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Unit Context
This unit of is developed as part of Year 11 Physical Education focusing on Badminton,
with a focus on tactics and strategy, and theory based around biomechanics. This aligns
with Stage 1 SACE aims of students exploring the factors of their participation in and
performance of physical activities. It is an experiential subject in which students explore
their physical capacities and investigate the factors that influence and improve
participation and performance outcomes, which lead to greater movement confidence
and competence. These physical activities can include sports, theme-based games,
fitness and recreational activities.
Skills such as serving, overhead and underarm clears, the smash and drive will be
developed over the lessons. Students will then be using recorded footage of themselves
to analyze the biomechanical principles present in badminton across the unit. The
pedagogical approaches used are predominately game sense and teaching games for
understanding approaches with constraints led environments. These approaches aim is
to encourage thought and decision making amongst the students in relation to their
tactics and strategies used (Findlay, 1982), such as taking pace off and putting pace on
the shuttle, and using the depth and width of the court.
Learning Objectives
As a teacher, the goal of Physical Education, in particular Sport education, is not the
development of sportsmen or woman, but educating students on the wider and bigger
ideas that sport can offer, and in turn a greater understanding through games (Bunker &
Thorpe, 1983). At the conclusion of this unit, Students will begin to understand the
creation of space and opportunities to gain advantage over opponents. Students
will also be able to understand the motor skills and biomechanics involved with
badminton, and have the ability to transfer this knowledge and application to
other similar sports.
Scoring Skills
Setting up to attack and creating Overhead clear.
space on opponent’s court. Overhead drop shot.
Winning the point. High service.
Attacking as a pair. Underarm clear.
Smash.
Attacking both the short serve and drop shots.
Communicating as a pair.
Front and back offense and movement.
Defense Skills
Defending space on own side of the Recovering to center court.
court. Communication as a pair.
Defending against opponents attack. Low service.
Defending as a pair. Returning the smash and drop shot.
Biomechanical Concepts
Inertia Examples:
Centre of Mass High grip on racquet = increase in mass =
Centre of Gravity Increase in inertia
Force Force = Mass x Acceleration
Newton’s Laws of Motion (Backswing)
Momentum
Velocity
Kinetic Chain
Summation of Force
Levers
A Astute and highly effective Focused exploration and in-depth analysis of evidence
application of knowledge and relating to physical activity.
understanding of movement
Insightful reflection on movement concepts and
concepts and strategies.
strategies.
Focused and sustained
Insightful reflection on ways to improve participation
application of communication and
and/or performance.
collaborative skills.
Highly effective communication
using accurate subject-specific
terminology.
Week 1:
and how their correct implementation - How are these principles relevant to
optimises successful court movement and badminton?
stability. - Why are these principles important?
Week 2:
Lesson 1: Practical
Tactical Problem:Creating Space
Pushing opponent back, performing a
backhand clear. Questions:
Objective:Use backhand when necessary How can you push your opponent back if
to push opponent back. the shuttle does not come to your strong
forehand or won't allow an overhead clear?
Game 1:Long and skinny courts. Push
opponent back and maintain the rally. Cues: Move front foot to, whatever side is
Players can win points on any serve. 1 holding the racquet, toward shuttle and
point if shuttle lands in opposite side of become sideways to the shuttle. Keep
court, 2 if it is directly after hitting an elbow high.
backhand overhead clear. Contact shuttle at highest point.
Flick your wrist.
Game 2:Underarm service, Use overhead
and backhand clears to push opponent
back. Alternate service and score on any
service. Always begin with underarm
service. Introduce service line, and must be
used.
of badminton.
Week 3:
Name: Hayden Bennett & Manning McInerney
Student IDs: 2152248 - 2165610
Week 4:
Week 5:
Game 3:
Repeat game 1, but with extra point for
shuttle landing within a 30cm line below the
net. Also player loses one point if they lose
a point to a smash.
Week 6:
Name: Hayden Bennett & Manning McInerney
Student IDs: 2152248 - 2165610
By modifying the constraints, rules and environment within a game such as badminton, a
teacher allows for students to explore their own decision-making processes. A concept of these
constraints and rule bending and environmental change for outcomes is exaggeration and
reduction (Thorpe, Bunker & Almond, 1986), such as the increased worth score zones to
exaggerate the concepts of depth and width of the court, to encourage varied movement and
strategy concepts with the students. Through the progressions of the unit from developing a
sense of strategical game concepts such as creating space, and then gradually introducing and
developing the technical skills of badminton such as the serve, drop shot, backhand and
overhead clears, and the smash. Through this style of teaching, students can develop their own
most effective strategies to appreciate and understand the tactical problems of both attack and
defence. This therefore provides students the tools to understand what to do in the game, and
what appropriate skill set is required to solve the tactical situation that they may be presented
with (Mitchell, Oslin & Griffin, 2013).
This unit plan engages with the three big ideas of the Teaching for Effective Learning
Framework (2010) of creating safe environments for rigorous learning through the constraint led
environments that game sense creates, guided questioning and constraints allow for the
development of expert and independent learners, whilst the connection of sport (Badminton)
and biomechanics allows for students to related back these principles to real life in other sports
or environments. Students gradually develop in more game based and open environment with
skill acquisition practice incorporated within the games, which creates authentic learning
experiences and deeper understanding with more skilful action. The use of game-based
learning places a greater emphasis on student participation as opposed to a more traditional
style of teaching that encourages technique and skill based learning (Stolz & Pill, 2014). The
use of these small sided games places a greater focus on learner understanding and decision
making and has continued to moved away from a dependency on prior development and
specific movement techniques (Stolz & Pill, 2014).
Using Biomechanics as the theoretical component of this unit acts as a sequential building block
as students move through stage 1 through to stage 2 Physical Education. Biomechanics is a
key concept of the Physical Education curriculum and although it can be a difficult topic to
grasp, it can be seen as a highly beneficial and significantly relatable aspect of the Physical
Education program (Siedentop, 2002). Through this unit, students are required to think critically
about the concept of biomechanics and the relativity is presents when being applied to many
different sports (Siedentop, 2002). The development of this knowledge is highly influential for
Name: Hayden Bennett & Manning McInerney
Student IDs: 2152248 - 2165610
students as it constructs a greater understanding of the way in which our body moves and
importantly optimises our physical performance.
The theory component of this unit, analysing biomechanical concepts and their relationship to
Badminton, through students firstly learning about these concepts and then analysing
themselves against the skills of an elite athlete, addresses the general capability use of
Information and Communication Technologies such as apps like ‘coach's eye’. This unit also
addresses critical and creative thinking of students through analysing and interpreting
challenges on the court, creating and reviewing, refining physical activities to improve
participation and performance, identifying problems and areas for improvement, and developing
innovative solutions (Australian Curriculum and Reporting Authority, 2010). Personal and social
capabilities are addressed such as demonstrating collaboration and initiative in a team
environment, working and communication effectively with others on the court and in class, and
being receptive to changes in thinking based on new information that they are receiving in their
performance of physical education (ACARA, 2010).
We verify that all group members have equally contributed to the production of both part 1 and 2
of this assignment.
Signed:
Manning McInerney & Hayden Bennett
References:
Bunker, D. & Thorpe, R. (1983). A model for teaching games in secondary schools.
Bulletin of Physical Education, 19(1): 32-35.
Mitchel, S. Oslin, J. & Griffin, L. (2013). Teaching Sport Concepts and Skills: A Tactical
Games Approach for Ages 7-18. 3rd Ed. Human Kinetics.
Stolz, Steven, & Pill, Shane. (2014). Teaching Games and Sport for Understanding:
Exploring and Reconsidering its Relevance in Physical Education. European Physical
Education Review, 20(1), 36-71.
Name: Hayden Bennett & Manning McInerney
Student IDs: 2152248 - 2165610
Teaching for Effective Learning Framework. (2010). 1st ed. [ebook] Adelaide:
Government of South Australia. Available at:
https://www.education.sa.gov.au/sites/g/files/net691/f/tfel_framework_guide_complete.p
df [Accessed 28 Mar. 2019].