implying motion.

Animator - A person who practices any of the several forms of animation.

Manual Animation - A traditional form of animation where animators draw on a paper,

often atop a light table. An imaging device, either a camera, a scanner or others, is used to capture

the drawing.

Three-Dimensional (3D) Animation/Computer Generated Image - A recent form of

animation where models are rendered in a 3D environment by a computer software.

Light Table – A piece of hardware used in animation that is used to render images on a

sheet of paper transparent, allowing one to trace the previous frame or use the onion-skinning

technique.
Chapter 2

Research Design and Methodology

Research Design. The study made use of descriptive survey design to ascertain the determinants

that affect Drafting and Animation students in animating in Clarin National High School.

Research Environment. The study was conducted in Clarin National High School to ascertain the

determinants that affect animation students in animating.

Research Participants. Seventeen (17) students selected from Grade 11 and 12 Drafting and

Animation were the direct respondents of the study.

Research Instrument. The instrument used in gathering data is questionnaire. It has a series of

questions that convey how the respondents are affected by the determinants mentioned in this

study.

Data Gathering Procedure. Data were gathered through the responses of the respondents via the

questionnaires. The researchers distributed the questionnaire to the respondents and explain to

them the purpose of the study and the manner of answering the questions. After answering the

questionnaires, it was retrieved, analyzed and interpreted immediately.


CHAPTER 3

RESULTS AND DISCUSSION

This chapter includes the presentation, analysis, and the interpretation of the data

gathered. Textual and tabular presentation is done for a thorough supplementation of the

necessary information as the result of the study.

Interpretation

Table 1

Indicators Mean Interpretation


a. I like working on large projects. 2.64 Agree
b. I am inspired to draw or to animate. 3.05 Agree
c. I can focus on a project alone. 3.41 Strongly Agree
d. I like working on a project alone. 2.52 Agree
e. I think animation is the right track for me. 2.82 Agree
Grand Mean 2.89 Agree

Table 1 Shows the determinants that hinder the progress and affect the quality of

animation in terms of motivation. The highest mean is 3.41 which means the respondents

strongly agree that the animation students can focus on a project alone. The lowest mean, on the

other hand, was 2.52 which was interpreted as agree stating that the students like to work on a

project alone. The grand mean of 2.89 means that the respondents agree that their motivation

does not.

Table 2

Indicators Mean Interpretation


a. I am experienced on drawing. 2.64 Agree
b. I know advance techniques for drawing. 2.35 Disagree
c. It is easy for me to visualize movement for 2.35 Disagree
animating.
d. I not know the different techniques used in 2.47 Disagree
animating.
e. I have sufficient knowledge to use equipment for 2.58 Agree
animating.
Grand Mean 2.48 Agree

Table 2 Shows the determinants that hinder the progress and affect the quality of

animation in terms of motivation. The highest mean is 2.64 which means the respondents agree

that they are fairly experienced in drawing. The lowest mean was 2.35 which was interpreted as

disagree meaning that the students both knew little about advance techniques for drawing and

have a difficult time visualizing movement for animating. The grand mean of 2.48 means that the

respondents agree that their talent does not hinder their ability to animate.

Table 3

Indicators Mean Interpretation


a. I do not have sufficient equipment needed for 2.29 Disagree
animating (i.e. light box, camera or scanner,
drawing tablet).
b. The equipment I use isn’t efficient (i.e. drawing 2.76 Agree
on paper instead of drawing on a graphics tablet).
c. I might take too long to finish an animation due 2.64 Agree
to the lack of efficient equipment.
d. The quality of animation I make might be terrible 3.88 Strongly Agree
due to the lack of equipment.
e. I don’t have a personal computer or device that 2.41 Disagree
can run an editing software to compile the images.
Grand Mean 2.80 Agree

Table 3 Shows the determinants that hinder the progress and affect the quality of

animation in terms of motivation. The highest mean is 3.88 which means the respondents

strongly agree that they. The lowest mean was 2.29 which was interpreted as disagree, meaning

that the students both knew little about advance techniques for drawing and have a difficult time

visualizing movement for animating. The grand mean of 2.80 means that the lack of proper or

more efficient equipment hinders the students’ ability to draw quickly and efficiently.

Summary of Findings

This study, “THE DETERMINANTS THAT HINDER THE PROGRESS AND AFFECT THE QUALITY OF

ANIMATION” has (3) determinants covered in this study which were Motivation, Talent, and Lack

of Equipment. In gathering the data, there were 17 Grade 11 and Grade 12 Animation students

of Clarin National High School.

The results revealed that the Lack of Equipment factor greatly affects the students’ ability

to animate. Although it only yielded a mean of 2.8, which is below the highest mean of 2.89

belonging to Motivation, the questions categorized under it are negative in contrast with the

other factors’ positive questions. The other factors, Motivation and Talent, yielded means of 2.89

and 2.48 respectively. Based on the result, it has the overall mean of 2.72 which implies that the

respondents agree that Motivation and Talent does not affect them while the Lack of Equipment

affected them the most.


CHAPTER 4

CONCLUSION AND RECOMMENDATION

This chapter reflects the conclusion and recommendation acquired based on the data

analysis.

Conclusion

Based on the findings of the researchers, the lack of equipment is a major factor affectin

the students’ ability to animate.

Recommendations

The researchers would like to recommend the following:

1. The school should provide the animation students with better hardware, such as graphics

tablets, to help with the efficiency of the their drawing.

2. The school should also hold workshops for animation students to help increase their

knowledge in their field.s

You might also like