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Is e-sport good for education?

The interview is hopefully arguing for the importance of e-sport in education.

Juxtaposing with the side of conflict that says it’s deteriorating for the health of participants.

Arguments against:
*​Game addiction problems​ can induce ​repetitive strain injuries​, ​skin disorders​ or other health issues. Other problems
include video game-provoked ​seizures​ in patients with ​epilepsy​.[1]​
​ In rare and extreme cases, deaths have resulted from
excessive video game playing (see ​Deaths due to video game addiction​).

Deaths caused by gaming:​ (irresponsibility not the gaming itself)


https://en.wikipedia.org/wiki/Video_game_addiction#Deaths

1. 2007 - China - Mr Zhang - played games during the entire week - ​died due to lack of physical activity
what caused a heart attack.
2. 2007 - 30-year old man - died after playing continuously for ​3 days​.
3. 2001 - USA - Shawn - suicide due to rejection/betrayal from a computer game character

https://cyberathletiks.com/top-10-negative-effects-of-gaming-esports/
● Health risks - long hours dedicated to gaming
● Injuries
● Mental health
● Addiction
● Performance enhancing drugs
● Match fixing for the money benefit
● Corruption
● Gambling
● No players union
● Cheating

https://www.lorecentral.org/2017/10/13-advantages-disadvantages-playing-video-games.html
● Addiction
● Increases violence within violent players
● Disproportionate image of woman’s body

https://itstillworks.com/12548224/advantages-and-disadvantages-of-online-gaming
● Bad behavior - age appropriate games and chats within the game

https://futureofworking.com/10-advantages-and-disadvantages-of-violent-video-games/
● Associate violence with fun
● Decentralising effect - unable to tell the difference between fantasy and reality
● Immersing into violent characters

Benefits of e-sport:

Importance of the digital skills in the modern workplace:


https://trainingindustry.com/articles/it-and-technical-training/the-growing-importance-of-digital-skills-in-the-workplace/

● Buyers seek information online rather than rely passively on the TV or radio,
● Organisations are aiming at marketing themselves online: uploading the content to social media and
website as well as understanding search engine positioning,
● Desired skills:
○ Cloud based software - easy collaboration with people worldwide - 85% of corporations are
operating cloud based
○ Multi-device - PC, laptop, smartphones, tablets and 2-in-1 laptop devices - working on the go not
being tied up to the office
○ Social Media - marketing - 91% of brands are using at least 2 social media platforms.
○ Basic coding skills - basic HTML5, iOS, android and mobile apps coding abilities are seen more
often seen as keywords for job description.

Embracing e-sport in the education:


https://www.esportsfed.org/news/blog/why-should-educators-embrace-esports/

● Forming communities - socialising and improving social skills - fight against shyness
● Teamwork and strategy skills - working as part of a team to achieve mutual objective, students take on
specific roles what helps them figure out what role they want to take on within a team in the industry. Either
a leader or supportive role.

TOP 10 benefits:
https://cyberathletiks.com/top-10-benefits-of-gaming-esports/

● Lower stress - a getaway from the reality


● Eyesight - better colour contrast, attention to details, different shapes and subtle changes of colour
● Hand-eye coordination - speed up the nervous system to process eye information to the hand reaction to
what we see
● Critical thinking and problem solving - analysing situation and reacting to it
● Memory capacity - photographic memories increase
● Jobs within the industry - social media manager, event manager, agent, streamer, coach, host, journalist

British e-sport assosiation:


https://www.britishesports.org/assets/BritishEsportsInfographicBenefitsofEsportspdf.pdf

● Finding friends
● Developing basic language, maths, reading and social skills
● Promoting teamwork
● Task management skills
● Motivation to win
● Reaction times boost
● Working through psychological issues

SCMP:
https://www.scmp.com/comment/insight-opinion/article/2105348/dont-underestimate-potential-e-sports

● Gathering crowds
● Significant money prices are involved
● Advertising, merchandising, broadcasting, ticketing and equipment manufacturing

https://www.leaguenetwork.com/examining-pros-cons-e-sports/
No significant injuries during the e-sport if used responsibly and reasonably

https://www.dw.com/en/are-esports-good-for-your-health/a-47408527
● memory,
● attention,
● motor and strategic planning skills,
● eyesight

http://www.esportsbetting.co.uk/the-pros-and-cons-of-becoming-a-professional-esports-gamer
● Prize money
● Decision making skills
● Social interaction
● Global travel
● Hand - eye coordination

https://johnadewole.wordpress.com/2018/09/25/socio-economic-benefits-of-e-sports/
Different industries cooperation - positive effect on the economy

https://www.forbes.com/sites/kevinanderton/2018/06/25/the-impact-of-gaming-a-benefit-to-society-infographic/#6ce
0a065269d
● Media link between violence and video games is not justified
● Making friends
● Improving cognitive skills

https://venturebeat.com/community/2010/06/21/the-positive-effects-of-gaming-on-adolescents/
● Cooperative learning
● Making friends
● Leadership opportunities
● Regulating feelings - helps the people relaxing
● Identity experimentation
● Curiosity, discovery and learning
● Facing fears

https://www.momjunction.com/articles/positive-effects-of-video-games-on-children_00371136/#gref
● Better problem-solving
● Hand-eye coordination
● Critical thinking
● Motor skills
● Decision making skills
● Social skills
● Teamwork contribution
● Concentration
● Goal-setting abilities
● Better health - reduces aggression and stress

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