You are on page 1of 3

Presentation on theme: "FIBA LEVEL 1 SCORETABLE COURSE

Title."— Presentation transcript:


1 FIBALEVEL 1SCORETABLE COURSETitle

2 INTRODUCTIONThe ‘third team’ in a basketball game are the game officials – that is, the
referees and the scoretable.The scoretable officials must be accurate, knowledgeable and
professional in all they do..The key elements to being successful on the Scoretable are:-
CORRECTNESS - RULE KNOWLEDGECONCENTRATION - PERSONAL ABILITYCommunication
pointCOMMUNICATION - TEAM WORKCO-OPERATION - PROFESSIONALWithout these four
elements the scoretable will not work

3 CODE OF CONDUCTWork with the referees and the teams to provide the best possible
basketball experience for everyone.Officials should be trained, accredited and registered.Should
wear the designated uniformShould not barrack or show reactions to referee callsNo feel, drink or
phones on tableArrive earlier enough to undertake all pre-game dutiesCarry your own set of
coloured pensUse the foul batsSupervise the bench during game breaksAct professionally at all
times

4 REFEREEING SIGNALSSignals for scoring

5 REFEREEING SIGNALSSignals for player numbers

6 REFEREEING SIGNALSNumber of three throws awarded

7 ARTICLES TO BE KNOWN

8 STATUS OF THE BALL Ball Becomes Alive: Ball Becomes Dead:


When ball is legally tapped by a jumperWhen ball is at the disposal of the free throw shooterWhen
ball is at the disposal fo the player for the throw-inBall Becomes Dead:Official blows the whistleA
field goal or free throw is madeGame clock signals end of the period24 second operator signal is
sounded while a team is in control of the ball

9 TIME OUTS A timeout can be taken: On any whistle


Opponents score a field basketWhen last free throw is successful either team can have a time
out.When a free throw is followed by throw-in at half way, wither team can have a time out.If the
timeout is in the last 2 minutes of the game and requested by the non-scoring team, the ball is
thrown-in at the half way line.Time outs are granted, provided it is requested beforeThe official walks
in to administer jump ball or free throwThe ball is at the disposal of player for throw in.Time outs

10 TIME OUTSTime-outFive time-outs may be granted to each team during the normal playing
time.Two time outs may be granted at any time during the first half (1st and 2nd periods) andThree
(3) time-outs may be granted any time during the second half(3rd and 4th periods).One (1) time-out
may be granted at any time during each period of extra time.Unused time-outs may not be carried
over to the next half-time or extra period.
11 SUBSTITUTIONSA substitution can be called on any foul, jump ball, or time out.On any
violationOpponents score the field goal in the last two minutes of the gameWhen the last free throw
is successful, either team may have a substitution.Opportunity for substitution ends when:-- The ball
is at the disposal of the player for a throw in.- The ball is at the disposal of the player for the first
oronly free throwSubstitutions when they can be taken

12 TIMING FOR SUBSTITUTIONS


Players on - players off – as quickly as possibleFouled out or disqualified player –30 secondsInjured
player – 1 minuteTiming for subs

13 ALTERNATING POSSESSION
Alternating possession is a method of causing the ball to become live with a throw-in rather than a
jump ball.In all jump ball situations, teams will alternate possession of the ball for a throw-in at the
place nearest to where the jump ball situation occurs.The team that does not gain control of the live
ball on the court after the jump ball which began the first period will start the alternating
possession.The team entitled to the next alternating possession at the end of any period shall start
the next period with a throw-in at the centre line extended,opposite the scorer ’s table.

14 PRE & POST GAME DUTIES Pre-game: Post-game: Check all equipment
Fill out scoresheet; chairman takes to home coach, and then to visiting coach to check player
numbers and record captain, contact lenses and the starting 5.Ensure the marked starting 5 are the
players entering the court at commencement of the game.Post-game:Complete the scoresheet and
the summary sheet

15 WHO SITS WHERE? Chairperson in the centre Timekeeper to centre left


Scorer to centre right24 second operator to end leftAssistant scorer to end rightScoretable set up

16 CHAIRPERSONPre-game duties (teams, starting 5’s, captains, contact lenses & coaches’
signatures)Responsible for communicating with the RefereesResponsible for communication on the
scoretableEnsures fouls and scores are recordedCalls the game to scorerAdminister substitutions
and timeoutsAdvises floor officials of player with 5 foulsChairperson

17 SCORERCompletes the scoresheet, keeping an accurate record of the game.Records the


players as they enter the game for the first timeCalls the score to the assistant scorer (visuals)Calls
the fouls to the assistant scorer e.g. 2nd personal, 4th teamUses the foul bats 1 – 4Box off personal
fouls at the end of each periodWhen the scoretable is not using a Chairperson, the scorer assumes
the duties of the ChairpersonScorer

18 ASSISTANT SCORER Operates the visual scoring equipment


Gives an accurate score of the game, the game time, the fouls and the time-outs to players and
spectatorsCommunicates with the scorer to ensure accuracy between the visuals and
scoresheet.Assistant scorer

19 TIMEKEEPER To accurately keep the playing time of the game


To start and stop the clock as per the rulesTo time- warm up, time outs, subs for fouled out players
and injured playersNotify officials when 50 seconds has expired in time –outsCount down the last
ten seconds of the 24 second device.Timekeeper

20 CLOCK CLOCK STOPS – Fully timed game CLOCK STARTS – Fully timed game
On every whistle in the gameScored basket in last two minutes of the second half, or
overtimeTimeouts requested and opponents score a field basket (stop clock as ball passes through
the basket)CLOCK STARTS – Fully timed gameJump ball- when the ball is legally tapped by a
playerFrom out of bounds – when ball is touched by a player on the courtAfter last free throw –
Successful – when touched by a player on the court after being thrown in from baseline.Missed –
touches a player on the court from the reboundClock stops and starts

21 24 Second OperatorTo hold or reset the 24 sec shot clock as per the rule bookNotify the referee
if the 24 sec device sounds and is not heard by the refereesCount down last ten seconds of period
for timekeeper.Shot clock operator

22 Hints for 24 second operators


Start the shot clock:When a team HAS CONTROL of the ball on the courtStop the shot clock:When
a team loses control of the ball.Hold the shot clock:* Out of bounds – ball awarded to the same
team* Injury to a player on the team with the ballGame stopped by the actions of the team in control
of the ballReset* ALL OTHER SITUATIONSBall hits the ring on a shot; Other team gains control of
the ballAny other whistle. Reset when the ball hits the ring and hold until a team has control on the
court. If the ball does not hit the ring and the same team gains possession, there is NO RESETHints
for shot clock

23 THE FIBA SCORESHEET

24 STARTING FIVE AND COMING IN

25 RECORDING FOULS P – Personal foul (no free throws)


P1 P2 P3 Personal foul (number of free throws)U2 – Unsportsmanlike Foul (2 free throws)T2–
Technical Foul (2 free throw)D2 – Disqualifying Foul (2 free throws)B2 – Bench Technical Foul (2
free throws)C2 – Coach Technical Foul (2 free throws)F – Disqualification of a substitute
(fighting)Recording fouls

26 USING THE SCORESHEET 6 5 9 4 7 5 7 7 7 4 2 points green 6


2 points white 53 points green 41 point green 72 points green 72 points white 93 points white 51
point white 72 points white 4Circle and underline score at end of each quarter for both
teams6 5 9 4 7 52 points green 62 points white 53 points green 41 point green 72 points green 72
points white 93 points white 51 point white 72 points white 4Circle and underline score at end of
each quarter for both teams7 7 7 4

27 USING THE SCORESHEET End of game Score: 76 – 72 Circle final score.


Underline with double line – score & scorer.Diagonal line to end of column.End of game 76 – 72
circle underline double line diagonal line to indicate end of game

28 Completing the scoresheet at the end of the game


USING THE SCORESHEET15 18 19 10 19 26 16 25 69 79Quarter by quarter score–10–19–
2576 72Completing the scoresheet at the end of the game

29 USING THE SCORESHEET Completing the scoresheet at the end of the game
Winning score and team where to signCompleting the scoresheet at the end of the game

30 USING THE SUMMARY SHEET


2 points for 42 23 points for 53 31 point for 6Total the player scores for the quarter1 1

You might also like