Professional Documents
Culture Documents
1. Introduction
This research paper presents findings from a qualitative research study that was
conducted by the researcher. It highlights the good and bad effects of the interplay
between technology and humanity the society. It also highlights how technology can
interact to individual.
The interplay of technology and humanity can occur in different locations like
inside the home, in the workplace, in the learning place or simply on the streets. For the
researcher, the interplay of the two means using different technological devices and
Doing that interaction of technology and humanity can result in good and bad
effects to the society. This result are to improve one society and to have ever-
progressing mind of mankind on a society. On the other hand, it also results to decrease
the development of particular society and to change the character of people in society.
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1.1 Background of the Study
robots traced around 3000 B.C from the Egyptians. This is not actually a enhance robot
because they used human figurines for their water clock to strike the hour bells. But in
some instances, robots means a mechanical device that built to carry out a specific
physical task regularly based on current state and sensing without human intervention.
However, the earliest robots as people know them were created in early 1950’s by
George Devol. “Unimate” was his first invention from the words “Universal
Automation”. Unfortunately, his attempt to sell his product to the industry did not
succeed. After Unimate, several robots were also invented which were better version of
the previous ones. Ever since, people never stopped their quest in the field of robotics.
While stilling inventing and developing different robots, one man created a
technological devices that also helps interacting technology and humanity. Martin
Cooper, a senior engineer of Motorola, made the world’s first mobile phone last April
3, 1973. The mobile phone made by Cooper weighed 1.1 kilograms and measured 228.6
x 127 x 44.4mm. This kind of device was capable of a 30-minute talk time. However,
it took 10 hours to charge. In 1983, Motorola made their first commercial mobile phone
available to the public. It was known as the Motorola DynaTAC 8000x. This creation
made a great impact to communicate to one another and also result in great interaction
of the two.
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In some resources, the interplay is started 18th Century. Gradually different
things started to be invented but the main era of technology and invention came in the
18th century when industrial revolution started and machines got invented and various
types of development and production started. The Industrial Revolution began in Great
Britain, and many of technological innovations were of Britain Origin. By the mid-18th
century Britain was the world’s leading commercial nation, controlling a global trading
empire with colonies in North America and Africa, and with some political influenced
on the Indian subcontinent, through the activities of the East India Company. The
development of trade and the rise of business were major causes of the Industrial
Revolution.
New knowledge has enabled people to create new things, and conversely, many
travelling to places they could not previously reach, and by scientific instruments by
which the study in more detail than the natural senses allow.
If everyone look back to the mid 20 century, there was no access of internet and
it was difficult for people to communicate with each other and had problems in their
businesses but with the invention of internet, people would have face to face
conversation via Skype, facebook, live streaming etc. and now people could have online
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As more existing technologies are stacked onto each other and developed into
something greater, consumers and businessman alike can expect to see more
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1.2 Statement of the Problem
The study focused on the Interplay Between Technology and Humanity and Its
Effect in the Society conducted by the researcher. The researcher aims to answer
1. What are the good and bad effects of interplay of technology and humanity?
2. How to ensure the safety and morality of people in the society for having
society?
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1.3 Significance of the Study
Students: The study is use to be familiar and popular of having this relationship.
It also help to know where the interaction happen and why this relationship happen.
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1.4 Purpose of the Study
Every research papers have their own purposes that will support in making good
humanity relationship;
can help in gaining the good effects of having this interplay in developing
society;
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1.5 Scope and Limitations
organized community. But for this research, a society covers a community, area,
institution or a school. Students, teachers, barangay officials, and family are involve in
this research.
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1.6 Definition of Terms
Morality: beliefs about what is right behavior and what is wrong behavior.
: the degree to which something is right and good; the moral goodness or
badness of something
failed at something.
organized community
Technological devices: this are the gadgets or devices that help in interacting the
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Technology: came from the Greek words techne and logos which means art and
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CHAPTER II
This chapter presents the related links literature and studies after the thorough
and in-depth search done by the researcher. This includes different sources such as
journals, books, articles and other research paper that will serve as a background of the
study.
The researcher found the several readings that provide background for this
study which are reviewed in this chapter. The researcher's carefully read and
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2.1 Theoretical Framework
Toward the Year 2000" defines the different definition of what human and technology
relationship is. Several studies ( Norman, 1988a, 1992b ) includes the examines the
design of a multitude of common objects, such as doors , light switches, water faucets,
stove controls, refrigerator, washer - dryers, slide projectors, telephone, VCR's and
watches. He finds examples of bad design almost everywhere, even for objects for
concepts that he uses in his analyses of both good and bad designs:
could possibly be used. For example, buttons are for pushing, menus are for choosing.
Constraints are physical, Semantic, cultural, and logical factors that encourage
understand the system, to predict the effects of their actions, and to interpret the results.
system. For example, moving a control to the left should move a corresponding display
object left.
Visibility in the design of a system makes apparent to users the conceptual model
Feedback from a system provides information about the effects of users' actions.
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Norman (1992b) states that the human-computer interaction is a discipline
systems for human use and with the study of major phenomena surrounding them.
Dix et al. (1993) offer the following definition: " Human-Computer Interaction
(HCI) is, put simply, the study of people, computer technology and the ways these
influence each other. We study HCI to determine how we can make this computer
designing computer system that support people so that that can carry out their activities
states the uses of different and conceptual designs made by the computer, in some
reference, it is the use of technological devices such as mobile phones and tablets.
According to Serafica, Pawilen, Caslib and Alata (2018) everyone to use their mobile
phones and tablets anywhere, anytime. Everyone use it for different purposes other than
for communication. More than half of the Filipino population own at least one mobile
phone or tablet regardless of type. To prove that Filipinos really love to use their mobile
phones or tablets, the Ipsos Media Atlas Philippines Nationwide Urban 2011-2012
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survey results showed that one in every three Filipinos cannot live without a mobile
phone. In other words, 30 percent of the Philippine Urban population nationwide said
that mobile phones or tablets are necessities in life. Philippines streets are fully of
people using their mobile phones or tablets. Not only this, there are some Filipinos who
in a society. The following are the negative effects or impacts of having this
relationship:
Khulaifi (2002) sought to explore the advantages and disadvantages of the internet.
The results showed that most of the participants (91.7%) have the desire to use the
internet, and focus on the most important uses of this network for the purposes of
entertainment. Participants in this study revealed the negative aspects of the internet
such as helping in the cultural invasion, and causing social, ethical, and health problems
if it is used frequently
Lailah (2000) conducted a study aimed at clarifying the role of media in the
information technology that badly affecting the family relationships, and focused on
the negative impact of the performance of the media and information technology in our
society. As a result, this helps to erode the value systems which oriented to family
interaction. The study recommended upbringing the young and the adult according to a
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moral system supporting their identity.
Bryant (2006) carried out a study intended to identify the relationship between the
use of text messaging and the formation of social networks for teenagers. The sample
of study consisted of 40 participants ranged in age group (11-13 years).The study results
confirmed that there is a limited overlap between friendships in the lives of individuals
and friendships through interactive technology. So, there is a number of friends on the
internet to communicate with them on line and instant messaging has proven that it is
not a substitute for a source of social support to people who suffer from isolation.
technologies, the patterns of internet used, disclosure of the negative uses and
identifying the uses of mobile phone and Bluetooth among the study sample on juvenile
delinquency in the Gulf Cooperation Council Countries. The results of this study
showed that there are significant differences in the patterns of the use of internet
Moreover, juvenile delinquents use the Internet and mobile phones in negative acts
more than others. However, there are differences between juvenile delinquents and non-
the social relations among university students in Jordanian society. The sample of the
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study was chosen randomly and consisted of (325) and female participants of Mutah
University. The results of the study showed that the impact of internet use on social
relations increased in the case of getting students to use the Internet on their own, and
the greater the number of hours the participants used daily. The results also showed that
most uses of the internet are for scientific research purposes, and mostly within the
campus. In addition to that, the results showed the impact of internet use on social
relations and some qualitative variables, such as gender, age, type of college, academic
level, monthly income to the families of the participants, as indicated by the (F) value
Rabab Al-Gammal (2014) highlighted the impact of new media (social networking
via the Internet) on the pattern of values and moral on young people in Saudi Arabia in
order to develop a mechanism to promote moral values. The author emerged from the
1. Monitoring, examining and evaluating relationship between the young and the
modern mass media by identifying the intensity use of the new media, the type of
participation, motivation and the implication of interest to young people towards them.
2. Determining the moral order of the Saudi youth - as part of the Arab and Muslim
young people - and the degree of adoption of the youth moral and religious values
recently.
3. Explaining how Saudi youth deal with virtual time provided by new media
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especially the internet style.
4. Monitoring the opinions and attitudes of young people about the reasons for the
spread of immoral behaviors and the relationship of that amount of exposure to new
the individual." The study pointed out that in the case of addiction to the use of the
internet, this will lead to a loss of self-control, the neglect of personal status, poor
relations and communication in the social environment. The study confirmed that the
risk of internet addiction is increasing among people who enjoy free access to it, as a
research based on the previous ones shows the negative impacts of modern technologies
on society. The authors hope that by showing the negative effects of modern
technologies, it will have positive influences on individuals and society in general since
modern technologies play a main role in people's lives and future possibilities.
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2.2 Conceptual Framework
as televisions, mobile
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and play games anytime,
anywhere.
Through survey
form of entertainment to
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everyone. The survey also
for undesirable
recklessness and
overconfidence of the
character change in
children.
on behavior, group
relationship in various
behavior. Behavior in
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patterns, such as speech
become so deeply
situation to rewards of
companionship and
any person.
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The diagram or table shows the conceptual framework of this study. This
conceptual framework follows the Input, Process, Output (IPO) format to explain the
The first column states the input of the study. This includes the interplay between
technology and humanity and the effects of the relationship in the society. This also
includes the various aspects of the society that influence by human interaction in
technology. To get the output of the conceptual framework the researcher do reading
books, journals, and articles and through survey questionnaires that been place in the
The third column states the output or result the process did by the researcher. The
first output described the interplay between technology and humanity. It states that
interplay happen when technology and humanity cross. They cross by using technology
and technological devices such as televisions, mobile phones, tablets, laptop or netbook
and personal computer. The interplay occur in different places like in the workplace,
inside the home, in the learning place and simply, on the street. For examples, it allows
people to listen to good music wherever they are. Another is, it allows them to
communicate with their loved ones anywhere in the world; but most of all, it allows
Also, in the third column the researcher states the effects of the relationship in the
society. In this part, the researcher conducted the survey in everyone. Through survey
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questionnaires and reading books the researcher states the good and bad effects of the
relationships. Through survey, it result that good effects are more than bad effects. The
good effects are, they work make easier because of different devices and the help of
software apps like Microsoft Word, Excel, PowerPoint Presentation, etc. It also make
the people communicate for their loved ones. In addition in good effects, they are more
inform what is happening in the country or world or society. And the most important
result is, this is a form of entertainment to everyone. The survey also results the bad
effects; they are the ones to be blamed for undesirable consequences, laziness and
healthiness. It also the recklessness and overconfidence of the adults that cause the
and human. The output or result is cultural effects on behavior, group behavior, social
change, social trade-offs, political and economic system social conflict and global
cultural effects on behavior and group behavior. Behavior in patterns, such as speech
patterns, body language, become so deeply embedded in human minds that they often
operate without the individuals themselves being fully aware of them for having the
influence of the relationship in this aspects. In addition, the relationship influence this
aspect of the society to the group situation to rewards of companionship and acceptance
for going along with shared action of the group and makes it difficult to assign blame
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CHAPTER III
This chapter presents the research methodologies used in the study. This includes
the research design, research locale, respondent of the study, research procedure and
research instruments.
This chapter also presents what procedure did the researcher used, how many
respondents in study, where the research took and what instruments did the researcher
used.
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3.1 Research Design
According to Yin, a research design is a plan that guides the researcher in the
a descriptive survey method in order to gather different information for their personal
profile like name, grade and section (for students), age, gender, and educational
attainment (for professionals). This survey designed for the good and bad effects of the
relationship between technology and humanity. The researcher used the descriptive
survey method to easily know what their perception about the effects of the relationship
are.
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3.2 Research Locale
different places like school and community. The survey is given to an institution which
is Batangas Eastern Colleges. Also, the survey is conducted to the community of San
Isidro, Rosario, and Batangas. The respondents will take a survey in their classrooms,
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3.3 Respondent of the Study
The respondent of the study are composed of 30 people, in total; came from
different places.
officials and parents. Also, there are 10 respondent to the chosen students from the
junior high school department. The remaining respondent are from the chosen junior
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3.4 Research Procedure
The research used one strategy approach to collect and gather data because
one method to collect data in a study is one of the easiest way for the research. The
method which been applied in this study is survey questionnaires. The survey is
conducted last January 4, 2019, until the next seven days. The gather data is interpret
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3.5 Research Instrument
wants to have proof and tangible outcome in order to show the results easily. This
instrument will be used in taking the thoughts of the respondents about the interplay
between technology and humanity and its good and bad effects in the society. To
increase ease of answering the survey, the questionnaires was designed in a form
format.
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CHAPTER IV
This chapter presents the gathered data in tabular presentation, analysis and
interpretation of findings based on the results of the survey that where conducted by the
researcher. The data are organized in sequential order based on the statement of the
problem in chapter 1.
4.1. Discussions
It presents the answers to the questions stated in the statement of the problem.
The following are the questions and answers that are based in Chapter 1.
4.1.1 What are the good and bad effects of interplay between technology and humanity?
There are different places that can be show the good and bad effects of this
relationship like schools, houses or simply on the street. The good effects of this
Schools for education: Students demand it. Students are engaging with
technology constantly outside of the classroom. Kids like to be interactive, and learning
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New teachers are demanding it. The technology movement has been implemented
Kids are the digital native. Kids know technology better than most adults. It has
become the easiest way they learn, because it is such an integral part of their life.
Engaging with technology in the classroom has not only helped them learn better, but
they also acquire multi-tasking skills. At this day in age, they hardly know how to learn
without it. This knowledge is important, because they would be way behind in the real
Kids can learn at their own pace. We know from years of experience that kids learn
at their own pace, but sometimes the traditional classroom makes it difficult to do so.
With the integration of technology in education, children have the ability to slow down
and go back over lessons and concepts, and more advanced kids can go ahead. It also
outside of the book gives students many different ways to learn a concept. Teachers can
come up with creative ways to teach their students that keeps them engaged.
Technology has changed the learning environment so that learning is more hands-on.
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Schools throughout the nation are diverse in income, and often kids don’t always get
the resources they need. The implementation of technology in schools helps close that
gap.
Technology has the ability to enhance relationships between teachers and students.
When teachers effectively integrate technology into subject areas, teachers grow into
roles of adviser, content expert, and coach. Technology helps make teaching and
learning more meaningful and fun. Students are also able to collaborate with their own
Testing has gone online. One protocol that schools don’t have control over, but
must adapt to, is online testing. Testing online is the way of the future, but it has a lot
Beyond seeing test scores in real-time, teachers can better track and understand
multiple resources for the teacher that’s not in the book. They not only keep students
engaged with exciting new features and apps, but also have other ways to teach students
material. Every kid learns differently, and technology helps with this gap as well.
Technology keeps kids engaged. The students of this generation are considered
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technological learners. They learn best being more interactive, and technology is what
helps them do that. Children often struggle to stay on task or interested, and with
resources to help the teacher, they can better stay focused and learn faster.
so quickly, children are better off learning about it sooner. It is a primary part of every
industry, and there is no way around it. These days, technology means more than just
learning basic computing skills. Technology has made itself part of every aspect of our
lives today, and the students who understand it are the ones who succeed in the business
world.
Society: Technology has helped in advancing all the four types of transportation
and these include ; (1) road transport used by automobiles ,(2) air transport which is
used by airplanes , (3) water transportation which is used by ships and speed boats and
(4) space transportation used to go to the moon. The most used of all these is Road
transportation, this one facilitates the movement of goods and people. Technologies like
automobiles, buses, and trucks have improved the way humans move and how they
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information. People use technology to communicate with each other. Electronic media
like radios, televisions, internet, and social media have improved the way we exchange
ideas which can develop our societies. In many countries, radios and televisions are
used to voice the concerns of the society, they organize live forums where the
community can contribute through mobile phones or text service systems like tweeter.
While it is true that these technological devices or relationship are useful and
beneficial, the fact remains that there are several dilemmas faced by these relationship.
First, most parents would argue that these interaction can make their children lazy and
unhealthy. This is because of the fact that people who are fixated on these technological
advancements start and end their day by using such devices. They have a great tendency
to sit and chill all day long without doing anything productive in their homes, thus
making them unhealthy because they do not just skip meals sometimes but also lack
exercise or any bodily movements. Those people have the tendency to be unaware of
the times because they are so engrossed with the use of technological devices. In fact,
if they get disturbed, there is a great chance that they will get mad or annoyed.
Moreover, these are the same people who are more likely to experience alienation
because they no longer take time to get out of their houses and mingle with other people.
On the second bad effects, the people in scientific world nor the children are
blameworthy because first, the children are not yet capable of rationally deciding for
themselves what is good and what is bad. Second, even if creators of these technologies
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went out of their way to inform children of the pros and cons of these technological
understand them yet. So in this effect, the ones to be blamed are the adults who allowed
the children to have access to such devices in the first place without any supervision. It
is the reckless and overconfidence of the adults that cause the character change in
children.
It is depend to the situation because if someone cannot control his or her self in
using different technological devices, specially cellphones, the bad effects will reign
but if he or she do the other side, the good effects will be more than to bad effects.
4.1.2 How to ensure the safety and morality of people in the society for having the
To ensure the safety and morality of people in the society; it uses high tech security
devices. This devices are increasing popular for both homeowners in a society. In
developments to the products on offer. Also, using such devices in ensuring the safety,
it can help to monitor who is coming and going from a society or property. A society
security, making sure authorized users like family or close friends have access to
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society. It is one of the best example in ensuring the safety and morality.
Another great product of the innovative minds of the people is the robots. Robots
ate now widely used. A particular robots do specific tasks but focus mainly in assisting
their masters in their everyday tasks. The International Federation of Robotics (IFR)
and United Nations Economic Commission for Europe (UNECE) made their task to
A service robot that performs useful tasks for humans or equipment excluding
industrial automation application. By these service robot, a society always clean and
have a peaceful environment. Also, by the use of service robot, they can separate
through the use of service robot, it will result in being secure of everyone lives.
A professional service robot or service robot for professional use is service robot
used for a commercial task, usually operated by a properly trained operator. The use of
this robot is use to clean the public places like streets and sidewalks. Also, by this
service robot a society will have a great growth because it perform an operation to save
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What are the sample robots in enriching the growth of a society?
Service Robotics Initiative) which was launched on October 1, 2005. Some of the
expected work to performed by the DESIRE are the following: (1)" Clean up the kitchen
table" - all objects on top of the kitchen table will be moved to where they belong;
(2)"Fill the dishwasher"- the dirty dishes will be shorted correctly into the dishwasher
and (3)"Clean up the room"- all objects that are not their proper places will be moved
The example robot is iRobot Corp. 710 Warrior. Daily work tasks, reinvention of
self-identity through things like initial training, intense continuous specialized training,
physical endangerment, separation from loved ones, all combined with a strong
organizational culture make for compelling and emotionally powerful situations for
individuals. All of these things affect any collaborative situation, whether it is human-
human or human-robot. Robots are tools, but they are tools that sometimes hold
meaning for people that interact with them, or through them, as when robots are
teleported at a distance. Because technology is often produced for military use before
it goes to a mass-market, it is also often a place where people interact with new
technologies and products first. All of these factors made a defense setting a really
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4.1.4 How human interaction in technology influenced the various aspects of the
society?
human. The output or result is cultural effects on behavior, group behavior, social
change, social trade-offs, political and economic system social conflict and global
cultural effects on behavior and group behavior. Behavior in patterns, such as speech
patterns, body language, become so deeply embedded in human minds that they often
operate without the individuals themselves being fully aware of them for having the
influence of the relationship in this aspects. In addition, the relationship influence this
acceptance for going along with shared action of the group and makes it difficult to
38
4.2 Results
The tabular representation shows the good and bad effects of the relationship
between technology and humanity. Tables are also show the indicators, weighed men
Indicators
Weighted Verbal
I. The good effects of the
Ranking
relationship between technology Mean Interpretation
and humanity
individual?
person?
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population etc.?
particular society?
and ideas?
40
promote individual collaboration?
Table 1
The Table 1 shows the good effects of the relationship between technology and
humanity. It is indicated that most of the respondents strongly agree that they learn best
when technology can help to lessen different paperwork of a person, technology can
help in tallying different statistical work like grades, the number of population etc. and
technology give entertainment for everyone to empower their self- satisfaction. The
respondents are undecided when this relationship can secure the safety and morality of
Indicators
Weighted Verbal
Ranking
II. The bad effects of the
Mean Interpretation
relationship between
experience?
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2. Does this relationship
in children?
of particular society?
unhealthy?
consequences?
Table 2
The Table 2 shows the bad effects of the relationship between technology and
humanity. It is indicated that most of the respondents agree that they learn best when
this relationship will increase the amount of stress and anxiety students’ experience,
when this relationship can cause the character change in children, when this relationship
can decrease the development of particular society, when this relationship make their
children lazy and unhealthy and when this relationship can blame for the undesirable
consequences.
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CHAPTER V
and sizes may it be inside the home, the workplace, the learning places, or simply as on
the street. It is now very accessible to almost anyone in the world. It is impossible to
say that each person in the world owns at least one technological device. Besides,
machines that can perform simple task regularly can already be considered a form of
technology. However, despite its usefulness and beneficial characteristics, there are still
problems are ethical in nature that involve not only the machines but also mankind. It
is now impossible for the technology and humanity not to cross paths because as some
would argue, technology has become a necessity for people. At the end of the day, ethics
should still be enforced in the field of technology so as to ensure the safety and morality
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5.2 Conclusions
The researcher first aim was to investigate how human and technology interact to
each other. Also, the researcher aim was to know what the good and bad effects of this
interaction are. Lastly, he want to know how society can affect for those effects. By
studying, breading, and researching in different facts and resources that come from
Conclusion 1: The interplay happen when technology and humanity cross. They
phones, tablets, laptop or netbook and personal computer. The interplay occur in
different places like in the workplace, inside the home, in the learning place and simply,
on the street. For examples, it allows people to listen to good music wherever they are.
Another is, it allows them to communicate with their loved ones anywhere in the world;
but most of all, it allows them to surf and play games anytime, anywhere.
states the good and bad effects of the relationships. Through survey, it result that good
effects are more than bad effects. The good effects are, they work make easier because
of different devices and the help of software apps like Microsoft Word, Excel,
PowerPoint Presentation, etc. It also make the people communicate for their loved ones.
In addition in good effects, they are more inform what is happening in the country or
44
world or society. And the most important result is, this is a form of entertainment to
everyone. The survey also results the bad effects; they are the ones to be blamed for
good and bad effects to the society. These results are to improve one society and to have
decrease the development of the particular society and to change the character of the
people in society.
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5.3 Recommendations
happens to the community. This requires concerted efforts through full cooperation
among all sectors of society, from family to government institutions, along with
the family to utilize the modern technologies accurately in order to ensure and protect
the future generations. Nowadays, people socialized with each other using online-
environments such as Facebook, MSN, and phones instead of face to face interaction
on this type of communication. The nature of the human is not programmed for this
type of communication yet. People must live and work together to socialized each other.
It is obvious that modern technologies can be a double-edged weapon. They have their
advantages but with many inventions, they can completely change the lives of
individuals, for better or worst. Also the researcher recommends that everyone must
work for the interest of social connection to preserve people’s feelings toward each
other away from the addiction to technology. Finally the researcher recommends how
simply a little efforts towards doing justice to this subject and it could assist future
researchers in examining this topic with other groups and in more depth and with more
relationships to the present use of technologies and their impacts in the societies.
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Bibliography
Books
Year 2000. Second Edition. San Francisco, California: Morgan Kaufmann Publishers,
Inc.
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http://www.ch.lu.se, November 6, 2015
10.9790/0837-20258286
48
Appendix A
____________________
4- Agree
3- Moderately Agree
2- Disagree
1- Strongly Disagree
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etc.?
society?
society?
spreadsheet)
individual collaboration?
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1. Does this relationship will increase the
experience?
undesirable consequences?
52
About the Author
The researcher’s name is Alexander Nikko A. Espiritu was born on January 28,
2003 in the town of Rosario Province of Batangas. He is the first son and the second
And now the researcher studying in Batangas Eastern Colleges in San Juan,
Batangas also the alma matter of their parents. Also, he was sixteen years old as of now.
The researcher parents are Mr. Felix A. Espiritu and Mrs. Naneth A. Espiritu.
He have one elder sister and one younger brother. He finished elementary grade with
honors. At last she was a Grade 10 student in Junior high school department.
The researcher needs help in studying to finish his course. His plan is to take up
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